CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 379

_id sigradi2006_e160c
id sigradi2006_e160c
authors Andrade, Max and Cheng, Liang-Yee
year 2006
title Diretrizez Geométricas de Auxílio ao Processo de Projeto de Edifícios Residenciais [Geometrical Guidelines to Aid the Design of Floor Plants of Residential Buildings]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 243-247
summary This paper discusses the basic principles of a geometric method to aid the design process of residential buildings. It makes part of the initial phases of a research whose aim is to develop a computer system to aid the sketching and evaluation of floor plant design of multi-storied residential buildings. The fundamental idea of the research is the existence of some basic patterns of floor plants that reflect the designer’s mental models in this category of building. The models are regarding the usage of the space such as forms and dimensions, the elements for the circulation and the external skins. During the design process, architects work on each one of these models to generate the sketches of the floor plant layout. Generally, the layout of an apartment in multi-storied buildings depends basically on the internal dynamics of the users without the complex relationship with the neighborhood environment as in the case of houses. In this way, it would be easier to identify, to organize and to associate the mental models of multi-storied buildings on geometric basis, which, in their turns, might be effectively used as inputs for the layout planning of new design. By applying the geometric basis, the architects may reduce the universe of feasible alternatives into a small group of heuristic solutions that can be described by using few simple guidelines. In addition to this, the geometric bases of the existing buildings might be used to build a knowledge-based system to aid the architectural design. The objective of this paper is to show some initial results of the research obtained from a survey and the case studies of form, dimensions and topology of existing buildings. To limit the scope of the discussion, only residential buildings with two to three bedrooms are considered. At first, a survey of plants of residential buildings with two and three bedrooms, in Brazil, is carried out. In the next step, the dimensions, shape, external skin perimeter, circulation system and accessibility are analyzed. Finally, typical topologies of the building are investigated.
keywords Design process; geometric method; residential buildings
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2006_610
id 2006_610
authors Schoch, Odilo
year 2006
title My Building is my Display - omnipresent graphical output as hybrid communicators
doi https://doi.org/10.52842/conf.ecaade.2006.610
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 610-616
summary This paper presents an innovative approach towards the possibilities and challenges of the built environment as a multidimensional graphical output device. The near future will witness every single part of a building being digitally connected. Consequently, buildings themselves can be novel media for communication especially of graphical content. Buildings and cities will therefore become gigantic ‘displays’ without frames or the classical fixed proportions 4:3 or 16:9. Architects should be able to deal with this novel ‘material’, as the appearance of their architecture significantly changes.
keywords pervasive computing; immersive video; interactive architecture; human computer interface
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2006_c064b
id sigradi2006_c064b
authors Veas, Verónica; Goldsack, Luis and Muñoz, Gabriela
year 2006
title El Factor Humano: Aprendizaje en el mundo digital [The Human Factor: Learning in the Digital World]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 224-227
summary The experimental subject “Pathological analysis and proposals of intervention in buildings” is born as a result of understanding that the lack of connectivity between the subjects of the architecture career is due to the absence of a scene that connect them. The objective of this subject was to share a space for the construction and generation of knowledge from the personal interest and the commitment with the solution of a real necessity. The specific thematic was the “intervention in existing buildings” and it worked with a designed methodology to generate technical files that allow the intervention founded on them. Software Photomodeler was used to elaborate the photogrammetric survey and the digital platform Moodle to administer all the information. The fundamental thing of this experience is the cross-sectional characteristic (by disciplines and ages), recognizing that to incorporate the digital knowledge to the development of the subject were key to obtain the feedback of the system formed by professors, assistants, monitors and students.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 2006_826
id 2006_826
authors Colakoglu, Birgul
year 2006
title Explorations in Teaching Design Students to Think and Produce Computationally
doi https://doi.org/10.52842/conf.ecaade.2006.826
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 826-831
summary This paper describes a dynamic teaching model developed to explore new intellectual and theoretical directions of design generation. It utilizes shape grammars as a pedagogical tool for introducing the concept of design computing to graduate students of architecture without a background in computation theory. The teaching model has developed in two parallel run courses: 1-Introduction to Computational Logic in Design: a visual generative design tool shape grammar is used as a tool to teach design students computational logic, 2- Designing the Design: The design students are introduced with the new language and method of designing. Examples from the Computational Design graduate curriculum at Yildiz Technical University are given to illustrate explorations in this new teaching of design.
keywords Computational design; shape grammars; design education
series eCAADe
email
last changed 2022/06/07 07:56

_id 2006_406
id 2006_406
authors Germen, Murat; Selcuk Artut; Elif Ayiter; Selim Balcisoy and Yacov Sharir
year 2006
title The Representation and Navigation of Complex Data
doi https://doi.org/10.52842/conf.ecaade.2006.406
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 406-410
summary In this paper we are attempting to address issues related to perception and consciousness deriving from the management of overwhelming data, utilizing artistic/design and sound production practices in virtual reality/environments. In the ordinary flow of day to day activities the self descriptive, self-reflexive, and recursive processes of data collection reveal themselves. These pairs are not encountered as binary oppositions in conflict, but in a continual management of data transformation. We converge with our own solutions—and the development of technological tools—and give birth to new scientific tools as well as intuitively artistically generated tools, literally and figuratively. A system prototype - ‘Vineta’ - has been developed at the IPP allowing navigation through scientific and technical data without typing and revising keyword-based queries. The chosen approach to visualizing documents and terms in navigational retrieval includes the representation of documents and terms as graphical objects, and dynamic positioning of these objects in a 3-dimensional virtual navigation space. Users can navigate through this virtual space examining individual documents and clusters of documents at various levels of detail.
keywords Data visualization representation, wearable computers, interaction, sound, overwhelming data management, immersion, search, graphs, drawing algorithms, collapsible modular spaces, scatterplot, sound spatialization, mixed augmented reality
series eCAADe
email
last changed 2022/06/07 07:51

_id 2006_552
id 2006_552
authors Tellios, Anastasios
year 2006
title ‘High Code’ architecture - A diagram of de-materialization and reinstallation of architecture
doi https://doi.org/10.52842/conf.ecaade.2006.552
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 552-555
summary Architectural representations do not merely realize the transmission of intervened information between the architect and his audience. Through the growing importance of representation and the use of digital means of expression, which is obviously met in contemporary architectural discourse, one can safely suggest that in certain cases the information is created rather than treated or consumed through the procedure of digital representation. The issue raised is of far greater range than just the replacement of traditional means of representation. One can already trace definite signs of a new communicative entity, profoundly based upon the use of digital means, alongside the classic body of architecture. This new essence is the result of architectural representation, in its autonomous interpretation, when it creates the meaning and the information that initially was assigned only to transmit. All these special conditions are more effectively reflected into a new concept, this of ‘high code architecture’. ‘High code architecture’ implies and presupposes the existence of an additional inner mechanism that creates it. The procedure of emancipation of the architectural representations is rather incomplete without the validity of an associating mechanism between the representation itself and the represented object. This phenomenon can be studied through a diagram of de-materialization and reinstallation of architecture. This diagram is materialized in three distinctive stages: 1. The architectural object is de-materialized through various representations and procurations via digital, figurative and print media to finally become an image. 2. The images, as representatives and/or substitutes of an architectural object, re-materialize and form a kind of architecture that is of ‘abstracted perception’ and free of theoretic and ideological weights. 3. An array of morphological types, ‘iconic pictures’ is created, that form the base of the so called ‘high code architecture’.
keywords Representation; Image; Iconic
series eCAADe
email
last changed 2022/06/07 07:58

_id 2006_000
id 2006_000
authors Bourdakis, Vassilis and Charitos, Dimitris (eds.)
year 2006
title Communicating Space(s)
doi https://doi.org/10.52842/conf.ecaade.2006
source 24th eCAADe Conference Proceedings [ISBN 0-9541183-5-9], Volos (Greece) 6-9 September 2006, 914 p.
summary The theme of this conference builds on and investigates the pre-existing and endlessly unfolding relationship between two domains of scientific inquiry: Architecture, urban design and planning, environmental design, geography and Social theory, media and communication studies, political science, cultural studies and social anthropology. Architectural design involves communication and could thus be partly considered a communicational activity. Designers (or not) see architectural designs, implicitly, as carriers of information and symbolic content; similarly buildings and urban environments have been “read” and interpreted by many (usu- ally not architects) as cultural texts. At the same time, social and cultural studies have studied buildings and cities, as contexts for social and cultural activities and life in general, from their mundane expression of “everyday life” (Highmore, 2001) to elite expressions of artistic creativity and performance. Information and communication technologies (ICTs) support both of these levels of scientific inquiry in many ways. Most importantly however, ICTs need design studies, architectural and visual design, social and cultural studies in their quest to create aesthetically pleasing, ergonomically efficient and functional ICT sys- tems; this need for interdisciplinarity is best articulated by the low quality of most on-line content and applica- tions published on the web.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id ddss2006-hb-137
id DDSS2006-HB-137
authors Chiung-Hui Chen and Mao-Lin Chiu
year 2006
title SCALE - A street case library for environmental design with agent interfaces
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 137-150
summary Urban space provides a context for human interaction. Recently, urban planning has largely placed the user at the street as the centre of infrastructural design, with significant implications for the perceived attractiveness of user environments. However, visual observation is often difficult for verifying planning goals. The simulation of pedestrian behaviour is important for physical planning, but such research is scarce. In this study, we adopt an empirical approach for generating reactive path following. Further, we implement scenarios as computer scripts with agent-based interfaces to identify navigational patterns. Moreover, we built a hierarchy of individual behavioral models and define a behavior production system to control the agent. Key attributes of streets such as rest space, utilities, landmarks, and buildings have space tags as identifiers to associate streets with related activities.
keywords Agent interface, Behaviour, Simulator, Street design
series DDSS
last changed 2006/08/29 12:55

_id 2006_778
id 2006_778
authors Dritsas, Stylianos; Renos Charitou and Lars Hesselgren
year 2006
title Computational Methods on Tall Buildings - The Bishopsgate Tower
doi https://doi.org/10.52842/conf.ecaade.2006.778
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 778-785
summary This paper summarizes the ongoing research done on The Bishopsgate Tower in the City of London using parametric design methodologies. The process is indicative of how computational methods will develop in the future and help designers find solutions for increasingly complex spaces.
keywords Tall Buildings; Computational Geometry; Building Information Management; Façade Optimization
series eCAADe
email
last changed 2022/06/07 07:55

_id 5094
id 5094
authors d’Estrée Sterk, Tristan
year 2006
title Responsive Architecture: User-centered Interactions within the Hybridized Model of Control
source Proceedings of the GAME, SET, MATCH II, conference at the Technical University of Delft, Netherlands, 29 March - 1 April 2006, pp. 494-501
summary In the September 1969 issue of Architectural Design, Andrew Rabeneck wrote about the use of cybernetic devices within an automated architecture. He hypothesized that the concept of ‘flexibility’ was introduced to architecture because existing building technologies were inherently inflexible. He argued that architects should use cybernetic technologies to produce completely new types of increasingly flexible, user-centred, buildings.

Three years later, Yona Friedman wrote about the changing relationship between clients and architects. He said that a new design methodology was needed because architects could not assess the future spatial needs of building users accurately enough. Proposing a new model, he split architectural design in two complementary halves, hardware design and software design, reasoning that this would give users the opportunity to adapt built spaces to suit their needs.

Both of these ideas describe approaches to the production of an architecture that can change shape and configuration in response to changing patterns of use. Rabeneck’s approach illustrates the benefit of predictive technologies and automation, while Friedman’s model illustrates the benefit of user intervention and direct manipulation. This paper discusses developments in the field of responsive architecture in relation to two opposing user-centred interaction methodologies. It proposes methods for controlling responsive buildings and suggests that human computer interaction methodologies need to be re-thought and extended when applied within intelligent, responsive, architectures.

keywords Responsive architecture, User-centred design, HCI, Intelligent buildings
series other
type normal paper
email
more admin
last changed 2017/04/10 13:08

_id sigradi2006_c091d
id sigradi2006_c091d
authors Garcia Alvarado, Rodrigo; fuentealba, Jessica and Guinez, Rodrigo
year 2006
title Suave Infinitud - Desfase Pasivo: Modelos Digitales como Comunicadores de Pensamiento Arquitectonico [Soft Infinity - Pasive Disruption: Digital Models for Communication of Architectural Though]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 355-358
summary This research studies the relationship between architectural language and thought, using digital models to communicate architectural concepts. It studies in particular two renowned buildings of contemporary architecture in Chile. A tower for insurance company in the downtown of the city of Concepcion, designed by architect Enrique Browne, well- known by his ecological approach. And offices for industry of timber boards close to the city of Arauco, designed by architect Jose Cruz Ovalle, whom applied sensitive background. Digital models of both buildings were developed to show different characteristic and parts. A group of students evaluate semantic interpretation of these digital models, when other evaluates same conditions with pictures of the buildings. The results showed high understanding of language, but low appreciation of meaning and thoughts, close to general values than particular approaches, supporting basic architectural concepts and use of diverse digital models.
series SIGRADI
email
last changed 2016/03/10 09:52

_id 2006_444
id 2006_444
authors Horne, Margaret and Emine Mine Thompson
year 2006
title Extending the Palette - An analysis of the heterogeneity of techniques for communicating space
doi https://doi.org/10.52842/conf.ecaade.2006.444
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 444-453
summary This study offers an analysis of the increasing range of communication methods required by the emerging profession of the architectural technologist. It reviews the process of introducing methods of communication into the academic curriculum of undergraduate architectural technology students who have a need to select appropriate techniques in order to communicate to various stakeholders, design teams and clients. The paper reviews the integration of three-dimensional computer modelling technologies for the analysis and communication of proposed designs and considers the knowledge and skills which will be required to enable effective representation of increasingly complex buildings.
keywords Architectural Technology; Undergraduate Curriculum; Communication Methods; Virtual Reality
series eCAADe
email
last changed 2022/06/07 07:50

_id ddss2006-hb-409
id DDSS2006-HB-409
authors Jean-Paul Wetzel, Salim Belblidia, and Jean-Claude Bignon
year 2006
title A Proposal for Morphological Operators to Assist Architectural Design
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 409-418
summary In this paper, we make the assumption that a shape modelling process can rely on the application of a set of morphological operators to initial shapes. We refer to several researches which have attempted to identify such operators. We also attempt to validate this design approach through the analysis of some buildings. A design system based on the combination of these operators could enable the designer to quickly explore a great number of spatial solutions.
keywords Morphological operators, Modifiers, Modelling.
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-hb-375
id DDSS2006-HB-375
authors John G. Hunt
year 2006
title Forms of Participation in Urban Redevelopment Projects - The differing roles of public and stakeholder contributions to design decision making processes
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 375-390
summary This paper examines how political commitment to participatory design within the context of a major urban redevelopment project was translated into a strategy and a course of action for achieving effective participation within a demanding project timeframe. The project in question involves a new transport interchange for the city of Auckland (New Zealand), the redevelopment of a number of heritage buildings, and the introduction of new buildings to create a mixed use precinct covering three city blocks. The project, currently being implemented, has involved extensive public consultation and stakeholder participation as it has proceeded through the stages of project visioning, an open public design competition, and the development of the competition winning design. The paper draws a distinction between the contributions of stakeholders versus the public at large to the decision-making process, outlines the different kinds of participatory processes adopted by the local authority (Auckland City Council) to effectively engage and involve these two different groups and the stages in the evolution of the project at which these different contributions were introduced. The model of 'open design' proposed by van Gunsteren and van Loon is used as a basis for explaining the success of multi-stakeholder inputs at a crucial stage in project development. The paper concludes by examining the limits of applicability of the 'open design' model in the context of urban redevelopment projects in which there is broad public interest, and by suggesting a number of design decision support guidelines for the management of participatory processes.
keywords Urban redevelopment, Public participation, Stakeholder participation, Design negotiation, Design decision support
series DDSS
last changed 2006/08/29 12:55

_id sigradi2006_p018d
id sigradi2006_p018d
authors Leão de Amorim, Arivaldo; Nogueira, Fabiano de Souza and Groetelaars, Natalie Johanna
year 2006
title Em busca de uma Metodologia para Atualização cartográfica com tecnologias alternativas: um estudo de caso [Metodologyc search for a cartographic actualization with alternative technologies: A case study]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 368-372
summary This paper presents an experiment using digital photogrammetry for the restitution of urban forms, using precise and low cost techniques, an alternative solution for the cartographic actualization of cities. The technique uses digital cameras (non-metric), with resolution compatible with the precision and scale required for the products. This process simplifies the acquisition of the photos, that can be taken by different places: in the ground, in the top of high buildings or by small airplanes or ultralights, in opposition of the traditional image acquisition method, done by costly aerial photogrammetric flights, realized by specialized companies.
series SIGRADI
email
last changed 2016/03/10 09:54

_id ijac20064103
id ijac20064103
authors Loveridge, Russell; Strehlke, Kai
year 2006
title The Digital Ornament using CAAD/CAAM Technologies
source International Journal of Architectural Computing vol. 4 - no. 1, 33-49
summary New digital technologies are challenging the traditions of the architectural design methodology, the relationship between context and design, and the dependency on skilled workmanship for the fabrication of beautiful and complex architecture. Intellectually, applications of digital technologies are also allowing for the reinvestigation, reinterpretation, and redevelopment of historical concepts, theories, and skills[1]. Our focus of ornament in this paper is presented as a constrained architectural testing ground, a reduced issue that still addresses the primary issues of geometry, aesthetics, individualism, and the transferal of design to materiality. Our work on digital ornament combines the traditionally intuitive skills of geometric & graphic manipulations with easily edited input (variables and digital images), control through parametric programming, and automated output (CNC manufacturing). The combination of these processes allows for efficient diversity and uniqueness of design, while also compensating for the increasing cost and declining availability of skilled artisans for the physical fabrication. The presented projects in teaching, research, and professional activities demonstrate our ongoing experiments with new technologies of programmed surface modeling and computer numerically controlled manufacturing (CNC manufacturing). This work has been incorporated in real world projects, both in the revitalization historic buildings, and in new applications of ornament in contemporary architecture.
keywords 3D Modeling; Parametric Design; Image Processing; Design Education; Cam
series journal
email
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00004
last changed 2007/03/04 07:08

_id sigradi2006_e011c
id sigradi2006_e011c
authors Narahara, Taro and Terzidis, Kostas
year 2006
title Optimal Distribution of Architecture Programs with Multiple-constraint Genetic Algorithm
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 299-303
summary A genetic algorithm (GA) is a search technique for optimizing or solving a problem based on evolutionary biology, using terms and processes such as genomes, chromosomes, cross-over, mutation, or selection. The evolution starts from a population of completely random individuals and happens in generations. In each generation, the fitness of the whole population is evaluated, multiple individuals are stochastically selected from the current population (based on their fitness), modified (mutated or recombined) to form a new population, which becomes current in the next iteration of the algorithm. In architecture, GAs are of special interest mainly because of their ability to address a problem offering a multiplicity of possible solutions. Contrary to other algorithms where the objective is to accommodate a manually conceived diagram, GAs are emergent procedures that evolve over time through multiple attempt cycles (i.e. generations) and therefore offer a bottom-up approach to design. In addition, by using the computational power of computers they can resolve complex interactions between multiple factors and under multiple constraints offering solutions that occasionally surprise the designer. One of the main problems in architecture today is the quantity of the information and the level of complexity involved in most building projects. As globalization and economic development has started to arise at unprecedented levels, the need for large urban developments have become commonplace. Housing projects for a few hundreds to thousands of people have started to emerge over large urban areas. In such cases, the old paradigm for housing design was the development of high rises that served as stacking devices for multiple family housing units. Such a direction was unfortunately the only way to address excessive complexity using manual design skills mainly because it was simple to conceive but also simple to construct. The unfortunate nature of this approach lies rather in the uniformity, similarity, and invariability that these projects express in comparison to individuality, discreteness, and identity that human beings and families manifest. One of the main areas of complexity that could benefit architecture is in housing projects. In these projects there is a typology of residential units that need to be combined in various schemes that will fulfill multiple functional, environmental, and economic constraints. In this paper, the design of a 200-unit residential complex on a corner of two streets in an urban context was investigated as a case study. Recent advancement in tectonics and structural engineering enables the realization of buildings in mega scales and starts to introduce another layer of complexity into the building programs. Conventional design methods relying on the preconceived knowledge based approaches are no longer reliable. Beyond the certain quantitative factors and the complexity of the problems, search occasionally enters into the unpredictable domain of the human perception. Computational approaches to design allows us to go through thousands of iterations in a second and find the solution sets beyond the reach of designers’ intuitive search spaces. Genetic Algorithm can be a potential derivative for finding optimum design solution from indeterminate search spaces constrained by multi dimensional factors.
keywords Genetic Algorithm; Housing Design; Multiple-constraint
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2006_618
id 2006_618
authors Oh, Sooyeon and Yutaka Kidawara
year 2006
title A real-space navigation system based on ubiquitous technology
doi https://doi.org/10.52842/conf.ecaade.2006.618
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 618-625
summary In next-generation networking environments, ubiquitous networks will be available both indoors and outdoors. Various devices will be ubiquitously embedded in the surrounding environment, such as buildings and urban spaces. We will be able to browse digital contents on ubiquitous networks anywhere and at anytime. In our research, we have proposed several content-processing mechanisms for use in environment-enabled collaborative acquisition of embedded digital content in the real world situations. We have developed a network management device that makes it possible to acquire embedded content using coordinated ubiquitous devices. We have also developed two prototype systems using these devices. In this paper, we describe the implementation of a prototype system that can share 3D objects in a virtual 3D space based on a real-space environment. This system can be used not only as a virtual 3D browser in a private area, but also as an interactive digital poster in a public area. We tested our system in real situation, and explore the feasibility of applying our system in a ubiquitous environment.
keywords Ubiquitous technology; Navigation; Collaborative service; Embedded digital content; Real space
series eCAADe
email
last changed 2022/06/07 07:58

_id cf2011_p163
id cf2011_p163
authors Park, Hyoung-June
year 2011
title Mass-Customization in the Design of 4,000 Bus Stops
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 265-278.
summary In Hawaii, ‚"TheBus‚" has been a main transportation system since 1971. Considering the high cost of living in Hawaii and the absence of a rail system, the use of ‚"TheBus‚" has been an instrumental vein of the city life in Honolulu with rhythmical pauses at about 4,000 bus stops in Honolulu. However, existing undifferentiated bus stops are developed from a cost effective mass production system so that they have been problematic for satisfying specific needs from various site conditions. In this research, an integrated computational method of mass-customization for designing 4,000 bus stops is introduced. According to various site conditions, the design of each bus stop is customized. Unlike the mass‚Äêproduced bus stops commonly seen in cities today, the proposed computational method in this paper produces bus stop design outcomes that fit into the physical characteristics of the location in which they are installed. Mass-customization allows for the creation and production of unique or similar buildings and building components, differentiated through digitally‚Äêcontrolled variation (Kolarevic, 2003). The employment of a computational mass‚Äêcustomization in architectural design extends the boundary of design solutions to the satisfaction of multi-objective requirements and unlimited freedom to search alternative solutions (Duarte, 2001; Caldas, 2006). The computational method developed in this paper consists of 1) definition of a prototype, 2) parametric variation, 3) manual deformation, and 4) simulation based deformation. The definition of a prototype is the development of a basic design to be transformed for satisfying various conditions given from a site. In this paper, the bus stop prototype is developed from the analysis of more than 300 bus stops and the categorization of the existing bus stops according to their physical conditions, contextual conditions, climatic conditions, and existing amenities. Based upon the outcome of the analysis, the design variables of a bus stop prototype are defined. Those design variables then guide the basic physical parameters for changing the physical configuration of the prototype according to a given site. From this, many possible design outcomes are generated as instances for further developments. The process of manual deformation is where the designer employs its intuition to develop the selected parametric variation. The designer is compelled to think about the possible implication derived from formal variation. This optional process allows every design decision to have a creative solution from an individual designer with an incidental quality in aesthetics, but substantiated functional quality. Finally the deformation of the selection is guided and controlled by the influence of sun direction/ exposure to the selection. The simulation based deformation starts with the movement of the sun as the trigger for generating the variations of the bus stop prototype. The implementation of the computational method was made within the combination of MEL (Maya Enbedded Language), autodesk MAYA and Ecotect environment.
keywords mass-customization, parametric variation, simulation based deformation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 2006_268
id 2006_268
authors Rajala, Marko and Hannu Penttilä
year 2006
title Testing 3D Building Modelling Framework In Building Renovation
doi https://doi.org/10.52842/conf.ecaade.2006.268
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 268-275
summary The paper describes a process where digital measuring survey data is transferred into 3D building model to be used as a foundation for renovation design. The process and method is tested in a case study of an office building of 8 floors. Measuring survey data is more often documented to 2D plan drawings, whereas 3D-modelling was more preferable in the case project. The final aim of the case project is to further test building product model or building information model (BIM) based design methods in building renovation. Product modelling is one emerging framework to manage building related information in contemporary design & construction. Model based methods are more commonly used in new buildings, whereas renovation is usually done with more traditional techniques. Case project results underline the importance of measuring and modelling definition phase. Measuring and documenting objectives for 3D-model based design work are different than for traditional design work. Measuring survey has to be done under the coordination of the designer participants. Selecting and informing the proper and capable surveying partners is also important.
keywords 3D modelling; product modelling; building information modelling BIM; renovation; measuring surveys
series eCAADe
email
last changed 2022/06/07 08:00

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