CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 558

_id sigradi2005_438
id sigradi2005_438
authors Bessone, Miriam; Ricardo Pérez Miró, Isabel Molinas
year 2005
title Digital visualization and new intellectual associations among language - music - architecture
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 438-443
summary Throughout history, architecture has transposed contributions bound to structuralist focus or to musical composition. This is from linguistic and music respectively. New visualization systems show the possibility to give transpositions a new meaning, form the potentialities of hypermedia; locking for new projects parameters. This papers will show experimental workshop results developed within CI+D 2000 “New speeches and design process”. They study links and explore our work interrelating word – music and image. These processes are developed by people coming from literature, visual arts, music, and architecture areas. Lastly, the first results will be shown. Since parameters were transposed from music, by using NURBS forms, space prefiguration is tried out. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2005_b_5a_c
id caadria2005_b_5a_c
authors Julie R. Jupp, Ricardo Sosa, John S. Gero
year 2005
title Generating Innovative Designs Using Qualitative Spatial Reasoning
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 300-311
doi https://doi.org/10.52842/conf.caadria.2005.300
summary In this paper we present a generative system supported by qualitative spatial reasoning. The approach incorporates qualitative modelling in an evolutionary system to automate the design of novel solutions assessed as compatible with a set of existing designs. The system is presented through an application of door design and demonstrates how development guidelines aimed at preserving a building or streetscape’s visual character can be met by novel designs. The results presented in this paper illustrate the generation of novel designs that intuitively capture key characteristics of the corpus of existing designs at a qualitative level. This approach provides the basis for new kinds of design tools.
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2005_714
id sigradi2005_714
authors Klinger, Kevin R.
year 2005
title Augmented Vision: Digital Devices and Post-processing for Experiential Learning
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 714-719
summary Today, digital devices and post-processing provide for rich mediated observations of places. When we observe the natural world through a digital lens, it alters perception and augments our understanding. Digital devices affect the observing reality through a bias of digital laws, thus participating by revealing layers of information concealed within the captured scene. This paper outlines strategies for digitally augmenting our innate powers of observation and facilitating critical experiential learning through digital visual notation. Digitally augmented observation techniques were tested during student and professor related travel/study with Ball State University. Examples of time-based motion capture such as serial digital photography, post processed image manipulation, and digital video/still collage with multimedia narrative will be used to illustrate how digitally enhanced augmented vision techniques render observation of the everyday world in new terms. Additionally, the paper points to a trajectory for future digital notes scholarship by examining the potential for innovative new pedagogies, and situating the discourse in relation to an existing body of scholarship on traditional visual notes.
series SIGRADI
email
last changed 2016/03/10 09:54

_id cf2005_1_32_69
id cf2005_1_32_69
authors TAHRANI Souha, JALLOULI Jihen, MOREAU Guillaume and WOLOSZYN Philippe
year 2005
title Towards a Virtual Reality Tool for Lighting Communication and Analysis in Urban Environments
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 115-124
summary The objective of this paper is to evaluate the use of virtual reality as a potential decision-making tool to cognitively evaluate urban daylighting ambiences. This paper evaluates the solar effects visual perception in a real urban path in comparison to a virtual urban path in order to extract the characteristics of these effects and use them to figure out the necessary conditions for generating a physical and sensitive phenomena simulation. The comparison is based on questionnaires and interviews with participants on their judgements on sunlight during their walk through the chosen path. Our results highlight the relation between perception and the context of the urban environment, and prove that -in spite of its limits- virtual reality is able to simulate a large part of real solar effects.
keywords virtual reality, 3D city modelling, environmental simulation, visual perception
series CAAD Futures
email
last changed 2006/11/07 07:27

_id ijac20053303
id ijac20053303
authors Alvarado, Rodrigo Garcia; Castillo, Gino Alvarez; Marquez, Juan Carlos Parra; Mayorga, Sergio Navarro
year 2005
title Filmic Development of Architectural Animations
source International Journal of Architectural Computing vol. 3 - no. 3, 299-316
summary This paper proposes a general method to make animated presentations of architectural designs, based on cinematographic techniques. Particularly, it reviews theoretical documenttion about filmmaking as well as several productions that exhibit remarkable locations. The proposed method first comprises of a planning stage, with the narrative and graphic formulation of the presentation. Next is an elaboration or adjustment stage for the digital modelling of the design, and finally, there is an animation production and editing stage. Likewise, the research sets up a computer implementation of some activities and characteristics, and experiments in the programming of camera movements for architectural animations. In general, this work suggests focusing on the communication of the qualitative features of the design, instead of the elaboration of the digital model, and on emphasizing the visual diversity, graphic style and narrative construction of the presentation.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00004
last changed 2007/03/04 07:08

_id sigradi2005_400
id sigradi2005_400
authors Ambach, Barbara
year 2005
title Diagraphics: an exposé of visual expression
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 400-404
summary This exposé introduces preparations for a publication based on what I have found to be a ‘missing link’ in the library of educational source materials. The skills necessary to record and interpret the complexity of the architectural design process are often illusive. The sophistication of computer modeling and graphics applications only adds to the dilemma of making clear and concise decisions about how to communicate the essence of one’s design intent. The publication will define and illustrate five Diagraphic models of analysis. Each offers ways of seeing and understanding the idiosyncrasies of recording the design process. Gestures, Traces, Pulls, Morphs and Transits exemplify specific modes of visual expression and integrate both their diagrammatic and graphic nature. The distinctive aspects of each model enable the student of architecture to choose appropriate and meaningful techniques for visual expression. The publication will also illustrate current and historically relevant examples of diagrammatic expression. These examples show how diagrams have been flexible over time in adapting to the needs of newly forming conceptual models, spatial analysis and belief systems.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2005_a_1a_b
id caadria2005_a_1a_b
authors B. Senyapili, I. Basa
year 2005
title RECONCILING COMPUTER AND HAND: THE CASE OF AUTHOR IDENTITY IN DESIGN PRESENTATIONS
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 13-22
doi https://doi.org/10.52842/conf.caadria.2005.013
summary As computers were newly emerging in the field of architectural design, it was claimed that the impact of computers would change the way architects design and present. However, within the course of computer use in design, although the field of architectural practice might have been altered extremely, in architectural education there still seems to be a bond to conventional mind-hand-paper relation. One of the reasons for that bond is the fact that although being r 1000 elated to many technologies, architecture essentially positions itself around an artistic core that is still fed with conventional modes of creation. Architectural education aims at adopting and working on this very core. One of the major contributors in the formation of this core is the presence of author identity. This paper makes a critical approach to computers in terms of expressing author identity in design presentations especially during design education. We believe that the author identity is important in design education in terms of identifying the potential and skills of the student. Especially in design education the final step of design process turns out to be the presentation, unlike architectural practice where the presented design is actually built. Within this conception, two different studies were held in an educational environment with 160 design students and 20 design instructors. The results of both studies pointed at the fact that the digital opportunities that exist for design education should evolve around preserving and underlining the author identity in design presentations.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id 2005_557
id 2005_557
authors Barelkowski, Robert
year 2005
title Web-based Social Participation in the Process of Town Planning
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 557-564
doi https://doi.org/10.52842/conf.ecaade.2005.557
summary The paper discusses the principles of using internet nested “Citizen” system that composes the platform to exchange information between different participants of planning procedure. As a part of P.R.S. method instrumentation, “Citizen” allows multidirectional interaction of planners, authorities and users of space. The paper shows various aspects of system structure, pointing out the most significant application abilities, the role different contents of the system play and services they provide to participants. The article summarizes the results of application, discusses the impact, web-based social participation has on efficiency of planning procedure, elimination of conflicts and understanding of planning problematics.
keywords Web-Based Planning Support, Programming Implementations for TownPlanning, User Participation
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2005_1_69_73
id cf2005_1_69_73
authors BEILHARZ Kirsty
year 2005
title Responsive Sensate Environments: Past and Future Directions
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 361-370
summary This paper looks at ways in which recent developments in sensing technologies and gestural control of data in 3D space provide opportunities to interact with information. Social and spatial data, the utilisation of space, flows of people and dense abstract data lend themselves to visual and auditory representation to enhance our understanding of socio-spatial patterns. Mapping information to visualisation and sonification leads to gestural interaction with information representation, dissolving the visibility and tangibility of traditional computational interfaces and hardware. The purpose of this integration of new technologies is to blur boundaries between computational and spatial interaction and to transform building spaces into responsive, intelligent interfaces for display and information access.
keywords responsive environments, sensate space, sonification, visualisation, gestural controllers
series CAAD Futures
email
last changed 2006/11/07 07:27

_id acadia05_226
id acadia05_226
authors Biloria, N., Oosterhuis, K. and Aalbers, C.
year 2005
title Design Informatics
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 226-235
doi https://doi.org/10.52842/conf.acadia.2005.226
summary The research paper exemplifies a novel information integrated design technique developed at ONL (Oosterhuis and Lenard), Netherlands, specifically appropriated for envisaging complex geometric forms. The ‘informed design technique’, apart from being highly instrumental in conceptualizing and generating the geometric component constituting architectural form in a parametric manner, is also efficiently utilized for precise computer aided manufacturing and construction of the speculated form. Geometric complexities inherent in contemporary architectural constructs and the time spent in appropriation of such topologies, fueled the ‘informed design’ approach, which caters to issues of timely construction, precision oriented design and production (visual and material) and parametric modeling attuned to budgetary fluctuations. This design-research approach has been tested and deployed by ONL, for conceiving ‘the Acoustic Barrier’ project, Utrecht Leidsche Rijn in the Netherlands and is treated as a generic case for exemplifying the ‘informed design’ technique in this research paper. The design methodology encourages visualizing architectural substantiations from a systems perspective and envisages upon a rule based adaptive systems approach involving extrapolation of contextual dynamics/ground data in terms of logical ‘rules’. These rules/conditionalities form the basis for spawning parametric logistics to be mapped upon geometric counterparts exemplifying the conception. The simulated parametric relations bind dimensional aspects (length, width, height etc.) of the geometric construct in a relational manner, eventually culminating in a 3D spatial envelope. This evolved envelope is subsequently intersected with a ‘parametric spatio-constructive grid’, creating specific intersecting points between the two. The hence extorted ‘point cloud’ configuration serves as a generic information field concerning highly specific coordinates, parameters and values for each individual point/constructive node it embodies. The relations between these points are directly linked with precise displacements of structural profiles and related scaling factors of cladding materials. Parallel to this object oriented modeling approach, a detailed database (soft/information component) is also maintained to administer the relations between the obtained points. To be able to derive constructible structural and cladding components from the point cloud configuration customized Scripts (combination of Lisp and Max scripts) process the point cloud database. The programmed script-routines, iteratively run calculations to generate steel-wireframes, steel lattice-structure and cladding panels along with their dimensions and execution drawing data. Optimization-routines are also programmed to make rectifications and small adjustments in the calculated data. This precise information is further communicated with CNC milling machines to manifest complex sectional profiles formulating the construct hence enabling timely and effective construction of the conceptualized form.
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2005_634
id sigradi2005_634
authors Burt, Richard; Robert Warden, Ozgur Gonen, Vinod Srinivasan
year 2005
title Digitally Documenting D-Day: The use of Close Range Digital Photogrammetry at Pointe du Hoc
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 634-639
summary This paper describes the progress of a multi-disciplinary team from Texas A&M University to digitally document the command post at one of the most significant historic sites of the D-Day landings: Pointe du Hoc. The methods used to collect survey data for both the production of 2D Historic American Building Survey drawings and for the 3D digital model are described. The processes used to produce the 3D digital model involves collecting survey data using digital photogrammetry and then applying surfaces to that model using modeling software. The results of the first season’s survey work are described and illustrated. Finally, the problems encountered with lighting and the digital photogrammetry processing are discussed and recommendations made for future work.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ad19
id ad19
authors Calderon, C., and Noble, R
year 2005
title BEYOND MODELLING: AVANT-GARDE COMPUTER TECHNIQUES IN RESIDENTIAL BUILDINGS.
source I Jornadas de Investigacion en Construccion, Madrid, 2-4 June, 2005.
summary If the result of computer innovations can be interpreted as an emerging “difference” in the quality of constructed space, then in order to truly understand what future applications may be regarding architecture at present, we should look at what advanced functions are available in the process of designing forms and space (DeLuca and Nardini, 2002). Recently the so called parametric approach, a technique for describing a large class of designs with a small description in programming code, has become a focus of attention in architectural computing. In this paper, we reflect on the current use of parametric tools using real case studies as well as our own proof of concept parametric programmes and report on how the avant-garde computer techniques may help to increase the quality of residential building.
keywords Building Quality, Parametric Design
series other
type normal paper
email
last changed 2005/12/02 11:42

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2005_a_1b_b
id caadria2005_a_1b_b
authors Chien-Hung Shih
year 2005
title Project: Illustrate Your Huashan
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 75-82
doi https://doi.org/10.52842/conf.caadria.2005.075
summary This Project: Illustrate your Huashan attempts to utilize the texture-mapping of characters from the video game industry, as well as real-time graphic in the internet and tablet device of wireless network environment, for the construction of a 3D cyberspace environment that local artists in Huashan could use to freely give expression to their creativity, and for the establishment of a personalized visual space where 3D users can engage in online discussions with collaboration design.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 2005_715
id 2005_715
authors Chitchian, Davood and Bekkering, Henco
year 2005
title A Decision Support Tool for Decision Makers
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 715-721
doi https://doi.org/10.52842/conf.ecaade.2005.715
summary Many decisions in a multidisciplinary and interdisciplinary process, as an intelligent activity, are too complex for decision makers to make choices based solely on instinct. The complexity stems from this fact that such activities cannot be defined precisely. Also satisfying goals depend on achievement of several interrelated tasks which cannot be solved simultaneously. Our decision support tool uses a mathematical application so called Analytical Hierarchy Process as a decision making aid. The developed tool provides a powerful and flexible mean for tackling the complex decision process into a simple concept of hierarchy, which incorporates factors influencing the decision alternatives in a systematic way.
keywords Decision Support System; AHP; Eigenvalue; Construction Industry
series eCAADe
email
last changed 2022/06/07 07:55

_id 6547
id 6547
authors Coates P, Derix C, Lau T, Parvin T and Puusepp R
year 2005
title Topological Approximations for Spatial Representations
source Proceedings of the Generative Arts conference, Milan, 2005
summary Marshall McLuhan once said in his book Understanding Media that ‘Environments are invisible. Their ground rules evade easy perception.’ Evasive perception leads to fuzzy representations as shown through Kevin Lynch’s mental maps and the Situationists’ psycho-geographies. Eventually, spatial representations have to be described through abstractions based on some embedded rules of environmental interaction. These rules and methods of abstraction serve to understand cognition of space. The Centre for Evolutionary Computing in Architecture (CECA) at the University of East London has focused for the last 5 years on methods of cognitive spatial descriptions, based largely on either behavioural patterns or topological machines. The former being agent based, the latter neural network based. This year’s selection of student work constitutes a combination of cognitive agents + perceptive networks, and comprises three theses.
keywords spatial cognition, neural networks, spatial perception, agent modelling
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 21:09

_id bc88
id bc88
authors Coates P, Derix C, Lau T, Parvin T and Puusepp R
year 2005
title Topological Approximations for Spatial Representations
source Proceedings of the Generative Arts conference, Milan, 2005
summary Marshall McLuhan once said in his book Understanding Media that ‘Environments are invisible. Their ground rules evade easy perception.’ Evasive perception leads to fuzzy representations as shown through Kevin Lynch’s mental maps and the Situationists’ psycho-geographies. Eventually, spatial representations have to be described through abstractions based on some embedded rules of environmental interaction. These rules and methods of abstraction serve to understand cognition of space. The Centre for Evolutionary Computing in Architecture (CECA) at the University of East London has focused for the last 5 years on methods of cognitive spatial descriptions, based largely on either behavioural patterns or topological machines. The former being agent based, the latter neural network based. This year’s selection of student work constitutes a combination of cognitive agents + perceptive networks, and comprises three theses.
keywords spatial cognition, neural networks, spatial perception, agent modelling
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 18:46

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2005_1_82_21
id cf2005_1_82_21
authors DE VRIES Bauke and HARINK Jeroen
year 2005
title Construction Analysis during the Design Process
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 413-422
summary 4D CAD systems are used by contractors for visually checking the construction process. To enable simulation of the construction process, the construction planner links building components from a CAD model with the activities from a project planning. In this paper we describe a method to generate a project planning directly from a CAD model using basic construction knowledge. A case study is discussed briefly to show the current results and the shortcomings. Finally an outlook is presented on a more advanced implementation that is (also) useful for designers.
keywords 4D CAD, design process, construction analysis, automatic planning
series CAAD Futures
email
last changed 2006/11/07 07:27

_id 2005_295
id 2005_295
authors Ducla-Soares, Gonçalo
year 2005
title Audiovisual Interfaces for Designing and Thinking about Design
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 295-302
doi https://doi.org/10.52842/conf.ecaade.2005.295
summary We propose to use computing technology in order to explore the ideas put forward by the Bauhaus regarding the incorporation of musical thinking in visual design and design education. Five audiovisual interfaces were developed in order to study how basic design knowledge can be naturally conveyed to students using music as an intermediary.
keywords Design Education; Music; Interactivity; Audiovisual Interface
series eCAADe
email
last changed 2022/06/07 07:55

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