CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 624

_id 2006_574
id 2006_574
authors Mark, Earl
year 2006
title Animating the Design Studio
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 574-581
doi https://doi.org/10.52842/conf.ecaade.2006.574
summary Computer animation is based on software that is optimized to show transformation or change. For the animator, such change may represent the movement of people, objects or light, or a series of events comprising a short story. Studying change is also a designer’s interest in objects made to transform or respond to varied environmental or phenomenal conditions. In addition, the study of change can be focused on the process of design itself, a series of steps taken in the making of a geometrical model for a building project. In this last sense of change, animation technology offers a means to retain and rework the distinct history of how one “upstream” or early design decision impacts the evolution of a design as it is refined “downstream”. Moreover, when customized through a macro program, animation technology can more easily allow for early “upstream” design decisions to be revisited and modified with minimal disruption to “downstream” moves that had initially followed. That is, a designer can revise a geometrical modeling decision made at an earlier moment in a design process without having to completely redo other dependent changes to the model that had previously followed that moment. This paper reports on how animation software, rather than more typical CAD software, was harnessed to facilitate a design studio Macro programming an animation system exploited its core technology to provide access to a more process based approach to modeling.
keywords Computer Animation; Design Decision Making; Key Frames; Macro Level Programming; Geometrical Modeling; Design Studio
series eCAADe
email
last changed 2022/06/07 07:59

_id 2006_526
id 2006_526
authors Anay, Hakan
year 2006
title Creative use of Architectural Precedents in Design Education: A Framework for a Computational Model
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 526-531
doi https://doi.org/10.52842/conf.ecaade.2006.526
summary Present study primarily aims to outline a theoretical framework for developing a computational model towards the creative use of architectural precedents in architectural design education. It departs from a short summary of the critical/formalist approach as the model that we adopt for the studio education, and goes on with a discussion on paradigms or precedents as the containers of knowledge and as the primary focus of the studio model as important elements of architectural design education. Prior to conclusion the study sets three important problem areas concerning the model, from the computational point of view, and investigates them while trying to outline a framework towards a computational model. As a conclusion it proposes two main areas that we can utilize computers for the creative use of architectural precedents in architectural design education, and discusses a possible studio implementation of the proposed framework as the next stage of the study.
keywords Architectural Design Theory; Design Methodology; Architectural Design Education
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_818
id 2006_818
authors Angulo, Antonieta
year 2006
title Communication in the Implementation of a Metacognitive Strategy for Learning to Design
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 818-825
doi https://doi.org/10.52842/conf.ecaade.2006.818
summary This paper describes an instructional communication strategy that makes use of time-based media techniques (story boarding and animation) in order to empower design studios with means to promote their students’ awareness on the acquisition of metacognitive knowledge and skills. This paper highlights the importance of including the communication of the design processes in the evaluation of learning outcomes. Moreover, the paper proposes that the students should be made constantly aware of their design processes and how effective are the methods they use. It is in this state of awareness that metacognitive knowledge is acquired: knowing how to learn to design. We can cultivate, exploit and enhance the capabilities of design learners, making them more confident and independent as learners as they understand what they need to know and what kind of strategies might work for different design problems and learning opportunities. In the development of an instructional strategy to accomplish this learning goal, the paper proposes it may be possible and potentially beneficial to transfer current metacognitive support strategies from a course on computer visualization techniques to the design studios. The paper elaborates on how these communication strategies could be transferred and implemented in a design studio setting. The results of a recent controlled experiment and considerations about the cognitive style of design students will be used in the preparation of recommendations for future full scale implementations in early design studios.
keywords Design learning; metacognitive learning strategy; time-based media
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_190
id 2006_190
authors Chiu, Mao-Lin and Chien-Rung Lou
year 2006
title Teaching Tectonic Design Studio with A Digital Design Approach
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 190-197
doi https://doi.org/10.52842/conf.ecaade.2006.190
summary Digital design education is shifting from software and hardware application to issue-based, methodology-driven and technology-driven exploration. The attempts in design education have to address the future needs for architects, for instance the tectonic design. Our design studio tries to structure the design process to help students understand the principles and use the digital technology to operate tectonic design issue in the process. The dialogue with the materials (virtual and physical ones) is integrated with the exercises. The attempts in the design studio undertaken in National Cheng Kung University provide the foundation for observation and discussion. The pedagogy and approaches are examined, and the potential directions are reported.
keywords Design studio; digital design; tectonic design; design education
series eCAADe
email
last changed 2022/06/07 07:56

_id 2006_486
id 2006_486
authors Jemtrud, Michael; Martin Brooks; Bobby Ho; Sandy Lui; Philam Nguyen; John Spence and Bruce Spencer
year 2006
title Intelligent Infrastructure Enabled Participatory Design Studio - Eucalyptus: Collaborating at the speed of light
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 486-493
doi https://doi.org/10.52842/conf.ecaade.2006.486
summary A new notion of participation is at stake with advances in technologically mediated work environments. Insufficient bandwidth and insufficiently powerful, crudely coordinated tools resulted in distributed task-based modes of collaboration that did not allow full participation by members of the distributed design team. The emergence of Service Oriented Architectures and User-Controlled LightPaths (“intelligent infrastructure”) herald the beginning of a new age where fully participatory multi-site design may become possible. This paper will briefly outline the “mise en scène” or staging of the technical configuration of the Eucalyptus project; observations and results from the creative activity of the PDS in the context of two case studies; and speculate on the implications for design activity, pedagogy, and a more robust mode of participation.
keywords participatory design studio; e-design; SOA; architectural design education; design methods; dashboard
series eCAADe
email
last changed 2022/06/07 07:52

_id 2006_336
id 2006_336
authors Kapellos, Alexandre; Martina Voser; Philippe Coignet and If Ebnöther
year 2006
title CNC Morphological Modelling in Landscape Architecture
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 336-340
doi https://doi.org/10.52842/conf.ecaade.2006.336
summary The landscape design studio proposes to research synergies between teaching landscape architecture and using computer numerically controlled (CNC) machines as prototyping tools for students. The focus of the course is not to be proficient in CAAD-CAM technologies but to familiarize architecture students with landscape design and the problematic of large-scale topographical interventions and use these tools as verification instruments. Many prototyping tools are available to the students at the school and are easily accessible: a 3-axis mill, laser cutter, flatbed cutter and a 3D printer. Of all the CNC machines, the 3-axis mill allows for the best translation between idea and model in landscape modeling. Of interest to us is the continuous and more fluid exchange between paper/idea and a physical three-dimensional output, the ability to be able to re-shape continuously the model. The result is a series of models or evolutions, documenting the project idea as it has evolved from the initial concept to the final project.
keywords Abstract Types of Spatial Representation; CAAD-CAM technology; Digital prototyping; Landscape / Morphology
series eCAADe
email
last changed 2022/06/07 07:49

_id 2006_372
id 2006_372
authors Martens, Bob; Earl Mark and Nancy Yen-wen Cheng
year 2006
title Thresholds between Analog and Digital Representations
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 372-383
doi https://doi.org/10.52842/conf.ecaade.2006.372
summary The emergence of digital alongside analog design media has created an interest in how the two intersect and differ. A traditional paper drawing can possess qualities of originality, authorship, and continuity of expression that may be lacking in a digitally produced drawing. Audio aficionados hold onto their collection of vinyl records based upon qualities of sound that they perceive. A manually created drawing by a grand master will be valued typically over a digital drawing in which a copy is of equal quality to the original. This paper explores distinctions between analog and digital media, explaining the creative opportunities and critical issues that emerge with the hybrid combinations that have become commonplace within the design studio. Three instructors from separate schools of design survey in-practice uses, and offer a common perspective on a topic that has created uncertainty over the place and use of design media.
keywords Digital Design Media; Analog; Threshold of Perception; Design Process
series eCAADe
email
last changed 2022/06/07 07:59

_id 2006_494
id 2006_494
authors Mizban, Nawara and Andrew Roberts
year 2006
title The Place of E-learning in Architectural Education - A Critical Review
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 494-501
doi https://doi.org/10.52842/conf.ecaade.2006.494
summary E-learning is rapidly becoming a key element of institutional teaching and learning strategies with many academic departments seizing the opportunity to use technology to enhance their educational provision. This review aims to investigate the effects of E-learning on design teaching in schools of architecture. In order to achieve those aims, the outcome of a number of academic experiences conducted to explore E-learning in architectural design teaching, were analysed. The role of E-learning was critically analysed in design teaching, and consideration was given to the way in which E-learning might promote new learning environments, and learning methods. The review attempt to identify the barriers that might face schools of architecture when integrating E-learning in the design teaching, and resulting in short-lived project. The review formulated important findings that explain the reasons, which underpin the schools’ attempts to use E-learning in design teaching and how schools integrated different technologies in their learning.
keywords E-learning; Remote collaboration; Virtual design studio
series eCAADe
email
last changed 2022/06/07 07:58

_id 2006_464
id 2006_464
authors Mullins, Michael; Tadeja Zupancic, Christian Kühn, Paul Coates and Orhan Kipcak
year 2006
title V I PA: A virtual campus for virtual space design
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 464-469
doi https://doi.org/10.52842/conf.ecaade.2006.464
summary The conceptual design of virtual spaces is creating new places in which to live and work. In consequence, new opportunities for work and employment are opening up for architects as well as for architectural educators. In response to this challenge, VIPA, a transnational virtual campus is currently being developed; it contains an e-learning and research platform for European architectural schools with a focus on virtual space design. The virtual campus integrates administrative, curricular, and communicative infrastructures, interactive, multimedia 3-D contents, and pedagogical considerations in respect of the aims, content and technologies employed. Virtual campuses are already established at most universities in the European Community, yet surprisingly e-learning is not yet widespread in architectural schools in Europe. E-learning is arguably still in an initial research phase; although there are best practice examples where e-learning is already replacing traditional study forms in other teaching disciplines. However, it has been found that although all the universities involved in the VIPA project have been involved in e-learning projects for many years, there is a considerable resistance to e-learning as being equally effective as traditional face-to-face studio teaching. Given the new virtual conditions of space design however, new contexts for learning are increasingly relevant. University curricula have developed out of local competencies, networks of teachers and researchers. These local factors need to be woven into the fabric of a transnational VIPA curriculum and supported with organizational layout, platform, user interfaces and their features. Participants will offer existing courses in virtual space design, as well as developing new ones. This offers the option for both present and future participants to adjust the VIPA courseware to suit local curricula demands, while offering a large range of courses and knowledge. An additional feature of VIPA is thus as a platform for curricula development in virtual space design. The paper reports on the VIPA project’s aims, pedagogical problems, solutions, course content and methods; it will describe prototype results from participating universities and include perspectives on its future application.
keywords Architectural Education; E-Learning; Virtual Space
series eCAADe
email
last changed 2022/06/07 07:59

_id 2006_198
id 2006_198
authors Oxman, Rivka
year 2006
title Educating the Digital Design Thinker - What Do We Teach When We Teach Design
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 198-205
doi https://doi.org/10.52842/conf.ecaade.2006.198
summary Designerly ways of thinking have become a significant topic in design research. If indeed, contemporary phenomena of “digital design thinking” are different from traditional models, than there is emerging pressure to pioneer new teaching paradigms Theories and methods of digital design can no longer be conceptualized as the merging of computational tools with conventional formulations of design thinking. Within the framework of this orientation to a critical formulation of new educational agenda, pedagogical issues are considered. A new orientation to understanding the impact of digital media on “digital design thinking” and pedagogy is presented discussed and demonstrated
keywords Digital Design; Digital Architecture; Digital Design Studio; Design Thinking; Design Pedagogy
series eCAADe
email
last changed 2022/06/07 08:00

_id 2006_216
id 2006_216
authors Schnabel, Marc Aurel
year 2006
title Architectural Parametric Designing
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 216-221
doi https://doi.org/10.52842/conf.ecaade.2006.216
summary This paper describes a unique coupling of an architectural urban design studio with an in-depth digital media course in order to explore new ways of architectural expression, form finding and communication. It reports on the variables, goals and outcomes of this design studio as well as its integration of digital parametric design that allowed the participants to create innovative urban design language, based on parametric descriptions. The paper portrays the educational approach; the way parametric computer design tools have been introduced, as well as the process and outcomes of the studio. It discusses implications on design education as well as understanding and communicating of complex design tasks that are responsive to a variety of parameters.
keywords Urban design studio; parametric modelling; design exploration
series eCAADe
email
last changed 2022/06/07 07:57

_id 2006_852
id 2006_852
authors Tidafi, Temy and Ivanka Iordanova
year 2006
title Experimental Approach in an Architectural Design Studio - How Digital Technologies Could Change a Design Process
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 852-858
doi https://doi.org/10.52842/conf.ecaade.2006.852
summary This article communicates results of an experimental pedagogical strategy aiming at both, introducing and taking advantage of new technologies in an architectural design studio. One of the reasons for the notorious unfriendliness of CAD software to the design process comes from the attempt to imitate traditional pen and paper design on the computer. While the whole process could be completely different when performed in a digital environment offering powerful form generation and knowledge modelling possibilities. the proposed teaching method is based on the following principles: (1) emphasis on new methods of designing made possible by the use of computer; (2) communicating the design process, and not only the final result; (3) exploring parametric design for generation of different formal expressions of a design concept; (4) using visual programming to create inter-object relations, etc. A comparison of this experimental approach to other approaches used in design studios (digital or traditional), proves that the architectural results obtained are largely related to the chosen medium and the tools of work. In our opinion, this teaching approach proves to be promising for introducing considerable qualitative changes in the architectural profession, and this way in our built environment as well.
keywords digital design studio; teaching the process; parametric models; visual programming
series eCAADe
email
last changed 2022/06/07 07:58

_id 2006_206
id 2006_206
authors Tunçer, Bige and Sevil Sariyildiz
year 2006
title Design Analysis Network - An educational environment for architectural analysis
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 206-214
doi https://doi.org/10.52842/conf.ecaade.2006.206
summary Design Analysis Network (DAN) is a web-based environment for the construction and presentation of a body of architectural analyses in the context of a design studio. We use DAN in order to achieve an extensible and cooperative library of architectural design analyses; searchable by content, and instructional for coming generations of students. DAN also acts as a presentation environment for students, where they can present their analyses to their design instructors. DAN has been used in two iterations of instruction in the second year design studio at the Faculty of Architecture. After its use, we carried out an extensive evaluation of the use of DAN, its usefulness and how it fits into the educational process, in a laboratory environment. The evaluation results provided valuable insights. In this paper, we describe the DAN environment and its tools, and we discuss its use in the design studio. We also describe its evaluation process and results, the analysis of these results and their conclusion. We conclude with recommendations for improvement to the application and its implementation within the design studio.
keywords Architectural analysis; conceptual design; extensible library; design studio education; precedent-based learning
series eCAADe
email
last changed 2022/06/07 07:57

_id 2006_122
id 2006_122
authors Vergopoulos, Stavros and Apostolos Kalfopoulos
year 2006
title Abstractions as a Means of Interacting with the Environment
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 122-127
doi https://doi.org/10.52842/conf.ecaade.2006.122
summary The employment of digital tools in architecture is based on a new approach to design that acknowledges the value of research and feedback from the environment. Abstractions are a means of minimising the complexity of information that surrounds a designed object. They are seen as focused interest on certain aspects of a field that are exaggerated on the cost of others. The use of abstractions and diagrammatic representations is discussed within the context of a computerised design studio.
keywords Abstractions; Diagrams; Design Processes; Interaction
series eCAADe
type normal paper
email
last changed 2022/06/07 07:58

_id 2006_532
id 2006_532
authors Abdelhameed, Wael
year 2006
title How Does the Digital Environment Change What Architects Do in the Initial Phases of the Design Process?
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 532-539
doi https://doi.org/10.52842/conf.ecaade.2006.532
summary Some researchers have tried to answer the question: do we need to think differently while designing in terms of the digital environment? This methodological question leads to another question: what is the range of this difference, if there is one? This research investigates the range of changes in how architects conduct and develop the initial design within the digital environment. The role offered by the digital environment in visual design thinking during conceptual designing through shaping: concepts, forms, and design methods, is identified and explored.
keywords Conceptual designing; architects; digital environment; design process; visual design thinking
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_106
id 2006_106
authors Achten, Henri
year 2006
title Feature clusters for online recognition of graphic units in drawings
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 106-112
doi https://doi.org/10.52842/conf.ecaade.2006.106
summary Automated recognition of sketch drawings can provide the means for a natural interface between the designer and a design support system. Sketch drawing recognition is knowledge-intensive in the sense that the system must know what to look for in a drawing. In earlier work, we identified 24 different types of representations, termed graphic units. For recognition of graphic units we combine a multi-agent approach and online recognition. Each agent is specialised for one graphic unit. It continuously parses the online input stream for stroke features that fall within its scope. When an agent-specific threshold is reached, the agent puts a claim. Each agent has a specific cluster of features that can be viewed as distributed over a decision tree. The activation pattern of feature clusters over the decision tree is an indication which graphic unit is likely to be identified by the system. In this paper, we present the exhaustive set of features for agents and a binary decision tree over which the features are distributed.
keywords Image recognition; sketches; graphic units; feature-based modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_320
id 2006_320
authors Ahmad, Sumbul and Scott Chase
year 2006
title Grammar Representations to Facilitate Style Innovation - An Example From Mobile Phone Design
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 320-323
doi https://doi.org/10.52842/conf.ecaade.2006.320
summary Previous research in generative design has suggested that shape grammar transformations could be used for developing new design styles by the systematic modification of grammars that encode existing styles. Our research explores how such grammar transformations can be facilitated to be responsive to changes in design style requirements. For this it is important to consider the structure and organization of rules, as well as the description of the styles of designs generated by a grammar. Using an example of mobile phone design, we outline the development of a flexible grammar structure that is conducive to transformations. The grammar is augmented with a style description scheme based on the concept of semantic differential to map the style characteristics of grammar components. These measures could be significant for driving purposeful grammar transformations for style adaptation and innovation.
keywords Design grammars; style; product design; generative design
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_664
id 2006_664
authors Balakrishnan, Bimal; Loukas N. Kalisperis and S. Shyam Sundar
year 2006
title Capturing Affect in Architectural Visualization - A Case for integrating 3-dimensional visualization and psychophysiology
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 664-669
doi https://doi.org/10.52842/conf.ecaade.2006.664
summary Envisioning architectural experience afforded by a building under design has been difficult due to two reasons. One is simulating the space in full scale, eliminating the need to take a mental leap commonly required of abstract smaller scale representations. Second challenge is in fully capturing the affective experience, which is often subtle in nature. This paper suggests that 3-dimensional visualization - particularly immersive virtual reality can overcome the first challenge. In addition, psychophysiological measures such as facial electromyography (EMG) and electrodermal activity (EDA) can be used to capture the affective component of the architectural experience. We suggest that by taking advantage of these technologies together, one can better simulate and empirically understand the nature of architectural experience.
keywords Architectural visualization; virtual reality; psychophysiology; electrodermal activity (EDA); facial electromyography (EMG)
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_454
id 2006_454
authors Bampanelos, Athanasios A.
year 2006
title Space time pixels
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 454-457
doi https://doi.org/10.52842/conf.ecaade.2006.454
summary This paper reports the design and installation of a networked application that records body activity and generates a wall-projected, intermediate, shared, electronic space, which can support original interaction between multiple participants in two distant, physical spaces.
keywords Awareness; Ambient media; Body interfaces; Social interaction
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_868
id 2006_868
authors Becker, Mirco
year 2006
title Branches and Bifurcations - Building a framework for modeling with isosurfaces in Generative Components
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 868-873
doi https://doi.org/10.52842/conf.ecaade.2006.868
summary An isosurface is a three-dimensional representation of a constant value of a field function within a given volume. They are normally used in computer graphics to visualize data in fluid dynamics, medical imaging, geophysics, and meteorology. The advantage of isosurfaces is that they can represent all sorts of topologies. That makes them a perfect tool for modeling, branching, forking, and bifurcating objects with smooth transitions. As they work of a field function, the surface is implicit, the polygonization an approximation. This is a good base for coupling performance with precision. The task was to define a set of handles to change and model an isosurface. It had to happen through the modeling of the field function in a way that is rather intuitive but without giving up the precision one is used to have from standard NURBS/BREP modeling. The paper shows how a modeling framework for isosurfaces is implemented as a plug-in for Bentley Systems Generative Components allowing an intuitive way of exploring design variations. The implementation is illustrated with a proof of concept showing a sketch design.
keywords Isosurface; Polygonization; Scalar field; Marching Cube; Generative Components
series eCAADe
email
last changed 2022/06/07 07:54

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