CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id 2005_407
id 2005_407
authors Post, Jelle and Koutamanis, Alexander
year 2005
title Simulation for Daylighting in the Real World
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 407-414
doi https://doi.org/10.52842/conf.ecaade.2005.407
summary Technology has been an obvious solution to the increasing complexity of the built environment. As the number and specificity of use requirements increases, designers, clients and managers tend to segment the overall problem to manageable aspects only tentatively linked to each other. As a result, aspects such as ventilation and lighting tend to rely more on mechanical means than on the affordances of the overall design. Ironically this increases the complexity and opacity of the built environment probably to a greater extent than rules, regulations and requirements. The paper presents a review of available computational methods and techniques that aim at a more coherent approach by supporting integration of (day)lighting into architectural designing. It proposes that the two main courses of further action are the improvement and updating building regulations, and the combination of quantitative knowledge of good, existing daylight designs with advanced simulation-based analyses of early design proposals. Improvements in daylighting design and the integration of daylighting in design solutions depend primarily on design guidance based on the coordinated development and thorough understanding of usable measures such as the Daylight Factor, the Daylight Performance Index and function factors. A major prerequisite to both simulation and design guidance are robust and detailed geometrical 3D models that accommodate both the input and the output of design actions and transactions.
keywords Simulation; Daylight; Integration
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2006_e034d
id sigradi2006_e034d
authors Ryan, Rachel and Donn, Michael
year 2006
title A 3D, interactive, multilayered, web-enabled model as a tool for multiple sets of end user groups: A case study and end user analysis
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 392-396
summary This research undertakes a case study involving focus groups of potential end users, to identify how a successful digital tool could be created using new and emerging technologies, to accommodate the multiple needs of these end users. 2005 saw the completion of a research paper, which proposed that a single, 3 dimensional digital model of a city forming a core for many different information systems, is a better approach to the needs of the city than many individual models optimised for each information system. The case for the single 3D model was evaluated through the research, development, delivery and analysis of a prototype 3 Dimensional model of Wellington City, New Zealand, presenting different ‘views’ of information in Wellington: a rendered visualisation in an animated “walkthrough”; the impact of planning constraints on daylight; interactive “plots” of property values. The development and delivery of the prototype model was analysed in regards to how complex, costly and time consuming it may be to exploit one base model for several purposes; and also therefore how beneficial, affordable and potentially successful a single model may be. The prototype model was created to test the idea, and therefore provided conclusions based on a limited feasibility analysis - with four potential information layers modelled and two potential delivery methods tested. The prototype model and user analysis results were presented in a research report that suggested further research and development of a single model could be very beneficial: Positive feedback from potential end users and data providers, and examples of potential data mining opportunities forming the basis of the need for continued research. 2006 sees the research continue as an 18 month research project in conjunction with an industry partner, Terralink International, (http://www.terralink.co.nz/). Terralink International Limited provides GIS and mapping solutions which according to their web site: “enable better business management.” The company maintains a national resource of “imagery, cartography, and spatial databases” and provides consultancy services linking these to company databases through GIS systems. The research investigates the potential for 3 dimensional, interactive, multilayered models to enhance delivery of information to multiple end user groups. The research method uses functional prototypes in end-user focus group workshops. These workshops, consisting of a combination of presentations, hands on interactive examples, group discussions, and individual feedback surveys, aim to establish how a tool might best be developed to communicate to a wide range of end users. The means of delivery whether a stand alone tool or web-based is a key element of the user group workshop assessment process. Note: The submission of the prototype tool (via video or interactive media) would greatly increase the effectiveness of the research presentation. Ability to include such media would be greatly appreciated.
keywords multilayered; 3D; end users; interactive; web-enabled
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2005_144
id sigradi2005_144
authors Goldberg, Sergio Araya
year 2005
title ICHTYOMORPH - Design and development of a fish-skin double façade system for freeform super tall buildings using Parametric Design Tools
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 144-149
summary Parametric design implies a whole new paradigm of non standard design through the propagation of the difference, the repetition of variation. The ability to control variation and adaptation to local conditions allows more precise yet complex designs. This paper describes a research project designing double skin façade systems for tall buildings using a parametric approach. These designs are tested later through rapid prototyping techniques. This research aims its design towards an adjustable façade structure, articulated according to various complex geometrical conditions on the façade of a building. The skin is conceived as a light, flexible, reconfigurable composition responding to different criteria regarding the design, its environment or the program. It achieves this through different levels of control on different scales of the project, by embedding several layers of parametric features, which are nested one inside the other, in order to produce the overall rainscreen surface of the tower.
series SIGRADI
email
last changed 2016/03/10 09:52

_id 2005_723
id 2005_723
authors Norman, Richard
year 2005
title Digital Color as a Paradigm for 3D Modeling
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 723-728
doi https://doi.org/10.52842/conf.ecaade.2005.723
summary Johannes Itten wrote in the 1920’s that seven distinct possibilities exist for the contrast of color: “Each (is) unique in character and artistic value, in visual, expressive and symbolic effect...together these constitute the fundamental resource of color design” Itten (1973). In either the digital world or in the world of painting, there has never been a more profound statement about color arrangement. Of Itten’s seven contrasts, the contrast of hue, value, and saturation, taken together have become a standard description of digital color today. As most projects reach the final stage of presentation, color selection becomes a possible paradigm for their development. It is customary to leave the selection of color to the end of a project — if time permits, then the colors are changed to make the project “appear better”, otherwise the selection of color is put in a pile of “good intentions” — overlooked. Proposed here is an alternative, a method of selecting color “up front”. Student projects are used to illustrate just how a building, or even a group of buildings may be better illustrated if one bases a presentation on a successful and understood work of art. The use of a painting as a source of color is proposed as a specific way of working. Most libraries contain an abundance of examples. The web, too, has many paintings; painters generally have more experience at putting colors together than architects and usually do not mind if their color ideas are borrowed, Done right, the result can be a happy merger of idea, emotion, and color, providing another paradigm for studying digital modeling.
keywords Color ; Painting ; Itten ; Design
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2005_300
id sigradi2005_300
authors Cavieres, Andrés P.; Marcelo Quezada G.
year 2005
title Analysis of the possibilities offered by the application of parametric modeling technologies in the design processes shared between architects and industrial designers: The prefabricated house case.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 300-303
summary Traditionally, the teaching of digital design systems has been focused on the operative learning of software. However, this almost exclusively technical approach has leaded to a partial view of these systems, as well suited platforms to exploration of project’s possibilities. Consequently their relevance as a base for project representation and therefore as a useful instrument for conceptual exploration for design and experimental research of their processes have been undervalued. On the other hand, this restrictive perspective results in an important waste of the teaching possibilities lying in CAD software related with interdisciplinary teamwork. The following academic experience obeys to a new insight of how to teach these tools, based upon problem solving in Design by interdisciplinary students work teams from Architecture and Industrial Design. In this bet, the learning process is flexible, shared and collaborative, according to the requirements of each project, powered by the commitment of facing common goals. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2005_2_32_203
id cf2005_2_32_203
authors CHASE Scott and AHMAD Sumbul
year 2005
title Grammar Transformations: Using Composite Grammars to Understand Hybridity in Design
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 89-98
summary Hybrid designs are those that develop from multiple sources. This paper presents the methodology of composite grammars, developed by merging multiple grammars, for the analysis of hybrid designs. The methodology is discussed with an example from Islamic architecture, which is known to have developed by borrowing from various sources. The methodology is seen to be useful for the analysis of the evolution of historic architecture, as well as for the development of new languages of designs.
keywords shape grammars, generative design, historical analysis, Islamic architecture, hybridity
series CAAD Futures
email
last changed 2005/05/05 07:06

_id caadria2005_a_7a_d
id caadria2005_a_7a_d
authors Chieh-Jen Lin, Mao-Lin Chiu
year 2005
title Ontology Based Design Knowledge Detective Agent
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 239-250
doi https://doi.org/10.52842/conf.caadria.2005.239
summary Design knowledge abstracted from cases is important for designers. This paper is aimed to build an agent to detect those correlations between explicit features of design cases and relevant design problems. Using the data mining algorithm, we have accumulated a list of keywords about design problems and their relevant concept from textual information of a case library, and established their semantic ontology by clustering their semantic and sentence structural relations from previous studies. Meanwhile, we also established another hierarchical ontology of explicit design case features by applying design domain knowledge. Then, through mapping semantic relations of relevant keywords between two ontologies, the system will become more sensitive to the correlations of design case features and relevant design problems. Finally, a graphical interface is built to visualize these correlations and help user to recognize useful design knowledge cached in design cases.
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia05_078
id acadia05_078
authors Fox, Michael and Hu, Catherine
year 2005
title Starting From The Micro: A Pedagogical Approach to Designing Interactive Architecture
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 78-93
doi https://doi.org/10.52842/conf.acadia.2005.078
summary The paper outlines a pedagogical approach whereby a number of technology-intensive skills can be quickly learned to a level of useful practicality through a series of discrete, yet cumulative explorations with the design goal of creating intelligently responsive architectural systems. The culmination of such explorations in creating full-scale interactive architectural environments leads to a relatively unexplored area of negotiation whereby individual systems must necessarily manage environmental input to mediate a behavioural output. The emerging area of interactive architecture serves as a practical means for inventing entirely new ways of developing spaces, and the designing and building environments that address dynamic, flexible and constantly changing needs. Interactive architecture is defined here as spaces and objects that can physically re-configure themselves to meet changing needs. The central issues explored are human and environmental interaction and behaviours, embedded computational infrastructures, kinetic and mechanical systems and physical control mechanisms. Being both multidisciplinary and technology-intensive in nature, architects need to be equipped with at least a base foundational knowledge in a number of domains in order to be able to develop the skills necessary to explore, conceive, and design such systems. The teaching methods were carried out with a group of undergraduate design students who had no previous experience in mechanical engineering, electronics, programming, or kinetic design with the goal of creating a responsive kinetic system that can demonstrate physical interactive behaviours on an applicable architectural scale. We found the approach to be extremely successful in terms of psychologically demystifying unfamiliar and often daunting technologies, while simultaneously clarifying the larger architectural implications of the novel systems that had been created. The authors summarize the processes and tools that architects and designers can utilize in creating and demonstrating of such systems and the implications of adopting a more active role in directing the development of this new area of design.
series ACADIA
email
last changed 2022/06/07 07:50

_id 2005_459
id 2005_459
authors Hou, June-Hao
year 2005
title Dancing Stairs
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 459-465
doi https://doi.org/10.52842/conf.ecaade.2005.459
summary This paper reviews empirical studies in product modeling and issues of CAAD, and then proposes a new way of thinking in object modeling for abstract design concepts – by using stairs as the subject of study because of its systematic nature and wide variety of forms. This object model works in the higher level over existing product models and deals with abstract concept only. It provides a mean for capturing design concepts and knowledge. Most stair generator in CAAD are only capable of making regular stairs, let alone those fascinating free-form stairs. The purpose of this research is to find a higher conceptual structure of stairs by the object modeling method, so virtually all types of stairs can be described and modeled. Therefore conceptual design in CAAD would be possible and useful for designers. A prototype on AutoCAD will be implemented to demonstrate how the conceptual structure works.
keywords Object Modeling: Abstract Design Concept; Stairs
series eCAADe
email
last changed 2022/06/07 07:50

_id 2005_427
id 2005_427
authors Jakovich, Joanne and Beilharz, Kirsty
year 2005
title Multimodal Spatial Emergence in the Design of Sensate Spaces
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 427-432
doi https://doi.org/10.52842/conf.ecaade.2005.427
summary Design of reactive, intelligent and sensate spaces is a form of spatial design that demands creating thinking in terms of non-permanent, non-tactile and sometimes non-visual media. This implies spatial conceptualization using sensory modalities that are ordinarily of secondary importance to vision in design, such as proprioception and hearing. This paper explores these alternative modalities for both spatial perception and spatial expression with a view to developing innovative interfaces for spatial design. Computer games and installation art environments are analyzed for use of alternative spatial immersion techniques. This informs a physical spatial interaction environment. Motion-capture input and digital auditory output provide real-time, intuitive feedback to the user. Useful interaction strategies are acquired that can be used in a non-intrusive manner in sensate spaces for communal, commercial, or public contexts.
keywords Spatial Emergence; Multimodal Perception; Computer Games; Installation Art; Auditory Feedback
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2005_a_8a_a
id caadria2005_a_8a_a
authors Jixi Ai, Shike Li, Gebing Wei
year 2005
title Digital Method for Landscape Evaluation: Taking The Lesser Three Gorges for example
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 363-375
doi https://doi.org/10.52842/conf.caadria.2005.363
summary Landscape in narrow sense means a set of multiple features about topography, landforms, scenery and etc., and it is in accord to general people, especially their visual experience and psychological cognition, and acceptable too by architects and planners. The paper presents a digital method aimed the type of river valley landscape and several key quantitative indexes. The writers have taken the Lesser Three Gorges for an example to evaluate its value in landscape, and shown this method available and useful.
series CAADRIA
email
last changed 2022/06/07 07:51

_id cf2005_1_65_47
id cf2005_1_65_47
authors KOUTAMANIS Alexander
year 2005
title Sketching with Digital Pen and Paper
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 321-330
summary Architectural sketching with the computer has been possible for some time now. Using manual and optical digitizers architects have been able to create images similar in structure and appearance to conventional sketches on paper. Digitized sketches are traditionally associated with early design but are also increasingly linked to interactive interfaces and information management. The paper reports on the application of a new technology (Anoto) that uses a digital pen on specially prepared paper. The focus of the application was feedback from analogue documents to the computer programs used for preparing these documents and on the roles of freehand sketching in later design phases. Sketching with digital pen and paper was found to be useful for the management of annotations made on analogue versions of digital information, especially in multi-actor synchronous and asynchronous situations.
keywords digital sketching, annotation, information management, digitization, interaction
series CAAD Futures
email
last changed 2006/11/07 07:27

_id caadria2005_b_4b_d
id caadria2005_b_4b_d
authors Martin Tamke
year 2005
title Baking Light: Global Illumination in VR Environments as architectural design tool
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 214-228
doi https://doi.org/10.52842/conf.caadria.2005.214
summary As proven in the past, immersive Virtual Environments can be helpful in the process of architectural design (Achten et al. 1999). But still years later, these systems are not common in the architectural design process, neither in architectural education nor in professional work. The reasons might be the high price of e.g. CAVEs, the lack of intuitive navigation and design tools in those environments, the absence of useful and easy to handle design workflows, and the quality constraints of real-time display of 3D models. A great potential for VR in the architectural workflow is the review of design decisions: Display quality, comfortable navigation and realistic illumination are crucial ingredients here. Light is one of the principal elements in architectural design, so design reviews must enable the architect to judge the quality of his design in this respect. Realistic light simulations, e.g. via radiosity algorithms, are no longer the domain of high-end graphic workstations. Today's off-the-shelf hardware and 3D-software provide the architect with high-quality tools to simulate physically correct light distributions. But the quality and impression of light is hard to judge from looking at still renderings. In collaboration with the Institute of Computer Graphics at our university we have established a series of regular design reviews in their immersive virtual environment. This paper describes the workflow that has emerged from this collaboration, the tools that were developed and used, and our practical experiences with global-light-simulations. We share results which we think are helpful to others, and we highlight areas where further research is necessary.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 2005_349
id 2005_349
authors Rafi, Ahmad, Izani, Mohd and Tinauli Musstanser
year 2005
title High Dynamic Range Image (HDRI) Rendering
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 349-356
doi https://doi.org/10.52842/conf.ecaade.2005.349
summary This paper suggests a method known as High Dynamic Range Image (HDRI) to pre-visualise architectural elements in three-dimensional (3D) environment used by Computer Graphic Imaging (CGI) film-makers to integrate 3D models and characters into live action background (special effect). This Intensification Research Priority Area (IRPA) grant project was developed to suggest ways to achieve effective rendering solution and composition of the final output. It will focus on experimental modelling of local cultural elements that provides solutions for radiosity-type effects and dirt shadings. A set of data from an established site (i.e. environment) was captured and represented in High Dynamic Range (HDR) file. This data is integrated with architectural elements (e.g. 3D objects) and then pre-rendered to get the 3D visualisation of the actual environment. Several different exposures were also captured and tested to establish the correct rendering and lighting condition. This earlier result shows that HDRI method provides accurate visualisation and drastically reduces the rendering time without compromising the data (images) with accurate lighting. This paper will demonstrate the process of HDRI, compare the visual impact with ‘radiosity’ technique and other related rendering solutions and present the results, which are useful for architectural animation, simulation and other modelling developments.
keywords HDRI, Pre-Visualisation, Modelling, Rendering
series eCAADe
email
last changed 2022/06/07 07:59

_id ijac20053101
id ijac20053101
authors Schieck, Ava Fatah; Penn, Alan; Mottram, Chiron; Strothmann, Andreas; Ohlenburg, Jan; Broll, Wolfgang; Aish, Francis; Attfield, Simon
year 2005
title Interactive Space Generation through Play Exploring the Role of Simulation on the Design Table
source International Journal of Architectural Computing vol. 3 - no. 1, 3-26
summary In this paper we report on recent developments in the use of simulation as an aspect of design decision support for architecture and planning. This research is based on ARTHUR (Augmented Round Table for Architecture and Urban Planning). Although real time simulation has been incorporated in design support systems, little attention has been given to the simulation of pedestrian movement in collaborative AR based systems. Here we report on user evaluation tests of the ARTHUR system, which are focused on the effect of real time pedestrian simulation on the way pairs of designers work together.These tests suggest that the integration of simulated pedestrian movement on the design table plays a critical role in exploring possible design solutions and encourages different and new ways of thinking about design problems. Donald Schon's concept of the reflection-in-action provide a useful framework for interpreting these results.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 2005_391
id 2005_391
authors Suneson, Kaj, Wernemyr, Claes, Westerdahl, Börje and Allwood, Carl Martin
year 2005
title The Effect of Stereovision on the Experience of VR Models of the External Surroundings and the Interior of a Building
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 391-398
doi https://doi.org/10.52842/conf.ecaade.2005.391
summary Virtual reality offers considerable promise with regard to facilitating the building process. A good example is the facilitation of communication between architects and building companies, sellers and buyers or between community planners and the general public. It is often thought that in order to utilise the potential of VR in, for example, the above-mentioned contexts, it is necessary to use fully fledged versions of VR, including stereovision and the possibility of controlling the VR show. However, if a model can also be presented on less advanced equipment and still interpreted in a way that is useful to the viewer it will be possible to distribute the model simply and effectively. This would make it easier to create a more democratic urban planning process compared with if specialised equipment needed to be used and special shows needed to be arranged. In this study we compared the experience of two VR models (a large indoor exhibition hall and an outdoor street in Gothenburg, Sweden) when presented with and without stereovision. When the experience was measured using the Semantic Environmental Scale (the SMB scale, developed by Küller, 1975, 1991), questions on the experience of presence and six other questions on the experience of the models, the results only revealed one indication that stereovision made a difference. This indication was the result for the SMB factor Enclosedness. Suggestions are presented for future research in this area.
keywords Design Process; Virtual Environments; Human-Computer Interaction; 3D City Modelling; Environmental Simulation
series eCAADe
email
last changed 2022/06/07 07:56

_id cf2005_1_81_52
id cf2005_1_81_52
authors SUTER Georg, BRUNNER Klaus and MAHDAVI Ardeshir
year 2005
title Spatial Reasoning for Building Model Reconstruction Based on Sensed Object Location Information
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 403-412
summary The continuous collection of data on the state of facilities appears increasingly feasible due to advances in sensing technologies. In this context, we explore the application of tag-based location-sensing to reconstruct models of existing buildings. We describe tag-based building representations, which are complete under certain conditions for the automated conversion to boundary-based building representations. The latter have a rich structure and are useful for various construction-related applications. We describe and demonstrate with a system prototype how spatial reasoning methods facilitate the conversion process.
keywords location-sensing, spatial reasoning, building information modeling
series CAAD Futures
email
last changed 2006/11/07 07:27

_id 2005_415
id 2005_415
authors Tramontano, Marcelo and Mônaco dos Santos, Denise
year 2005
title Online_communities
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 415-423
doi https://doi.org/10.52842/conf.ecaade.2005.415
summary Research on contemporary habitation spaces is directly related to the study of the relationship between new media and everyday life. This paper presents ongoing in-depth research which intends to discuss these relationships in different ways on a conceptual basis. A collaborative multi-users interface is being specially designed, supported by different kinds of electronic equipment. Furthermore, the project’s objective is to analyze how these information and communication technologies are to be used, as well as their impact on poor communities. As a hypothesis, our intention is to verify if the access to information will be able to broaden social interactions and improve new services which have been set up, in order to guarantee a better quality of life. Beyond being a conceptual approach, the study intends to present and examine facts obtained from intervening in a poor district in São Paulo city, Brazil. Using an existing public telecenter as an access provider to the internet, individual TV-connected set-top boxes in 220 apartments in a local social housing complex are being installed, enabling users to communicate through a collaborative multiusers digital interface. Adding a virtual instance to a geographically-based community, the aim of the project is to provide new possibilities to improve dialogue and debates, to encourage more income and cultural activities. It also intends to evaluate the effects of the technological mediation of social relationships, both inside and outside the community, as well as within the physical urban space such as in the dwellings. The results of this study will be useful in defining public policies to be implemented by the Sao Paulo Local Government. The work is being sponsored by FAPESP, which is the Sao Paulo State Funding Agencie, but also by public institutions, private partners and universities. Researchers involved belong to complementary fields such as architecture, urbanism, computer sciences, social sciences, psychology and electronic engineering.
keywords Virtual Communities, Collaborative Networks, Digital Inclusion
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2014_070
id sigradi2014_070
authors Velandia, Diego Alejandro
year 2014
title Proyecto 100/100: experiencia de modelado paramétrico como una opción adaptable de BIM para países en desarrollo [100/100 Project: an experience of parametric modeling as a flexible option of BIM for developing countries]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 365-369
summary Quality observatory of new housing was created by a collaborative effort between the University of the Andes and Prodesa (building company). From 2005 to 2014 about 800 new housing projects have been evaluated whose results evidenced quality problems. In 2013, a new housing project, which integrated quality criteria from the quality observatory, was commissioned to Universidad de los Andes by Prodesa. Parametric modeling was proposed and applied as a useful tool in the variables integration and the decision making process, to integrate and guarantee quality.
keywords BIM; housing; parametric
series SIGRADI
email
last changed 2016/03/10 10:02

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