CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac20064208
id ijac20064208
authors Garber, Richard; Jabi, Wassim
year 2006
title Control and Collaboration: digital fabrication strategies in academia and practice
source International Journal of Architectural Computing vol. 4 - no. 2, 121-143
summary The integration of digital tools currently being used in many schools and offices with Computer Numerically Controlled (CNC) hardware, has allowed architects to exert a far greater degree of control than they have previously been afforded. It is precisely this control that enables greater collaboration during design phases between architects and fabricators. However, the impact of this integration on academia and small practice is unknown. Several questions remain to be answered regarding teaching fabrication techniques and identifying strategies suitable for adoption in small firms. This paper investigates digital fabrication not as a software-specific set of capabilities, but as a design methodology that can allow schools to graduate young practitioners who can use these concepts to design and manage projects in more sophisticated ways. We outline six control and collaboration strategies and present several projects that explore those concepts through analog, digital, and hybrid methods.
series journal
last changed 2007/03/04 07:08

_id acadia07_040
id acadia07_040
authors Hyde, Rory
year 2007
title Punching Above Your Weight: Digital Design Methods and Organisational Change in Small Practice
doi https://doi.org/10.52842/conf.acadia.2007.040
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 40-47
summary Expanding bodies of knowledge imply expanding teams to manage this knowledge. Paradoxically, it can be shown that in situations of complexity—which increasingly characterise the production of architecture generally—the small practice or small team could be at an advantage. This is due to the increasingly digital nature of the work undertaken and artefacts produced by practices, enabling production processes to be augmented with digital toolsets and for tight project delivery networks to be forged with other collaborators and consultants (Frazer 2006). Furthermore, as Christensen argues, being small may also be desirable, as innovations are less likely to be developed by large, established companies (Christensen 1997). By working smarter, and managing the complexity of design and construction, not only can the small practice “punch above its weight” and compete with larger practices, this research suggests it is a more appropriate model for practice in the digital age. This paper demonstrates this through the implementation of emerging technologies and strategies including generative and parametric design, digital fabrication, and digital construction. These strategies have been employed on a number of built and un-built case-study projects in a unique collaboration between RMIT University’s SIAL lab and the award-winning design practice BKK Architects.
series ACADIA
email
last changed 2022/06/07 07:50

_id 2006_352
id 2006_352
authors Fricker, Pia and Oskar Zieta
year 2006
title CNC Compliant Methods of Design - Understanding Technology
doi https://doi.org/10.52842/conf.ecaade.2006.352
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 352-357
summary This paper investigates new design methods, showing the experimental use of new digital tools, CNC-techniques and technologies so as to expand the definition of contemporary architecture. This investigation of new technologies extends the traditional practice of architectural design to include issues of design, multimedia, programming, control systems and fabrication by using computer controlled machines. The main teaching and research focus of the Master of Advanced Studies in Architecture (MAS), Specialization in Computer Aided Architectural Design (CAAD), Prof. Dr. Ludger Hovestadt, is the computer based architectural design and its automated production. The aim of our research and teaching project is to achieve a close connection between design and production by embedding the “digital chain” in the whole process. The digital chain is a design and production sequence with no analogue steps; the process offers high flexibility in terms of design and production. The use of new digital tools in architecture extends the profession beyond traditional design.
keywords Digital Methods of Construction; Representation; Integration of CNC technology in Education; Digital Chain
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2006_paper14
id ascaad2006_paper14
authors Techel, Florian
year 2006
title Future of Communicating Digital Design in Architecture: overcoming the divisive power of Computer Aided Design
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary A few decades ago architects, engineers and the building industry relied on a set of self-developed tools for drawing and standards for communication within the profession and beyond. Everyone involved in the process of building understood these standards that were developed, controlled and updated by the profession. Today the situation appears more ambiguous. The introduction of Digital Media, and specifically Computer Aided Design, has greatly enhanced the potential for productivity gains. On the other hand, the lack of standardized open file exchange formats in CAD has created communication barriers by making data exchange more confusing and ambiguous. Frequently this has consumed the very productivity gains that were originally envisioned by industry. Problems with proper and fluent data exchange between software applications to no small extent are due to fundamental disagreements between software designers on the proper digital description of a building, leading to nearly insurmountable communication obstacles, designed to potentially divide the profession, practitioners and the educational environment. Consequently construction has not partaken in the productivity gains that other industries have enjoyed. Proprietary file formats and closed software systems have fostered the development of design camps that rally behind one software. Others reluctantly buy into certain “solutions” for they are perceived to be standards. Innovation is hampered as development of industry design tools is no longer controlled by architects, engineers and the construction sector but instead by private software companies frequently pursuing their Based on 20 years of experience with CAD in the profession and academia this paper critically investigates the status quo of CAD in the building industry. It points towards strategies of overcoming the current problematic situation and putting the profession back in control of its own communication process.
series ASCAAD
email
last changed 2007/04/08 19:47

_id acadia06_148
id acadia06_148
authors Cabrinha, Mark
year 2006
title Synthetic Pedagogy
doi https://doi.org/10.52842/conf.acadia.2006.148
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 148-149
summary As tools, techniques, and technologies expand design practice, there is likewise an innovation in design teaching shifting technology from a means of production and representation to a means of discovery and development. This has implications on studio culture and design pedagogy. Expanding the skills based notion of digital design from know-how, or know-how-to-do, toward know-for, or knowledge-for-action, forms a synthetic relationship between the skills necessary for action and the developing motivations of a young designer. This shifts digital design pedagogy to a medium of active inquiry through play and precision. As digital tools and infrastructure are now ubiquitous in most schools, including the increasing digital material exchange enabled through laser cutters, CNC routers, and rapid prototyping, this topic node presents research papers that engage technology not simply as tools to be taught, but as cognitive technologies which motivate and structure a design students knowledge, both tacit and explicit, in developing a digital and material, ecological and social synthetic environment. Digital fabrication, the Building Information Model, and parametric modeling have currency in architectural education today yet, beyond the instrumentality of teaching the tool, seldom is it questioned what the deeper motivations these technologies suggest. Each of these tools in their own way form a synthesis between representational artifacts and the technological impact on process weaving a wider web of materials, collaboration among peers and consultants, and engagement of the environment that the products of design are situated in.If it is true that this synthetic environment enabled by tools, techniques, and technologies moves from a representational model to a process model of design, the engagement of these tools in the design process is of critical importance in design education. What is the relationship between representation, simulation, and physical material in a digitally mediated design education? At the core of synthetic pedagogies is an underlying principle to form relationships of teaching architecture through digital tools, rather than simply teaching the tools themselves. What principles are taught through teaching with these tools, and furthermore, what new principles might these tools develop?
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia06_079
id acadia06_079
authors Kumar, Shilpi
year 2006
title Architecture and Industrial Design A Convergent Process for Design
doi https://doi.org/10.52842/conf.acadia.2006.079
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 79-94
summary The use of technology has grown with the way design professions have evolved over time. Changing needs, desires of comfort, and perceptions of the consumers have led to a distinct improvement in the design of both product and architecture. The use of the digital media and emerging technologies has brought a dramatic change to the design process allowing us to view, feel, and mould a virtual object at every stage of design, development, and engineering. Change is often quick and easy since a virtual product does not inherently carry the biases of its physical counterpart. In order to communicate ideas across the team, digital processes are also used to bring together opinions, experiences, and perspectives. These methods encourage decision making based on information rather than prejudice or instinct. Thus, digital exchanges (technology) impact firm strategies at three levels: product, process, and administrative or support activities (Adler 1989).Digital tools for design exchange in Industrial Design (ID) began much earlier than many other professions. The profession of Architecture is also slowly moving to a similar model with digital exchange finding increasing prevalence in drawing, modeling, performance simulation, design collaboration, construction management, and building fabrication. The biggest problem is the disintegrated use of technology in the architectural profession without a strategy toward streamlining the design process from conception to fabrication. In this paper we investigate how the use of technology has evolved in the professions of Industrial Design and Architecture comparatively in their product, process, and support activities. Further, we will present a set of guidelines that will help architects in the convergence of design process, helping in a more efficient work flow with a strategic use of digital technology.
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia06_489
id acadia06_489
authors Bonswetch, T., Kobel, D., Gramazio, F., Kohler, M.
year 2006
title The Informed Wall: applying additive digital fabrication techniques on architecture
doi https://doi.org/10.52842/conf.acadia.2006.489
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 489-495
summary In this work in progress report we present the results of a four week design studio with graduate students as part of a broader research project on investigating digital additive fabrication processes and their implications on architectural design.In a simple test arrangement we realized the digital design and additive fabrication of two by three meters brick walls. The use of bricks, being the primary module for construction, and at a relatively coarse resolution, allowed us to concentrate on the design of completely programmed walls encompassing material-dependent parameters. The resulting prototypes depict the great potential of the integration of the design and the fabrication process. Non-standardized solutions can be easily accomplished as the design data is directly used to control the fabrication process. In using an additive digital fabrication process, a novel architectural product of the kind “brick wall” emerged, which could not have been conceived or fabricated manually.
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2015_246
id caadria2015_246
authors Fok, Wendy W.
year 2015
title Delineating Crowd Sourced Ownership in the Digital Age for the Built Environment
doi https://doi.org/10.52842/conf.caadria.2015.043
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 43-52
summary Time Magazine, had named the “Person of the Year” to “YOU” (the crowd) in 2006 , due to the infinite potentials of the thousands and millions of ‘yous’ who control the media and financing within the new digital democracy. These same citizens of digital innovation create the new platforms—seen in the early beta developments of Kickstarter, Twitter, Wikipedia, and Facebook—and contribute to the manipulation of international exchange of information and power, creating value propositions beyond the traditional product complexity of the market. Peer exchange and crowd organizational strategy will be used to innovate the built environment, and it is pertinent for “digital” property and “real” property to recognize and benefit from this emergence. Professional codes of conduct, economic values, and legal regulations have become a means to an end of the designing of digital and physical property, as digital barriers lift much of the necessary pre-cautions that is required to govern collaboration. This body of research explores the qualifying factors of open innovation identity between the creators and the consumers, the state of design ethics and ownership uncertainties pertaining to the combinatory methods and mechanisms that employ these technologies.
keywords Open Innovation; Crowd source; Authorship; Ownership; Digital Media; Digital Property; Physical Property.
series CAADRIA
email
last changed 2022/06/07 07:51

_id ascaad2006_paper4
id ascaad2006_paper4
authors Kouider, Tahar
year 2006
title Evolution or Revolution: is digital conceptual design the way forward for Architects?
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This research investigates architectural conceptual design and discusses its recent historical, philosophical and theoretical development within the overall architectural design process and attempts to establish an objective definition more tuned to current thinking and advancement in technology. It also evaluates the various traditional and information technology (IT) tools available to the designer and establishes their relationship to the conceptual design process in order to identify if any of these tools, in particular the IT tools, have a role to play in the practice and the enhancement of the conceptual design process. A survey of Scottish practicing architects (small to medium size practices) was undertaken to validate the results of the investigation. The results seem to suggest that IT tools are not essential to the conceptual design process but that they are very well capable of enhancing the creativity and speed of some aspects of it. They also suggest the existence of an inherent resistance amongst Architects / designers to utilising these tools in conceptual design. It is, furthermore, identified that if practitioners were to encompass new working practices and acquire new skills, IT tools could also provide powerful new modes of communication with the client. A correlation between the size of the practice and the degree of exposure and experience of IT tools was also established. To test some of the above findings, a design studio experiment was undertaken where half of the students adopted digital tools, utilising SketchUp software and digital sketchpads, whilst the others adopted traditional tools for the conceptual design part of their projects. No attempt was made to gauge the quality of the actual designs produced. The results indicate that the SketchUp group rated their conceptual design experience higher in terms of efficiency, flexibility and communication. The control group, who had dominantly adopted traditional freehand sketching, were impressed by the outcome from the SketchUp group. All student who answered the questionnaire, both SketchUp and control groups, said they would consider adopting some form of 3D sketching in the future.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ijac20064103
id ijac20064103
authors Loveridge, Russell; Strehlke, Kai
year 2006
title The Digital Ornament using CAAD/CAAM Technologies
source International Journal of Architectural Computing vol. 4 - no. 1, 33-49
summary New digital technologies are challenging the traditions of the architectural design methodology, the relationship between context and design, and the dependency on skilled workmanship for the fabrication of beautiful and complex architecture. Intellectually, applications of digital technologies are also allowing for the reinvestigation, reinterpretation, and redevelopment of historical concepts, theories, and skills[1]. Our focus of ornament in this paper is presented as a constrained architectural testing ground, a reduced issue that still addresses the primary issues of geometry, aesthetics, individualism, and the transferal of design to materiality. Our work on digital ornament combines the traditionally intuitive skills of geometric & graphic manipulations with easily edited input (variables and digital images), control through parametric programming, and automated output (CNC manufacturing). The combination of these processes allows for efficient diversity and uniqueness of design, while also compensating for the increasing cost and declining availability of skilled artisans for the physical fabrication. The presented projects in teaching, research, and professional activities demonstrate our ongoing experiments with new technologies of programmed surface modeling and computer numerically controlled manufacturing (CNC manufacturing). This work has been incorporated in real world projects, both in the revitalization historic buildings, and in new applications of ornament in contemporary architecture.
keywords 3D Modeling; Parametric Design; Image Processing; Design Education; Cam
series journal
email
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00004
last changed 2007/03/04 07:08

_id 2006_342
id 2006_342
authors Lyon, Eduardo
year 2006
title Component Based Design and Digital Manufacturing - A DfM Model for Curved Surfaces Fabrication using Three Axis CNC Router
doi https://doi.org/10.52842/conf.ecaade.2006.342
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 342-350
summary Through the use of design for manufacturing (DfM) method and looking at the relations between its potential application in architectural production and its implementation using digital manufacturing technologies, we analyze building construction processes and explore, in more detail curved surface fabrication using two dimensional cutting and three dimensional milling processes. Afterwards a DfM model for curved surfaces fabrication using three-axis computer numerical control (CNC) router is proposed. The proposed DfM model relies fundamentally in two supporting factors; the implementation of design heuristics that integrates production knowledge and the availability of some design related to production evaluation metrics. Subsequently, we test and refine the model using structured design experiences. This was accomplished by capturing new design heuristics and detecting useful evaluation metrics for production. In the final part of the research, a refined DfM model was tested in a component design case study. The case study is based on producing a curved surface module on wood for an existing proprietary component based wall system. As a summary, we conceptualize from this top-down development approach to create a design for manufacturing model that integrates design and construction in architecture, based on three possible applications fields: Design processes improvement, building production process improvement, CAD-CAM tools development. Our purpose is to provide better foundational constructs and approaches for integrating design with manufacturing in architecture.
keywords Design for Manufacturing; Design Cognition; Digital Fabrication
series eCAADe
email
last changed 2022/06/07 07:59

_id eaea2005_61
id eaea2005_61
authors Stellingwerff, Martijn
year 2006
title Fabrication of detailed scale models for eye level visualisation
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 61-68
summary Putting a camera close to a scale-model requires deliberately chosen abstractions and refinements in order to communicate the required architectural insights. Depending on what aspects exactly have to be evaluated (e.g. the visualisation of urban space, building blocks, façade structures, urban furniture, traffic, day and night situations, general atmosphere of a place etc.) different choices can be made for level of detail and materialisation of the scale-models. Specific computer controlled tools can be employed to gain high-precision control over model making. In this conference contribution an overview is provided of possibilities from our newly established Computer-Aided- Modelling-lab (CAM-lab). A selection of applications, made by students and researchers, will be presented. Specific choices can make or break the quality of the final presentation. Insight and knowledge of many available techniques, using the right tools and materials, can bring appropriate scenes before the camera. The input from unbiased and freely experimenting students can give happy surprises and new insights. While looking at the broad range of possibilities, inspired by innovative experiments of students in the workshop we work towards a set of best practices. Especially the integration of different digital and traditional techniques remains interesting.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id 38e9
id 38e9
authors Talbott K
year 2006
title The Constructed Image
source Cheng R and Tripeny PJ (eds) Getting Real: Design Ethos Now, Proceedings of the 94th Annual Meeting of the Association of Collegiate Schools of Architecture, Salt Lake City, March 2006, 529-536
summary Rendering engines produce ever higher degrees of photorealism, and the process of image-making becomes increasingly automated. Architects benefit from this, but they also pay a price. They exchange local control at the tip of a pencil for global control through a list of variables. They exchange the incremental build-up of line and tone for the fast calculation of summative snapshots. This paper argues that the loss of local and incremental image control necessarily leads to an erosion of visual literacy. Lacking this control, students do not practice the close scrutiny needed to develop a critical eye. To combat this, students should be taught to combine the local and the global, the incremental and the summative. A series of teaching exercises are presented that seek a better balance between automation and human influence. Rather than resisting the digital medium, the exercises explore methods of teaching visual scrutiny within the digital medium. Students learn to see the flaws in computer-generated images, and they correct the flaws with local and incremental changes. Armed with the principle of the constructed image, students regain some control of the image-making process and use it to expressive ends, but an adjusted pedagogy is not sufficient. As long as software engineers prefer to make tools that automate human effort rather than augment it, architects will lack vital image control. The concept of the constructed image is needed not only to teach visual literacy in the digital age, but to focus the fight for more appropriate tools.
keywords computer rendering, hand drawing, hybrid media, human-computer interaction
series other
type normal paper
email
last changed 2006/08/13 06:39

_id 4362
id 4362
authors Talbott K
year 2006
title Hand-Machine Conflict and the Ethics of Digital Fabrication
source Cheng R and Tripeny PJ (eds) Getting Real: Design Ethos Now, Proceedings of the 94th Annual Meeting of the Association of Collegiate Schools of Architecture, Salt Lake City, 2006, 207-214
summary The introduction of machines into human affairs produces tension between competing needs. We need to engage the world directly with the hand, and we need to augment the hand with mechanical power. What is the right balance between human autonomy and mechanical influence – between direct and indirect control? With the rise of the computer age, we seem to resolve the matter in favor of machines, encouraging their unrestrained expansion. However, a Resistance Movement persists. It resurfaces with each wave of technological invention, rekindling the tension. This can be seen in the current debate over the appropriate use of digital fabrication technology. Some architects believe it yields unprecedented creative freedom by overcoming the restrictions of mass production. Others believe it alienates us from a vital source of inspiration by deemphasizing direct contact with material. This paper examines the hand-machine conflict in its current form, and argues that its polarized categories cloud our thinking with false moral alternatives such as: embrace technology and foster a new aesthetic age, or resist it and protect mankind from further alienation. Instead, we should seek a third alternative that frees us from this either-or thinking. One established way of doing this in architectural design is to use traditional media and computer media in oscillation. The paper critically evaluates this approach and presents a design studio experiment that moves beyond oscillation, seeking a higher degree of hand-machine unity.
keywords digital fabrication, 3D printing, design, hybrid media
series other
type normal paper
email
last changed 2006/08/13 06:25

_id acadia06_553
id acadia06_553
authors Talbott, K., Hesketh, D.
year 2006
title Wax, Plywood, Parametric Surface: Small Box Retail Renovation
doi https://doi.org/10.52842/conf.acadia.2006.x.k0c
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] p. 553
summary This plywood cladding project explores the tension between material fabrication and parametric control. Student Dan Hesketh performed experiments to discover latent properties of plywood, which were then used to drive the design. The introduction of parametric modeling complicated the effort, however, raising issues of Digital Exchange. On one hand, parametric control empowered the student to explore a wider range of geometries. On the other hand, by doing so, awareness of materiality was curtailed.
series ACADIA
email
last changed 2022/06/07 07:49

_id ecaade2007_010
id ecaade2007_010
authors Artopoulos, Giorgos; Kourtis, Lampros
year 2007
title The House of Affects Project
doi https://doi.org/10.52842/conf.ecaade.2007.777
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 777-784
summary The House of Affects is an experimental installation to be part of the PerFormaSpace project pursued at the University of Cambridge, UK (DIGIS) and Goldsmiths College London, U.C.L. (Digital Studios), currently partially funded by Arts&Business East 2006, in collaboration with Econavate, UK who will provide their technical expertise in fabrication using recycled materials. This paper presents project-specific information and theoretical discussion on the design process and the computational methods used to develop advanced adaptive structural components in relationship to behavioral goals, criteria and constraints.
keywords Optimization, computational architecture, architectonics, adaptability
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia06_150
id acadia06_150
authors Boza, Luis Eduardo
year 2006
title (Un) Intended Discoveries Crafting the Design Process
doi https://doi.org/10.52842/conf.acadia.2006.150
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 150-157
summary Computer Numeric Controlled (CNC) fabrication machineries are changing the way we design and build. These technologies have increased productivity through greater efficiencies and have helped to create new forms of practice, including increased specializations and broader collaborative approaches. (Kieran Timberlake 2003: 31). However, some argue that these technologies can have a de-humanizing effect, stripping the human touch away from the production of objects and redistributing the associated skills to machines. (Dormer 1997: 103). The (Digital) Craft studio explored the notions of technology and craft to understand how and when designers should exploit the tools employed (both the hand and the machine) during the design and production processes.
series ACADIA
email
last changed 2022/06/07 07:54

_id ijac20064307
id ijac20064307
authors Goldberg, Sergio Araya
year 2006
title Computational Design of Parametric Scripts for Digital Fabrication of Curved Structures
source International Journal of Architectural Computing vol. 4 - no. 3, 99-117
summary This paper explores strategies for building toolchains to design, develop and fabricate architectural designs. It explains how complex curved structures can be constructed from flat standard panels. The hypothesis of this research is that by embedding ruled based procedures addressing generative, variational, iterative, and fabricational logics into early phases of design, both design techniques and digital fabrication methods can merge to solve a recurrent problem in contemporary architectural design, building double curved structures. Furthermore it achieves this using common fabrication methods and standard construction materials. It describes the processes of programming computational tools creating and developing designs to fabricate continuous complex curved structures. I describe this through a series of experiments, using parametric design environments and scripted functions, implementing certain techniques to fabricate these designs using rapid prototyping machines. Comparing different design and fabrication approaches I offer a discussion about universal application of programmed procedures into architectural design.
series journal
last changed 2007/03/04 07:08

_id sigradi2006_c026b
id sigradi2006_c026b
authors Hamuy Pinto, Eduardo; Quezada M., Marcelo and Vico, Mauricio
year 2006
title Estrategias Didácticas para la Implementación de Recursos de Comunicación y Colaboración con el Sistema Moodle, en el Acompañamiento de los Procesos de Aprendizaje de Talleres de Diseño [Moodle base communication and collaboration didactic strategies in the implementation of the resources for Learning Process in the Design Studio]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 153-157
series SIGRADI
email
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