CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 559

_id ecaade2017_184
id ecaade2017_184
authors Almeida, Daniel and Sousa, José Pedro
year 2017
title Tradition and Innovation in Digital Architecture - Reviewing the Serpentine Gallery Pavilion 2005
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 267-276
doi https://doi.org/10.52842/conf.ecaade.2017.1.267
summary Please write your aToday, in a moment when digital technologies are taking command of many architectural design and construction processes, it is important to examine the place and role of traditional ones. Designed by Álvaro Siza and Eduardo Souto de Moura in collaboration with Cecil Balmond, the Serpentine Gallery Pavilion 2005 reflects the potential of combining those two different approaches in the production of innovative buildings. For inquiring this argument, this paper investigates the development of this project from its conception to construction with a double goal: to uncover the relationship between analogical and digital processes, and to understand the architects' role in a geographically distributed workflow, which involved the use of computational design and robotic fabrication technologies. To support this examination, the authors designed and fabricated a 1:3 scale prototype of part of the Pavilion, which also served to check and reflect on the technological evolution since then, which is setting different conditions for design development and collaboration.bstract here by clicking this paragraph.
keywords Serpentine Gallery Pavilion; Computational Design; Digital Fabrication; Wooden Construction; Architectural Representation;
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_k02
id ecaade2018_k02
authors Ingarden, Krzysztof
year 2018
title Between Critical Regionalism, Neo-vernacularism and Localised Modernism - Three projects of Ingarden & Ewy.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 17-24
doi https://doi.org/10.52842/conf.ecaade.2018.1.017
summary In the 70s-80s Kenneth Frampton, defined the phenomenon of "critical regionalism" in contemporary architecture. He pointed out that the most interesting objects arise at the threshold between local and global architecture. These are objects that are open to modern technology in various fields of science, and at the same time remain rooted in the local tradition of building , thus to create a space that is approved and understood locally. The article presents two examples of buildings (the Ma³opolska Garden of Arts in Krakow and the Polish Pavilion EXPO 2005 Aichi in Japan, Europe - Far East Gallery in Krakow) that look for their individual contextual sources, turn to experiments with traditional materials, try to find lost threads of handicraft tradition, and at the same time reach for modern technologies with respect for the natural and cultural environment.
keywords wicker facade; building material experiments; experimental architecture; Polish architecture
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2005_b_5b_b
id caadria2005_b_5b_b
authors Dean Bruton, Arus Kunkhet
year 2005
title Grammatical Design and Crowd Behaviour: A study of factors that influence human movement in urban spaces
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 328-336
doi https://doi.org/10.52842/conf.caadria.2005.328x.g4r
summary Crowd behaviour in traffic and emergency situations has been recorded and documented since the early 1990s, often using digital representations of balls as an indicator of mass and movement. This paper reports the investigation of the factors that influence human movement in urban spaces and visualises the impact on human movements of changes to an urban design space. Using an agent-oriented approach is the common method for investigating the simulation of crowd behaviour. The relation of grammatical design to crowd behaviour is proposed as an important research area. This area developed since the technology for the advanced design visualisation of avatars or animated characters became available. The authors of the software used in Lord of the Rings and other well-known crowd movies have contributed to knowledge of the key issues in crowd behaviour in particular contexts and general situations. This paper relates experiments in teaching grammatical approaches to architectural design with digital media as a tool with three different implementations: a café, restaurant and gallery. Using a variety of design visualisation techniques gives different understandings of the use of a design space. By representing human movement in a design space in more complex visualisations we see more alternatives for better design more readily. Using notions of grammar, contingency and play to explore simple changes in design, the resulting crowd animations present an insightful early research stage experiment with the theories and models of crowd behaviour.
series CAADRIA
email
last changed 2022/06/07 07:49

_id ascaad2006_paper25
id ascaad2006_paper25
authors Artopoulos, Giorgos; Stanislav Roudavski and Francois Penz
year 2006
title Adaptive Generative Patterns: design and construction of Prague Biennale pavilion
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This paper describes an experimental practice-based research project that considered design process, implementation and construction of a pavilion built to be part of the Performative Space section of the International Biennale of Contemporary Art, Prague 2005. The project was conceptualized as a time-bound performative situation with a parasite-like relationship to its host environment. Its design has emerged through an innovative iterative process that utilized digital simulative and procedural techniques and was formed in response to place-specific behavioral challenges. This paper presents the project as an in-depth case-study of digital methods in design, mass customization and unified methods of production. In particular, it considers the use of Voronoi patterns for production of structural elements providing detail on programming and construction techniques in relationship to design aspirations and practical constraints.
series ASCAAD
email
last changed 2007/04/08 19:47

_id cf2005_2_36_65
id cf2005_2_36_65
authors LIAO Kai and HAN Chia Y.
year 2005
title Collective Pavilions: A Generative Architectural Modelling for Traditional Chinese Pagoda
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 129-138
summary This paper investigates generative architectural modelling for traditional Chinese architecture and aims to explore and extend the potential of adaptive computing for architectural design methods. The design manners analysis of traditional pagodas architectures is made in a holistic view and under historical perspective. We propose a descriptive model and generative system for the design of traditional Chinese pagodas, by which each pagoda is defined as a collection of style-matched and form-coordinated pavilions and described by both topological graphs and variant geometrical units. Our approach models both of the building geometry and space organization/spatial patterns of pagodas separately. The generative mechanism consists of a framework of grammar-based design and parametric, recursive shape computation. Accordingly, the generative algorithm is also made of two levels, the topology of spatial patterns and the shape geometrical parameters that characterize pavilion variations. The algorithm for computing the former is based on GP (Genetic Programming) and the latter GA (Genetic Algorithms). To explore the collective behaviour of a group of pavilions, multi-agent modelling approach is incorporated in composition patterns search. A prototype system, 'glPagoda', using the OpenGL graphics library for rendering and visualization, has been developed and implemented on PC windows platform.
keywords pagoda, grammar-based design, multi-agent modelling, generative design system
series CAAD Futures
email
last changed 2005/05/05 07:06

_id 2005_017
id 2005_017
authors Rüdenauer, Kai
year 2005
title Web Based Configuration and CNC Production
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 17-25
doi https://doi.org/10.52842/conf.ecaade.2005.017
summary The ESG_Pav project demonstrates the advantages of computer aided design, collaboration, and production technologies. The parti-concept for this project was the design and programming of a parametrically driven architecture that could be designed by “users” of a web based configurator. The underlying technology relies on a logical and parametric geometry structure which was developed, programmed and implemented by the postgraduate students of the CAADNDS study program. The pavilion has since been the instigation of a number of projects that use this concept of the ‘digital production chain’. This methodology is conceived for every stage of the work; from the design to the production of architecture, and still allows for the creation of highly individualized solutions within the mind-set of mass-production methods.
keywords Mass Customization, Design Collaboration
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2007_068
id ecaade2007_068
authors Schindler, Christoph; Châtelet, Maud; Wiskemann, Barbara; Zieta, Oskar
year 2007
title Umbrella Schoolyard Roofs in Zurich
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 35-42
doi https://doi.org/10.52842/conf.ecaade.2007.035
summary The paper discusses a 1:1 student workshop on digital sheet metal fabrication organized in collaboration between ETH Zurich and the City of Zurich in 2005 and 2006. During the workshop a structure of fifteen sheet metal schoolyard roofs was designed, produced, and constructed by the participating students. The workshop was set up to explore how current academic topics such as CAD/CAM, digital fabrication with minimal tolerance, and design optimization with genetic algorithms could be incorporated in a permanent structure with legal building standards and a professional construction sequence.
keywords Teaching seminar workshop 1:1, digital sheet metal fabrication, pavilion roof structure, genetic algorithms
series eCAADe
email
last changed 2022/06/07 07:56

_id 2005_837
id 2005_837
authors Steijns Yolanda and Koutamanis, Alexander
year 2005
title Representation and Typological Refinement in a Case-base
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 837-844
doi https://doi.org/10.52842/conf.ecaade.2005.837
summary The subject of the paper is the possibilities and limitations of domain knowledge in design computing, as experienced in the development of a case-base of school buildings. In case-based design domain knowledge is used not only in the documentation and analysis of the cases but also in the structure of the casebase. The cases were documented and analysed using a geometric and topological representation. With respect to typological classification the highest abstraction level was occupied by three established types, the corridor, hall and pavilion type, which represent practically all school buildings in our case-base. Progressive abstraction of the geometric and topological representation returned the components of each type at various levels of specificity that correspond to different levels of design thinking and decision taking. The resulting typological / case-base structure provides a transparent description of both parts and global arrangements and has led to the identification of subtypes, variations and hybrids.
keywords Knowledge Modelling; Case-Based Reasoning; Design Methodology
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2005_478
id sigradi2005_478
authors Abdelhameed, Wael
year 2005
title Digital-Media Impact on the Decision-Making Capability of Architects
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 478-482
summary The underlying assumption of the research is that media the representational environments of architects’ design thoughts, have impact on the way by which architects practice design and develop their design capabilities. This research aims at exploring the interrelationship between the media used by the architect and the development that might occur in the Decision-Making capability.The role of digital media in the architectural design process has become exploration and suggestion of what is being made, rather than, illustration of what has been already made. Depending on primary data (a global questionnaire) and secondary data (synthesis of the previous research), the results have substantiated the observation that there has been positive impact of digital media settings on the Decision-Making capability of architects. The analysis reveals some detailed findings, which provide a better understanding of the subject matter.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2005_483
id sigradi2005_483
authors Abdelhameed, Wael
year 2005
title Digital-Media Impact on the Representation Capability of Architects
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 483-489
summary Architects draw to define design problems, to construct concepts, or to explore ideas. Representation not only connects various design activities and tasks, but also is utilized inside all these activities and tasks. Within the context of this research, the Design Capabilities of architects are defined as the skills used during the design process, including Conceptualization, Representation, Form Giving, Knowledge Building and Retrieving, and Decision-Making. Using representational techniques introduced by digital media during design development has altered what we can represent, perceive, and therefore conceive and imagine. Depending on primary data (a global questionnaire) and secondary data (synthesis of previous researches), the results of this investigation have substantiated that there has been a positive impact of digital media settings on the output of Representation capability of architects. The analysis reveals some detailed findings, which provide a better understanding of the subject matter.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2005_a_7b_a
id caadria2005_a_7b_a
authors Abdullah, A.Q.M. ; Md. Emran Hossain, Md. Shabab Habib Khan
year 2005
title Digital Perception, Development and Presentation in Architecture: a study of Bangladesh with global context
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 255-267
doi https://doi.org/10.52842/conf.caadria.2005.255
summary In the recent past the computer has become an important tool in both the design and presentation media/method in architecture. In this paper digitalization in architectural practice and architectural education in both the global and Bangladesh contexts have been studied. A survey questionnaire was carried out to find how and to what extent available software are being used in Bangladesh for this purpose. Opinion, views, expectations of architects from leading architectural firms of Bangladesh were studied to understand the future prospect of this field in Bangladesh.
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2005_1_64_168
id cf2005_1_64_168
authors ACHTEN Henri
year 2005
title Resolving some Ambiguities in Real-time Design Drawing Recognition by means of a Decision Tree for Agents
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 311-320
summary In this paper, we present a theoretical study on automated understanding of the design drawing. This can lead to design support through the natural interface of sketching. In earlier work, 24 plan-based conventions of depiction have been identified, such as grid, zone, axial system, contour, and element vocabulary. These are termed graphic units. Graphic units form a good basis for recognition of drawings as they combine shape with meaning. We present some of the theoretical questions that have to be resolved before an implementation can be made. The contribution of this paper is: (i) identification of domain knowledge which is necessary for recognition; (ii) outlining combined strategy of multi-agent systems and online recognition; (iii) functional structure for agents and their organisation to converge on sketch recognition.
keywords multi-agent system, decision tree, pattern recognition, sketch
series CAAD Futures
email
last changed 2006/11/07 07:27

_id e322
id e322
authors Achten, H.H., Dorst, K., Stappers, P.J. and de Vries, B.
year 2005
title A DECADE OF DESIGN RESEARCH IN THE NETHERLANDS
source Achten, H.H., Dorst, K. Stappers, P.J. and de Vries, B. (eds.) Design Research in the Netherlands 2005, i-vii
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2005_AchtenDorstStapperDeVries_Introduction.pdf
last changed 2005/10/12 15:52

_id 2005_287
id 2005_287
authors Achten, Henri and Reymen, Isabelle
year 2005
title Structured Reflection as a Means to Deepen Understanding of CAAD
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 287-294
doi https://doi.org/10.52842/conf.ecaade.2005.287
summary In this paper we outline a strategy of structured reflection to improve reflection by students in a course on the implication of CAAD, design theory, and design methodology. Earlier editions of the course showed that students often did not evolve their learning beyond a checklist level. Reflection is an important mechanism to improve learning from design situations. After a consideration of the main approaches to design reflection, we take up Schön’s notion of reflection and provide support for structured reflection in CAAD education, based on earlier experiences with structured question lists in a civil engineering course. Findings after the first year’s run show a deeper level of reflection on a more elaborate level.
keywords Structured Reflection, CAAD, Education
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20053207
id ijac20053207
authors Achten, Henri
year 2005
title Digital Ground: Architecture, Pervasive Computing, and Environmental Knowledge by Malcolm McCullough
source International Journal of Architectural Computing vol. 3 - no. 2, 255-258
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2005_a_2b_a
id caadria2005_a_2b_a
authors Affleck, Janice; Kvan Thomas
year 2005
title REINTERPRETING VIRTUAL HERITAGE
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 169-178
doi https://doi.org/10.52842/conf.caadria.2005.169
summary This paper describes the context and proposal for an alternative approach to the common pattern of application of digital tools in the area of cultural heritage, also know as Virtual Heritage (VH). It investigates and addresses arising issues in a digital case study developed to implement a theoretical framework and investigate how and if existing technology can support it.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id 2005_083
id 2005_083
authors Agostinho, Francisco Santos
year 2005
title Architecture as Drawing, Perception and Cognition
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 83-90
doi https://doi.org/10.52842/conf.ecaade.2005.083
summary This work is about realizing that human perception is inherent to architecture. It is an asset and a trait subject to training and development in an empirical way, involving physical and manual action. It cannot be taught literally through convention and logic reasoning. It is a human achievement of great significance built on intellectual and scientific knowledge. It is something, being physical and empirical, that is supported on instrumental procedure. The computer, as a machine and an instrument, does not shorten the empirical experience of manipulation; on the contrary, it enhances J.J. Gibson’s findings about the perception of space in relation to eye and body movement. Being a cybernetic machine the computer may, and shall, evolve, and become perceptive. In order for that to happen, it is important to keep in mind the mechanism of human perception. Through producing a computerized model of a major architectural work, we develop natural knowledge about its physical features and the thought that lies underneath. To be able to use the computer as an instrument provides a user with explicit knowledge about its ways and mechanism that has to be made available. It involves training, which is to a great extent self-explanatory, and also explicit knowledge about the conventions that are being used, such as programming, reasoning and trigonometry.
keywords Visualization; Environmental Simulation; Knowledge Modelling (KM); 3D Modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_010
id 2005_010
authors Aish, Robert
year 2005
title From Intuition to Precision
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 10-14
doi https://doi.org/10.52842/conf.ecaade.2005.010
summary Design has been described as making inspire decisions with incomplete information. True, we may use prior knowledge, we may even think we understand the causalites involved, but what really matters is exploration: of new forms, of new materials, and speculation about the response to the resulting effects. Essentially, this exploration has its own dynamics, involving intuition and spontaneity, and without which there is no design. But of course we all know that this is not the whole story. Design is different to 'craft'; to directly 'making' or 'doing'. It necessarily has to be predictive in order to anticipate what the consequence of the 'making' or 'doing' will be. Therefore we inevitably have to counter balance our intuition with a well developed sense of premeditation. We have to be able to reason about future events, about the consequence of something that has not yet being made. There is always going to be an advantage if this reasoning can be achieved with a degree of precision. So how can we progress from intuition to precision? What abstractions can we use to represent, externalize and test the concepts involved? How can we augment the cognitive processes? How can we record the progression of ideas? And, how do we know when we have arrived? Design has a symbiotic relationship with geometry. There are many design issues that are independent of any specific configurations. We might call these “pre-geometric” issues. And having arrived at a particular configuration, there may be many material interpretations of the same geometry. We might call these “post-geometric” issues. But geometry is central to design, and without appropriate geometric understanding, the resulting design will be limited. Geometry has two distinct components, one is a formal descriptive system and the other is a process of subjective evaluation.
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20053201
id ijac20053201
authors Aitcheson, Robert; Friedman, Jonathan; Seebohm, Thomas
year 2005
title 3-Axis CNC Milling in Architectural Design
source International Journal of Architectural Computing vol. 3 - no. 2, 161-180
summary Physical scale models still have a role in architectural design. 3-axis CNC milling provides one way of making scale models both for study purposes and for presentation in durable materials such as wood. We present some types of scale models, the methods for creating them and the place in the design process that scale models occupy. We provide an overview of CNC milling procedures and issues and we describe the process of how one can creatively develop appropriate methods for milling different types of scale models and materials. Two case studies are presented with which we hope to convey not only the range of possible models that can be machined but also the way one creatively explores to arrive at appropriate milling strategies. Where apposite, we compare 3-axis CNC milling to newer technologies used for rapid prototyping but rapid prototyping is not a primary focus.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ac12
id ac12
authors Akin, Ö.; R. Krishnamurti, K.P. Lam (eds)
year 2005
title Generative CAD Systems
source Singapore: Carnegie Mellon University, 2005
summary In the new millennium, Computer Aided Design has emerged as the most potent technological innovation in design. As BIM promises to integrate design tasks vertically and horizontally through graceful data exchange, new frontiers appear to researchers and practitioners as potential watershed events of the next decade. Generative approaches, a venerable engagement of computational design, is emerging as one of these. The proceedings of the Generative CAD Symposium held at Carnegie Mellon University, both summarizes the three decades of work in this area and reveals the beginnings of research and application expected in this domain. After all, will designers be able to effortlessly and intelligently generate potential design solutions that respond to appropriate design requirements and designers’ intentions?

series book
type normal paper
email
more http://www.andrew.cmu.edu/user/oa04/publications_books.html
last changed 2008/09/04 07:18

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 27HOMELOGIN (you are user _anon_159275 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002