CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 554

_id 2005_303
id 2005_303
authors Clark, Steve and Maher, Mary Lou
year 2005
title Learning and Designing in a Virtual Place
doi https://doi.org/10.52842/conf.ecaade.2005.303
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 303-309
summary This paper reports on a study of the role of place in a virtual learning environment for digital media design. Using an immersive 3D Virtual World based on Active Worlds, we have created a virtual learning place for students in a Website Design course. The virtual learning place has two distinct parts: a classroom-like place surrounded by student galleries. Students can navigate and communicate (synchronous chat) within the environment in the form of an avatar (virtual person). We recorded the conversations and activities of the students in discussions held in the virtual learning place and applied a communication coding scheme to analyze their discussions. In this paper we present our approach to developing an understanding of the role of place and evidence of its effect on the conversations of design students in a virtual learning environment. We show how we identified the characteristics of place and specifically how it provides a context for identity and presence for supporting collaborative and constructivist student centred learning.
keywords Virtual Learning Environments, Place, Virtual Design Studios
series eCAADe
email
last changed 2022/06/07 07:56

_id cf2005_2_000
id cf2005_2_000
authors Martens, Bob and Brown, Andre (eds.)
year 2005
title Learning from the Past a Foundation for the Future
source Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0 / Vienna (Austria) 20-22 June 2005, 280 p.
summary CAAD Futures is a biennial Conference that aims to promote the advancement of Computer Aided Architectural Design in the service of those concerned with the quality of the built environment. The conferences are organised under the auspices of the CAAD Futures Foundation. The series of conferences started in 1985 in Delft, and has since travelled to Eindhoven, Boston, Zurich, Pittsburgh, Singapore, Munich, Atlanta and Tainan. This book is a special publication of papers from the CAAD Futures 2005 conference which took place at Vienna University of Technology, June 20-22, 2005. Papers selected for this publication were required to be innovative and original, and to present rigorous, high-quality research and development work.
series CAAD Futures
type normal paper
email
last changed 2007/07/23 07:33

_id sigradi2005_558
id sigradi2005_558
authors Carlos, Juliano; Cecílio Batista Oliveira
year 2005
title Dismissible packings of this atomic and electronic age
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 558-563
summary Discuss concepts of urban nomadic and the revision of the contemporary habitation, from the reading of recent architectural proposals. It presents alterations of the international architecture after years 60, as the introduction of new medias in the domestic space and the life in society – the television, the radio, the communications for satellite and the computer – and boom technological with the production of new materials for the civil construction – the mega-structures in steel, new types of plastic, etc… - and the consequent unfoldings in the contemporary architecture. Analyze two works of the English group Archigram, (middle of 60), relating them with the production of three European offices in activity today. It concludes pointing future trends in the conception and production of the habitation, as the real necessity of its plastic, programmatical and technician-constructive rediscussion, searching to take care of the real necessities of its user, through special flexibility and plurifuntionality, beyond the incorporation of new technologies. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:48

_id 2006_168
id 2006_168
authors Papalexopoulos, Dimitris
year 2006
title Digital Territories and the Design Construction Continuum
doi https://doi.org/10.52842/conf.ecaade.2006.168
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 168-174
summary The purpose of the paper is to bring together the two newly elaborated concepts of Digital Territories (DT) and Design Construction Continuum (DCC) in order to approach the design of evolving – intelligent environments.Digital Territories is a concept elaborated 2005 by a Core Expert Group, conceived as an ephemeral Ambient Intelligence (AmI) space. DTs formed through the interconnection of physical objects embedding digital technologies, postulate the integration of the physical and the digital world, searching for operative definitions of new evolving in time functionalities. In DT’s, bridges between the physical and the digital are discrete elements disposing of certain autonomy in their conception and internal structure. Bridges have to be designed and located. The DCC proposes to relate design, fabrication and construction through information networks (it is in fact a DT). Through the DCC approach, design information is becoming construction information and industrial fabrication information. The DCC has to integrate interaction design and respond to questions posed by DTs design. DTs are integrated to DCC by constituting an intermediate level between building programming and design. Intelligent Building Components, that is AmI components operating as bridges between the physical and the digital in Digital Territories formations, cooperating to develop swarm intelligence applications to architectural space, are elements managed by the DCC. DT’s are about spaces communicating and the DCC is about communicating (design) space.
keywords Digital Territories; Design Construction Continuum; Interaction Design; Evolving Environments; Intelligent Environments; Location Diagrams; Building Programming
series eCAADe
email
last changed 2022/06/07 08:00

_id cf2005_2_53_169
id cf2005_2_53_169
authors VAN LEEUWEN Jos, JESSURUN Joran and JANSEN Glenco
year 2005
title Searching with Experience
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 203-214
summary This paper describes the motivation and development of a new algorithm for ranking web pages. This development aims to enable the implementation of a search engine that can provide highly personalised results to queries. It was initiated by a request from the Dutch CAD industry, but has generic potential for the development of web search engines. The paper describes the algorithm, its position in relation with existing algorithms, and its potential drawbacks and advantages.
keywords search engine, page ranking, product information, construction supply chain, machine learning
series CAAD Futures
email
last changed 2005/05/05 07:06

_id ijac20053201
id ijac20053201
authors Aitcheson, Robert; Friedman, Jonathan; Seebohm, Thomas
year 2005
title 3-Axis CNC Milling in Architectural Design
source International Journal of Architectural Computing vol. 3 - no. 2, 161-180
summary Physical scale models still have a role in architectural design. 3-axis CNC milling provides one way of making scale models both for study purposes and for presentation in durable materials such as wood. We present some types of scale models, the methods for creating them and the place in the design process that scale models occupy. We provide an overview of CNC milling procedures and issues and we describe the process of how one can creatively develop appropriate methods for milling different types of scale models and materials. Two case studies are presented with which we hope to convey not only the range of possible models that can be machined but also the way one creatively explores to arrive at appropriate milling strategies. Where apposite, we compare 3-axis CNC milling to newer technologies used for rapid prototyping but rapid prototyping is not a primary focus.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ecaade2017_184
id ecaade2017_184
authors Almeida, Daniel and Sousa, José Pedro
year 2017
title Tradition and Innovation in Digital Architecture - Reviewing the Serpentine Gallery Pavilion 2005
doi https://doi.org/10.52842/conf.ecaade.2017.1.267
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 267-276
summary Please write your aToday, in a moment when digital technologies are taking command of many architectural design and construction processes, it is important to examine the place and role of traditional ones. Designed by Álvaro Siza and Eduardo Souto de Moura in collaboration with Cecil Balmond, the Serpentine Gallery Pavilion 2005 reflects the potential of combining those two different approaches in the production of innovative buildings. For inquiring this argument, this paper investigates the development of this project from its conception to construction with a double goal: to uncover the relationship between analogical and digital processes, and to understand the architects' role in a geographically distributed workflow, which involved the use of computational design and robotic fabrication technologies. To support this examination, the authors designed and fabricated a 1:3 scale prototype of part of the Pavilion, which also served to check and reflect on the technological evolution since then, which is setting different conditions for design development and collaboration.bstract here by clicking this paragraph.
keywords Serpentine Gallery Pavilion; Computational Design; Digital Fabrication; Wooden Construction; Architectural Representation;
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2006_paper25
id ascaad2006_paper25
authors Artopoulos, Giorgos; Stanislav Roudavski and Francois Penz
year 2006
title Adaptive Generative Patterns: design and construction of Prague Biennale pavilion
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This paper describes an experimental practice-based research project that considered design process, implementation and construction of a pavilion built to be part of the Performative Space section of the International Biennale of Contemporary Art, Prague 2005. The project was conceptualized as a time-bound performative situation with a parasite-like relationship to its host environment. Its design has emerged through an innovative iterative process that utilized digital simulative and procedural techniques and was formed in response to place-specific behavioral challenges. This paper presents the project as an in-depth case-study of digital methods in design, mass customization and unified methods of production. In particular, it considers the use of Voronoi patterns for production of structural elements providing detail on programming and construction techniques in relationship to design aspirations and practical constraints.
series ASCAAD
email
last changed 2007/04/08 19:47

_id caadria2005_a_1a_b
id caadria2005_a_1a_b
authors B. Senyapili, I. Basa
year 2005
title RECONCILING COMPUTER AND HAND: THE CASE OF AUTHOR IDENTITY IN DESIGN PRESENTATIONS
doi https://doi.org/10.52842/conf.caadria.2005.013
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 13-22
summary As computers were newly emerging in the field of architectural design, it was claimed that the impact of computers would change the way architects design and present. However, within the course of computer use in design, although the field of architectural practice might have been altered extremely, in architectural education there still seems to be a bond to conventional mind-hand-paper relation. One of the reasons for that bond is the fact that although being r 1000 elated to many technologies, architecture essentially positions itself around an artistic core that is still fed with conventional modes of creation. Architectural education aims at adopting and working on this very core. One of the major contributors in the formation of this core is the presence of author identity. This paper makes a critical approach to computers in terms of expressing author identity in design presentations especially during design education. We believe that the author identity is important in design education in terms of identifying the potential and skills of the student. Especially in design education the final step of design process turns out to be the presentation, unlike architectural practice where the presented design is actually built. Within this conception, two different studies were held in an educational environment with 160 design students and 20 design instructors. The results of both studies pointed at the fact that the digital opportunities that exist for design education should evolve around preserving and underlining the author identity in design presentations.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id 2005_037
id 2005_037
authors Côté, Pierre, Léglise, Michel and Estévez, Daniel
year 2005
title Virtual Architecture as Representation for Creative Design Process - Through a Collaborative eDesign Studio
doi https://doi.org/10.52842/conf.ecaade.2005.037
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 37-45
summary Using Virtual Architecture (VA) as a general scheme for representations to sustain the reflection activities involved in the design process can help students to initiate creative design ideas. Because of its implicit abstract nature, VA can be used, to represent original ideas or processes, or well-known architectural theories to articulate design ideas. Furthermore, VA as a mean of expression, turn out to be a source of inspiration for students who perceive it as medium with very few limits with which to develop, explore and express their design intuitions. A recent collaborative edesign studio experience is reported to illustrate the benefit observed. Using three examples out of ten student projects, we show how designs and design process have been characterized by those virtual representations. In fall semester 2004, the edesign studio took place between the Schools of Architecture of Toulouse and Université Laval in Québec. VA was both an academic and a studio topic at Laval while the other school students had a traditional design task to tackle, namely the rehabilitation of Chapou University Residences for students in Toulouse. Students from both schools composed each edesign team. In addition, three common architectural themes were web-documented and introduced to both classes: room, as defined by Louis Kahn: “a space which knows what it wants to be is a room”; color, as an architectural medium in dialectic with structure; and body-space relationships, as articulated by Gilles Deleuze and its projection to cyberspace. From the edesign studio results, we are arguing that virtual architecture should be looked at not only as new domain to be investigated by architects and taught in academic studios but also as a new medium of design to develop and explore design intuitions through virtual representations.
keywords Virtual Architecture; Virtual Representations; Medium; eDesign; Design by Collaboration
series eCAADe
email
last changed 2022/06/07 07:56

_id da71
id da71
authors Horne, Margaret
year 2004
title Visualisation of Martyr’s Square, Beirut
source CONVR2005 5th Conference of Construction Applications of Virtual Reality, ADETTI/ISCTE, Durham, UK, 12-13 September 2005
summary Solidere, a Lebanese joint-stock company, was created by government decree in 1994 to reconstruct Beirut city-centre. The company, a form of public-private partnership, has a majority share holding of former owners and tenants of city-centre property. Several projects are underway, including the redevelopment of Place des Martyrs, once the bustling heart of Beirut but badly damaged during the war. Urban planners in Beirut have recently developed a 3D computer model to visually describe the spatial characteristics of Martyr’s Square and its context, prior to inviting design proposals for an international competition. This paper describes issues pertaining to the development of the model to meet the needs of urban designers and town planners. It also considers potential future uses of the simulation, outlining areas for further research and development.
keywords Beirut, 3D Modelling, Visual Simulation, Town Planning
series other
type normal paper
email
last changed 2006/06/08 22:10

_id fbae
id fbae
authors Horne, Margaret
year 2005
title Virtual Beirut
source CUPUM05 9th International Conference on Computers in Urban Planning and Urban Management, London, 29-30 June 2005
summary This paper describes how urban planners in Beirut are applying three-dimensional computer modelling to aid design decision making in the regeneration programme for the city. The study reports on the recent developments of a computer model of Beirut and its effectiveness in communicating the spatial characteristics of Martyr’s Square, a place of historic significance in the city. An international urban design competition for Martyr’s Square, and its new axis to the sea, is underway to identify new ideas for the development of this area. This paper reports on the process of creating the computer model and feedback from users. It considers future plans for further 3D modelling of the city centre to meet the needs of urban designers.
keywords Beirut, 3D Modelling, Urban Planning, Virtual Reality
series other
type normal paper
email
more http://128.40.111.250/cupum/searchPapers/index.asp
last changed 2006/06/08 00:05

_id cf2005_2_22_193
id cf2005_2_22_193
authors HSIEH Chun-Yu
year 2005
title A Preliminary Model of Creativity in Digital Development of Architecture
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 63-74
summary Research into the various forms and processes of creativity has been a topic of great interest in the design field for many years. Part of the view is personality, and part of the answer is behavioural. Creativity is also explained through the identity of social values and the whole creative process. This paper proposes to use the interacting creativity model of Csikszentmihalyi as the basic structure, to establish the major criteria of testing creativity in the digital era. This paper demonstrates two facts: first, it confirms that creativity in architecture is truly valuable in the digital age; second, it proves that in the digital era, individuals, cultures and societies are all under the impact of digital technologies, a fact which transforms the model of interacting creativity proposed by Csikszentmihalyi in 1988 into a new model of digital interacting creativity.
keywords creativity, digital media, society, culture
series CAAD Futures
email
last changed 2005/05/05 07:06

_id 2005_173
id 2005_173
authors Leeuwen, Jos van, Gassel, Frans van and Otter, Ad den
year 2005
title Collaborative Design in Education
doi https://doi.org/10.52842/conf.ecaade.2005.173
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 173-180
summary Collaboration in design can take place in a physical, social space, in a distributed or virtual environment, or in a combination of both. Design teams use a range of ICT means to support both synchronous and asynchronous communication. While these tools are designed to facilitate collaboration, the collaboration process still requires planning and organisation in a social context, which are activities that students and professionals need to learn. In current practice there is a need for designers and design managers who have the competences to collaborate in design and to organise distributed collaboration processes. At the department of Architecture, Building, and Planning at Eindhoven University of Technology, we have developed a course on Collaborative Design in the Master of Science curriculum. This course addresses both the organisational, social, and technical issues of collaboration in design. The paper introduces the objectives and educational methods used in this course. It describes the experiences of both teachers and students that were gained now that the course was taught in three subsequent years.
keywords Collaborative Design, Multi-disciplinary Design, Computer Support for Collaborative Working, Education, Design Management
series eCAADe
email
last changed 2022/06/07 07:52

_id ddss2006-hb-187
id DDSS2006-HB-187
authors Lidia Diappi and Paola Bolchi
year 2006
title Gentrification Waves in the Inner-City of Milan - A multi agent / cellular automata model based on Smith's Rent Gap theory
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 187-201
summary The aim of this paper is to investigate the gentrification process by applying an urban spatial model of gentrification, based on Smith's (1979; 1987; 1996) Rent Gap theory. The rich sociological literature on the topic mainly assumes gentrification to be a cultural phenomenon, namely the result of a demand pressure of the suburban middle and upper class, willing to return to the city (Ley, 1980; Lipton, 1977, May, 1996). Little attempt has been made to investigate and build a sound economic explanation on the causes of the process. The Rent Gap theory (RGT) of Neil Smith still represents an important contribution in this direction. At the heart of Smith's argument there is the assumption that gentrification takes place because capitals return to the inner city, creating opportunities for residential relocation and profit. This paper illustrates a dynamic model of Smith's theory through a multi-agent/ cellular automata system approach (Batty, 2005) developed on a Netlogo platform. A set of behavioural rules for each agent involved (homeowner, landlord, tenant and developer, and the passive 'dwelling' agent with their rent and level of decay) are formalised. The simulations show the surge of neighbouring degradation or renovation and population turn over, starting with different initial states of decay and estate rent values. Consistent with a Self Organized Criticality approach, the model shows that non linear interactions at local level may produce different configurations of the system at macro level. This paper represents a further development of a previous version of the model (Diappi, Bolchi, 2005). The model proposed here includes some more realistic factors inspired by the features of housing market dynamics in the city of Milan. It includes the shape of the potential rent according to city form and functions, the subdivision in areal submarkets according to the current rents, and their maintenance levels. The model has a more realistic visualisation of the city and its form, and is able to show the different dynamics of the emergent neighbourhoods in the last ten years in Milan.
keywords Multi agent systems, Housing market, Gentrification, Emergent systems
series DDSS
last changed 2006/08/29 12:55

_id cdc2008_243
id cdc2008_243
authors Loukissas, Yanni
year 2008
title Keepers of the Geometry: Architects in a Culture of Simulation
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 243-244
summary “Why do we have to change? We’ve been building buildings for years without CATIA?” Roger Norfleet, a practicing architect in his thirties poses this question to Tim Quix, a generation older and an expert in CATIA, a computer-aided design tool developed by Dassault Systemes in the early 1980’s for use by aerospace engineers. It is 2005 and CATIA has just come into use at Paul Morris Associates, the thirty-person architecture firm where Norfleet works; he is struggling with what it will mean for him, for his firm, for his profession. Computer-aided design is about creativity, but also about jurisdiction, about who controls the design process. In Architecture: The Story of Practice, Architectural theorist Dana Cuff writes that each generation of architects is educated to understand what constitutes a creative act and who in the system of their profession is empowered to use it and at what time. Creativity is socially constructed and Norfleet is coming of age as an architect in a time of technological but also social transition. He must come to terms with the increasingly complex computeraided design tools that have changed both creativity and the rules by which it can operate. In today’s practices, architects use computer-aided design software to produce threedimensional geometric models. Sometimes they use off-the-shelf commercial software like CATIA, sometimes they customize this software through plug-ins and macros, sometimes they work with software that they have themselves programmed. And yet, conforming to Larson’s ideas that they claim the higher ground by identifying with art and not with science, contemporary architects do not often use the term “simulation.” Rather, they have held onto traditional terms such as “modeling” to describe the buzz of new activity with digital technology. But whether or not they use the term, simulation is creating new architectural identities and transforming relationships among a range of design collaborators: masters and apprentices, students and teachers, technical experts and virtuoso programmers. These days, constructing an identity as an architect requires that one define oneself in relation to simulation. Case studies, primarily from two architectural firms, illustrate the transformation of traditional relationships, in particular that of master and apprentice, and the emergence of new roles, including a new professional identity, “keeper of the geometry,” defined by the fusion of person and machine. Like any profession, architecture may be seen as a system in flux. However, with their new roles and relationships, architects are learning that the fight for professional jurisdiction is increasingly for jurisdiction over simulation. Computer-aided design is changing professional patterns of production in architecture, the very way in which professionals compete with each other by making new claims to knowledge. Even today, employees at Paul Morris squabble about the role that simulation software should play in the office. Among other things, they fight about the role it should play in promotion and firm hierarchy. They bicker about the selection of new simulation software, knowing that choosing software implies greater power for those who are expert in it. Architects and their collaborators are in a continual struggle to define the creative roles that can bring them professional acceptance and greater control over design. New technologies for computer-aided design do not change this reality, they become players in it.
email
last changed 2009/01/07 08:05

_id ijac20053304
id ijac20053304
authors Lyon, Eduardo
year 2005
title Autopoiesis and Digital Design Theory: CAD Systems as Cognitive Instruments
source International Journal of Architectural Computing vol. 3 - no. 3, 317-334
summary In contrast to traditional models of design process fundamentally defined by the abstract manipulation of objects, this study recognizes that the resources available for rethinking architecture are to be found in a reformulation of its theory and practice. This reformation should be based on non-linear design processes in which dynamic emergence and invention take the place of a linear design process fixed on a particular object evolution. Advances in computation thinking and technology have stimulated the design and formulation of a large number of design software. Its elaboration supposes a new conceptualization of our discipline's knowledge, in a body of principles and regulations, which commands the artifact's design and its realization; therefore, it constitutes a preliminary datum for its comprehension, and thereby is of theoretical importance. Despite the continuous increment of power in computers and software capacities, the creative space of freedom defined by them acting as cognitive instruments remains almost unexplored. Therefore, we propose a change from a design knowledge based on objects to one focused on design as a network of processes. In addition, this study explores the concept of Distributed Cognition in order to redefine the use of digital tools in design process as Cognitive Instruments.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00005
last changed 2007/03/04 07:08

_id caadria2005_b_5c_b
id caadria2005_b_5c_b
authors Martin Tamke
year 2005
title Crossing The Media
doi https://doi.org/10.52842/conf.caadria.2005.364
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 364-374
summary An open-ended, diversified and critical approach of architectural design, using different form of ideas representation might offer best chances to gain new spatial solutions. Today’s most forward architects and designer are aware of this and make full use of physical and digital media during the process of design. During the summer term 2004 the experiment ‘Crossing the Media’ took place at the Technical University of Braunschweig. The main goal of this practical oriented seminar has been the exploration of the interface between analogue and digital Media within the design process. Both techniques, analogue and digital, were used in an experimental way and their interaction and adaptability in the field of architecture was analyzed. The work examines the possibility of a consistent integration of digital and physical representation in a design process and the individual benefits of each. In order to achieve this, we made up a stringent line of digital-analogue and analogue-digital (DA-AD) Technologies for our design experiment. During the examination we focused especially on the creative potential of the techniques used, their interaction and adaptability in the field of architecture. Hence one of the goals of the occupation with the digital analogue interfaces was the examination of the emerging shift within the structure during the process, the imprints of technology. This paper describes the workflow and tools that were used, our practical experiences with analogue digital interface and the emerging questions and impulses to architects future work and theory. The discovered limitations and consequences of interfaces between the analogue and digital realm of design and their creative chances will be revealed. We share results which we think are helpful to others, and we highlight areas where further research is necessary.
series CAADRIA
email
last changed 2022/06/07 07:59

_id d2a9
id d2a9
authors PAPADIMITRIOU Kimon, KOUZELEAS Stelios
year 2005
title A METHOD FOR REAL TIME SPATIAL ANALYSIS OF SOUND VIA MODELING IN A CAD ENVIRONMENT, BASED ON ACOUSTICAL MEASUREMENTS
source 14th European Colloquium on Theoretical and Quantitative Geography,September 9-13, 2005, Tomar, Portugal
summary Typical modeling systems for spatial analysis employ data that represent the visual part of a landscape (e.g. relief and morphology), combined with other data about specific attributes (depending on the aims of an application). Thus, in a modeling environment, each place is described by a variety of properties that are not always visible. More of those “hidden” properties require special sensors and/or instruments to be captured and sometimes make their presence evident through human senses, such is sound. The present study takes advantage of wide spread technologies (such as GPS, VHF telecommunications and field sensors) and methodologies that are commonly used in telegeoprocessing – telegeomonitoring in order to simulate an existing acoustic environment. The aim is to acquire real time data about the sound (referenced to a particular area) and manipulate them in a CAD environment with purpose to visualize the sound influence in a specific landscape. Specifically it is proposed a method that transfers spatial data (collected from the field), directly into a modeling system (in the office, or in situ). In sequence the data is processed adequately to feed the modeling system that describes the current sound intensity of a place.
keywords Environmental Simulation, Soundscape, Real-time data acquisition, Real-time 3D modeling
series other
type normal paper
email
more http://e-geo.fcsh.unl.pt/ectqg2005/
last changed 2005/10/25 11:10

_id 955b
id 955b
authors Rafi, A
year 2005
title Information and communication technology (ICT) and intelligent cities: A Malaysian experience
source In Mao-Lin, C. (Ed.), CAAD talk 4: Insights of digital cities (pp. 229-248), Taipei, Taiwan: Archidata
summary This paper reports on Malaysian’s experience in suggesting and maintaining two cybercities (i.e. Putrajaya and Cyberjaya) or Intelligent Cities. The advantage of the convergence of technology has been implemented at national level as a means to increase human participation and to prosper in the Digital Age, in their daily life, business, education and other urban activities. It starts with an overview of ‘High-tech Corridors’ in Asia countries namely Philippines, Thailand, South Korea, and Singapore and its impact to these countries. The foundation of this study presents the criteria of Intelligent Community (IC) that makes a city intelligent without excluding the value of the citizen quality of life, culture and religion by associating with the Information and Communications Technology (ICT). We introduce and present www.i-Putra.com.my, a portal of digital soft city of Malaysia’s new administrative Capital, Putrajaya. This national project is funded by Putrajaya Holdings Sdn. Bhd. Malaysia and was originally developed by the Multimedia University before finally executed by I-Design Sdn. Bhd. It is designed to be an interactive channel to provide the services for different level of target audiences of the civic and urban activities. The guiding principle for i-Putra.com.my portal is content, context, community and commerce in which they will be integrated with the city information such as residential, commercial, service and public areas. It is hoped that this paper gives an example of good intelligent city concepts through a clear vision and planning, effective management, implementation and sustainable approach.
keywords intelligent city, intelligent community (IC), ICT, High-tech Corridors
series book
type normal paper
email
last changed 2007/09/13 03:39

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