CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2024_344
id sigradi2024_344
authors Andia, Alfredo and Peralta Gomez, Naomy
year 2024
title Bio-Plastic Habitat: Lab-grown dwelling prototypes using bio-plastics
source Herrera, Pablo C., Gómez, Paula, Estevez, Alberto T., Torreblanca-Díaz, David A. Biodigital Intelligent Systems - Proceedings of the XXVIII Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2024) - ISBN 978-9915-9635-2-5, iBAG-UIC Barcelona, Spain, 13-15 November 2024, pp. 2455–2466
summary Since 2006, Synthetic Biology (SynBio) has emerged as the fastest-advancing technology in human history, enabling the rewiring of life's code and transforming numerous industries. It facilitates the production of diverse products, from lab-grown meat to mRNA vaccines. Over the last decade, SynBio has begun to influence architectural design and construction materials at macro and micro scales. We discuss how the progression from Engineered Living Materials (ELMs) to Programmable Living Materials (PLMs) represents a significant advancement in material science that will transform the architecture and construction industry. We present design proposals focusing on bioplastics for small-scale bio-grown habitats, exploring tension-based structures and optimizing properties like elasticity. This approach aims to innovate basic housing solutions and integrate sustainable bio-based polymers into architectural practice. Additionally, we present speculative projects of bio-membrane habitats that integrate PLM systems, combining synthetic biology and 3D printing to create self-lifting structures with potential for sustainable infrastructure applications.
keywords Bio-Architecture, Synthetic Biology, Biomaterials, Biotechnology, Architecture
series SIGraDi
email
last changed 2025/07/21 11:50

_id acadia06_392
id acadia06_392
authors Dorta, T., Perez, E.
year 2006
title Hybrid modeling revaluing manual action for 3D modeling
doi https://doi.org/10.52842/conf.acadia.2006.392
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 392-402
summary 3D modeling software uses conventional interface devices like mouse, keyboard and display allowing the designer to model 3D shapes. Due to the complexity of 3D shape data structures, these programs work through a geometrical system and a graphical user interface to input and output data. However, these elements interfere with the conceptual stage of the design process because the software is always asking to be fed with accurate geometries—something hard to do at the beginning of the process. Furthermore, the interface does not recognize all the advantages and skills of the designer’s bare hands as a powerful modeling tool.This paper presents the evaluation of a hybrid modeling technique for conceptual design. The hybrid modeling approach proposes to use both computer and manual tools for 3D modeling at the beginning of the design process. Using 3D scanning and rapid prototyping techniques, the designer is able to go back and forth between digital and manual mode, thus taking advantage of each one. Starting from physical models, the design is then digitalized in order to be treated with special modeling software. Then, the rapid prototyping physical model becomes a matrix or physical 3D template used to explore design intentions with the hands, allowing the proposal of complex shapes, which is difficult to achieve by 3D modeling software alone.
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia06_542
id acadia06_542
authors Faulders, Thom
year 2006
title Airspace Tokyo
doi https://doi.org/10.52842/conf.acadia.2006.542
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 542-543
summary Airspace Tokyo is designed to establish a screened buffer zone - a thin, super-compact artificial “yard” that protects the building’s occupants from the pressing context of the dense urban environment outside. The new white, minimalist four-story building, designed by a Tokyo architect, is a stacked four unit multi-family dwelling with a garage and two large professional photography studios for lease on its ground floor. Located in the Ota-ku area of the city, the site was previously occupied by the owner with a sprawling residence that was wrapped by a layer of dense vegetation, and was unique in a city where open space is rare amidst the high demand for built space. Since the entire site is to now be razed to accommodate construction for the new and much larger development, the design intention for the screen is to invent an architectural system that performs with similar attributes to the demolished green strip and creates an atmospheric zone of protection. In effect, the demolished two meters of setback width of open ground space is now to be reduced into a new zone with a width of only 20 cm.
series ACADIA
email
last changed 2022/06/07 07:55

_id ddss2006-pb-153
id DDSS2006-PB-153
authors Linda Ma, Theo Arentze, Aloys Borgers, and Harry Timmermans
year 2006
title A Multi-Agent Model for Generating Local Land-Use Plans in the Context of an Urban Planning Support System
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 153-168
summary In a multi-player urban planning process, the outcome of any individual decision of the actors is uncertain until a state where the plan is satisfactory for all. To support the plan generation phase, this paper develops a generic multi-agent system, in which agents represent particular land-uses. In the system, agents higher in the hierarchy have priority over agents lower in the hierarchy to claim units of land. This one-direction claim process may result in a plan that is not optimal for every agent. The system, therefore, allows agents to revise their plans in an iterative procedure. A case study illustrates centralized, semi-centralized and decentralized solutions for a plan area based on the outcomes of different strategies used by facility agents (retail, green, schools) and a housing agent. The results show that the proposed system is able to generate rational and realistic plan alternatives for new residential areas.
keywords Multi-agent system, Planning support system, Plan alternative, Land use planning
series DDSS
last changed 2006/08/29 12:55

_id ascaad2006_paper3
id ascaad2006_paper3
authors Luesche, Andreas and Salim Elwazani
year 2006
title Adapting Digital Technologies to Architectural Education Need
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Adapting digital technologies to architecture school settings is a topic of universal interest. Properly construed, adapting digital technologies to architectural education emanates from philosophical underpinnings. For architectural programs, the scientific-artistic attribute notion can be a powerful reference for mapping program mission, goals, and curriculum. A program plan developed with scientific-artistic attributes of performance in mind can tap on the use of digital media from the perspective that the media has scientific-artistic characteristics itself. Implementation of digital technologies adaptation can be challenged, among other things, by scarcity in resources. This paper focuses on the role of digital equipment resources in adaptation. A case in point is the use of digital technologies at the Architecture and Environmental Design Studies (Arch/EDS) Program of Bowling Green State University. The study considered the utilization by the third and fourth year design studio students of the digital resources at the Center for Applied Technology, a College based, but University wide serving unit. The objective of the study was to build up a theoretical understanding of the adaptation problem and come up with strategy guidelines for adapting digital media resources to architectural education. A survey of students and interviews with the Center’s personnel were methods used to collect data. The study has placed the adaptation problem in a philosophical context, turned out a set of theoretical generalizations about digital utilization, and suggested strategy adaptive guidelines. Beyond facilitating adaptation specific to the Arch/EDS Program, the results of the study are bound to affect digital adaptation in a general sense.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ddss2006-hb-341
id DDSS2006-HB-341
authors Usama El Fiky and Mark Cox
year 2006
title Culturally Accepted Green Architecture Toolbox - Pre-design helping tool and rating system for new built environment in Egypt
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 341-356
summary This paper describes and analyses the process of developing computer software to incorporate both green architecture design strategies and their cultural indicators in one easy tool to help a designer to match his / her design with green architectural principles in the pre-design stage. The three resources of architectural identity in Egyptian, current and past green building practices with the up to date foreign knowledge of green architecture were combined in one toolbox with their building cultural indicators in Egypt. Using the toolbox in primary design stage helps the designer by providing more information about each green design strategy, how to use it effectively. Finally, the toolbox provides indicators about how much the whole project will be accepted in Egyptian society and to what extend it applies green architectural principles. For verification reason, the toolbox was tested with two groups of students in Egypt and The Netherlands as well as professional architects from both countries.
keywords Software program, Building culture, Green architecture
series DDSS
last changed 2006/08/29 12:55

_id caadria2006_545
id caadria2006_545
authors DIETRICH ELGER, ANDREAS DIECKMANN, PETER RUSSELL, THOMAS STACHELHAUS
year 2006
title THE INTEGRATED DESIGN STUDIO: A VIEW BEHIND THE SCENES:Liquid Campus 3
doi https://doi.org/10.52842/conf.caadria.2006.x.v4r
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 545-548
summary Over 10 months ending in July 2005, architecture students from Aachen, Karlsruhe and Weimar took part in a design studio that differed significantly from other studios in that the result of the studio was a 1:1 realisation of the design. This is part of an evolution of the virtual faculty of architecture “Liquid Campus”, founded in 2001, which has seen the complexity of the projects steadily rise and this continued in the Project “Ein Fest: Ein Dach”. The integrated studio is arranged to encourage an active, economic and transparent learning process, which encompasses design, communication and cooperation issues. The stated goal at the beginning of the two-semester process is to build and although only a few of the ideas are realised, all participants are involved in the realisation. In this case, the project was to create “roofs” for an open-air concert for 200,000 people in Karlsruhe, Germany. The planning was carried out using the Netzentwurf platform, with which the authors have several years experience.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_068
id ecaade2007_068
authors Schindler, Christoph; Châtelet, Maud; Wiskemann, Barbara; Zieta, Oskar
year 2007
title Umbrella Schoolyard Roofs in Zurich
doi https://doi.org/10.52842/conf.ecaade.2007.035
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 35-42
summary The paper discusses a 1:1 student workshop on digital sheet metal fabrication organized in collaboration between ETH Zurich and the City of Zurich in 2005 and 2006. During the workshop a structure of fifteen sheet metal schoolyard roofs was designed, produced, and constructed by the participating students. The workshop was set up to explore how current academic topics such as CAD/CAM, digital fabrication with minimal tolerance, and design optimization with genetic algorithms could be incorporated in a permanent structure with legal building standards and a professional construction sequence.
keywords Teaching seminar workshop 1:1, digital sheet metal fabrication, pavilion roof structure, genetic algorithms
series eCAADe
email
last changed 2022/06/07 07:56

_id 2006_106
id 2006_106
authors Achten, Henri
year 2006
title Feature clusters for online recognition of graphic units in drawings
doi https://doi.org/10.52842/conf.ecaade.2006.106
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 106-112
summary Automated recognition of sketch drawings can provide the means for a natural interface between the designer and a design support system. Sketch drawing recognition is knowledge-intensive in the sense that the system must know what to look for in a drawing. In earlier work, we identified 24 different types of representations, termed graphic units. For recognition of graphic units we combine a multi-agent approach and online recognition. Each agent is specialised for one graphic unit. It continuously parses the online input stream for stroke features that fall within its scope. When an agent-specific threshold is reached, the agent puts a claim. Each agent has a specific cluster of features that can be viewed as distributed over a decision tree. The activation pattern of feature clusters over the decision tree is an indication which graphic unit is likely to be identified by the system. In this paper, we present the exhaustive set of features for agents and a binary decision tree over which the features are distributed.
keywords Image recognition; sketches; graphic units; feature-based modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_526
id 2006_526
authors Anay, Hakan
year 2006
title Creative use of Architectural Precedents in Design Education: A Framework for a Computational Model
doi https://doi.org/10.52842/conf.ecaade.2006.526
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 526-531
summary Present study primarily aims to outline a theoretical framework for developing a computational model towards the creative use of architectural precedents in architectural design education. It departs from a short summary of the critical/formalist approach as the model that we adopt for the studio education, and goes on with a discussion on paradigms or precedents as the containers of knowledge and as the primary focus of the studio model as important elements of architectural design education. Prior to conclusion the study sets three important problem areas concerning the model, from the computational point of view, and investigates them while trying to outline a framework towards a computational model. As a conclusion it proposes two main areas that we can utilize computers for the creative use of architectural precedents in architectural design education, and discusses a possible studio implementation of the proposed framework as the next stage of the study.
keywords Architectural Design Theory; Design Methodology; Architectural Design Education
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2006_paper15
id ascaad2006_paper15
authors Anz, Craig and Akel Ismail Kahera
year 2006
title Critical Environmentalism and the Practice of Re-Construction
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This research focuses on the implications and applications of “critical environmentalism” as a quintessential epistemological framework for urban interventions while implementing digital applications that foster collective, round-table approaches to design. Essentially centering the environment (Umwelt) as an encompassing and interconnecting catalyst between multiple disciplines, philosophies, and modes of inquiry and technologies, the framework reciprocally fosters individual and critical identities associated with particular places, belief systems, and their participants as a primary concern. Critical environmentalism promotes a comprehensive, reciprocally unifying epistemological framework that can significantly inform architectural interventions and the tethered use of its technologies in order to foster increased vitality and a certain coinvested attention to the complexities of the greater domain. Grounding the theory in pedagogical practice, this paper documents an approach to urban design and architectural education, implemented as a case-study and design scenario, where divergent perspectives amalgamate into emergent urban configurations, critically rooted in the conditional partialities of place. Digital technologies are incorporated along with analogical methods as tools to integrate multiple perspectives into a single, working plane. Engaging the above framework, the approach fosters a critical (re)construction and on-going, co-vested regeneration of community and the context of place while attempting to dialogically converge multiple urban conditions and modes-of-thought through the co-application of various digital technologies. Critically understanding complex urban situations involves dialogically analyzing, mapping, and modeling a discursive, categorical structure through a common goal and rationale that seeks dialectic synthesis between divergent constructions while forming mutual, catalyzing impetuses between varying facets. In essence, the integration of varying technologies in conjunction, connected to real world scenarios and a guiding epistemic framework cultivates effective cross-pollination of ideas and modes through communicative and participatory interaction. As such it also provides greater ease in crosschecking between a multitude of divergent modes playing upon urban design and community development. Since current digital technologies aid in data collection and the synthesis of information, varying factors can be more easily and collectively identified, analyzed, and then simultaneously used in subsequent design configurations. It inherently fosters the not fully realized potential to collectively overlay or montage complex patterns and thoughts seamlessly and to thus subsequently merge a multitude of corresponding design configurations simultaneously within an ongoing, usable database. As a result, the pedagogical process reveals richly textured sociocultural fabrics and thus produces distinct amplifications in complexity and attentive management of diverse issues, while also generating significant narratives and themes for fostering creative and integrative solutions. As a model for urban community and social development, critical environmentalism is further supported the integrative use of digital technologies as an effective means and management for essential, communicative interchange of knowledge and thus rapprochement between divergent modes-of-thought, promoting critical, productive interaction with others in the (co)constructive processes of our life-space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2023_428
id sigradi2023_428
authors Armagno, Ángel
year 2023
title The spatial discourse of Power Architectures in Kurt Wimmer's film "Equilibrium".
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1421–1432
summary This article explores the correlation between the language of cinema and the architectural spatial discourse of power depicted in the film Equilibrium (Wimmer, 2002). This connection is examined through a discursive approach to communication studies. To analyze a specific sequence from the chosen film, a two-stage multimodal analysis was conducted. Initially, the visual analysis method proposed by Kress and Van Leeuwen (2006) designed for the representation of social actors, was employed. Subsequently, in the second stage, sociological and conceptual associations were drawn from the diverse semiotic resources identified in the first phase. The analyzed case revealed several intertextual relationships, among them; Hitler's figure recontextualized as an exemplifying archetype; the panopticon concept representing the spatial power dynamics; the presence of the German zeppelin symbolizing dominance and spreading propaganda through loudspeakers; the religious iconographic influence, its forms and symbols, contributing to a cultural identity inseparable from the history of the Western world.
keywords Cinema, Power Architectures, Critical discourse analysis, Multimodality, Intertextuality
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2006_e048c
id sigradi2006_e048c
authors Beck, Mateus Paulo; Brener, Rafael; Giustina, Marcelo and Turkienicz, Benamy
year 2006
title Light and Form in Design – A Computational Approach
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 254-257
summary Shape perception is strongly influenced by the reciprocal relation between light and form. Computational applications can increase the number of design alternatives taking into account possible variations in the relation between light and form. The aim of this study is to discuss a pedagogical experience carried out with 5th semester architectural students, based on a series of exercises prior to the term project. The exercises were concerned with the relation between light and form from an aesthetical point of view and should be understood as examples for the use of computers as tools to creatively accelerate the process of design and learning. The paper is divided in five parts. The first one describes the conceptual background for the exercises, a descriptive method for the identification of light effects in architectural objects based on ideas of shape emergence. The exercises’ methodology is explained in the second part, referring to the use of computational applications in 3-dimensional modeling, material and light simulation. The methodology includes different phases: –creation of bi-dimensional compositions according to symmetry operations; –creation of a minimal living space assigning functions to spaces originated from the former composition; –analysis of the impact of light on the form and spaces created; –alteration of form and materials creating new light effects considering the functions related to the spaces. The exercises alternate work in computational environment in two and three dimensions with the use of mockups, lamps and photography. In the third part the results –student’s design steps– are described. In the fourth part the results are analyzed and some conclusions are outlined in the fifth and last part. The use of emergent forms combined with computational tools has proved to be an effective way to achieve an accelerated understanding of the impact of light on forms as demonstrated by the evolution of the students work during the term and by their final results concerning the term project.
keywords Architectural Design; Lighting; Design Simulation; Virtual Environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia06_440
id acadia06_440
authors Bell, Brad
year 2006
title The Aggregate of Continuum
doi https://doi.org/10.52842/conf.acadia.2006.440
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 440-454
summary The Traversable Matrix (Fig. 1.) illustrates the iterative fragments that comprise the continuum of exploration for a digital aesthetic and digital tectonic. These non-hierarchical fragments operate as footholds across a larger tessellated landscape of current digital design explorations. In seeking an organizational strategy, we attempt to move laterally across a variety of examples, texts, and illustrations. Each short excerpt is a partial architecture illustrating deeper issues in the current discussion of digital fabrication. Though counter to conventional academic inquiry, the associative approach can help frame the matrix; the synthetic landscape traversed becomes less linear, less framed but no less interconnected and cohesive. The patterning of complex geometries, the production of ornament, the leveraging of digital fabrication against standard forms of material and construction practices, and the acute emphasis on surface all serve as the aggregate to a broader spectrum of architectural thinking and architectural making.Introduction: The Traversable Matrix
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2006_e082d
id sigradi2006_e082d
authors Beros Contreras, Christian
year 2006
title Space, Events and Urban Performance
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 333-336
summary This report investigates different kinds of Urban Performance in Thames Path, South Bank of Thames River. Urban Performance is defined here as the expression or manifestation of different social groups in the city space regarding the appropriation of a specific place for its spatial practices. The Urban Performances are intrinsic to the cultural expression of the city and revealed through the spatial experience of both performer and spectator. The aim of this paper is to shed light on different kind of urban performances and how are they linked to spatial and syntactic properties of space. This topic is intrinsic in the space syntax theory due its fundamental relation between spatiality and human activity. The research method used were, direct observations by static snapshots and traces (related with human movement) and a survey of potential attractors, active facades and path widths. The results were overlaid with spatial analysis in terms of performers isovists and syntactic analysis through visibility graph. The findings show a strong relation between performers’ use of space and visibility in the urban area, and a high influence of the cultural attractions and public services that works as movement attractors. The discussion is developed through the research findings and theories of spatial experience putting forward varied interpretations related with the research topic and the selected site. The report concludes that the urban performances in Thames path is determined by the human co presence in the space, due to this strategic points chosen along the path by the performers are strongly related with the visual connections in the system. Furthermore, the attractors play an important role shaping the spatial experience and urban character of the studied area.
keywords Urban Performance; Space Syntax; Isovists
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2006_413
id caadria2006_413
authors Bhatt Anand; Martens, Bob
year 2006
title ON-TO-CAAD: Investigating the Knowledge Contained within the Corpus of CAAD Research
doi https://doi.org/10.52842/conf.caadria.2006.x.s6g
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 413-424
summary The work presented here discusses an ongoing research in constructing a knowledge representation system founded on CAAD document repositories and investigating the network of concepts constructed by CAAD research. The approach does not rely on conceptual models or theories about CAAD research, rather a formal semantics amenable to decidable reasoning on the corpus of research in CAAD. A web-based demonstration application is illustrated in the paper in which we discuss two propositions about CAAD research discovered in the process of our investigations.
series CAADRIA
email
last changed 2022/06/07 07:49

_id ascaad2006_paper6
id ascaad2006_paper6
authors Biloria, Nimish; Kas Oosterhus, and Cas Aalbers
year 2006
title Design Informatics: a case based investigation into parametric design scripting and CNC based manufacturing techniques
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary The research paper exemplifies a novel information integrated design technique developed at ONL (Oosterhuis and Lenard), Netherlands, specifically appropriated for manifesting complex geometric forms. The ‘informed design technique’, apart from being highly instrumental in conceptualizing and generating the geometric component constituting architectural form in a parametric manner, is also efficiently utilized for precise computer aided manufacturing and construction of the speculated form. Geometric complexities inherent in contemporary architectural constructs and the time spent in appropriation of such topologies, fueled the ‘informed design’ approach, which caters to issues of timely construction, precision oriented design and production (visual and material) and parametric modeling attuned to budgetary fluctuations. This designresearch approach has been tested and deployed by ONL, for conceiving ‘the Acoustic Barrier’ project, Utrecht Leidsche Rijn in the Netherlands and is treated as a generic case for exemplifying the ‘informed design’ technique in this research paper. The design methodology encourages visualizing architectural substantiations from a systems perspective and envisages upon a rule based adaptive systems approach involving extrapolation of contextual dynamics/ground data in terms of logical ‘rules’. These rules/conditionalities form the basis for spawning parametric logistics to be mapped upon geometric counterparts exemplifying the conception. The simulated parametric relations bind dimensional aspects (length, width, height etc.) of the geometric construct in a relational manner, eventually culminating in a 3D spatial envelope. This evolved envelope is subsequently intersected with a ‘parametric spatio-constructive grid’, creating specific intersecting points between the two. A pattern of points attained from this intersection: ‘the point cloud’ serves as a generic information field concerning highly specific coordinates, parameters and values for each individual point/constructive node it embodies. The relations between these points are directly linked with precise displacements of structural profiles and related scaling factors of cladding materials. Parallel to this object oriented modeling approach, a detailed database (soft/information component) is also maintained to administer the relations between the obtained points. To be able to derive constructible structural and cladding components from the point cloud configuration customized Scripts (combination of Lisp and Max scripts) process the point cloud database. The programmed scriptroutines, iteratively run calculations to generate steel-wire frames, steel lattice-structure and cladding panels along with their dimensions and execution drawing data. Optimization-routines are also programmed to make rectifications and small adjustments in the calculated data. This precise information is further communicated with CNC milling machines to manifest complex sectional profiles formulating the construct thus enabling timely and effective construction of the conceptualized form.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 2006_182
id 2006_182
authors Bridges, Alan
year 2006
title A Critical Review of Problem Based Learning in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2006.182
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 182-189
summary There is limited research and discussion on pedagogical approaches in architectural education, simply because it is considered as one of the “unimportant” areas that researchers “do not bother studying” (Teymur, 2001). Problem Based Learning has been known to provide competent graduates in other professional disciplines, and, consequently, there have been attempts to utilise the same pedagogical approach in architectural education where PBL is seen as a potential solution to the problems encountered in architectural education. This paper critically reviews PBL implementations at TU Delft Netherlands and Newcastle University, N.S.W. Australia and draws conclusions with particular respect to the teaching of architectural computing
keywords PBL; architecture; computing
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2006_c048c
id sigradi2006_c048c
authors Bruscato Portella, Underléa
year 2006
title I+D _ Ideación Digital en la Arquitectura Actual [I+D_Digital ideas in contemporary architecture]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 258-262
summary Based on study of recent projects develop by reputed architectural firms, this paper reviews the role of digital techniques in the conception of design, describing mainly the proposals for Philarmonic Orchestra of Copenhagen by Jean Nouvel and the Harbour of Tenerife by Herzog and De Meuron, Both projects state innovative architectural concepts with diverse graphic resources. Digital media is not used as a specific tool, but as an integrated repertoire related to design issues, Image processing, photo-collages, 3D modelling, renderings, colored layouts and graphic sequences are applied to explore novelty shapes, spatial qualities, functional arrangements and constructive strategies. In these cases computer technologies are participating in design generation supporting overall architectural creativity. In order to benefit from new design media that approach express the relevance of firms' culture related to innovation and development (I+D).
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20064405
id ijac20064405
authors Calderon, Carlos; Nyman, Karl; Worley, Nicholas
year 2006
title The Architectural Cinematographer: Creating Architectural Experiences in 3D Real-time Environments
source International Journal of Architectural Computing vol. 4 - no. 4, pp. 71-90
summary This paper addresses the problem of creating new navigation paradigms for experiencing architectural designs in 3D real-time environments. The exploration of techniques other than still images or fly-through animations is complex and manifold, and requires the understanding and skills of many disciplines including cinematography, computer programming, architectural design and communication of 3D space. In this article, we present the Architectural Cinematographer (AC), a first step towards new navigation paradigms for real-time interactive virtual environments that are intended to enhance architectural walkthroughs with interactive camera effects. The AC is a fully developed modification (mod) of the game UnrealTournament2004™ using the Unreal™ game engine and relies on the notions of architectural concepts, cinematographic techniques and game level design to structure the virtual environment (VE) content in a way that facilitates a perception of design qualities in virtual architecture. AC addresses the current lack of either software or a structured approach to facilitate this in real-time architectural visualizations.
series journal
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000004/art00006
last changed 2007/03/04 07:08

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