CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 556

_id caadria2005_a_7c_a
id caadria2005_a_7c_a
authors Anandan Karunakaran
year 2005
title Organisation of Pedestrian Movements: an Agent-Based Approach
doi https://doi.org/10.52842/conf.caadria.2005.305
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 305-313
summary Cities are becoming more complex in this digital era due to technological changes. Thinking of cities without such technological changes is equivalent to an embryonic state in the morphology of city growth, that is, the growth seems less advanced. So it is appropriate to think of the non digital city digitally. Urban design is one state which establishes the perfect relationship between the street, people and building. The relationship of the people with the building and street is becoming one of the key factors in architecture. It has been observed that the design of a city has been influenced by the pedestrian movement. Many cities prior to the industrial era were largely determined by the social interactions based on walking. Thus the pedestrians play a key role in the formation of the city. They are a very important component in any representation of transport movements. They generally terminate or initiate a chain of linked activities, and if observed carefully, a single pedestrian movement is meant to include various sub journeys from one location to another. In order to organize pedestrians, we need to understand the pedestrian movement system. Though there is a lot of development of urban models in this aspect, it is still in a nascent state in comparison with the digital advancement. Thus much research work is carried out which can be applied to any given environmental setting, and as a result urban designers can respond to the changing socio-cultural technologies.
series CAADRIA
last changed 2022/06/07 07:54

_id sigradi2020_112
id sigradi2020_112
authors Brandao, Jaqueline; Costa, Frederico Ribeiro; Silva, Geovany
year 2020
title Morphological transformations in Brazilian peripheral areas: a case study of the Vila Cabral neighborhood at Campina Grande-PB
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 112-119
summary This article describes an analysis of the morphological changes between 2005 and 2020 in the Vila Cabral neighborhood, located on the outskirts of the Brazilian city of Campina Grande. The research was developed in two different analytical scenarios, adopting the algorithmic- parametric computational implementation as a methodology, and applying the following procedures: (i) formal decomposition of a sample of the urban fabric; (ii) visibility graph analysis (VGA); (iii) analysis of the diversity of uses and (iv) analysis of urban density (populational and built). The study demonstrated that the association of different urban analysis tools strengthens decision-making in the context of evidence-based urban design.
keywords Algorithmic-parametric urban analysis, Evidence-based design, Urban morphology, Campina Grande, Brazilian peripheral sprawl
series SIGraDi
email
last changed 2021/07/16 11:48

_id sigradi2005_603
id sigradi2005_603
authors Castañé, Dora; Claudio Deho, Adrián Barcesat, Carlos Tessier
year 2005
title Urbamedia: the design of an integrated system of urban-building visualization and communication
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 603-608
summary This paper presents the advancements of the Urbamedia project which was designed as part of a research program at the Center CAO (Creation computer assist), School of Architectural Design and Urbanism, University of Buenos Aires, which was led by the valued master and advisory professor Architect Arturo F. Montagu. This proposal of the city of Buenos Aires on the Mayo Avenue expands the original historical fragment presented between the following two referenced representative landmarks: The Two Congresses Square and the Mayo Square. It continues with the advancement of methodologies and techniques implemented in a system of “integrated visualization and communication” for the development of a VRML (Virtual Reality Modeling Language) 3D virtual non-immersive and interactive vision. It also incorporates the development of a “foundation of digitally integrated knowledge” with fragments of central areas from other surrounding cities as well as interfaced phenomenological situations. The application of digital VRML technology has allowed for thoroughly researching the processes through dynamic simulation of specific urban fragments (Mayo Avenue within Buenos Aires) and the cities that are also participating in the project. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:48

_id 2005_501
id 2005_501
authors Celani, Gabriela, Pupo, Regiane, Mendes, Gelly and Pinheiro, Érica
year 2005
title Generative Design Systems for Housing
doi https://doi.org/10.52842/conf.ecaade.2005.501
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 501-506
summary The present paper describes an undergoing research that aims at developing a generative design computer implementation with an outside-in approach, OIDS. The system will allow developing and visualizing context-based housing development designs. This approach will include both natural characteristics of the site and the existing neighboring buildings. It is argued that certain common urban design practices are the result of a simplification due to difficulties in dealing with the irregularities of the natural environment, which often requires the use of time-consuming methods. The computer-based application will provide tools for dealing with such difficulties, allowing designers to describe their own design rules. In an initial phase of the project, a tool that can subdivide irregular land parcels into equally sized areas has been developed. In further stages, other environmental variables will be addressed, such as solar aspect and prevalent wind directions. Eventually, even the designs of interior layouts should result from exterior forces. The resulting generative system is expected to facilitate and encourage the use of a more organic approach to building siting and design, bringing about the important discussion about which should be the main forces in the generation of the built environment.
keywords Generative Design; Context-Based Design; Housing Design; Building Siting; Urban Space Simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2005_586
id sigradi2005_586
authors Fialho Silva, Carolina
year 2005
title Salvador from the digital networks perspective
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 586-590
summary This paper is part of a research study on the spatial distribution of Information and Communication Technologies in the city of Salvador. The purpose is to analyze the new tendencies in the configuration of the urban space. It intends to present the issue from a broader viewpoint and specifically analyze two Internet connection services offered in various public areas: Infocentros installed by Programa de Inclusão Digital do Estado da Bahia; and hotspot Internet connection services offered by private corporations. It is verified that the localization of such services reinforces the patterns of current spatial dispersion or concentration in the city. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:51

_id cf2005_1_33_194
id cf2005_1_33_194
authors HE Jie, TSOU Jin Yeu, XUE Yucai and CHOW Benny
year 2005
title A Visual Landscape Assessment Approach for High-density Urban Development
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 125-134
summary The rapid developments of economy and urbanization bring great pressure to natural environment and resources, which contribute big challenge to sustainable urban development in high-density urban areas like Hong Kong, China and many other Eastern Asia cities. In these areas, protecting natural landscape resources and enhancing visibility to urban spaces and residential zones has become significant in improving the livability of human settlement. This paper presents a new approach in assessing the visual quality in high-density urban environment. The principal methodology is to quantitatively integrate human visual perception parameters with the visible landscape resources' characteristics. GIS is employed as the database and technical platform. A residential development in Hong Kong was used as a case study. The approach provides decision making support to urban planning, site layout design, and estate management during the early stage of the schematic design/planning process.
keywords visual perception, visual quality assessment, urban planning, GIS
series CAAD Futures
email
last changed 2006/11/07 07:27

_id da71
id da71
authors Horne, Margaret
year 2004
title Visualisation of Martyr’s Square, Beirut
source CONVR2005 5th Conference of Construction Applications of Virtual Reality, ADETTI/ISCTE, Durham, UK, 12-13 September 2005
summary Solidere, a Lebanese joint-stock company, was created by government decree in 1994 to reconstruct Beirut city-centre. The company, a form of public-private partnership, has a majority share holding of former owners and tenants of city-centre property. Several projects are underway, including the redevelopment of Place des Martyrs, once the bustling heart of Beirut but badly damaged during the war. Urban planners in Beirut have recently developed a 3D computer model to visually describe the spatial characteristics of Martyr’s Square and its context, prior to inviting design proposals for an international competition. This paper describes issues pertaining to the development of the model to meet the needs of urban designers and town planners. It also considers potential future uses of the simulation, outlining areas for further research and development.
keywords Beirut, 3D Modelling, Visual Simulation, Town Planning
series other
type normal paper
email
last changed 2006/06/08 22:10

_id acadia05_212
id acadia05_212
authors Luhan, Gregory A.
year 2005
title Modern Translations, Contemporary Methods: DL-1_Resonance House®
doi https://doi.org/10.52842/conf.acadia.2005.212
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 212-225
summary As the first design-build-fabricate-assemble experiment at our school, the intent of the studio was to design a framework from which to examine a “lived space” through digital-to-digital processes. Moving from digital models and physical stereo lithographic models to hand-fabrication and digital assembly allowed the students to move from creation to completion. As part of our holistic design process, the studio fabricated almost all components for the project. These elements include the wood flooring, the copper and wood skins, the building’s structural panels, and the two-story light vortex. This single-family, in-fill house is located within an historic downtown neighborhood and is subject to historic district zoning regulations, design guidelines, and Board of Architecture Review approvals. The project is analogous to design challenges presenting themselves in historic districts throughout the United States including the Savannah, Georgia site for the 2005 ACADIA Conference. The scale of the project relates well to the horizontal nature of this context and after a formal, televised review process with the local Board of Architecture Review, the project represents a dynamic, yet sympathetic architectural dialogue with the surrounding buildings. The project develops simultaneously from the exterior and interior resulting in two courtyards that mediate the urban “front door” and the private “terrace.” The students designed these areas through a series of two-dimensional axonometric drawings, three-dimensional physical and digital models, and four-dimensional time-based animations. The building massing separates into two core elements: gabled copper volume and wood screen volume. These elements maintain their conceptual purity by using the same types of modulations on their skins. The copper form with its deep-cut reveals and proportionally placed light scoring patterns reflects the horizontal datum lines of the floor, sill, threshold, and ceiling. In contrast, the wood volume reflects these same lines as applied “shadow screens” which create depths that seamlessly tie together the side, rear, and front facades.The hinge point of the house is the light vortex. Designed in Rhino, translated in Catia, fabricated out of aluminum, and clad in stainless steel, this two-story sculptural element will literally wrap light around its surfaces. Like a sunflower, the light vortex, with its angel hair stainless steel finish, responds to the incremental differentiation of light throughout the day. Photosensitive floor-mounted lights designed to augment the volume of natural light will provide a continuous light rendition on the sculpture. The project, scheduled for completion at the end of the 2005 summer session, is at the time of this submission about 60% complete.
series ACADIA
email
last changed 2022/06/07 07:59

_id caadria2006_443
id caadria2006_443
authors M.W. KNIGHT, A.G.P. BROWN, J.S. SMITH
year 2006
title DIGITAL TERRAIN MESHES FROM GPS IN URBAN AREAS: A Practical Aid to City Modelling
doi https://doi.org/10.52842/conf.caadria.2006.x.a6t
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 443-451
summary The work presented here brings together two core interests that have been developed by the first two authors over recent years. The first is the development of city models for use in a range of applications where different data sets and different levels of detail may be appropriate. The second is the development of low cost systems that can deliver useful tools to help address Computer Aided Architectural Design problems. In addition the involvement of a colleague in Electrical Engineering and Electronics reflects a long standing belief in the benefits of cross-disciplinary and interdisciplinary work between architecture and parallel research fields. The product of the collaboration is a system that can aid in the production of terrain models that, in our case, are particularly important as the base for a city model (Brown et.al, 2005).
series CAADRIA
email
last changed 2022/06/07 07:50

_id 955b
id 955b
authors Rafi, A
year 2005
title Information and communication technology (ICT) and intelligent cities: A Malaysian experience
source In Mao-Lin, C. (Ed.), CAAD talk 4: Insights of digital cities (pp. 229-248), Taipei, Taiwan: Archidata
summary This paper reports on Malaysian’s experience in suggesting and maintaining two cybercities (i.e. Putrajaya and Cyberjaya) or Intelligent Cities. The advantage of the convergence of technology has been implemented at national level as a means to increase human participation and to prosper in the Digital Age, in their daily life, business, education and other urban activities. It starts with an overview of ‘High-tech Corridors’ in Asia countries namely Philippines, Thailand, South Korea, and Singapore and its impact to these countries. The foundation of this study presents the criteria of Intelligent Community (IC) that makes a city intelligent without excluding the value of the citizen quality of life, culture and religion by associating with the Information and Communications Technology (ICT). We introduce and present www.i-Putra.com.my, a portal of digital soft city of Malaysia’s new administrative Capital, Putrajaya. This national project is funded by Putrajaya Holdings Sdn. Bhd. Malaysia and was originally developed by the Multimedia University before finally executed by I-Design Sdn. Bhd. It is designed to be an interactive channel to provide the services for different level of target audiences of the civic and urban activities. The guiding principle for i-Putra.com.my portal is content, context, community and commerce in which they will be integrated with the city information such as residential, commercial, service and public areas. It is hoped that this paper gives an example of good intelligent city concepts through a clear vision and planning, effective management, implementation and sustainable approach.
keywords intelligent city, intelligent community (IC), ICT, High-tech Corridors
series book
type normal paper
email
last changed 2007/09/13 03:39

_id acadia07_130
id acadia07_130
authors Satpathy, Lalatendu; Mathew, Anijo Punnen
year 2007
title Smart Housing for the Elderly: Understanding Perceptions and Biases of Rural America
doi https://doi.org/10.52842/conf.acadia.2007.130
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 130-137
summary It is commonly acknowledged that ‘smart’ environments, interactive architecture and ‘smart’ homes will define the next cutting edge in architectural research. Most critics agree that one of the first problems that ‘smart’ homes will help to address is that of spiraling costs of healthcare and aging-in-place. This may be true for urban settings where there is the financial feasibility for such technologies but what about rural America? It has been conclusively proven that rural America suffers from a lack of healthcare (delivery and access). Prior research (Mathew 2005) has also established that a rural home is different from an urban home. Will technologies designed for the urban home work in a rural setting? And do rural people carry the same attitudes and biases towards technology? This paper continues our research in the design of ‘smart’ rural environments. It summarizes findings from focus group studies conducted in rural communities that help us to understand attitudes of people towards ‘smart’ technology. We will use these findings to examine the feasibility of ubiquitous computing and ‘smart’ spaces in rural areas. In conclusion, we will present guidelines to help designers in the creation of technology to augment healthy aging in rural home settings.
series ACADIA
email
last changed 2022/06/07 07:57

_id sigradi2005_570
id sigradi2005_570
authors Vitale, Miguel Angel
year 2005
title Formal investigation and explorations in the contemporary city
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 570-574
summary The dynamics of the city today, their conceptual changes and physical migrations place us in front of an indicial rather than symbolic phenomenology where the visuality of the of the image requires to rethink the conceptual categories for the projectual action. As architects, professors and investigators we find ourselves in front of the necessity to focus from the environment of the investigations of the coetaneous city, the system of the diverse morphologic assemblies of the urban condition, the different intervening graphologic entities and the textualities of the image in the configuration of the urbanity. It is proposed to give continuity to the presentations of investigative short essays of Sigradi 2003 and inquires of the communicational sense approached in 2004, introducing in this event schemes of investigation-teaching, exhibiting proposals of objects and designs in urban environment of the Laboratory of Formal Explorations, emphasizing the revaluation of the areas of obsolescence, the insertion of the novel outdoor public spaces and new emergent forms of the dispersion and territorial decentralization." [Full paper in Spanish]
keywords Urbanity; morphology; explorations, image; means
series SIGRADI
email
last changed 2016/03/10 10:02

_id 2005_027
id 2005_027
authors Akin, Ömer and Özkaya, Ipek
year 2005
title Mixing Domains: Architecture plus Software Engineering
doi https://doi.org/10.52842/conf.ecaade.2005.027
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 27-35
summary Software engineering is a multidisciplinary area of knowledge combining competence in computation with at least one other area of expertise, typically in the domain of the applications being created. A course offering for students of engineering, architecture and software engineering at Carnegie Mellon illustrates the challenges and opportunities of cross-domain instruction. These include ontology, problem taxonomies, and instruction strategies.
keywords Computing education in AEC; requirement engineering
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2005_2_63_81
id cf2005_2_63_81
authors McMEEL Dermott, COYNE Richard and LEE John
year 2005
title Talking Dirty: Formal and Informal Communication in Construction Projects
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 265-274
summary We analyse the emergence and use of formal and informal communication tools in group working to aid in understanding the complexity of construction projects. Our test case is the design and build of an interactive digital installation in an exhibition space, involving students. After the project we conducted focus group studies to elicit insights into the effective use of the digital communications available for the project. We recount key insights from the study and examine how digital messaging devices are contributing to or hindering creative discussion. Whereas the construction process is concerned with the removal of dirt and re-ordering, in this paper we reflect on construction’s ritualistic, contractual and unauthorized aspects, and dirt’s role within them. We draw on Bakhtin’s theories of the carnival in exploring ritual, and the mixing of the un-sanctioned (rumour) with the official (contractual). How does dirt impinge on issues of communication, open discussion, and the move towards “partnering” in construction practice? We conjecture that while physical dirt might be unpleasant, the removal of other forms of metaphorical dirt hampers construction as an efficient and creative process.
keywords communications, technology, construction
series CAAD Futures
email
last changed 2005/05/05 07:06

_id 2005_331
id 2005_331
authors Al-Douri, Firas A., Clayton, Mark J. and Abrams, Robin F.
year 2005
title The Impact of 3D Digital Modeling on the 3D Design Aspects in Urban Design Plans
doi https://doi.org/10.52842/conf.ecaade.2005.331
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 331-340
summary Some experts suggest that urban design plans in US cities may lack adequate coverage of the three-dimensional design aspects of the built environment. 3D digital models may help designers visualize and interact with design alternatives, large urban data sets, and 3D information more effectively, thus correcting this problem. Case studies of recent urban design plans that have used 3D digital models may indicate whether these technologies can increase the quality of the plan. This research discusses the role 3D urban models can play in supporting designers in addressing the 3D design aspects. A literature review focused on reviewing secondary sources to construct or adopt theoretical propositions against which the empirical data can be compared and contrasted. A case study involved investigating the methods with which 3D models have been used in developing a selected urban design plan. The content analysis of the case study refuted the premise that the plan would inadequately address 3D aspects and utilize 3D information, and indicated an effective usage of 3D modeling to analyze and represent most of the 3D and 2D information elements and issues. The results are consistent with a hypothesis that the effective usage of 3D modeling would result in the effective coverage of 3D information and issues. The effective usage of the model’s functionalities has improved the quality of the decision-making process through improving designers’ cognitive capabilities and providing a platform for communicating design ideas among and across design teams.
keywords 3D Modeling; Urban Design Plans; Digital Models; 3D Design Aspects
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
doi https://doi.org/10.52842/conf.caadria.2014.285
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2005_b_5b_c
id caadria2005_b_5b_c
authors Andreas Voigt, Helena Linzer
year 2005
title Added Value: Implementation of User Requirements in City Simulators
doi https://doi.org/10.52842/conf.caadria.2005.337
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 337-343
summary The following contribution discusses the possible consequences of the concept of City Simulators and Digital City Models, which can be obtained from a previously conducted user inquiry in an Urban Planning Department. At the core of the examination are the additional benefit (added value) and the increasing acceptance of digital planning techniques by its users which can be made possible by the implementation of user requirements in City Simulators. Various experiments for cooperative planning in the urban space are formulated.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 2005_729
id 2005_729
authors Asanowicz, Alexander
year 2005
title Computer Renderings – „Reality is Overrated”
doi https://doi.org/10.52842/conf.ecaade.2005.729
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 729-735
summary In this paper, two problems concerning truthfulness of computer-generated visualization are considered. The first one concerns relationships between reality and its representation by computer renderings. The second problem concerns the kind of representations people need. These problems are analyzed for static perception of architectural forms based on computer visualization, and for dynamic walk-through perception of urban space. The thesis of the paper is that many photorealistic renderings are excessively realistic and thus not true. In this context, a new question arises: do we need the true representation of an object? The author claims that we need “adequate” pictures. Adequate means a picture that is satisfactory in particular situation. The problem of equivalence of media (renderings and animations) and reality is not that important here. Much research is concerned with the truthfulness and falsity of information. However, they do not take into consideration that frequently what seems to be real exerts bigger influence on people than what is in fact real. Understanding this problem may help us in producing images that better correspond to people’s expectations.
keywords Perception, Rendering, Non-Photorealistic Rendering
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia05_000
id acadia05_000
authors Ataman, Osman (Ed.)
year 2005
title Smart Architecture: Integration of Digital and Building Technologies
doi https://doi.org/10.52842/conf.acadia.2005
source Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8, ISavannah (Georgia) 13-16 October 2005, 259 p.
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry.
series ACADIA
email
more http://www.acadia.org
last changed 2022/06/07 07:49

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