CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 624

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia06_251
id acadia06_251
authors d’Estrée Sterk, Tristan
year 2006
title Shape Change in Responsive Architectural Structures: Current Reasons & Challenge
doi https://doi.org/10.52842/conf.acadia.2006.251
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 251-260
summary Shape control within architectural structures is a natural extension to the practice of engineering and architectural design. The knowledge needed for it’s development builds upon two well understood foundations: 1) the long existing knowledge that building performance and function are intimately connected to the shape of built spaces; and 2) the relatively new idea that embedded computational systems may be employed to control devices in useful and beautiful ways. When combined, each type of knowledge can be used to further architecture and engineering at both theoretical and methodological levels. Structural shape control is of major interest within architecture because it is the primary ingredient needed to produce building envelopes that change shape. Structural shape control also currently represents a major technological and methodological stumbling block for architects, posing many challenges that have theoretical and practical origins. Theoretically, responsive architectural structures demand a re-evaluation of existing notions of space making. Practically, these systems demand a re-evaluation of construction and design methodologies across both engineering and architectural practice.
series ACADIA
type normal paper
email
more admin
last changed 2022/06/07 07:55

_id ijac20064408
id ijac20064408
authors Ataman, Osman; Rogers, John; Ilesanmi, Adesida
year 2006
title Redefining the Wall: Architecture, Materials and Macroelectronics
source International Journal of Architectural Computing vol. 4 - no. 4, pp. 125-136
summary As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of a new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology of its own.
series journal
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000004/art00009
last changed 2007/03/04 07:08

_id sigradi2006_e185d
id sigradi2006_e185d
authors Geva, Anat and Mukherji, Anuradha
year 2006
title The Holy Darkness: A Study of Light in Brihadeshvara Hindu Temple, in Tanjore, Tamilnadu, India (1010 AD)
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 425-428
summary The study investigates how religious principles govern the treatment of light/darkness in sacred monument. Specifically, a digitized daylight simulation is used in the analysis of Brihadeshvara Hindu Temple, built in 1010 AD in Tanjore, Tamilnadu, India. This sacred monument, listed as one of UNESCO's World Heritage Sites, is an intriguing case study since the treatment of the 'holy light' in the temple is the treatment of the 'holy darkness'.In spite of the importance given to sun in ancient Hindu scriptures, natural light was used very sparsely in Hindu temples. According to Hindu religious belief, when a worshipper is in the presence of the divine, there should be nothing to distract his/her senses (including vision). Therefore, the innermost sanctum is shrouded in total darkness and the progression into the temple is a ritual movement where the devotee goes through the dynamic experience of the darkening spaces of the temple before reaching the dark sacred chamber (see Fig.1). The dictation of the Hindu faith to create this spiritual procession toward the 'holy darkness' is examined in the historic Brihadeshvara Temple by using Lightscape -- computerized lighting simulation software. To run the program, a 3-D CAD surface model of the temple was created and imported into Lightscape. Then the model was assigned materials and its openings and lighting systems were defined. The simulations were run on four interior horizontal (floor) and vertical (walls) surfaces, along four spaces of the procession in the temple. The simulation targeted three time frames: sunrise, sunset and at high noon on March 21st (the equinox). The location of Tanjore, India was used for light conditions. The Lightscape simulations used the process of radiosity to generate single frame daylight renderings along with light analysis of each surface. A lighting animation was then produced in Quick Time.The results of this analysis demonstrate that the average illumination values for specific surfaces of the temple along the procession sequence correspond to the schematic expectation depicted in Figure 1, i.e., a progressively decreased luminance towards the dark innermost chamber. Furthermore, the simulated values were compared to the Illuminating Engineering Society (IES) standards, which recommend ranges of luminance for specific visual tasks and areas. The comparisons showed that the average luminance in the temple, from the illuminated entrance in the east to the darker chamber in the west, is lower than the IES standards for 'public places with dark surroundings' for 'short temporary visits'. Finally, a morphological analysis of the temple along accepted daylight design guidelines corroborated the previous findings. The multi-method investigation of the relationship of light and darkness, light and objects, and the designated light quality in the Brihadeshvara Temple demonstrates the strong influence of the specific dictum of Hinduism on the light/darkness treatment in the temple. The paper concludes that digitized media such as computerized daylight simulations can examine the significance of light/darkness in sacred monuments as a spiritual experience. This quantitative investigation can augment the qualitative studies in the field of historic sacred architecture.
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id fcb4
id fcb4
authors Loemker, Thorsten Michael
year 2006
title Solving Revitalization-Problems by the Use of a Constraint Programming Language
source IKM 2006, International Conference on the Applications of Computer Science and Mathematics in Architecture and Civil Engineering, Weimar, July 2006
summary This research focuses on an approach to describe principles in architectural layout planning within the domain of revitalization. With the aid of mathematical rules, which are executed by a computer, solutions to design problems are generated. Provided that “design” is in principle a combinatorial problem, i.e. a constraint-based search for an overall optimal solution of a problem, an exemplary method will be described to solve such problems in architectural layout planning. To avoid conflicts relating to theoretical subtleness, a customary approach adopted from Operations Research has been chosen in this work [1]. In this approach, design is a synonym for planning, which could be described as a systematic and methodical course of action for the analysis and solution of current or future problems. The planning task is defined as an analysis of a problem with the aim to prepare optimal decisions by the use of mathematical methods. The decision problem of a planning task is represented by an optimization model and the application of an efficient algorithm in order to aid finding one or more solutions to the problem. The basic principle underlying the approach presented herein is the understanding of design in terms of searching for solutions that fulfill specific criteria. This search is executed by the use of a constraint programming language.
keywords Revitalization, Optimization, Constraint Programming, OPL
series other
type short paper
email
more http://euklid.bauing.uni-weimar.de/ikm2006-cd/data/templates/papers/f26.pdf
last changed 2008/10/13 14:02

_id sigradi2006_e151c
id sigradi2006_e151c
authors Neumann, Oliver and Schmidt, Daniel
year 2006
title CNC Timber Framing – Innovative Applications of Digital Wood Fabrication Technology
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 304-307
summary The discourse on depleting natural resources and compromised environments have led to extended research on sustainable designs methods, building practices and materials. Beyond the actual performance of building products and components, research on sustainable building increasingly focuses on the long-term effects of the production, application and life cycle of building materials on the natural environment, human inhabitation and quality of life. Computer aided manufacturing technologies play a significant role not only in the transformation of design and building methods, but also in an extended discourse on cultural development. Globally available technologies connect the design and building process to a broad range of long-term ecological factors by creating a correlation between "the emergent political, economical and social processes and … architectural techniques, geometries and organization." Through this interrelationship to economy and culture, technology and its applications are also directly related to notions of place and territory as well as to fundamental ideas of ecology. The collaborative research and design study for an outdoor theater roof structure at the University of British Columbia Malcolm Knapp Research Forest at Maple Ridge, B.C., Canada, focuses on the use of digital media in prefabrication and material optimization. By utilizing small square section timber and minimizing the use of alienating connectors the research on the wood roof structure illustrates the potential of a design culture that seeks innovation in a broader understanding of ecology routed in regional culture, environmental conditions, economy and tradition. Labor intensive manufacturing techniques are redefined aided by computer controlled machines and virtual modeling of complex geometries is translated into simple operations. The result is a more sensible and accurate response to the place’s demands. In order to generate innovative design interventions that make a constructive long-term contribution to the preservation, maintenance and evolution of the environment, design needs to be based on a comprehensive understanding of its context and the distinctive qualities of the materials used. Following the example of the outdoor roof structure, this paper aims to define innovative design as work that resonates at the intersection of the fields of technology, material science, manufacturing processes, techniques of assembly and context that constitute the expanded context or complex ecology that projects need to engage. It is in design research studies like for the outdoor theater roof structure with focus on CNC wood fabrication technologies that the common design and building discourse is put to question, boundaries are explored and expanded and the collective understanding is improved towards ecological design.
keywords CNC Wood Fabrication; Design Innovation; Ecology
series SIGRADI
email
last changed 2016/03/10 09:56

_id bsct_paipai
id bsct_paipai
authors Paipai, Angeliki
year 2006
title Computational Assessment of Passive Cooling Methods in Buildings
source Vienna University of Technology; Building Science & Technology
summary Various factors have been contributing to a recent steady increase in buildings’ demands for cooling energy: environmental changes, increased heat gains due to equipment and growing expectations in view of acceptable indoor thermal conditions. Given this context, it’s both environmentally and economically meaningful to develop and implement passive cooling techniques toward the reduction of buildings’ demand for cooling energy. In the present study, we use parametric simulations to compute the relative impact of various passive cooling technologies toward the reduction of overheating risk in residential buildings. The cooling measures under examination are shading, natural ventilation (emphasizing on night time natural ventilation), and the application of phase change materials (PCM). The buildings that are being used for the parametric studies are an apartment and a double-storey single house, both simulated for a Mediterranean climate (Athens, Greece) and middle-European one (Vienna, Austria). The results showed that passive cooling methods can significantly contribute the reduction of overheating in buildings. In particular shading and night time ventilation have been shown to be very effective especially if applied in combination. PCMs on the other hand, showed a limited potential in the reduction of overheating risk, at least under the specific climatic circumstances.
keywords Passive cooling; Parametric modeling; Thermal storage; Night ventilation; Phase Changing materials
series thesis:MSc
type normal paper
email
more http://cec.tuwien.ac.at
last changed 2006/07/02 22:30

_id fc73
id fc73
authors Rafi, A, Samsudin, K A, and Ismail, A
year 2006
title On Improving Spatial ability through computer-mediated engineering drawing instruction
source Journal of Educational Technology and Society 9 (3), 149-159.
summary This study investigates the effectiveness of computer-mediated Engineering Drawing instruction in improving spatial ability namely spatial visualisation and mental rotation. A multi factorial quasi experimental design study was employed involving a cohort of 138, 20 year old average undergraduates. Three interventional treatments were administered, namely Interactive Engineering Drawing Trainer (EDwgT), conventional instruction using printed materials enhanced with digital video clips, and conventional instruction using printed materials only. Using an experimental 3 x 2 x 2 factorial design, the research has found statistical significant improvements in spatial visualisation tasks. There appears to be no improvement in reaction times for Mental Rotation. The authors also have investigated the gender differences and the influence of prior experience of spatial ability.
keywords Spatial ability, Spatial visualisation, Mental rotation, Computer-mediated Engineering Drawing
series journal paper
type normal paper
email
more http://www.ifets.info/
last changed 2007/09/07 08:49

_id caadria2006_541
id caadria2006_541
authors SHUN WATANABE
year 2006
title TOWARD THE INTERDEPENDENTAL SPATIAL ANALYSIS AND DESIGN EDUCATION
doi https://doi.org/10.52842/conf.caadria.2006.x.g7i
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 541-543
summary Now, GIS stands for not only capitals of Geographical Information Systems as computer application software but also implication of Geographical Information Science. This new territory, so called GIScience, is related to physical and human geography, cartography, topography, architecture and urban planning, civil and social engineering, landscape and environmental ecology, spatial econometrics, socioeconomics, sociology, statistics, operations research, information and cognitive science, etc., and there is a real need for reinforcement of the mutual cooperation. But we still remain in a situation of highlighting the utility of GIS as tools in individual research fields, and lack comprehensive perspective of their organic linkage.
series CAADRIA
email
last changed 2022/06/07 07:50

_id d7d2
id d7d2
authors Verdy Kwee, Anthony Radford, Dean Bruton, Ian Roberts
year 2006
title Architecture | Media | Representations Survey- (Exigencies at a Media Crossroad)
source Challenges for Architectural Science in Changing Climates: Proceedings of the 40th Annual Conference of the Architectural Science Association ANZAScA Adelaide, Australia | 22- 25 November 2006
summary Architectural information has been presented in a myriad of ways through various media for the purpose of public education. Rapid technological change tremendously affects the modes and techniques of communication media necessitating a reassessment of these vehicles. This paper suggests that if the medium should continue to be the ‘massage’ (McLuhan, 1967), it is imperative that we should understand the implications our choice and use of various media for communication of specific data, especially in relation to a targeted audience.

The paper presents the results and analyses of an online user survey (please refer to http://cumincad.scix.net/data/works/att/8d88.content.09055.pdf) which considers the use of currently available media, their roles and performance in the delivery of information of architectural works. It proposes suggestions for the manner and reasons these factors fashion users’ preferences. It also highlights several aspects of architectural data (e.g. forms, lighting, materials, etc) as well as those of the respective media used to represent them while indicating how significant end-users perceive these aspects in the process of understanding architecture. The interpretations of the results outlined in this paper may suggest some answers to the questions relating to current media use, but they may also pose more questions about the types of and the manner in which information should be delivered to architecture enthusiasts/readers. This reassessment is intended to help anticipate future directions in the application of these media in presenting architectural information. Special attention is particularly paid to the opportunities afforded by the digital platform.

keywords architecture, media, representation, survey, architectural information
series other
type normal paper
email
more contact conference committee at http://www.adelaide.edu.au/anzasca2006/
last changed 2006/12/07 05:43

_id 2006_890
id 2006_890
authors Calabrese, Antonio; Carlo Coppola; Luca Licenziato; Francesco Mele; Antonio Sorgente and Oliviero Talamo
year 2006
title Creation and editing of artifacts’ models by Generative Projects
doi https://doi.org/10.52842/conf.ecaade.2006.890
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 890-896
summary In this paper we propose an aiding system for the creation of models of artifacts which is based on a methodology that has its foundations in a concept that we call generative projects. This methodology has been defined separating the design paradigm of the designer from the computational model, defined in order to implement the system that support the designer in the design process, and from the graphical engine of the specific rendering system, chosen for the visualization of the generated artifact. In this work we defined an user interface that assists the designer during the design process, translates the result of the design into the underlying computational model and carries out the access to the rendering system in a transparent way. The experimentation of the system was conducted on various artifacts domains, as jewels, glasses, lamps, cutlery, wireless headphones, aerosols, pots and plans.
keywords formal ontology; generative design
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia06_411
id acadia06_411
authors Campbell, Cameron
year 2006
title Digital Design Pedagogy Setting the Foundation for Digital Design in the Architecture Curriculum
doi https://doi.org/10.52842/conf.acadia.2006.411
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 411-417
summary In this paper I will present the work of developing a digital media foundation course that addresses this need to give design students a digital design foundation that crosses over many design disciplines and navigates the inter-relationships of various software packages. These considerations do not preclude students from engaging in the analog-digital debate. Instead, the students become informed participants in understanding the differences, benefits, and liabilities of the mediums. Furthermore, by addressing digital technology at an early stage, the digital divide in architectural education is reduced, and more students have the opportunity to fold digital technology into their foundations of methodologies.
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2006_e171c
id sigradi2006_e171c
authors González Böhme, Luis Felipe and Vargas Cárdenas, Bernardo
year 2006
title Foundations for a Constraint-Based Floor Plan Layout Support in Participatory Planning of Low-Income Housing
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 283-287
summary We introduce the foundations of a novel approach that deals with constraint-based design methods to supporting participatory planning processes of low-income dwellings. We examine the space allocation problem inside the architectural domain on the basis of graph theory and combinatorics, providing a concise mathematical background for an implementation strategy called FLS (Floor plan Layout Support), which is analyzed here for the first time regarding this particular context of application. The philosophy underlying a design method that is mainly driven by the formulation of distinct constraints suggests to avoid the traditional procedure of first to create a yet not necessarily valid instance of the eventual design solution by directly choosing specific parameter values of its shape, and later on to evaluate its validity by confronting the designed model to a set of applicable constraints. Instead, constraint-based design poses a search procedure that operates in a space of planning-relevant constraint sets. The FLS methodology integrates some few principles of constraint-based automated reasoning with high user interactivity, into a design environment where as much dwellers as planners can collaboratively work in solving spatial organization problems of housing projects. The FLS model of application makes use of a combination of dweller-specified constraints, planning and zoning regulations, and a small library of modular space units. Constraint-based design ! methods are particularly capable of supplying efficient support for the collaborative involvement of dwellers into the architectural programming process of her/his own home. Mainly, because dwellers themselves tend to describe their space need and design intentions as a set of constraints on room quantity, space utilization, circulation system, allocation of available furniture, available budget, construction time, and so forth. The goal is to achieve an integrated tool for finding and modelling topologically valid solutions for floor plan layout alternatives, by combining user-driven interactive procedures with automatic search and generative processes. Thus, several design alternatives can be explored in less time and with less effort than using mainstream procedures of architectural practice. A FLS implementation will constitute one system module of a larger integrated system model called Esther. A FLS tool shall interact with other functional modules, like e.g. the BDS (Building Bulk Design Support), which also uses constraint-based design methods. A preliminary procedural model for the FLS was tested on Chile’s official social housing standards (Chilean Building Code – OGUC. Art. 6.4.1) which are very similar to most Latin American housing programs currently in operation.
keywords constraint-based design; floor plan layout; participatory planning; low-income housing; design theory; design proces
series SIGRADI
email
last changed 2016/03/10 09:52

_id ddss2006-pb-313
id DDSS2006-PB-313
authors Jakob Beetz, Jos van Leeuwen, and Bauke de Vries
year 2006
title Distributed Collaboration in the Context of the Semantic Web
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 313-323
summary In this paper we are proposing a Multi Agent System (MAS) framework for the facilitation of distributed collaboration in the AEC/FM domain. We are showing how the stack of technologies developed in the Semantic Web community can be put to use for the specific requirements of the building industry. Based on our earlier findings and developments in the area of logic based knowledge representations for the Design and Construction industry, we are outlining how these can form the semantic foundations of internal agent representations and their interconnection using speech acts.
keywords Collaborative design, Multi-agent systems, Semantic Web
series DDSS
last changed 2006/08/29 12:55

_id sigradi2006_c176b
id sigradi2006_c176b
authors Rossado Espinoza, Veronica Paola
year 2006
title Entre la Grafica Digital y Analoga: Metodologia Empleada en la Formacion de Arquitectos [Between digital and analogue graphic: Methodology in architects development]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 195-199
summary From the beginning of the new millennium, the Faculty of Architecture and Urbanism of the Ricardo Palma University, it's convinced that it requires to adapt itself to the constant technological changes, it has seen necessary the updating of its Curricular Plan, the same one that from year 2000 has suffered modifications to fulfill the demands that the society demands. This research attempt to establish the new profile of the architect, as well as a new curricular structure and the academic principles and foundations that the Faculty for the development of architects. The objectives of each academic area are emphasized, in special of the Area of workshops, teaching methodology that identifies the formation of Architects in the Ricardo Palma University.
series SIGRADI
email
last changed 2016/03/10 09:59

_id caadria2006_047
id caadria2006_047
authors SHAI YESHAYAHU, A.; B. MARIA VERA
year 2006
title CUT, COPY, PASTE SOCIETY
doi https://doi.org/10.52842/conf.caadria.2006.x.g1r
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 47-52
summary You and I were not born in the 1990’s thus our experience about the true modalities of circulation and communication that have substantially transformed the methods that form and inform us today, are not really “pure”. Why? Because we know how slow time was before the communication boom of this last decade and because some of us still believe that we must read to be inform and thus, visit a bookstore, library or friends house and get peeks inside a subject of matter. So experiencing life as we bypass the book _ that’s a story of a brand new era! Taking note of the enormous changes this era brings, is fundamental to our current pedagogic undertakings. We seek data about the differences that lie in the way individuals, which never knew a world before or between analogue and digital zones, process information. It signals a dramatic shift in cognitive realms that is deeply imbedded in our emerging socio-economic spheres. So, you say “hypothesizing that economic, technologic, and cultural fluxes fabricate new means to learn and think, is not a fresh idea”_ True. But, it led us to ask one fundamental question _What are the upcoming learning habits employed by the “post digital” society? We noted that the post digital generation is an avid cut, copy, paste society that is able to extract information from infinite resources and mix, remix in diversified modes, through time and in real-time. We think these abilities are strengths, which will permit students to multitask yet they strongly differ from the academic agendas that are concerned with meditative processes and qualitative interdisciplinary task. As aspiring academics interested in the reconfiguration of current pedagogic formats we seek a creative intervention for future design generations, one that can benefit both the upheavals of the cultural world and the integrity of the academic setting where a pedagogy that links extended fields of knowledge with shifting cognitive habits can emerge. In this arena where cognition plays an important role, our goals are challenging and difficult, especially in the beginning years when the foundations set forward leaves lasting impressions. Thus, letting go of familiar grounds and tuning to continual alterations of the immediate surroundings enables us to seek means that facilitate important readings for our current learning/teaching processes. Demystifying changes and embracing differences as design potentials for new interventions are basic programmatic elements that permit us to incorporate a rigorous research agenda in the design exercises. Our presentation will project the current state of our teaching modality and provide examples of current studio work. It will demonstrate how everyday rituals, journeys and research observations, are documented by a society that heralds a new academic setting.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2009_1158
id sigradi2009_1158
authors Tiani, André
year 2009
title O Uso do Computador no Ensino de Projeto de Arquitetura: Análise Crítica da Produção dos Seminários SIGraDi e Projetar [The Use of Computer in Teaching Design Architecture: critical analysis of the production of Seminars SIGraDI and PROJETAR ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This work, tied with the research line Education of Architecture, has as objective to reflect on the use of the computer in the education of architecture design in Brazil from the literature review of articles related to the subject published by Brazilian authors in the annals of the seminars SIGraDI and PROJETAR, in the period from 2000 to 2006. The analysis focuses on two issues: (a) the theoretical foundations and practices related to the processes and ways of rapprochement between the computer and the teaching of design, (b) the use of terminology and concepts related to the theme,
keywords Ensino-aprendizagem; Projeto de Arquitetura; Projeto Auxiliado por Computador; SIGraDI; PROJETAR
series SIGRADI
email
last changed 2016/03/10 10:01

_id 2006_758
id 2006_758
authors Ucelli, Giuliana; Giuseppe Conti; Stefano Piffer; Gabrio Girardi and Raffaele De Amicis
year 2006
title Virtual Walk in a Lost Built Environment using Immersive Virtual Reality
doi https://doi.org/10.52842/conf.ecaade.2006.758
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 758-762
summary This paper illustrates the methodology, technological solutions and interaction metaphors chosen for the development of a 3D immersive Virtual exhibition that aims at enriching the visit of an important part of the historical cultural heritage of the city of Trento, in Italy. The goal of this work, supported by the local authority for Cultural Heritage, was to implement a user friendly virtual environment, which could show to the visitors the significance of the archeological findings of the ancient Roman town of Tridentum, despite the peculiarity of the site’s premises, located below a square among a theatre foundations. Outcomes of the research work are a high-quality and scientifically correct reconstruction of the Roman town in various historical eras, thanks to fruitful interaction with archeologists, and the development of an ad-hoc user-friendly immersive virtual environment implementing a customized interaction metaphor for the fruition of the virtual reconstruction. The developed interface allows users speaking different languages to share simultaneously the experience of virtual tours across time using a joystick. The whole environment has been developed to become a permanent virtual exhibition in the premises of the archeological site.
keywords Virtual Reality; Cultural Heritage; User Interfaces
series eCAADe
email
last changed 2022/06/07 07:57

_id eaea2005_133
id eaea2005_133
authors Weber, Ralf
year 2006
title Urban space and architectural scale - Two examples of empirical research in architectural aesthetics
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 133-149
summary As one of the oldest schools of architecture in Germany, Dresden has a long and continuous tradition in the field of architectural aesthetics and building composition. Architects such as Fritz Schumacher initiated research and teaching in the field in the 1920s, and this was revitalised during the 1950s by Otto Schubert who laid the foundations for a scientific description of the correlation between optics and architectural design, and also worked towards a comprehensive theory of architectural composition. As a result of the architectural ideology of the East German regime, such studies were consigned to near oblivion and the main concern became interior decoration. With the appointment of Professor Ralf Weber, the institute was reestablished in 1994 under its original name, the Institute of Spatial Design (Raumgestaltung). Its new research agenda originated from Weber’s book “On the Aesthetics of Architectural Form - A Psychological Approach to the Structure and the Order of Perceived Architectural Space” (Ashgate 1994). In order to verify some of the hypotheses advanced in the book empirically, members of the institute have been carrying out a number of studies in the areas of oculomotor research and the perceptual foundations of design, and have been addressing issues that would help formulate principles of good architectural form and space applicable to the everyday practice of architectural design. Currently, the Institute of Spatial Design focuses on the further development of the psychological bases of experiencing architecture, as well as on theories of aesthetics and their application in practice. Specifically, attention is paid, on the one hand, to the perception and experience of architecture, i.e. aesthetics, and on the other, to the assemblage of various parts into an overall whole in a building, city or landscape – in other words, architectural composition. These two aspects are naturally inextricably intertwined: the one concerns the reception of architecture, the other, its production. Under these headings, various other areas of interest, such as architectural tectonics, systems of order and proportions, or the issue of scale in architecture, are tackled through dissertations, research projects and seminars. The institute has been cooperating on several studies with the Cognitive & Biological Psychology Unit at the University of Leipzig and the intention is eventually to establish an interdisciplinary research unit for architectural aesthetics.
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

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