CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 173

_id ijac20053403
id ijac20053403
authors Datta, Sambit; Beynon, David
year 2005
title A Computational Approach to the Reconstruction of Surface Geometry from Early Temple Superstructures
source International Journal of Architectural Computing vol. 3 - no. 4, 471-486
summary Recovering the control or implicit geometry underlying temple architecture requires bringing together fragments of evidence from field measurements, relating these to mathematical and geometric descriptions in canonical texts and proposing "best-fit" constructive models. While scholars in the field have traditionally used manual methods, the innovative application of niche computational techniques can help extend the study of artefact geometry. This paper demonstrates the application of a hybrid computational approach to the problem of recovering the surface geometry of early temple superstructures. The approach combines field measurements of temples, close-range architectural photogrammetry, rule-based generation and parametric modelling. The computing of surface geometry comprises a rule-based global model governing the overall form of the superstructure, several local models for individual motifs using photogrammetry and an intermediate geometry model that combines the two. To explain the technique and the different models, the paper examines an illustrative example of surface geometry reconstruction based on studies undertaken on a tenth century stone superstructure from western India. The example demonstrates that a combination of computational methods yields sophisticated models of the constructive geometry underlying temple form and that these digital artefacts can form the basis for in depth comparative analysis of temples, arising out of similar techniques, spread over geography, culture and time.
series journal
email
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00002
last changed 2007/03/04 07:08

_id 2005_507
id 2005_507
authors Romão, Luis
year 2005
title Can a Computer Implementation Based on Set Grammars Allow Emergent Shapes?
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 507-514
doi https://doi.org/10.52842/conf.ecaade.2005.507
summary In a previous paper, (Romão 2005) it was shown that a designer could create his own rules and combine them for application in a deterministic way using a computational device based on Set Grammars called SGtools. Using this device, the designer can assess the results in a visual manner and then change the rules without any knowledge of a programming language. This work examines whether SGtools can deal with emergence by coupling the representational abilities of Set Grammars with the search power of hybrid algorithm inspired on Genetic and Taboo search algorithms. The use of this search algorithm enhances the ability of the designer to explore solutions in practical time thereby enabling him/her to find unexpected, emergent solutions.
keywords Shape Grammars, Generative Design; Prediction and Evaluation
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac20053301
id ijac20053301
authors Srinivasan, Ravi S.; Malkawi, Ali M.
year 2005
title Real-time Simulations Using Learning Algorithms for Immersive Data Visualization in Buildings
source International Journal of Architectural Computing vol. 3 - no. 3, 265-280
summary Computational Fluid Dynamic (CFD) simulations are used to predict indoor thermal environments and assess their response to specific internal/external conditions. Although computing power has increased exponentially in the past decade, CFD simulations are still time-consuming and their prediction results cannot be used for real-time immersive visualization in buildings. A method that can bypass the timeconsuming simulations and generate "acceptable" results will allow such visualization to be constructed.This paper discusses a project that utilizes a supervised Artificial Neural Network (ANN) as a learning algorithm to predict post-processed CFD data to ensure rapid data visualization. To develop a generic learning model for a wide range of spatial configurations, this paper presents a pilot project that utilizes an unsupervised Reinforcement Learning (RL) algorithm. The ANN technique was integrated with an interactive, immersive Augmented Reality (AR) system to interact with and visualize CFD results in buildings. ANN was also evaluated against a linear regression model. Both models were tested and validated with datasets to determine their degree of accuracy. Initial tests, conducted to evaluate the user's experience of the system, indicated satisfactory results.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00002
last changed 2007/03/04 07:08

_id 2005_647
id 2005_647
authors Caldas, Luisa G.
year 2005
title Three-Dimensional Shape Generation of Low-Energy Architectural Solutions using Pareto Genetic Algorithms
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 647-654
doi https://doi.org/10.52842/conf.ecaade.2005.647
summary This paper extends on a previous work on the application of a Generative Design System [GDS] to the evolution, in a computational environment, of three-dimensional architectural solutions that are energy-efficient and adapted to the climatic environment where they are located. The GDS combines a well-known building energy simulation software [DOE2.1E] with search procedures based on Genetic Algorithms and on Pareto optimization techniques, successfully allowing to tackle complex multi-objective problems. In the experiments described, architectural solutions based on a simplified layout were generated in response to two often-conflicting requirements: improving the use of daylighting in the space, while controlling the amount of energy loss through the building fabric. The choice of a cold climate like Chicago provided an adequate framework for studying the role of these opposing forces in architectural form generation. Analysis of results shows that building characteristics that originate successful solutions extend further than the building envelope. Issues of massing, aspect ratio, surface-to-volume ratio, orientation, and others, emerge from the analysis of solutions generated by the GDS, playing a significant role in dictating whether a given architectural form will prove adapted to its climatic and energy requirements. Results suggest that the questions raised by the exploration of form generation driven by environmental concerns are complex, deserving the pursuit of further experiments, in order to better understand the interaction of variables that the evolutionary process congregates.
keywords Generative Design System, Genetic Algorithms, Evolutionary Architecture, Artificial Intelligence in Design, Building Energy Simulation, Bioclimatic Architecture, Environmental Design.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2024_230
id ecaade2024_230
authors Fekar, Hugo; Novák, Jan; Míèa, Jakub; Žigmundová, Viktória; Suleimanova, Diana; Tsikoliya, Shota; Vasko, Imrich
year 2024
title Fabrication with Residual Wood through Scanning Optimization and Robotic Milling
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 25–34
doi https://doi.org/10.52842/conf.ecaade.2024.1.025
summary The project deals with the use of residual wood of tree stumps and roots through scanning, optimization and robotic milling. Wood logging residue makes up to 50 percent of the trees harvested biomass. (Hakkila and Parikka 2002). Among prevailing strategies is leaving residue on site, and recovering residue for bioenergy. (Perlack and others 2005). The project explores the third strategy, using parts of the logging residue for fabrication, which may reduce the overall amount of wood logging volume. Furthermore approach aims for applying residue in its natural form and taking advantage of specific local characteristics of wood (Desch and Dinwoodie 1996). The project applies the strategy on working with stump and roots of an oak tree. Due to considerations of scale, available milling technics and available resources, chosen goal of the approach is to create a functioning chair prototype. Among the problems of the approach is the complex shape of the residue, uneven quality of wood, varying humidity and contamination with soil. After cleaning and drying, the stump is scanned and a 3D model is created. The 3D model od a stump is confronted with a 3D modelled limits of the goal typology (height, width, length, sitting surface area and overal volume of a chair) and topological optimization algorithm is used to iteratively reach the desired geometry. Unlike in established topological optimization proces, which aims for a minimal volume, the project attempts to achieve required qualities with removing minimal amount of wood. Due to geometric complexity of both stump and goal object, milling with an 6axis industrial robotic arm and a rotary table was chosen as a fabrication method. The object was clamped to the board (then connected to a rotary table) in order to provide precise location and orientation in 3D space. The milling of the object was divided in two parts, with the seating area milled in higher detail. Overall process of working with a residual wood that has potential to be both effective and present aesthetic quality based on individual characteristics of wood. Further development can integrate a generative tool which would streamline the design and fabrication proces further.
keywords Robotic arm milling, Scanning, Residual wood
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2005_144
id sigradi2005_144
authors Goldberg, Sergio Araya
year 2005
title ICHTYOMORPH - Design and development of a fish-skin double façade system for freeform super tall buildings using Parametric Design Tools
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 144-149
summary Parametric design implies a whole new paradigm of non standard design through the propagation of the difference, the repetition of variation. The ability to control variation and adaptation to local conditions allows more precise yet complex designs. This paper describes a research project designing double skin façade systems for tall buildings using a parametric approach. These designs are tested later through rapid prototyping techniques. This research aims its design towards an adjustable façade structure, articulated according to various complex geometrical conditions on the façade of a building. The skin is conceived as a light, flexible, reconfigurable composition responding to different criteria regarding the design, its environment or the program. It achieves this through different levels of control on different scales of the project, by embedding several layers of parametric features, which are nested one inside the other, in order to produce the overall rainscreen surface of the tower.
series SIGRADI
email
last changed 2016/03/10 09:52

_id 2005_245
id 2005_245
authors Lyon, Eduardo
year 2005
title Design for Manufacturing in Architecture
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 245-252
doi https://doi.org/10.52842/conf.ecaade.2005.245
summary This paper explores new ways to integrate manufacturing processes information in to design phases. Through the analysis of related fields and looking at the relations between its design methods and production processes, we analyze design processes and design representations that already have embedded in them specific ways to materialize through production the artifacts they define. Subsequently, we explore curved surface fabrication using cutting and bending technologies. As a summary, we conceptualize from this top-down development approach to design a framework that integrates design and construction in architecture, based on three possible applications fields: - Design processes improvement - Building production process improvement - CAD-CAM Tools development.
keywords Design Computing, Design Cognition, Digital Manufacturing
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2005_120
id sigradi2005_120
authors Lyon, Eduardo; Charles Eastman
year 2005
title Design for manufacturing in architecture: mapping between the design and fabrication of curved surfaces
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 120-125
summary This paper explores new ways to integrate manufacturing processes information in to design phases. Through the analysis of related fields and looking at the relations between its design methods and production processes, we analyze design processes and design representations that already have embedded in them specific ways to materialize through production the artifacts they define. Subsequently, we explore curved surface fabrication using cutting and bending technologies. As a summary, we conceptualize from this top-down development approach to design a framework that integrates design and construction in architecture, based on three possible applications fields: 1.) Design processes improvement; 2.) Building production process improvement; 3.) CAD-CAM Tools development. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2019_183
id caadria2019_183
authors Macken, Marian, Mulla, Sarosh and Paterson, Aaron
year 2019
title Inhabiting the Drawing - 1:1 in time and space
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 505-514
doi https://doi.org/10.52842/conf.caadria.2019.1.505
summary One of the fundamental characteristics of architectural drawing is its use of scale. Since the Renaissance - during which architectural production shifted from the construction site to paper - this scalar understanding began by using bodily measurements. In developing designs, the architect projects future occupation of the drawing with their eyes and hands moving over both its physical surface and represented space. The different relationship established between the digital drawer and the body has been criticised; Paul Emmons argues that CAD's full scale - or rather scale-less - capabilities omit this bodily presence of the drawer (Emmons, 2005). Due to the use of full scale data recording, the drawer zooms in and out to consider aspects, severing the drawing's relation to the operator's body. This paper explores ways in which the body and drawings intersect, beyond Emmons definition, and hence considers the influence of the method of drawing on perceptions of scale and the inhabitation of digital drawings. It uses ongoing collaborative research projects and exhibitions to explore the inhabitation of digital drawing at full scale. These works highlight the fundamental importance of the line within architecture, not as demarcation, divider or indexical reference, but as a traces of bodily projections.
keywords architectural drawing; architectural scale; full scale drawing; post factum documentation
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2007_585
id caadria2007_585
authors Menegotto, José Luis
year 2007
title The Nazca Lines and their Digital Architectural Representation
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.r9m
summary This paper relates to a digital architectural design experience in 2005 for the Nazca Competition. Nazca is an archaeological site situated about 400 kilometers south of Lima, Peru. It is a large desert with gigantic millenary geoglyphs carved on the surface, which can only be seen clearly from above. The Nazca geoglyphs are made up of hundreds of lines, spirals and triangular plazas, as well as zoomorphic figures like birds, fish, spider, etc. The Nazca Competition asked for an observatory-lodge of approximately 1.000m2 with 20 rooms, communal bathrooms, supporting areas and an observatory tower of at least 100 meters. The observatory-lodge was designed using a digital representation technique called "Genetically Constructed Structures". The structure was created using the geometric principle of the affinity of two conic sections: circle and ellipse. The form was produced transforming the circle and the ellipse by performing basic geometric transformations (translation, rotation, reflection and scaling). According to this technique, the sequence of transformations was codified in the form of an alphanumerical string, metaphorically named the "DNA structure". The code was inserted as extended data into the entities which shaped the structure profiles. The algorithms were programmed with AutoLISP language. The "DNA code" allowed the structure to be constructed and deconstructed from any point, generating many different forms, to be studied and compared. One year later, the same 3D model was used to test another digital technology called "musical box" where their geometrical points are captured, read and translated into musical parameters, generating music. In this paper we will present the graphical form of the tower as well as the music associated.
series CAADRIA
last changed 2022/06/07 07:50

_id caadria2005_b_4c_d
id caadria2005_b_4c_d
authors Sambit Datta
year 2005
title On Recovering the Surface Geometry of Temple Superstructures
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 253-258
doi https://doi.org/10.52842/conf.caadria.2005.253
summary The application of computational techniques to the analysis of heritage artifacts enables scholars to bring together diverse fragments of surviving evidence, construe “best-fit” strategies and unearth implicit or hidden relationships. This paper reports a hybrid approach for recovering the surface geometry of temples. The approach combines physical measurements, architectural photogrammetry and generative rules to create a parametric model of the surface. The computing of surface geometry is broken into three parts, a global model governing the overall form of the superstructure, local models governing the geometry of individual motifs and finally the global and local models are combined into a single geometry. In this paper, the technique for recovering surface geometry is applied to a tenth century stone superstructure: the temple of Ranakdevi at Wadhwan in Western India. The global model of the superstructure and the local model of one individual motif are presented.
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2005_1_71_148
id cf2005_1_71_148
authors STREHLKE Kai and LOVERIDGE Russell
year 2005
title The Redefinition of Ornament
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 373-382
summary Architectural ornament, the art of decorative patterning, is commonly perceived as an historical characteristic which declined in the beginning of the 20th century. The lecture of Adolf Loos in 1908 “Ornament and Crime” can certainly be seen as a crucial contribution in the architectural discussion about the exclusion of ornament. Although the modernist emphasis on unadorned form, the upcoming international style and the replacement of craftsmanship by the rise of mass production yielded to a systematic elimination of ornament, we are experiencing its revival in contemporary architecture through experiments using digital technologies. This paper describes our ongoing research and teaching activities in the field of architectural ornamentation, surface modeling and texturing, as well as the related CNC manufacturing processes.
keywords 3D modeling, parametric design, image processing, design education, CAM
series CAAD Futures
email
last changed 2006/11/07 07:27

_id sigradi2005_427
id sigradi2005_427
authors Tannuré, Abel E.
year 2005
title Shadow and digital system: digital techniques and architecture
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 427-432
summary The system proposes to apply the results of the investigation in the task of architecture de-structurizing the idea in order to free the capacity of thought. One works in a three-dimensional way with models built, using discarded material. It is processed by means of digital media, giving a series of images which have been selected. One uses on them different systems of lighting changing the number of lights, the position in space and the distances. Like that one obtains different shadows on a surface; those shadows work in similar form with “eyes” of possible architectural forms. They are digitally processed according to the desired objectives. Several of them are combined adding and removing elements, which makes them dynamic in time. This technique tries to develop a new tool for students who may find the idea spontaneously, with the freedom of thought in three-dimensions like a new form of looking at architecture. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 10:01

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2005_2_32_203
id cf2005_2_32_203
authors CHASE Scott and AHMAD Sumbul
year 2005
title Grammar Transformations: Using Composite Grammars to Understand Hybridity in Design
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 89-98
summary Hybrid designs are those that develop from multiple sources. This paper presents the methodology of composite grammars, developed by merging multiple grammars, for the analysis of hybrid designs. The methodology is discussed with an example from Islamic architecture, which is known to have developed by borrowing from various sources. The methodology is seen to be useful for the analysis of the evolution of historic architecture, as well as for the development of new languages of designs.
keywords shape grammars, generative design, historical analysis, Islamic architecture, hybridity
series CAAD Futures
email
last changed 2005/05/05 07:06

_id 2005_099
id 2005_099
authors Iordanova, Ivanka and De Paoli, Giovanni
year 2005
title Hypotheses Verification on the Role of the Medium
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 99-106
doi https://doi.org/10.52842/conf.ecaade.2005.099
summary During the last few decades, the new technology has transformed the profession of architects and designers, and now significantly affects knowledge and abilities required by students and by professionals in order to realize their projects. This article presents methodologies used, experimental observations held, and results obtained in a research project aiming at verifying several hypotheses concerning the influence of computer use on the creative design process development in the architectural studio. Using the informative potential of observations on existing teaching methods and configurations, the research project aspires to reinforce the innovations and to propose recommendations for the teaching of architectural design using computer technology and communication networks. Micro experiments were performed with third year students in architecture. The scheme of the observations includes two design sessions at the beginning of the term: one with paper-and-pencil and the other one on a computer; and one design session at the end of the term – only on a computer. Thanks to this scheme, qualitative comparisons could be made between free-hand and computer-aided design on one hand, and between design on computer at the beginning and at the end of the term, on the other
keywords Architectural Design Education, Design Process, Paperless Studio, Digital Assistance
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2005_b_3b_d
id caadria2005_b_3b_d
authors Paul Varghese, Arif Merchant
year 2005
title Modelling shapes for design and computation: Hybrid Algebras for the Designer
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 79-88
doi https://doi.org/10.52842/conf.caadria.2005.079
summary A scheme for using shapes from hybrid algebras as the basis for modelling is examined, which offer advantages over conventional design modelling methods, such as pure solid models.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 2005_415
id 2005_415
authors Tramontano, Marcelo and Mônaco dos Santos, Denise
year 2005
title Online_communities
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 415-423
doi https://doi.org/10.52842/conf.ecaade.2005.415
summary Research on contemporary habitation spaces is directly related to the study of the relationship between new media and everyday life. This paper presents ongoing in-depth research which intends to discuss these relationships in different ways on a conceptual basis. A collaborative multi-users interface is being specially designed, supported by different kinds of electronic equipment. Furthermore, the project’s objective is to analyze how these information and communication technologies are to be used, as well as their impact on poor communities. As a hypothesis, our intention is to verify if the access to information will be able to broaden social interactions and improve new services which have been set up, in order to guarantee a better quality of life. Beyond being a conceptual approach, the study intends to present and examine facts obtained from intervening in a poor district in São Paulo city, Brazil. Using an existing public telecenter as an access provider to the internet, individual TV-connected set-top boxes in 220 apartments in a local social housing complex are being installed, enabling users to communicate through a collaborative multiusers digital interface. Adding a virtual instance to a geographically-based community, the aim of the project is to provide new possibilities to improve dialogue and debates, to encourage more income and cultural activities. It also intends to evaluate the effects of the technological mediation of social relationships, both inside and outside the community, as well as within the physical urban space such as in the dwellings. The results of this study will be useful in defining public policies to be implemented by the Sao Paulo Local Government. The work is being sponsored by FAPESP, which is the Sao Paulo State Funding Agencie, but also by public institutions, private partners and universities. Researchers involved belong to complementary fields such as architecture, urbanism, computer sciences, social sciences, psychology and electronic engineering.
keywords Virtual Communities, Collaborative Networks, Digital Inclusion
series eCAADe
email
last changed 2022/06/07 07:57

_id bc88
id bc88
authors Coates P, Derix C, Lau T, Parvin T and Puusepp R
year 2005
title Topological Approximations for Spatial Representations
source Proceedings of the Generative Arts conference, Milan, 2005
summary Marshall McLuhan once said in his book Understanding Media that ‘Environments are invisible. Their ground rules evade easy perception.’ Evasive perception leads to fuzzy representations as shown through Kevin Lynch’s mental maps and the Situationists’ psycho-geographies. Eventually, spatial representations have to be described through abstractions based on some embedded rules of environmental interaction. These rules and methods of abstraction serve to understand cognition of space. The Centre for Evolutionary Computing in Architecture (CECA) at the University of East London has focused for the last 5 years on methods of cognitive spatial descriptions, based largely on either behavioural patterns or topological machines. The former being agent based, the latter neural network based. This year’s selection of student work constitutes a combination of cognitive agents + perceptive networks, and comprises three theses.
keywords spatial cognition, neural networks, spatial perception, agent modelling
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 18:46

_id 6547
id 6547
authors Coates P, Derix C, Lau T, Parvin T and Puusepp R
year 2005
title Topological Approximations for Spatial Representations
source Proceedings of the Generative Arts conference, Milan, 2005
summary Marshall McLuhan once said in his book Understanding Media that ‘Environments are invisible. Their ground rules evade easy perception.’ Evasive perception leads to fuzzy representations as shown through Kevin Lynch’s mental maps and the Situationists’ psycho-geographies. Eventually, spatial representations have to be described through abstractions based on some embedded rules of environmental interaction. These rules and methods of abstraction serve to understand cognition of space. The Centre for Evolutionary Computing in Architecture (CECA) at the University of East London has focused for the last 5 years on methods of cognitive spatial descriptions, based largely on either behavioural patterns or topological machines. The former being agent based, the latter neural network based. This year’s selection of student work constitutes a combination of cognitive agents + perceptive networks, and comprises three theses.
keywords spatial cognition, neural networks, spatial perception, agent modelling
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 21:09

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