CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 557

_id 2005_665
id 2005_665
authors Brito, Tiago, Fonseca, Manuel J. and Jorge, Joaquim A.
year 2005
title DecoSketch – Towards Calligraphic Approaches to Interior Design
doi https://doi.org/10.52842/conf.ecaade.2005.665
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 665-670
summary Computer-Aided Design tools have long played an important role in architecture design. However, we need to go beyond direct manipulation to devise new tools that will expedite the interior design and decoration. Indeed, conventional CAD systems, while providing ever increasing functionality, do not provide equal support to the drafting and drawing tasks. This makes even the simplest drawings a complicated endeavor. Draftspeople struggle with different concepts that those learnt from their earlier days in school and have to think long and hard to translate familiar sequences of operations to commands which require navigating a dense jungle of menus. The term calligraphic interfaces was coined by us to designate a large family of applications organized around the drawing paradigm, using a digital stylus and a tablet-and-screen combination as seen most recently in Tablet PCs®. Using these, users can enter drawings in a natural manner, largely evocative of drafting techniques that were perfected for pencil-and-paper media. This paper presents a simple calligraphic interface to explore interior design literally from the ground up. The Decosketch application is a modeling and visualization tool structured around 2 _D architectural plants. Its purpose is to help architects or customers easily creating and navigating through house designs starting from the floorplan and moving to their three-dimensional representation. Moreover, both 2D and 3D representations can be independently edited, providing a natural interface that tries to adhere to well-known representations and idioms used by architects when drafting using pencil and paper.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2005_300
id sigradi2005_300
authors Cavieres, Andrés P.; Marcelo Quezada G.
year 2005
title Analysis of the possibilities offered by the application of parametric modeling technologies in the design processes shared between architects and industrial designers: The prefabricated house case.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 300-303
summary Traditionally, the teaching of digital design systems has been focused on the operative learning of software. However, this almost exclusively technical approach has leaded to a partial view of these systems, as well suited platforms to exploration of project’s possibilities. Consequently their relevance as a base for project representation and therefore as a useful instrument for conceptual exploration for design and experimental research of their processes have been undervalued. On the other hand, this restrictive perspective results in an important waste of the teaching possibilities lying in CAD software related with interdisciplinary teamwork. The following academic experience obeys to a new insight of how to teach these tools, based upon problem solving in Design by interdisciplinary students work teams from Architecture and Industrial Design. In this bet, the learning process is flexible, shared and collaborative, according to the requirements of each project, powered by the commitment of facing common goals. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:48

_id acadia05_114
id acadia05_114
authors Due Schmidt, Anne Marie
year 2005
title Navigating towards digital tectonic tools
doi https://doi.org/10.52842/conf.acadia.2005.114
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 114-127
summary The computer holds a great potential to break down the barriers between architecture and the technical aspects relating to architecture, thus supporting innovative architecture with an inner correspondence between form and technique. While the differing values in architecture and technique can seem like opposites, the term tectonics deals with creating a meaningful relationship between the two. The aim of this paper is to investigate what a digital tectonic tool could be and what relationship with technology it should represent. An understanding of this relationship can help us not only to understand the conflicts in architecture and the building industry but also bring us further into a discussion of how architecture can use digital tools. The investigation is carried out firstly by approaching the subject theoretically through the term tectonics and by setting up a model of the values a tectonic tool should encompass. Secondly the ability and validity of the model are shown by applying it to a case study of Jørn Utzon’s work on Minor Hall in Sydney Opera House - for the sake of exemplification the technical field focused on in this paper is room acoustics. Thirdly the relationship between the model of tectonics and the case will be compared and lastly a discussion about the characteristics of a tectonic tool and its implications on digital tectonic tools will be carried out.
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2005_564
id sigradi2005_564
authors Haiek Coll, Alejandro
year 2005
title Occupation strategies in vertical contexts: anchorages, connections, bonds and other hybrid operations on urban preexistences. Vertical development of flexible domestic programs in surfaces, interstices or grounds.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 564-569
summary Vertical development of flexible domestic programs in surfaces, interstices or grounds. The studio explores several possibilities on coupling, adherence, or hybridation as a method of strategies of urban occupation and urban preexistences. The main subject centers its intentions on sustentation of an architectonic device and evaluates in them the conditions to implement a program domestic servant of extreme survival. Its focuses in the development of structural systems and process of adaptation and in the construction of dwellings devices with transformable components and technical details brought from them specially characteristics in operative furniture as an articulator of the house daily use. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2005_2_35_224
id cf2005_2_35_224
authors KOBAYASHI Yoshihiro and BATTINA Subhadha
year 2005
title Housing Layout Design Using Fractals
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 119-128
summary This paper introduces a computer-based tool for three dimensional (3D) landscape simulations of housing-layout-design using the concepts of fractals with Iterative Function System (IFS). Housing layout design is defined as a design to allocate many house-units in the undeveloped site. The tool generates a variety of layout designs consisting of multiple dwelling house-units from manual inputs or a template pattern defined as an XML file. Each unit can contain any detailed 3D components found in the residential development such as a house, roads, walls, trees etc. The template defines the transformation rules for IFS including the information of geometrical relationships between the stages in the iteration and of the components used in stop-conditions. The application tool is formulated, implemented and tested. The results in the case studies using several practical sites are demonstrated and evaluated based on the experiments in the design studio.
keywords fractal, housing layout, virtual reality, generative system, Java3D
series CAAD Futures
email
last changed 2005/05/05 07:06

_id sigradi2005_133
id sigradi2005_133
authors Luhan, Gregory A.
year 2005
title From art to part | DL-1_Resonance house®
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 133-138
summary Moving from digital models and physical stereo lithographic models to hand-fabrication and digital assembly allowed the students to move from creation to completion. As part of our holistic design process, the studio fabricated almost all components for the project. These elements include the wood flooring and cantilevered staircase, the copper and wood skins, the building’s structural panels, and the two-story light vortex. This project—a single-family, in-fill house located within an historic downtown neighborhood—is subject to historic district zoning regulations, design guidelines, and Board of Architecture Review approvals. The students designed these areas through a series of two-dimensional plans and axonometric drawings, three-dimensional physical and digital models, and four-dimensional time-based animations. The building massing separates into two core elements: a gabled copper volume and a wood screen volume. The hinge point of the house is the light vortex. Photosensitive floor-mounted lights designed to augment the volume of natural light will provide a continuous light rendition on the sculpture. The project is scheduled for completion in October 2005.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia05_212
id acadia05_212
authors Luhan, Gregory A.
year 2005
title Modern Translations, Contemporary Methods: DL-1_Resonance House®
doi https://doi.org/10.52842/conf.acadia.2005.212
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 212-225
summary As the first design-build-fabricate-assemble experiment at our school, the intent of the studio was to design a framework from which to examine a “lived space” through digital-to-digital processes. Moving from digital models and physical stereo lithographic models to hand-fabrication and digital assembly allowed the students to move from creation to completion. As part of our holistic design process, the studio fabricated almost all components for the project. These elements include the wood flooring, the copper and wood skins, the building’s structural panels, and the two-story light vortex. This single-family, in-fill house is located within an historic downtown neighborhood and is subject to historic district zoning regulations, design guidelines, and Board of Architecture Review approvals. The project is analogous to design challenges presenting themselves in historic districts throughout the United States including the Savannah, Georgia site for the 2005 ACADIA Conference. The scale of the project relates well to the horizontal nature of this context and after a formal, televised review process with the local Board of Architecture Review, the project represents a dynamic, yet sympathetic architectural dialogue with the surrounding buildings. The project develops simultaneously from the exterior and interior resulting in two courtyards that mediate the urban “front door” and the private “terrace.” The students designed these areas through a series of two-dimensional axonometric drawings, three-dimensional physical and digital models, and four-dimensional time-based animations. The building massing separates into two core elements: gabled copper volume and wood screen volume. These elements maintain their conceptual purity by using the same types of modulations on their skins. The copper form with its deep-cut reveals and proportionally placed light scoring patterns reflects the horizontal datum lines of the floor, sill, threshold, and ceiling. In contrast, the wood volume reflects these same lines as applied “shadow screens” which create depths that seamlessly tie together the side, rear, and front facades.The hinge point of the house is the light vortex. Designed in Rhino, translated in Catia, fabricated out of aluminum, and clad in stainless steel, this two-story sculptural element will literally wrap light around its surfaces. Like a sunflower, the light vortex, with its angel hair stainless steel finish, responds to the incremental differentiation of light throughout the day. Photosensitive floor-mounted lights designed to augment the volume of natural light will provide a continuous light rendition on the sculpture. The project, scheduled for completion at the end of the 2005 summer session, is at the time of this submission about 60% complete.
series ACADIA
email
last changed 2022/06/07 07:59

_id caadria2005_a_7c_f
id caadria2005_a_7c_f
authors M.N.H. Siddique, Qazi A. Mowla, Mohammad A. Al Masum
year 2005
title VIRTUALITY IN ARCHITECTURE: A DESIGN METAPHOR
doi https://doi.org/10.52842/conf.caadria.2005.342
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 342-350
summary Traditionally, architecture in its design process employs physical matter, requires physical presence and relies on real world environment using conventional methods of 2D depictions such as paper and pen or 3D representations such as physical models and communicates design ideas in verbal or text-based form. The conventional design process, for example an interior design, a residential house, a commercial complex or even urban design projects, follows the same hierarchy of activities. Efforts are made to the satisfaction of both parties to give the ideas of a physical shape through sketches, drafts and models which may take weeks even months. Finally the project gets its final shape in a working drawing, 3D visualisation or model making. This process is time consuming and somewhat redundant. In recent years technology has offered architects a new tool - the virtual environment. Architects use virtual environment increasingly as device of communication and presentation of design intensions. Virtual environment enables users to interact in real-time with design but unfortunately have not been used widely in the process of design development. The aim of this paper is to investigates the relationship between present design process and the emerging technology of virtual reality, establish a relationship between the two and its influence on architecture to form a new translated design process and communication, an interface between architect and client.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:59

_id sigradi2005_405
id sigradi2005_405
authors Palma Moraga, Fernando
year 2005
title Designing with Sounds
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 405-409
summary The emotion of the data and the data of the emotion. The application of the Technologies of Information and Communication (TIC) in the processes of architectural design has expanded the spectrum of what can be observed from human living and habitable space. This way the average digital medium allows us to know more about our daily life; not only in the functional or productive moment but also in the nonfunctional and specifically emotional instances. This new media allows us to observe with more precision the human practices in their diverse states of mobility: rest, leisure, entertainment, distraction, etc. These observed and decoded qualities can be carried into data and then integrate it into the act of design as a fresh piece of information that can organize matter. To undertake this theme I present subsequently a process of design with 4 themes related digitally. Designing with Sounds, Digital Production, The house Messenger, Hardware and Software. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:57

_id 2005_237
id 2005_237
authors Schink, Claus-Jürgen, König, Holger and Krines, Manfred
year 2005
title The “BASYS”-house - From a Research Project to Practice - a house in a day
doi https://doi.org/10.52842/conf.ecaade.2005.237
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 237-243
summary From 2000 to 2002 a building system was developed within an applied research project for creating individual planned, but widely prefabricated building- elements consisting of “Brettstapelholz”. These are massive wood elements, fabricated by a CNC-machine. Two years later the results were transferred to the building industry. Most of the developed innovations had been adapted, the virtual enterprise worked together spatially separated via a common internet platform. The building elements developed by the architect were used. Although working properly, the complete integration of the CAD/CAM chain hadn’t been completely adapted. The house was shown at the “Bau”-exhibition in Munich. The following day it was mounted 350 km far from Munich and finished at the same day. Overall, it took only one day to mount the house, from the bottom to the roof. The article will show the building system and discuss the experiences gained by transferring research to industry.
keywords Multidisciplinary Design for Sustainability, CAD-CAM, Massive Wood Construction, Industrial Production of Buildings, Sustainable Construction, Low-eMission Buildings, Virtual Enterprise, Integral Planning Process
series eCAADe
email
last changed 2022/06/07 07:57

_id 9195
authors Southwood, B.
year 1997
title Communications - Summary
source Automation in Construction 6 (1) (1997) pp. 33-37
summary The liberalisation of telecoms in the UK has had great benefits but BT is prevented from connecting optical fibre to each house. Digital cellular radio can deliver 1000 bits/s. Information Communications Systems include data, cabling and equipment to process voice, text, data and graphics. By the year 2005 optical fibre will be affordable in the workplace removing the current limitations on bandwidth. The BRICC project recommended more cooperative working. Business, ICS and manufacturing are likely to converge in the future.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id cf2005_2_37_117
id cf2005_2_37_117
authors LIN Chieh-Yen and CHIU Mao-Lin
year 2005
title The Concept Space Explorer
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 139-148
summary Design is often initiated by some ideas or concepts to form the design process, while design cases provide the impetus for design inspiration and conception. This paper is aimed at establishing a knowledge retrieval mechanism based on design concepts and their semantic relations. This research is based on a case library (CBA) implemented on the web as a repository of house cases and a learning environment for case-based design. The implementation and discussion is presented.
keywords design knowledge, semantic web, ontology, concept space, case library
series CAAD Futures
email
last changed 2005/05/05 07:06

_id cf2005_1_72_160
id cf2005_1_72_160
authors SASS Lawrence
year 2005
title Wood Frame Grammar
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 383-392
summary This paper demonstrates a novel method to generate house designs completely from 3/4” plywood sheets. A shape grammar routine is employed to divide an initial solid shape into constructible components for fabrication by CNC wood routing. The paper demonstrates programmable functions that can be performed using CAD scripting. Future goals for the grammar are to develop CAD programs for digital fabrication using CNC routers. The programs will automate the fabrication process allowing the designer to focus on the visual aspect of design evaluation at any scale with little concern for constructability.
keywords CNC , shape grammars, scripting
series CAAD Futures
email
last changed 2006/11/07 07:27

_id sigradi2005_478
id sigradi2005_478
authors Abdelhameed, Wael
year 2005
title Digital-Media Impact on the Decision-Making Capability of Architects
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 478-482
summary The underlying assumption of the research is that media the representational environments of architects’ design thoughts, have impact on the way by which architects practice design and develop their design capabilities. This research aims at exploring the interrelationship between the media used by the architect and the development that might occur in the Decision-Making capability.The role of digital media in the architectural design process has become exploration and suggestion of what is being made, rather than, illustration of what has been already made. Depending on primary data (a global questionnaire) and secondary data (synthesis of the previous research), the results have substantiated the observation that there has been positive impact of digital media settings on the Decision-Making capability of architects. The analysis reveals some detailed findings, which provide a better understanding of the subject matter.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2005_a_7b_a
id caadria2005_a_7b_a
authors Abdullah, A.Q.M. ; Md. Emran Hossain, Md. Shabab Habib Khan
year 2005
title Digital Perception, Development and Presentation in Architecture: a study of Bangladesh with global context
doi https://doi.org/10.52842/conf.caadria.2005.255
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 255-267
summary In the recent past the computer has become an important tool in both the design and presentation media/method in architecture. In this paper digitalization in architectural practice and architectural education in both the global and Bangladesh contexts have been studied. A survey questionnaire was carried out to find how and to what extent available software are being used in Bangladesh for this purpose. Opinion, views, expectations of architects from leading architectural firms of Bangladesh were studied to understand the future prospect of this field in Bangladesh.
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2005_1_64_168
id cf2005_1_64_168
authors ACHTEN Henri
year 2005
title Resolving some Ambiguities in Real-time Design Drawing Recognition by means of a Decision Tree for Agents
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 311-320
summary In this paper, we present a theoretical study on automated understanding of the design drawing. This can lead to design support through the natural interface of sketching. In earlier work, 24 plan-based conventions of depiction have been identified, such as grid, zone, axial system, contour, and element vocabulary. These are termed graphic units. Graphic units form a good basis for recognition of drawings as they combine shape with meaning. We present some of the theoretical questions that have to be resolved before an implementation can be made. The contribution of this paper is: (i) identification of domain knowledge which is necessary for recognition; (ii) outlining combined strategy of multi-agent systems and online recognition; (iii) functional structure for agents and their organisation to converge on sketch recognition.
keywords multi-agent system, decision tree, pattern recognition, sketch
series CAAD Futures
email
last changed 2006/11/07 07:27

_id e322
id e322
authors Achten, H.H., Dorst, K., Stappers, P.J. and de Vries, B.
year 2005
title A DECADE OF DESIGN RESEARCH IN THE NETHERLANDS
source Achten, H.H., Dorst, K. Stappers, P.J. and de Vries, B. (eds.) Design Research in the Netherlands 2005, i-vii
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2005_AchtenDorstStapperDeVries_Introduction.pdf
last changed 2005/10/12 15:52

_id 2005_287
id 2005_287
authors Achten, Henri and Reymen, Isabelle
year 2005
title Structured Reflection as a Means to Deepen Understanding of CAAD
doi https://doi.org/10.52842/conf.ecaade.2005.287
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 287-294
summary In this paper we outline a strategy of structured reflection to improve reflection by students in a course on the implication of CAAD, design theory, and design methodology. Earlier editions of the course showed that students often did not evolve their learning beyond a checklist level. Reflection is an important mechanism to improve learning from design situations. After a consideration of the main approaches to design reflection, we take up Schön’s notion of reflection and provide support for structured reflection in CAAD education, based on earlier experiences with structured question lists in a civil engineering course. Findings after the first year’s run show a deeper level of reflection on a more elaborate level.
keywords Structured Reflection, CAAD, Education
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2005_a_2b_a
id caadria2005_a_2b_a
authors Affleck, Janice; Kvan Thomas
year 2005
title REINTERPRETING VIRTUAL HERITAGE
doi https://doi.org/10.52842/conf.caadria.2005.169
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 169-178
summary This paper describes the context and proposal for an alternative approach to the common pattern of application of digital tools in the area of cultural heritage, also know as Virtual Heritage (VH). It investigates and addresses arising issues in a digital case study developed to implement a theoretical framework and investigate how and if existing technology can support it.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id 2005_083
id 2005_083
authors Agostinho, Francisco Santos
year 2005
title Architecture as Drawing, Perception and Cognition
doi https://doi.org/10.52842/conf.ecaade.2005.083
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 83-90
summary This work is about realizing that human perception is inherent to architecture. It is an asset and a trait subject to training and development in an empirical way, involving physical and manual action. It cannot be taught literally through convention and logic reasoning. It is a human achievement of great significance built on intellectual and scientific knowledge. It is something, being physical and empirical, that is supported on instrumental procedure. The computer, as a machine and an instrument, does not shorten the empirical experience of manipulation; on the contrary, it enhances J.J. Gibson’s findings about the perception of space in relation to eye and body movement. Being a cybernetic machine the computer may, and shall, evolve, and become perceptive. In order for that to happen, it is important to keep in mind the mechanism of human perception. Through producing a computerized model of a major architectural work, we develop natural knowledge about its physical features and the thought that lies underneath. To be able to use the computer as an instrument provides a user with explicit knowledge about its ways and mechanism that has to be made available. It involves training, which is to a great extent self-explanatory, and also explicit knowledge about the conventions that are being used, such as programming, reasoning and trigonometry.
keywords Visualization; Environmental Simulation; Knowledge Modelling (KM); 3D Modeling
series eCAADe
email
last changed 2022/06/07 07:54

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