CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 623

_id acadia06_356
id acadia06_356
authors Lonsway, Brian
year 2006
title The Argument for the Argument Revisiting the Architecture Machine
doi https://doi.org/10.52842/conf.acadia.2006.356
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 356-371
summary The argument for the argument, that is, the defense of the computable quantity, has had a profound impact on the contemporary understanding of design practice. In this paper, I explore the history of the architectural-computational ‘argument’ to uncover a generally accepted yet poorly understood collusion between architectural and urban theory, structuralist semantics, and computation. From arguments about the machine to the mechanics of language, and from the language of architecture to the architecture machine, the argument for the argument has radically transformed contemporary design practices, but neither the history nor the theory behind these developments has been critically examined. My own argument seeks to build upon this nexus a hypothetical construct – a post-structuralist computer – as a provocation of sorts: a challenge to contemporary computational work in architecture to critically and philosophically address its current trajectories.
series ACADIA
email
last changed 2022/06/07 07:52

_id ascaad2006_paper2
id ascaad2006_paper2
authors Sharji, Elyna and Ahmed Rafi
year 2006
title The Significant Role of an Electronic Gallery to the Education Experience and Learning Environment
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Multimedia has brought new paradigms to education where users are able to use the technology to create compelling content that truly represents a new archetype in media experience. According to Burger (1995), the synergy of digital media is becoming a way of life where new paradigms for interactive audio-visual experiences of all communicative arts to date are mandatory. It potentially mixes technology and disciplines of architecture and art. Students can learn on their own pace and they can be tested in a non-linear way while interactivity allows the curious to easily explore related topics and concepts. Fundamental assumptions, theories and practices of conventional design paradigm are constantly being challenged by digital technology and this is the current scenario in architecture and art and design schools globally. Thus schools are enhancing the methods and improvising the technology of imparting knowledge to be in consistent with recent findings and knowledge. To be able to cater the use of digital media and information technology on architectural and art design education, four criteria are required, which are; the SPACE and place to accommodate the educational activities, the TOOLS that assist imparting of knowledge, the CONTENT of syllabus and information and the acceptance and culture of the receiving end users and HUMAN PERCEPTION. There is a need for the research of realization and activating the architectural space that has been equipped with multimedia tools and upgraded with recent technology to facilitate and support the community of learners and users. Spaces are now more interactive, multi functional, flexible and intelligent to suit the trend of computing in normal everyday life of the education sector, business and management, art and leisure, corporate and technological area. While the new concept of computing in education is still in the earlier phase, the conventional analogue paradigm still dominates the architectural design discourse which acts as a barrier to the development of digital designs and architectural education. A suitable approach is in need to bridge the gap between what theory has been explored and the practice of knowledge. A digital support environment with intelligent design and planning tools is envisioned to bridge the gap and to cater for the current scenario.
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:34

_id acadia06_021
id acadia06_021
authors Kalay, Yehuda E.
year 2006
title The (changing) roles of computing in architectural design and education
doi https://doi.org/10.52842/conf.acadia.2006.021
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 21-25
summary White Paper - Reflecting on 25 years of ACADIA
series ACADIA
email
last changed 2022/06/07 07:52

_id sigradi2022_187
id sigradi2022_187
authors Andia, Alfredo
year 2022
title SynBio-Design: Building new infrastructures and territories with Synthetic Biology.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1213–1224
summary Which kind of imagination do we need for the future of our planet? In the past 150 years, we have completely transformed our biosphere. Today we have arrived at points of no return in global warming! The temperature of the Arctic Ocean will increase by 3-5°C by mid-century. This will lead to disastrous ocean acidification, sea-level rise, and worst of all the thawing of the permafrost that will release 1 trillion tons of carbon dioxide into the atmosphere. In this paper, we argue that building with biology will be the most important force to transform our planet. Since 2006, Synthetic Biology (SynBio) has surfaced as the fastest-growing technology in human history. SynBio involves emerging techniques that allow us to design, edit, and engineer all kinds of living organisms. In this paper, we elaborate on its potential development in growing infrastructures and its impacts on architectural thinking.
keywords Bio-Inspired Design, Synthetic Biology, Bio-Architecture, Climate Change, Biotechnology
series SIGraDi
email
last changed 2023/05/16 16:57

_id sigradi2023_367
id sigradi2023_367
authors Andia, Alfredo
year 2023
title Programmable Bio-Matter Architecture
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1797–1808
summary Building with biology will be the most important platform to transform our planet in the next decades. Since 2006, Synthetic Biology (SynBio) has surfaced as the fastest-growing technology in human history. This field is allowing us to manipulate the genetic code, biology, food, and vaccines and ultimately aiming to reshape the very essence of existence. In this paper, we assess the development of SynBio and its impacts on architectural thinking, materials, and particularly in Architectural fiction. In this paper, we argue that there are at least three waves of impacts of SynBio technology in construction: Biomaterials, Engineered Living Materials (ELM), and Bio-Matter or biobots. We explore architectural thinking's domain, involving architects and engineers in research and startups. We embrace the architectural envisioning role and present our design work utilizing observed biological growth algorithms. Synthetic Biology urges questioning not only biomaterials but also the field's overarching vision.
keywords Synthetic Biology, Bio-Architecture, Climate Change, Biotechnology, Architecture
series SIGraDi
email
last changed 2024/03/08 14:09

_id sigradi2006_e160c
id sigradi2006_e160c
authors Andrade, Max and Cheng, Liang-Yee
year 2006
title Diretrizez Geométricas de Auxílio ao Processo de Projeto de Edifícios Residenciais [Geometrical Guidelines to Aid the Design of Floor Plants of Residential Buildings]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 243-247
summary This paper discusses the basic principles of a geometric method to aid the design process of residential buildings. It makes part of the initial phases of a research whose aim is to develop a computer system to aid the sketching and evaluation of floor plant design of multi-storied residential buildings. The fundamental idea of the research is the existence of some basic patterns of floor plants that reflect the designer’s mental models in this category of building. The models are regarding the usage of the space such as forms and dimensions, the elements for the circulation and the external skins. During the design process, architects work on each one of these models to generate the sketches of the floor plant layout. Generally, the layout of an apartment in multi-storied buildings depends basically on the internal dynamics of the users without the complex relationship with the neighborhood environment as in the case of houses. In this way, it would be easier to identify, to organize and to associate the mental models of multi-storied buildings on geometric basis, which, in their turns, might be effectively used as inputs for the layout planning of new design. By applying the geometric basis, the architects may reduce the universe of feasible alternatives into a small group of heuristic solutions that can be described by using few simple guidelines. In addition to this, the geometric bases of the existing buildings might be used to build a knowledge-based system to aid the architectural design. The objective of this paper is to show some initial results of the research obtained from a survey and the case studies of form, dimensions and topology of existing buildings. To limit the scope of the discussion, only residential buildings with two to three bedrooms are considered. At first, a survey of plants of residential buildings with two and three bedrooms, in Brazil, is carried out. In the next step, the dimensions, shape, external skin perimeter, circulation system and accessibility are analyzed. Finally, typical topologies of the building are investigated.
keywords Design process; geometric method; residential buildings
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2006_000
id 2006_000
authors Bourdakis, Vassilis and Charitos, Dimitris (eds.)
year 2006
title Communicating Space(s)
doi https://doi.org/10.52842/conf.ecaade.2006
source 24th eCAADe Conference Proceedings [ISBN 0-9541183-5-9], Volos (Greece) 6-9 September 2006, 914 p.
summary The theme of this conference builds on and investigates the pre-existing and endlessly unfolding relationship between two domains of scientific inquiry: Architecture, urban design and planning, environmental design, geography and Social theory, media and communication studies, political science, cultural studies and social anthropology. Architectural design involves communication and could thus be partly considered a communicational activity. Designers (or not) see architectural designs, implicitly, as carriers of information and symbolic content; similarly buildings and urban environments have been “read” and interpreted by many (usu- ally not architects) as cultural texts. At the same time, social and cultural studies have studied buildings and cities, as contexts for social and cultural activities and life in general, from their mundane expression of “everyday life” (Highmore, 2001) to elite expressions of artistic creativity and performance. Information and communication technologies (ICTs) support both of these levels of scientific inquiry in many ways. Most importantly however, ICTs need design studies, architectural and visual design, social and cultural studies in their quest to create aesthetically pleasing, ergonomically efficient and functional ICT sys- tems; this need for interdisciplinarity is best articulated by the low quality of most on-line content and applica- tions published on the web.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id sigradi2006_c133d
id sigradi2006_c133d
authors Castañé, Dora
year 2006
title Rosario, Views on the Integral Revitalization of a Cultural Heritage
source SIGraDi 2006 - [10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006
summary This work shows the study of the methods and techniques for the development of a virtual vision VRML 3D included in an "Digitally-integrated knowledge base" with interactive interphases of a significantly revitalized fragment of a central area of the city of Rosario, Province of Santa Fé, Argentina, that includes an emblematic heritage for the Argentineans: the National Monument to the Flag. Digital models that partly allow the development of a hypothesis of integration between the digitized information and information technology - new digital proximity - to the effects of being able to investigate the generation of multimedia database that includes three-dimensional and dynamic models of the mentioned type, in this case, urban, architectonic, and cultural heritage. Different views and research on heritage have been developing. Nevertheless, the use of these new 3D non-immersive technologies and inter-phases are opening a new field of vision and understanding of the subject.
keywords Urban-architectural planning; heritage; virtual reality
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:48

_id caadria2006_295
id caadria2006_295
authors CHIUNG-HUI CHEN, MAO-LIN CHIU
year 2006
title TOWARDS A WEB-BASED URBAN STREET SIMULATOR FOR PEDESTRIAN BEHAVIORS STUDY WITH AGENT-BASED INTERFACES
doi https://doi.org/10.52842/conf.caadria.2006.x.g2a
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 295-302
summary The urban planning has largely placed the street users at the centre of infrastructural design, with significant implications for the perceived attractiveness of user environments. The urban designers faced with the task of designing such spaces and needs a tool that will allow different designs to be compared in terms of their attractiveness as well as their effectiveness. Therefore, this paper depicts an agent interface approach for creating a street simulator of user behaviors in urban street environments. We implemented the agent interface as individual-based simulation in the proposed project called "SCALE” (A Street Case Library for Environmental design). The project is demonstrated to find out differences between the simulation and the existed environment. The methodology and findings are reported.
series CAADRIA
email
last changed 2022/06/07 07:49

_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

_id caadria2006_111
id caadria2006_111
authors DAVID HARRISON, MICHAEL DONN
year 2006
title USING WEB 2.0 TECHNOLOGIES TO PRESERVE DESIGN HISTORY AND IMPROVE COLLABORATION
doi https://doi.org/10.52842/conf.caadria.2006.x.a7m
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 111-117
summary This paper describes ongoing research into how emerging Internet concepts used in conjunction with existing Information Technologies (IT) can improve inter-project communication and understanding. The emphasis of the research is to use technology as an enabler to share personal thoughts and enhance the conversation that takes place within a development team. It stems from the observation that the emphasis of many new Architecture, Engineering and Construction (AEC) technologies is to minimise and diffuse project conversation with highly complex, machine interpretable building information models.Project teams are usually brought together for a relatively short but intense period of time. Following project completion these unique teams are dissolved just as quickly and often are never formed again. As a consequence it is difficult to justify the investment in time and resources required to implement complex IT-based collaboration solutions. A further barrier to adoption is the differential application of IT skills across the AEC industry. Therefore in order for a new technology to gain broad acceptance and be most beneficial it must be applicable to the broadest audience with the minimum investment required from all parties. The primary objective of this research is to preserve the rich design history of a project from conception to completion. Submitted information can be intelligently searched using the meta-data sourced from syndicated data feeds about team members, project timelines, work diaries and email communication. Once indexed users can tag documents and messages in order to provide a further, far richer layer of meta-data to assist in searching, identification of issues and semantic clarification. This strategy of defining AEC semantics through social interaction differs greatly from that of more complex, computer interpretable solutions such as Industry Foundation Classes. Rather than abstracting information to suit a generic yet highly intelligent building model, the emphasis is on preserving the participant’s own thoughts and conversation about decisions and issues in order to create a forum for intelligent conversation as the design evolves.
series CAADRIA
email
last changed 2022/06/07 07:49

_id 7987
id 7987
authors Dimitrios Makris, Ioannis Havoutis, Georges Miaoulis, Dimitri Plemenos
year 2006
title MultiCAD – MOGA A System for Conceptual Style Design of Buildings
source Conference Proceedings of the 9th 3IA (2006) International Conference on Computer Graphics and Artificial Intelligence, p73-84
summary The synthesis of the three-dimensional morphology of a building is one of the most important tasks in architecture. Space planning and morphology are of the most interesting and complex of architectural design problems. Architectural design is guided by the constraints on the spatial composition and the morphology of the final building. During the conceptual phase problems are characterised by fuzziness and complexity. Building requirements are ill-defined and contradictory. The designer should explore the solution space for alternative building solutions while refining requirements and style preferences. In this paper we present the development and implementation of an Evolutionary Declarative Design system prototype for the aid of conceptual style design of buildings. The system is a specific MultiCAD prototype system including architectural knowledge, architectural style and a multi-objective genetic algorithm. Two design cases are presented for two different architectural styles. The applicability and efficiency of the system prototype are discussed.
keywords declarative modelling, evolutionary design, multi-objective genetic algorithms, architectural conceptual design, constraints
series other
type normal paper
email
more http://3ia.teiath.gr/3ia_previous_conferences_cds/2006/Papers/Full/Makris_8.pdf
last changed 2007/11/29 15:55

_id 2006_234
id 2006_234
authors Donath, Dirk and Christian Tonn
year 2006
title Complex design strategies using building information models - Evaluation and interpretation of boundary conditions, supported by computer software
doi https://doi.org/10.52842/conf.ecaade.2006.234
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 234-243
summary The choice of a chord and its execution should be regarded as a must and not left to arbitrary wish or superficial speculation. (Johannes Itten, 1961) The paper describes a modular concept for the IT-support of planning practice using BIM (Building Information Modelling) and a parameterized building model. The platform used is the modularized software concept for architectural planning in existing built contexts (prototype software FREAK). The current progress in the development of a reasoned support of planning tasks is described in this paper in more detail. The system consists of a series of software prototypes which are linked to the BIM, utilize the specific data within and demonstrate the value of a consistent and extendable CAD-model. The “Colored Architecture” software prototype is one such design-support module of the software platform and enables the designer to experiment with the parameters colour, light and materials in architectural space. This module supports experimentation, assessment and realization of colours and materials in the architectural design process on a new quality. For instance, the integration of “live radiosity” light simulation allows a qualified and interactive assessment and evaluation of colours and materials in near-real lighting conditions. The paper also details further software prototypes, modules and concepts including building surveying and the design of self-supporting domed structures.
keywords Design; Parameterized Building Information Modelling; Plausibility; Planning Support; Colour, Material and Light Design
series eCAADe
email
last changed 2022/06/07 07:55

_id a126
id a126
authors Finucane E, Derix C and Coates P
year 2006
title Evolving Urban Structures using Computational Optimisation
source Proceedings of the Generative Arts conference, Milan, 2006
summary This paper investigates the use of computer analogies for naturally inspired optimisation techniques as an aid to developing the site layout and massing for the new World Trade Centre development in Pristina Kosovo, which is being designed and developed by 4M Group architectural company, in conjunction with the Advanced Modelling Group Aedas. The development of a genetic algorithm will incorporate various techniques, that have been developed in the field of multi-objective optimisation, to create three dimensional massing models, and site layout solutions which partially fulfil the Prisina brief requirements, which are taken from specifications created by 4M Group. Genetic algorithms are based on natural evolutionary principles which are explained in this paper. It will incorporate Pareto concepts to manage the optimisation of the various objective functions. For example, these will include volume and position of units, which will ensure that the different and sometime conflicting needs of the site are balanced throughout the optimisation. This type of problem is often known as an NP-complete (non-determinate polynomial time) problem. This will provide architects and planners with a number of Pareto optimised site massing solutions as an aid to the design process. An initial investigation into the specifics of the Pristina site requirements, will be followed by an investigation into the the genetic algorithm which is created in Visual Basic for Applications (VBA) linked with AutoCAD as the graphical output of the code. The embryology (development) of the various solutions from the genetic information incorporates an ‘ant’ pheromone trail model, which simulates the action of ants during food foraging, as a tool for initial route planning within the site. Diffusion and cellular automata are used during the development of the solution to construct the massing for the site.
keywords urban planning, evolutionary algorithms, pareto optimization, Lindenmayer systems, ant-colony optimization, cellular automaton
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 18:33

_id eaea2005_115
id eaea2005_115
authors Hoelscher, Christoph and J. Alexander Schmidt
year 2006
title User needs at the heart of town: Orientation and appraisal in an endoscopic city scale model (script)
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 115-131
summary In this paper we provide a “work-in-progress” report on on going investigation into the perception of building alternatives at a central urban place. The city-planning task in this case involves the development of several key parcels of real estate, with significant impact on a mediumsized German city’s overall appearance and functionality. The interests of investors wishing to maximize economic utilization are competing with public interests regarding urban planning and urban design as well as development needs. Hence, there is a need for the development of different spatial layouts for the district to help identify reasonable concepts for the use of these key properties and their impact on the visual townscape as well as the functional spatial properties of the city’s open space. Ultimately, clear deed restrictions and guidelines are to be identified for future investors to preserve the cityscape and to improve the quality of the existing public open space but also to enhance downtown’s existing sensible economic equilibrium.
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id ddss2006-hb-325
id DDSS2006-HB-325
authors Jean Oh, Jie-Eun Hwang, Stephen F. Smith, and Kimberle Koile
year 2006
title Learning from Main Streets - A machine learning approach identifying neighborhood commercial districts
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 325-340
summary In this paper we explore possibilities for using Artificial Intelligence techniques to boost the performance of urban design tools by providing large scale data analysis and inference capability. As a proof of concept experiment we showcase a novel application that learns to identify a certain type of urban setting, Main Streets, based on architectural and socioeconomic features of its vicinity. Our preliminary experimental results show the promising potential for the use of machine learning in the solving of urban planning problems.
keywords Main street approach, Community development, Artificial intelligence, Machine learning, Active learning algorithm
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-hb-409
id DDSS2006-HB-409
authors Jean-Paul Wetzel, Salim Belblidia, and Jean-Claude Bignon
year 2006
title A Proposal for Morphological Operators to Assist Architectural Design
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 409-418
summary In this paper, we make the assumption that a shape modelling process can rely on the application of a set of morphological operators to initial shapes. We refer to several researches which have attempted to identify such operators. We also attempt to validate this design approach through the analysis of some buildings. A design system based on the combination of these operators could enable the designer to quickly explore a great number of spatial solutions.
keywords Morphological operators, Modifiers, Modelling.
series DDSS
last changed 2006/08/29 12:55

_id caadria2006_461
id caadria2006_461
authors JIN YEU TSOU, JIE HE, YUCAI XUE
year 2006
title REMOTE SENSING APPLICATIONS IN MULTIDISCIPLINARY URBAN PLANNING: A Case Study of Qualitative and Quantitative Approaches
doi https://doi.org/10.52842/conf.caadria.2006.x.r0w
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 461-470
summary This paper introduces a methodology of integrating remote sensing environmental investigations in urban greenery and urban heat island effect. It provides scientific planning supporting information through both qualitative and quantitative approaches. A case study demonstrates the implementation in a multidiscipline planning practice.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2006_503
id caadria2006_503
authors KAGA, ATSUKO; ATSUSHI MIYAGAWA, MASAHIRO KAWAGUCHI, WOOKHYUN YEO, TOMOHIRO FUKUDA
year 2006
title LANDSCAPE EVALUATION SYSTEM USING A 3D SPACE MODEL AND A CELLULAR PHONE WITH GPS CAMERA
doi https://doi.org/10.52842/conf.caadria.2006.x.g8f
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 503-512
summary In recent years there has been a demand that local residents take part in the planning of environmental designs from the initial stages. On the issue of understanding the local environment, it is desirable to accumulate and share information and to enable it to be reused. To this end, attention has been focused on the cellular phone which can provide position information and picture information in addition to serving as a tool of general communication. For several years now it has been increasingly common for cellular phones to be equipped with an E-mail function, a web browsing function, a camera function, a GPS function, etc. Using such cellular phones, it will become possible to quickly accumulate local information with detailed picture information and position information. On the other hand, it is desirable to look at and understand an environment interactively from various points of view from the initial stage of a project. For that purpose, examination using 3D space which makes real-time simulation possible is required. In this research, using a cellular phone with a GPS camera, scene image data is collected with the aim of constructing a local scene evaluation system which can perform a picture display using a 3D space model.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 31HOMELOGIN (you are user _anon_963153 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002