CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2006_852
id 2006_852
authors Tidafi, Temy and Ivanka Iordanova
year 2006
title Experimental Approach in an Architectural Design Studio - How Digital Technologies Could Change a Design Process
doi https://doi.org/10.52842/conf.ecaade.2006.852
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 852-858
summary This article communicates results of an experimental pedagogical strategy aiming at both, introducing and taking advantage of new technologies in an architectural design studio. One of the reasons for the notorious unfriendliness of CAD software to the design process comes from the attempt to imitate traditional pen and paper design on the computer. While the whole process could be completely different when performed in a digital environment offering powerful form generation and knowledge modelling possibilities. the proposed teaching method is based on the following principles: (1) emphasis on new methods of designing made possible by the use of computer; (2) communicating the design process, and not only the final result; (3) exploring parametric design for generation of different formal expressions of a design concept; (4) using visual programming to create inter-object relations, etc. A comparison of this experimental approach to other approaches used in design studios (digital or traditional), proves that the architectural results obtained are largely related to the chosen medium and the tools of work. In our opinion, this teaching approach proves to be promising for introducing considerable qualitative changes in the architectural profession, and this way in our built environment as well.
keywords digital design studio; teaching the process; parametric models; visual programming
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2006_p043d
id sigradi2006_p043d
authors dos Santos Cabral Filho, José and Baltazar do Santos, Ana Paula
year 2006
title Tenda Digital/Digital TENT (Technological Environment for Negotiated Topology) e suas possíveis implicações em contextos sociais [Digital TENT (Technological Environment for Negotiated Topology)]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 346-349
summary This article approaches the social use of digital immersive environments in two different realms. One aiming at the digital training of self-builders involved in participatory design of affordable housing and the other dealing with experimental connection of lowincome communities (favelas) placed at different geographic locations. It first describes the specific digital immersive environment called Digital TENT, developed at IBPA/LAGEAR, which aims to investigate the production of space by means of bodily engagement with images within the perspective of the experience rather than that of the spectacle. Subsequently, it discusses the conceptual basis of the TENT (Technological Environment for Negotiated Topology) as opposed to the CAVE (Cave Automatic Virtual Environment), This discussion is deepened into a critique of the visual representation of space opposed to the possibility of dynamic creation of environments that only happen in present time with peoples' interaction, Such a critique, associated with two social experiences carried out by IBPA/ LAGEAR, leads to the conclusion that the Digital TENT is effective for both supporting visualization processes and spatial negotiation in participatory design, and also as a place for enhancing the very experience.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ddss2006-hb-447
id DDSS2006-HB-447
authors G. Arthaud and J.C. Lombardo
year 2006
title Automatic Semantic Comparison of STEP Product Models - Application to IFC product models
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 447-463
summary This paper introduces an original method to compare IFC models and more generally any STEP models. Unlike common 'diff-like' tools which compare textual files by proceeding line against line, our approach compares actual graphs created from STEP-files. Therefore added, removed, and changed objects can be tracked between two versions of the model. Besides, this standalone tool does not need any heavy database to work so it is fully adapted to design methods of construction projects, where actors are free to modify a local version of their project without any dependence on the database. Moreover it is reusable for other industrial fields thanks to its compatibility with any STEP model. This tool is a part from a more global project which tends to improve accessibility and sustainability of IFC therefore it can be used as a support for VR based design tools.
keywords Industry Foundation Classes (IFC), STEP models, EXPRESS language, Semantic comparison, Design process
series DDSS
last changed 2006/08/29 12:55

_id sigradi2006_e171c
id sigradi2006_e171c
authors González Böhme, Luis Felipe and Vargas Cárdenas, Bernardo
year 2006
title Foundations for a Constraint-Based Floor Plan Layout Support in Participatory Planning of Low-Income Housing
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 283-287
summary We introduce the foundations of a novel approach that deals with constraint-based design methods to supporting participatory planning processes of low-income dwellings. We examine the space allocation problem inside the architectural domain on the basis of graph theory and combinatorics, providing a concise mathematical background for an implementation strategy called FLS (Floor plan Layout Support), which is analyzed here for the first time regarding this particular context of application. The philosophy underlying a design method that is mainly driven by the formulation of distinct constraints suggests to avoid the traditional procedure of first to create a yet not necessarily valid instance of the eventual design solution by directly choosing specific parameter values of its shape, and later on to evaluate its validity by confronting the designed model to a set of applicable constraints. Instead, constraint-based design poses a search procedure that operates in a space of planning-relevant constraint sets. The FLS methodology integrates some few principles of constraint-based automated reasoning with high user interactivity, into a design environment where as much dwellers as planners can collaboratively work in solving spatial organization problems of housing projects. The FLS model of application makes use of a combination of dweller-specified constraints, planning and zoning regulations, and a small library of modular space units. Constraint-based design ! methods are particularly capable of supplying efficient support for the collaborative involvement of dwellers into the architectural programming process of her/his own home. Mainly, because dwellers themselves tend to describe their space need and design intentions as a set of constraints on room quantity, space utilization, circulation system, allocation of available furniture, available budget, construction time, and so forth. The goal is to achieve an integrated tool for finding and modelling topologically valid solutions for floor plan layout alternatives, by combining user-driven interactive procedures with automatic search and generative processes. Thus, several design alternatives can be explored in less time and with less effort than using mainstream procedures of architectural practice. A FLS implementation will constitute one system module of a larger integrated system model called Esther. A FLS tool shall interact with other functional modules, like e.g. the BDS (Building Bulk Design Support), which also uses constraint-based design methods. A preliminary procedural model for the FLS was tested on Chile’s official social housing standards (Chilean Building Code – OGUC. Art. 6.4.1) which are very similar to most Latin American housing programs currently in operation.
keywords constraint-based design; floor plan layout; participatory planning; low-income housing; design theory; design proces
series SIGRADI
email
last changed 2016/03/10 09:52

_id 2006_052
id 2006_052
authors Kieferle, Joachim; Uwe Wössner and Martin Becker
year 2006
title Interactive Simulation of Architecture in Virtual Environments
doi https://doi.org/10.52842/conf.ecaade.2006.052
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 52-57
summary Architecture always has an environmental impact. By using simulations, planners can minimize the environmental impact. Since simulations normally take a long time and thus only allow a very limited number of iterations, our project describes the setup of a close-to-real-time simulation technique. By dividing the simulation into smaller parts and running the software on clusters or massively parallel computing platforms, first results are available within several seconds, reasonable results below one minute. In order to make this tool easily accessible to specialists and laymen, a tangible user interface provides an intuitive interaction method. The results of the simulation can be visualized and interacted with in different virtual environments. Limitations, mainly automatic grid generation, shape recognition and computation power are discussed.
keywords Interactive Simulation; Tangible User Interface; Virtual Environment; Virtual Reality
series eCAADe
email
last changed 2022/06/07 07:52

_id 2006_458
id 2006_458
authors Laskari, Iro
year 2006
title Automatic production of paths within audiovisual “narrative space” by making use of genetic algorithms
doi https://doi.org/10.52842/conf.ecaade.2006.458
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 458-461
summary This paper documents the theoretical aspect of a research project that deals with the application of an artificial life (AL) approach to engraving coherent paths within the narrative space of video fragments. These paths, which are constituted by the succession of short video segments, represent the best way to juxtapose isolated elements in the overall narrative landscape. In this case the notion of space is being used in a metaphorical way. Once this has been clarified, the concept of “narrative space” is used as a metaphorical representation of a database comprising all the fragmented/autonomous narrations that are being used. Therefore, the creation of an “intelligent” system that will be able to automatically create cinematographic narration is being examined. This project in particular investigates the possibility and the consequences of producing an autonomous cinematographic narration system, in which meaning results from a kind of hypermontage (Hakola, http://www.kromaproductions.net/HYPERMONTAGE.htm: Jan 2003) conditioned by genetic algorithms. A different type of spatial experience emerges when the video fragments used are automatically “put together” by the system. Video as a medium could be considered as representing crystallized shortcuts within physical reality. Since video fragments constitute the database, different elements of constructed space are parts of the same ensemble. From the composition of such fragments, there emerge new paths within the same spatial context and certain spatial experiences are formulated which are different from the ones experienced by actors during the shootings.
keywords Non - linear narrative; cinematic language; Artificial Life
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2007_143
id ecaade2007_143
authors Ulmer, Andreas; Halatsch, Jan; Kunze, Antje; Müller, Pascal; Gool, Luc Van
year 2007
title Procedural Design of Urban Open Spaces
doi https://doi.org/10.52842/conf.ecaade.2007.351
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 351-358
summary This paper presents a novel approach for the automatic creation of vegetation scenarios in real or virtual 3D cities in order to simplify the complex design process and time consuming modeling tasks in urban landscape planning. We introduce shape grammars as a practical tool for the rule-based generation of urban open spaces. The automatically generated designs can be used for pre-visualization, master planning, guided design variation and digital content creation in general (e.g. for the entertainment industry). In a first step, we extend the CGA shape grammar by Müller et al. (2006) with urban planning operations. In a second step, we employ the possibilities of shape grammars to encode design patterns (Alexander et al., 1977). Therefore, we propose several examples of design patterns allowing for an intuitive high-level placement of objects common in urban open spaces (e.g. plants). Furthermore, arbitrary interactions between distinct instances of the vegetation and the urban environment can be encoded. With the resulting system, the designer can efficiently vegetate landscape and city parks, alleys, gardens, patios and even single buildings by applying the corresponding shape grammar rules. Our results demonstrate the procedural design process on two practical example scenarios, each one covering a different scale and different contexts of planning. The first example illustrates a derivation of the Garden of Versailles and the second example describes the usage of high-level rule sets to generate a suburbia model.
keywords City modeling, design methodology, generative design, simulation, virtual environments
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2006_471
id caadria2006_471
authors Y. TAKASE, K. YANO, T. NAKAYA, Y. ISODA, T. KAWASUMI, N. KAWAHARA, S. TANAKA, M. INOUE, A. TSUKAMOTO, T. KIRIMURA, K. MATSUOKA, N. SHO, A. SONE, T. HATANAKA, K. SHIMIYA, M. SHIROKI, T. MASUMI, D. KAWAHARA
year 2006
title VR AND WEB3D-GIS APPLICATIONS USING 3D CITY MODELS
doi https://doi.org/10.52842/conf.caadria.2006.x.j5g
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 471-477
summary For the recent years the authors have developed techniques for automatic generation of 3D city models using LIDAR data, 2D digital map and aerial photograph, as well as a virtual reality (VR) viewer software with high-speed graphic engine which can deal with a large area of 3D city models on VR. The authors also have developed Web3D-GIS system which can provide transmission and reception of a great amount of urban information with interactive manipulation of detailed 3D city models linked with geographic information systems (GIS), on ordinary internet infrastructure such as DSL. Using those techniques and systems the authors have been conducting a research project called “Kyoto Virtual Time-Space” which aims at reconstruction and visualization of Kyoto at different eras on VR and on the internet, starting from the present and finally up to Heian era.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia06_483
id acadia06_483
authors Yan, Wei
year 2006
title Integrating Video Tracking and Virtual Reality in Environmental Behavior Study
doi https://doi.org/10.52842/conf.acadia.2006.483
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 483-488
summary One of the essential considerations in architectural design is how people use the built environments. Adequate study of environmental behavior can reveal significant information about that use. This research suggests applying new computing technologies to enhance environmental behavior study, in terms of effectiveness and efficiency. Specifically, this project will develop an integrated system of automatic video tracking and video-quality virtual reality. The integrated system will provide designers and behavioral scientists with substantial statistical measurements of end user behavior patterns. Furthermore it will enable them to walk through the virtual reality of the environments and interactively observe details of the behaviors from various viewpoints. Thus, this project can help obtain behavior data in different levels of details, and in a structured and planned way that can facilitate analysis of the data with maximum automation. The major significance of this project is an introduction of a rigorous new methodology into environmental behavior study to enhance first-person observation with state-of-the-art computing technologies. This research will be a novel application of virtual reality in environmental behavior study. We expect that it will fundamentally advance the methods behavioral scientists use to study human environmental behavior, and the ways architects evaluate architectural design in terms of human behavior.
series ACADIA
email
last changed 2022/06/07 07:57

_id sigradi2006_e048c
id sigradi2006_e048c
authors Beck, Mateus Paulo; Brener, Rafael; Giustina, Marcelo and Turkienicz, Benamy
year 2006
title Light and Form in Design – A Computational Approach
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 254-257
summary Shape perception is strongly influenced by the reciprocal relation between light and form. Computational applications can increase the number of design alternatives taking into account possible variations in the relation between light and form. The aim of this study is to discuss a pedagogical experience carried out with 5th semester architectural students, based on a series of exercises prior to the term project. The exercises were concerned with the relation between light and form from an aesthetical point of view and should be understood as examples for the use of computers as tools to creatively accelerate the process of design and learning. The paper is divided in five parts. The first one describes the conceptual background for the exercises, a descriptive method for the identification of light effects in architectural objects based on ideas of shape emergence. The exercises’ methodology is explained in the second part, referring to the use of computational applications in 3-dimensional modeling, material and light simulation. The methodology includes different phases: –creation of bi-dimensional compositions according to symmetry operations; –creation of a minimal living space assigning functions to spaces originated from the former composition; –analysis of the impact of light on the form and spaces created; –alteration of form and materials creating new light effects considering the functions related to the spaces. The exercises alternate work in computational environment in two and three dimensions with the use of mockups, lamps and photography. In the third part the results –student’s design steps– are described. In the fourth part the results are analyzed and some conclusions are outlined in the fifth and last part. The use of emergent forms combined with computational tools has proved to be an effective way to achieve an accelerated understanding of the impact of light on forms as demonstrated by the evolution of the students work during the term and by their final results concerning the term project.
keywords Architectural Design; Lighting; Design Simulation; Virtual Environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2006_656
id 2006_656
authors Breen, Jack and Martijn Stellingwerff
year 2006
title De-coding the Vernacular - Dynamic Representation Approaches to Case-based Compositional Study
doi https://doi.org/10.52842/conf.ecaade.2006.656
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 656-663
summary Representational approaches have always played an important role in the design-driven development of built environments, the analytical study of architectural compositions and their effects. With the introduction – and successive steady development – of computer-based platforms of visualization, the professional and intellectual palette of designers, as well as researchers, have expanded considerably. Nonetheless, in recent years the opportunities for systematic scrutiny and understanding of the expressive qualities of design proposals and artefacts have all too frequently been overshadowed by high-flying conceptual developments and seductive representation modes. It is time that the objective description and unravelling of architectural compositions – so to speak the discipline of Ekphrasis in design practice, education and research – is once again given more prominence in architectural discourse and debate. The central idea behind this contribution is that, by linking instruments of design with the methods of formal composition and decomposition, renewed opportunities for representation-driven study in a scholarly context, focusing upon elusive compositional attributes and their workings, may be given a new impulse. The project that is presented here concerns a case-based explorative study into the domains of aesthetic convention and invention, making use of a variety of virtual and physical representation techniques. These include digital as well as tangible modelling and sketching approaches (separately and in combination), in conjunction with computer-based image manipulation techniques, making use of systematic data identification and denotation. The opportunities, merits and shortcomings of the computer-based and physical visualization approaches, which were applied and tested, are discussed on the basis of results and findings from the ongoing AA Variations project.
keywords Design representation; Computer-based sketching; Virtual and physical modelling; Compositional variation; Contemporary aesthetics
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2006_111
id caadria2006_111
authors DAVID HARRISON, MICHAEL DONN
year 2006
title USING WEB 2.0 TECHNOLOGIES TO PRESERVE DESIGN HISTORY AND IMPROVE COLLABORATION
doi https://doi.org/10.52842/conf.caadria.2006.x.a7m
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 111-117
summary This paper describes ongoing research into how emerging Internet concepts used in conjunction with existing Information Technologies (IT) can improve inter-project communication and understanding. The emphasis of the research is to use technology as an enabler to share personal thoughts and enhance the conversation that takes place within a development team. It stems from the observation that the emphasis of many new Architecture, Engineering and Construction (AEC) technologies is to minimise and diffuse project conversation with highly complex, machine interpretable building information models.Project teams are usually brought together for a relatively short but intense period of time. Following project completion these unique teams are dissolved just as quickly and often are never formed again. As a consequence it is difficult to justify the investment in time and resources required to implement complex IT-based collaboration solutions. A further barrier to adoption is the differential application of IT skills across the AEC industry. Therefore in order for a new technology to gain broad acceptance and be most beneficial it must be applicable to the broadest audience with the minimum investment required from all parties. The primary objective of this research is to preserve the rich design history of a project from conception to completion. Submitted information can be intelligently searched using the meta-data sourced from syndicated data feeds about team members, project timelines, work diaries and email communication. Once indexed users can tag documents and messages in order to provide a further, far richer layer of meta-data to assist in searching, identification of issues and semantic clarification. This strategy of defining AEC semantics through social interaction differs greatly from that of more complex, computer interpretable solutions such as Industry Foundation Classes. Rather than abstracting information to suit a generic yet highly intelligent building model, the emphasis is on preserving the participant’s own thoughts and conversation about decisions and issues in order to create a forum for intelligent conversation as the design evolves.
series CAADRIA
email
last changed 2022/06/07 07:49

_id 2006_384
id 2006_384
authors Koutamanis, Alexander
year 2006
title Recognizing architectural representations
doi https://doi.org/10.52842/conf.ecaade.2006.384
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 384-391
summary The paper presents an overview of mechanisms underlying architectural perception and recognition. These include both general perceptual principles and specific domain constraints. The former determine the objective identification of elements and relationships in any visual scene, while the latter make architectural styles recognizable even to perceivers without extensive acquaintance with architecture. This is because many of the architectural constraints underlying a style have a firm foundation in general principles.
keywords Representation; recognition; perception; architectural style
series eCAADe
email
last changed 2022/06/07 07:51

_id 2006_532
id 2006_532
authors Abdelhameed, Wael
year 2006
title How Does the Digital Environment Change What Architects Do in the Initial Phases of the Design Process?
doi https://doi.org/10.52842/conf.ecaade.2006.532
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 532-539
summary Some researchers have tried to answer the question: do we need to think differently while designing in terms of the digital environment? This methodological question leads to another question: what is the range of this difference, if there is one? This research investigates the range of changes in how architects conduct and develop the initial design within the digital environment. The role offered by the digital environment in visual design thinking during conceptual designing through shaping: concepts, forms, and design methods, is identified and explored.
keywords Conceptual designing; architects; digital environment; design process; visual design thinking
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_320
id 2006_320
authors Ahmad, Sumbul and Scott Chase
year 2006
title Grammar Representations to Facilitate Style Innovation - An Example From Mobile Phone Design
doi https://doi.org/10.52842/conf.ecaade.2006.320
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 320-323
summary Previous research in generative design has suggested that shape grammar transformations could be used for developing new design styles by the systematic modification of grammars that encode existing styles. Our research explores how such grammar transformations can be facilitated to be responsive to changes in design style requirements. For this it is important to consider the structure and organization of rules, as well as the description of the styles of designs generated by a grammar. Using an example of mobile phone design, we outline the development of a flexible grammar structure that is conducive to transformations. The grammar is augmented with a style description scheme based on the concept of semantic differential to map the style characteristics of grammar components. These measures could be significant for driving purposeful grammar transformations for style adaptation and innovation.
keywords Design grammars; style; product design; generative design
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id acadia06_232
id acadia06_232
authors Chaisuparasmikul, Pongsak
year 2006
title Bidirectional Interoperability Between CAD and Energy Performance Simulation Through Virtual Model System Framework
doi https://doi.org/10.52842/conf.acadia.2006.232
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 232-250
summary The paper describes a novel approach involving interoperability, data modeling technology, and application of the building information model (BIM) focused on sustainable architecture. They share relationships and multiple experiences that have existed for years but have never have been proven. This interoperability of building performance simulation maps building information and parametric models with energy simulation models, establishing a seamless link between Computer Aided Design (CAD) and energy performance simulation software. During the last four decades, building designers have utilized information and communication technologies to create environmental representations to communicate spatial concepts or designs and to enhance spaces. Most architectural firms still rely on hand labor, drafted drawings, construction documents, specifications, schedules and work plans in traditional means. 3D modeling has been used primarily as a rendering tool, not as the actual representation of the project.With this innovative digitally exchange technology, architects and building designers can visually analyze dynamic building energy performance in response to changes of climate and building parameters. This software interoperability provides full data exchange bidirectional capabilities, which significantly reduces time and effort in energy simulation and data regeneration. Data mapping and exchange are key requirements for building more powerful energy simulations. An effective data model is the bidirectional nucleus of a well-designed relational database, critical in making good choices in selecting design parameters and in gaining and expanding a comprehensive understanding of existing data flows throughout the simulation process, making data systems for simulation more powerful, which has never been done before. Despite the variety of energy simulation applications in the lifecycle of building design and construction projects, there is a need for a system of data integration to allow seamless sharing and bidirectional reuse of data.
series ACADIA
email
last changed 2022/06/07 07:55

_id 2006_138
id 2006_138
authors Chiu, Mao-Lin and Binsu Chiang
year 2006
title Communicating with Space and People - Smart Interface Design for Enhancing User Awareness and Interactions
doi https://doi.org/10.52842/conf.ecaade.2006.138
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 138-145
summary Smart space design has become an important research paradigm because of the emerging information and communication technology, smart materials, and sensory technology. A space equipped with human-computer interfaces, communicates not only with space but also with its occupants. In previous researches, the focus was on developing smart houses which made decisions for its occupants on controlling the condition of space. However, the human tends to make choices and the subtle psychological changes of occupants may derive exceptional decisions. Therefore, this paper is aimed to propose smart interfaces in house design, i.e., the “Individual Sense” concept is introduced by examining the assumptions and cases. This research probed into how the interface is characterized by individual actions. The “Individual Sense” is implemented on the basis of commonsense for reasoning potential interactions and demonstration and discussion are reported.
keywords Smart space; human computer interaction; interface design; house sense; commonsense
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

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