CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 528

_id acadia06_538
id acadia06_538
authors Senagala, Mahesh
year 2006
title Light Exchange
doi https://doi.org/10.52842/conf.acadia.2006.538
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 538-539
summary The notions of collaborative exchanges, leadership, and entrepreneurialism that cross disciplinary boundaries were promoted in a digital design-build studio taught in spring 2005. With the starting funds of one dollar, the studio took up the challenge of building two full-scale tensile fabric structures that mark the entrances to a downtown San Antonio building. Structures of 1200 square feet total surface area were successfully designed, engineered, and executed within a semester framework at a final cost of $102,490. Collaborations were fostered with 24 industry partners from Asia, Europe, Australia, and USA, including four structural engineers. Innovative pedagogical, collaborative and project management methods were employed. The studio was structured as a self-organized design “firm.” Positions were created and students were “hired” into the firm to play different roles. The studio utilized web-based communication and project management tools. After a four-week warm-up project that established an innovative studio culture, professional schedules were prepared and the engineers were engaged in the collaborative process of designing the anchors, cables, connections and PTFE/PVC membranes. The peculiarities of digitally designing, fabricating and erecting tensile fabric structures were comprehensively explored. The studio completed all the CNC fabrication, concrete footings and membrane fabrication at local workshops through special partnerships.
series ACADIA
email
last changed 2022/06/07 07:56

_id 2005_047
id 2005_047
authors Kieferle, Joachim, Grunau, Jens and Cheng, Nancy
year 2005
title Intercontinental Seating
doi https://doi.org/10.52842/conf.ecaade.2005.047
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 47-54
summary In spring 2005, four universities and one manufacturer on three continents designed seating units in the virtual design studio “Intercontinental Seating”. With each location describing local characters and sites for the remote designers, we were able to keep focus on comparative cultural contexts in design. A central content management system (Typo3) proved to be an effective platform for project representation and communication, both for students and external critics. Further communication and presentation technologies have been tested. As a result of this workshop, the manufacturer will develop two designs with the students and intends to offer these seating units in his product portfolio.
keywords Virtual Design Studio; Design Methodology; Planning Approach; Learning Environment
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2005_310
id sigradi2005_310
authors Malveira de Araujo, Tereza Cristina; Angela Maria Gabriella Rossi
year 2005
title Virtual design studio: Vygostky and virtual interaction
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 310-314
summary As the Web grows in the Education area, the new Information and Communication Technologies have been introduced to improve quality in remote education, and more interaction among students through a collaborative environment that helps the learning process. In architecture, many experiences have occurred among schools, giving their students the opportunity to experience this new reality. Like a virtual “field trip”, students with different cultures and oriented under different methodologies, have the opportunity to be part of an inter-institutional group to design together. The social-history theories of Lev Vygotsky (1896-1934), Russian psychologist that dedicated his life to education, seams to fit the new forms of virtual interaction among students. The aim of this article is to introduce the Vygotsky´s theories and its suitability as a pedagogical support to the Virtual Design Studios in architectural schools. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2005_b_6a_d
id caadria2005_b_6a_d
authors Ting-Han Chen, Teng-Wen Chang
year 2005
title Towards an Instant Collaboration Environment: Designing Ambient Interfaces for Social Awareness and Collaboration
doi https://doi.org/10.52842/conf.caadria.2005.447
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 447-458
summary For geographically separated designers, moving into collaboration is sometimes distracting because it requires complex negotiation in between colleagues. This research explores the practicability of moving from social awareness of remote colleagues into physical collaboration in an instant but unobtrusive way. A framework of “Instant Collaboration” has been proposed with characteristics identified, and a demonstrational prototype is implemented to examine the computability and usability of the proposed framework.
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2005_097
id sigradi2005_097
authors Luhan, Gregory A.
year 2005
title At Full-Scale | From Installation to Inhabitation
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 97-102
summary In 1999, the University of Kentucky (then the College of Architecture, now the College of Design-School of Architecture) established a Digital Design Studio to combine the strong tradition of handcrafting in the existing design program with those technologically sophisticated tools shaping the profession for the 21st century. Over a six-year period, this all-digital design studio has developed from a pedagogical model for developing new different ways of seeing and making architecture to a proof-of-concept real-world experience to coalesce state-of-the-art visualization techniques with current expectations of practice. Creating dynamic links between students, industry, and the profession has enabled the School of Architecture to provide leadership for practicing architects, to create an effective dialogue between industrial and design professionals, and to incorporate successfully leading-edge design pedagogy with the more technological applications that will shape the future of architecture practice. The materials presented here reflect a sequence of comprehensive digital projects produced under my direction from 1999 through 2005.
series SIGRADI
email
last changed 2016/03/10 09:55

_id cf2005_1_91_156
id cf2005_1_91_156
authors PLUME Jim and MITCHELL John
year 2005
title A Multi-Disciplinary Design Studio using a Shared IFC Building Model
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 445-454
summary This paper reports on a multi-disciplinary building design studio where a shared IFC (Industry Foundation Classes) building model was employed to support a collaborative design process in a studio-teaching environment. This project began with the premise that the efforts over the past decade of the International Alliance for Interoperability (IAI) to develop a genuinely operational building model schema has resulted in a mature technology that is now ready to be applied. This design studio experience sought to test that premise. The paper discusses the background to the idea of design collaboration based on a shared building model, placing this current work within that context. We look at both the nature of design decision-making, as well as the process opportunities afforded by close multi-disciplinary collaboration and rapid feedback from design analysis. Although the work was undertaken in a teaching context, the paper does not discuss the pedagogical issue, but rather concentrates on the operational issues that are encountered when working with a shared building model during a design process. The paper concludes with a statement of the lessons learnt and strategies to be adopted in future projects of this nature.
keywords collaborative design, industry foundation classes, shared building model, building information modelling, design studio
series CAAD Futures
email
last changed 2006/11/07 07:27

_id acadia05_184
id acadia05_184
authors Fineout, Matthew G.
year 2005
title The Tower of Babel: Bridging Diverse Languages with Information Technologies
doi https://doi.org/10.52842/conf.acadia.2005.184
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 184-191
summary New digital tools or information technologies are providing the means for architects to realize unprecedented architectural creations. Unfortunately, the promise these technologies hold is far from their potential expression in the built physical environment. A contributing cause to this disjunctive state is the multiplicity of languages and knowledge sets employed by the various team members or actors engaged in a building project. From the cost models of the owners to the shop drawings of the fabricators, each actor views the project in terms specific to their individual discipline. In order to successfully engage the building process, these new technologies must account for this condition and develop means in which to span across traditional boundaries. This paper will examine the disjointed and fractured nature of the building project and identify opportunities for the deployment of information technologies to bridge boundaries, ultimately providing for and delivering architectural projects of unparalleled precedence. Specific aspects inherent to these technologies will be examined to understand where their application may benefit the building process. The key attributes this paper will focus on include: visualization tools, centralized database, cross discipline platform tools and novel forms of information representation. A case study of an architectural project will serve as the means in which to study the successful implementation of these attributes and their resulting impact on the design process and building project. This study will demonstrate how information technologies can be implemented within the multifaceted framework of conventional building projects to yield a project of unprecedented form.
series ACADIA
email
last changed 2022/06/07 07:50

_id 2005_399
id 2005_399
authors Johansson, Mikael and Roupé, Mattias
year 2005
title From CAD to VR – Implementations for Urban Planning and Building Design
doi https://doi.org/10.52842/conf.ecaade.2005.399
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 399-405
summary At present time, three-dimensional objects are often represented with 2D-data in urban planning and building design. In order to get all the involved parties to fully understand a certain project, this may not be enough. More and more projects therefore take use of the Virtual Reality (VR) technique as a complement to traditional 2D drawings and sketches. All the involved parties can then share a common frame of reference for all discussions regarding a certain project. Unfortunately, the technique is not yet adapted to fit the current building design process. In this paper, we present a solution for semi-automatic generation of a VR-model based on 3D CAD information and aerial photos obtained from the City Planning Authorities in Sweden. The data is imported to support real-time editing of terrain, roads and buildings. We also present a framework for importing 3D-models created in Autodesk Revit which enables a seamless integration of modern 3D CAD and VR-models. The features are implemented in a software developed at Chalmers Visualization studio (Gothenburg, Sweden) and technical details about terrain handling and speed-up techniques will be given.
keywords Virtual Reality; 3D City modeling; Urban planning; Terrain; Visualization
series eCAADe
email
last changed 2022/06/07 07:52

_id 2005_515
id 2005_515
authors Kotsopoulos, Sotirios D.
year 2005
title A Computational Framework of Composition
doi https://doi.org/10.52842/conf.ecaade.2005.515
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 515-522
summary A computational framework of composition appropriate for the architectural studio is outlined. Rule schemata and rules are put into use for the generation of compositions from scratch.
keywords Conceptual Schema; Rule Schema; Rule Based Composition
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia05_212
id acadia05_212
authors Luhan, Gregory A.
year 2005
title Modern Translations, Contemporary Methods: DL-1_Resonance House®
doi https://doi.org/10.52842/conf.acadia.2005.212
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 212-225
summary As the first design-build-fabricate-assemble experiment at our school, the intent of the studio was to design a framework from which to examine a “lived space” through digital-to-digital processes. Moving from digital models and physical stereo lithographic models to hand-fabrication and digital assembly allowed the students to move from creation to completion. As part of our holistic design process, the studio fabricated almost all components for the project. These elements include the wood flooring, the copper and wood skins, the building’s structural panels, and the two-story light vortex. This single-family, in-fill house is located within an historic downtown neighborhood and is subject to historic district zoning regulations, design guidelines, and Board of Architecture Review approvals. The project is analogous to design challenges presenting themselves in historic districts throughout the United States including the Savannah, Georgia site for the 2005 ACADIA Conference. The scale of the project relates well to the horizontal nature of this context and after a formal, televised review process with the local Board of Architecture Review, the project represents a dynamic, yet sympathetic architectural dialogue with the surrounding buildings. The project develops simultaneously from the exterior and interior resulting in two courtyards that mediate the urban “front door” and the private “terrace.” The students designed these areas through a series of two-dimensional axonometric drawings, three-dimensional physical and digital models, and four-dimensional time-based animations. The building massing separates into two core elements: gabled copper volume and wood screen volume. These elements maintain their conceptual purity by using the same types of modulations on their skins. The copper form with its deep-cut reveals and proportionally placed light scoring patterns reflects the horizontal datum lines of the floor, sill, threshold, and ceiling. In contrast, the wood volume reflects these same lines as applied “shadow screens” which create depths that seamlessly tie together the side, rear, and front facades.The hinge point of the house is the light vortex. Designed in Rhino, translated in Catia, fabricated out of aluminum, and clad in stainless steel, this two-story sculptural element will literally wrap light around its surfaces. Like a sunflower, the light vortex, with its angel hair stainless steel finish, responds to the incremental differentiation of light throughout the day. Photosensitive floor-mounted lights designed to augment the volume of natural light will provide a continuous light rendition on the sculpture. The project, scheduled for completion at the end of the 2005 summer session, is at the time of this submission about 60% complete.
series ACADIA
email
last changed 2022/06/07 07:59

_id caadria2005_b_3b_a
id caadria2005_b_3b_a
authors Sotirios D. Kotsopoulos
year 2005
title Rule Based Composition
doi https://doi.org/10.52842/conf.caadria.2005.043
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 43-60
summary A framework of rule based composition, appropriate for the architectural studio, is outlined. Rules, grammars and a shape grammar digital interpreter are put into use in the generation of designs.
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia05_000
id acadia05_000
authors Ataman, Osman (Ed.)
year 2005
title Smart Architecture: Integration of Digital and Building Technologies
doi https://doi.org/10.52842/conf.acadia.2005
source Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8, ISavannah (Georgia) 13-16 October 2005, 259 p.
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry.
series ACADIA
email
more http://www.acadia.org
last changed 2022/06/07 07:49

_id cf2005_1_22_147
id cf2005_1_22_147
authors CHAN Chiu-Shui, DANG Anrong and TONG Ziyu
year 2005
title A 3D Model of the Inner City of Beijing
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 63-72
summary This study has two major concentrations: 1) exploring methods of creating a digital city model, and 2) applying the model to study urban spatial structure, an issue of particular interest and importance to urban planners. Based on existing studies that primarily address two-dimensional (2D) urban structure, this paper focuses on the three-dimensional (3D) structure relating to the 3D urban form. Given their greater clarity and possibilities for quantitative analysis, both 3D digital urban models and GIS spatial overlay analysis methods hold tremendous potential for analysing and predicting future urban form. In this project, the Xidan Business District in Beijing's Inner City was the area selected to implement the digital-city application. Under the hypothesis that the existing urban spatial structure is determined by the city's urban planning scheme and current urban marketing forces, it is found that actual urban development does not follow the planning restrictions on zoning and building height regulations. Some contradictions and conflicts, such as building location and height, appeared in the studied district. The specific reasons for the discrepancies need to be further studied.
keywords 3D city modeling, GIS, remote sensing, virtual environments
series CAAD Futures
email
last changed 2006/11/07 07:27

_id caadria2005_b_6a_a
id caadria2005_b_6a_a
authors José R. Kós, Tereza C. Malveira Araujo, José S. Cabral Filho, Eduardo Mascarenhas Santos, Marcelo Tramontano
year 2005
title Low-tech remote collaborative design studios
doi https://doi.org/10.52842/conf.caadria.2005.415
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 415-425
summary This paper aims to analyze Virtual Design Studios in big countries such as India, China and Brazil with great disparities between the schools of architecture and cultural diversity within their territories. Two VDS experiences with Brazilian institutions based the paper’s arguments. Limitation of equipment, bandwidth or available tools should not impede the organization of collaborative experiences. Instead, they should ground the strategies for the implementation of those experiences. Several free tools that are available on the Internet and which the students were used to, where chosen for the communication between the participants. Limited resources were not an obstacle to gain what we have considered the most important benefit of our experience: the exchange between students and faculty towards the recognition of the other participants’ different cultures, traditions and knowledge, allowing a better understanding of their own context.
series CAADRIA
email
last changed 2022/06/07 07:52

_id cf2005_1_25_77
id cf2005_1_25_77
authors XU Shuhong, HENG Chye Kiang, SUBRAMANIAM Ganesan, HO Quoc Thuan, KHOO Boon Tat and HUANG Yan
year 2005
title Interactive Visualization of Large-Scale Architectural Models over the Grid
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 93-102
summary Virtual reconstruction of the ancient Chinese Chang'an city has been continued for ten years at the National University of Singapore. Motivated by sharing this grand city with people who are geographically distant and equipped with normal personal computers, this paper presents a practical Grid-enabled visualization infrastructure that is suitable for interactive visualization of large-scale architectural models. The underlying Grid services, such as information service, visualization planner and execution container etc, are developed according to the OGSA standard. To tackle the critical problem of Grid visualization, i.e. data size and network bandwidth, a multi-stage data compression approach is deployed and the corresponding data pre-processing, rendering and remote display issues are systematically addressed.
keywords remote visualization, grid-enabled visualization, large-scale architectural models, virtual heritage
series CAAD Futures
email
last changed 2006/11/07 07:27

_id acadia05_078
id acadia05_078
authors Fox, Michael and Hu, Catherine
year 2005
title Starting From The Micro: A Pedagogical Approach to Designing Interactive Architecture
doi https://doi.org/10.52842/conf.acadia.2005.078
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 78-93
summary The paper outlines a pedagogical approach whereby a number of technology-intensive skills can be quickly learned to a level of useful practicality through a series of discrete, yet cumulative explorations with the design goal of creating intelligently responsive architectural systems. The culmination of such explorations in creating full-scale interactive architectural environments leads to a relatively unexplored area of negotiation whereby individual systems must necessarily manage environmental input to mediate a behavioural output. The emerging area of interactive architecture serves as a practical means for inventing entirely new ways of developing spaces, and the designing and building environments that address dynamic, flexible and constantly changing needs. Interactive architecture is defined here as spaces and objects that can physically re-configure themselves to meet changing needs. The central issues explored are human and environmental interaction and behaviours, embedded computational infrastructures, kinetic and mechanical systems and physical control mechanisms. Being both multidisciplinary and technology-intensive in nature, architects need to be equipped with at least a base foundational knowledge in a number of domains in order to be able to develop the skills necessary to explore, conceive, and design such systems. The teaching methods were carried out with a group of undergraduate design students who had no previous experience in mechanical engineering, electronics, programming, or kinetic design with the goal of creating a responsive kinetic system that can demonstrate physical interactive behaviours on an applicable architectural scale. We found the approach to be extremely successful in terms of psychologically demystifying unfamiliar and often daunting technologies, while simultaneously clarifying the larger architectural implications of the novel systems that had been created. The authors summarize the processes and tools that architects and designers can utilize in creating and demonstrating of such systems and the implications of adopting a more active role in directing the development of this new area of design.
series ACADIA
email
last changed 2022/06/07 07:50

_id caadria2005_b_3c_c
id caadria2005_b_3c_c
authors Jawaid Haider, Theodor Wyeld, Peter Scriver
year 2005
title On the Pedagogical Benefits of Incorporating Digital Media in the Teaching of Architectural History and Theory
doi https://doi.org/10.52842/conf.caadria.2005.109
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 109-115
summary This paper reports on the use of physical and digital media in a history and theories of twentieth century architecture and landscape course. An electronic bulletin board (ebb) was used to generate an open forum for critical dialogue on textual, physical, and digital media. It gave teachers and students the ability to observe the course in new ways. Student interactions with the ebb transformed a culture of hidden collaboration to an open exchange of ideas and concepts. Of particular interest here is the use of 3-D digital composing tools (VRML) that provided a simple, but powerful way to visualize ideas which physical representation often could not. This approach instilled a philosophy of linking design and theory, where history and theory are seen as a body of knowledge consciously brought to bear on design practice.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 2005_147
id 2005_147
authors Lai, Ih-Cheng
year 2005
title Infilling Time into Space - A Pedagogical Approach for Evolving Space Using Digital Media
doi https://doi.org/10.52842/conf.ecaade.2005.147
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 147-154
summary This paper presents a pedagogical approach to explore the relationships between time and space by using digital media. Based on a pedagogical model called e-Space proposed by Lai (2004), we apply motion as a spatial issue to approach this study. Through integrating with the characteristics of digital media, students are encouraged to evolve architectural space and form by decomposing, re-organizing, interpreting and realizing the spatial composition. Simultaneously, diverse digital media applications integrated with design thinking in a design process enables students to bridge two design spaces - physical and virtual. This process introduces the students to a new approach of design-creation and form finding. Finally, we use an advanced digital media course as an example to understand the impacts of the pedagogical approach. The students’ outcomes are also reported in this paper
keywords Digital Media, Pedagogy, Motion, Design Space, Design Learning
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2005_275
id sigradi2005_275
authors Tosello, María Elena; Ma. Georgina Bredanini
year 2005
title Transversal design workshop: uncentering the digital
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 275-279
summary The transversal design implies to explore “rizomatic” ways to enter upon the design process, nourishing itself of different artistic expressions, not only to stimulate and unlash the heuristic process, but to found the project´s decisions. In this workshop we encourage the students to understand creative processes from an integrative scope, combining different methods of plastic experimentation, enhanced from digital environment, and different design scales; using digital media as the tool of production and communication. This is an interdisciplinary workshop since it was led by architects, an actress and a literature professor; and it was directed to architecture and visual communication design students. The experience was very exciting, mainly for the students, they responded with enthusiasm to the professors´ proposals. The relationship between teachers was founded in the fact of sharing conceptual basis and pedagogical objectives, and the respect of particular concerns. Interdisciplinary work opens rich possibilities of interchange, knowledge and intellectual growing. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 10:01

_id caadria2005_a_2b_a
id caadria2005_a_2b_a
authors Affleck, Janice; Kvan Thomas
year 2005
title REINTERPRETING VIRTUAL HERITAGE
doi https://doi.org/10.52842/conf.caadria.2005.169
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 169-178
summary This paper describes the context and proposal for an alternative approach to the common pattern of application of digital tools in the area of cultural heritage, also know as Virtual Heritage (VH). It investigates and addresses arising issues in a digital case study developed to implement a theoretical framework and investigate how and if existing technology can support it.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

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