CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 555

_id sigradi2005_000
id sigradi2005_000
authors Angulo, Antonieta and Vásquez de Velasco, Guillermo (eds.)
year 2005
title SiGradi2005: Vision and Visualization
source Proceedings of the 9th Iberoamerican Congress of Digital Graphics Graphics / ISBN 978-1-59975-306-5] Lima (Perú) 21-23 november 2005, 826 p.
summary Paradoxically, one of the most difficult but enjoyable things we do is to imagine. To open the eyes of our mind and see what no one else can see. We see images of things that are yet to be and through the same skill we devise ways in which to make them happen. We design the future in the form of environments, graphics, products, films, and a growing range of new media. Our ability to develop a vision and to visualize it is a gift that we are called to cultivate and put to good use. We have been privileged with a great responsibility. In the process of developing a vision and communicating that vision to others, we “visualize”. Visualization can be a very private experience in which we are alone with mental images that help us shape our vision. In other instances visualization can be a component of mass communication. Visualization can be a means or can be an end. It can be a small architectural sketch on a paper napkin or a mega-graphic covering a high-rise building, an airplane or a ship. In every case, the relationship between vision and visualization is a mutually supportive articulation of what our eyes and our minds can see. Our vision of the role of computers in the art and science of visualization is in constant development. Computer visualization can support an intimate dialog between a designer and his/her vision. It can translate and communicate that vision to a larger audience and in the hands of a new-media artist it can actually constitute his/her vision. The 9th Annual Conference of SIGraDI (Ibero American Society for Computer Graphics) will explore our collective vision on the future of digital visualization and digital media in Environmental Design, Product Design, Graphic Design, Cinematography, New Media, and Art. Authors are invited to share their research work with a focus on how it contributes to shape a collective understanding of the past, awareness of the present, and vision of the future in our multiple disciplines.
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2005_603
id sigradi2005_603
authors Castañé, Dora; Claudio Deho, Adrián Barcesat, Carlos Tessier
year 2005
title Urbamedia: the design of an integrated system of urban-building visualization and communication
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 603-608
summary This paper presents the advancements of the Urbamedia project which was designed as part of a research program at the Center CAO (Creation computer assist), School of Architectural Design and Urbanism, University of Buenos Aires, which was led by the valued master and advisory professor Architect Arturo F. Montagu. This proposal of the city of Buenos Aires on the Mayo Avenue expands the original historical fragment presented between the following two referenced representative landmarks: The Two Congresses Square and the Mayo Square. It continues with the advancement of methodologies and techniques implemented in a system of “integrated visualization and communication” for the development of a VRML (Virtual Reality Modeling Language) 3D virtual non-immersive and interactive vision. It also incorporates the development of a “foundation of digitally integrated knowledge” with fragments of central areas from other surrounding cities as well as interfaced phenomenological situations. The application of digital VRML technology has allowed for thoroughly researching the processes through dynamic simulation of specific urban fragments (Mayo Avenue within Buenos Aires) and the cities that are also participating in the project. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:48

_id caadria2005_a_8c_e
id caadria2005_a_8c_e
authors Uttiya Bhattacharya
year 2005
title Modeling Designing: Cognitive Models of the Design Process Using A Semantic Approach
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 465-472
doi https://doi.org/10.52842/conf.caadria.2005.465
summary This text is about research in design methods that the author hopes to undertake in the future. The objective of the research is to devise a cognitive model of designing, using empirical means of studying designers at work. The purpose of this proposal with respect to the research is to present it to an audience – preferably as a poster session, and examine possible strengths and weaknesses in the proposal. Apart from the obvious benefits that accompany any external scrutiny, there would be the advantage of presenting some independently incubated ideas to the rigors of an established realm of research. During the course of the presentation, there is an examination of the Design Methods Movement of the 1970’s, followed by an inquiry into its apparent failure. Subsequently, empirical studies in design research that have been undertaken are discussed – followed by a proposal to use verbal utterances in designing, and semantically map them with an ontology modeler like KAON. Instead, the author proposes to use an ontology-instance modeler to record and disseminate verbal utterances, and thus form a cognitive model of designing. Words spoken during designing – and presenting design – can be coded, and used to form a cognitive model, using the parameters of concept, property and instance that KAON uses. The author also presents a tentative methodology of empirically observing designers at work, and modeling designing using KAON. In conclusion, it is established that such research would help develop a cognitive model of designing – more that one that is computational – but would nevertheless rely heavily on computational support. Moreover, such analysis would also need pro-active collaboration of the designers being studied.
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
doi https://doi.org/10.52842/conf.caadria.2014.285
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2005_a_7c_a
id caadria2005_a_7c_a
authors Anandan Karunakaran
year 2005
title Organisation of Pedestrian Movements: an Agent-Based Approach
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 305-313
doi https://doi.org/10.52842/conf.caadria.2005.305
summary Cities are becoming more complex in this digital era due to technological changes. Thinking of cities without such technological changes is equivalent to an embryonic state in the morphology of city growth, that is, the growth seems less advanced. So it is appropriate to think of the non digital city digitally. Urban design is one state which establishes the perfect relationship between the street, people and building. The relationship of the people with the building and street is becoming one of the key factors in architecture. It has been observed that the design of a city has been influenced by the pedestrian movement. Many cities prior to the industrial era were largely determined by the social interactions based on walking. Thus the pedestrians play a key role in the formation of the city. They are a very important component in any representation of transport movements. They generally terminate or initiate a chain of linked activities, and if observed carefully, a single pedestrian movement is meant to include various sub journeys from one location to another. In order to organize pedestrians, we need to understand the pedestrian movement system. Though there is a lot of development of urban models in this aspect, it is still in a nascent state in comparison with the digital advancement. Thus much research work is carried out which can be applied to any given environmental setting, and as a result urban designers can respond to the changing socio-cultural technologies.
series CAADRIA
last changed 2022/06/07 07:54

_id acadia05_104
id acadia05_104
authors Anders, Peter and Lonsing, Werner
year 2005
title AmbiViewer: A Tool for Creating Architectural Mixed Reality
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 104-113
doi https://doi.org/10.52842/conf.acadia.2005.104
summary This paper presents a new mixed reality system for architecture, AmbiViewer. The system employs digital video, onboard modeler and global positioning to merge physical and simulated entities on the screen. The system can be used to model projects on-site, and in view of the project environs. The paper also discusses the use of AmbiViewer in creating cybrids, compositions of virtual and material reality. The paper concludes with a description of a small project undertaken with AmbiViewer and its implications for cybrid architecture.
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia05_012
id acadia05_012
authors Anshuman, Sachin
year 2005
title Responsiveness and Social Expression; Seeking Human Embodiment in Intelligent Façades
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 12-23
doi https://doi.org/10.52842/conf.acadia.2005.012
summary This paper is based on a comparative analysis of some twenty-six intelligent building facades and sixteen large media-facades from a socio-psychological perspective. It is not difficult to observe how deployment of computational technologies have engendered new possibilities for architectural production to which surface-centeredness lies at that heart of spatial production during design, fabrication and envelope automation processes. While surfaces play a critical role in contemporary social production (information display, communication and interaction), it is important to understand how the relationships between augmented building surfaces and its subjects unfold. We target double-skin automated facades as a distinct field within building-services and automation industry, and discuss how the developments within this area are over-occupied with seamless climate control and energy efficiency themes, resulting into socially inert mechanical membranes. Our thesis is that at the core of the development of automated façade lies the industrial automation attitude that renders the eventual product socially less engaging and machinic. We illustrate examples of interactive media-façades to demonstrate how architects and interaction designers have used similar technology to turn building surfaces into socially engaging architectural elements. We seek opportunities to extend performative aspects of otherwise function driven double-skin façades for public expression, informal social engagement and context embodiment. Towards the end of the paper, we propose a conceptual model as a possible method to address the emergent issues. Through this paper we intend to bring forth emergent concerns to designing building membrane where technology and performance are addressed through a broader cultural position, establishing a continual dialogue between the surface, function and its larger human context.
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2005_b_3a_d
id caadria2005_b_3a_d
authors Atsuko Kaga, Yasuyuki Yuda, Tomohiro Fukuda, Sooyeon Oh
year 2005
title Research on the design technique begun from "human activity" in an environmental design
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 26-37
doi https://doi.org/10.52842/conf.caadria.2005.026
summary In environmental design, an important point is that each person concerned deals with a specific aspect of a project, and it is important these people discuss with, arrive at consensus, and advance steadily. One general problem in this environmental initial design stage that should be mentioned is that of concentrating only on the act of building, "field and facility". That is, the human activity, such as use, maintenance management, etc. after construction, and building usage are seldom considered. The purpose of the research is to make sharing the image of "human activity" easy within a team, and the research proposes media which support this as part of a design technique which performs examination and proposal smoothly, and can examine "field and facility" continuously.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2005_a_7c_e
id caadria2005_a_7c_e
authors B. Kenzari
year 2005
title CRYSALLIZING DESIGN INTENTIONS, USING CNC, LASER AND RAPID PROTOTYPING TECHNOLOGIES
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 335-341
doi https://doi.org/10.52842/conf.caadria.2005.335
summary The advances made in the Rapid Prototyping and CAD/CAM (including CNC and Laser) Technologies are now offering designers the privilege of building physical realities, at whatever scale, directly and automatically from computer files, with the explicit implications of speed, precision and flexibility.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia05_170
id acadia05_170
authors Barker, Daniel and Dong, Andy
year 2005
title A Representation Language for a Prototype CAD Tool for Intelligent Rooms
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 170-183
doi https://doi.org/10.52842/conf.acadia.2005.170
summary Intelligent rooms are a type of intelligent environment which enhance ordinary activities within the confines of a room by responding to human interaction using pervasive and ubiquitous computing. In the design of intelligent rooms, the specification of how the intelligent room enacts intelligent behavior through computational means is as integral as the geometric description. The self-aware and context-aware capabilities of intelligent rooms extend the requirements for computer-aided design tools beyond 3D modeling of objects. This article presents a Hardware as Agents Description Language for Intelligent Rooms (HADLIR) to model hardware in an intelligent room as “hardware agents” having sensor and/or effector modalities with rules and goals. End-users describe intelligent room hardware as agents based on the HADLIR representation and write agent rules and goals in Jess for each hardware component. This HADLIR agent description and the requisite software sensors/effectors constitute “hardware agents” which are instantiated into a multi-agent society software environment. The society is then bridged to either a virtual environment to prototype the intelligent room or to microelectronic controllers to implement a physical intelligent room. The integration illustrates how the HADLIR representation assists in the design, simulation and implementation of an intelligent room and provides a foundation technology for CAD tools for the creation of intelligent rooms.
series ACADIA
email
last changed 2022/06/07 07:54

_id cf2005_1_69_73
id cf2005_1_69_73
authors BEILHARZ Kirsty
year 2005
title Responsive Sensate Environments: Past and Future Directions
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 361-370
summary This paper looks at ways in which recent developments in sensing technologies and gestural control of data in 3D space provide opportunities to interact with information. Social and spatial data, the utilisation of space, flows of people and dense abstract data lend themselves to visual and auditory representation to enhance our understanding of socio-spatial patterns. Mapping information to visualisation and sonification leads to gestural interaction with information representation, dissolving the visibility and tangibility of traditional computational interfaces and hardware. The purpose of this integration of new technologies is to blur boundaries between computational and spatial interaction and to transform building spaces into responsive, intelligent interfaces for display and information access.
keywords responsive environments, sensate space, sonification, visualisation, gestural controllers
series CAAD Futures
email
last changed 2006/11/07 07:27

_id 2005_763
id 2005_763
authors Beilharz, Kirsty
year 2005
title Architecture as the Computer Interface: 4D Gestural Interaction with Socio-Spatial Sonification
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 763-770
doi https://doi.org/10.52842/conf.ecaade.2005.763
summary Architecture today extends far beyond designing building shells and material, peripheral boundaries. Arguably, it has always been, and shifts increasingly in contemporary environments towards, designing space and interaction with space. Hence, the role of the designer includes integration of computing in architecture through ambient display and non-tactile interaction. This paper explores a framework in which the architecture is the computer interface to information sonification. (Sonification is automatically generated representation of information using sound). The examples in this paper are Emergent Energies, demonstrating a socio-spatially responsive generative design in a sensate environment enabled by pressure mats; Sensor-Cow using wireless gesture controllers to sonify motion; and Sonic Kung Fu which is an interactive sound sculpture facilitated by video colour-tracking. The method in this paper connects current information sonification methodologies with gesture controller capabilities to complete a cycle in which gestural, non-tactile control permutes and interacts with automatically-generated information sonification. Gestural pervasive computing negotiates space and computer interaction without conventional interfaces (keyboard/mouse) thus freeing the user to monitor or display information with full mobility, without fixed or expensive devices. Integral computing, a blurring of human-machine boundaries and embedding communication infrastructure, ambient display and interaction in the fabric of architecture are the objectives of this re-thinking.
keywords Interactive Sonification, Gesture Controllers, Responsive Spaces, SpatialSound
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2006_paper29
id ascaad2006_paper29
authors Bennadji, A. and A. Bellakha
year 2006
title Evaluation of a Higher Education Self-learning Interface
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This paper is a follow-up to a previous paper published in ASCAAD 2004 (A. Bennadji et al 2005). The latter reported on CASD (Computer Aided Sustainable Design) a self-learning educational interface which assists the various building’s actors in their design with a particular attention to the aspect of energy saving. This paper focuses on the importance of software evaluation and how the testing is done to achieve a better human-machine interaction. The paper will go through the summative evaluation of CASD, presents the output of this evaluation and addresses the challenge facing software developers: how to make an interface accessible to all users and specifically students in higher education.
series ASCAAD
email
last changed 2007/04/08 19:47

_id acadia05_226
id acadia05_226
authors Biloria, N., Oosterhuis, K. and Aalbers, C.
year 2005
title Design Informatics
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 226-235
doi https://doi.org/10.52842/conf.acadia.2005.226
summary The research paper exemplifies a novel information integrated design technique developed at ONL (Oosterhuis and Lenard), Netherlands, specifically appropriated for envisaging complex geometric forms. The ‘informed design technique’, apart from being highly instrumental in conceptualizing and generating the geometric component constituting architectural form in a parametric manner, is also efficiently utilized for precise computer aided manufacturing and construction of the speculated form. Geometric complexities inherent in contemporary architectural constructs and the time spent in appropriation of such topologies, fueled the ‘informed design’ approach, which caters to issues of timely construction, precision oriented design and production (visual and material) and parametric modeling attuned to budgetary fluctuations. This design-research approach has been tested and deployed by ONL, for conceiving ‘the Acoustic Barrier’ project, Utrecht Leidsche Rijn in the Netherlands and is treated as a generic case for exemplifying the ‘informed design’ technique in this research paper. The design methodology encourages visualizing architectural substantiations from a systems perspective and envisages upon a rule based adaptive systems approach involving extrapolation of contextual dynamics/ground data in terms of logical ‘rules’. These rules/conditionalities form the basis for spawning parametric logistics to be mapped upon geometric counterparts exemplifying the conception. The simulated parametric relations bind dimensional aspects (length, width, height etc.) of the geometric construct in a relational manner, eventually culminating in a 3D spatial envelope. This evolved envelope is subsequently intersected with a ‘parametric spatio-constructive grid’, creating specific intersecting points between the two. The hence extorted ‘point cloud’ configuration serves as a generic information field concerning highly specific coordinates, parameters and values for each individual point/constructive node it embodies. The relations between these points are directly linked with precise displacements of structural profiles and related scaling factors of cladding materials. Parallel to this object oriented modeling approach, a detailed database (soft/information component) is also maintained to administer the relations between the obtained points. To be able to derive constructible structural and cladding components from the point cloud configuration customized Scripts (combination of Lisp and Max scripts) process the point cloud database. The programmed script-routines, iteratively run calculations to generate steel-wireframes, steel lattice-structure and cladding panels along with their dimensions and execution drawing data. Optimization-routines are also programmed to make rectifications and small adjustments in the calculated data. This precise information is further communicated with CNC milling machines to manifest complex sectional profiles formulating the construct hence enabling timely and effective construction of the conceptualized form.
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia05_236
id acadia05_236
authors Brandt, Jordan
year 2005
title Skin That Fits: Designing and constructing cladding systems with as-built structural data
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 236-245
doi https://doi.org/10.52842/conf.acadia.2005.236
summary An awkward interface exists between the structure and skin of complex architecture. The primary structure is typically allowed much higher tolerance ranges than that of the cladding industry, due primarily to the delicate nature of the building envelope which, above all, must prevent water penetration and meet the aesthetic requirements of the architect and client. As architecture has integrated advanced design and fabrication techniques to realize increasingly complex shapes, this problem has been aggravated because of the tangency requirements for high gloss curved finish surfaces and the larger variations found with rolled steel columns and undulating concrete forms. To date, most innovations in this area have been focused upon mechanical connections that can be adjusted and shimmed, thus requiring increased design engineering and on-site labor costs for effective implementation. It would be preferable to manufacture cladding components that are properly adjusted to the actual site conditions, negating the need to predict and accommodate potential dimensional variation with complex connections. The research provides a model for implementing long distance laser scanning technology to facilitate a real-time parametric BIM, herein called an Isomodel.
series ACADIA
email
last changed 2022/06/07 07:54

_id 2005_253
id 2005_253
authors Breen, Jack and Stellingwerff, Martijn
year 2005
title Towards Ornamatics
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 253-260
doi https://doi.org/10.52842/conf.ecaade.2005.253
summary Computer aided modelling and drafting protocols – in combination with new production technologies – have contributed to wholly new ways of shaping building elements. Some examples of new techniques, which have recently become very successful in building production and in architectural design education, are: 3D Rapid Prototyping; 2,5D and 3D Milling and computer aided Shape Cutting (notably using laser and water jet modes). Such new approaches not only create new opportunities for traditional production processes (including physical modelling), they also offer new perspectives for design and manufacturing on the level of architectural components and connections. We foresee innovative approaches to building product design, with a renewed interest in expressive Ornamentation. A phenomenological development we would like to address using the concept of ‘Ornamatics’. This contribution explores the potentials of product design with a renewed focus on ornamentation, involving the active utilization of computer aided modelling and manufacturing techniques. The paper furthermore documents results and findings of a series of explorative studies carried out within an educational laboratory environment.
keywords Design Driven Research; Computer Aided Fabrication; Aesthetics; Ornamentation; Education
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2005_634
id sigradi2005_634
authors Burt, Richard; Robert Warden, Ozgur Gonen, Vinod Srinivasan
year 2005
title Digitally Documenting D-Day: The use of Close Range Digital Photogrammetry at Pointe du Hoc
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 634-639
summary This paper describes the progress of a multi-disciplinary team from Texas A&M University to digitally document the command post at one of the most significant historic sites of the D-Day landings: Pointe du Hoc. The methods used to collect survey data for both the production of 2D Historic American Building Survey drawings and for the 3D digital model are described. The processes used to produce the 3D digital model involves collecting survey data using digital photogrammetry and then applying surfaces to that model using modeling software. The results of the first season’s survey work are described and illustrated. Finally, the problems encountered with lighting and the digital photogrammetry processing are discussed and recommendations made for future work.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia05_156
id acadia05_156
authors Cabrinha, Mark
year 2005
title From Bézier to NURBS: Integrating Material and Digital Techniques through a Plywood Shell
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 156-169
doi https://doi.org/10.52842/conf.acadia.2005.156
summary The development of digital fabrication has reintroduced material processes with digital processes. There has been much discussion about the tool and the objects of the tool, but little discussion of the implication of the material process on the digital process. A brief historical review on the development of computer numerical control and the origins of the Bézier curve reveals an instrumental fact: computer numerical controlled tools necessitated advancements in computational surfaces which eventually led to NURBS (Non-Uniform Rational B-Splines) surfaces. In other words, the origins of NURBS surfaces resides in its relation to material processes, rather than many current approaches that develop free form surfaces and then force the tool onto the material without regard to the material properties. From this historical and mathematical review, this project develops toward more intelligent construction methods based on the integration of NURBS differential geometry paired with material qualities and processes. Specifically, a digital technique of developing conceptual NURBS geometry into piecewise surface patches are then flattened based on the material thickness and density. From these flattened patches, a material technique is developed to intelligently remove material to allow the rigid flat material to re-develop into physical surface patches. The goal of this research is to develop digital and material techniques toward intelligent construction based on the correspondence between digitally driven surface and digitally driven material processes. The application of this technique as a rational and flexible system is to support the dynamic response of form and material toward such performative aspects as structure, daylight, ventilation, and thermal properties.
series ACADIA
email
last changed 2022/06/07 07:54

_id 2005_647
id 2005_647
authors Caldas, Luisa G.
year 2005
title Three-Dimensional Shape Generation of Low-Energy Architectural Solutions using Pareto Genetic Algorithms
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 647-654
doi https://doi.org/10.52842/conf.ecaade.2005.647
summary This paper extends on a previous work on the application of a Generative Design System [GDS] to the evolution, in a computational environment, of three-dimensional architectural solutions that are energy-efficient and adapted to the climatic environment where they are located. The GDS combines a well-known building energy simulation software [DOE2.1E] with search procedures based on Genetic Algorithms and on Pareto optimization techniques, successfully allowing to tackle complex multi-objective problems. In the experiments described, architectural solutions based on a simplified layout were generated in response to two often-conflicting requirements: improving the use of daylighting in the space, while controlling the amount of energy loss through the building fabric. The choice of a cold climate like Chicago provided an adequate framework for studying the role of these opposing forces in architectural form generation. Analysis of results shows that building characteristics that originate successful solutions extend further than the building envelope. Issues of massing, aspect ratio, surface-to-volume ratio, orientation, and others, emerge from the analysis of solutions generated by the GDS, playing a significant role in dictating whether a given architectural form will prove adapted to its climatic and energy requirements. Results suggest that the questions raised by the exploration of form generation driven by environmental concerns are complex, deserving the pursuit of further experiments, in order to better understand the interaction of variables that the evolutionary process congregates.
keywords Generative Design System, Genetic Algorithms, Evolutionary Architecture, Artificial Intelligence in Design, Building Energy Simulation, Bioclimatic Architecture, Environmental Design.
series eCAADe
email
last changed 2022/06/07 07:54

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 27HOMELOGIN (you are user _anon_890529 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002