CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 529

_id acadia05_236
id acadia05_236
authors Brandt, Jordan
year 2005
title Skin That Fits: Designing and constructing cladding systems with as-built structural data
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 236-245
doi https://doi.org/10.52842/conf.acadia.2005.236
summary An awkward interface exists between the structure and skin of complex architecture. The primary structure is typically allowed much higher tolerance ranges than that of the cladding industry, due primarily to the delicate nature of the building envelope which, above all, must prevent water penetration and meet the aesthetic requirements of the architect and client. As architecture has integrated advanced design and fabrication techniques to realize increasingly complex shapes, this problem has been aggravated because of the tangency requirements for high gloss curved finish surfaces and the larger variations found with rolled steel columns and undulating concrete forms. To date, most innovations in this area have been focused upon mechanical connections that can be adjusted and shimmed, thus requiring increased design engineering and on-site labor costs for effective implementation. It would be preferable to manufacture cladding components that are properly adjusted to the actual site conditions, negating the need to predict and accommodate potential dimensional variation with complex connections. The research provides a model for implementing long distance laser scanning technology to facilitate a real-time parametric BIM, herein called an Isomodel.
series ACADIA
email
last changed 2022/06/07 07:54

_id cf2005_1_83_123
id cf2005_1_83_123
authors BRUNNER Klaus A. and MAHDAVI Ardeshir
year 2005
title A Software Architecture for Self-updating Life-cycle Building Models
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 423-432
summary This paper describes a computational infrastructure for the realization of a self-updating building information model conceived in the design phase and carried over to the operation phase of a building. As such, it illustrates how computational representations of buildings, which typically serve design support, documentation, and communication functions, can be transported into the post-construction phase. Toward this end, we formulate a number of requirements for the conception and maintenance of life-cycle building information models. Moreover, we describe the architecture and the prototypical implementation of such a model.
keywords building models, sensors, simulation-based control, life-cycle
series CAAD Futures
email
last changed 2006/11/07 07:27

_id caadria2005_b_4a_c
id caadria2005_b_4a_c
authors Halil I. Erhan, Ulrich Flemming
year 2005
title User-System Interaction Design for Requirements Modeling
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 160-170
doi https://doi.org/10.52842/conf.caadria.2005.160
summary RaBBiT (Requirements Building for Building Types) provides computational support for architectural programming or requirements modeling in building design. A highly interactive graphical user interface (GUI) allows users to adapt RaBBiT to various programming styles and terminologies. Since users are not expected to have any prior computer programming experience, the design of RaBBiT’s GUI posed particular challenges, which we attempted to meet through a direct-manipulation interface based on the model-world metaphor.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2005_178
id sigradi2005_178
authors Kenzari, Bechir
year 2005
title Synthesis of cutting-edge technologies and miniature tooling in the physical modelling of architectural objects designed on CAD
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 178-183
summary Developments made in the Rapid Prototyping and CAD/CAM (including CNC and Laser) Technologies are giving designers the advantage of building physical realities, at whatever scale, directly and automatically from computer files, with the explicit implications of speed, precision and flexibility. Yet there are modeling details that can only be solved through the use of specialized materials, accessories and miniature tools which neither fall under the CNC, laser or rapid prototyping categories, but complement them. The most emphatic aspect of this research is to show how technical expertise, craftsmanship and detailing in the making of physical models require the intervention of not-so-well-known tools and machines. In the absence of an ideal technology to convert all 3-d digital models into physical models, and despite the advent of CAD-CAM and Rapid Prototyping, the combination of high technology and miniature tooling becomes the ultimate way to go in order to solve many modeling requirements.
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2005_108
id sigradi2005_108
authors Martens, Bob; Martijn Stellingwerff
year 2005
title Creating Physical Models Using Virtual Reconstructions: Mixed CAM-techniques for a Viennese Synagogue Scale-model
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 108-113
summary In the framework of a preceding SiGraDi-conference the virtual reconstruction work of Viennese Synagogues was elaborated. The focus of this continued research project is laid on historic/reconstructive modeling, which has specific requirements towards the modeling and subsequent production of scale models. In this paper, the prerequisites of 3D-printing and lasercutting technology for model making will be presented. This includes aspects of scale and handling of individual building elements regarding the possibilities and limitations for each specific CAM-technique. Compared to the rendering models, the modeling procedures for scale-model fabrication had to be adjusted. For example, certain dimensions for details and the structural strength of 3D-printed parts have to be taken into account. Due to economical and constructional reasons as well the printing time involved, a scale-model should be created by means of mixed CAM-techniques; building components have to be split up and assigned accordingly.
keywords Virtual heritage, Rapid Prototyping, 3D-printing (3DP), Lasercutting
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2005_b_6b_c
id caadria2005_b_6b_c
authors Patrick H. T. Janssen, John H. Frazer, Ming-Xi Tang
year 2005
title A Computational System for Generating and Evolving Building Designs
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 463-474
doi https://doi.org/10.52842/conf.caadria.2005.463
summary This paper describes a generative evolutionary design system that aims to fulfil two key requirements: customisability and scalability. Customisability is required in order to allow the design team to incorporate personalised and idiosyncratic rules and representations. Scalability is required in order to allow large complex designs to be generated and evolved without performance being adversely affected. In order to fulfil these requirements, a computational architecture has been developed that differs significantly from existing evolutionary systems. In order to verify the feasibility of the this architecture, the generative process capable of creating three-dimensional building models has been implemented and demonstrated.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 2005_407
id 2005_407
authors Post, Jelle and Koutamanis, Alexander
year 2005
title Simulation for Daylighting in the Real World
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 407-414
doi https://doi.org/10.52842/conf.ecaade.2005.407
summary Technology has been an obvious solution to the increasing complexity of the built environment. As the number and specificity of use requirements increases, designers, clients and managers tend to segment the overall problem to manageable aspects only tentatively linked to each other. As a result, aspects such as ventilation and lighting tend to rely more on mechanical means than on the affordances of the overall design. Ironically this increases the complexity and opacity of the built environment probably to a greater extent than rules, regulations and requirements. The paper presents a review of available computational methods and techniques that aim at a more coherent approach by supporting integration of (day)lighting into architectural designing. It proposes that the two main courses of further action are the improvement and updating building regulations, and the combination of quantitative knowledge of good, existing daylight designs with advanced simulation-based analyses of early design proposals. Improvements in daylighting design and the integration of daylighting in design solutions depend primarily on design guidance based on the coordinated development and thorough understanding of usable measures such as the Daylight Factor, the Daylight Performance Index and function factors. A major prerequisite to both simulation and design guidance are robust and detailed geometrical 3D models that accommodate both the input and the output of design actions and transactions.
keywords Simulation; Daylight; Integration
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2007_048
id ascaad2007_048
authors Satti, H.M.
year 2007
title Automation of Building Code Analysis: Characteristics, Relationships, Generation of Properties and Structure of Various Models
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 607-622
summary This paper is considered as the second part of what has been presented in ASCAAD 2005, titled "Issues of Integrating Building Codes in CAD", that discussed the conceptual framework of automating the building code analysis process. The proposed framework was composed of three digital interrelated models; Building Code Model (BCM), Building Data Model (BDM) and Computer Aided Building Code Analysis of Design (CABCAD) Program. The International Building Code (IBC) has been selected to understand the characteristics of building codes and to develop the BCM. This paper aimed to discuss the concepts behind the building code requirements, characteristics of building code analysis process, hierarchical relationship between various objects in the BCM and BDM.
series ASCAAD
email
last changed 2008/01/21 22:00

_id 2005_581
id 2005_581
authors Wender, Katrin, Willenbacher, Heiko, Hübler, Reinhard and Donath, Dirk
year 2005
title A Modular Navigation Layer for Information Retrieval in the Building Life Cycle
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 581-588
doi https://doi.org/10.52842/conf.ecaade.2005.581
summary One cause for the mostly inconsistent and incomplete transfer of data within the building life-cycle is the insular nature of currently available software solutions for building planning / facility management. An IT-supported integrative platform could ensure the integration not only of all planning participants and their respective tasks but also all phases of the building life-cycle. A platform of this kind must provide flexibility on several levels: modelling / administration, model integration and of course data navigation and information retrieval. Because of the uniqueness and long lifetime of buildings it is impossible to develop a comprehensive and generically applicable building model as well as information requirements occurring during the life-cycle cannot be precisely defined in advance. A basic feature of the proposed approach is the ability to modify the building model (i.e. data structure) at run-time of the system. As a fundamental requirement the navigation layer of the integrative platform must support a variety of search strategies and be open for the integration of new modules. We describe an approach for an integrated platform for information retrieval across the entire life cycle of a building using a digital building model as a basis. The system architecture developed for the data and integration layers is described and problems associated with information provision for supporting decisions are examined. Based on the demands identified, an approach for a navigation and online search layer is formulated.
keywords Information Retrieval: Building Life Cycle, Building Model, Planning Process, Decision Process
series eCAADe
email
last changed 2022/06/07 07:57

_id 2005_107
id 2005_107
authors Fricker, Pia, Ochsendorf, Mathias and Strehlke, Kai
year 2005
title GENERATIVE INTERFACES AND SCENARIOS - INTERACTION IN INTELLIGENT ARCHITECTURE
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 107-113
doi https://doi.org/10.52842/conf.ecaade.2005.107
summary New media and modern building automation have a strong impact on contemporary architecture. So far one could regard built architecture as static. These new technologies introduce a dynamic impulse to architecture. The objective of our research and teaching work is to demonstrate the impact of innovative systems on architecture in daily usage while providing building automation, multimedia integration and facility management services in intelligent networked buildings. These technologies, as described in this paper are integrated in our second year course for students of Architecture. By designing an interactive graphical interface for the lab they were asked to create a spatial scenario as a self running Flash animation. Thus real space is merged with virtual reality.
keywords CAAD Curriculum, Human-Computer Interaction, Web-Based Design, Building Automation, Generative Graphical Interfaces
series eCAADe
type normal paper
email
last changed 2022/06/07 07:50

_id caadria2017_062
id caadria2017_062
authors Ji, Seung Yeul, Kim, Mi Kyoung and Jun, Han Jong
year 2017
title Campus Space Management Using a Mobile BIM-based Augmented Reality System
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 105-114
doi https://doi.org/10.52842/conf.caadria.2017.105
summary In South Korea, the changing paradigm of family composition toward single-person households and nuclear families has caused the decrease in number of students, which has led to the need for change in the qualitative, rather than quantitative, management of spaces and facilities on university campuses. In particular, since 2005, the merging of universities have accelerated, which has brought up the need for a system that facilitates the management of integrated university systems. Accordingly, universities now require efficient system operation based on three-dimensional and data visualization, unlike the document-based management of facilities and spaces in the past. Users lack a sense of responsibility for public facilities, causing difficulties such as energy waste and frequent movement, as well as damage and theft of goods. This study aims to form an AR-based interface using the ANPR algorithm, a computer vision technique, and the position-based data of the GPS. It also aims to build a campus space management system to overcome the limitations of current systems and to effectively and systematically manage integrated building data. In addition, for module test verification, the prototype is applied to actual campus spaces, and additional demands for campus space management in the AR application are identified and organized.
keywords augmented reality; Campus space management; BIM; CAFM (computer-aided facilities management); user experience (UX)
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2005_a_1b_d
id caadria2005_a_1b_d
authors M. Bouattour, G.Halin, Jc. Bignon, P. Triboulot
year 2005
title A cooperative model using semantic works dedicated to architectural design
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 94-104
doi https://doi.org/10.52842/conf.caadria.2005.094
summary Architectural cooperative design as well as information modeling have been active research areas for several decades. The use of systems adapted to the cooperative design assistance for the building domain is complex. This results from the complexity of the cooperative work (difficulties in tracking actor’s work, lack of most of the required information, coordination problems, implicit nature of most of the construction activities, etc.) The main objective of our research in these domains is to develop a tool that helps the management of a building project and aids cooperative design. So, in the first part of this article, we propose to view the exchanging data mode and cooperation tools in the building domain. The second part of this article illustrates the existing cooperative design models. Then we justify the interest shown in a new model of cooperative design where the relational organization of the project and the semantic meaning of works are taken into account. Finally, we use this new model for defining a design-aided tool, to deduce advantages and limits of the “Virtual Cooperative Project”.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ijac20053307
id ijac20053307
authors Ozel, Filiz
year 2005
title Confluence of Building Information for Design, Construction and Management of Buildings
source International Journal of Architectural Computing vol. 3 - no. 3, 373-390
summary Professionals who are involved in design, construction and occupancy phases of a building not only generate information that must eventually be used by other building professionals, but also they themselves must use data and informationprovided by others such as product manufacturers, planning departments, etc. The integration of information and data through all phases of the life cycle of a building is important as it impacts the work done by a large number of constituents in the building industry. Seamless integration of such information has been a bigger concern for those who are downstream users of the data generated by the architect as he/she designs a building. Such downstream users can range from structural engineers to construction managers, from facility managers to building asset managers. More recently, the considerable increase in the design and operationof intelligent buildings that incorporate a very wide range of technologies has rendered this coordination more important than ever.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00008
last changed 2007/03/04 07:08

_id 2005_373
id 2005_373
authors Ucelli, Giuliana, Conti, Giuseppe and De Amicis, Raffaele
year 2005
title Shape Knowledge Embedded in a Collaborative Virtual Design Environment for Architectural Design
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 373-381
doi https://doi.org/10.52842/conf.ecaade.2005.373
summary VR-based design environment have been traditionally not connected to companies’ design repositories and knowledge management systems. Till now these tools are mainly used for the initial exploration of innovative and original three-dimensional spaces and curves. Our approach encourages the use of VRbased design environments as design tools from where to reuse design solutions and to access design information, which are stored in internal repositories. This vision goes towards the development of a VR-based integrated design platform. Further, today’s knowledge management systems show evident limitations when dealing with multimedia files and 3D models. In order to overcome this limitation a framework for embedding in our VR-based design environment a Knowledge Management system for multimedia content has been developed and it is here described. Our solution implies the use of annotation languages such as the recent MPEG7 ISO/IEC (Multimedia Content Description Interface) standard for metadata, which is based on the XML language. Data types handled in our system are multimedia formats including text, audio, video, images, and 3D models. The main contribution of our research activity is in providing an innovative and original approach for supporting the design process, which takes advantage both of the visualization and design capabilities of virtual reality technology and of the reuse of design solutions directly in VE, through the retrieval of 3D models and multimedia data from various sources.
keywords Virtual Reality, Collaborative Architectural Design, Design Reuse, Content Retrieval
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2005_511
id sigradi2005_511
authors Barrow, Larry R.
year 2005
title Man and machine: ideation and Making
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 511-516
summary The realization of architecture, that is the building of the physical artifact, requires numerous collaborative participates that requires a communication network in order to realize the vision. All efforts to communicate a design idea prior to physical realization, that is manufacturing or construction, are forms of visualization (i.e. representation). Herein lies the fundamental problem, the designer(s) must en-vision, and communicate that which is to BE ... physical, yet is NOT... physical. In this paper, we will review the emerging Human-Computer-Interface and technology influences on process and product; here we find the “humanistic” component is a critical factor in the success of “digital” strategies.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2005_211
id 2005_211
authors Carrara, Gianfranco and Fioravanti, Antonio
year 2005
title The Quest for the Holy Grail – Holistic Collaborative Design
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 211-218
doi https://doi.org/10.52842/conf.ecaade.2005.211
summary Architectural design, due to phenomena such as globalisation of the construction process, delocalisation of professional and industrial activities, spread of new construction materials and components, and the challenges of environmental sustainability, has become so comlex that traditional ways of managing the process are no longer sufficient. What is more, architectural works are required to be ever more performing and integrated - holistic. The paradigm of collaborative design is gaining ground as a way of dealing with these problems. Various process/ product models have been proposed over the years, making more or less use of advanced tools. In this field this study proposes a model in which operators from various cultural contexts are each supported by Intelligent Assistants (agents). The model simulates the design of works of architecture to the best professional practice. Exchange of information and knowledge between the operators is essential to enhance the design process. From this follows the need to interface not just data, but also meanings. This article shows how to improve communications between different applications, used by different operators, so as to integrate information and knowledge, whether formalised or not, in a project managed collaboratively by means of XML.
keywords Collaborative Design; Design Process Model; Distributed Knowledge Bases; Semantic Interfaces; aecXML
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2012_30
id sigradi2012_30
authors Angeluzzi, Gustavo; Hanns, Daniela Kutschat
year 2012
title Um levantamento de requisitos gerais para o desenvolvimento e posicionamento de DOOTERS – um aplicativo lúdico de listas de tarefas para iPhone [A survey of general requirements for developing and positioning DOOTERS - a to-do list application for iPhone]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 191-195
summary DOOTERS is a to-do list application for iPhone which entertains and motivates the user to get things done. It was developed based on requirements obtained trough: 1. the study of several personal information organizing methods (Covey, 1989; Allen, 2005; Foster, 2006); 2. answers to a task lists user focused questionnaire; 3. observation of to-do list users while creating lists and organizing tasks; 4. comparison of digital and non-digital task list media (paper, computer and mobile device); 5. analysis of profiles, behaviors and to-do list applications for iPhone. In this paper, the authors present the process of obtaining requirements for developing and positioning DOOTERS.
keywords information and interface design, requirements, to-do list application, iPhone, DOOTERS
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia05_170
id acadia05_170
authors Barker, Daniel and Dong, Andy
year 2005
title A Representation Language for a Prototype CAD Tool for Intelligent Rooms
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 170-183
doi https://doi.org/10.52842/conf.acadia.2005.170
summary Intelligent rooms are a type of intelligent environment which enhance ordinary activities within the confines of a room by responding to human interaction using pervasive and ubiquitous computing. In the design of intelligent rooms, the specification of how the intelligent room enacts intelligent behavior through computational means is as integral as the geometric description. The self-aware and context-aware capabilities of intelligent rooms extend the requirements for computer-aided design tools beyond 3D modeling of objects. This article presents a Hardware as Agents Description Language for Intelligent Rooms (HADLIR) to model hardware in an intelligent room as “hardware agents” having sensor and/or effector modalities with rules and goals. End-users describe intelligent room hardware as agents based on the HADLIR representation and write agent rules and goals in Jess for each hardware component. This HADLIR agent description and the requisite software sensors/effectors constitute “hardware agents” which are instantiated into a multi-agent society software environment. The society is then bridged to either a virtual environment to prototype the intelligent room or to microelectronic controllers to implement a physical intelligent room. The integration illustrates how the HADLIR representation assists in the design, simulation and implementation of an intelligent room and provides a foundation technology for CAD tools for the creation of intelligent rooms.
series ACADIA
email
last changed 2022/06/07 07:54

_id 2005_647
id 2005_647
authors Caldas, Luisa G.
year 2005
title Three-Dimensional Shape Generation of Low-Energy Architectural Solutions using Pareto Genetic Algorithms
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 647-654
doi https://doi.org/10.52842/conf.ecaade.2005.647
summary This paper extends on a previous work on the application of a Generative Design System [GDS] to the evolution, in a computational environment, of three-dimensional architectural solutions that are energy-efficient and adapted to the climatic environment where they are located. The GDS combines a well-known building energy simulation software [DOE2.1E] with search procedures based on Genetic Algorithms and on Pareto optimization techniques, successfully allowing to tackle complex multi-objective problems. In the experiments described, architectural solutions based on a simplified layout were generated in response to two often-conflicting requirements: improving the use of daylighting in the space, while controlling the amount of energy loss through the building fabric. The choice of a cold climate like Chicago provided an adequate framework for studying the role of these opposing forces in architectural form generation. Analysis of results shows that building characteristics that originate successful solutions extend further than the building envelope. Issues of massing, aspect ratio, surface-to-volume ratio, orientation, and others, emerge from the analysis of solutions generated by the GDS, playing a significant role in dictating whether a given architectural form will prove adapted to its climatic and energy requirements. Results suggest that the questions raised by the exploration of form generation driven by environmental concerns are complex, deserving the pursuit of further experiments, in order to better understand the interaction of variables that the evolutionary process congregates.
keywords Generative Design System, Genetic Algorithms, Evolutionary Architecture, Artificial Intelligence in Design, Building Energy Simulation, Bioclimatic Architecture, Environmental Design.
series eCAADe
email
last changed 2022/06/07 07:54

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