CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 608

_id ddss2006-pb-3
id DDSS2006-PB-3
authors Massimiliano Petri, Alessandra Lapucci, Diana Poletti, and Silvana Lombardo
year 2006
title An Internet Survey for an Activity-Based Model - An urban transportation analysis integrated in a G.I.S. environment
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 3-17
summary The current research deals with the development of an Activity-Based Multi Agent System fully implemented in a G.I.S. framework and applied to the case study of the historical centre of Pisa. The objective is to create a simulation tool for Pisa population transfers in order to verify how transport demand varies because of interventions on traffic plan (e.g. creating urban areas subject to a toll access for vehicles), or on public transport lines, or on new activities location (e.g. supermarkets, public services etc.). Three different parts of the System have been simultaneously carried out: the first concerns a population sample survey, the second deals with geographical data structuring and the last one, still in elaboration progress, tests the model reliability to estract and implement behavioural rules. The results obtained till now show how the Database itself, containing temporal data about agents activities (extracted by the population sample questionnaire) and urban services the city offers, already represents an important instrument to support decision making process.
keywords Activity-Based Model, G.I.S., Network Analysis, Decision Trees
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-pb-185
id DDSS2006-PB-185
authors O.T.J. Devisch, H.J.P. Timmermans, T.A. Arentze, and A.W.J. Borgers
year 2006
title Modelling Residential Search and Location Choice - Framework and Numerical Experiments
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 185-200
summary People only move a limited number of times during their lifetime. Factors such as high financial costs, local social networks, emotional bounds, etc. make that people typically postpone this decision as long as possible, up to the point where the benefit of alternative housing outperforms all these factors. Then things generally have to go fast. This combination of time-pressure, high costs and lack in experience turn residential search and location choice into a complex decision process. This paper presents a model developed to grasp some of this complexity. Households are approached as autonomous decision-makers continuously evaluating whether to search for information, to visit houses for inspection, to start negotiating with the owner of a house for sale or to do nothing and stay in the current house. Households make these evaluations on the basis of beliefs regarding their environment and update these beliefs each time they collect new information on this environment.
keywords Microsimulation, Spatial simulation models, Strategic decision-making, State dependent behaviour, Belief-updating
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-pb-19
id DDSS2006-PB-19
authors Renni Anggraini, Theo Arentze, and Harry Timmermans
year 2006
title A Model of Within-Households Travel Activity Decisions Capturing Interactions between Household Heads
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 19-33
summary This paper describes a conceptual framework for modeling activity interactions between household heads in conducting out-of-home maintenance activities. It is comprised of several steps; generation of household activities, task allocation of household activities, trip-chaining choices, resource allocation and mode choice. The models are specified for different household types: worker and non-worker households, with or without children. The purpose of this paper is to introduce the modeling framework for household travel activity decision making processes so that it can capture interactions between household heads.
keywords Activity-based modeling, Travel demand, Maintenance activities, Within-household interaction
series DDSS
last changed 2006/08/29 12:55

_id 2006_366
id 2006_366
authors Voigt, Andreas and Bob Martens
year 2006
title Development of 3D Tactile Models for the Partially Sighted to Facilitate Spatial Orientation
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 366-370
doi https://doi.org/10.52842/conf.ecaade.2006.366
summary Lacking or poor provision of comprehensive information about the spatial environment for the purposes of effective orientation is a problem that primarily affects the blind and partially sighted, but it can also cause difficulties for older people with increasing visual impairment. This research project in progress aims to obtain new scientific findings with regard to the basic suitability and required composition of tactile models to facilitate spatial orientation for the blind and partially sighted. Tactile scale models serve as an orientation aid. Their intention is to make it easier for visually impaired people to “experience” selected structural characteristics of the real space, even if in scaled-down form. This experience allows them to experiment with space and to better recognize spatial elements and their interrelationships. It also helps them to better recognize subspaces, possible spatial sequences, as well as decision-making situations in these spaces. These tactile processes are supported by the highly sensitive tactile faculties of people with visual impairment, which are far more finely differentiated than those of sighted people who experience objects without this disability. The amount of available digital model data is constantly growing and would allow for the creation of tactile models.
keywords rapid prototyping; 3D printing (3DP); visual impairment; scale modeling; haptical interface
series eCAADe
email
last changed 2022/06/07 07:58

_id ddss2006-hb-467
id DDSS2006-HB-467
authors A. Fatah gen. Schieck, A. Penn, V. Kostakos, E. O'Neill, T. Kindberg, D. Stanton Fraser, and T. Jones
year 2006
title Design Tools for Pervasive Computing in Urban Environments
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 467-486
summary In this paper we report on ongoing research in which the implications of urban scale pervasive computing (always and everywhere present) are investigated for urban life and urban design in the heritage environment of the city of Bath. We explore a theoretical framework for understanding and designing pervasive systems as an integral part of the urban landscape. We develop a framework based on Hillier's Space Syntax theories and Kostakos' PSP framework which encompasses the analysis of space and spatial patterns, alongside the consideration of personal, social and public interaction spaces to capture the complex relationship between pervasive systems, urban space in general and the impact of the deployment of pervasive systems on people's relationships to heritage and to each other. We describe these methodological issues in detail before giving examples from early studies of the types of result we are beginning to find.
keywords Urban space, Pervasive systems, Urban computing, Space Syntax, Interaction space
series DDSS
last changed 2006/08/29 12:55

_id ijac20064301
id ijac20064301
authors Bermudez, Julio; Agutter, Jim; Foresti, Stefano
year 2006
title Architectural Research in Information Visualization: 10 Years After
source International Journal of Architectural Computing vol. 4 - no. 3, 1-18
summary As our civilization dives deeper into the information age, making sense of ever more complex and larger amounts of data becomes critical. This article reports on interdisciplinary work in Information Visualization addressing this challenge and using architectural expertise as its main engine. The goal of this research is to significantly improve real time decision making in complex data spaces while devising a new architecture that responds to complex information environments. Although we have been reporting in aspects of this work for the past 7 years, this paper covers unpublished knowledge, design methods, operational strategies, and other details that bring together all the material published by our group thus far into a comprehensive and useful whole. We conclude by presenting our latest InfoVis design work in Network Security.
series journal
last changed 2007/03/04 07:08

_id acadia06_232
id acadia06_232
authors Chaisuparasmikul, Pongsak
year 2006
title Bidirectional Interoperability Between CAD and Energy Performance Simulation Through Virtual Model System Framework
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 232-250
doi https://doi.org/10.52842/conf.acadia.2006.232
summary The paper describes a novel approach involving interoperability, data modeling technology, and application of the building information model (BIM) focused on sustainable architecture. They share relationships and multiple experiences that have existed for years but have never have been proven. This interoperability of building performance simulation maps building information and parametric models with energy simulation models, establishing a seamless link between Computer Aided Design (CAD) and energy performance simulation software. During the last four decades, building designers have utilized information and communication technologies to create environmental representations to communicate spatial concepts or designs and to enhance spaces. Most architectural firms still rely on hand labor, drafted drawings, construction documents, specifications, schedules and work plans in traditional means. 3D modeling has been used primarily as a rendering tool, not as the actual representation of the project.With this innovative digitally exchange technology, architects and building designers can visually analyze dynamic building energy performance in response to changes of climate and building parameters. This software interoperability provides full data exchange bidirectional capabilities, which significantly reduces time and effort in energy simulation and data regeneration. Data mapping and exchange are key requirements for building more powerful energy simulations. An effective data model is the bidirectional nucleus of a well-designed relational database, critical in making good choices in selecting design parameters and in gaining and expanding a comprehensive understanding of existing data flows throughout the simulation process, making data systems for simulation more powerful, which has never been done before. Despite the variety of energy simulation applications in the lifecycle of building design and construction projects, there is a need for a system of data integration to allow seamless sharing and bidirectional reuse of data.
series ACADIA
email
last changed 2022/06/07 07:55

_id ddss2006-hb-251
id DDSS2006-HB-251
authors E.W.T.M. Heurkens
year 2006
title Decision-Making on Olympic Urban Development - A multi-actor decision support tool
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 251-262
summary Subject of study is the possible organisation of the Olympic Games of 2028 in the Netherlands, as seen from an urban development viewpoint. The project focuses on the decision-making process in the initiative phase. Aim of the project is the development of a decision support tool for the complex, interdisciplinary decision-making process which should result in an optimum interorganisational design. The methodology used to find the optimum choice is the combination of sub-solutions. Preference Measurement modelling based on a multi-criteria decision analysis is the technique employed. The group decision is a choice out of a number of Olympic urban development combinations, which is made in such a way that the preferred combination is the 'best' among the possible candidates for all relevant stakeholders.
keywords Combination of sub-solutions, Group decision-making, Olympic urban development, Optimum interorganisational design, Preference measurement modelling
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-hb-3
id DDSS2006-HB-3
authors Guenter Emberger, Nikolaus Ibesich, and Paul Pfaffenbichler
year 2006
title Can Decision Making Processes Benefit from a User Friendly Land Use and Transport Interaction Model?
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 3-18
summary Urban regions today face serious challenges caused by past and ongoing transport and land use developments. Decision making in this context is a challenging task which was explored in detail in a series of research projects. To support decision making, tools were developed to reduce the risk of inappropriate decisions in the land use and transport context. One of these tools is MARS (Metropolitan Activity Relocation Simulator); an integrated dynamic land use and transport model. The paper presented here focuses therefore on two main issues: 1) the introduction of the decision support tool MARS and of the cause-effect relations between the land-use and the transport system implemented within MARS; and 2) the design and application of the MARS flight simulator (MARS FS) as a graphical user interface for MARS especially designed to the needs of decision makers.
keywords Land-use and transport model, Dynamic modelling, Decision-making support, Policy instruments, Flight simulator
series DDSS
last changed 2006/08/29 12:55

_id be0c
id be0c
authors Hamza N, Horne M
year 2007
title An operational model for teaching low energy architecture
source Building and Environment Volume 42, Issue 11, November 2007, Pages 3841-3847 July 2007
summary Awareness of the need to integrate sustainability at all levels has recently been gaining momentum in education to meet pedagogical university policy, government and employers’ expectations. Within the school of the Built Environment at Northumbria University an integrated course delivery has been adopted for second year students. This proposal intends to disseminate an operational model for integrating teaching and assessment between three modules which have traditionally been taught and assessed separately to achieve a low-energy house.
keywords low-energy architecture, virtual reality, integrated curriculum, project decision making, mapping learning outcomes
series other
type normal paper
email
more http://dx.doi.org/10.1016/j.buildenv.2006.11.003
last changed 2008/03/14 00:25

_id ddss2006-hb-85
id DDSS2006-HB-85
authors J.A.M. Borsboom-van Beurden, R.J.A. van Lammeren, T. Hoogerwerf, and A.A. Bouwman
year 2006
title Linking Land Use Modelling and 3D Visualisation - A mission impossible?
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 85-101
summary Additional to the traditional land use maps 3D visualisation could provide valuable information for applications in the field of spatial planning, related to ecological and agricultural policy issues. Maps of future land use do not always reveal the appearance of the physical environment (the perceived landscape) as a result of land use changes. This means that 3D visualisations might shed light on other aspects of changed land use, such as expected differences in height or densities of new volume objects, or the compatibility of these changes with particular characteristics of the landscape or urban built environment. The Land Use Scanner model was applied for the Netherlands Environmental Assessment Agency's 'Sustainability Outlook' to explore land use changes, followed by GIS analyses to asses both the development of nature areas and the degree of urbanisation within protected national landscapes. Since it was felt that 3D visualisation could complement the resulting land use maps, the land use model output was coupled to 3D visualisation software in two different ways: 1) through Studio Max software in combination with iconic representation of the concerned land use types and 2) through 3D components of GIS software. However, the use of these techniques on a national scale level for the generation of semi-realistic 3D animations raised a number of conceptual and technical problems. These could be partly ascribed to the particular format and of the Land Use Scanner output. This paper discusses the methods and techniques which have been used to couple the output of the land use model to 3D software, the results of both approaches, and possible solutions for these problems.
keywords Land use models, 3D visualisation, Policy-making
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-pb-313
id DDSS2006-PB-313
authors Jakob Beetz, Jos van Leeuwen, and Bauke de Vries
year 2006
title Distributed Collaboration in the Context of the Semantic Web
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 313-323
summary In this paper we are proposing a Multi Agent System (MAS) framework for the facilitation of distributed collaboration in the AEC/FM domain. We are showing how the stack of technologies developed in the Semantic Web community can be put to use for the specific requirements of the building industry. Based on our earlier findings and developments in the area of logic based knowledge representations for the Design and Construction industry, we are outlining how these can form the semantic foundations of internal agent representations and their interconnection using speech acts.
keywords Collaborative design, Multi-agent systems, Semantic Web
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-hb-151
id DDSS2006-HB-151
authors Jean-Marie Boussier, P. Estraillier, D. Sarramia, and M. Augeraud
year 2006
title Approach to Design Behavioural Models for Traffic Network Users - Choice of transport mode
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 151-166
summary Our research work concerns the development of a multimodal urban traffic simulator designed to be a tool of decision-making aid similar to a game wherein the user-player can test different scenarios by immersion in a 3D virtual city. Our approach is based on the activity-based model and the multi-agent technology. The implemented result is a hybrid simulator connecting numerical simulation and behavioural aspects coming from real data. This paper is focused on two points: firstly, we introduce how a final user (the traffic regulator) instantiates and assembles components so as to model a city and its urban traffic network; secondly, we present the use of Dempster-Shafer theory in the context of discrete choice modelling. Our approach manipulates input variables in order to test realistic representations of behaviours of agent categories in a decision-making process. The traffic modelling is based on a questionnaire elaborated from standard arrays of Taguchi. The significant variables and interactions are determined with the analysis of variance which suggests a reduced model describing the behaviour of a particular social category. The belief theory is used to take into account the doubt of some respondents as well as for the preferences redistribution if the number of alternatives changes. The effects of external traffic conditions are also quantified to choose a 'robust' alternative and to use the agents' memory.
keywords Urban traffic simulator, Virtual city, Multi-agent system, Behavioural model, Transport mean, Taguchi's method, Belief theory
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-pb-271
id DDSS2006-PB-271
authors Ji-Hyun Lee and Huai-Wei Liu
year 2006
title The Art of Communication: a Collaborative Decision-Making System among Different Industrial Design Stakeholders - The case of the company ASUS
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 271-288
summary Collaboration benefits the process of complex design. However, there are many communication problems among different stakeholders in the domain of industrial design, because the situation of communication and decision-makings for stakeholders is so complicated. To deal with the complexity requires both a web-based collaborative system to communicate and share information immediately, and a multi-agent system (MAS) integrated with KW architecture to possess different levels of competence at performing a particular task. The goal of our system is to integrate a variety of representational methods of transferring knowledge and to communicate among different stakeholders using a single platform. To demonstrate our proposed concepts, we focus on a prototype system for notebook design for the company ASUS, a leading notebook manufacturer based in Taiwan.
keywords Web-based collaborative system, Computer-supported cooperative work, Decision-making, Multi-agent system, Knowledge warehouse
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-hb-375
id DDSS2006-HB-375
authors John G. Hunt
year 2006
title Forms of Participation in Urban Redevelopment Projects - The differing roles of public and stakeholder contributions to design decision making processes
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 375-390
summary This paper examines how political commitment to participatory design within the context of a major urban redevelopment project was translated into a strategy and a course of action for achieving effective participation within a demanding project timeframe. The project in question involves a new transport interchange for the city of Auckland (New Zealand), the redevelopment of a number of heritage buildings, and the introduction of new buildings to create a mixed use precinct covering three city blocks. The project, currently being implemented, has involved extensive public consultation and stakeholder participation as it has proceeded through the stages of project visioning, an open public design competition, and the development of the competition winning design. The paper draws a distinction between the contributions of stakeholders versus the public at large to the decision-making process, outlines the different kinds of participatory processes adopted by the local authority (Auckland City Council) to effectively engage and involve these two different groups and the stages in the evolution of the project at which these different contributions were introduced. The model of 'open design' proposed by van Gunsteren and van Loon is used as a basis for explaining the success of multi-stakeholder inputs at a crucial stage in project development. The paper concludes by examining the limits of applicability of the 'open design' model in the context of urban redevelopment projects in which there is broad public interest, and by suggesting a number of design decision support guidelines for the management of participatory processes.
keywords Urban redevelopment, Public participation, Stakeholder participation, Design negotiation, Design decision support
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-hb-309
id DDSS2006-HB-309
authors John S. Gero and Udo Kannengiesser
year 2006
title A Framework for Situated Design Optimization
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 309-324
summary This paper presents a framework for situated design optimization that expands the traditional view of design optimization. It is based on the notion of interaction providing the potential for modifications of various aspects of the optimization process: problem formulation, the optimization tool, the designer and ultimately the result. In contrast to other approaches, these modifications can drive further interactions within the same optimization process. We use parts of the situated function-behaviour-structure (FBS) framework as an ontological basis to describe the effects of intertwined interactions and modifications on the state space of ongoing optimization processes.
keywords Design optimization, Situatedness
series DDSS
last changed 2006/08/29 12:55

_id 2006_746
id 2006_746
authors Kobayashi, Yoshihiro
year 2006
title 3D City Model Visualization in Decision Theater - A framework for multi-dimensional journey through time
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 746-749
doi https://doi.org/10.52842/conf.ecaade.2006.746
summary This paper introduces an ongoing project that visualizes and simulates 3D city models in a communicating space called Decision Theater (DT). The background of DT and objective of the project are explained. Also, the framework of the project including database development, 3D city modeling, interface development, and applications is introduced.
keywords Virtual Reality; 3D city modeling; GIS; computer graphics
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia06_079
id acadia06_079
authors Kumar, Shilpi
year 2006
title Architecture and Industrial Design A Convergent Process for Design
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 79-94
doi https://doi.org/10.52842/conf.acadia.2006.079
summary The use of technology has grown with the way design professions have evolved over time. Changing needs, desires of comfort, and perceptions of the consumers have led to a distinct improvement in the design of both product and architecture. The use of the digital media and emerging technologies has brought a dramatic change to the design process allowing us to view, feel, and mould a virtual object at every stage of design, development, and engineering. Change is often quick and easy since a virtual product does not inherently carry the biases of its physical counterpart. In order to communicate ideas across the team, digital processes are also used to bring together opinions, experiences, and perspectives. These methods encourage decision making based on information rather than prejudice or instinct. Thus, digital exchanges (technology) impact firm strategies at three levels: product, process, and administrative or support activities (Adler 1989).Digital tools for design exchange in Industrial Design (ID) began much earlier than many other professions. The profession of Architecture is also slowly moving to a similar model with digital exchange finding increasing prevalence in drawing, modeling, performance simulation, design collaboration, construction management, and building fabrication. The biggest problem is the disintegrated use of technology in the architectural profession without a strategy toward streamlining the design process from conception to fabrication. In this paper we investigate how the use of technology has evolved in the professions of Industrial Design and Architecture comparatively in their product, process, and support activities. Further, we will present a set of guidelines that will help architects in the convergence of design process, helping in a more efficient work flow with a strategic use of digital technology.
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia06_064
id acadia06_064
authors Luhan, Gregory A.
year 2006
title Synthetic Making
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 64-67
doi https://doi.org/10.52842/conf.acadia.2006.064
summary Various approaches of virtual and physical modeling have led to a synthetic form of making that is plastic and scalable in nature. This shift from traditional forms of representing and generating architecture now offers a better possibility of full-scale construction and fabrication processes and links transparently to industry. Architects are beginning to dynamically inform the visioning processes of assemblies and design through a range of precise subassemblies. Further to this end, the synthetic techniques and materials are opening up avenues for designers to investigate a range of fibers and fabrics that radically transform light and color renditions, and texture. Investigations in the realm of traditional materials such as stone, wood, and concrete continue to evolve, as do their associated methods of making. As a result of synthetic technologies, architects today have the possibility to work along side industry engineers and professionals to design castings, moldings, patterns, and tools that challenge not only the architectural work of art, but industrial and product design as well. This cultural shift from physical space to virtual space back to physical space and the combination of hand-, digital-, and robotic-making offers a unique juxtaposition of the built artifact to its manufacturing that challenges both spatial conventions and also the levels of precision and tolerance by which buildings are assembled. Traditional forms of documentation for example result typically in discrepancies between the drawn and the actualized which are now challenged by the level of precision and tolerance at the virtual level. It is within this context that leading-edge architects and designers operate today. Yet, how the profession and the academy respond to these opportunities remains an open line of inquiry and addressing these concerns opens up the rich potential enabled through synthetic making.
series ACADIA
email
last changed 2022/06/07 07:59

_id ddss2006-pb-35
id DDSS2006-PB-35
authors M.C.G. te Brömmelstroet
year 2006
title Properly Equip Planners, Instead of Just Manning Equipment - A first step in a user-oriented PSS development approach as support for the integration of land use and transport planning
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 35-50
summary There is a growing need for planning support in planning practice, especially in land use and transport integration. Recent studies have shown that instruments that provide such are seldom implemented. Building on recommendations of those studies, this paper explores how to develop a planning support system (PSS) for this specific field of planning and shows some preliminary results of the first steps towards such a PSS. An qualitative assessment on the strengths and weaknesses of two recently developed instruments that share this goal; the VPR and the SDS+STE. Due to time constraints, the focus is on the background and framework of the study.
keywords Land use and transport, PSS, computer-aided planning, participatory design
series DDSS
last changed 2006/08/29 12:55

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