CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2005_131
id 2005_131
authors Bailey, Rohan
year 2005
title Digital Tools for Design Learning
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 131-138
doi https://doi.org/10.52842/conf.ecaade.2005.131
summary There is growing consensus among architectural critics and educators that there exists an increasing divide between the worlds of architectural education and practice. New social and cultural norms, new materials, and current global concerns, like sustainability, have largely influenced the need for an improved balance/integration between design theory and practice. This places schools of architecture around the world under pressure to provide their graduates with the requisite skills that support responsible design characterized by good design thinking strategies. The Caribbean School of Architecture, in addition to being affected by this predicament, has other pressures on its educational offerings. The region’s lack of resources and particular social issues mandates that graduates of the school adopt a responsible attitude towards design in the region. A positive attitude to such issues as sustainability, energy conservation and community will only come about through an effective transmission of particular architectural knowledge that is relevant to the region. The challenge (globally and in the Caribbean), therefore, is the provision of an innovative and effective way of supporting the student master dialogue in studio, facilitating the transfer of “practical, appropriate knowledge” needed by students to create safe, purposeful and responsible architecture. This paper exists within the research paradigm of providing digital teaching tools to beginning students of architecture. This digital research paradigm seeks to move digital technology (the computer) beyond functioning as an instrumental tool (in visualization, representation and fabrication) to becoming a “Socratic machine” that provides an appropriate environment for design learning. Research funds have been allocated to the author to research and develop the information component of the tool with special reference to the Caribbean. The paper will report on the results of prior investigations, describe the reaction and appreciation of the students and conclude with lessons learnt for the further development of the teaching tool.
keywords Design Education, Digital Design, Teaching Tools
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id cdc2008_243
id cdc2008_243
authors Loukissas, Yanni
year 2008
title Keepers of the Geometry: Architects in a Culture of Simulation
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 243-244
summary “Why do we have to change? We’ve been building buildings for years without CATIA?” Roger Norfleet, a practicing architect in his thirties poses this question to Tim Quix, a generation older and an expert in CATIA, a computer-aided design tool developed by Dassault Systemes in the early 1980’s for use by aerospace engineers. It is 2005 and CATIA has just come into use at Paul Morris Associates, the thirty-person architecture firm where Norfleet works; he is struggling with what it will mean for him, for his firm, for his profession. Computer-aided design is about creativity, but also about jurisdiction, about who controls the design process. In Architecture: The Story of Practice, Architectural theorist Dana Cuff writes that each generation of architects is educated to understand what constitutes a creative act and who in the system of their profession is empowered to use it and at what time. Creativity is socially constructed and Norfleet is coming of age as an architect in a time of technological but also social transition. He must come to terms with the increasingly complex computeraided design tools that have changed both creativity and the rules by which it can operate. In today’s practices, architects use computer-aided design software to produce threedimensional geometric models. Sometimes they use off-the-shelf commercial software like CATIA, sometimes they customize this software through plug-ins and macros, sometimes they work with software that they have themselves programmed. And yet, conforming to Larson’s ideas that they claim the higher ground by identifying with art and not with science, contemporary architects do not often use the term “simulation.” Rather, they have held onto traditional terms such as “modeling” to describe the buzz of new activity with digital technology. But whether or not they use the term, simulation is creating new architectural identities and transforming relationships among a range of design collaborators: masters and apprentices, students and teachers, technical experts and virtuoso programmers. These days, constructing an identity as an architect requires that one define oneself in relation to simulation. Case studies, primarily from two architectural firms, illustrate the transformation of traditional relationships, in particular that of master and apprentice, and the emergence of new roles, including a new professional identity, “keeper of the geometry,” defined by the fusion of person and machine. Like any profession, architecture may be seen as a system in flux. However, with their new roles and relationships, architects are learning that the fight for professional jurisdiction is increasingly for jurisdiction over simulation. Computer-aided design is changing professional patterns of production in architecture, the very way in which professionals compete with each other by making new claims to knowledge. Even today, employees at Paul Morris squabble about the role that simulation software should play in the office. Among other things, they fight about the role it should play in promotion and firm hierarchy. They bicker about the selection of new simulation software, knowing that choosing software implies greater power for those who are expert in it. Architects and their collaborators are in a continual struggle to define the creative roles that can bring them professional acceptance and greater control over design. New technologies for computer-aided design do not change this reality, they become players in it.
email
last changed 2009/01/07 08:05

_id sigradi2005_731
id sigradi2005_731
authors Albornoz Delgado, Humberto Ángel; Laura Talía Escalante Rodríguez, Leticia Gallegos Cazares
year 2005
title Didactic Design: light and optics for preschool level
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 731-737
summary Since 2003, we have been developing a pedagogic proposal and didactic material for teaching Light and Optics to kindergarden children that enhances the construction of the first scientific thinking schemes. The design (industrial and graphic) applied to this project has generated an educational product composed of 44 objects. These materials allow teaching concepts such as: combination of colors, light indispensable to see, formation of shadows and images are not objects. These have been developed as inciters of curiosity, capable to awake the innate restlessness of children, achieving to stimulate their creativity. The purpose is to explore knowledge and construct their own ideas; enrich their experiences and inquire a reality that was drawn grey and tedious, generating a process of manipulation-action and then representation-conceptualization. This product has been successfully used as a pilot test in a kindergarden, reflecting significant gains in students’ science learning. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2005_321
id sigradi2005_321
authors Almeida da Silva, Adriane Borda; Ana Lúcia Pinho Lucas, Ricardo Silveira
year 2005
title Defining a process of design and learning of digital graphics by means of distance education
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 321-326
summary This paper describes and analyses the teaching/learning approach which progressively is being established in the context of the Digital Graphics Post-Graduation Course. The method used has, basically, generated educational situations able to increase the self-learning capacity of the students; develop skills for collaborative activities to build the knowledge and overtake the limits of time and space imposed by traditional educational systems. The theoretical references adopted to draw the didactic situations are explained, these situations include more and more moments of distance learning, synchronous or asynchronous, redefining the attitude of lecturers and students. This work points out the introduction of a tutor, an agent to promote interactions among student/lecturer/object of knowledge; and the investment on production of didactic material specific to digital graphics is emphasized between lecturers and students, exploring collaborative activities to the distance learning modality. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2005_a_1a_b
id caadria2005_a_1a_b
authors B. Senyapili, I. Basa
year 2005
title RECONCILING COMPUTER AND HAND: THE CASE OF AUTHOR IDENTITY IN DESIGN PRESENTATIONS
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 13-22
doi https://doi.org/10.52842/conf.caadria.2005.013
summary As computers were newly emerging in the field of architectural design, it was claimed that the impact of computers would change the way architects design and present. However, within the course of computer use in design, although the field of architectural practice might have been altered extremely, in architectural education there still seems to be a bond to conventional mind-hand-paper relation. One of the reasons for that bond is the fact that although being r 1000 elated to many technologies, architecture essentially positions itself around an artistic core that is still fed with conventional modes of creation. Architectural education aims at adopting and working on this very core. One of the major contributors in the formation of this core is the presence of author identity. This paper makes a critical approach to computers in terms of expressing author identity in design presentations especially during design education. We believe that the author identity is important in design education in terms of identifying the potential and skills of the student. Especially in design education the final step of design process turns out to be the presentation, unlike architectural practice where the presented design is actually built. Within this conception, two different studies were held in an educational environment with 160 design students and 20 design instructors. The results of both studies pointed at the fact that the digital opportunities that exist for design education should evolve around preserving and underlining the author identity in design presentations.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id ascaad2006_paper29
id ascaad2006_paper29
authors Bennadji, A. and A. Bellakha
year 2006
title Evaluation of a Higher Education Self-learning Interface
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This paper is a follow-up to a previous paper published in ASCAAD 2004 (A. Bennadji et al 2005). The latter reported on CASD (Computer Aided Sustainable Design) a self-learning educational interface which assists the various building’s actors in their design with a particular attention to the aspect of energy saving. This paper focuses on the importance of software evaluation and how the testing is done to achieve a better human-machine interaction. The paper will go through the summative evaluation of CASD, presents the output of this evaluation and addresses the challenge facing software developers: how to make an interface accessible to all users and specifically students in higher education.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ijac20053104
id ijac20053104
authors Fischer, Thomas
year 2005
title Teaching Programming for and with Microcontroller-Enhanced Physical Models
source International Journal of Architectural Computing vol. 3 - no. 1, 57-74
summary As processes of use, interaction and transformation take center stage in various fields of design, electronic sensors, controllers, displays and actuators can significantly enhance the value of physical models. These technologies allow the development of novel computer interfaces for new kinds of interaction with virtual models, and in the future they can be expected to play an important role in the development of new types of active building components and materials for automated construction and dynamic runtime adaptations of inhabitable environments. However, embedding programmed logic into physical objects involves skills outside the traditional domains of expertise of designers and model makers and confronts them with a steep learning curve. The wide variety of alternative technologies and development tools available in this area has a particularly disorienting effect on novices. However, some early experiences suggest that mastery of this learning curve is easily within reach, given some basic introduction, guidance and support. To assist design students in acquiring a basic level of programming knowledge, better educational programming tools are still required. It is the intent of this paper to provide designers and educators with a starting point for explorations into this area as well as to report on the development of an educational approach to electronics programming called haptic programming.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 236c
id 236c
authors Hamuy Pinto, Eduardo; Galaz Lorca, Mirtha
year 2008
title Evaluación de Participación e Interacción en LMS MOODLE [Assessment of Participation and Interaction in LMS MOODLE]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008, pp. 164-167.
summary Learning Management Systems (LMS) embody spaces that combine Virtual Classrooms, learning communities, repositories of educational resources and communication devices. The use by faculty members and students, in a campus containing the schools of Architecture, Design and Geography, of Open Source LMS MOODLE, during the years 2005-2006, was assessed. An analysis of the Digital Vestiges, the metadata in the logs database, distinguished between the levels of informative and communicational interaction. The results draw attention to a trend, similar to previous measurements in Latin America, of more use of ICT educational resources for informational purposes than communicational interactions between teachers and students.
keywords LMS, MOODLE, Meaningful Interactions
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:53

_id sigradi2005_240
id sigradi2005_240
authors Hernández, Silvia Patricia
year 2005
title Educational hypermedia: designing with confusion, discovery and video games
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 240-244
summary The aim of this work is to present some reflexions raised when designing teaching materials in hypermedia formats for architecture. We plan to work with the essential notions for design, creation and use of hypermedia technology in either traditional and/or distance learning. While doing this, we will go deep in the use of some tools of hypermedia design. We will go from formal models such as abstraction, taking as an example the use of video games, to interface elements. We will present different concepts that should be applied in the design of hypermedia; they help in assisting the user to discover and to increase his knowledge. We intend to promote an effective user. We aim to assess design emphasizing the ludic experience, according to what exists in the market and to the two works on hypermedia design from the author." [Full paper in Spanish]
series SIGRADI
last changed 2016/03/10 09:53

_id cf2005_1_93_166
id cf2005_1_93_166
authors KOCATURK, Tuba and VELTKAMP, Martijn
year 2005
title Interdisciplinary Knowledge Modelling for Free-Form Design – An Educational Experiment
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 465-474
summary The recent advances in digital design media and digital fabrication processes have introduced formal and procedural effects on the conception and production of architecture. In order to bridge the individual concepts and processes of multiple design disciplines, intensive cross-disciplinary communication and information exchange starting from the very early stages of design is necessary. A web-based database for design learning and design teaching named BLIP is introduced. In this framework, cross-disciplinary domain knowledge becomes explicit to be taught and transferred in Free-Form Design research and education. BLIP proposes a conceptual map through which the user can construct structured representations of concepts and their relationships. These concepts are high-level abstractions of formal, structural and production related concepts in Free-Form design development. BLIP is used for formalizing, organizing and representing conceptual maps of the three domains and facilitates information and knowledge sharing in collaborative conceptual design in context. The paper introduces the application together with its application in two educational design experiments.
keywords collaborative design, constraint based design, design process, digital design education, free-form design
series CAAD Futures
email
last changed 2006/11/07 07:27

_id caadria2005_a_2a_d
id caadria2005_a_2a_d
authors Kvan, Thomas, Li, Weidong
year 2005
title A Computer-Supported Participative Design Jury
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 154-164
doi https://doi.org/10.52842/conf.caadria.2005.154
summary As the design jury changed from closed to open format, it inevitably becomes a learning environment in architectural education. But its educational goal has not been best achieved. A significant problem reported in the literature is that students are not able to participate effectively along the review process. In this research, we conducted a survey to study the local design juries and intend to interpret the survey result by examining the group process losses in conventional design juries. We also discussed the possibility to improve the effectiveness of design juries in terms of increasing students’ active participation and learning experience by integrating groupware to support a structured review process.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 2005_173
id 2005_173
authors Leeuwen, Jos van, Gassel, Frans van and Otter, Ad den
year 2005
title Collaborative Design in Education
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 173-180
doi https://doi.org/10.52842/conf.ecaade.2005.173
summary Collaboration in design can take place in a physical, social space, in a distributed or virtual environment, or in a combination of both. Design teams use a range of ICT means to support both synchronous and asynchronous communication. While these tools are designed to facilitate collaboration, the collaboration process still requires planning and organisation in a social context, which are activities that students and professionals need to learn. In current practice there is a need for designers and design managers who have the competences to collaborate in design and to organise distributed collaboration processes. At the department of Architecture, Building, and Planning at Eindhoven University of Technology, we have developed a course on Collaborative Design in the Master of Science curriculum. This course addresses both the organisational, social, and technical issues of collaboration in design. The paper introduces the objectives and educational methods used in this course. It describes the experiences of both teachers and students that were gained now that the course was taught in three subsequent years.
keywords Collaborative Design, Multi-disciplinary Design, Computer Support for Collaborative Working, Education, Design Management
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2005_209
id sigradi2005_209
authors Quezada Gutiérrez, Marcelo; Andrés Cavieres Pinilla, Osvaldo Zorzano Betancourt
year 2005
title Learning of digital tools trough its concurrent utilization: game design.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 209-213
summary This educational experience intends to show that the concurrent application of the digital tools in a project of design permits a better learning of these, by means of an environment of collaborative work and utilizing tools of e-learning next to traditional systems of teaching. As a consequence of this experience we have the possibility to outline a methodology that already is being applied in our institution. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:58

_id ascaad2006_paper25
id ascaad2006_paper25
authors Artopoulos, Giorgos; Stanislav Roudavski and Francois Penz
year 2006
title Adaptive Generative Patterns: design and construction of Prague Biennale pavilion
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This paper describes an experimental practice-based research project that considered design process, implementation and construction of a pavilion built to be part of the Performative Space section of the International Biennale of Contemporary Art, Prague 2005. The project was conceptualized as a time-bound performative situation with a parasite-like relationship to its host environment. Its design has emerged through an innovative iterative process that utilized digital simulative and procedural techniques and was formed in response to place-specific behavioral challenges. This paper presents the project as an in-depth case-study of digital methods in design, mass customization and unified methods of production. In particular, it considers the use of Voronoi patterns for production of structural elements providing detail on programming and construction techniques in relationship to design aspirations and practical constraints.
series ASCAAD
email
last changed 2007/04/08 19:47

_id cf2005_2_32_203
id cf2005_2_32_203
authors CHASE Scott and AHMAD Sumbul
year 2005
title Grammar Transformations: Using Composite Grammars to Understand Hybridity in Design
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 89-98
summary Hybrid designs are those that develop from multiple sources. This paper presents the methodology of composite grammars, developed by merging multiple grammars, for the analysis of hybrid designs. The methodology is discussed with an example from Islamic architecture, which is known to have developed by borrowing from various sources. The methodology is seen to be useful for the analysis of the evolution of historic architecture, as well as for the development of new languages of designs.
keywords shape grammars, generative design, historical analysis, Islamic architecture, hybridity
series CAAD Futures
email
last changed 2005/05/05 07:06

_id 2d39
id 2d39
authors Heylighen A, Heylighen F, Bollen J, Casaer M
year 2005
title A DISTRIBUTED MODEL FOR TACIT DESIGN KNOWLEDGE EXCHANGE
source SID 2005, Proceedings of the 4th Social Intelligence Design Workshop, Stanford University, March 2005 (CD Rom)
summary The distributed cognition approach, and by extension the domain of social intelligence design, attempts to integrate three until recently separate realms: mind, society, and matter. The field offers a heterogeneous collection of ideas, observations, and case studies, yet lacks a coherent theoretical framework for building models of concrete systems and processes. Despite the intrinsic complexity of integrating individual, social and technologically-supported intelligence, the paper proposes a relatively simple ‘connectionist’ framework for conceptualizing a distributed cognitive system. This framework represents shared information sources (documents) as nodes connected by links of variable strength, which increases interactively with the number of co-occurrences of documents in the patterns of their usage. This connectionist learning procedure captures and uses the implicit knowledge of its community of users to help them find relevant information, thus supporting an unconscious form of exchange. The principles are illustrated by an envisaged application to a concrete problem domain: the dynamic sharing of design knowledge among a multitude of architects through a database of associatively connected building projects.
keywords connectionism, distributed cognition, tacit knowledge, architectural design
series other
type normal paper
email
last changed 2005/04/01 13:24

_id 2005_743
id 2005_743
authors Hofmeyer, Herm, Rutten, Harry and Fijneman, Henk
year 2005
title Improving Design using Autonomous Spatial and Structural Generators
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 743-750
doi https://doi.org/10.52842/conf.ecaade.2005.743
summary During a building design process, a structural designer transforms a spatial design into a structural design and this structural system can be improved by optimisation methods or expert views of other structural designers. The improved structural system allows the architect a new spatial design, which can be transformed or altered again by the architect. This design cycle can be repeated several times and is defined as interaction of spatial and structural design. Case studies are used to demonstrate that this interaction occurs in practice and is needed to improve building quality. This paper presents a program with more or less autonomous spatial and structural generators. Each generator will facilitate one direction in the interaction process. Then using both consecutively leads to a design method that provides interaction between spatial and structural design. For the spatial generator, named “room positioning with structural constraints” a space allocation technique is used including constraints that handle structural boundary conditions. A zone generator based on pattern recognition and shape grammars handle the structural design. A Prolog-2 program was developed to demonstrate the application of the two proposed generators. “Zone generation” is performed per building storey and thus represents a horizontal two-dimensional procedure. Similarly “room positioning with structural constraints” is a planar vertical operation. In future these procedures can be made three-dimensional.
keywords Spatial Design, Structural Design, Interaction, Case Study, Data Model.
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2005_2_35_224
id cf2005_2_35_224
authors KOBAYASHI Yoshihiro and BATTINA Subhadha
year 2005
title Housing Layout Design Using Fractals
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 119-128
summary This paper introduces a computer-based tool for three dimensional (3D) landscape simulations of housing-layout-design using the concepts of fractals with Iterative Function System (IFS). Housing layout design is defined as a design to allocate many house-units in the undeveloped site. The tool generates a variety of layout designs consisting of multiple dwelling house-units from manual inputs or a template pattern defined as an XML file. Each unit can contain any detailed 3D components found in the residential development such as a house, roads, walls, trees etc. The template defines the transformation rules for IFS including the information of geometrical relationships between the stages in the iteration and of the components used in stop-conditions. The application tool is formulated, implemented and tested. The results in the case studies using several practical sites are demonstrated and evaluated based on the experiments in the design studio.
keywords fractal, housing layout, virtual reality, generative system, Java3D
series CAAD Futures
email
last changed 2005/05/05 07:06

_id cf2005_1_41_53
id cf2005_1_41_53
authors KVAN Thomas and GAO Song
year 2005
title Examining Learning in Multiple Settings
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 187-197
summary We use linkographs as a means to examine single and double loop learning within three designed settings. Two types of learning are dynamic processes related to design process. The linkograph is a technique to examine the inter-connective pattern of design moves. Extending our previous analysis of design communications, we investigate the extent to which Schön's design process consisting of “framing-moving-reflecting” can be identified in communications. The linkographs identify learning loops, the results support prior findings that distal text based communication, although less extensive, is richer in design exchanges; here richer learning is also identified.
keywords learning, design process, linkograph
series CAAD Futures
email
last changed 2006/11/07 07:27

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