CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 559

_id acadia05_226
id acadia05_226
authors Biloria, N., Oosterhuis, K. and Aalbers, C.
year 2005
title Design Informatics
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 226-235
doi https://doi.org/10.52842/conf.acadia.2005.226
summary The research paper exemplifies a novel information integrated design technique developed at ONL (Oosterhuis and Lenard), Netherlands, specifically appropriated for envisaging complex geometric forms. The ‘informed design technique’, apart from being highly instrumental in conceptualizing and generating the geometric component constituting architectural form in a parametric manner, is also efficiently utilized for precise computer aided manufacturing and construction of the speculated form. Geometric complexities inherent in contemporary architectural constructs and the time spent in appropriation of such topologies, fueled the ‘informed design’ approach, which caters to issues of timely construction, precision oriented design and production (visual and material) and parametric modeling attuned to budgetary fluctuations. This design-research approach has been tested and deployed by ONL, for conceiving ‘the Acoustic Barrier’ project, Utrecht Leidsche Rijn in the Netherlands and is treated as a generic case for exemplifying the ‘informed design’ technique in this research paper. The design methodology encourages visualizing architectural substantiations from a systems perspective and envisages upon a rule based adaptive systems approach involving extrapolation of contextual dynamics/ground data in terms of logical ‘rules’. These rules/conditionalities form the basis for spawning parametric logistics to be mapped upon geometric counterparts exemplifying the conception. The simulated parametric relations bind dimensional aspects (length, width, height etc.) of the geometric construct in a relational manner, eventually culminating in a 3D spatial envelope. This evolved envelope is subsequently intersected with a ‘parametric spatio-constructive grid’, creating specific intersecting points between the two. The hence extorted ‘point cloud’ configuration serves as a generic information field concerning highly specific coordinates, parameters and values for each individual point/constructive node it embodies. The relations between these points are directly linked with precise displacements of structural profiles and related scaling factors of cladding materials. Parallel to this object oriented modeling approach, a detailed database (soft/information component) is also maintained to administer the relations between the obtained points. To be able to derive constructible structural and cladding components from the point cloud configuration customized Scripts (combination of Lisp and Max scripts) process the point cloud database. The programmed script-routines, iteratively run calculations to generate steel-wireframes, steel lattice-structure and cladding panels along with their dimensions and execution drawing data. Optimization-routines are also programmed to make rectifications and small adjustments in the calculated data. This precise information is further communicated with CNC milling machines to manifest complex sectional profiles formulating the construct hence enabling timely and effective construction of the conceptualized form.
series ACADIA
email
last changed 2022/06/07 07:54

_id cf2005_2_11_132
id cf2005_2_11_132
authors SCHNABEL Marc Aurel
year 2005
title Interplay of Domains
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 11-20
summary A diversified, open-ended, and critical approach of architectural design that interplays with a variety of media, suggests an innovative development to gain new spatial solutions. Architects and designers are aware of these possibilities by integrating physical and digital media during their design process, yet the creative potentials of these media are rarely used to their full potentials. The architectural design process can be enriched by using uncommon perceptions, comprehensions, and conceptions of spatial design translations within both physical and virtual environments. A wilful interplay with the design media and the process offers the possibility to dismantle the limits of each domain and explore the design itself in unorthodox ways. The overall engagement within both real and virtual environments leads to innovative form creations and powerful design solutions. Following the tradition of artists, who explore media in unusual ways, new architectural interpretations emerge, reflecting on the media as well as the architectural design.
keywords design process, design media, form generation, physical and virtual environments
series CAAD Futures
email
last changed 2005/05/05 07:06

_id cf2011_p115
id cf2011_p115
authors Pohl, Ingrid; Hirschberg Urs
year 2011
title Sensitive Voxel - A reactive tangible surface
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 525-538.
summary Haptic and tactile sensations, the active or passive exploration of our built surroundings through our sense of touch, give us a direct feeling and detailed information of space, a sense of architecture (Pallasmaa 2005). This paper presents the prototype of a reactive surface system, which focuses its output on the sense of touch. It explains how touch sensations influence the perception of architecture and discusses potential applications that might arise from such systems in the future. A growing number of projects demonstrate the strong impact of interaction design on the human senses and perception. They offer new ways of sensing and experiencing architectural space. But the majority of these interaction concepts focus on visual and auditory output-effects. The sense of touch is typically used as an input generator, but neglected as as a potential receiver of stimuli. With all the possibilities of sensors and micro-devices available nowadays, there is no longer a technical reason for this. It is possible to explore a much wider range of sense responding projects, to broaden the horizon of sensitive interaction concepts (Bullivant 2006). What if the surfaces of our surroundings can actively change the way it feels to touch them? What if things like walls and furniture get the ability to interactively respond to our touch? What new dimensions of communication and esthetic experience will open up when we conceive of tangibility in this bi-directional way? This paper presents a prototype system aimed at exploring these very questions. The prototype consists of a grid of tangible embedded cells, each one combining three kinds of actuators to produce divergent touch stimuli. All cells can be individually controlled from an interactive computer program. By providing a layering of different combinations and impulse intensities, the grid structure enables altering patterns of actuation. Thus it can be employed to explore a sort of individual touch aesthetic, for which - in order to differentiate it from established types of aesthetic experiences - we have created the term 'Euhaptics' (from the Greek ευ = good and άπτω = touch, finger). The possibility to mix a wide range of actuators leads to blending options of touch stimuli. The sense of touch has an expanded perception- spectrum, which can be exploited by this technically embedded superposition. The juxtaposed arrangement of identical multilayered cell-units offers blending and pattern effects of different touch-stimuli. It reveals an augmented form of interaction with surfaces and interactive material structures. The combination of impulses does not need to be fixed a priori; it can be adjusted during the process of use. Thus the sensation of touch can be made personally unique in its qualities. The application on architectural shapes and surfaces allows the user to feel the sensations in a holistic manner – potentially on the entire body. Hence the various dimensions of touch phenomena on the skin can be explored through empirical investigations by the prototype construction. The prototype system presented in the paper is limited in size and resolution, but its functionality suggests various directions of further development. In architectural applications, this new form of overlay may lead to create augmented environments that let inhabitants experience multimodal touch sensations. By interactively controlling the sensual patterns, such environments could get a unique “touch” for every person that inhabit them. But there may be further applications that go beyond the interactive configuration of comfort, possibly opening up new forms of communication for handicapped people or applications in medical and therapeutic fields (Grunwald 2001). The well-known influence of touch- sensations on human psychological processes and moreover their bodily implications suggest that there is a wide scope of beneficial utilisations yet to be investigated.
keywords Sensitive Voxel- A reactive tangible surface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2005_b_6c_d
id caadria2005_b_6c_d
authors Rudi Stouffs, Bige Tunçer, Ernst Janssen Groesbeek Jan Kooistra, Ellen Sjoer
year 2005
title The use of metadata as a means to improve the quality of design: results from education
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 503-509
doi https://doi.org/10.52842/conf.caadria.2005.503
summary We present the results from the evaluation of the use of KeySet in the architectural BSc curriculum at Delft University of Technology. KeySet is a metadata system that provides data with a unique key consisting of a combination of keywords according to four dimensions. These dimensions constitute the qualities that data possess at different levels. In KeySet, assigning keywords to data is considered a form of claiming these qualities that the data possess.
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2005_427
id sigradi2005_427
authors Tannuré, Abel E.
year 2005
title Shadow and digital system: digital techniques and architecture
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 427-432
summary The system proposes to apply the results of the investigation in the task of architecture de-structurizing the idea in order to free the capacity of thought. One works in a three-dimensional way with models built, using discarded material. It is processed by means of digital media, giving a series of images which have been selected. One uses on them different systems of lighting changing the number of lights, the position in space and the distances. Like that one obtains different shadows on a surface; those shadows work in similar form with “eyes” of possible architectural forms. They are digitally processed according to the desired objectives. Several of them are combined adding and removing elements, which makes them dynamic in time. This technique tries to develop a new tool for students who may find the idea spontaneously, with the freedom of thought in three-dimensions like a new form of looking at architecture. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 10:01

_id 2005_027
id 2005_027
authors Akin, Ömer and Özkaya, Ipek
year 2005
title Mixing Domains: Architecture plus Software Engineering
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 27-35
doi https://doi.org/10.52842/conf.ecaade.2005.027
summary Software engineering is a multidisciplinary area of knowledge combining competence in computation with at least one other area of expertise, typically in the domain of the applications being created. A course offering for students of engineering, architecture and software engineering at Carnegie Mellon illustrates the challenges and opportunities of cross-domain instruction. These include ontology, problem taxonomies, and instruction strategies.
keywords Computing education in AEC; requirement engineering
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2005_720
id sigradi2005_720
authors Bermudez, Julio; Jim Agutter
year 2005
title Data Architecture Studio: Premises, Pedagogy, and Results
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 720-724
summary Information Visualization (InfoVis) is the field devoted to the study of methods for displaying data in information-rich domains. Although most of the InfoVis solutions have been developed by scientists and engineers, artists and designers have began to bring in their expertise to advance the state of the art. The role that architects may play in this development could be substantial. Yet, participating in this new design frontier means to master skills and knowledge not necessarily covered by traditional architectural education. This paper presents a four-year effort devoted to develop such InfoVis curricula in an architectural context. The course encodes knowledge harvested over almost 10 year of InfoVis research bridging 5 disciplines and delivering many successful academic, technological, and commercial products. In particular, the class investigates the use of architecture as (1) a fundamental data organizational device and (2) a research method of examination, response, and communication for InfoVis problems.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20053104
id ijac20053104
authors Fischer, Thomas
year 2005
title Teaching Programming for and with Microcontroller-Enhanced Physical Models
source International Journal of Architectural Computing vol. 3 - no. 1, 57-74
summary As processes of use, interaction and transformation take center stage in various fields of design, electronic sensors, controllers, displays and actuators can significantly enhance the value of physical models. These technologies allow the development of novel computer interfaces for new kinds of interaction with virtual models, and in the future they can be expected to play an important role in the development of new types of active building components and materials for automated construction and dynamic runtime adaptations of inhabitable environments. However, embedding programmed logic into physical objects involves skills outside the traditional domains of expertise of designers and model makers and confronts them with a steep learning curve. The wide variety of alternative technologies and development tools available in this area has a particularly disorienting effect on novices. However, some early experiences suggest that mastery of this learning curve is easily within reach, given some basic introduction, guidance and support. To assist design students in acquiring a basic level of programming knowledge, better educational programming tools are still required. It is the intent of this paper to provide designers and educators with a starting point for explorations into this area as well as to report on the development of an educational approach to electronics programming called haptic programming.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id acadia05_078
id acadia05_078
authors Fox, Michael and Hu, Catherine
year 2005
title Starting From The Micro: A Pedagogical Approach to Designing Interactive Architecture
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 78-93
doi https://doi.org/10.52842/conf.acadia.2005.078
summary The paper outlines a pedagogical approach whereby a number of technology-intensive skills can be quickly learned to a level of useful practicality through a series of discrete, yet cumulative explorations with the design goal of creating intelligently responsive architectural systems. The culmination of such explorations in creating full-scale interactive architectural environments leads to a relatively unexplored area of negotiation whereby individual systems must necessarily manage environmental input to mediate a behavioural output. The emerging area of interactive architecture serves as a practical means for inventing entirely new ways of developing spaces, and the designing and building environments that address dynamic, flexible and constantly changing needs. Interactive architecture is defined here as spaces and objects that can physically re-configure themselves to meet changing needs. The central issues explored are human and environmental interaction and behaviours, embedded computational infrastructures, kinetic and mechanical systems and physical control mechanisms. Being both multidisciplinary and technology-intensive in nature, architects need to be equipped with at least a base foundational knowledge in a number of domains in order to be able to develop the skills necessary to explore, conceive, and design such systems. The teaching methods were carried out with a group of undergraduate design students who had no previous experience in mechanical engineering, electronics, programming, or kinetic design with the goal of creating a responsive kinetic system that can demonstrate physical interactive behaviours on an applicable architectural scale. We found the approach to be extremely successful in terms of psychologically demystifying unfamiliar and often daunting technologies, while simultaneously clarifying the larger architectural implications of the novel systems that had been created. The authors summarize the processes and tools that architects and designers can utilize in creating and demonstrating of such systems and the implications of adopting a more active role in directing the development of this new area of design.
series ACADIA
email
last changed 2022/06/07 07:50

_id caadria2005_a_2c_b
id caadria2005_a_2c_b
authors Geeta Arjun
year 2005
title An Agent Facilitated Design Conversation System for Aiding Creative Thinking in Architectural Design
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 216-221
doi https://doi.org/10.52842/conf.caadria.2005.216
summary This paper presents an on-going research aimed at designer support in the conceptual stages of architectural design. It is argued that collaboration plays an important role at every stage of the design process. Extending Schön's seminal theory of 'design as a conversation', the support of the conceptual architectural design process is proposed as a dialogue between the designer and the computational agents wherein the agents adopt the role of design team members. The dialogue is theoretically aimed at triggering the experiential memory of the designer and associating significant experiences from different domains of the design problem to stimulate creative thinking. The paper presents an outline of the proposed model for a design-conversation system implementing computational agents in a blackboard architecture environment.
series CAADRIA
email
last changed 2022/06/07 07:51

_id cf2005_1_93_166
id cf2005_1_93_166
authors KOCATURK, Tuba and VELTKAMP, Martijn
year 2005
title Interdisciplinary Knowledge Modelling for Free-Form Design – An Educational Experiment
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 465-474
summary The recent advances in digital design media and digital fabrication processes have introduced formal and procedural effects on the conception and production of architecture. In order to bridge the individual concepts and processes of multiple design disciplines, intensive cross-disciplinary communication and information exchange starting from the very early stages of design is necessary. A web-based database for design learning and design teaching named BLIP is introduced. In this framework, cross-disciplinary domain knowledge becomes explicit to be taught and transferred in Free-Form Design research and education. BLIP proposes a conceptual map through which the user can construct structured representations of concepts and their relationships. These concepts are high-level abstractions of formal, structural and production related concepts in Free-Form design development. BLIP is used for formalizing, organizing and representing conceptual maps of the three domains and facilitates information and knowledge sharing in collaborative conceptual design in context. The paper introduces the application together with its application in two educational design experiments.
keywords collaborative design, constraint based design, design process, digital design education, free-form design
series CAAD Futures
email
last changed 2006/11/07 07:27

_id caadria2005_a_1b_d
id caadria2005_a_1b_d
authors M. Bouattour, G.Halin, Jc. Bignon, P. Triboulot
year 2005
title A cooperative model using semantic works dedicated to architectural design
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 94-104
doi https://doi.org/10.52842/conf.caadria.2005.094
summary Architectural cooperative design as well as information modeling have been active research areas for several decades. The use of systems adapted to the cooperative design assistance for the building domain is complex. This results from the complexity of the cooperative work (difficulties in tracking actor’s work, lack of most of the required information, coordination problems, implicit nature of most of the construction activities, etc.) The main objective of our research in these domains is to develop a tool that helps the management of a building project and aids cooperative design. So, in the first part of this article, we propose to view the exchanging data mode and cooperation tools in the building domain. The second part of this article illustrates the existing cooperative design models. Then we justify the interest shown in a new model of cooperative design where the relational organization of the project and the semantic meaning of works are taken into account. Finally, we use this new model for defining a design-aided tool, to deduce advantages and limits of the “Virtual Cooperative Project”.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 2005_205
id 2005_205
authors Tseng, Lan-Ting, Lin, Feng-Tyan and Chen, Yi-Liang
year 2005
title Denotation of Concepts
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 205-210
doi https://doi.org/10.52842/conf.ecaade.2005.205
summary In the process of co-design, there is no urban planner able to keep away from interdisciplinary collaboration. In order to negotiate with variant professionals, planners or designers usually spend so much energy to integrate information for their needs. Therefore, formalizing conceptual network among domain experts may be helpful to mine tacit knowledge. Based on cognitive semantics and ontological engineering, the research tries to identify concepts. An analytical mechanism is proposed to make terms comprehensible. The term ‘community’ is taken as the target artefact to illustrate possible contexts. Its senses and relationships would be explored in relevant knowledge domains.
keywords Conceptual Network; Denotation; Encapsulation; Ontology
series eCAADe
email
last changed 2022/06/07 07:57

_id 2005_811
id 2005_811
authors Anay, Hakan
year 2005
title A Critical Approach to the Use of Computers in Architectural Design
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 811-817
doi https://doi.org/10.52842/conf.ecaade.2005.811
summary There are two dominant approaches to architectural and urbanistic problem solving: program based approaches and paradigm based approaches. Beyond these two, this paper proposes the critical/formalist approach as a paradigm for architectural design while summarizing the epistemological foundations of it, and investigates the possible contribution of the computers to this approach. The primary aim is to set a starting point for a more comprehensive future research.
keywords Design Theory, Design Methodology, Computer Aided Design, Formalism, Architectural Form
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2005_000
id sigradi2005_000
authors Angulo, Antonieta and Vásquez de Velasco, Guillermo (eds.)
year 2005
title SiGradi2005: Vision and Visualization
source Proceedings of the 9th Iberoamerican Congress of Digital Graphics Graphics / ISBN 978-1-59975-306-5] Lima (Perú) 21-23 november 2005, 826 p.
summary Paradoxically, one of the most difficult but enjoyable things we do is to imagine. To open the eyes of our mind and see what no one else can see. We see images of things that are yet to be and through the same skill we devise ways in which to make them happen. We design the future in the form of environments, graphics, products, films, and a growing range of new media. Our ability to develop a vision and to visualize it is a gift that we are called to cultivate and put to good use. We have been privileged with a great responsibility. In the process of developing a vision and communicating that vision to others, we “visualize”. Visualization can be a very private experience in which we are alone with mental images that help us shape our vision. In other instances visualization can be a component of mass communication. Visualization can be a means or can be an end. It can be a small architectural sketch on a paper napkin or a mega-graphic covering a high-rise building, an airplane or a ship. In every case, the relationship between vision and visualization is a mutually supportive articulation of what our eyes and our minds can see. Our vision of the role of computers in the art and science of visualization is in constant development. Computer visualization can support an intimate dialog between a designer and his/her vision. It can translate and communicate that vision to a larger audience and in the hands of a new-media artist it can actually constitute his/her vision. The 9th Annual Conference of SIGraDI (Ibero American Society for Computer Graphics) will explore our collective vision on the future of digital visualization and digital media in Environmental Design, Product Design, Graphic Design, Cinematography, New Media, and Art. Authors are invited to share their research work with a focus on how it contributes to shape a collective understanding of the past, awareness of the present, and vision of the future in our multiple disciplines.
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2005_1_73_113
id cf2005_1_73_113
authors BARRIOS Carlos
year 2005
title Transformations on Parametric Design Models
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 393-400
summary This paper presents a research in progress in the development of parametric models for generation of complex shapes, and introduces a methodology for exploration of possible designs generated from a single model. The research presents a case study on the designs of the Spanish architect Antonio Gaudi, and takes on the fundamental rules of form generation of the lateral nave columns of the Sagrada Familia temple in Barcelona. A parameterization schema is presented as a fundamental tool for design exploration, which allows the reproduction of the original shapes designed by Gaudi, and the generation of a large set of new designs.
keywords parametric modeling, parametric design, design transformations
series CAAD Futures
email
last changed 2006/11/07 07:27

_id sigradi2005_438
id sigradi2005_438
authors Bessone, Miriam; Ricardo Pérez Miró, Isabel Molinas
year 2005
title Digital visualization and new intellectual associations among language - music - architecture
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 438-443
summary Throughout history, architecture has transposed contributions bound to structuralist focus or to musical composition. This is from linguistic and music respectively. New visualization systems show the possibility to give transpositions a new meaning, form the potentialities of hypermedia; locking for new projects parameters. This papers will show experimental workshop results developed within CI+D 2000 “New speeches and design process”. They study links and explore our work interrelating word – music and image. These processes are developed by people coming from literature, visual arts, music, and architecture areas. Lastly, the first results will be shown. Since parameters were transposed from music, by using NURBS forms, space prefiguration is tried out. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2005_269
id 2005_269
authors Caldas, Luisa and Duarte, José
year 2005
title Fabricating Ceramic Covers
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 269-276
doi https://doi.org/10.52842/conf.ecaade.2005.269
summary This paper describes a studio experiment developed with the aim of exploring the design and fabrication of innovative roof systems based on ceramic tiles using digital technologies. History is rich in examples of the use of ceramic roof tiles since the ancient world. Today’s systems derive from such ancient systems and fall into several basic categories depending on the form of the tiles and how they interlock. These systems present acceptable functional performances due to centuries of refinement, but as they have suffered little formal evolution in recent centuries, to respond to modern needs they require complex layering and assemblies. Recent technological evolution has emphasized the optimization of the tile production process in terms of time saving and cost reduction, and the improvement of product quality in terms of material homogeneity and durability. Little attention has been paid to the tile form and the roof system as a whole, including the assembly process. As a result, despite the variety and performance of existing designs, they are often perceived as outdated by architects who refuse to use them following a stylistic trend in architectural design towards primary forms and flat roofs. The challenge of the experiment was to take advantage of digital design and fabrication technology to conceive systems with improved performance and contemporary designs. The hope was that this could lead architects to consider integrating roof tiles systems in their architectural proposals. Results yielded five different roof systems. These systems are innovative from a formal viewpoint both at the tile and roof level. In addition, they are easy to assemble and possess better thermal and water-proofing performance. Digital technologies were determinant to enable students to design the complex shape of the tiles, to manipulate them into assemblies, and to assess the shape of the roofs, as well as their thermal and structural performance in some cases.
keywords Design Education; Rapid Prototyping; Collaboration; Ceramics; Innovation; Tiles
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_647
id 2005_647
authors Caldas, Luisa G.
year 2005
title Three-Dimensional Shape Generation of Low-Energy Architectural Solutions using Pareto Genetic Algorithms
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 647-654
doi https://doi.org/10.52842/conf.ecaade.2005.647
summary This paper extends on a previous work on the application of a Generative Design System [GDS] to the evolution, in a computational environment, of three-dimensional architectural solutions that are energy-efficient and adapted to the climatic environment where they are located. The GDS combines a well-known building energy simulation software [DOE2.1E] with search procedures based on Genetic Algorithms and on Pareto optimization techniques, successfully allowing to tackle complex multi-objective problems. In the experiments described, architectural solutions based on a simplified layout were generated in response to two often-conflicting requirements: improving the use of daylighting in the space, while controlling the amount of energy loss through the building fabric. The choice of a cold climate like Chicago provided an adequate framework for studying the role of these opposing forces in architectural form generation. Analysis of results shows that building characteristics that originate successful solutions extend further than the building envelope. Issues of massing, aspect ratio, surface-to-volume ratio, orientation, and others, emerge from the analysis of solutions generated by the GDS, playing a significant role in dictating whether a given architectural form will prove adapted to its climatic and energy requirements. Results suggest that the questions raised by the exploration of form generation driven by environmental concerns are complex, deserving the pursuit of further experiments, in order to better understand the interaction of variables that the evolutionary process congregates.
keywords Generative Design System, Genetic Algorithms, Evolutionary Architecture, Artificial Intelligence in Design, Building Energy Simulation, Bioclimatic Architecture, Environmental Design.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2005_089
id sigradi2005_089
authors Caldi, Leonardo
year 2005
title Ethnomethodology and experience design
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 89-94
summary Through a reading of the work of David Carson, this article seeks to shed light on certain contributions from ethnomethodology to experience design. Looking form better ways of communicating, Carson – himself a member of the skater and surfer communities with whom he wanted to communicate – advanced a new manner of doing graphic design, effectively challenging established paradigms of visual communication. In our view, Carson made use of ethnomethodology in a special way, based on intuition. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:47

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 27HOMELOGIN (you are user _anon_308502 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002