CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2006_014
id 2006_014
authors Iordanova, Ivanka; Lorna Heaton and Manon Guité
year 2006
title Architectural Design Spaces and Interpersonal Communication-Changes in Design Vocabulary and Language Expression
doi https://doi.org/10.52842/conf.ecaade.2006.014
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 14-21
summary This paper addresses communication during the design process and the mutations it may undergo depending on the medium of design. Three experimental observations were held with students in the context of architectural digital design studios. Each of them was performed when the students were working on a design problem, in groups of two or three, with different design mediums: cardboard mock-up or modeling software with one or two mice used for interaction with the computer. The methodology used for analysing the recorded video and graphical data is based on previous research work in the domains of collaborative communication as well as in the domain of design. It combines purely qualitative interpretation with graphical linkographic analysis. A software prototype was developed in order to allow for an interactive category assignment, exploration and interaction. Gesture, verbal language and design space are studied in order to determine their dependence on the medium and the eventual impact this might have either on the design process or on the object being designed.
keywords Design communication; education; gesture
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2006_paper12
id ascaad2006_paper12
authors Katodrytis, George
year 2006
title The Autopoiesis and Mimesis of Architecture
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary The use of digital technology in architecture has proven to be more assertive than originally thought: it has reconditioned the nature of the design process, and established new practices and techniques of fabrication. The 21st century began with the technology of art. There is a new responsiveness to the reading and understanding of digital space, which is characterized by complexity and the uncanny. Recent applications in digital technology show inquisitiveness in the contentious subject Genetic Algorithms. This new architectural process is characterized by two main shifts: from poiesis (or poetry) to autopoiesis, and from authenticity to mimesis. Since evolutionary simulations give rise to new forms rather than design them, architects should now be artists and operators of both Inventive and Systematic design. Inventive design: The digital media should bring about poiesis (poetry). Digital spaces reveal and visualize the unconscious desires of urban spaces and bring forth new dreamscapes, mysterious and surreal. This implies a Freudian spatial unconscious, which can be subjected to analysis and interpretation. “Space may be the projection or the extension of the physical apparatus”, Freud noted1. Space is never universal, but subjective. A space would be a result of introjection or projection – which is to say, a product of the thinking and sensing subject as opposed to the universal and stable entity envisaged since the Enlighten. There is a spatial unconscious, susceptible to analysis and interpretation. Systematic Design: Digital media should bring about an autopoiesis. This approach calls into question traditional methods of architectural design – which replace the hierarchical processes of production known as “cause and effect” - and proposes a design process where the architect becomes a constructor of formal systems. Will the evolutionary simulation replace design? Is metric space dead? Is it replaced by the new definition of space, that of topology? The new algorithmic evolutionary conditions give architecture an autopoiesis, similar to biological dynamics. The use of algorithms in design and fabrication has shifted the role of the architect from design to programming. Parametric design has introduced another dimension: that of variation and topological evolution, breaking the authentic into the reused. Architecture now is about topology than typology, variation than authenticity, it is mimetic than original, uncanny and subconscious than merely generic. In a parallel universe, which is both algorithmic and metaphysical, the modeling machine creates a new abstraction, the morphogenesis of the “new hybrid condition”. The emphasis of the exploration is on morphological complexity. Architecture may become – paradoxically - rigorous yet more uncanny and introverted.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 2006_190
id 2006_190
authors Chiu, Mao-Lin and Chien-Rung Lou
year 2006
title Teaching Tectonic Design Studio with A Digital Design Approach
doi https://doi.org/10.52842/conf.ecaade.2006.190
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 190-197
summary Digital design education is shifting from software and hardware application to issue-based, methodology-driven and technology-driven exploration. The attempts in design education have to address the future needs for architects, for instance the tectonic design. Our design studio tries to structure the design process to help students understand the principles and use the digital technology to operate tectonic design issue in the process. The dialogue with the materials (virtual and physical ones) is integrated with the exercises. The attempts in the design studio undertaken in National Cheng Kung University provide the foundation for observation and discussion. The pedagogy and approaches are examined, and the potential directions are reported.
keywords Design studio; digital design; tectonic design; design education
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2006_paper21
id ascaad2006_paper21
authors Abdelhameed, Wael A.
year 2006
title The Relations Between Design Idea Emergence and Design Solution Direction: digital media use in mass exploration of architectural design
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary The unfolding of research is that design is a creative activity of problem-solving, directed to achieve what architecture should provide man with. The first part of the research investigates Design-Idea Exploration in the initial phases of design process, in terms of exploring the links between Design-Idea Emergence and Design-Solution Direction. The second part of the research presents a use of digital media in Design-Idea Exploration of three dimensional shapes throughout the initial phases of design process. The research has concluded the links between Design Ideas Emergence and Design Solution Directions, and presented the features of the program, which distinguish it from other standard modeling software.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ascaad2006_paper15
id ascaad2006_paper15
authors Anz, Craig and Akel Ismail Kahera
year 2006
title Critical Environmentalism and the Practice of Re-Construction
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This research focuses on the implications and applications of “critical environmentalism” as a quintessential epistemological framework for urban interventions while implementing digital applications that foster collective, round-table approaches to design. Essentially centering the environment (Umwelt) as an encompassing and interconnecting catalyst between multiple disciplines, philosophies, and modes of inquiry and technologies, the framework reciprocally fosters individual and critical identities associated with particular places, belief systems, and their participants as a primary concern. Critical environmentalism promotes a comprehensive, reciprocally unifying epistemological framework that can significantly inform architectural interventions and the tethered use of its technologies in order to foster increased vitality and a certain coinvested attention to the complexities of the greater domain. Grounding the theory in pedagogical practice, this paper documents an approach to urban design and architectural education, implemented as a case-study and design scenario, where divergent perspectives amalgamate into emergent urban configurations, critically rooted in the conditional partialities of place. Digital technologies are incorporated along with analogical methods as tools to integrate multiple perspectives into a single, working plane. Engaging the above framework, the approach fosters a critical (re)construction and on-going, co-vested regeneration of community and the context of place while attempting to dialogically converge multiple urban conditions and modes-of-thought through the co-application of various digital technologies. Critically understanding complex urban situations involves dialogically analyzing, mapping, and modeling a discursive, categorical structure through a common goal and rationale that seeks dialectic synthesis between divergent constructions while forming mutual, catalyzing impetuses between varying facets. In essence, the integration of varying technologies in conjunction, connected to real world scenarios and a guiding epistemic framework cultivates effective cross-pollination of ideas and modes through communicative and participatory interaction. As such it also provides greater ease in crosschecking between a multitude of divergent modes playing upon urban design and community development. Since current digital technologies aid in data collection and the synthesis of information, varying factors can be more easily and collectively identified, analyzed, and then simultaneously used in subsequent design configurations. It inherently fosters the not fully realized potential to collectively overlay or montage complex patterns and thoughts seamlessly and to thus subsequently merge a multitude of corresponding design configurations simultaneously within an ongoing, usable database. As a result, the pedagogical process reveals richly textured sociocultural fabrics and thus produces distinct amplifications in complexity and attentive management of diverse issues, while also generating significant narratives and themes for fostering creative and integrative solutions. As a model for urban community and social development, critical environmentalism is further supported the integrative use of digital technologies as an effective means and management for essential, communicative interchange of knowledge and thus rapprochement between divergent modes-of-thought, promoting critical, productive interaction with others in the (co)constructive processes of our life-space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2006_e048c
id sigradi2006_e048c
authors Beck, Mateus Paulo; Brener, Rafael; Giustina, Marcelo and Turkienicz, Benamy
year 2006
title Light and Form in Design – A Computational Approach
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 254-257
summary Shape perception is strongly influenced by the reciprocal relation between light and form. Computational applications can increase the number of design alternatives taking into account possible variations in the relation between light and form. The aim of this study is to discuss a pedagogical experience carried out with 5th semester architectural students, based on a series of exercises prior to the term project. The exercises were concerned with the relation between light and form from an aesthetical point of view and should be understood as examples for the use of computers as tools to creatively accelerate the process of design and learning. The paper is divided in five parts. The first one describes the conceptual background for the exercises, a descriptive method for the identification of light effects in architectural objects based on ideas of shape emergence. The exercises’ methodology is explained in the second part, referring to the use of computational applications in 3-dimensional modeling, material and light simulation. The methodology includes different phases: –creation of bi-dimensional compositions according to symmetry operations; –creation of a minimal living space assigning functions to spaces originated from the former composition; –analysis of the impact of light on the form and spaces created; –alteration of form and materials creating new light effects considering the functions related to the spaces. The exercises alternate work in computational environment in two and three dimensions with the use of mockups, lamps and photography. In the third part the results –student’s design steps– are described. In the fourth part the results are analyzed and some conclusions are outlined in the fifth and last part. The use of emergent forms combined with computational tools has proved to be an effective way to achieve an accelerated understanding of the impact of light on forms as demonstrated by the evolution of the students work during the term and by their final results concerning the term project.
keywords Architectural Design; Lighting; Design Simulation; Virtual Environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2006_868
id 2006_868
authors Becker, Mirco
year 2006
title Branches and Bifurcations - Building a framework for modeling with isosurfaces in Generative Components
doi https://doi.org/10.52842/conf.ecaade.2006.868
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 868-873
summary An isosurface is a three-dimensional representation of a constant value of a field function within a given volume. They are normally used in computer graphics to visualize data in fluid dynamics, medical imaging, geophysics, and meteorology. The advantage of isosurfaces is that they can represent all sorts of topologies. That makes them a perfect tool for modeling, branching, forking, and bifurcating objects with smooth transitions. As they work of a field function, the surface is implicit, the polygonization an approximation. This is a good base for coupling performance with precision. The task was to define a set of handles to change and model an isosurface. It had to happen through the modeling of the field function in a way that is rather intuitive but without giving up the precision one is used to have from standard NURBS/BREP modeling. The paper shows how a modeling framework for isosurfaces is implemented as a plug-in for Bentley Systems Generative Components allowing an intuitive way of exploring design variations. The implementation is illustrated with a proof of concept showing a sketch design.
keywords Isosurface; Polygonization; Scalar field; Marching Cube; Generative Components
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_770
id 2006_770
authors Charbonneau, Nathalie; Dominic Boulerice; David W. Booth and Temy Tidafi
year 2006
title Understanding Gothic Rose Windows with Computer-Aided Technologies
doi https://doi.org/10.52842/conf.ecaade.2006.770
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 770-777
summary This paper explains the parameters and methodology at the heart of an ongoing research project that seeks to verify whether one can trace back the genesis of any given artefact or work of art by means of computer-aided modeling. In its endeavour our research team Computer Assisted Design Research Group (GRCAO) aims to initiate and propose novel methods of modeling design processes. This approach is exemplified by a case study dealing with rose tracery designs adorning Gothic cathedrals of 12th and 13th Century Île-de-France. A computerized model reenacting their design process was developed along with an interface enabling the translation of the designer’s intentions into a virtual design space. The stated goal of this research project is to evaluate empirically to what extent our modeling strategies can grasp a given artefact as a logical and articulate ensemble. Furthermore, we seek eventually to determine whether this kind of software programme would prove an adequate tool in the development of the architectural designer’s cognitive abilities.
keywords Architectural modeling; architectural know-how; Gothic rose windows; functional programming
series eCAADe
email
last changed 2022/06/07 07:55

_id 2006_738
id 2006_738
authors Chen, Chiung-Hui and Mao-Lin Chiu
year 2006
title Space Tags and User Behavior Modeling - Applying agents to detect navigational patterns in urban streets
doi https://doi.org/10.52842/conf.ecaade.2006.738
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 738-745
summary Urban pedestrian studies on navigation have been conducted for developing applications to ease the task of exploring in a virtual environment. As navigation in virtual environments is evidently difficult and as many virtual worlds have been designed to be used by untrained visitors that explore the environment, navigational supports are critically needed. This study is aimed to collect information about the user needs in order to build a model of user preference and produce simulative scenarios that can reveal the navigational patterns related to street design. The study is based on the attention theory for studying people who are socially interacting with street activities and furniture within designated areas. Furthermore, the study attempts to apply agent interface develop a prototype system with space tags. Finally, the system and its applications, and major findings of these applications are reported
keywords space tags; navigational patterns; street; agent interface; user behavior
series eCAADe
email
last changed 2022/06/07 07:55

_id 2006_684
id 2006_684
authors De Bodt, Kathleen
year 2006
title SoundScapes & Architectural Spaces - Spatial sound research in digital architectural design
doi https://doi.org/10.52842/conf.ecaade.2006.684
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 684-689
summary The paper presents ongoing research focusing on the development of digital tools and methodologies for spatial design based on non-Euclidean geometries. It addresses the way sound can be used both conceptually and acoustically in the early stages of the design process, examining digital architectural design and modeling based on three-dimensional sound visualization and the acoustical analysis and evaluation of complex curved surface geometry. The paper describes SoundMatrix, the first part of a digital design tool created by using Max/Msp/Jitter, to assist in the preliminary design of building façades in small-scale urban environments, specifically studying the possibilities of curvature to decrease sound reflection between opposing street façades. Examples from a workshop with the SoundMatrix application illustrate the real-time 3D authoring and sound spatialisation processing currently implemented in the tool.
keywords graphical programming; performance-based design; generative design
series eCAADe
email
last changed 2022/06/07 07:55

_id 2006_810
id 2006_810
authors Dokonal, Wolfgang and Knight,Michael
year 2006
title Pen or PC? - Is Sketching essential to architectural design?
doi https://doi.org/10.52842/conf.ecaade.2006.810
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 810-817
summary This paper reports on an ongoing student architectural design project that is investigating the differing effects of the use of PC’s or Pens in the design process. We are interested to see whether designing wholly on the computer with a volume modeling software would produce differing results to a traditional design process with a strong basis in 2D sketching. To minimize the influence of the participants previous experience in either the use of PC’s or the pen, we have been working with very young students that have not yet gone through a traditional training on architectural design and CAAD software. This is one of the key aspects of our experimental procedure. We have found that recent software developments in the field of CAAD clearly have and will influence the way architects design and brings the computer as a design tool to the “normal architect”. Until very recently the computer was seen as a design tool almost solely for “computer geeks” in the profession, the majority of architects still using it mainly as a drafting machine or to produce visualizations of their projects after a more ‘conventional’ design process had finished. It is now very clear to us that the ongoing change in technology will have a profound effect on the way all of us will work in future undertaking architectural design. It is an important question for every school of architecture what effect these developments will have on our teaching methods and the curricula. We use the above mentioned ongoing educational project to find out about the benefits and risks of using the computer as a design tool for first year students.
keywords Early Design stages; Collaborative Design; Sketching
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2006_e172c
id sigradi2006_e172c
authors Donath, Dirk and González Böhme, Luis Felipe
year 2006
title A Constraint-Based Building Bulk Design Support
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 278-282
summary We introduce an architecture practice-oriented implementation strategy of constraint-based methods called BDS (Building Bulk Design Support) to supporting bulk analysis during the architectural programming phase. We examine the optmization problem of site coverage and building massing according to a set of standard planning and zoning regulations, and try a problem solving approach based on the paradigm of constraint satisfaction problems. The case study, which is focused on the paticipatory planning of very low-income dwellings within the Latin American context, serves as testbed for a prototypical application of the adopted methodology. The BDS constitutes a novel approach on computer-aided bulk analysis, regarding this particularly relevant context of application. In the case of participatively planned low-income housing projects, efficiency regarding time and cost of planning directly affects dwellers’ quality of life, whereas elementary programming tasks such as bulk analysis lack appropriate state-of-the-art technological support. Traditional architectural planning methods demand a large domain-specific knowledge base and skillful planners. A planning process, which is mainly driven by the formulation of planning-relevant constraints and sets of solution alternatives, suggests to avoid architects’ traditional procedure of: 1. Create an (yet not necessarily valid) instance of the eventual design solution by directly choosing specific values for its shape parameters. 2. Evaluate its validity by confronting the designed model to a set of applicable constraints, which have to be satisfied. Instead, the constraint-based design methodology poses a search procedure that operates in a space of pertinent constraint sets. A computer-aided interactive search procedure to find more valid design solution alternatives in less time and with less effort is particularly qualified to supply efficient support for participatory planning activities carried out between dwellers and planners. The set of solutions for a building-bulk design problem is constrained by both a large complex system of planning and zoning regulations and the geometry of the eventual design solution itself. Given a considerable amount of such regulations, a regular size geometric constraint satisfaction system proved to be capable of providing a highly efficient, interactive modeling and evaluation tool for the formulation in real time of valid solution alternatives for an ordinary building-bulk design problem. A BDS implementation will constitute one system module of a larger integrated system model called Esther. A BDS tool shall interact with other functional modules, like e.g. the FLS (Floor plan Layout Support), which also uses constraint-based design methods.
keywords constraint-based design; bulk analysis; participatory planning; low-income housing; design theory; design proces
series SIGRADI
email
last changed 2016/03/10 09:50

_id eaea2005_221
id eaea2005_221
authors Gatermann, Harald
year 2006
title Media work in the educational training of architects to experiences with the postgraduate course “Architecture Media Management”
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 221-237
summary The perception of space, geometry, material and the influence of light is one of the core items of undergraduate courses in architecture. In Bochum we developed and still practise a consequent system of integrating drawing and photography as analytic tools of perception and sketching, descriptive geometry, computer aided design, digital visualisation and animation as synthetic items. The versatile use of digital media in the further studies is of essential significance - especially the synthesis between architectural photography (with all its special features concerning geometrical depicting) and CAD / visualisation / animation. Special emphasis is given to techniques for simulation and immersion such as digital panorama photography, combined with computer-based vr-modelling e.g. vrml as well as using online-cad-modeling and arial photography in processes of citizen participation.
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id sigradi2006_e081d
id sigradi2006_e081d
authors Hecker, Douglas
year 2006
title Dry-In House: A Mass Customized Affordable House for New Orleans
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 359-362
summary Dry-in house is a mass customized affordable housing system proposed for the reconstruction of New Orleans. The dry-in House gets the owner back to their home site quickly while providing the infrastructure an occupant needs (shelter, water, electricity). The owner is supplied with an inhabitable shell that is customizable before it is fabricated as well as onsite as the project is “fitted out” over time. The key concept is to allow families to participate in the design of their customized homes and to get people back to their home sites as quickly as possible and to give them the opportunity to finish and further customize their home over time. The project addresses inefficiencies and redundancies in emergency housing currently provided by FEMA. Primarily the dry-in House as its name implies provides a timely dried-in space which doubles as a customized infrastructure for the reconstruction of homes and neighborhoods. The project is designed to meet the $59,000 life cycle cost of the presently provided temporary housing, the notorious “FEMA Trailer”. However, the Dry-in House provides a solution that: a) Is permanent rather than temporary. The house will be finished and further customized over time rather than disposed of. b) Reoccupies the owner’s home site rather than a “FEMA ghetto” keeping the community together and functioning. c) Is mass customized rather than mass-standardized allowing the owner to have input on the design of their home. The design is a “starter home” rather than an inflexible and over-determined solution. This also has the benefit of giving variation to the reconstruction of New Orleans as opposed to the monotony of mass-production. d) Allows the owners to further customize their home over time with additional exterior finishes and the subdivision and fit out of the interior. By utilizing plate truss technology and associated parametric modeling software, highly customized trusses can be engineered and fabricated at no additional cost as compared to off-the-shelf trusses. This mass customization technology is employed to create the building section of each individual’s house. The truss is not used in its typical manner, spanning over the house; rather, it is extruded in section to form the house itself (roof, wall, and floor). Dry-in House exploits this building technology to quickly rebuild communities in a sensible manner. It allows for an increased speed of design and construction and most importantly it involves the owner in this process. The process has other benefits like reducing waste not only because it replaces the FEMA trailer which is expensive and disposable but also since the components are prefabricated there is more precision and also quality. The Dry-in House allows the owner-designer to “draw” the section of their new home providing them with a unique design and a sense of belonging and security. The design of the section of the house also provides them with spatial configurations customized relative to site conditions, program etc... Because of the narrow lot configuration of New Orleans, the design maximizes the roof as a source for natural ventilation and light for the interior of the house. In addition, the house is one room deep providing cross ventilation in all rooms minimizing reliance on artificial mechanical systems. The timely and efficient off site fabrication of building sections facilitate larger concentrations of volunteers on site at one time, thereby promoting a greater collective spirit among the community and volunteer workforce, a therapeutic event for the community as they participate in the rebuilding of their homes and city. With individualized building sections arriving on site, the construction process is imagined to be more akin to a barn raising, making possible the drying in of multiple houses in less than one day.
keywords mass customization; digital manufacturing; affordable housing
series SIGRADI
email
last changed 2016/03/10 09:53

_id ddss2006-pb-343
id DDSS2006-PB-343
authors Jumphon Lertlakkhanakul, Sangrae Do, and Jinwon Choi
year 2006
title Developing a Spatial Context-Aware Building Model and System to Construct a Virtual Place
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 343-358
summary The current notion of space seems to be inappropriate to deal with contemporary and future CAAD applications because it lacks of user and social values. Instead of using a general term called 'space', our approach is to consider the common unit in architectural design process as a place composed of space, user and activity information. Our research focuses on developing a novel intelligent building data model carrying the essence of place. Through our research, the needs of using virtual architectural models among various architectural applications are investigated at first step. Second, key characteristics of spatial information are summarized and systematically classified. The third step is to construct a semantically-rich building data model based on structured floor plan and the semantic location modeling. Then intermediate functions are created providing an interface between the model and future applications. Finally, a prototype system, PlaceMaker, is developed to demonstrate how to apply our building data model to construct virtual architectural models embodying the essences of place.
keywords Spatial context-aware building model, Spatial reasoning, Virtual place, Location modeling, Design constraint
series DDSS
last changed 2006/08/29 12:55

_id 2006_336
id 2006_336
authors Kapellos, Alexandre; Martina Voser; Philippe Coignet and If Ebnöther
year 2006
title CNC Morphological Modelling in Landscape Architecture
doi https://doi.org/10.52842/conf.ecaade.2006.336
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 336-340
summary The landscape design studio proposes to research synergies between teaching landscape architecture and using computer numerically controlled (CNC) machines as prototyping tools for students. The focus of the course is not to be proficient in CAAD-CAM technologies but to familiarize architecture students with landscape design and the problematic of large-scale topographical interventions and use these tools as verification instruments. Many prototyping tools are available to the students at the school and are easily accessible: a 3-axis mill, laser cutter, flatbed cutter and a 3D printer. Of all the CNC machines, the 3-axis mill allows for the best translation between idea and model in landscape modeling. Of interest to us is the continuous and more fluid exchange between paper/idea and a physical three-dimensional output, the ability to be able to re-shape continuously the model. The result is a series of models or evolutions, documenting the project idea as it has evolved from the initial concept to the final project.
keywords Abstract Types of Spatial Representation; CAAD-CAM technology; Digital prototyping; Landscape / Morphology
series eCAADe
email
last changed 2022/06/07 07:49

_id ijac20064106
id ijac20064106
authors Kilian, Axel
year 2006
title Design innovation through constraint modeling
source International Journal of Architectural Computing vol. 4 - no. 1, 87-105
summary In this paper we describe how constraint modeling can support design innovation. Furthermore, we lay out how constraints are employed in the construction and exploration of a model's design space. We place the approach within the context of design exploration using computational and conceptual representations of design. A review of the literature reveals that geometric, topologic, functional, and quantitative constraints are those most commonly used. For each constraint type, an example is presented drawing from several workshops and research conducted by the author. The examples range from product design, to structural design, to fabrication issues in freeform geometry. Based on the case studies, we describe how the different types of constraints can be used as design drivers and help in the exploration of solution spaces. In conclusion, we identify the need for bidirectional exercising of constraints as the next challenge in design exploration and discuss how it is relevant in particular for cross domain design.
keywords Design Exploration; Constraint Modeling; Parametric Modeling
series journal
email
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00007
last changed 2007/03/04 07:08

_id 4559
id 4559
authors Kilian, Axel
year 2006
title Design Exploration through Bidirectional Modeling of Constraints
source Massachusetts Institute of Technology
summary Today digital models for design exploration are not used to their full potential. The research efforts in the past decades have placed geometric design representations firmly at the center of digital design environments. In this thesis it is argued that models for design exploration that bridge different representation aid in the discovery of novel designs. Replacing commonly used analytical, uni-directional models for linking representations, with bidirectional ones, further supports design exploration. The key benefit of bidirectional models is the ability to swap the role of driver and driven in the exploration. The thesis developed around a set of design experiments that tested the integration of bidirectional computational models in domain specific designs. From the experiments three main exploration types emerged. They are: branching explorations for establishing constraints for an undefined design problem; illustrated in the design of a concept car. Circular explorations for the refinement of constraint relationships; illustrated in the design of a chair. Parallel explorations for exercising well-understood constraints; illustrated in a form finding model in architecture. A key contribution of the thesis is the novel use of constraint diagrams developed to construct design explorers for the experiments. The diagrams show the importance of translations between design representations in establishing design drivers from the set of constraints. The incomplete mapping of design features across different representations requires the redescription of the design for each translation. This redescription is a key aspect of exploration and supports design innovation. Finally, this thesis argues that the development of design specific design explorers favors a shift in software design away from monolithic, integrated software environments and towards open software platforms that support user development.
keywords Design, exploration, generative, bidirectional, constraints
series thesis:PhD
type normal paper
email
more http://designexplorer.net/newscreens/phd2006/index.html
last changed 2006/12/07 19:52

_id d939
id d939
authors Marc Aurel Schnabel
year 2007
title 8448cubed
source The Faculty of Architecture, Design and Planning, The University of Sydney, Sydney 2006, NSW, Australia www.arch.usyd.edu.au ISBN: 978-0-9581221-2-2
summary 8448cubed is an architectural design exhibition showcasing creative digital design techniques. It explores how the coupling of architectural designs with digital modelling and manufacturing methods allow for a deeper comprehension and experience of space and form. The core of this collection is held together by the idea of spatial concepts within constraints of a cube 8448 millimetres3 in volume. Materials are creatively cut using computer-aided architectural design tools, parametric design techniques and digital manufacturing processes.
keywords digital modelling, parametric modeling, digital manufacturing, form generation, exhibition
series book
type normal paper
email
more http://8448cubed.tk/
last changed 2007/11/17 16:07

_id 2006_574
id 2006_574
authors Mark, Earl
year 2006
title Animating the Design Studio
doi https://doi.org/10.52842/conf.ecaade.2006.574
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 574-581
summary Computer animation is based on software that is optimized to show transformation or change. For the animator, such change may represent the movement of people, objects or light, or a series of events comprising a short story. Studying change is also a designer’s interest in objects made to transform or respond to varied environmental or phenomenal conditions. In addition, the study of change can be focused on the process of design itself, a series of steps taken in the making of a geometrical model for a building project. In this last sense of change, animation technology offers a means to retain and rework the distinct history of how one “upstream” or early design decision impacts the evolution of a design as it is refined “downstream”. Moreover, when customized through a macro program, animation technology can more easily allow for early “upstream” design decisions to be revisited and modified with minimal disruption to “downstream” moves that had initially followed. That is, a designer can revise a geometrical modeling decision made at an earlier moment in a design process without having to completely redo other dependent changes to the model that had previously followed that moment. This paper reports on how animation software, rather than more typical CAD software, was harnessed to facilitate a design studio Macro programming an animation system exploited its core technology to provide access to a more process based approach to modeling.
keywords Computer Animation; Design Decision Making; Key Frames; Macro Level Programming; Geometrical Modeling; Design Studio
series eCAADe
email
last changed 2022/06/07 07:59

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