CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 386

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2006_405
id caadria2006_405
authors JOSE R. KOS, JOSE BARKI
year 2006
title VISUALIZING ARCHITECTURAL THEORY: A CASE-STUDY ON DIGITAL REPRESENTATION
doi https://doi.org/10.52842/conf.caadria.2006.x.k5m
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 405-411
summary This paper aims to analyze interactive multimedia and visualization techniques for architectural theory publications. Unfortunately, the available literature about multimedia, visualization, hypertext and related systems in this area is not consistent. The paper reviews the features of a research project outcome, which investigates an iconic building of the late 1930’s in Brazil. It examines the differences and similarities between a hypertext/multimedia system – a CD-ROM – with a comparable non-hypertext or non-computer product – a book – that deals with a specific subject: Architectural Theory.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ddss2006-pb-3
id DDSS2006-PB-3
authors Massimiliano Petri, Alessandra Lapucci, Diana Poletti, and Silvana Lombardo
year 2006
title An Internet Survey for an Activity-Based Model - An urban transportation analysis integrated in a G.I.S. environment
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 3-17
summary The current research deals with the development of an Activity-Based Multi Agent System fully implemented in a G.I.S. framework and applied to the case study of the historical centre of Pisa. The objective is to create a simulation tool for Pisa population transfers in order to verify how transport demand varies because of interventions on traffic plan (e.g. creating urban areas subject to a toll access for vehicles), or on public transport lines, or on new activities location (e.g. supermarkets, public services etc.). Three different parts of the System have been simultaneously carried out: the first concerns a population sample survey, the second deals with geographical data structuring and the last one, still in elaboration progress, tests the model reliability to estract and implement behavioural rules. The results obtained till now show how the Database itself, containing temporal data about agents activities (extracted by the population sample questionnaire) and urban services the city offers, already represents an important instrument to support decision making process.
keywords Activity-Based Model, G.I.S., Network Analysis, Decision Trees
series DDSS
last changed 2006/08/29 12:55

_id sigradi2006_c055b
id sigradi2006_c055b
authors Rico, Esteban Javier and Pinkus, Nicolás
year 2006
title Pedagogía de los aspectos tecnológicos y comunicacionales del infodesign. Experiencia de transferencia de investigación académica a cátedras de grado de la carrera de Diseño Gráfico [Technology and communicational aspects in the pedagogy of info-design]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 181-186
summary This text discuss the experience of transferring the preliminary results of a Research on Infodesign produced within the institutional frame of the Universidad de Buenos Aires, Facultad de Arquitectura, Diseño y Urbanismo (FADU-UBA), towards the undergraduate students attending the workshop Taller de Diseno Grafico (Pujol). This idea was based in the Research Project “The Infodesign in the production and presentation of knowledge. Development and application of a study case related to the Academic Research Networks”, conducted by Esteban Javier Rico and co-directed by Nicolás Pinkus. In the Research Team also collaborate Carolina Borrachia and Mariano Benassi. The experience made the students – as a requirement of the course- plan and generate infographics about several aspects of the Universidad de Buenos Aires. The students discovered and worked the communicational and representational challenges and problems of this specific field of the design.
series SIGRADI
email
last changed 2016/03/10 09:58

_id ddss2006-hb-221
id DDSS2006-HB-221
authors Selma Celikyay
year 2006
title Research on New Residential Areas Using GIS - A case study
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 221-233
summary Planning is a decision-making process which is about 'the future'. In each scale of planning process, spatial rules of the social life are formed. In this process, firstly series of spatial analyses should be practised. Throughout the world, spatial planning strategies which focus on the sustainable development adapt an ecological approach and both the regional and urban planning processes are based upon ecological bases. Under the guidance of this notion, also in Turkey, spatial planning strategies should be urgently reviewed and any level of planning process should be directed to ecological bases. Furthermore, in all these steps, natural resources and ecological characteristics should be taken into consideration. In the city of Bartin, where Bartin River flows through, a case study has been carried out regarding the above mentioned planning strategies. The case study has three stages. These stages also frame the data, analysis and evaluation stages. In the case study, a combination of McHarg's ecological evaluation method and Kiemstedt's usage value analysis in planning has been employed. With the help of ecological analyses, in the rural areas that have not been settled yet, the potential of the natural resources has been examined for the new residential areas. As a result, in the city of Bartin, the potential residential areas have been defined on the unsettled regions. What is more, concerning the subject, a map has been formed on the scale of 1/25 000. As a result of the case study, it has been concluded that in Bartin city because of the physical planning which ignores the potential of the natural resources, some of the existing residential areas have been chosen improperly.
keywords Decision support systems, Ecological analysis, Geographical information systems, Residential areas, Spatial analysis
series DDSS
last changed 2006/08/29 12:55

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia06_158
id acadia06_158
authors Barrow, Larry R.
year 2006
title Digital Design and Making 30 Years After
doi https://doi.org/10.52842/conf.acadia.2006.158
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 158-177
summary Current design studio pedagogy is undergoing significant change as the means and methods of ideation, representation and making evolve with digital tools; Computer-Aided-Design-Computer-Aided-Manufacturing (CADCAM) remains a contentious topic among many studio instructors and faculty in the academy. Computing is now nearing ubiquity; many processes and products have seen significant evolutionary trends, if not revolutionary transformations; this is no less the case in the academic and firm design studio. The impact of “digital” media and CADCAM, in the design-make process, remains obscure and formally unknown.In this paper, we will review our research and findings from the work of three students; two current students who were in our Digital Design II (DDII) spring 2006 course and the third student, the writer, will reflect on “design and making” from a “pre-architecture” and pre-studio/pre-computer (CADCAM) perspective of ‘making’ thirty-three years ago. The research findings provide universal precepts pertinent to current thinking about emerging studio pedagogy. Our findings suggest that computing technology should be introduced at the outset of design education for the beginning student in basic design studio; and moreover, advanced designers can partner with “digital” tools to ideate and realize their, heretofore unrepresentable and unconstructable, ideas in the early stages of design using CADCAM.
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2006_e159b
id sigradi2006_e159b
authors Barrow, Larry
year 2006
title Digital Design Pedagogy - Basic Design - CADCAM Space Box Exploration
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 127-130
summary This proposed paper will highlight the work of a “pre-architecture” graduate student’s work produced in a “Digital Design II” course in Spring 06. This student has a bachelor’s degree in Architectural Technologies and hopes to attend a “professional” degree program in architecture after completing our Master of Science degree program. The student entered our “pre / post-professional” graduate program as a means of learning more about design, technology and architecture. This provided a rare opportunity to do “research” in the area of digital technology in the early formative phases of a new architecture / design students development. The student chose to study “shadows” as a means of design inquiry. The primary focus of the work was the study of various “4” x 4” x 4” “space-cubes.” The student was given various “design” constraints, and “transformative” operations for the study of positive-negative space relationships, light+shadows, and surface as a means of gaining in-sight to form. The CADCAM tools proved to be empowering for the student’s exploration and learning. With the recent emergence of both more user-friendly hardware and software, we are seeing a paradigm shift in design “ideation.” This is attributed to the evolving human-computer-interface (HCI) that now allows a fluidic means of creative design ideation, digital representation and physical making. Computing technology is now infusing early conceptual design ideation and allowing designers, and form, to follow their ideas. The argument will be supported with primary evidence generated in our pedagogy and research that has shown the visualization and representational power of emerging 2D and 3D CADCAM tools. This paper will analyze the basic “digital design” process used by the writer’s student. Architectural form concepts, heretofore, impossible to model and represent, are now possible due to CADCAM. Emerging designers are integrating “digital thinking” in their fundamental conceptualization of form. These creative free-forms are only feasible for translation to tectonic form using digital design-make techniques. CADCAM tools are empowering designers for form exploration and design creativity. Current computing technology is now infusing the creative design process; the computer is becoming a design “partner” with the designer and is changing form and architecture; thus, we are now seeing unprecedented design-make creativity in architecture.
keywords Basic Design; CADCAM; Digital Design; Virtual 3D Models; Physical 3D Printed Models
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2006_674
id 2006_674
authors Bates-Brkljac , Nada
year 2006
title Communicating urban development schemes through architectural representations - an investigation of perceptual responses
doi https://doi.org/10.52842/conf.ecaade.2006.674
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 674-677
summary This paper presents the findings of a research project that investigates peoples’ perceptual responses to different forms of architectural representations as a means of communicating the proposed urban development schemes. By comparing traditional and computer-generated representations, the study aimed to establish whether some methods of architectural representation are perceived as more credible than others. Three concepts were used as the factors operating in credibility assessments, namely: accuracy, realism and abstraction. Analysis revealed significant differences in the assessed perceptions of representations’ accuracy and realism as contrasted with the four different forms of representation. The results relating to the concept of abstraction were chaotic and show highly polarized reactions to abstract representations that collapses the semantic space about a dominant single dimension.
keywords Architectural representations; mediated communication; perceived credibility; architects; professionals
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2006_e183a
id sigradi2006_e183a
authors Costa Couceiro, Mauro
year 2006
title La Arquitectura como Extensión Fenotípica Humana - Un Acercamiento Basado en Análisis Computacionales [Architecture as human phenotypic extension – An approach based on computational explorations]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 56-60
summary The study describes some of the aspects tackled within a current Ph.D. research where architectural applications of constructive, structural and organization processes existing in biological systems are considered. The present information processing capacity of computers and the specific software development have allowed creating a bridge between two holistic nature disciplines: architecture and biology. The crossover between those disciplines entails a methodological paradigm change towards a new one based on the dynamical aspects of forms and compositions. Recent studies about artificial-natural intelligence (Hawkins, 2004) and developmental-evolutionary biology (Maturana, 2004) have added fundamental knowledge about the role of the analogy in the creative process and the relationship between forms and functions. The dimensions and restrictions of the Evo-Devo concepts are analyzed, developed and tested by software that combines parametric geometries, L-systems (Lindenmayer, 1990), shape-grammars (Stiny and Gips, 1971) and evolutionary algorithms (Holland, 1975) as a way of testing new architectural solutions within computable environments. It is pondered Lamarck´s (1744-1829) and Weismann (1834-1914) theoretical approaches to evolution where can be found significant opposing views. Lamarck´s theory assumes that an individual effort towards a specific evolutionary goal can cause change to descendents. On the other hand, Weismann defended that the germ cells are not affected by anything the body learns or any ability it acquires during its life, and cannot pass this information on to the next generation; this is called the Weismann barrier. Lamarck’s widely rejected theory has recently found a new place in artificial and natural intelligence researches as a valid explanation to some aspects of the human knowledge evolution phenomena, that is, the deliberate change of paradigms in the intentional research of solutions. As well as the analogy between genetics and architecture (Estévez and Shu, 2000) is useful in order to understand and program emergent complexity phenomena (Hopfield, 1982) for architectural solutions, also the consideration of architecture as a product of a human extended phenotype can help us to understand better its cultural dimension.
keywords evolutionary computation; genetic architectures; artificial/natural intelligence
series SIGRADI
email
last changed 2016/03/10 09:49

_id 2006_001
id 2006_001
authors Coyne, Richard; Ramond Lucas; Jia Li; Martin Parker and John Lee
year 2006
title The Augmented Marketplace - Voices, robots and tricksters
doi https://doi.org/10.52842/conf.ecaade.2006.x.t3m
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. i-ix
summary To advance the theme of communicating spaces we report on a case study of a market precinct known as the Barras, about one mile from the centre of the city of Glasgow and relate this to our investigation into intelligent environments. In the latter case we deploy Lego MindstormsTM RCX robot processing to explore interactions between a mobile sensing robot and simple environmental controls: movements of sliding screens in response to an autonomous mobile sensor. We speculate on the application of these techniques to augment physical marketplaces. We extend the lessons from these studies to a consideration of multiple modalities in sensory experience, multi-agent systems, and the use of sound, the human voice and repetition for defining and augmenting spaces.
keywords Market; sound; voice; robotics; intelligent environments
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:50

_id 2006_832
id 2006_832
authors El-Khoury, Nada; De Paoli Giovanni and Dorta Tomás
year 2006
title Digital Reconstruction as a means of understanding a building’s history - Case studies of a multilayer prototype
doi https://doi.org/10.52842/conf.ecaade.2006.832
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 832-839
summary The experiments presented in this paper are situated at the crossroads of two fields: the understanding and communication of history to students and the field of Information and Communication Technologies (ICT). More specifically, we aim to propose to students, ways of transferring information about lifestyles and techniques linked to the construction methods used in the past and which are present in ancient sites. It is not merely a question of proposing experiments for managing an inventory of knowledge such as that summarized in historical texts, but rather a means for understanding it: How do we communicate the invisible? How do we make visible what we cannot see but that we can imagine lies beneath the ruins of ancient sites? Lastly, how do we propose new approaches in the transferring of these historic skills and lifestyles? Such are the questions that the students’ experiments will attempt to answer while using computers as cognitive tools. In this case, these cognitive tools are designated as “multilayer prototypes” which aim to develop a dynamic virtual history space through augmented reality.
keywords ICT; Byblos; multilayer prototype; augmented reality; education research
series eCAADe
email
last changed 2022/06/07 07:55

_id ddss2006-hb-203
id DDSS2006-HB-203
authors Gerhard Zimmermann
year 2006
title Multi-Agent Model to Multi-Process Transformation - A housing market case study
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 203-219
summary Simulation is a means to help urban planners and investors to optimize inhabitant satisfaction and return on investment. An example is the optimal match between household preferences and property profiles. The problem is that not enough knowledge exists yet about dynamic user activity models to build reliable and realistic simulators. Therefore, we propose a modeling and software technique that produces simulator prototypes very efficiently for the development, test, and evaluation of many different user activity models, using executable models, code generation, and a domain specific software process. As a specific feature, the model is based on many agents acting independently from each other and that are mapped in several refinement steps into the same number of concurrent processes. The housing example is used as a case study to explain the process and show performance results.
keywords Agent technology, User activity modeling, User activity simulation, Software engineering, Code generation, Software process
series DDSS
last changed 2006/08/29 12:55

_id 2006_436
id 2006_436
authors Kaimakamis, Nikolaos and Dimitris Charitos
year 2006
title Computer mediated political communication: An empirical approach towards representing political action in the spatial context of Collaborative Virtual Environments - The rise of a virtual-space dependent public sphere
doi https://doi.org/10.52842/conf.ecaade.2006.436
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 436-443
summary This study focuses on the creation of three-dimensional online spaces, known as Collaborative Virtual Environments (CVEs), where mediated social interaction amongst participants takes place in real time. It attempts to examine whether it is possible for political communication to flourish in such environments, as a case study of the design aspects needed to be taken into account in creating communicating spaces. We entered the collaborative virtual environment “There” as an avatar and monitored the agenda setting of its two major media. The fact that the whole world is designed as an island complex and holiday resort has an impact on the unwillingness of the avatars to talk about world politics, or even deal with the worlds’ political issues in the official media. Our main conclusion is that public sphere as conceived by those who enter a CVE relies heavily on the way that the world itself is designed. This leads to a series of questions concerning the role of architecture in creating virtual spatial contexts for communication.
keywords Collaborative Virtual Environments; political communication; virtual reality; public sphere
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2006_paper3
id ascaad2006_paper3
authors Luesche, Andreas and Salim Elwazani
year 2006
title Adapting Digital Technologies to Architectural Education Need
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Adapting digital technologies to architecture school settings is a topic of universal interest. Properly construed, adapting digital technologies to architectural education emanates from philosophical underpinnings. For architectural programs, the scientific-artistic attribute notion can be a powerful reference for mapping program mission, goals, and curriculum. A program plan developed with scientific-artistic attributes of performance in mind can tap on the use of digital media from the perspective that the media has scientific-artistic characteristics itself. Implementation of digital technologies adaptation can be challenged, among other things, by scarcity in resources. This paper focuses on the role of digital equipment resources in adaptation. A case in point is the use of digital technologies at the Architecture and Environmental Design Studies (Arch/EDS) Program of Bowling Green State University. The study considered the utilization by the third and fourth year design studio students of the digital resources at the Center for Applied Technology, a College based, but University wide serving unit. The objective of the study was to build up a theoretical understanding of the adaptation problem and come up with strategy guidelines for adapting digital media resources to architectural education. A survey of students and interviews with the Center’s personnel were methods used to collect data. The study has placed the adaptation problem in a philosophical context, turned out a set of theoretical generalizations about digital utilization, and suggested strategy adaptive guidelines. Beyond facilitating adaptation specific to the Arch/EDS Program, the results of the study are bound to affect digital adaptation in a general sense.
series ASCAAD
email
last changed 2007/04/08 19:47

_id caadria2006_119
id caadria2006_119
authors MARY LOU MAHER , MIJEONG KIM
year 2006
title THE EFFECTS OF TANGIBLE USER INTERFACES ON DESIGNERS’ COGNITIVE ACTIONS
doi https://doi.org/10.52842/conf.caadria.2006.x.g8i
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 119-124
summary This paper presents a study of the comparison of tangible user interfaces and graphical user interfaces on designers’ cognitive actions. We conducted individual design experiments using the protocol analysis method. The results reveal that designers using the tabletop system with 3D blocks reasoned more about spatial relationships among 3D objects, while the designers using the keyboard and mouse reasoned more about individual 3D objects.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ddss2006-hb-167
id DDSS2006-HB-167
authors Michael Balmer and Kai Nagel
year 2006
title Shape Morphing of Intersection Layouts Using Curb Side Oriented Driver Simulation
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 167-183
summary In a traffic network, capacities of parts of the network restrict the amount of transport that can be handled by this network. The capacity of a given traffic network element is not fixed, but influenced by parameters such as number of lanes, maximum speed, weather, view horizon, and so on. These parameters also define the maximum capacity of complicated intersections. Special shapes of intersections, particularly in urban regions, may further increase or decrease their capacity. This paper investigates an evolutionary algorithm to automatically improve the geometrical layout of parts of an urban network according to externally specified criteria. The paper consists of two main parts. In the first part, a simulation model is described which is able to produce realistically behaving vehicles only by using information about the curb side locations of the roads. This avoids the need to use lane connectivity, signal plans, etc. - which are details that would change during a change of the intersection layout. In the second part of the paper, the simulation changes the road and intersection layouts based on the behaviour of the vehicles. Using a feedback loop allows one to optimize the capacity of the modelled road system while its spatial extents are minimized. As a case study, a special roundabout is examined: 'Central' in downtown Zurich, Switzerland. The particularity of this roundabout is that it partially behaves like a roundabout but also contains two uncontrolled intersections. Due to its central position in the city, the roundabout is very busy with both individual cars and public transport vehicles.
keywords Agent simulation method, Intersection layout, Evolutionary algorithm
series DDSS
last changed 2006/08/29 12:55

_id 2006_700
id 2006_700
authors Salman, Huda; Richard Laing and Anna Conniff
year 2006
title CAAD Visualization Techniques Mediate the Conceptual Design Process as a Thinking Tool - Reflection on action study
doi https://doi.org/10.52842/conf.ecaade.2006.700
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 700-708
summary This research explores the practical findings of CAAD visualization techniques for the analysis and understanding of early phases of the conceptual design. Our aim is to allow subjects to focus on their design tasks rather than worry about the creation of effective concept presentation. The possibility of a complete computer mediated conceptualization process should be acknowledged as a visual thinking tool. This research will have implications for both how the designer’s visual thinking process can be interfaced with CAAD and, perhaps more importantly, may provide new assumptions for the designer’s visual cognitive research to explore in order to provide the foundation for more useful tools for designers .
keywords architectural design; conceptual iteration; visual thinking
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2006_387
id caadria2006_387
authors WEI YAN
year 2006
title BALANCING FREEDOM AND CONTROL FOR WALKTHROUGH IN VIRTUAL ARCHITECTURE: A Smart and Comprehensive Navigation System
doi https://doi.org/10.52842/conf.caadria.2006.x.b2g
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 387-396
summary This paper presents a new navigation system that integrates a perspective view for walkthrough and an interactive map for path planning. The interactive map allows users to draw paths and improves path planning by employing either a 3D aerial view that enables users to zoom and examine or a 2D smart map that possesses knowledge about the usability of design elements in the environments. Path control is merged into users' interactive walkthrough seamlessly and intuitively to achieve a balance of freedom and control. Further more, the paths with all related information can be saved in real-time over the Internet by a user and can be loaded and replayed later by other users. Two case studies demonstrate the application of this system in Virtual Architecture.
series CAADRIA
email
last changed 2022/06/07 07:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 19HOMELOGIN (you are user _anon_136722 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002