CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2005_415
id 2005_415
authors Tramontano, Marcelo and Mônaco dos Santos, Denise
year 2005
title Online_communities
doi https://doi.org/10.52842/conf.ecaade.2005.415
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 415-423
summary Research on contemporary habitation spaces is directly related to the study of the relationship between new media and everyday life. This paper presents ongoing in-depth research which intends to discuss these relationships in different ways on a conceptual basis. A collaborative multi-users interface is being specially designed, supported by different kinds of electronic equipment. Furthermore, the project’s objective is to analyze how these information and communication technologies are to be used, as well as their impact on poor communities. As a hypothesis, our intention is to verify if the access to information will be able to broaden social interactions and improve new services which have been set up, in order to guarantee a better quality of life. Beyond being a conceptual approach, the study intends to present and examine facts obtained from intervening in a poor district in São Paulo city, Brazil. Using an existing public telecenter as an access provider to the internet, individual TV-connected set-top boxes in 220 apartments in a local social housing complex are being installed, enabling users to communicate through a collaborative multiusers digital interface. Adding a virtual instance to a geographically-based community, the aim of the project is to provide new possibilities to improve dialogue and debates, to encourage more income and cultural activities. It also intends to evaluate the effects of the technological mediation of social relationships, both inside and outside the community, as well as within the physical urban space such as in the dwellings. The results of this study will be useful in defining public policies to be implemented by the Sao Paulo Local Government. The work is being sponsored by FAPESP, which is the Sao Paulo State Funding Agencie, but also by public institutions, private partners and universities. Researchers involved belong to complementary fields such as architecture, urbanism, computer sciences, social sciences, psychology and electronic engineering.
keywords Virtual Communities, Collaborative Networks, Digital Inclusion
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2005_052
id sigradi2005_052
authors Trevisan, Nilton; Marcelo Tramontano
year 2005
title Digital divide: analysis of experiences in space referenced communities
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 52-57
summary The main focus of this research is the analysis of experiences that use the current information and communication technologies, and basically the Internet, in order to promote digital inclusion in communities in Brazil and all over the world. Concrete communities communicating in the virtual space will be referred. It is intended to analyze the model of the digital inclusion through telecenters, widely used in some countries, and of some significant experiences that exceed this model. Beyond, the research tries to understand the mechanisms of the so-called digital inclusion, its links with social inclusion and the ways to promote it, for example, the use of free software and the development of simple and accessible technologies. [Full paper in Portuguese]
keywords Telecenter; digital networks; free software; information and communication technologies
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2005_089
id sigradi2005_089
authors Caldi, Leonardo
year 2005
title Ethnomethodology and experience design
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 89-94
summary Through a reading of the work of David Carson, this article seeks to shed light on certain contributions from ethnomethodology to experience design. Looking form better ways of communicating, Carson – himself a member of the skater and surfer communities with whom he wanted to communicate – advanced a new manner of doing graphic design, effectively challenging established paradigms of visual communication. In our view, Carson made use of ethnomethodology in a special way, based on intuition. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaaderis2018_103
id ecaaderis2018_103
authors Davidová, Marie and Prokop, Šimon
year 2018
title TreeHugger - The Eco-Systemic Prototypical Urban Intervention
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 75-84
keywords The paper discusses co-design, development, production, application of TreeHugger (see Figure 1). The co-design among community and trans-disciplinary participants with different expertise required scope of media mix, switching between analogue, digital and back again. This involves different degrees of physical and digital 'GIGA-Mapping' (Sevaldson, 2011, 2015), 'Grasshopper3d' (Davidson, 2017) scripting and mix of digital and analogue fabrication to address the real life world. The critical participation of this 'Time-Based Design' (Sevaldson, 2004, 2005) process is the interaction of the prototype with eco-systemic agency of the adjacent environment - the eco-systemic performance. The TreeHugger is a responsive solid wood insect hotel, generating habitats and edible landscaping (Creasy, 2004) on bio-tope in city centre of Prague. To extend the impact, the code was uploaded for communities to download, local-specifically edit and apply worldwide. Thus, the fusion of discussed processes is multi-scaled and multi-layered, utilised in emerging design field: Systemic Approach to Architectural Performance.
series eCAADe
email
last changed 2018/05/29 14:33

_id 236c
id 236c
authors Hamuy Pinto, Eduardo; Galaz Lorca, Mirtha
year 2008
title Evaluación de Participación e Interacción en LMS MOODLE [Assessment of Participation and Interaction in LMS MOODLE]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008, pp. 164-167.
summary Learning Management Systems (LMS) embody spaces that combine Virtual Classrooms, learning communities, repositories of educational resources and communication devices. The use by faculty members and students, in a campus containing the schools of Architecture, Design and Geography, of Open Source LMS MOODLE, during the years 2005-2006, was assessed. An analysis of the Digital Vestiges, the metadata in the logs database, distinguished between the levels of informative and communicational interaction. The results draw attention to a trend, similar to previous measurements in Latin America, of more use of ICT educational resources for informational purposes than communicational interactions between teachers and students.
keywords LMS, MOODLE, Meaningful Interactions
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:53

_id 6b43
id 6b43
authors Heylighen A, Casaer M, Neuckermans H
year 2005
title SHARING-IN-ACTION. HOW DESIGNERS CAN SHARE INSIGHTS WITHOUT KNOWING
source P. Kommers & P. Isaías (eds), Web Based Communities 2005, Proceedings of the IADIS International Conference on Web-Based Communities 2005, Algarve (Portugal), Feb 2005, pp.238-245 (ISBN 972-99353-7-8)
summary In architecture, design ideas are developed as much through interaction as by individuals in isolation. This awareness inspired the development of a Dynamic Architectural Memory On-line, an interactive platform to share ideas, knowledge and insights in the form of concrete building projects among designers in different contexts and at different levels of expertise. Interaction with various user groups revealed this platform to suffer from at least two thresholds. First of all, making projects available to other platform users takes time, effort, and specific skills. Secondly, designers tend to sense a psychological threshold to share their ideas and insights with others. In trying to tackle both thresholds, this paper proposes to conceive the platform as an associative network of projects, and develops ideas about how the relationships in this network can be determined and updated by exploiting the insights implicitly available in the project documentation and user (inter)actions. In the long run, this should allow the platform to learn from all designers using the platform, including those who do not release information on their own projects, and to apply the lessons learned to continuously enhance its performance.
keywords web-based communities, self-organization, data mining, design experience
series other
type normal paper
email
last changed 2005/04/01 13:25

_id acadia07_158
id acadia07_158
authors Oatman, Devin; Senagala, Mahesh
year 2007
title Am I? Architecture of Ambient Intelligence
doi https://doi.org/10.52842/conf.acadia.2007.158
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 158-163
summary In its purest state, Ambient Intelligence is smart computing whose presence is not apparent to the human senses except in response and actions. The original intentions and origins of Ambient Intelligence began with the need for more efficient and unobtrusive management of our everyday activities. Synonymous with ubiquitous computing, Ambient Intelligence, or AmI, consists of: UbiComp: the integration of microchips and computers into everyday objects; UbiComm: the ability of these objects to communicate with each other and the user; and Intelligent User Interface which allows inhabitants of the environment to interact with the system with human gestures (Riva 2005). Put together, these components are basically personifi ed computers. The key factor in Ambient Intelligent communities is that the microscopic computers are aware of their surroundings and their purpose just as human beings are. With the ability to self-program and react to new software, they eliminate the need for humans to program them, decreasing maintenance and programming time. These concepts and technologies raise important questions. What happens when the system disappears? Are we ready as a society to see a certain degree of power taken away from us by anticipatory computers? This short paper will provide an overview of AmI and why it is important for architects to embrace, explore, and engage this emerging technology.
series ACADIA
email
last changed 2022/06/07 08:00

_id acadia07_130
id acadia07_130
authors Satpathy, Lalatendu; Mathew, Anijo Punnen
year 2007
title Smart Housing for the Elderly: Understanding Perceptions and Biases of Rural America
doi https://doi.org/10.52842/conf.acadia.2007.130
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 130-137
summary It is commonly acknowledged that ‘smart’ environments, interactive architecture and ‘smart’ homes will define the next cutting edge in architectural research. Most critics agree that one of the first problems that ‘smart’ homes will help to address is that of spiraling costs of healthcare and aging-in-place. This may be true for urban settings where there is the financial feasibility for such technologies but what about rural America? It has been conclusively proven that rural America suffers from a lack of healthcare (delivery and access). Prior research (Mathew 2005) has also established that a rural home is different from an urban home. Will technologies designed for the urban home work in a rural setting? And do rural people carry the same attitudes and biases towards technology? This paper continues our research in the design of ‘smart’ rural environments. It summarizes findings from focus group studies conducted in rural communities that help us to understand attitudes of people towards ‘smart’ technology. We will use these findings to examine the feasibility of ubiquitous computing and ‘smart’ spaces in rural areas. In conclusion, we will present guidelines to help designers in the creation of technology to augment healthy aging in rural home settings.
series ACADIA
email
last changed 2022/06/07 07:57

_id sigradi2020_112
id sigradi2020_112
authors Brandao, Jaqueline; Costa, Frederico Ribeiro; Silva, Geovany
year 2020
title Morphological transformations in Brazilian peripheral areas: a case study of the Vila Cabral neighborhood at Campina Grande-PB
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 112-119
summary This article describes an analysis of the morphological changes between 2005 and 2020 in the Vila Cabral neighborhood, located on the outskirts of the Brazilian city of Campina Grande. The research was developed in two different analytical scenarios, adopting the algorithmic- parametric computational implementation as a methodology, and applying the following procedures: (i) formal decomposition of a sample of the urban fabric; (ii) visibility graph analysis (VGA); (iii) analysis of the diversity of uses and (iv) analysis of urban density (populational and built). The study demonstrated that the association of different urban analysis tools strengthens decision-making in the context of evidence-based urban design.
keywords Algorithmic-parametric urban analysis, Evidence-based design, Urban morphology, Campina Grande, Brazilian peripheral sprawl
series SIGraDi
email
last changed 2021/07/16 11:48

_id caadria2005_a_7c_a
id caadria2005_a_7c_a
authors Anandan Karunakaran
year 2005
title Organisation of Pedestrian Movements: an Agent-Based Approach
doi https://doi.org/10.52842/conf.caadria.2005.305
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 305-313
summary Cities are becoming more complex in this digital era due to technological changes. Thinking of cities without such technological changes is equivalent to an embryonic state in the morphology of city growth, that is, the growth seems less advanced. So it is appropriate to think of the non digital city digitally. Urban design is one state which establishes the perfect relationship between the street, people and building. The relationship of the people with the building and street is becoming one of the key factors in architecture. It has been observed that the design of a city has been influenced by the pedestrian movement. Many cities prior to the industrial era were largely determined by the social interactions based on walking. Thus the pedestrians play a key role in the formation of the city. They are a very important component in any representation of transport movements. They generally terminate or initiate a chain of linked activities, and if observed carefully, a single pedestrian movement is meant to include various sub journeys from one location to another. In order to organize pedestrians, we need to understand the pedestrian movement system. Though there is a lot of development of urban models in this aspect, it is still in a nascent state in comparison with the digital advancement. Thus much research work is carried out which can be applied to any given environmental setting, and as a result urban designers can respond to the changing socio-cultural technologies.
series CAADRIA
last changed 2022/06/07 07:54

_id acadia05_012
id acadia05_012
authors Anshuman, Sachin
year 2005
title Responsiveness and Social Expression; Seeking Human Embodiment in Intelligent Façades
doi https://doi.org/10.52842/conf.acadia.2005.012
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 12-23
summary This paper is based on a comparative analysis of some twenty-six intelligent building facades and sixteen large media-facades from a socio-psychological perspective. It is not difficult to observe how deployment of computational technologies have engendered new possibilities for architectural production to which surface-centeredness lies at that heart of spatial production during design, fabrication and envelope automation processes. While surfaces play a critical role in contemporary social production (information display, communication and interaction), it is important to understand how the relationships between augmented building surfaces and its subjects unfold. We target double-skin automated facades as a distinct field within building-services and automation industry, and discuss how the developments within this area are over-occupied with seamless climate control and energy efficiency themes, resulting into socially inert mechanical membranes. Our thesis is that at the core of the development of automated façade lies the industrial automation attitude that renders the eventual product socially less engaging and machinic. We illustrate examples of interactive media-façades to demonstrate how architects and interaction designers have used similar technology to turn building surfaces into socially engaging architectural elements. We seek opportunities to extend performative aspects of otherwise function driven double-skin façades for public expression, informal social engagement and context embodiment. Towards the end of the paper, we propose a conceptual model as a possible method to address the emergent issues. Through this paper we intend to bring forth emergent concerns to designing building membrane where technology and performance are addressed through a broader cultural position, establishing a continual dialogue between the surface, function and its larger human context.
series ACADIA
email
last changed 2022/06/07 07:54

_id 2005_131
id 2005_131
authors Bailey, Rohan
year 2005
title Digital Tools for Design Learning
doi https://doi.org/10.52842/conf.ecaade.2005.131
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 131-138
summary There is growing consensus among architectural critics and educators that there exists an increasing divide between the worlds of architectural education and practice. New social and cultural norms, new materials, and current global concerns, like sustainability, have largely influenced the need for an improved balance/integration between design theory and practice. This places schools of architecture around the world under pressure to provide their graduates with the requisite skills that support responsible design characterized by good design thinking strategies. The Caribbean School of Architecture, in addition to being affected by this predicament, has other pressures on its educational offerings. The region’s lack of resources and particular social issues mandates that graduates of the school adopt a responsible attitude towards design in the region. A positive attitude to such issues as sustainability, energy conservation and community will only come about through an effective transmission of particular architectural knowledge that is relevant to the region. The challenge (globally and in the Caribbean), therefore, is the provision of an innovative and effective way of supporting the student master dialogue in studio, facilitating the transfer of “practical, appropriate knowledge” needed by students to create safe, purposeful and responsible architecture. This paper exists within the research paradigm of providing digital teaching tools to beginning students of architecture. This digital research paradigm seeks to move digital technology (the computer) beyond functioning as an instrumental tool (in visualization, representation and fabrication) to becoming a “Socratic machine” that provides an appropriate environment for design learning. Research funds have been allocated to the author to research and develop the information component of the tool with special reference to the Caribbean. The paper will report on the results of prior investigations, describe the reaction and appreciation of the students and conclude with lessons learnt for the further development of the teaching tool.
keywords Design Education, Digital Design, Teaching Tools
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_557
id 2005_557
authors Barelkowski, Robert
year 2005
title Web-based Social Participation in the Process of Town Planning
doi https://doi.org/10.52842/conf.ecaade.2005.557
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 557-564
summary The paper discusses the principles of using internet nested “Citizen” system that composes the platform to exchange information between different participants of planning procedure. As a part of P.R.S. method instrumentation, “Citizen” allows multidirectional interaction of planners, authorities and users of space. The paper shows various aspects of system structure, pointing out the most significant application abilities, the role different contents of the system play and services they provide to participants. The article summarizes the results of application, discusses the impact, web-based social participation has on efficiency of planning procedure, elimination of conflicts and understanding of planning problematics.
keywords Web-Based Planning Support, Programming Implementations for TownPlanning, User Participation
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2005_1_69_73
id cf2005_1_69_73
authors BEILHARZ Kirsty
year 2005
title Responsive Sensate Environments: Past and Future Directions
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 361-370
summary This paper looks at ways in which recent developments in sensing technologies and gestural control of data in 3D space provide opportunities to interact with information. Social and spatial data, the utilisation of space, flows of people and dense abstract data lend themselves to visual and auditory representation to enhance our understanding of socio-spatial patterns. Mapping information to visualisation and sonification leads to gestural interaction with information representation, dissolving the visibility and tangibility of traditional computational interfaces and hardware. The purpose of this integration of new technologies is to blur boundaries between computational and spatial interaction and to transform building spaces into responsive, intelligent interfaces for display and information access.
keywords responsive environments, sensate space, sonification, visualisation, gestural controllers
series CAAD Futures
email
last changed 2006/11/07 07:27

_id sigradi2005_529
id sigradi2005_529
authors Bourdakis, Vassilis; Anna Chronaki
year 2005
title A Social and gendered analysis of the utilization of a VR planning tool for public participation
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 529-534
summary The paper is a follow-up to earlier work investigating the research hypothesis that Virtual Reality (VR) is nowadays a maturetechnology, suitable for communicating planning ideas. A work in progress involving the redesign of two squares within the urbanfabric of a deprived Athenian neighbourhood is presented. A VR model of existing and proposed layouts was constructed, focusingon accuracy of visualisation, ease of navigation, online spatialized commenting mechanism and ease of access. User groups weresupported with appropriate training—researchers had the opportunity to observe the reactions of people and deliver questionnairesthat help identify problem areas related to technophobia, disbelief, past knowledge, communication skills, understanding of thevisualisation system used, usability of the navigation system as well as the commenting mechanism. Gender and social exclusionare key issues in this particular multicultural neighbourhood. Collecting demographic data on all participants (age, sex, educationlevel, employment, marital status, etc.) during the commenting process enables a series of analyses testing the ways the system isused.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2005_494
id sigradi2005_494
authors Bund, Elizabeth A.; Mónica B. Rábano
year 2005
title Influences of the digital media in architectonic codification
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 494-498
summary This work considers affectation produced in disciplinarian codes by digital image, understood as a sign, and its influence in social codes in context of a hyper communicated macro society. Disciplinarian codes construct the significant structure of environment; affect behaviors in the identity sense, making comprehensive the habitable shapes and the individual and collective mechanisms of attribution of significance. The architect operates above them and in a dialectic action, connecting social and disciplinarian codes. The conformation of formal laws, generated in the context of the virtuality and the image, proposes to architects a renewal of language, working in a synthetic and ambiguous world. This paper adds to the theoretical frame of a current investigation, and its objective is to contribute to comprehension of modes in which, the electronic paradigm has been installed, in the relationship between the different actors that update the codes and ratify its dynamic role. [Full paper in Spanish]
series SIGRADI
last changed 2016/03/10 09:47

_id sigradi2005_219
id sigradi2005_219
authors Carmena, Sonia; Diana Rodríguez Barros, Alfredo Stipech, Martin Groisman
year 2005
title 4D /5D space: construction processes
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 219-224
summary It is presented a development of an exploratory experience about a hyper medial 4D and 5D space design workshop. The concept of 4D /5D space refers to a new representation order of the digital media that inserts space-time variables, where the subject’s action articulates the space. Directed by a group of professors, it was focused from different disciplines, and destined to a heterogeneous group of students. The work methodology recognizes and links the cyberspace, heterogenesis and morphogenesis concepts. As implications, it is observed the mutation of digital image-form creation, production, storage, interchange, interaction and social use, next to languages hybridation and representation systems. As conclusions, it is considered that the digital image-form is a random event, a result of an interrupted but not closed process where the creation vectors, procedures, direction variables and the subject prefiguration are the outstanding characteristics. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:48

_id 20e8
id 20e8
authors Cavallin H, Martin W M, Heylighen A
year 2005
title THIS IS NOT A CAUCUS RACE. OR WHY UPGRADES IN GUIS WILL (NOT NECESSARILY) MAKE USERS (INSTANTLY) MORE PRODUCTIVE
source SID 2005, Proceedings of the 4th Social Intelligence Design Workshop, Stanford University, March 2005 (CD Rom)
summary In this paper we discuss the impact that upgrading applications may have across different users, using for this purpose the case of GUI improvements to a market leading drafting application. Our findings show that even though there are improvements in productivity that can be associated with the changes to the GUI, these improvements will not necessarily affect evenly all users, suggesting an interaction between the level of expertise and variations in productivity.
keywords software evaluation, problem solving, reliability, absolute benchmarking, commercial CAD software, upgrading
series other
type normal paper
email
last changed 2005/04/01 13:24

_id 0a93
id 0a93
authors Cavallin H, Martin W M, Heylighen A
year 2005
title MIND-ING THE TASK
source SID 2005, Proceedings of the 4th Social Intelligence Design Workshop, Stanford University, March 2005 (CD Rom)
summary In this paper we describe our findings regarding the role of context in usability evaluation, particularly how the nature of the tasks can affect the users’ perception of the performance of a particular application. Our findings show a relationship between the variation in the nature of the tasks used for usability evaluation and the way in which subjects evaluate these applications afterwards using user -administered questionnaires. Our findings contradict the absolute benchmarking goal of some of these tools, and pose questions about the possibility of achieving that kind of benchmarks in software usability evaluation.
keywords software evaluation, problem solving, reliability, absolute benchmarking, commercial CAD software, upgrading
series other
type normal paper
email
last changed 2005/04/01 13:23

_id sigradi2005_463
id sigradi2005_463
authors Costa Cabral, Cláudia Piantá
year 2005
title Computer City, 1994
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 463-467
summary This paper is about an emblematic design of the sixties, Dennis Crompton’s Computer City, published in 1964 by Archigram Magazine. Besides other enterprises of its time, Archigram promoted a critical view over institutionalised post-war modernism for not being able to recognize the emergence of new social realities, identified with the new technologies of automation and information, the restructuring of capitalist fordism and the shift from a predominantly industrial culture to an electronic culture. This paper sustains that more than a direct translation of unquestionable technical necessities; it was a conscious attempt of producing a sort of representation of technology. Crompton’s design clearly demonstrates the actual change in the character of technology, when it is no longer primarily identified with artefacts and objects, as the machine, and seems to be progressively identified with abstract and ubiquitous systems and processes of control, as automation and information systems. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:49

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