CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 15 of 15

_id 2005_829
id 2005_829
authors Boeykens, Stefan and Neuckermans, Herman
year 2005
title Scale Level and Design Phase Transitions in a Digital Building Model
doi https://doi.org/10.52842/conf.ecaade.2005.829
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 829-836
summary Research and development on Computer Aided Architectural Design often focuses on simulating a building as a digital model. Our research on the early design stages explores concepts we feel are lacking in current design tools and research projects. Building models are usually static models, serving as a snapshot of the design. We aim to support design phase and scale level transitions, to better support the workflow of the designer. This paper formulates our approach at supporting transitions in an integrated design environment for architecture.
keywords CAAD, Architectural Modeling, Design Process
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia05_058
id acadia05_058
authors Daveiga, José and Ferreira, Paulo
year 2005
title Smart and Nano Materials in Architecture
doi https://doi.org/10.52842/conf.acadia.2005.058
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 58-67
summary We describe and analyze the fields of Smart and Nano Materials and their potential impact on architectural design and building fabrication. Distinguishing Smart and Nano materials, Smart Materials perform both sensing and actuating operations, whereas many Nano materials are capable of self-assembly. In general, Smart and Nano materials can perform like living systems, simulating human skin, the body’s muscles, a leaf’s chlorophyll and self-regeneration. Recognizing that the traditional partition between Materials Science and Architecture is obsolete, our intent is to show how these two fields are intrinsically connected, while growing evermore symbiotic as we progress into the futureKeeping the designer in mind, our paper begins with the question: “What Nano and Smart materials can be used in future architectural designs?” Outlining what such materials might mean for architectural fabrication and design, we claim that Smart and Nano Materials can imitate living organisms. Effective implementation of these materials will therefore allow designed spaces to operate as active organs within a larger dynamic organism, synthesizing both expressive intent and pragmatic considerations. This paper is a collaboration between an architect and a materials scientist on the future of materials and their influence in architecture. By giving examples of work already underway we intend to illustrate and suggest directions ranging from the functional to the expressive, from tectonics to morphology. We conclude with a reflection on the importance of future research between our two areas of knowledge.
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2005_738
id sigradi2005_738
authors Gatermann, Harald
year 2005
title Educational Parcours for Architectural Photography
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 738-742
summary Our didactical concept is based on the idea of simulating photographical techniques by using a set of mock-up situations, created with a common CAAD- and visualisation-software (Artlantis).The didactic program (and the mock-up-“parcours“) starts with a two-dimensional object, found on different places in the city or on the campus: an „advertising panel“. With any kind of camera it is possible to take a picture of sufficient quality. When taking the real photo, students have to deal with different points of view, different inclinations of the camera and different zoom-adjustments. When they present their results in digital form, they also have to deal with disappointments in form of distortions of their lenses. The CAD-model of the same situation (professional photographers use the terminus, mock-up“) shows parallels in using different points of view, different zoom-adjustments. Our experience in using this kind of mock-up-simulation is very positive: students develop a new sight to things and procedures which intensifies their consciousness and their knowledge of photographical and architectural situations.
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2005_a_8c_a
id caadria2005_a_8c_a
authors Jing-Ji Chang, Teng-Wen Chang
year 2005
title CHINESE CALLIGRAPHY AS COMPUTATIONAL ARCHITECTURE FORM EXPLORATION
doi https://doi.org/10.52842/conf.caadria.2005.437
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 437-443
summary Chinese calligraphy can often represent both sensory and formal expression of design concepts through its characteristics within the hand kinesis and motions expressing writer’s direct intentions. We propose an architectural form exploration interface for simulating Chinese calligraphy concept to give a rich dimensional mapping with architectural form for designers who might not skilled in Chinese calligraphy.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:52

_id acadia05_128
id acadia05_128
authors Sanchez-Del-Valle, Carmina
year 2005
title Adaptive Kinetic Architecture: A Portal To Digital Prototyping
doi https://doi.org/10.52842/conf.acadia.2005.128
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 128-140
summary This paper presents a definition for adaptive kinetic structures in architecture, generated from an examination of research in engineering and architecture. This characterization introduces the challenges presented both by modeling form and environment, and simulating their interaction. Adaptive kinetic structures react to a changing environment, as well as generate their own. These conditions make them appropriate subjects through which the design and implementation of tools for ‘digital prototyping’ may be explored. Digital prototyping serves performance and simulation-based design. In general terms, it is an interdisciplinary integrated approach for modeling, predicting, and analyzing the behavior of a system. It is at the core of virtual engineering. In the aerospace, automobile, and manufacturing industries, it is practiced extensively through discrete-event and continuous simulations, as well as simulation environments. This paper provides an overview of digital prototyping commercial software for engineering applications that can be transferred to architecture, and identifies some of the unresolved issues. It thereby extends the vision of the comprehensive building information modeling initiative.
series ACADIA
email
last changed 2022/06/07 07:56

_id cf2005_1_63_131
id cf2005_1_63_131
authors YAN Wei and KALAY Yehuda
year 2005
title Simulating Human Behaviour in Built Environments
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 301-310
summary This paper addresses the problem of predicting and evaluating the impacts of the built environment on its human inhabitants. It presents a simulation system comprising a usability-based building model and an agent-based virtual user model. The building model represents both geometric information and usability properties of design elements, and is generated automatically from a standard CAD model. Virtual users are modelled as autonomous agents that emulate the appearance, perception, social traits and physical behaviour of real users (walking, sitting, meeting other virtual users, etc.). Their behaviour model is based upon theoretical and practical environment-behaviour studies, real world data from a field study, and Artificial Life research. By inserting the virtual users in the usability-enabled building model, and letting them “explore” it on their own volition, the system reveals the interrelationship between the environment and its users. The environment can then be modified, to see how different arrangements affect user behaviours.
keywords behaviour simulation, behaviour study, human modelling, building modelling
series CAAD Futures
email
last changed 2006/11/07 07:27

_id 2005_269
id 2005_269
authors Caldas, Luisa and Duarte, José
year 2005
title Fabricating Ceramic Covers
doi https://doi.org/10.52842/conf.ecaade.2005.269
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 269-276
summary This paper describes a studio experiment developed with the aim of exploring the design and fabrication of innovative roof systems based on ceramic tiles using digital technologies. History is rich in examples of the use of ceramic roof tiles since the ancient world. Today’s systems derive from such ancient systems and fall into several basic categories depending on the form of the tiles and how they interlock. These systems present acceptable functional performances due to centuries of refinement, but as they have suffered little formal evolution in recent centuries, to respond to modern needs they require complex layering and assemblies. Recent technological evolution has emphasized the optimization of the tile production process in terms of time saving and cost reduction, and the improvement of product quality in terms of material homogeneity and durability. Little attention has been paid to the tile form and the roof system as a whole, including the assembly process. As a result, despite the variety and performance of existing designs, they are often perceived as outdated by architects who refuse to use them following a stylistic trend in architectural design towards primary forms and flat roofs. The challenge of the experiment was to take advantage of digital design and fabrication technology to conceive systems with improved performance and contemporary designs. The hope was that this could lead architects to consider integrating roof tiles systems in their architectural proposals. Results yielded five different roof systems. These systems are innovative from a formal viewpoint both at the tile and roof level. In addition, they are easy to assemble and possess better thermal and water-proofing performance. Digital technologies were determinant to enable students to design the complex shape of the tiles, to manipulate them into assemblies, and to assess the shape of the roofs, as well as their thermal and structural performance in some cases.
keywords Design Education; Rapid Prototyping; Collaboration; Ceramics; Innovation; Tiles
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia18_404
id acadia18_404
authors Clifford, Brandon; McGee, Wes
year 2018
title Cyclopean Cannibalism. A method for recycling rubble
doi https://doi.org/10.52842/conf.acadia.2018.404
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 404-413
summary Each year, the United States discards 375 million tons of concrete construction debris to landfills (U.S. EPA 2016), but this is a new paradigm. Past civilizations cannibalized their constructions to produce new architectures (Hopkins 2005). This paper interrogates one cannibalistic methodology from the past known as cyclopean masonry in order to translate this valuable method into a contemporary digital procedure. The work contextualizes the techniques of this method and situates them into procedural recipes which can be applied in contemporary construction. A full-scale prototype is produced utilizing the described method; demolition debris is gathered, scanned, and processed through an algorithmic workflow. Each rubble unit is then minimally carved by a robotic arm and set to compose a new architecture from discarded rubble debris. The prototype merges ancient construction thinking with digital design and fabrication methodologies. It poses material cannibalism as a means of combating excessive construction waste generation.
keywords full paper, cyclopean, algorithmic, robotic fabrication, stone, shape grammars, computation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id cf2005_1_25_77
id cf2005_1_25_77
authors XU Shuhong, HENG Chye Kiang, SUBRAMANIAM Ganesan, HO Quoc Thuan, KHOO Boon Tat and HUANG Yan
year 2005
title Interactive Visualization of Large-Scale Architectural Models over the Grid
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 93-102
summary Virtual reconstruction of the ancient Chinese Chang'an city has been continued for ten years at the National University of Singapore. Motivated by sharing this grand city with people who are geographically distant and equipped with normal personal computers, this paper presents a practical Grid-enabled visualization infrastructure that is suitable for interactive visualization of large-scale architectural models. The underlying Grid services, such as information service, visualization planner and execution container etc, are developed according to the OGSA standard. To tackle the critical problem of Grid visualization, i.e. data size and network bandwidth, a multi-stage data compression approach is deployed and the corresponding data pre-processing, rendering and remote display issues are systematically addressed.
keywords remote visualization, grid-enabled visualization, large-scale architectural models, virtual heritage
series CAAD Futures
email
last changed 2006/11/07 07:27

_id caadria2005_a_8c_b
id caadria2005_a_8c_b
authors Alejandro Arismendy Echeverri
year 2005
title Time-based computer aided architectural research for mapping techniques in multicultural space re-definitions.
doi https://doi.org/10.52842/conf.caadria.2005.444
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 444-450
summary This paper shall explore the process of research for the development of time-based computer aided applications as an alternative for mapping techniques. As part of an on going research, it was determined the necessity of implementing computer design strategies for time-based mapping due to the complexity and real-time variability of multicultural societies within its chrono-geo-ghraphical constrains for architectural space re-definitions.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 2005_491
id 2005_491
authors Beirão, José and Duarte, José
year 2005
title Urban Grammars: Towards Flexible Urban Design
doi https://doi.org/10.52842/conf.ecaade.2005.491
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 491-500
summary Traditional urban plans have definitive design systems, without the flexibility required to deal with the complexity and change that characterise contemporary urban societies. To provide urban plans with increased flexibility, it is proposed a design methodology capable of producing various design solutions instead of a specific definitive design. The methodology uses shape grammars as a process for generating urban design. In this approach, design becomes a system of solutions rather than a specific one. Through the analyses of a group of urban plans, a design methodology was sketched in which rules are used to enable more flexibility. These plans where chosen for their perceived qualities in terms of language, planning efficiency, and latent flexibility. As a result, a four-phased methodology was identified and thus, proposed for designing urban plans. This methodology was then combined with shape grammars and tested in a design studio setting. Students were asked to use the methodology and shape grammars as auxiliary instruments in the design of a flexible plan for a new town. In the following year, to simulate real-world conditions and oblige students to consider urban ordering and scale, work was structured differently. First, students were asked to develop a rule-based urban plan as in the previous year. Second, they were asked to conceive a detail plan for a sector of an urban plan defined by another group of students following its rules. The plans were then analysed with the goal of refining the methodology. Results show that shape grammars produce urban plans with non-definitive formal solutions, while keeping a consistent spatial language. They also provide plans with explicit and implicit flexibility, thereby giving future designers a wider degree of freedom. Finally, they provide students with a concrete methodology for approaching urban design and foster the development of additional designing skills.
keywords Shape Grammars, Flexible Urban Design
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2005_700
id sigradi2005_700
authors Espina, Jane J. B.
year 2005
title VISION OR RETROSPECTION INTO THE PAST: SCIENTIFIC VISUALIZATION IN THE RECOVERY OF PATRIMONIAL URBAN SPACES
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 700-706
summary This paper shows the use of digital means in the presentation and relation between the perception of those who have walked by in the past and circulate at present through the Baralt Square space, at specific historic periods, with the purpose of reconstructing the different urban scenarios, and foresee their future, through the use of scientific visualization. The digital reconstruction of the square, of colonial origin, is a complex process. This multifunctional space represented forms and types of societies, as the various actors participated with perceptions and perspectives which were apart from reality, imposing their vision and interests, defining themselves in the materialization of the space-site. This research originates the urban analysis and the interpretation of the public space with the help of input devices and real-time visualizers. Interaction, virtual surroundings and mixed reality technologies may contribute in designing tools for the recovery of patrimonial surroundings. [Full paper in Spanish]
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:51

_id cf2005_2_22_193
id cf2005_2_22_193
authors HSIEH Chun-Yu
year 2005
title A Preliminary Model of Creativity in Digital Development of Architecture
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 63-74
summary Research into the various forms and processes of creativity has been a topic of great interest in the design field for many years. Part of the view is personality, and part of the answer is behavioural. Creativity is also explained through the identity of social values and the whole creative process. This paper proposes to use the interacting creativity model of Csikszentmihalyi as the basic structure, to establish the major criteria of testing creativity in the digital era. This paper demonstrates two facts: first, it confirms that creativity in architecture is truly valuable in the digital age; second, it proves that in the digital era, individuals, cultures and societies are all under the impact of digital technologies, a fact which transforms the model of interacting creativity proposed by Csikszentmihalyi in 1988 into a new model of digital interacting creativity.
keywords creativity, digital media, society, culture
series CAAD Futures
email
last changed 2005/05/05 07:06

_id 2005_181
id 2005_181
authors Madrazo, Leandro and Massey, Joan
year 2005
title HOUSING@21.EU
doi https://doi.org/10.52842/conf.ecaade.2005.181
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 181-188
summary HOUSING@21.EU is a pedagogic research group, formed by five Architecture Schools in Belgium, Germany, Poland, Spain and the United Kingdom, working under the auspices of the Erasmus Intensive Programme. The purpose of the research is to study the emergent forms of housing and living in 21st century Europe. The pedagogic goals are twofold: one has to do with architectural content - proposing adequate forms of dwelling for contemporary European societies; the other with pedagogy - integrating teaching methods and information technologies.
keywords Computer-Supported Collaborative Learning; Web-based Learning environments; Digital repositories; Constructivism; Housing
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia05_036
id acadia05_036
authors Senagala, Mahesh
year 2005
title Building is a Network for Living in: Toward New Architectures
doi https://doi.org/10.52842/conf.acadia.2005.036
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 36-47
summary Our societies today are beginning to think, communicate, interact and live differently as everything in the human world is beginning to be networked wirelessly at the speed of light with everything else in the world (including architecture). This article looks at the big picture and outlines a series of recent developments in digital technologies that would enable architecture to become sensate, supple and globally networked at the speed of light. New thinking, new commerce, new polity, and new architectures are emerging out of the apparently disparate yet closely related design and technological inventions. We are on the verge of moving from the outmoded notions of space and time to the post-spatial notion of sensate and supple space-time.
series ACADIA
email
last changed 2022/06/07 07:56

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