CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 555

_id acadia05_128
id acadia05_128
authors Sanchez-Del-Valle, Carmina
year 2005
title Adaptive Kinetic Architecture: A Portal To Digital Prototyping
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 128-140
doi https://doi.org/10.52842/conf.acadia.2005.128
summary This paper presents a definition for adaptive kinetic structures in architecture, generated from an examination of research in engineering and architecture. This characterization introduces the challenges presented both by modeling form and environment, and simulating their interaction. Adaptive kinetic structures react to a changing environment, as well as generate their own. These conditions make them appropriate subjects through which the design and implementation of tools for ‘digital prototyping’ may be explored. Digital prototyping serves performance and simulation-based design. In general terms, it is an interdisciplinary integrated approach for modeling, predicting, and analyzing the behavior of a system. It is at the core of virtual engineering. In the aerospace, automobile, and manufacturing industries, it is practiced extensively through discrete-event and continuous simulations, as well as simulation environments. This paper provides an overview of digital prototyping commercial software for engineering applications that can be transferred to architecture, and identifies some of the unresolved issues. It thereby extends the vision of the comprehensive building information modeling initiative.
series ACADIA
email
last changed 2022/06/07 07:56

_id acadia05_212
id acadia05_212
authors Luhan, Gregory A.
year 2005
title Modern Translations, Contemporary Methods: DL-1_Resonance House®
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 212-225
doi https://doi.org/10.52842/conf.acadia.2005.212
summary As the first design-build-fabricate-assemble experiment at our school, the intent of the studio was to design a framework from which to examine a “lived space” through digital-to-digital processes. Moving from digital models and physical stereo lithographic models to hand-fabrication and digital assembly allowed the students to move from creation to completion. As part of our holistic design process, the studio fabricated almost all components for the project. These elements include the wood flooring, the copper and wood skins, the building’s structural panels, and the two-story light vortex. This single-family, in-fill house is located within an historic downtown neighborhood and is subject to historic district zoning regulations, design guidelines, and Board of Architecture Review approvals. The project is analogous to design challenges presenting themselves in historic districts throughout the United States including the Savannah, Georgia site for the 2005 ACADIA Conference. The scale of the project relates well to the horizontal nature of this context and after a formal, televised review process with the local Board of Architecture Review, the project represents a dynamic, yet sympathetic architectural dialogue with the surrounding buildings. The project develops simultaneously from the exterior and interior resulting in two courtyards that mediate the urban “front door” and the private “terrace.” The students designed these areas through a series of two-dimensional axonometric drawings, three-dimensional physical and digital models, and four-dimensional time-based animations. The building massing separates into two core elements: gabled copper volume and wood screen volume. These elements maintain their conceptual purity by using the same types of modulations on their skins. The copper form with its deep-cut reveals and proportionally placed light scoring patterns reflects the horizontal datum lines of the floor, sill, threshold, and ceiling. In contrast, the wood volume reflects these same lines as applied “shadow screens” which create depths that seamlessly tie together the side, rear, and front facades.The hinge point of the house is the light vortex. Designed in Rhino, translated in Catia, fabricated out of aluminum, and clad in stainless steel, this two-story sculptural element will literally wrap light around its surfaces. Like a sunflower, the light vortex, with its angel hair stainless steel finish, responds to the incremental differentiation of light throughout the day. Photosensitive floor-mounted lights designed to augment the volume of natural light will provide a continuous light rendition on the sculpture. The project, scheduled for completion at the end of the 2005 summer session, is at the time of this submission about 60% complete.
series ACADIA
email
last changed 2022/06/07 07:59

_id acadia05_012
id acadia05_012
authors Anshuman, Sachin
year 2005
title Responsiveness and Social Expression; Seeking Human Embodiment in Intelligent Façades
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 12-23
doi https://doi.org/10.52842/conf.acadia.2005.012
summary This paper is based on a comparative analysis of some twenty-six intelligent building facades and sixteen large media-facades from a socio-psychological perspective. It is not difficult to observe how deployment of computational technologies have engendered new possibilities for architectural production to which surface-centeredness lies at that heart of spatial production during design, fabrication and envelope automation processes. While surfaces play a critical role in contemporary social production (information display, communication and interaction), it is important to understand how the relationships between augmented building surfaces and its subjects unfold. We target double-skin automated facades as a distinct field within building-services and automation industry, and discuss how the developments within this area are over-occupied with seamless climate control and energy efficiency themes, resulting into socially inert mechanical membranes. Our thesis is that at the core of the development of automated façade lies the industrial automation attitude that renders the eventual product socially less engaging and machinic. We illustrate examples of interactive media-façades to demonstrate how architects and interaction designers have used similar technology to turn building surfaces into socially engaging architectural elements. We seek opportunities to extend performative aspects of otherwise function driven double-skin façades for public expression, informal social engagement and context embodiment. Towards the end of the paper, we propose a conceptual model as a possible method to address the emergent issues. Through this paper we intend to bring forth emergent concerns to designing building membrane where technology and performance are addressed through a broader cultural position, establishing a continual dialogue between the surface, function and its larger human context.
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia05_226
id acadia05_226
authors Biloria, N., Oosterhuis, K. and Aalbers, C.
year 2005
title Design Informatics
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 226-235
doi https://doi.org/10.52842/conf.acadia.2005.226
summary The research paper exemplifies a novel information integrated design technique developed at ONL (Oosterhuis and Lenard), Netherlands, specifically appropriated for envisaging complex geometric forms. The ‘informed design technique’, apart from being highly instrumental in conceptualizing and generating the geometric component constituting architectural form in a parametric manner, is also efficiently utilized for precise computer aided manufacturing and construction of the speculated form. Geometric complexities inherent in contemporary architectural constructs and the time spent in appropriation of such topologies, fueled the ‘informed design’ approach, which caters to issues of timely construction, precision oriented design and production (visual and material) and parametric modeling attuned to budgetary fluctuations. This design-research approach has been tested and deployed by ONL, for conceiving ‘the Acoustic Barrier’ project, Utrecht Leidsche Rijn in the Netherlands and is treated as a generic case for exemplifying the ‘informed design’ technique in this research paper. The design methodology encourages visualizing architectural substantiations from a systems perspective and envisages upon a rule based adaptive systems approach involving extrapolation of contextual dynamics/ground data in terms of logical ‘rules’. These rules/conditionalities form the basis for spawning parametric logistics to be mapped upon geometric counterparts exemplifying the conception. The simulated parametric relations bind dimensional aspects (length, width, height etc.) of the geometric construct in a relational manner, eventually culminating in a 3D spatial envelope. This evolved envelope is subsequently intersected with a ‘parametric spatio-constructive grid’, creating specific intersecting points between the two. The hence extorted ‘point cloud’ configuration serves as a generic information field concerning highly specific coordinates, parameters and values for each individual point/constructive node it embodies. The relations between these points are directly linked with precise displacements of structural profiles and related scaling factors of cladding materials. Parallel to this object oriented modeling approach, a detailed database (soft/information component) is also maintained to administer the relations between the obtained points. To be able to derive constructible structural and cladding components from the point cloud configuration customized Scripts (combination of Lisp and Max scripts) process the point cloud database. The programmed script-routines, iteratively run calculations to generate steel-wireframes, steel lattice-structure and cladding panels along with their dimensions and execution drawing data. Optimization-routines are also programmed to make rectifications and small adjustments in the calculated data. This precise information is further communicated with CNC milling machines to manifest complex sectional profiles formulating the construct hence enabling timely and effective construction of the conceptualized form.
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia05_184
id acadia05_184
authors Fineout, Matthew G.
year 2005
title The Tower of Babel: Bridging Diverse Languages with Information Technologies
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 184-191
doi https://doi.org/10.52842/conf.acadia.2005.184
summary New digital tools or information technologies are providing the means for architects to realize unprecedented architectural creations. Unfortunately, the promise these technologies hold is far from their potential expression in the built physical environment. A contributing cause to this disjunctive state is the multiplicity of languages and knowledge sets employed by the various team members or actors engaged in a building project. From the cost models of the owners to the shop drawings of the fabricators, each actor views the project in terms specific to their individual discipline. In order to successfully engage the building process, these new technologies must account for this condition and develop means in which to span across traditional boundaries. This paper will examine the disjointed and fractured nature of the building project and identify opportunities for the deployment of information technologies to bridge boundaries, ultimately providing for and delivering architectural projects of unparalleled precedence. Specific aspects inherent to these technologies will be examined to understand where their application may benefit the building process. The key attributes this paper will focus on include: visualization tools, centralized database, cross discipline platform tools and novel forms of information representation. A case study of an architectural project will serve as the means in which to study the successful implementation of these attributes and their resulting impact on the design process and building project. This study will demonstrate how information technologies can be implemented within the multifaceted framework of conventional building projects to yield a project of unprecedented form.
series ACADIA
email
last changed 2022/06/07 07:50

_id 955b
id 955b
authors Rafi, A
year 2005
title Information and communication technology (ICT) and intelligent cities: A Malaysian experience
source In Mao-Lin, C. (Ed.), CAAD talk 4: Insights of digital cities (pp. 229-248), Taipei, Taiwan: Archidata
summary This paper reports on Malaysian’s experience in suggesting and maintaining two cybercities (i.e. Putrajaya and Cyberjaya) or Intelligent Cities. The advantage of the convergence of technology has been implemented at national level as a means to increase human participation and to prosper in the Digital Age, in their daily life, business, education and other urban activities. It starts with an overview of ‘High-tech Corridors’ in Asia countries namely Philippines, Thailand, South Korea, and Singapore and its impact to these countries. The foundation of this study presents the criteria of Intelligent Community (IC) that makes a city intelligent without excluding the value of the citizen quality of life, culture and religion by associating with the Information and Communications Technology (ICT). We introduce and present www.i-Putra.com.my, a portal of digital soft city of Malaysia’s new administrative Capital, Putrajaya. This national project is funded by Putrajaya Holdings Sdn. Bhd. Malaysia and was originally developed by the Multimedia University before finally executed by I-Design Sdn. Bhd. It is designed to be an interactive channel to provide the services for different level of target audiences of the civic and urban activities. The guiding principle for i-Putra.com.my portal is content, context, community and commerce in which they will be integrated with the city information such as residential, commercial, service and public areas. It is hoped that this paper gives an example of good intelligent city concepts through a clear vision and planning, effective management, implementation and sustainable approach.
keywords intelligent city, intelligent community (IC), ICT, High-tech Corridors
series book
type normal paper
email
last changed 2007/09/13 03:39

_id 5b89
id 5b89
authors Sevaldson, Birger
year 2005
title Developing Digital Design Techniques Investigations on Creative Design Computing
source Oslo School of Architecture and Design, PHD-Thesis
summary 1.1. The themes in this theses 16 1.1.1. Mind the mind gap 16 1.1.2. Prologue: The World Center for Human Concerns 17 1.1.3. Creative computer use 26 1.1.4. Design strategies and techniques 31 1.2. Overview 33 1.2.1. Main issues 34 1.2.2. The material 36 1.2.3. The framework of this thesis 37 2. CURRENT STATE AND BACKGROUND 39 2.1. New tools, old thoughts. 39 2.1.1. A misuse strategy 44 2.1.2. Emergence in design 47 2.1.3. Programming and design 50 2.1.4. Artificial intelligence 53 2.1.5. Human intelligence and artificial representations 53 2.2. Electronic dreams 54 2.2.1. The dream of intuitive software 55 2.2.2. The dream of the designing machine 60 2.2.3. The dream of self-emerging architecture; genetic algorithms in design 61 2.2.4. A cultural lag 62 2.3. Ideas and ideology 64 2.3.1. A personal perspective on the theories of the 1990s 65 2.3.2. "The suffering of diagrams" 68 2.3.3. Architectural theory and design methodology 69 2.4. Ideas on creativity 72 2.4.1. What is creativity? 73 2.4.2. Creativity, a cultural phenomenon. 75 2.4.3. Creativity in the information age 79 2.4.4. Creativity-enhancing techniques 81 2.4.5. Crucial fiicro-cultures 82 2.4.6. A proposal for a practitioner approach to creativity 83 2.5. Summary and conclusion of part 2 84 3. NEW DESIGN TECHNIQUES 86 3.1. Introduction 86 3.2. New technology - new strategy 87 3.3. Thinking through design practice: the inspirational playful design approach 88 3.4. A Corner stone: emergence 89 3.4.1. The source material 94 3.5. Recoding, translation and interpretation 95 A case: Tidsrom 97 3.6. Reconfiguring schemata 109 3.7. Rules and games 113 3.8. Virtuality and virtual models 118 3.8.1. What is "The Virtual"? 118 3.8.2. Virtual reality 119 Investigating "the virtual" 120 3.8.3. Analysing the virtual 126 3.9. Visual thinking (diagrams and visual thinking) 130 3.9.1. Visual Thinking and Abstraction. 130 3.9.2. A heuristic process 132 3.9.3. Visual thinking, skills and tacit knowledge 132 3.9.4. Media for visual thinking 133 3.10. Diagrammatic thinking 138 3.10.1. Descriptive diagrams 142 3.10.2. Generative diagrams 144 3.10.3. Versioning 149 3.10.4. Finding 153 3.10.5. Translation and interpretation 158 3.10.6. From generative diagram to program 168 3.10.7. Dynamic generative diagrams 171 3.11. The question of selection 175 3.12. Summary and conclusion of part 3 178 4. WAYS OF WORKING: FROM DESIGN PRACTICE TOWARDS THEORY AND DIGITAL DESIGN METHODS 179 4.1. Introduction 179 4.1.1. Practice-based research 180 4.1.2. Visual material is central. 180 4.1.3. Two investigation paths 180 4.1.4. Achievements 180 4.2. Methods 181 4.2.1. Explorative and generative research 182 4.2.2. A first-person approach 183 4.2.3. Analysis 184 4.2.4. The Material 185 4.3. Systematising creative computer use. Ways of working; techniques in creative computer use. 186 4.3.1. Categorization 186 4.3.2. Mapping the field of design computing. 187 4.3.3. Generic techniques 190 4.3.4. Specific techniques 192 4.3.5. Table of techniques 193 4.3.6. Examples of techniques 200 4.3.7. Traces of technology. 213 4.4. The further use of the generated material 219 4.4.1. Realisation strategies 221 4.4.2. Templates and scaffolds 223 4.5. Summary of Part 4 240 PART 5. WAYS OF THINKING: INTENTIONS IN CREATIVE COMPUTER USE. 241 5.1. Intentions 241 5.1.1. Categorising intentions 242 5.2. Intention themes 243 5.2.1. Cases and samples from Group one: Formal, phenomenal, spatial and geometrical themes 244 5.2.2. Intentions of response to the complexity of urban systems 297 5.3. The Hybrid Process 317 5.3.1. Hybridization strategies 319 5.3.2. The hybrid process and its elements. 328 6. SUMMARY AND CONCLUSIONS 344 6.1. Principles, concepts and methods for creative design computing 344 6.2. A new type of creativity? 348 6.3. A practice as the field for an investigation 349 6.4. Suggestions for further studies 349
series thesis:PhD
type normal paper
last changed 2007/04/08 16:11

_id cf2005_2_13_167
id cf2005_2_13_167
authors VANDE MOERE Andrew
year 2005
title Form Follows Data
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 31-40
summary This paper analyzes the relationships between creative design and the field of information visualization, with a focus on historical connotations and newest developments that show great potential. Empirical evidence shows how designers often employ information visualization as a creative concept capable of significantly determining the design outcome, and vice versa, how information visualization can be enhanced by exploring interdisciplinary concepts, such as design cognition, user engagement, aesthetics and art. Several symbiotic dependencies are explained and demonstrated, including the first conceptual cyberspace and information architecture definitions. This paper will argue that information visualization should be enriched with the principles of creative design and art, to develop valuable data representations that address the emotional experience and engagement of users, instead of solely focusing on task effectiveness metrics. Finally, several interdisciplinary movements are described that show great symbiotic potential in the near future, especially in the fields of ambient information displays, informative art and location-based information awareness.
keywords information visualization, aesthetics, design, information architecture
series CAAD Futures
email
last changed 2005/05/05 07:06

_id acadia05_114
id acadia05_114
authors Due Schmidt, Anne Marie
year 2005
title Navigating towards digital tectonic tools
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 114-127
doi https://doi.org/10.52842/conf.acadia.2005.114
summary The computer holds a great potential to break down the barriers between architecture and the technical aspects relating to architecture, thus supporting innovative architecture with an inner correspondence between form and technique. While the differing values in architecture and technique can seem like opposites, the term tectonics deals with creating a meaningful relationship between the two. The aim of this paper is to investigate what a digital tectonic tool could be and what relationship with technology it should represent. An understanding of this relationship can help us not only to understand the conflicts in architecture and the building industry but also bring us further into a discussion of how architecture can use digital tools. The investigation is carried out firstly by approaching the subject theoretically through the term tectonics and by setting up a model of the values a tectonic tool should encompass. Secondly the ability and validity of the model are shown by applying it to a case study of Jørn Utzon’s work on Minor Hall in Sydney Opera House - for the sake of exemplification the technical field focused on in this paper is room acoustics. Thirdly the relationship between the model of tectonics and the case will be compared and lastly a discussion about the characteristics of a tectonic tool and its implications on digital tectonic tools will be carried out.
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2005_2_61_192
id cf2005_2_61_192
authors HOLZER Dominik, TANG Jiwu, XIE Mik2 and BURRY Mark
year 2005
title Design Using Evolutionary Optimisation and Associative Geometry
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 243-254
summary This paper describes the usage of parametric design and evolutionary optimisation techniques in architect-engineer collaborations. It discusses the apparent challenges in setting up a trans-disciplinary working-platform that cuts across profession-specific boundaries and negotiates between the otherwise distinct work-methodologies through the use of intelligent CAAD applications. Two approaches to architectural form finding have been combined in this research. The first, parametric design, uses a proprietary package as a key element to the organisation and reorganisation of architectural design. By doing so, it is providing it with intrinsic flexibility allowing designers to go beyond form and accommodate performance data for versioning. The second, ESO (Evolutionary Structural Optimisation), is an engineering tool based on the use of finite element analysis (FEA) capable of optimising the formal geometry of an object to obtain minimum volume under even stress-distribution through an iterative design process. In undertaking this research it became apparent that different levels of resolution need to be addressed in the form-finding process in order to investigate the full potential of the interactive use of parametric design and evolutionary optimisation. The case studies reflect this diversity and demonstrate more successes, limitations and future challenges within the transdisciplinary, collaborative effort.
keywords associative geometry, evolutionary structural optimisation, architect engineer collaboration, finite element analysis
series CAAD Futures
email
last changed 2005/05/05 07:06

_id acadia05_048
id acadia05_048
authors Katodrytis, George
year 2005
title Poiesis and Autopoiesis in Architecture
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 48-57
doi https://doi.org/10.52842/conf.acadia.2005.048
summary The use of digital technology in architecture has proven to be more assertive than originally thought: it has reconditioned the nature of the design process, and established new processes and techniques of fabrication. Recent applications in digital technology show inquisitiveness in the contentious subject Genetic Algorithms. This new architectural process is characterized by two main shifts: from poiesis (or poetry) to autopoiesis, and from authenticity to mimesis. Since evolutionary simulations give rise to new forms rather than design them, architects should now be both artists and operators of both Inventive and Systematic design. Inventive design: The digital media should bring about poiesis (poetry). Digital spaces reveal and visualize the unconscious desires of urban spaces, bringing forth new dreamscapes, mysterious and surreal. This implies a Freudian spatial unconscious, which can be subjected to analysis and interpretation. The tools of digital dreaming, meanwhile, have opened a window to the ‘urban unconscious’. Systematic Design: Digital media should bring about an autopoiesis. This approach calls into question traditional methods of architectural design that replace the hierarchical processes of production known as “cause and effect,” and propose a design process where the architect becomes a constructor of formal systems. Will the evolutionary simulation replace design? Is metric space dead? The new algorithmic evolutionary conditions give architecture an autopoiesis, similar to biological dynamics. Paradoxically, the new emerging process is more insightful. The emphasis of the exploration is on morphological complexity. Architecture, through “machine” fabrication, may become more responsive, rigorous and poetic.
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2005_a_7c_f
id caadria2005_a_7c_f
authors M.N.H. Siddique, Qazi A. Mowla, Mohammad A. Al Masum
year 2005
title VIRTUALITY IN ARCHITECTURE: A DESIGN METAPHOR
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 342-350
doi https://doi.org/10.52842/conf.caadria.2005.342
summary Traditionally, architecture in its design process employs physical matter, requires physical presence and relies on real world environment using conventional methods of 2D depictions such as paper and pen or 3D representations such as physical models and communicates design ideas in verbal or text-based form. The conventional design process, for example an interior design, a residential house, a commercial complex or even urban design projects, follows the same hierarchy of activities. Efforts are made to the satisfaction of both parties to give the ideas of a physical shape through sketches, drafts and models which may take weeks even months. Finally the project gets its final shape in a working drawing, 3D visualisation or model making. This process is time consuming and somewhat redundant. In recent years technology has offered architects a new tool - the virtual environment. Architects use virtual environment increasingly as device of communication and presentation of design intensions. Virtual environment enables users to interact in real-time with design but unfortunately have not been used widely in the process of design development. The aim of this paper is to investigates the relationship between present design process and the emerging technology of virtual reality, establish a relationship between the two and its influence on architecture to form a new translated design process and communication, an interface between architect and client.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia05_024
id acadia05_024
authors Mathew, Anijo
year 2005
title Smart Homes for the Rural Population: New Challenges and Opportunities
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 24-35
doi https://doi.org/10.52842/conf.acadia.2005.024
summary “Smart” Homes (domestic environments in which we are surrounded by interconnected technologies that are more or less responsive to our presence and actions) seem increasingly plausible with the emergence of powerful mobile computing devices and real time context aware computing (Edwards and Grinter, 2001). Research at premier technology universities have given birth to home “labs” that experiment with sensors, cameras and monitors to study physical, behavioral and social consequences of such technologies on occupants of such homes. One of the most important problems that “smart” homes will eventually help to address is that of spiraling costs of healthcare. Using ubiquitous technologies to motivate healthy decisions can help prevent the onset of myriad medical problems (Intille, 2004). Moving the focus of attention from the health centers and hospitals to the working home through such technology interventions would eventually lead to decreased financial pressure on the traditional healthcare system. This paper examines the challenges and opportunities in the design of “smart” technologies for preventive healthcare in rural homes. It summarizes findings from current ethnographic and demographic studies; and examines other contemporary research in the field of ubiquitous computing and “smart” homes. With the help of these studies, the paper lists different technical, social and functional challenges that we as designers may have to consider before designing “smart” homes for rural populations.
series ACADIA
email
last changed 2022/06/07 07:58

_id acadia07_130
id acadia07_130
authors Satpathy, Lalatendu; Mathew, Anijo Punnen
year 2007
title Smart Housing for the Elderly: Understanding Perceptions and Biases of Rural America
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 130-137
doi https://doi.org/10.52842/conf.acadia.2007.130
summary It is commonly acknowledged that ‘smart’ environments, interactive architecture and ‘smart’ homes will define the next cutting edge in architectural research. Most critics agree that one of the first problems that ‘smart’ homes will help to address is that of spiraling costs of healthcare and aging-in-place. This may be true for urban settings where there is the financial feasibility for such technologies but what about rural America? It has been conclusively proven that rural America suffers from a lack of healthcare (delivery and access). Prior research (Mathew 2005) has also established that a rural home is different from an urban home. Will technologies designed for the urban home work in a rural setting? And do rural people carry the same attitudes and biases towards technology? This paper continues our research in the design of ‘smart’ rural environments. It summarizes findings from focus group studies conducted in rural communities that help us to understand attitudes of people towards ‘smart’ technology. We will use these findings to examine the feasibility of ubiquitous computing and ‘smart’ spaces in rural areas. In conclusion, we will present guidelines to help designers in the creation of technology to augment healthy aging in rural home settings.
series ACADIA
email
last changed 2022/06/07 07:57

_id acadia05_068
id acadia05_068
authors Silver, Michael
year 2005
title Discrete Space: Automason Ver. 1.0
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 68-77
doi https://doi.org/10.52842/conf.acadia.2005.068
summary This paper will demonstrate the power of digital technology by encouraging architects to become more involved in the creation of small scale, ad-hoc and task specific software tools. Rather than appropriating code originally designed to solve the visualization problems faced in other fields, designers should instead develop their own programming culture. Through the acquisition of new skills and better collaborative exchanges architects can advance the unpredictable desires of the poetic imagination while addressing the practical challenges faced by craftsmen, engineers and project managers.
series ACADIA
email
last changed 2022/06/07 07:56

_id cf2005_1_54_91
id cf2005_1_54_91
authors CANEPARO Luca, MASALA Elena and ROBIGLIO Matteo
year 2005
title Dynamic Generative Modelling System for Urban and Regional Design
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 259-268
summary This paper introduces a dynamic generative modelling system for urban and regional design. Through dynamic modelling the system evolves in time according to the interactions of the planners, decision-makers and citizens. On the basis of several synchronous and/or asynchronous user interactions, models are dynamically generated at run time. The models are built by defining the data (datasets) and the actions to perform on that data (tasks). The system reads and correlates data at urban and regional scale from various authorities to generate dynamic datasets. Tasks are especially powerful when they integrate generative procedures in a hierarchical structure. This allows us to model urban and regional dynamics through the interaction of tasks at micro- and macro-scale. Tasks can also implement either Cellular Automata or software agents. We examine the system application to a case project: the simulation of micro- and macro-dynamics in an Alpine valley, with specific challenges to fit competitive and sustainable growth in a landscape quality perspective. The simulation in spatial and temporal dimensions of regional data provided us with the elements to study the territorial evolution over the next twenty years. Four strategies gave as many scenarios highlighting the results of specific policies.
keywords large-scale modelling, participatory design, GIS, software agent, datascape
series CAAD Futures
email
last changed 2006/11/07 07:27

_id 2005_331
id 2005_331
authors Al-Douri, Firas A., Clayton, Mark J. and Abrams, Robin F.
year 2005
title The Impact of 3D Digital Modeling on the 3D Design Aspects in Urban Design Plans
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 331-340
doi https://doi.org/10.52842/conf.ecaade.2005.331
summary Some experts suggest that urban design plans in US cities may lack adequate coverage of the three-dimensional design aspects of the built environment. 3D digital models may help designers visualize and interact with design alternatives, large urban data sets, and 3D information more effectively, thus correcting this problem. Case studies of recent urban design plans that have used 3D digital models may indicate whether these technologies can increase the quality of the plan. This research discusses the role 3D urban models can play in supporting designers in addressing the 3D design aspects. A literature review focused on reviewing secondary sources to construct or adopt theoretical propositions against which the empirical data can be compared and contrasted. A case study involved investigating the methods with which 3D models have been used in developing a selected urban design plan. The content analysis of the case study refuted the premise that the plan would inadequately address 3D aspects and utilize 3D information, and indicated an effective usage of 3D modeling to analyze and represent most of the 3D and 2D information elements and issues. The results are consistent with a hypothesis that the effective usage of 3D modeling would result in the effective coverage of 3D information and issues. The effective usage of the model’s functionalities has improved the quality of the decision-making process through improving designers’ cognitive capabilities and providing a platform for communicating design ideas among and across design teams.
keywords 3D Modeling; Urban Design Plans; Digital Models; 3D Design Aspects
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_729
id 2005_729
authors Asanowicz, Alexander
year 2005
title Computer Renderings – „Reality is Overrated”
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 729-735
doi https://doi.org/10.52842/conf.ecaade.2005.729
summary In this paper, two problems concerning truthfulness of computer-generated visualization are considered. The first one concerns relationships between reality and its representation by computer renderings. The second problem concerns the kind of representations people need. These problems are analyzed for static perception of architectural forms based on computer visualization, and for dynamic walk-through perception of urban space. The thesis of the paper is that many photorealistic renderings are excessively realistic and thus not true. In this context, a new question arises: do we need the true representation of an object? The author claims that we need “adequate” pictures. Adequate means a picture that is satisfactory in particular situation. The problem of equivalence of media (renderings and animations) and reality is not that important here. Much research is concerned with the truthfulness and falsity of information. However, they do not take into consideration that frequently what seems to be real exerts bigger influence on people than what is in fact real. Understanding this problem may help us in producing images that better correspond to people’s expectations.
keywords Perception, Rendering, Non-Photorealistic Rendering
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_131
id 2005_131
authors Bailey, Rohan
year 2005
title Digital Tools for Design Learning
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 131-138
doi https://doi.org/10.52842/conf.ecaade.2005.131
summary There is growing consensus among architectural critics and educators that there exists an increasing divide between the worlds of architectural education and practice. New social and cultural norms, new materials, and current global concerns, like sustainability, have largely influenced the need for an improved balance/integration between design theory and practice. This places schools of architecture around the world under pressure to provide their graduates with the requisite skills that support responsible design characterized by good design thinking strategies. The Caribbean School of Architecture, in addition to being affected by this predicament, has other pressures on its educational offerings. The region’s lack of resources and particular social issues mandates that graduates of the school adopt a responsible attitude towards design in the region. A positive attitude to such issues as sustainability, energy conservation and community will only come about through an effective transmission of particular architectural knowledge that is relevant to the region. The challenge (globally and in the Caribbean), therefore, is the provision of an innovative and effective way of supporting the student master dialogue in studio, facilitating the transfer of “practical, appropriate knowledge” needed by students to create safe, purposeful and responsible architecture. This paper exists within the research paradigm of providing digital teaching tools to beginning students of architecture. This digital research paradigm seeks to move digital technology (the computer) beyond functioning as an instrumental tool (in visualization, representation and fabrication) to becoming a “Socratic machine” that provides an appropriate environment for design learning. Research funds have been allocated to the author to research and develop the information component of the tool with special reference to the Caribbean. The paper will report on the results of prior investigations, describe the reaction and appreciation of the students and conclude with lessons learnt for the further development of the teaching tool.
keywords Design Education, Digital Design, Teaching Tools
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2005_b_6a_c
id caadria2005_b_6a_c
authors Bige Tunçer, Özer Ciftcioglu, Sevil Sariyildiz, Michael Cumming
year 2005
title Intelligent design support
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 436-446
doi https://doi.org/10.52842/conf.caadria.2005.436
summary Design is a complex process that is information and communication intensive. In a design context, the use of knowledge technologies can assist designers in making informed design decisions. This paper reports on an educational experiment that implements an intelligent urban design aid. This experiment facilitates students to do research in a systematic way by using ICKT methods, techniques and tools in order to improve the quality of their urban design. We outline the process, describe the intelligent techniques, discuss the results of the educational experiment, and explore the approach’s potential for real-life design practices.
series CAADRIA
email
last changed 2022/06/07 07:52

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