CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2006_738
id 2006_738
authors Chen, Chiung-Hui and Mao-Lin Chiu
year 2006
title Space Tags and User Behavior Modeling - Applying agents to detect navigational patterns in urban streets
doi https://doi.org/10.52842/conf.ecaade.2006.738
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 738-745
summary Urban pedestrian studies on navigation have been conducted for developing applications to ease the task of exploring in a virtual environment. As navigation in virtual environments is evidently difficult and as many virtual worlds have been designed to be used by untrained visitors that explore the environment, navigational supports are critically needed. This study is aimed to collect information about the user needs in order to build a model of user preference and produce simulative scenarios that can reveal the navigational patterns related to street design. The study is based on the attention theory for studying people who are socially interacting with street activities and furniture within designated areas. Furthermore, the study attempts to apply agent interface develop a prototype system with space tags. Finally, the system and its applications, and major findings of these applications are reported
keywords space tags; navigational patterns; street; agent interface; user behavior
series eCAADe
email
last changed 2022/06/07 07:55

_id 2006_146
id 2006_146
authors Brown, André; Michael Knight; Yu-Horng Chen and Ghousia Saeed
year 2006
title City information delivered to Mobile Digital devices - Reflection on contemporary potentials and problems
doi https://doi.org/10.52842/conf.ecaade.2006.146
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 146-150
summary The work described here builds on work reported previously on wireless access to digital city models. This paper presents a set of elements that contribute to such models. We look in particular at the issues of ground plane modeling, user location, user-device interface and information layering
keywords city modeling; wireless; interface
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_644
id 2006_644
authors Chen, Yu-Shu and Hong-Sheng Chen
year 2006
title Tangible User Interface Design for Lower Limb Disabled Children - A composite function of toy accompanying children at home
doi https://doi.org/10.52842/conf.ecaade.2006.644
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 644-648
summary This study describes the requirement of lower limb disabled children. Lower limb disabled children that limit their movement in nowadays environment. Ubiquitous computing concept is more popular now. This research uses tangible user interface to be a toy accompanying children at home, combine ubiquitous computing concept to help them control the electronic equipment so that disable children can earn their lives.
keywords Disable; disability; tangible; user interface;children; ubiquitous computing
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2006_363
id caadria2006_363
authors HSIAO-CHEN YOU, SHANG-CHIA CHIOU, YI-SHIN DENG
year 2006
title DESIGN BY ACTIONS: An Affordance-based Modeling System in Spatial Design
doi https://doi.org/10.52842/conf.caadria.2006.x.p3k
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 363-369
summary From the viewpoint of interaction design, Gibson's affordance concept is interpreted as an emergent action possibility of the physical human-environment-system, which consists of three key components: the user, the environment, and the possible actions. It could help user to perform the suitable action within an artificial environment. This study aims to develop a formal description of affordance in spatial design. Using the formal description as groundwork, an affordance-based modeling system is then proposed to facilitate its further implementation in design and elucidate the new role of users and designers in spatial design. A simplified sink area design is used as an example to illustrate how this affordance-based modeling system works. For users of different conditions, different spatial arrangements in design will affect the performance and users’ behavior as well. This study demonstrates how design by action can be achieved, and then simulates the action sequence of different design solutions to evaluate the system performance.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ddss2006-hb-137
id DDSS2006-HB-137
authors Chiung-Hui Chen and Mao-Lin Chiu
year 2006
title SCALE - A street case library for environmental design with agent interfaces
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 137-150
summary Urban space provides a context for human interaction. Recently, urban planning has largely placed the user at the street as the centre of infrastructural design, with significant implications for the perceived attractiveness of user environments. However, visual observation is often difficult for verifying planning goals. The simulation of pedestrian behaviour is important for physical planning, but such research is scarce. In this study, we adopt an empirical approach for generating reactive path following. Further, we implement scenarios as computer scripts with agent-based interfaces to identify navigational patterns. Moreover, we built a hierarchy of individual behavioral models and define a behavior production system to control the agent. Key attributes of streets such as rest space, utilities, landmarks, and buildings have space tags as identifiers to associate streets with related activities.
keywords Agent interface, Behaviour, Simulator, Street design
series DDSS
last changed 2006/08/29 12:55

_id caadria2006_295
id caadria2006_295
authors CHIUNG-HUI CHEN, MAO-LIN CHIU
year 2006
title TOWARDS A WEB-BASED URBAN STREET SIMULATOR FOR PEDESTRIAN BEHAVIORS STUDY WITH AGENT-BASED INTERFACES
doi https://doi.org/10.52842/conf.caadria.2006.x.g2a
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 295-302
summary The urban planning has largely placed the street users at the centre of infrastructural design, with significant implications for the perceived attractiveness of user environments. The urban designers faced with the task of designing such spaces and needs a tool that will allow different designs to be compared in terms of their attractiveness as well as their effectiveness. Therefore, this paper depicts an agent interface approach for creating a street simulator of user behaviors in urban street environments. We implemented the agent interface as individual-based simulation in the proposed project called "SCALE” (A Street Case Library for Environmental design). The project is demonstrated to find out differences between the simulation and the existed environment. The methodology and findings are reported.
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2006_323
id caadria2006_323
authors SHANG-YUAN CHEN, MAO-LIN CHIU
year 2006
title AGENT-BASED SMART SKINS: Fuzzy-logic and neuro-fuzzy approaches to smart house design
doi https://doi.org/10.52842/conf.caadria.2006.x.s0x
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 323-330
summary Recent developments in sensor, computing, and information and communication technologies have inspired the creation of new smart devices and environments. This paper proposes a “smart skin” that is capable of actively inferring and detecting normal or abnormal status, making optimal decisions, and learning to adapt its functions to map environmental variations to occupant needs. This paper explores the potential of smart skins and proposes three key elements for their integration: (1) intelligent agents, (2) context awareness, and (3) fuzzy logic and neuro-fuzzy systems. Prototypes are demonstrated and further discussion is made.
series CAADRIA
email
last changed 2022/06/07 07:50

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