CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 558

_id 2005_083
id 2005_083
authors Agostinho, Francisco Santos
year 2005
title Architecture as Drawing, Perception and Cognition
doi https://doi.org/10.52842/conf.ecaade.2005.083
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 83-90
summary This work is about realizing that human perception is inherent to architecture. It is an asset and a trait subject to training and development in an empirical way, involving physical and manual action. It cannot be taught literally through convention and logic reasoning. It is a human achievement of great significance built on intellectual and scientific knowledge. It is something, being physical and empirical, that is supported on instrumental procedure. The computer, as a machine and an instrument, does not shorten the empirical experience of manipulation; on the contrary, it enhances J.J. Gibson’s findings about the perception of space in relation to eye and body movement. Being a cybernetic machine the computer may, and shall, evolve, and become perceptive. In order for that to happen, it is important to keep in mind the mechanism of human perception. Through producing a computerized model of a major architectural work, we develop natural knowledge about its physical features and the thought that lies underneath. To be able to use the computer as an instrument provides a user with explicit knowledge about its ways and mechanism that has to be made available. It involves training, which is to a great extent self-explanatory, and also explicit knowledge about the conventions that are being used, such as programming, reasoning and trigonometry.
keywords Visualization; Environmental Simulation; Knowledge Modelling (KM); 3D Modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
doi https://doi.org/10.52842/conf.caadria.2014.285
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac20053303
id ijac20053303
authors Alvarado, Rodrigo Garcia; Castillo, Gino Alvarez; Marquez, Juan Carlos Parra; Mayorga, Sergio Navarro
year 2005
title Filmic Development of Architectural Animations
source International Journal of Architectural Computing vol. 3 - no. 3, 299-316
summary This paper proposes a general method to make animated presentations of architectural designs, based on cinematographic techniques. Particularly, it reviews theoretical documenttion about filmmaking as well as several productions that exhibit remarkable locations. The proposed method first comprises of a planning stage, with the narrative and graphic formulation of the presentation. Next is an elaboration or adjustment stage for the digital modelling of the design, and finally, there is an animation production and editing stage. Likewise, the research sets up a computer implementation of some activities and characteristics, and experiments in the programming of camera movements for architectural animations. In general, this work suggests focusing on the communication of the qualitative features of the design, instead of the elaboration of the digital model, and on emphasizing the visual diversity, graphic style and narrative construction of the presentation.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00004
last changed 2007/03/04 07:08

_id cf2005_1_54_91
id cf2005_1_54_91
authors CANEPARO Luca, MASALA Elena and ROBIGLIO Matteo
year 2005
title Dynamic Generative Modelling System for Urban and Regional Design
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 259-268
summary This paper introduces a dynamic generative modelling system for urban and regional design. Through dynamic modelling the system evolves in time according to the interactions of the planners, decision-makers and citizens. On the basis of several synchronous and/or asynchronous user interactions, models are dynamically generated at run time. The models are built by defining the data (datasets) and the actions to perform on that data (tasks). The system reads and correlates data at urban and regional scale from various authorities to generate dynamic datasets. Tasks are especially powerful when they integrate generative procedures in a hierarchical structure. This allows us to model urban and regional dynamics through the interaction of tasks at micro- and macro-scale. Tasks can also implement either Cellular Automata or software agents. We examine the system application to a case project: the simulation of micro- and macro-dynamics in an Alpine valley, with specific challenges to fit competitive and sustainable growth in a landscape quality perspective. The simulation in spatial and temporal dimensions of regional data provided us with the elements to study the territorial evolution over the next twenty years. Four strategies gave as many scenarios highlighting the results of specific policies.
keywords large-scale modelling, participatory design, GIS, software agent, datascape
series CAAD Futures
email
last changed 2006/11/07 07:27

_id ijac20053403
id ijac20053403
authors Datta, Sambit; Beynon, David
year 2005
title A Computational Approach to the Reconstruction of Surface Geometry from Early Temple Superstructures
source International Journal of Architectural Computing vol. 3 - no. 4, 471-486
summary Recovering the control or implicit geometry underlying temple architecture requires bringing together fragments of evidence from field measurements, relating these to mathematical and geometric descriptions in canonical texts and proposing "best-fit" constructive models. While scholars in the field have traditionally used manual methods, the innovative application of niche computational techniques can help extend the study of artefact geometry. This paper demonstrates the application of a hybrid computational approach to the problem of recovering the surface geometry of early temple superstructures. The approach combines field measurements of temples, close-range architectural photogrammetry, rule-based generation and parametric modelling. The computing of surface geometry comprises a rule-based global model governing the overall form of the superstructure, several local models for individual motifs using photogrammetry and an intermediate geometry model that combines the two. To explain the technique and the different models, the paper examines an illustrative example of surface geometry reconstruction based on studies undertaken on a tenth century stone superstructure from western India. The example demonstrates that a combination of computational methods yields sophisticated models of the constructive geometry underlying temple form and that these digital artefacts can form the basis for in depth comparative analysis of temples, arising out of similar techniques, spread over geography, culture and time.
series journal
email
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00002
last changed 2007/03/04 07:08

_id da71
id da71
authors Horne, Margaret
year 2004
title Visualisation of Martyr’s Square, Beirut
source CONVR2005 5th Conference of Construction Applications of Virtual Reality, ADETTI/ISCTE, Durham, UK, 12-13 September 2005
summary Solidere, a Lebanese joint-stock company, was created by government decree in 1994 to reconstruct Beirut city-centre. The company, a form of public-private partnership, has a majority share holding of former owners and tenants of city-centre property. Several projects are underway, including the redevelopment of Place des Martyrs, once the bustling heart of Beirut but badly damaged during the war. Urban planners in Beirut have recently developed a 3D computer model to visually describe the spatial characteristics of Martyr’s Square and its context, prior to inviting design proposals for an international competition. This paper describes issues pertaining to the development of the model to meet the needs of urban designers and town planners. It also considers potential future uses of the simulation, outlining areas for further research and development.
keywords Beirut, 3D Modelling, Visual Simulation, Town Planning
series other
type normal paper
email
last changed 2006/06/08 22:10

_id fbae
id fbae
authors Horne, Margaret
year 2005
title Virtual Beirut
source CUPUM05 9th International Conference on Computers in Urban Planning and Urban Management, London, 29-30 June 2005
summary This paper describes how urban planners in Beirut are applying three-dimensional computer modelling to aid design decision making in the regeneration programme for the city. The study reports on the recent developments of a computer model of Beirut and its effectiveness in communicating the spatial characteristics of Martyr’s Square, a place of historic significance in the city. An international urban design competition for Martyr’s Square, and its new axis to the sea, is underway to identify new ideas for the development of this area. This paper reports on the process of creating the computer model and feedback from users. It considers future plans for further 3D modelling of the city centre to meet the needs of urban designers.
keywords Beirut, 3D Modelling, Urban Planning, Virtual Reality
series other
type normal paper
email
more http://128.40.111.250/cupum/searchPapers/index.asp
last changed 2006/06/08 00:05

_id 6795
id 6795
authors KOUZELEAS Stelios
year 2005
title DEFINITION OF A METHOD OF LIMITS OF THE SIMPLIFICATION OF A HALL MODEL IN A CAD SYSTEM TO DIMINISH FALSIFICATION OF ACOUSTIC SIMULATION RESULTS
source International Congress eCAADe 2005 (Education and research in Computer Aided Architectural Design in Europe), subject : “Digital Desing : the quest for new paradigms”, ISBN 0-9541183-2-4, pp. 695-704, Technical University of Lisbon, Portugal, 21-24 September 2005
summary During the modelling, because of the sometimes complex architectural shape of halls, we were forced to introduce simplifications in order to carry out calculations and simulation operations on these halls, as the calculation software requires plane surfaces. This paper presents a developed tool adapted on a CAD modelling system (AutoCAD), which defines an “average limits” of the model simplification operation in order to control and diminish the falsification of calculation and simulation results on this model, such as the architectural acoustic simulation. The process of the elaboration and the adjustment of the simplified models of the Grand Theatre of Bordeaux (GTB) based on acoustical measurements and their calculation results are described in detail in a previous article (Kouzeleas and Semidor, 2001). The analysis process of the consequences of the hall model simplification on the acoustical simulation results and the applied simplification methods are described in a PhD thesis (Kouzeleas, 2002). This article is based on this analysis process in order to apply it on several simplified models of the Amphitheatre of the Architecture School of Bordeaux (Amphi-EAPB). The comparison in a CAD system (AutoCAD) of the acoustical calculation results and the areas after simplification of the simplified models of these two halls made with AutoCAD, via the developed tool adapted on the AutoCAD, permit to define a “limits average of a hall model simplification” before the falsification of these calculation results.
series other
type normal paper
email
more http://www.civil.ist.utl.pt/ecaade05/
last changed 2005/10/25 12:19

_id 2005_695
id 2005_695
authors Kouzeleas, Stelios Th.
year 2005
title Definition of a Method of Limits of the Simplification of a Hall Model in a CAD System to Diminish Falsification of Acoustic Simulation Results
doi https://doi.org/10.52842/conf.ecaade.2005.695
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 695-704
summary During the modelling, because of the sometimes complex architectural shape of halls, we were forced to introduce simplifications in order to carry out calculations and simulation operations on these halls, as the calculation software requires plane surfaces. This paper presents a developed tool adapted on a CAD modelling system (AutoCAD), which defines an “average limits” of the model simplification operation in order to control and diminish the falsification of calculation and simulation results on this model, such as the architectural acoustic simulation. The process of the elaboration and the adjustment of the simplified models of the Grand Theatre of Bordeaux (GTB) based on acoustical measurements and their calculation results are described in detail in a previous article (Kouzeleas and Semidor, 2001). The analysis process of the consequences of the hall model simplification on the acoustical simulation results and the applied simplification methods are described in a PhD thesis (Kouzeleas, 2002). This article is based on this analysis process in order to apply it on several simplified models of the Amphitheatre of the Architecture School of Bordeaux (Amphi- EAPB). The comparison in a CAD system (AutoCAD) of the acoustical calculation results and the areas after simplification of the simplified models of these two halls made with AutoCAD, via the developed tool adapted on the AutoCAD, permit to define a “limits average of a hall model simplification” before the falsification of these calculation results.
keywords Calculation Cad Program Integrated Development ; Design Process ; 3D Modeling ; Performance Simulation ; Acoustic Simulation Results
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2005_2_36_65
id cf2005_2_36_65
authors LIAO Kai and HAN Chia Y.
year 2005
title Collective Pavilions: A Generative Architectural Modelling for Traditional Chinese Pagoda
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 129-138
summary This paper investigates generative architectural modelling for traditional Chinese architecture and aims to explore and extend the potential of adaptive computing for architectural design methods. The design manners analysis of traditional pagodas architectures is made in a holistic view and under historical perspective. We propose a descriptive model and generative system for the design of traditional Chinese pagodas, by which each pagoda is defined as a collection of style-matched and form-coordinated pavilions and described by both topological graphs and variant geometrical units. Our approach models both of the building geometry and space organization/spatial patterns of pagodas separately. The generative mechanism consists of a framework of grammar-based design and parametric, recursive shape computation. Accordingly, the generative algorithm is also made of two levels, the topology of spatial patterns and the shape geometrical parameters that characterize pavilion variations. The algorithm for computing the former is based on GP (Genetic Programming) and the latter GA (Genetic Algorithms). To explore the collective behaviour of a group of pavilions, multi-agent modelling approach is incorporated in composition patterns search. A prototype system, 'glPagoda', using the OpenGL graphics library for rendering and visualization, has been developed and implemented on PC windows platform.
keywords pagoda, grammar-based design, multi-agent modelling, generative design system
series CAAD Futures
email
last changed 2005/05/05 07:06

_id caadria2006_443
id caadria2006_443
authors M.W. KNIGHT, A.G.P. BROWN, J.S. SMITH
year 2006
title DIGITAL TERRAIN MESHES FROM GPS IN URBAN AREAS: A Practical Aid to City Modelling
doi https://doi.org/10.52842/conf.caadria.2006.x.a6t
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 443-451
summary The work presented here brings together two core interests that have been developed by the first two authors over recent years. The first is the development of city models for use in a range of applications where different data sets and different levels of detail may be appropriate. The second is the development of low cost systems that can deliver useful tools to help address Computer Aided Architectural Design problems. In addition the involvement of a colleague in Electrical Engineering and Electronics reflects a long standing belief in the benefits of cross-disciplinary and interdisciplinary work between architecture and parallel research fields. The product of the collaboration is a system that can aid in the production of terrain models that, in our case, are particularly important as the base for a city model (Brown et.al, 2005).
series CAADRIA
email
last changed 2022/06/07 07:50

_id 2005_357
id 2005_357
authors Pita, Javier
year 2005
title Analogous Models and Architecture
doi https://doi.org/10.52842/conf.ecaade.2005.357
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 357-364
summary Among the many possible ways of classifying the concept of “modelling”, Maldonado refers to “homologies” when structure but not shape and function are similar; “analogies” when structure and function are similar, but not shape; and “isomorphisms” when structure and shape are similar, but function may or may not be similar. Traditional artistic representation would basically fall into the category of isomorphisms, whilst analogous models are to be found mainly in activities such as magic, play or industry. Other ways of representing reality, such as architectural models or drawings, are also traditionally regarded as isomorphisms. In the course of the last century, this panorama has been altered somewhat by the post-industrial or second industrial revolution in computing and communications. Using mathematical algorithms, the computing tool has an enormous capacity to describe things of extremely diverse nature: from the shape of everyday objects to relatively complex human behaviours, these can all be described using the common language of bits. Alongside developments in computing, the world of communications has been providing us with increasingly advanced means of transmitting information, including sophisticated systems capable of emulating our own perceptions. This paper is intended as a contribution to the theoretical debate conducted over recent years on the considerable shift that has occurred in architectural representation techniques. The analysis that follows highlights a two-fold change in traditional representation techniques: on the one hand, a change in the nature of the model (as is discussed in this paper); and on the other, a modification of the interfaces or communication and perception mechanisms of the model. The conjunction of these two factors has led to the emergence of representation modes that can no longer be regarded simply as isomorphisms of reality. Insofar as virtual spaces have the capacity for us to move, to interact, in short to inhabit them, they should be regarded as “analogous models” of architectural space. In other words, there has been a shift away from representation modes based on illusion in favour of those based on simulation.
keywords Representation, Models, Virtual Space, Virtual Reality
series eCAADe
email
last changed 2022/06/07 08:00

_id cf2005_1_91_156
id cf2005_1_91_156
authors PLUME Jim and MITCHELL John
year 2005
title A Multi-Disciplinary Design Studio using a Shared IFC Building Model
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 445-454
summary This paper reports on a multi-disciplinary building design studio where a shared IFC (Industry Foundation Classes) building model was employed to support a collaborative design process in a studio-teaching environment. This project began with the premise that the efforts over the past decade of the International Alliance for Interoperability (IAI) to develop a genuinely operational building model schema has resulted in a mature technology that is now ready to be applied. This design studio experience sought to test that premise. The paper discusses the background to the idea of design collaboration based on a shared building model, placing this current work within that context. We look at both the nature of design decision-making, as well as the process opportunities afforded by close multi-disciplinary collaboration and rapid feedback from design analysis. Although the work was undertaken in a teaching context, the paper does not discuss the pedagogical issue, but rather concentrates on the operational issues that are encountered when working with a shared building model during a design process. The paper concludes with a statement of the lessons learnt and strategies to be adopted in future projects of this nature.
keywords collaborative design, industry foundation classes, shared building model, building information modelling, design studio
series CAAD Futures
email
last changed 2006/11/07 07:27

_id cf2005_2_12_157
id cf2005_2_12_157
authors SRINIVASAN Vinod, OZENER Ozan Onder and AKLEMAN Ergun
year 2005
title Interactive Inverted Perspective Rendering for Architectural Visualization
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 21-30
summary Inverted perspective is an illusion of depth perception characterized by the inversion of depth cues in the scene. Distant parts of the scene are shown larger and nearer parts shown smaller than they would appear in linear perspective to achieve the illusion. In this paper, we present a method to achieve this illusion in real-time for interactive applications. We also present a 3D modelling environment for conceptual design which makes use of this display method. Apart from the artistic and perceptual applications of inverted perspective rendering, our method is also very useful for creating an active viewport scene for 3D modelling of solid models with boundaries and complex interior structures. Effective and legible visualization of complex conceptual objects with different kind of layered structures is an important topic for design research. Our method also enables the user to easily create non-photorealistic renderings to understand both the interior and exterior structure of a spatial model from a single image.
keywords inverted perspective, conceptual design, architectural visualization
series CAAD Futures
email
last changed 2005/05/05 07:06

_id 2005_391
id 2005_391
authors Suneson, Kaj, Wernemyr, Claes, Westerdahl, Börje and Allwood, Carl Martin
year 2005
title The Effect of Stereovision on the Experience of VR Models of the External Surroundings and the Interior of a Building
doi https://doi.org/10.52842/conf.ecaade.2005.391
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 391-398
summary Virtual reality offers considerable promise with regard to facilitating the building process. A good example is the facilitation of communication between architects and building companies, sellers and buyers or between community planners and the general public. It is often thought that in order to utilise the potential of VR in, for example, the above-mentioned contexts, it is necessary to use fully fledged versions of VR, including stereovision and the possibility of controlling the VR show. However, if a model can also be presented on less advanced equipment and still interpreted in a way that is useful to the viewer it will be possible to distribute the model simply and effectively. This would make it easier to create a more democratic urban planning process compared with if specialised equipment needed to be used and special shows needed to be arranged. In this study we compared the experience of two VR models (a large indoor exhibition hall and an outdoor street in Gothenburg, Sweden) when presented with and without stereovision. When the experience was measured using the Semantic Environmental Scale (the SMB scale, developed by Küller, 1975, 1991), questions on the experience of presence and six other questions on the experience of the models, the results only revealed one indication that stereovision made a difference. This indication was the result for the SMB factor Enclosedness. Suggestions are presented for future research in this area.
keywords Design Process; Virtual Environments; Human-Computer Interaction; 3D City Modelling; Environmental Simulation
series eCAADe
email
last changed 2022/06/07 07:56

_id 2005_751
id 2005_751
authors Szalapaj, Peter
year 2005
title The Digital Design Process in Contemporary Architectural Practice
doi https://doi.org/10.52842/conf.ecaade.2005.751
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 751-759
summary There is an increasing trend in contemporary architectural projects towards dependence upon digital processes for their organisation and technical evaluation of a range of design criteria. Digital representations are central not only to form generation and structural analysis, but also to the integration of fabrication and construction directly with the earlier design stages. It is important to bear in mind, however, that digital technology is only a means to an end which is the design process itself. Each technique of digital representation and analysis brings advantages and disadvantages to this process, and should therefore be described in these terms. It is becoming increasingly feasible to develop a rapid succession of distinct digital models, both geometric and dynamic, in early design stages. These can be tested and evaluated with respect to a range of analytical criteria, and the results of these analyses can affect further model development thus forming a cyclical process of 3-D digital model generation.
keywords Dynamic Modelling, Geometric Modelling, Surface Modelling, Parametric Representation, Digital Fabrication
series eCAADe
email
last changed 2022/06/07 07:56

_id 2005_581
id 2005_581
authors Wender, Katrin, Willenbacher, Heiko, Hübler, Reinhard and Donath, Dirk
year 2005
title A Modular Navigation Layer for Information Retrieval in the Building Life Cycle
doi https://doi.org/10.52842/conf.ecaade.2005.581
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 581-588
summary One cause for the mostly inconsistent and incomplete transfer of data within the building life-cycle is the insular nature of currently available software solutions for building planning / facility management. An IT-supported integrative platform could ensure the integration not only of all planning participants and their respective tasks but also all phases of the building life-cycle. A platform of this kind must provide flexibility on several levels: modelling / administration, model integration and of course data navigation and information retrieval. Because of the uniqueness and long lifetime of buildings it is impossible to develop a comprehensive and generically applicable building model as well as information requirements occurring during the life-cycle cannot be precisely defined in advance. A basic feature of the proposed approach is the ability to modify the building model (i.e. data structure) at run-time of the system. As a fundamental requirement the navigation layer of the integrative platform must support a variety of search strategies and be open for the integration of new modules. We describe an approach for an integrated platform for information retrieval across the entire life cycle of a building using a digital building model as a basis. The system architecture developed for the data and integration layers is described and problems associated with information provision for supporting decisions are examined. Based on the demands identified, an approach for a navigation and online search layer is formulated.
keywords Information Retrieval: Building Life Cycle, Building Model, Planning Process, Decision Process
series eCAADe
email
last changed 2022/06/07 07:57

_id cf2005_1_63_131
id cf2005_1_63_131
authors YAN Wei and KALAY Yehuda
year 2005
title Simulating Human Behaviour in Built Environments
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 301-310
summary This paper addresses the problem of predicting and evaluating the impacts of the built environment on its human inhabitants. It presents a simulation system comprising a usability-based building model and an agent-based virtual user model. The building model represents both geometric information and usability properties of design elements, and is generated automatically from a standard CAD model. Virtual users are modelled as autonomous agents that emulate the appearance, perception, social traits and physical behaviour of real users (walking, sitting, meeting other virtual users, etc.). Their behaviour model is based upon theoretical and practical environment-behaviour studies, real world data from a field study, and Artificial Life research. By inserting the virtual users in the usability-enabled building model, and letting them “explore” it on their own volition, the system reveals the interrelationship between the environment and its users. The environment can then be modified, to see how different arrangements affect user behaviours.
keywords behaviour simulation, behaviour study, human modelling, building modelling
series CAAD Futures
email
last changed 2006/11/07 07:27

_id cf2005_1_73_113
id cf2005_1_73_113
authors BARRIOS Carlos
year 2005
title Transformations on Parametric Design Models
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 393-400
summary This paper presents a research in progress in the development of parametric models for generation of complex shapes, and introduces a methodology for exploration of possible designs generated from a single model. The research presents a case study on the designs of the Spanish architect Antonio Gaudi, and takes on the fundamental rules of form generation of the lateral nave columns of the Sagrada Familia temple in Barcelona. A parameterization schema is presented as a fundamental tool for design exploration, which allows the reproduction of the original shapes designed by Gaudi, and the generation of a large set of new designs.
keywords parametric modeling, parametric design, design transformations
series CAAD Futures
email
last changed 2006/11/07 07:27

_id sigradi2005_126
id sigradi2005_126
authors Barrios Hernandez, Carlos Roberto
year 2005
title EVALUATION OF parametric models: TWO PROVISOS FOR THE SAGRADA FAMILIA COLUMNS
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 126-132
summary This paper presents a research in progress in the development of parametric models for geometric manipulation of complex shapes, and introduces a methodology for evaluation of the design instances of a parametric model. The research presents a case study on the designs of the Spanish architect Antonio Gaudi, and takes on the fundamental rules of the form generation of the nave columns of the Expiatory Temple of the Sagrada Familia in Barcelona. The evaluation is done applying two provisos that determine if a shape is part of the design language and is an instance of the parametric model is a Gaudinian design.
series SIGRADI
email
last changed 2016/03/10 09:47

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