CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 13 of 13

_id 5094
id 5094
authors d’Estrée Sterk, Tristan
year 2006
title Responsive Architecture: User-centered Interactions within the Hybridized Model of Control
source Proceedings of the GAME, SET, MATCH II, conference at the Technical University of Delft, Netherlands, 29 March - 1 April 2006, pp. 494-501
summary In the September 1969 issue of Architectural Design, Andrew Rabeneck wrote about the use of cybernetic devices within an automated architecture. He hypothesized that the concept of ‘flexibility’ was introduced to architecture because existing building technologies were inherently inflexible. He argued that architects should use cybernetic technologies to produce completely new types of increasingly flexible, user-centred, buildings.

Three years later, Yona Friedman wrote about the changing relationship between clients and architects. He said that a new design methodology was needed because architects could not assess the future spatial needs of building users accurately enough. Proposing a new model, he split architectural design in two complementary halves, hardware design and software design, reasoning that this would give users the opportunity to adapt built spaces to suit their needs.

Both of these ideas describe approaches to the production of an architecture that can change shape and configuration in response to changing patterns of use. Rabeneck’s approach illustrates the benefit of predictive technologies and automation, while Friedman’s model illustrates the benefit of user intervention and direct manipulation. This paper discusses developments in the field of responsive architecture in relation to two opposing user-centred interaction methodologies. It proposes methods for controlling responsive buildings and suggests that human computer interaction methodologies need to be re-thought and extended when applied within intelligent, responsive, architectures.

keywords Responsive architecture, User-centred design, HCI, Intelligent buildings
series other
type normal paper
email
more admin
last changed 2017/04/10 13:08

_id 38e9
id 38e9
authors Talbott K
year 2006
title The Constructed Image
source Cheng R and Tripeny PJ (eds) Getting Real: Design Ethos Now, Proceedings of the 94th Annual Meeting of the Association of Collegiate Schools of Architecture, Salt Lake City, March 2006, 529-536
summary Rendering engines produce ever higher degrees of photorealism, and the process of image-making becomes increasingly automated. Architects benefit from this, but they also pay a price. They exchange local control at the tip of a pencil for global control through a list of variables. They exchange the incremental build-up of line and tone for the fast calculation of summative snapshots. This paper argues that the loss of local and incremental image control necessarily leads to an erosion of visual literacy. Lacking this control, students do not practice the close scrutiny needed to develop a critical eye. To combat this, students should be taught to combine the local and the global, the incremental and the summative. A series of teaching exercises are presented that seek a better balance between automation and human influence. Rather than resisting the digital medium, the exercises explore methods of teaching visual scrutiny within the digital medium. Students learn to see the flaws in computer-generated images, and they correct the flaws with local and incremental changes. Armed with the principle of the constructed image, students regain some control of the image-making process and use it to expressive ends, but an adjusted pedagogy is not sufficient. As long as software engineers prefer to make tools that automate human effort rather than augment it, architects will lack vital image control. The concept of the constructed image is needed not only to teach visual literacy in the digital age, but to focus the fight for more appropriate tools.
keywords computer rendering, hand drawing, hybrid media, human-computer interaction
series other
type normal paper
email
last changed 2006/08/13 06:39

_id acadia06_483
id acadia06_483
authors Yan, Wei
year 2006
title Integrating Video Tracking and Virtual Reality in Environmental Behavior Study
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 483-488
doi https://doi.org/10.52842/conf.acadia.2006.483
summary One of the essential considerations in architectural design is how people use the built environments. Adequate study of environmental behavior can reveal significant information about that use. This research suggests applying new computing technologies to enhance environmental behavior study, in terms of effectiveness and efficiency. Specifically, this project will develop an integrated system of automatic video tracking and video-quality virtual reality. The integrated system will provide designers and behavioral scientists with substantial statistical measurements of end user behavior patterns. Furthermore it will enable them to walk through the virtual reality of the environments and interactively observe details of the behaviors from various viewpoints. Thus, this project can help obtain behavior data in different levels of details, and in a structured and planned way that can facilitate analysis of the data with maximum automation. The major significance of this project is an introduction of a rigorous new methodology into environmental behavior study to enhance first-person observation with state-of-the-art computing technologies. This research will be a novel application of virtual reality in environmental behavior study. We expect that it will fundamentally advance the methods behavioral scientists use to study human environmental behavior, and the ways architects evaluate architectural design in terms of human behavior.
series ACADIA
email
last changed 2022/06/07 07:57

_id 2006_002
id 2006_002
authors Chris Yessios
year 2006
title The Singularity of Design Creativity
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. x-xvi
doi https://doi.org/10.52842/conf.ecaade.2006.x.p9l
summary Singularity is the moment when an arithmetic progression converts into a geometric and acceleration takes off. Artificially creative design, as is manifested through the use of contemporary digital tools, is at such a moment in time and its impact on our cultural evolution is undeniable. A few decades ago, in the earlier days of computer aided design, we were asking whether CAD really had any effect on the quality of design and on our physical environment. We now know it does and the examples of a new architecture are plentiful. We shall look at some examples as more appear daily.
keywords Singularity; artificial creativity; design
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:50

_id caadria2006_111
id caadria2006_111
authors DAVID HARRISON, MICHAEL DONN
year 2006
title USING WEB 2.0 TECHNOLOGIES TO PRESERVE DESIGN HISTORY AND IMPROVE COLLABORATION
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 111-117
doi https://doi.org/10.52842/conf.caadria.2006.x.a7m
summary This paper describes ongoing research into how emerging Internet concepts used in conjunction with existing Information Technologies (IT) can improve inter-project communication and understanding. The emphasis of the research is to use technology as an enabler to share personal thoughts and enhance the conversation that takes place within a development team. It stems from the observation that the emphasis of many new Architecture, Engineering and Construction (AEC) technologies is to minimise and diffuse project conversation with highly complex, machine interpretable building information models.Project teams are usually brought together for a relatively short but intense period of time. Following project completion these unique teams are dissolved just as quickly and often are never formed again. As a consequence it is difficult to justify the investment in time and resources required to implement complex IT-based collaboration solutions. A further barrier to adoption is the differential application of IT skills across the AEC industry. Therefore in order for a new technology to gain broad acceptance and be most beneficial it must be applicable to the broadest audience with the minimum investment required from all parties. The primary objective of this research is to preserve the rich design history of a project from conception to completion. Submitted information can be intelligently searched using the meta-data sourced from syndicated data feeds about team members, project timelines, work diaries and email communication. Once indexed users can tag documents and messages in order to provide a further, far richer layer of meta-data to assist in searching, identification of issues and semantic clarification. This strategy of defining AEC semantics through social interaction differs greatly from that of more complex, computer interpretable solutions such as Industry Foundation Classes. Rather than abstracting information to suit a generic yet highly intelligent building model, the emphasis is on preserving the participant’s own thoughts and conversation about decisions and issues in order to create a forum for intelligent conversation as the design evolves.
series CAADRIA
email
last changed 2022/06/07 07:49

_id 32b4
id 32b4
authors Heylighen, Ann; Casaer, Mathias; Neuckermans, Herman
year 2006
title UNAWARE: SUPPORTING TACIT DESIGN KNOWLEDGE EXCHANGE
source International Journal of Web-Based Communities, Volume 2, Number 1, Jan 2006, pp.31-44
summary DYNAMO (Dynamic Architectural Memory Online) is an interactive platform to share ideas, knowledge and insights in the form of concrete building projects among designers in different contexts and at different levels of expertise. Interaction with various user groups revealed two major thresholds: submitting project material to the platform takes time, effort, and specific skills; in addition, designers tend to sense a psychological threshold to share their ideas and insights with others. In response to this ‘free-ridership’, the paper proposes to conceive DYNAMO as an associative network of projects, and develops ideas about how the links in this network can be determined and updated by exploiting insights implicitly available in project documentation and user (inter)actions. This should allow DYNAMO to learn from the insights of all designers using the platform, active contributors and ‘free-riders’ alike, without any awareness on their side and to apply these insights to continuously enhance its performance.
keywords architectural design; self-organisation; usage logs; connectionism
series other
type normal paper
email
last changed 2006/02/01 14:28

_id 2006_436
id 2006_436
authors Kaimakamis, Nikolaos and Dimitris Charitos
year 2006
title Computer mediated political communication: An empirical approach towards representing political action in the spatial context of Collaborative Virtual Environments - The rise of a virtual-space dependent public sphere
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 436-443
doi https://doi.org/10.52842/conf.ecaade.2006.436
summary This study focuses on the creation of three-dimensional online spaces, known as Collaborative Virtual Environments (CVEs), where mediated social interaction amongst participants takes place in real time. It attempts to examine whether it is possible for political communication to flourish in such environments, as a case study of the design aspects needed to be taken into account in creating communicating spaces. We entered the collaborative virtual environment “There” as an avatar and monitored the agenda setting of its two major media. The fact that the whole world is designed as an island complex and holiday resort has an impact on the unwillingness of the avatars to talk about world politics, or even deal with the worlds’ political issues in the official media. Our main conclusion is that public sphere as conceived by those who enter a CVE relies heavily on the way that the world itself is designed. This leads to a series of questions concerning the role of architecture in creating virtual spatial contexts for communication.
keywords Collaborative Virtual Environments; political communication; virtual reality; public sphere
series eCAADe
email
last changed 2022/06/07 07:52

_id ddss2006-hb-187
id DDSS2006-HB-187
authors Lidia Diappi and Paola Bolchi
year 2006
title Gentrification Waves in the Inner-City of Milan - A multi agent / cellular automata model based on Smith's Rent Gap theory
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 187-201
summary The aim of this paper is to investigate the gentrification process by applying an urban spatial model of gentrification, based on Smith's (1979; 1987; 1996) Rent Gap theory. The rich sociological literature on the topic mainly assumes gentrification to be a cultural phenomenon, namely the result of a demand pressure of the suburban middle and upper class, willing to return to the city (Ley, 1980; Lipton, 1977, May, 1996). Little attempt has been made to investigate and build a sound economic explanation on the causes of the process. The Rent Gap theory (RGT) of Neil Smith still represents an important contribution in this direction. At the heart of Smith's argument there is the assumption that gentrification takes place because capitals return to the inner city, creating opportunities for residential relocation and profit. This paper illustrates a dynamic model of Smith's theory through a multi-agent/ cellular automata system approach (Batty, 2005) developed on a Netlogo platform. A set of behavioural rules for each agent involved (homeowner, landlord, tenant and developer, and the passive 'dwelling' agent with their rent and level of decay) are formalised. The simulations show the surge of neighbouring degradation or renovation and population turn over, starting with different initial states of decay and estate rent values. Consistent with a Self Organized Criticality approach, the model shows that non linear interactions at local level may produce different configurations of the system at macro level. This paper represents a further development of a previous version of the model (Diappi, Bolchi, 2005). The model proposed here includes some more realistic factors inspired by the features of housing market dynamics in the city of Milan. It includes the shape of the potential rent according to city form and functions, the subdivision in areal submarkets according to the current rents, and their maintenance levels. The model has a more realistic visualisation of the city and its form, and is able to show the different dynamics of the emergent neighbourhoods in the last ten years in Milan.
keywords Multi agent systems, Housing market, Gentrification, Emergent systems
series DDSS
last changed 2006/08/29 12:55

_id 2006_582
id 2006_582
authors Nagakura, Takehiko and Panagiotis Chatzitsakyris
year 2006
title Man with the Movie Camera - An Approach to Synthetic Cinematography for Built Environment
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 582-589
doi https://doi.org/10.52842/conf.ecaade.2006.582
summary This paper discusses shortcomings of current animation software, and introduces a new type of digital tool that helps an architect quickly construct a cinematic spatial representation. The novel approach is that this tool looks at architectural space as a condition populated with mobile human inhabitants, takes advantage of cinematic conventions a trained film-maker would deploy and automates the process of camera work and montage. A prototype implementation demonstrates its application to a small house designed by Le Corbusier.
keywords Animation; Digital Cinematography; Architectural Visualization; Citrohan House
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2006_paper17
id ascaad2006_paper17
authors Rahman, Rashidah AB. and Alan Day
year 2006
title A Comparative Study of Digital and Traditional Tools for Participative Design
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Computer tools have been used by experts for a wide range of activities including design and planning, historical conservation, urban management, education, and marketing and promotion. However, the difficulty of using these tools has meant that they have only been used by experts and their benefits have not been available to the public when engaged in participative design exercises. This paper reviews the extent of computer tool usage within urban design and goes on to propose a new way of utilizing digital tools in order to involve non-experts. The work that is presented here takes the form of an experiment which compares the traditional participative design approach with one that employs a three-dimensional digital approach. The setting for the experiment is based on the design of student housing on the University of Bath campus in the United Kingdom. Findings from the experiment demonstrate that the digital toolkit that is proposed has considerable potential to aid the process of participatory design.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2006_c093b
id sigradi2006_c093b
authors Sánchez Cavazos, María Estela
year 2006
title El Aprendizaje del Diseño Arquitectónico en el mundo digital [Architectural design learning in a digital world]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 210-214
summary The background of this paper goes back to the yer 2000 when its autor realizad an investigation in the architecture workshops. In that same year she finished her master's thesis about the design process and continued with investigations observing the influence of the computer use in the process. The main goal of the paper is to determine if the digital mediums take an important role between the connection of knowledges, actitudes and habilites for the architectonic design. The methodology used for the data collection was trough participant observations, interviews and cuasiexperiments. The paper shows how the student takes elements from the knowledges, actitudes and habilities, and connects them to realize constructions of new schemes of knowledge in the architectonic design process; the use of old and new tools to design and how it influences the outcome is observed.
series SIGRADI
email
last changed 2016/03/10 10:01

_id 68f0
id 68f0
authors Talbott K, Snyder G and Dicker J
year 2006
title Design + Virtual Modeling: Course Integration on a Large Scale
source Marjanovic I and Robinson C (eds) Intersections: Design Education and Other Fields of Inquiry, Proceedings of the 22nd National Conference on the Beginning Design Student, Ames, Iowa, April 2006, 309-313
summary Starting in 2001 a group of faculty at the University of Wisconsin – Milwaukee School of Architecture and Urban Planning undertook a three year effort to integrate introductory studio with introductory computer-aided design. Each year 160 incoming sophomores begin their first design studio. They also receive a laptop computer and begin concurrent enrollment in an introductory computer course entitled Virtual Modeling. Students participate in studio projects, computer assignments, hand drawing tutorials, computer tutorials, studio course lectures and computer course lectures. This takes the dedicated effort of four faculty members and five graduate teaching assistants. The goals of this paper are 1) to describe the evolution of this large-scale integration effort, 2) to identify key success factors, and 3) to describe the impact on our students’ beginning design education. The paper provides a balanced perspective by discussing both benefits and challenges. It begins with more concrete information and moves gradually into deeper issues.
keywords pedagogy, design studio, collaboration, curriculum
series other
type normal paper
email
last changed 2006/08/13 06:49

_id 2006_604
id 2006_604
authors Wiedmer, Martin; Doris Agotai; Rolf Lenzin and Fabian Kempter
year 2006
title Compositing Spaces - The Transferring of Space Relevant Film Elements into Computer-Generated Architecture-Related Animation
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 604-607
doi https://doi.org/10.52842/conf.ecaade.2006.604
summary The representation of architecture is to an increasing extent expressed by means of computer-generated animation. The medium of architectural animation thus gets closer to the film without taking into consideration its specific design possibilities. Here the research project “Compositing Spaces” starts. It reveals in which fields architectural animation can get an impact from filmic design instruments. On behalf of film analysis precise stage directions to the virtual camera could be developed. In collaboration with visualizers, film professionals and psychologists the project has taken an unexpected turn and led to a form of expression that involves compositing technique. The project takes with the animation of high-resolution visualizations a most promising and low-priced approach.
keywords architectural animation; film; spatial perception; rendering; compositing
series eCAADe
email
last changed 2022/06/07 07:57

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