CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 599

_id 2006_832
id 2006_832
authors El-Khoury, Nada; De Paoli Giovanni and Dorta Tomás
year 2006
title Digital Reconstruction as a means of understanding a building’s history - Case studies of a multilayer prototype
doi https://doi.org/10.52842/conf.ecaade.2006.832
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 832-839
summary The experiments presented in this paper are situated at the crossroads of two fields: the understanding and communication of history to students and the field of Information and Communication Technologies (ICT). More specifically, we aim to propose to students, ways of transferring information about lifestyles and techniques linked to the construction methods used in the past and which are present in ancient sites. It is not merely a question of proposing experiments for managing an inventory of knowledge such as that summarized in historical texts, but rather a means for understanding it: How do we communicate the invisible? How do we make visible what we cannot see but that we can imagine lies beneath the ruins of ancient sites? Lastly, how do we propose new approaches in the transferring of these historic skills and lifestyles? Such are the questions that the students’ experiments will attempt to answer while using computers as cognitive tools. In this case, these cognitive tools are designated as “multilayer prototypes” which aim to develop a dynamic virtual history space through augmented reality.
keywords ICT; Byblos; multilayer prototype; augmented reality; education research
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2006_c177b
id sigradi2006_c177b
authors Rossado Espinoza, Veronica Paola
year 2006
title Enseñanza de Dibujo Arquitectonico con Medios Digitales: La Expresion Arquitectonica Actual [Architectural drawing with digital media: The actual architectural expression]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 200-204
summary The Faculty of Architecture and Urbanism of the Ricardo Palma University incorporated more than 15 years ago the obligatory course of Drawing by Computer. Since then, and in view of the technological advances and the exigencies of the market, the lectures have been modified from those that traditionally used manual means. There are many lectures that use digital means in the Faculty, the present investigation tries to show to the objectives and methodology used in these lectures. The Faculty has the area of Communications; this area includes three courses for the education of Computer Drawing, 2D, 3D and virtual presentations. We have for example, inside the area of communications, the different modifications that have suffered the drawing courses, in the technology area, the courses of Environmental Technology, and in the area of workshops, the appearance of a virtual workshop that is carried out entirely with the employment of the digital technology.
series SIGRADI
email
last changed 2016/03/10 09:59

_id ascaad2006_paper13
id ascaad2006_paper13
authors Ambrose, Michael A.
year 2006
title Plan is Dead: to BIM or not to BIM, that is the question
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Drawing, modeling and the explicit abstraction embedded in the traditions and conventions of visual communication through composition and representation are fundamental to the how, why and what of architectural design. BIM presents simulation as an antiabstract means of visual communication that seeks to displace the discreet representation of plan, section and elevation with the intelligent object model. If plan is dead, the implication is that the value of abstraction is dead or dying as well. How can architectural education prepare students for digital practice with such an assault on the underlying role of abstract representation of formal and spatial constructs that constitute architecture? This paper explores a possible path for engaging digital media in education that explores the gap between design theory and digital practice. The investigation centers on ways of exploring architecture by developing teaching methods that reprioritize ways of seeing, thinking and making spatial design. Digital architectural education has great opportunity and risk in how it comes to terms with reconceptualizing design education as the profession struggles to redefine the media and methods of architectural deliverables in the age of BIM.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 2006_526
id 2006_526
authors Anay, Hakan
year 2006
title Creative use of Architectural Precedents in Design Education: A Framework for a Computational Model
doi https://doi.org/10.52842/conf.ecaade.2006.526
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 526-531
summary Present study primarily aims to outline a theoretical framework for developing a computational model towards the creative use of architectural precedents in architectural design education. It departs from a short summary of the critical/formalist approach as the model that we adopt for the studio education, and goes on with a discussion on paradigms or precedents as the containers of knowledge and as the primary focus of the studio model as important elements of architectural design education. Prior to conclusion the study sets three important problem areas concerning the model, from the computational point of view, and investigates them while trying to outline a framework towards a computational model. As a conclusion it proposes two main areas that we can utilize computers for the creative use of architectural precedents in architectural design education, and discusses a possible studio implementation of the proposed framework as the next stage of the study.
keywords Architectural Design Theory; Design Methodology; Architectural Design Education
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2006_paper15
id ascaad2006_paper15
authors Anz, Craig and Akel Ismail Kahera
year 2006
title Critical Environmentalism and the Practice of Re-Construction
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This research focuses on the implications and applications of “critical environmentalism” as a quintessential epistemological framework for urban interventions while implementing digital applications that foster collective, round-table approaches to design. Essentially centering the environment (Umwelt) as an encompassing and interconnecting catalyst between multiple disciplines, philosophies, and modes of inquiry and technologies, the framework reciprocally fosters individual and critical identities associated with particular places, belief systems, and their participants as a primary concern. Critical environmentalism promotes a comprehensive, reciprocally unifying epistemological framework that can significantly inform architectural interventions and the tethered use of its technologies in order to foster increased vitality and a certain coinvested attention to the complexities of the greater domain. Grounding the theory in pedagogical practice, this paper documents an approach to urban design and architectural education, implemented as a case-study and design scenario, where divergent perspectives amalgamate into emergent urban configurations, critically rooted in the conditional partialities of place. Digital technologies are incorporated along with analogical methods as tools to integrate multiple perspectives into a single, working plane. Engaging the above framework, the approach fosters a critical (re)construction and on-going, co-vested regeneration of community and the context of place while attempting to dialogically converge multiple urban conditions and modes-of-thought through the co-application of various digital technologies. Critically understanding complex urban situations involves dialogically analyzing, mapping, and modeling a discursive, categorical structure through a common goal and rationale that seeks dialectic synthesis between divergent constructions while forming mutual, catalyzing impetuses between varying facets. In essence, the integration of varying technologies in conjunction, connected to real world scenarios and a guiding epistemic framework cultivates effective cross-pollination of ideas and modes through communicative and participatory interaction. As such it also provides greater ease in crosschecking between a multitude of divergent modes playing upon urban design and community development. Since current digital technologies aid in data collection and the synthesis of information, varying factors can be more easily and collectively identified, analyzed, and then simultaneously used in subsequent design configurations. It inherently fosters the not fully realized potential to collectively overlay or montage complex patterns and thoughts seamlessly and to thus subsequently merge a multitude of corresponding design configurations simultaneously within an ongoing, usable database. As a result, the pedagogical process reveals richly textured sociocultural fabrics and thus produces distinct amplifications in complexity and attentive management of diverse issues, while also generating significant narratives and themes for fostering creative and integrative solutions. As a model for urban community and social development, critical environmentalism is further supported the integrative use of digital technologies as an effective means and management for essential, communicative interchange of knowledge and thus rapprochement between divergent modes-of-thought, promoting critical, productive interaction with others in the (co)constructive processes of our life-space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2006_228
id 2006_228
authors Barelkowski, Robert and Jerzy Chodor
year 2006
title The Visualization – Visual Comparative Analysis of Early Romanesque Churches
doi https://doi.org/10.52842/conf.ecaade.2006.228
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 228-231
summary The paper presents educative aspects of visualization techniques performed in order to achieve the visual comparison of early romanesque or pre-romanesque churches of rotunda type. It explains and renders how computer techniques are used in order to achieve reliable basis for comparison of dimensions, volumetrics, material, proportions and other features.
keywords visualisation; computer aided education; computer aided research; reconstruction
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia06_158
id acadia06_158
authors Barrow, Larry R.
year 2006
title Digital Design and Making 30 Years After
doi https://doi.org/10.52842/conf.acadia.2006.158
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 158-177
summary Current design studio pedagogy is undergoing significant change as the means and methods of ideation, representation and making evolve with digital tools; Computer-Aided-Design-Computer-Aided-Manufacturing (CADCAM) remains a contentious topic among many studio instructors and faculty in the academy. Computing is now nearing ubiquity; many processes and products have seen significant evolutionary trends, if not revolutionary transformations; this is no less the case in the academic and firm design studio. The impact of “digital” media and CADCAM, in the design-make process, remains obscure and formally unknown.In this paper, we will review our research and findings from the work of three students; two current students who were in our Digital Design II (DDII) spring 2006 course and the third student, the writer, will reflect on “design and making” from a “pre-architecture” and pre-studio/pre-computer (CADCAM) perspective of ‘making’ thirty-three years ago. The research findings provide universal precepts pertinent to current thinking about emerging studio pedagogy. Our findings suggest that computing technology should be introduced at the outset of design education for the beginning student in basic design studio; and moreover, advanced designers can partner with “digital” tools to ideate and realize their, heretofore unrepresentable and unconstructable, ideas in the early stages of design using CADCAM.
series ACADIA
email
last changed 2022/06/07 07:54

_id ascaad2006_paper29
id ascaad2006_paper29
authors Bennadji, A. and A. Bellakha
year 2006
title Evaluation of a Higher Education Self-learning Interface
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This paper is a follow-up to a previous paper published in ASCAAD 2004 (A. Bennadji et al 2005). The latter reported on CASD (Computer Aided Sustainable Design) a self-learning educational interface which assists the various building’s actors in their design with a particular attention to the aspect of energy saving. This paper focuses on the importance of software evaluation and how the testing is done to achieve a better human-machine interaction. The paper will go through the summative evaluation of CASD, presents the output of this evaluation and addresses the challenge facing software developers: how to make an interface accessible to all users and specifically students in higher education.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 2006_656
id 2006_656
authors Breen, Jack and Martijn Stellingwerff
year 2006
title De-coding the Vernacular - Dynamic Representation Approaches to Case-based Compositional Study
doi https://doi.org/10.52842/conf.ecaade.2006.656
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 656-663
summary Representational approaches have always played an important role in the design-driven development of built environments, the analytical study of architectural compositions and their effects. With the introduction – and successive steady development – of computer-based platforms of visualization, the professional and intellectual palette of designers, as well as researchers, have expanded considerably. Nonetheless, in recent years the opportunities for systematic scrutiny and understanding of the expressive qualities of design proposals and artefacts have all too frequently been overshadowed by high-flying conceptual developments and seductive representation modes. It is time that the objective description and unravelling of architectural compositions – so to speak the discipline of Ekphrasis in design practice, education and research – is once again given more prominence in architectural discourse and debate. The central idea behind this contribution is that, by linking instruments of design with the methods of formal composition and decomposition, renewed opportunities for representation-driven study in a scholarly context, focusing upon elusive compositional attributes and their workings, may be given a new impulse. The project that is presented here concerns a case-based explorative study into the domains of aesthetic convention and invention, making use of a variety of virtual and physical representation techniques. These include digital as well as tangible modelling and sketching approaches (separately and in combination), in conjunction with computer-based image manipulation techniques, making use of systematic data identification and denotation. The opportunities, merits and shortcomings of the computer-based and physical visualization approaches, which were applied and tested, are discussed on the basis of results and findings from the ongoing AA Variations project.
keywords Design representation; Computer-based sketching; Virtual and physical modelling; Compositional variation; Contemporary aesthetics
series eCAADe
email
last changed 2022/06/07 07:54

_id 2006_182
id 2006_182
authors Bridges, Alan
year 2006
title A Critical Review of Problem Based Learning in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2006.182
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 182-189
summary There is limited research and discussion on pedagogical approaches in architectural education, simply because it is considered as one of the “unimportant” areas that researchers “do not bother studying” (Teymur, 2001). Problem Based Learning has been known to provide competent graduates in other professional disciplines, and, consequently, there have been attempts to utilise the same pedagogical approach in architectural education where PBL is seen as a potential solution to the problems encountered in architectural education. This paper critically reviews PBL implementations at TU Delft Netherlands and Newcastle University, N.S.W. Australia and draws conclusions with particular respect to the teaching of architectural computing
keywords PBL; architecture; computing
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia06_148
id acadia06_148
authors Cabrinha, Mark
year 2006
title Synthetic Pedagogy
doi https://doi.org/10.52842/conf.acadia.2006.148
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 148-149
summary As tools, techniques, and technologies expand design practice, there is likewise an innovation in design teaching shifting technology from a means of production and representation to a means of discovery and development. This has implications on studio culture and design pedagogy. Expanding the skills based notion of digital design from know-how, or know-how-to-do, toward know-for, or knowledge-for-action, forms a synthetic relationship between the skills necessary for action and the developing motivations of a young designer. This shifts digital design pedagogy to a medium of active inquiry through play and precision. As digital tools and infrastructure are now ubiquitous in most schools, including the increasing digital material exchange enabled through laser cutters, CNC routers, and rapid prototyping, this topic node presents research papers that engage technology not simply as tools to be taught, but as cognitive technologies which motivate and structure a design students knowledge, both tacit and explicit, in developing a digital and material, ecological and social synthetic environment. Digital fabrication, the Building Information Model, and parametric modeling have currency in architectural education today yet, beyond the instrumentality of teaching the tool, seldom is it questioned what the deeper motivations these technologies suggest. Each of these tools in their own way form a synthesis between representational artifacts and the technological impact on process weaving a wider web of materials, collaboration among peers and consultants, and engagement of the environment that the products of design are situated in.If it is true that this synthetic environment enabled by tools, techniques, and technologies moves from a representational model to a process model of design, the engagement of these tools in the design process is of critical importance in design education. What is the relationship between representation, simulation, and physical material in a digitally mediated design education? At the core of synthetic pedagogies is an underlying principle to form relationships of teaching architecture through digital tools, rather than simply teaching the tools themselves. What principles are taught through teaching with these tools, and furthermore, what new principles might these tools develop?
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia06_411
id acadia06_411
authors Campbell, Cameron
year 2006
title Digital Design Pedagogy Setting the Foundation for Digital Design in the Architecture Curriculum
doi https://doi.org/10.52842/conf.acadia.2006.411
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 411-417
summary In this paper I will present the work of developing a digital media foundation course that addresses this need to give design students a digital design foundation that crosses over many design disciplines and navigates the inter-relationships of various software packages. These considerations do not preclude students from engaging in the analog-digital debate. Instead, the students become informed participants in understanding the differences, benefits, and liabilities of the mediums. Furthermore, by addressing digital technology at an early stage, the digital divide in architectural education is reduced, and more students have the opportunity to fold digital technology into their foundations of methodologies.
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2006_e033b
id sigradi2006_e033b
authors Castillo, Tim
year 2006
title Hybrid[s] : new pedagogical applications for designing our evolving spatial environment
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 131-136
summary The continual emergence of new informational and technological systems has impacted our cultural landscape. As society continues to evolve, we are becoming more connected to virtual systems that impact our spatial environment. The awareness and understanding of these invisible forces requires new curricular pedagogies in architectural education. This paper will document an ongoing course that was developed to research new methodologies for working with haptic environments and informational systems. Utilizing a high performance-computing center, students in the class are developing new adaptive intelligent spatial systems that engage a multiplicity of scales. They researched environments for PDA’s (Personal Data Assistance), I-Pods, cellular phones, GPS (Guidance Positioning Systems) and a new immersive virtual dome environment. The goal of the class was to reevaluate how architectural practice in the future will encompass a more holistic approach to both physical and virtual spatial development.
keywords Design tools and methods
series SIGRADI
email
last changed 2016/03/10 09:48

_id 2006_290
id 2006_290
authors Cenani, Sehnaz and Gulen Cagdas
year 2006
title Shape Grammar of Geometric Islamic Ornaments
doi https://doi.org/10.52842/conf.ecaade.2006.290
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 290-297
summary Shape grammars are the algorithmic systems used to analyze existing designs or create new ones. In spite of using text or symbols to express abstract representations, shape grammars aid to create novel designs through computational effort with shapes and rules. Many probabilities of rule selections and applications of these rules may generate emergent design solutions or create new design objectives. This paper aims to present the characteristics, shape grammar rules and historical background of geometrical ornaments in Islamic culture and to point out the possibilities of mathematics of symmetry. The knowledge presented in this paper can be used to generate new depictions and to gain new application areas like typography, wallpaper, landscape, façade design, tiling, jewelry, and textile designs. Even, these types of shape grammar studies can be used to open a novel approach as in Jean Nouvel’s “Arab World Institute” in Paris. The role of shape grammar analysis of geometrical Islamic ornaments explained in this paper is to increase the efficiency of architectural design education by facilitating the formal understanding of historical patterns. Novel use of shape grammars in education can enrich the designer’s ability to generate original designs. In this paper variants of Islamic ornaments are created with a CAAD program. A selected geometrical bezeme (ornament) from Islamic ornamental design is generated by encoding with a computer programming language. According to the generated bezeme, interaction scenario is as follows: Computer has the main control over grammar application. Only, some of the rules can be selected by the user. Varieties of this ornament are generated randomly through their line weight, line colors, filling types and filling colors. The shape grammar rules outlined in this paper are simple, but the resulting figures can be very inspiring. Furthermore, the endless potential for future design innovations is unlimited.
keywords Computer-generated geometrical design; shape grammar rules; geometrical Islamic ornaments; Islamic patterns
series eCAADe
email
last changed 2022/06/07 07:55

_id ddss2006-hb-487
id DDSS2006-HB-487
authors Chien-Tung Chen and Teng-Wen Chang
year 2006
title 1:1 Spatially Augmented Reality Design Environment
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 487-499
summary With the development of ubiquitous computing (Weiser, 1991), what will become of the traditional media such as pen and sketches, especially in the design education environment? Or what will they be transformed into? In this research, we focus on the interior design process with a particular type of media-1:1 spatially augmented reality design environment (SARDE). In this research, we tried to implement SARDE and have a scenario experiment to check how designers interact with such design media. Furthermore, through this research, we have come to know more about how designers use design media to represent their design dream.
keywords Design & Decision Support Systems, Spatially Augmented Reality, Architecture Education, and Computer Visualization
series DDSS
last changed 2006/08/29 12:55

_id ddss2006-pb-415
id DDSS2006-PB-415
authors Ching-Shun Tang
year 2006
title Smart Structure: Designs with Rapid Prototyping
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 415-429
summary This research presents the new orientation of the combination of digital modelling with generative programming and joint method of traditional wood structure for manipulating Rapid Prototyping to explore the assembling of free form objects. The presenting of the example indicates that the edition of Maya scripts defines the purpose of design. Through the discussion on scripts developing the assembly of the free-form objects of frames and surfaces and through the achievement that RP produces and examines objects, we bring out the possibilities of the new form developed from the old structure and illustrate how to develop our hypothesis. The developed result could provide the possible new way for free-form assembly. We expatiate our research process and final achievement and provide a new thinking direction in the education field.
keywords CAD/CAM, Digital fabrication, Rapid prototyping, Traditional wood structure
series DDSS
last changed 2006/08/29 12:55

_id 2006_190
id 2006_190
authors Chiu, Mao-Lin and Chien-Rung Lou
year 2006
title Teaching Tectonic Design Studio with A Digital Design Approach
doi https://doi.org/10.52842/conf.ecaade.2006.190
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 190-197
summary Digital design education is shifting from software and hardware application to issue-based, methodology-driven and technology-driven exploration. The attempts in design education have to address the future needs for architects, for instance the tectonic design. Our design studio tries to structure the design process to help students understand the principles and use the digital technology to operate tectonic design issue in the process. The dialogue with the materials (virtual and physical ones) is integrated with the exercises. The attempts in the design studio undertaken in National Cheng Kung University provide the foundation for observation and discussion. The pedagogy and approaches are examined, and the potential directions are reported.
keywords Design studio; digital design; tectonic design; design education
series eCAADe
email
last changed 2022/06/07 07:56

_id 2006_470
id 2006_470
authors Coates, Paul; Robert Thum and Christian Derix
year 2006
title The VIPA project - some notes on the pedagogical approach to design education using active 3d worlds
doi https://doi.org/10.52842/conf.ecaade.2006.470
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 470-477
summary This paper should be seen as complementary to the other papers by Mullins et al where the EU VIPA project is described. It is the intention of this paper to deal solely with the educational aspects of using computers in architectural education, which of course is the raison d’etre of both ECAADE and the VIPA project, but on this occasion to look at the earliest models of this, to revisit the pioneers in case we have forgotten something and to see in what way their original aims were achieved and how their self proclaimed task can be transferred into the current situation. It is the intention of this paper to argue that Papert and Kay’s use of the computer in education still has many useful things to say in the context of vipa. The general approach is fundamental to the VIPA project and will inform the ongoing design of the scripting and modelling platform, based on Smalltalk / Open Croquet, and Blender / Python.
keywords LOGO; Smalltalk; emergence; computer based education
series eCAADe
email
last changed 2022/06/07 07:56

_id 2006_826
id 2006_826
authors Colakoglu, Birgul
year 2006
title Explorations in Teaching Design Students to Think and Produce Computationally
doi https://doi.org/10.52842/conf.ecaade.2006.826
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 826-831
summary This paper describes a dynamic teaching model developed to explore new intellectual and theoretical directions of design generation. It utilizes shape grammars as a pedagogical tool for introducing the concept of design computing to graduate students of architecture without a background in computation theory. The teaching model has developed in two parallel run courses: 1-Introduction to Computational Logic in Design: a visual generative design tool shape grammar is used as a tool to teach design students computational logic, 2- Designing the Design: The design students are introduced with the new language and method of designing. Examples from the Computational Design graduate curriculum at Yildiz Technical University are given to illustrate explorations in this new teaching of design.
keywords Computational design; shape grammars; design education
series eCAADe
email
last changed 2022/06/07 07:56

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 29HOMELOGIN (you are user _anon_226136 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002