CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 558

_id ijac20053303
id ijac20053303
authors Alvarado, Rodrigo Garcia; Castillo, Gino Alvarez; Marquez, Juan Carlos Parra; Mayorga, Sergio Navarro
year 2005
title Filmic Development of Architectural Animations
source International Journal of Architectural Computing vol. 3 - no. 3, 299-316
summary This paper proposes a general method to make animated presentations of architectural designs, based on cinematographic techniques. Particularly, it reviews theoretical documenttion about filmmaking as well as several productions that exhibit remarkable locations. The proposed method first comprises of a planning stage, with the narrative and graphic formulation of the presentation. Next is an elaboration or adjustment stage for the digital modelling of the design, and finally, there is an animation production and editing stage. Likewise, the research sets up a computer implementation of some activities and characteristics, and experiments in the programming of camera movements for architectural animations. In general, this work suggests focusing on the communication of the qualitative features of the design, instead of the elaboration of the digital model, and on emphasizing the visual diversity, graphic style and narrative construction of the presentation.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00004
last changed 2007/03/04 07:08

_id sigradi2005_649
id sigradi2005_649
authors Schneider, Peter; Barbara Ambach
year 2005
title Douglas Darden’s "Sex Shop": Digital Reconstructions of the Situation of Architecture’s Dreams
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 649-654
summary This paper explores Sex Shop, a work by Douglas Darden. Darden’s work is grounded in the tradition of the architectural fantasy and its special drawings that no longer simply represent architecture, but are the architectural experiences in and of themselves. Darden’s drawings for Sex Shop construct the project’s unique imaginative space by intensifying the terms, techniques and technologies of that tradition. The paper initially describes Darden’s practice of using a complex figural and verbal montage to construct his projects. It then discusses the drawings of the project in the context of his unique practices. It finally uses unique capacity of the digital technologies to show the transparency, simultaneity and immediacy of the layers of the figural and conceptual montage and that allow one to inhabit and experience the project in the way that Darden intended: through the mind’s dreaming eye that calls forth the impossible situation of our dreams.
series SIGRADI
email
last changed 2016/03/10 09:59

_id 2005_083
id 2005_083
authors Agostinho, Francisco Santos
year 2005
title Architecture as Drawing, Perception and Cognition
doi https://doi.org/10.52842/conf.ecaade.2005.083
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 83-90
summary This work is about realizing that human perception is inherent to architecture. It is an asset and a trait subject to training and development in an empirical way, involving physical and manual action. It cannot be taught literally through convention and logic reasoning. It is a human achievement of great significance built on intellectual and scientific knowledge. It is something, being physical and empirical, that is supported on instrumental procedure. The computer, as a machine and an instrument, does not shorten the empirical experience of manipulation; on the contrary, it enhances J.J. Gibson’s findings about the perception of space in relation to eye and body movement. Being a cybernetic machine the computer may, and shall, evolve, and become perceptive. In order for that to happen, it is important to keep in mind the mechanism of human perception. Through producing a computerized model of a major architectural work, we develop natural knowledge about its physical features and the thought that lies underneath. To be able to use the computer as an instrument provides a user with explicit knowledge about its ways and mechanism that has to be made available. It involves training, which is to a great extent self-explanatory, and also explicit knowledge about the conventions that are being used, such as programming, reasoning and trigonometry.
keywords Visualization; Environmental Simulation; Knowledge Modelling (KM); 3D Modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2005_a_8c_b
id caadria2005_a_8c_b
authors Alejandro Arismendy Echeverri
year 2005
title Time-based computer aided architectural research for mapping techniques in multicultural space re-definitions.
doi https://doi.org/10.52842/conf.caadria.2005.444
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 444-450
summary This paper shall explore the process of research for the development of time-based computer aided applications as an alternative for mapping techniques. As part of an on going research, it was determined the necessity of implementing computer design strategies for time-based mapping due to the complexity and real-time variability of multicultural societies within its chrono-geo-ghraphical constrains for architectural space re-definitions.
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2005_400
id sigradi2005_400
authors Ambach, Barbara
year 2005
title Diagraphics: an exposé of visual expression
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 400-404
summary This exposé introduces preparations for a publication based on what I have found to be a ‘missing link’ in the library of educational source materials. The skills necessary to record and interpret the complexity of the architectural design process are often illusive. The sophistication of computer modeling and graphics applications only adds to the dilemma of making clear and concise decisions about how to communicate the essence of one’s design intent. The publication will define and illustrate five Diagraphic models of analysis. Each offers ways of seeing and understanding the idiosyncrasies of recording the design process. Gestures, Traces, Pulls, Morphs and Transits exemplify specific modes of visual expression and integrate both their diagrammatic and graphic nature. The distinctive aspects of each model enable the student of architecture to choose appropriate and meaningful techniques for visual expression. The publication will also illustrate current and historically relevant examples of diagrammatic expression. These examples show how diagrams have been flexible over time in adapting to the needs of newly forming conceptual models, spatial analysis and belief systems.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2005_b_5b_c
id caadria2005_b_5b_c
authors Andreas Voigt, Helena Linzer
year 2005
title Added Value: Implementation of User Requirements in City Simulators
doi https://doi.org/10.52842/conf.caadria.2005.337
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 337-343
summary The following contribution discusses the possible consequences of the concept of City Simulators and Digital City Models, which can be obtained from a previously conducted user inquiry in an Urban Planning Department. At the core of the examination are the additional benefit (added value) and the increasing acceptance of digital planning techniques by its users which can be made possible by the implementation of user requirements in City Simulators. Various experiments for cooperative planning in the urban space are formulated.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2006_paper25
id ascaad2006_paper25
authors Artopoulos, Giorgos; Stanislav Roudavski and Francois Penz
year 2006
title Adaptive Generative Patterns: design and construction of Prague Biennale pavilion
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This paper describes an experimental practice-based research project that considered design process, implementation and construction of a pavilion built to be part of the Performative Space section of the International Biennale of Contemporary Art, Prague 2005. The project was conceptualized as a time-bound performative situation with a parasite-like relationship to its host environment. Its design has emerged through an innovative iterative process that utilized digital simulative and procedural techniques and was formed in response to place-specific behavioral challenges. This paper presents the project as an in-depth case-study of digital methods in design, mass customization and unified methods of production. In particular, it considers the use of Voronoi patterns for production of structural elements providing detail on programming and construction techniques in relationship to design aspirations and practical constraints.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2005_190
id sigradi2005_190
authors Ataman, Osman
year 2005
title The digital architecture of tomorrow
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 190-193
summary This paper presents an ongoing research project about the development of the materials and fabrication techniques for a fundamentally new class of architectural composite. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
series SIGRADI
last changed 2016/03/10 09:47

_id ijac20053202
id ijac20053202
authors Ataman, Osman
year 2005
title Integrating Digital and Building Technologies: Towards a New Architectural Composite
source International Journal of Architectural Computing vol. 3 - no. 2, 181-190
summary This paper presents an ongoing research project about the development of the materials and fabrication techniques for a fundamentally new class of architectural composite. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2005_b_6a_c
id caadria2005_b_6a_c
authors Bige Tunçer, Özer Ciftcioglu, Sevil Sariyildiz, Michael Cumming
year 2005
title Intelligent design support
doi https://doi.org/10.52842/conf.caadria.2005.436
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 436-446
summary Design is a complex process that is information and communication intensive. In a design context, the use of knowledge technologies can assist designers in making informed design decisions. This paper reports on an educational experiment that implements an intelligent urban design aid. This experiment facilitates students to do research in a systematic way by using ICKT methods, techniques and tools in order to improve the quality of their urban design. We outline the process, describe the intelligent techniques, discuss the results of the educational experiment, and explore the approach’s potential for real-life design practices.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 2005_441
id 2005_441
authors Biloria, Nimish
year 2005
title Emergent Technologies and Design
doi https://doi.org/10.52842/conf.ecaade.2005.441
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 441-447
summary The recurrent issue of materializing a responsive architectural spatiality, emergent, in its conception and the need for collaborative substantiation of the design process, utilizing a multidisciplinary approach towards developing intelligent architectonics are exemplified upon in this research paper through a design research experiments conducted by the author: Developing concept prototypes for electronic media augmented spatial skins. The augmented skin project exemplifies a synergetic merger of scientific investigations into the fields of bio-mimetics, control system, material technology and embedded computation techniques.
keywords Control Systems; Real-Time Interactivity; Bio-Mimetics; Embedded Computation
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_253
id 2005_253
authors Breen, Jack and Stellingwerff, Martijn
year 2005
title Towards Ornamatics
doi https://doi.org/10.52842/conf.ecaade.2005.253
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 253-260
summary Computer aided modelling and drafting protocols – in combination with new production technologies – have contributed to wholly new ways of shaping building elements. Some examples of new techniques, which have recently become very successful in building production and in architectural design education, are: 3D Rapid Prototyping; 2,5D and 3D Milling and computer aided Shape Cutting (notably using laser and water jet modes). Such new approaches not only create new opportunities for traditional production processes (including physical modelling), they also offer new perspectives for design and manufacturing on the level of architectural components and connections. We foresee innovative approaches to building product design, with a renewed interest in expressive Ornamentation. A phenomenological development we would like to address using the concept of ‘Ornamatics’. This contribution explores the potentials of product design with a renewed focus on ornamentation, involving the active utilization of computer aided modelling and manufacturing techniques. The paper furthermore documents results and findings of a series of explorative studies carried out within an educational laboratory environment.
keywords Design Driven Research; Computer Aided Fabrication; Aesthetics; Ornamentation; Education
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_665
id 2005_665
authors Brito, Tiago, Fonseca, Manuel J. and Jorge, Joaquim A.
year 2005
title DecoSketch – Towards Calligraphic Approaches to Interior Design
doi https://doi.org/10.52842/conf.ecaade.2005.665
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 665-670
summary Computer-Aided Design tools have long played an important role in architecture design. However, we need to go beyond direct manipulation to devise new tools that will expedite the interior design and decoration. Indeed, conventional CAD systems, while providing ever increasing functionality, do not provide equal support to the drafting and drawing tasks. This makes even the simplest drawings a complicated endeavor. Draftspeople struggle with different concepts that those learnt from their earlier days in school and have to think long and hard to translate familiar sequences of operations to commands which require navigating a dense jungle of menus. The term calligraphic interfaces was coined by us to designate a large family of applications organized around the drawing paradigm, using a digital stylus and a tablet-and-screen combination as seen most recently in Tablet PCs®. Using these, users can enter drawings in a natural manner, largely evocative of drafting techniques that were perfected for pencil-and-paper media. This paper presents a simple calligraphic interface to explore interior design literally from the ground up. The Decosketch application is a modeling and visualization tool structured around 2 _D architectural plants. Its purpose is to help architects or customers easily creating and navigating through house designs starting from the floorplan and moving to their three-dimensional representation. Moreover, both 2D and 3D representations can be independently edited, providing a natural interface that tries to adhere to well-known representations and idioms used by architects when drafting using pencil and paper.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2005_679
id sigradi2005_679
authors Bruscato Portella, Underléa; Juan Puebla Pons
year 2005
title On the ways of expression in present architecture
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 679-683
summary This paper aims at introducing the main aspects of a research on architectural representation and the usage of new technologies in the process of development of an architectural project, which has been conducted at a department of Graphical Expression. The authors of this paper would like to outline the most excellent and innovating aspects introduced by a number of architectural proposals which involve actively the application of these techniques. The chosen case studies for this paper are among the European contemporary architectural panorama. The authors will analyze some projects of architectural studios which were involved in the urban transformation brought about by celebration of the Forum of the Cultures 2004. These new ways of architectural representation have had, in this specific case, a significant effect within the context of a technological revolution that allows the conception of new forms and textures and the reflection on the increasingly complex processes to generate architectural space. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2005_647
id 2005_647
authors Caldas, Luisa G.
year 2005
title Three-Dimensional Shape Generation of Low-Energy Architectural Solutions using Pareto Genetic Algorithms
doi https://doi.org/10.52842/conf.ecaade.2005.647
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 647-654
summary This paper extends on a previous work on the application of a Generative Design System [GDS] to the evolution, in a computational environment, of three-dimensional architectural solutions that are energy-efficient and adapted to the climatic environment where they are located. The GDS combines a well-known building energy simulation software [DOE2.1E] with search procedures based on Genetic Algorithms and on Pareto optimization techniques, successfully allowing to tackle complex multi-objective problems. In the experiments described, architectural solutions based on a simplified layout were generated in response to two often-conflicting requirements: improving the use of daylighting in the space, while controlling the amount of energy loss through the building fabric. The choice of a cold climate like Chicago provided an adequate framework for studying the role of these opposing forces in architectural form generation. Analysis of results shows that building characteristics that originate successful solutions extend further than the building envelope. Issues of massing, aspect ratio, surface-to-volume ratio, orientation, and others, emerge from the analysis of solutions generated by the GDS, playing a significant role in dictating whether a given architectural form will prove adapted to its climatic and energy requirements. Results suggest that the questions raised by the exploration of form generation driven by environmental concerns are complex, deserving the pursuit of further experiments, in order to better understand the interaction of variables that the evolutionary process congregates.
keywords Generative Design System, Genetic Algorithms, Evolutionary Architecture, Artificial Intelligence in Design, Building Energy Simulation, Bioclimatic Architecture, Environmental Design.
series eCAADe
email
last changed 2022/06/07 07:54

_id ad19
id ad19
authors Calderon, C., and Noble, R
year 2005
title BEYOND MODELLING: AVANT-GARDE COMPUTER TECHNIQUES IN RESIDENTIAL BUILDINGS.
source I Jornadas de Investigacion en Construccion, Madrid, 2-4 June, 2005.
summary If the result of computer innovations can be interpreted as an emerging “difference” in the quality of constructed space, then in order to truly understand what future applications may be regarding architecture at present, we should look at what advanced functions are available in the process of designing forms and space (DeLuca and Nardini, 2002). Recently the so called parametric approach, a technique for describing a large class of designs with a small description in programming code, has become a focus of attention in architectural computing. In this paper, we reflect on the current use of parametric tools using real case studies as well as our own proof of concept parametric programmes and report on how the avant-garde computer techniques may help to increase the quality of residential building.
keywords Building Quality, Parametric Design
series other
type normal paper
email
last changed 2005/12/02 11:42

_id sigradi2005_603
id sigradi2005_603
authors Castañé, Dora; Claudio Deho, Adrián Barcesat, Carlos Tessier
year 2005
title Urbamedia: the design of an integrated system of urban-building visualization and communication
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 603-608
summary This paper presents the advancements of the Urbamedia project which was designed as part of a research program at the Center CAO (Creation computer assist), School of Architectural Design and Urbanism, University of Buenos Aires, which was led by the valued master and advisory professor Architect Arturo F. Montagu. This proposal of the city of Buenos Aires on the Mayo Avenue expands the original historical fragment presented between the following two referenced representative landmarks: The Two Congresses Square and the Mayo Square. It continues with the advancement of methodologies and techniques implemented in a system of “integrated visualization and communication” for the development of a VRML (Virtual Reality Modeling Language) 3D virtual non-immersive and interactive vision. It also incorporates the development of a “foundation of digitally integrated knowledge” with fragments of central areas from other surrounding cities as well as interfaced phenomenological situations. The application of digital VRML technology has allowed for thoroughly researching the processes through dynamic simulation of specific urban fragments (Mayo Avenue within Buenos Aires) and the cities that are also participating in the project. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2005_1_62_226
id cf2005_1_62_226
authors CHENG, Nancy Yen-wen and MCKELVEY Andrew
year 2005
title LEARNING DESIGN PROCESS WITH DIGITAL SKETCHING: COPYING GRAPHIC PROCESSES FROM ANIMATIONS AND STORYBOARDS
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 291-300
summary This paper examines the effectiveness of animated versus non-animated drawings as teaching tools. Data was collected by comparing how architectural design students given an animation versus those given a static, six-panel storyboard are able to learn processes in a space-planning design problem. All subjects were given an example of an expert design drawing, asked to put the design steps in order, and then to follow those steps in performing a similar design problem. Their responses were recorded with a digital pen-on-paper system that automatically generates vector animations. The animations can then be immediately viewed on a computer for stroke-by-stroke review. Finally, each student’s animation was analysed in terms of design process steps and compared with the expert example. While those given animations performed only marginally better on the survey of steps, they were better able to imitate the order of expert steps. Furthermore, reviewing the examples by computer revealed common errors that students could modify for more successful design strategies. The following discussion examines methods for researching design process with the digital pen, along with shortcomings, advantages and directions for further study.
keywords teaching, with technology, sketching, design teaching, digital pPen-based computing
series CAAD Futures
type normal paper
email
last changed 2007/10/22 06:58

_id 9c37
id 9c37
authors Coates P, Derix C, Krakhofer S and Karanouh A
year 2005
title Generating Architectural Spatial Configurations: two approaches using voronoi tessellations and particle systems
source Proceedings of the Generative Arts conference, Milan, 2005
summary It was one of the primary goals of the original Master’s programme in Computing and design at UEL in 1991 that we should work towards defining morphological generative processes for the conceptual design of architectural objects. These two papers offer a range of techniques which have been developed by two of this years MSc students (04-05) which show that we are getting close to this. The approaches range from computational geometric approaches (3d parametrics and voronoi diagrams) to emergent spatial organisation using agent based modelling. In many cases the resultant geometry is defined to the point where it can be transferred to advanced evaluation and fabrication systems, thus making this work sufficiently developed to begin to form a useful part in practical design processes.
keywords morphology, computational geometry, particle systems, physical simulation, voronoi diagrams
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 18:39

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

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