CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 29

_id 2006_284
id 2006_284
authors Nardelli, Eduardo Sampaio
year 2006
title The use of ICT – Information and Communication Technologies to support decisions in the area of heritage and landscape preservation
doi https://doi.org/10.52842/conf.ecaade.2006.284
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 284-287
summary This work presents an experience of Information and Communication Technologies – ICTS used in heritage and landscape preservation activities. The focus is a special enterprise in the city of São Paulo. The proposal is to build a new building on the backyard of an historical mansion as a way of getting financial resources to the revival and maintenance of this building. We describe, step by step, the entire path, using computing tools, to get the necessary documentation to demonstrate the interferences range of the new building on the existing one.
keywords town planning; heritage and landscape preservation; digital modeling
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2006_e151c
id sigradi2006_e151c
authors Neumann, Oliver and Schmidt, Daniel
year 2006
title CNC Timber Framing – Innovative Applications of Digital Wood Fabrication Technology
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 304-307
summary The discourse on depleting natural resources and compromised environments have led to extended research on sustainable designs methods, building practices and materials. Beyond the actual performance of building products and components, research on sustainable building increasingly focuses on the long-term effects of the production, application and life cycle of building materials on the natural environment, human inhabitation and quality of life. Computer aided manufacturing technologies play a significant role not only in the transformation of design and building methods, but also in an extended discourse on cultural development. Globally available technologies connect the design and building process to a broad range of long-term ecological factors by creating a correlation between "the emergent political, economical and social processes and … architectural techniques, geometries and organization." Through this interrelationship to economy and culture, technology and its applications are also directly related to notions of place and territory as well as to fundamental ideas of ecology. The collaborative research and design study for an outdoor theater roof structure at the University of British Columbia Malcolm Knapp Research Forest at Maple Ridge, B.C., Canada, focuses on the use of digital media in prefabrication and material optimization. By utilizing small square section timber and minimizing the use of alienating connectors the research on the wood roof structure illustrates the potential of a design culture that seeks innovation in a broader understanding of ecology routed in regional culture, environmental conditions, economy and tradition. Labor intensive manufacturing techniques are redefined aided by computer controlled machines and virtual modeling of complex geometries is translated into simple operations. The result is a more sensible and accurate response to the place’s demands. In order to generate innovative design interventions that make a constructive long-term contribution to the preservation, maintenance and evolution of the environment, design needs to be based on a comprehensive understanding of its context and the distinctive qualities of the materials used. Following the example of the outdoor roof structure, this paper aims to define innovative design as work that resonates at the intersection of the fields of technology, material science, manufacturing processes, techniques of assembly and context that constitute the expanded context or complex ecology that projects need to engage. It is in design research studies like for the outdoor theater roof structure with focus on CNC wood fabrication technologies that the common design and building discourse is put to question, boundaries are explored and expanded and the collective understanding is improved towards ecological design.
keywords CNC Wood Fabrication; Design Innovation; Ecology
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2006_p010d
id sigradi2006_p010d
authors Pratschke, Anja and Peronti, Rodrigo
year 2006
title Olhares múltiplos, ou como conceber um espaço de conhecimento para a cidade de São Carlos [Multiple looks, or how to conceive a knowledge space for the city of São Carlos]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 377-380
summary The aim of the article is to present and analyse strategies for the conception of diverse computational interfaces designated to register and organize in an especially developed free software data-base, contends related to culture heritance of the city of São Carlos, situated in the State of São Paulo, Brazil. Part of a large research in public Politics financed by FAPESP, the interface is configured as a database integrator of some centers, patrimonies architectural and museums. Preoccupied to keep alive the data base after the end of the project, it aims to propose activities together with the local community, to promote the preservation and the physical and virtual access to such patrimonies, contribute for the valuation of the traditional cultures, and strengthen the identity and belonging feeling, guaranteeing consequently the permanence of this patrimony for the future generations.
series SIGRADI
email
last changed 2016/03/10 09:58

_id sigradi2006_c160e
id sigradi2006_c160e
authors Bessone, Miriam and Pérez Miró, Ricardo
year 2006
title Experiencias interactivas para la transducción entre Música y Arquitectura a través de la forma [Interactive experience for the transcription amid music and architectural shape]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 420-424
summary The digital technology and the integration of knowledge between musicians and architects it’s presented as a unique platform to explore and give a new meaning to the bonds between Music and Architecture. The presentation describes the experience and the results of creative process that link a group of music and architecture students and teachers for a hypermedia composition. The processes are orientated to the simultaneous construction of products from two approaches: from music to the form (plastic or visual), and vice versa. The exploration begins from musical assignments and it’s limited to two types of situations and creative bonds with digital technology: • Independent actions of the subject-musician and subject-architect. • Conjoint actions of both subjects. // The conclusions allow to evaluate the degree of measurability of the process taken care and possible derivations of the particular interpretations of them in each situation.
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:47

_id caadria2006_597
id caadria2006_597
authors CHOR-KHENG LIM, CHING-SHUN TANG, WEI-YEN HSAO, JUNE-HAO HOU, YU-TUNG LIU
year 2006
title NEW MEDIA IN DIGITAL DESIGN PROCESS: Towards a standardize procedure of CAD/CAM fabrication
doi https://doi.org/10.52842/conf.caadria.2006.x.r4i
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 597-599
summary In 1990, due to the traditional architecture design and construction method difficult to build the complicated and non-geometry free-form Fish Structure in Barcelona, architect Frank Gehry started learn from the field of aerospace to utilize CAD/CAM technology in design and manufacture process. He created the free-form fish model in CAD system and exported the digital CAD model data to CAM machine (RP and CNC) to fabricate the design components, and finally assembled on the site. Gehry pioneered in the new digital design process in using CAD/CAM technology or so-called digital fabrication. It becomes an important issue recently as the CAD/CAM technology progressively act as the new digital design media in architectural design and construction process (Ryder et al., 2002; Kolarevic, 2003). Furthermore, in the field of architecture professional, some commercial computer systems had been developed on purpose of standardizes the digital design process in using CAD/CAM fabrication such as Gehry Technologies formed by Gehry Partners; SmartGeometry Group in Europe and Objectile proposed by Bernard Cache. Researchers in the research field like Mark Burry, Larry Sass, Branko Kolarevic, Schodek and others are enthusiastic about the exploration of the role of CAD/CAM fabrication as new design media in design process (Burry, 2002; Schodek et al., 2005; Lee, 2005).
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 2006_690
id 2006_690
authors Chuen-huei Huang, Joseph and Robert Krawczyk
year 2006
title i_Prefab Home - Customizing Prefabricated Houses by Internet-Aided Design
doi https://doi.org/10.52842/conf.ecaade.2006.690
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 690-698
summary The paper demonstrates a web-based system for use in the area of prefabricated housing to assist the customer and architect in selecting appropriate building components. By collecting and evaluating client’s requirements with web technology, a methodology can be developed that can generate design options based on the client’s needs and available modular components in the market, and simulate the final design before beginning manufacturing. In this proposed model, a process of providing mass-customized prefabricated housing based on computer-aided design and a web-based product configuration system will be presented. How prefabricated housing design can be evolved from a mass repetitive production level to a mass customization level to meet variability and personality is the primary issue to be explored in this research.
keywords Web-based design; clients input; mass customization; prefabrication
series eCAADe
email
last changed 2022/06/07 07:56

_id 2006_810
id 2006_810
authors Dokonal, Wolfgang and Knight,Michael
year 2006
title Pen or PC? - Is Sketching essential to architectural design?
doi https://doi.org/10.52842/conf.ecaade.2006.810
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 810-817
summary This paper reports on an ongoing student architectural design project that is investigating the differing effects of the use of PC’s or Pens in the design process. We are interested to see whether designing wholly on the computer with a volume modeling software would produce differing results to a traditional design process with a strong basis in 2D sketching. To minimize the influence of the participants previous experience in either the use of PC’s or the pen, we have been working with very young students that have not yet gone through a traditional training on architectural design and CAAD software. This is one of the key aspects of our experimental procedure. We have found that recent software developments in the field of CAAD clearly have and will influence the way architects design and brings the computer as a design tool to the “normal architect”. Until very recently the computer was seen as a design tool almost solely for “computer geeks” in the profession, the majority of architects still using it mainly as a drafting machine or to produce visualizations of their projects after a more ‘conventional’ design process had finished. It is now very clear to us that the ongoing change in technology will have a profound effect on the way all of us will work in future undertaking architectural design. It is an important question for every school of architecture what effect these developments will have on our teaching methods and the curricula. We use the above mentioned ongoing educational project to find out about the benefits and risks of using the computer as a design tool for first year students.
keywords Early Design stages; Collaborative Design; Sketching
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2006_k004
id sigradi2006_k004
authors Dutta Madhu C.
year 2006
title The Myth of Cyberspace: Towards a New Technopolis
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 41-44
summary Professor Madhu C. Dutta has worked professionally as an urban planner and architect and was an Assistant Professor of Architecture at the University of Texas at San Antonio before coming to Wentworth. She teaches a broad range of courses, from design studio and architectural history through digital media and advanced computer applications for architectural design. Some of her most significant works include a city-wide urban riverfront design project in Varanasi, India, and “Solar Sails” a renewable energy design for the U.S. Department of Energy competition (2000) for which she was awarded the second prize among 110 entries. She has presented her scholarly work at conferences in Asia, Europe, Latin America, and the U.S. Her research interests are eclectic; she has recently been exploring the expansion of our notions of architectural space to include hybridized and virtual milieus in the “new frontier” of digital architecture. Professor Dutta is deeply committed to the creative and performing arts as well. She studied and performed Indian classical dance for sixteen years. She holds a BArch from the Manipal Institute of Technology of Mangalore University, and a Master’s in Architecture, specializing in Urban Design, from the University of Texas at Austin.
keywords Technopolis, cyberspace, future, digital society
series SIGRADI
type keynote paper
email
last changed 2016/03/10 09:50

_id ijac20064107
id ijac20064107
authors Elger, Dietrich; Russell, Peter
year 2006
title Crisis? What crisis? Approaching information space: New dimensions in the field of architecture
source International Journal of Architectural Computing vol. 4 - no. 1, 107-121
summary The paper describes the current situation concerning career opportunities in the field of architecture in developed western countries. Several aspects that are almost universal mark this situation. Firstly, there are too many architects chasing traditional work in competition with other engineers. Secondly, the needs of the building industry have changed over the past years so that the skills that architects are able to offer are not necessarily those that are sought. Lastly, the constant specialisation of work has continued unabated. Architects, as generalists, have seen their areas of expertise be usurped from neighbouring fields. The situation is not lost, so long as architects are able to recognise what is desired from the point of view of the client and what is desired from the point of view of the architect. For educators, it must be clear that the real potential architects possess is their encompassing knowledge of the building information. Architectural Information Management is a necessary skill to be taught alongside the more traditional architectural skills. A brief outlook as to how this might come about is detailed in the paper. The authors propose didactic steps to achieve this. Primarily, the education of computer supported planning should not simply end with a series of lectures or seminars, but culminate in integrated Design Studios (which include Design-Build scenarios).
keywords Architectural Information Management; Computer Supported Design Studios; CSCW
series journal
email
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00008
last changed 2007/03/04 07:08

_id acadia06_068
id acadia06_068
authors Elys, John
year 2006
title Digital Ornament
doi https://doi.org/10.52842/conf.acadia.2006.068
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 68-78
summary Gaming software has a history of fostering development of economical and creative methods to deal with hardware limitations. Traditionally the visual representation of gaming software has been a poor offspring of high-end visualization. In a twist of irony, this paper proposes that game production software leads the way into a new era of physical digital ornament. The toolbox of the rendering engine evolved rapidly between 1974-1985 and it is still today, 20 years later the main component of all visualization programs. The development of the bump map is of particular interest; its evolution into a physical displacement map provides untold opportunities of the appropriation of the 2D image to a physical 3D object.To expose the creative potential of the displacement map, a wide scope of existing displacement usage has been identified: Top2maya is a scientific appropriation, Caruso St John Architects an architectural precedent and Tord Boonje’s use of 2D digital pattern provides us with an artistic production precedent. Current gaming technologies give us an indication of how the resolution of displacement is set to enter an unprecedented level of geometric detail. As modernity was inspired by the machine age, we should be led by current technological advancement and appropriate its usage. It is about a move away from the simplification of structure and form to one that deals with the real possibilities of expanding the dialogue of surface topology. Digital Ornament is a kinetic process rather than static, its intentions lie in returning the choice of bespoke materials back to the Architect, Designer and Artist.
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia06_542
id acadia06_542
authors Faulders, Thom
year 2006
title Airspace Tokyo
doi https://doi.org/10.52842/conf.acadia.2006.542
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 542-543
summary Airspace Tokyo is designed to establish a screened buffer zone - a thin, super-compact artificial “yard” that protects the building’s occupants from the pressing context of the dense urban environment outside. The new white, minimalist four-story building, designed by a Tokyo architect, is a stacked four unit multi-family dwelling with a garage and two large professional photography studios for lease on its ground floor. Located in the Ota-ku area of the city, the site was previously occupied by the owner with a sprawling residence that was wrapped by a layer of dense vegetation, and was unique in a city where open space is rare amidst the high demand for built space. Since the entire site is to now be razed to accommodate construction for the new and much larger development, the design intention for the screen is to invent an architectural system that performs with similar attributes to the demolished green strip and creates an atmospheric zone of protection. In effect, the demolished two meters of setback width of open ground space is now to be reduced into a new zone with a width of only 20 cm.
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2006_c091d
id sigradi2006_c091d
authors Garcia Alvarado, Rodrigo; fuentealba, Jessica and Guinez, Rodrigo
year 2006
title Suave Infinitud - Desfase Pasivo: Modelos Digitales como Comunicadores de Pensamiento Arquitectonico [Soft Infinity - Pasive Disruption: Digital Models for Communication of Architectural Though]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 355-358
summary This research studies the relationship between architectural language and thought, using digital models to communicate architectural concepts. It studies in particular two renowned buildings of contemporary architecture in Chile. A tower for insurance company in the downtown of the city of Concepcion, designed by architect Enrique Browne, well- known by his ecological approach. And offices for industry of timber boards close to the city of Arauco, designed by architect Jose Cruz Ovalle, whom applied sensitive background. Digital models of both buildings were developed to show different characteristic and parts. A group of students evaluate semantic interpretation of these digital models, when other evaluates same conditions with pictures of the buildings. The results showed high understanding of language, but low appreciation of meaning and thoughts, close to general values than particular approaches, supporting basic architectural concepts and use of diverse digital models.
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2006_081
id caadria2006_081
authors JÖRG RÜGEMER
year 2006
title WEB BASED DESIGN AND COMMUNICATION PEDAGOGY : Group pedagogy and the implementation of web-based technologies within the design process
doi https://doi.org/10.52842/conf.caadria.2006.x.p2s
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 81-90
summary The success of the international Zollhof project in Düsseldorf, Germany, in which virtual communication played a crucial role, was the catalyst for introducing interdisciplinary digital methods in the field of teaching. The firm of Frank O. Gehry and Associates, Santa Monica, California, served as an initial field of experimentation in order to bring together a heterogeneous group of project partners to participate in the design and construction phases of the Zollhof project. The design development, construction document, and construction phase was considerably enhanced by the employment of digital media as a communication and information tool. Parallel to the design process in the office in Santa Monica, a line of information flow and management had to be established to connect the local design team with consultants that were located in Europe and specifically in Germany. This line of communication required the team to send precise descriptions of project steps to the participants abroad, as well as receiving and processing a flow of responses returning to the Santa Monica office in very short intervals. By advancing and documenting each design and development step, the project progression was clearly documented by the project teams and thus understandable to everybody involved. The process demanded a highly articulated project description in text and images that were refined and exchanged daily. This helped to strengthen the cooperation between the design team and the project consultants and started to dissolve the role of the prime architect or designer toward a more team-related and democratic structure. All participants had quick access to all necessary information, which set aside the vertical hierarchy in favor of transparent communication tools and platforms.
series CAADRIA
email
last changed 2022/06/07 07:50

_id eaea2005_39
id eaea2005_39
authors Kardos, Peter
year 2006
title The visual context of architectural and urban design processes
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 39-47
summary When designing, an architect in his imagination generates images, topics and drafts in various combinations. He is supported by his imagination, experience, know - how and ideological creative intentions. He is driven by the need to externally transmit, illustrate or explain his visualizations. The basis of the external communication is on one side the figurative interpretation of spatial manifestation of the conceptual suggestion and on the other hand the vision, perception or experience of the given solution projection by eyes of participants to the visual presentation. The above-mentioned process of verification or consensual examination is a principal requirement for creative progressing in finding solutions to an architectural problem. In the process of architectural education this phenomenon in studio conditions becomes a platform for students to gather professional experience in practical application of theoretical knowledge and in iterative verification of predication value quality of architectural or urbanistic proposal itself.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id ascaad2006_paper12
id ascaad2006_paper12
authors Katodrytis, George
year 2006
title The Autopoiesis and Mimesis of Architecture
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary The use of digital technology in architecture has proven to be more assertive than originally thought: it has reconditioned the nature of the design process, and established new practices and techniques of fabrication. The 21st century began with the technology of art. There is a new responsiveness to the reading and understanding of digital space, which is characterized by complexity and the uncanny. Recent applications in digital technology show inquisitiveness in the contentious subject Genetic Algorithms. This new architectural process is characterized by two main shifts: from poiesis (or poetry) to autopoiesis, and from authenticity to mimesis. Since evolutionary simulations give rise to new forms rather than design them, architects should now be artists and operators of both Inventive and Systematic design. Inventive design: The digital media should bring about poiesis (poetry). Digital spaces reveal and visualize the unconscious desires of urban spaces and bring forth new dreamscapes, mysterious and surreal. This implies a Freudian spatial unconscious, which can be subjected to analysis and interpretation. “Space may be the projection or the extension of the physical apparatus”, Freud noted1. Space is never universal, but subjective. A space would be a result of introjection or projection – which is to say, a product of the thinking and sensing subject as opposed to the universal and stable entity envisaged since the Enlighten. There is a spatial unconscious, susceptible to analysis and interpretation. Systematic Design: Digital media should bring about an autopoiesis. This approach calls into question traditional methods of architectural design – which replace the hierarchical processes of production known as “cause and effect” - and proposes a design process where the architect becomes a constructor of formal systems. Will the evolutionary simulation replace design? Is metric space dead? Is it replaced by the new definition of space, that of topology? The new algorithmic evolutionary conditions give architecture an autopoiesis, similar to biological dynamics. The use of algorithms in design and fabrication has shifted the role of the architect from design to programming. Parametric design has introduced another dimension: that of variation and topological evolution, breaking the authentic into the reused. Architecture now is about topology than typology, variation than authenticity, it is mimetic than original, uncanny and subconscious than merely generic. In a parallel universe, which is both algorithmic and metaphysical, the modeling machine creates a new abstraction, the morphogenesis of the “new hybrid condition”. The emphasis of the exploration is on morphological complexity. Architecture may become – paradoxically - rigorous yet more uncanny and introverted.
series ASCAAD
email
last changed 2007/04/08 19:47

_id acadia06_555
id acadia06_555
authors Kudless, A., Vukcevich, I.
year 2006
title Flexible Formwork Research (FPR)
doi https://doi.org/10.52842/conf.acadia.2006.x.r8t
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] p. 555
summary FFR investigates the self-organization of plaster and elastic fabric to produce evocative visual and acoustic effects. Inspired by the work of the Spanish architect Miguel Fisac and his experiments with flexible concrete formwork in the 1960-70s, FFR continues this line of research by exploring aspects of pattern generation and recognition in relation to self-organized form. In line with the theme of the current exhibition, Digital Exchange, the work can be understood as a dialog between physical and digital computation. The form is a result of a negotiation between the digital manipulation of images and the physical deformations of materials under stress. Both digital and physical processes play an equal role in the final form of the plaster tiles.Reflecting on Miguel Fisac’s flexible concrete formwork, there was a desire to investigate the potential for more differentiated patterns while still using the same basic fabrication technique. This was accomplished through the use of a custom-designed script in Rhino that analyzes a given image and translates it into a field of points. These points establish areas of constraint in the elastic membrane of the mould. Through numerous physical tests, the minimum and maximum distances between constraint points was determined and these were entered into the script as limits for the point creation. If the points are too close, large wholes with very thin and weak plaster form whereas if the points are too far apart the amount of elastic deformation is so great that the weight of the plaster can cause failures to occur in the fabric mould. One of the most important aspects of the project is its resonance with the body and our natural attraction and repulsion for certain forms. Through exploring the natural self-organization of material under stress, FFR unintentionally reminds us of our own flesh. The plaster tiles resonate with our own body’s material as it sags, expands, and wrinkles in relationship with gravity, structure, and time.
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia06_261
id acadia06_261
authors Lömker, Thorsten M.
year 2006
title Revitalization of Existing Buildings through Sustainable Non-Destructive Floor Space Relocation
doi https://doi.org/10.52842/conf.acadia.2006.261
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 261-268
summary The revitalization of existing buildings is gaining importance. We are facing a development where, in many cases, there is no need to design new buildings because an increasing number of existing buildings are not used anymore. The most ecological procedure to revitalize these buildings would be through a continued usage and by making few or no alterations to the stock. Thus, the modus operandi could be called a “non-destructive” approach.From the architect’s point of view, non-destructive redesign of existing buildings is time-consuming and complex. The methodology we developed to aid architects in solving such tasks is based on exchanging or swapping utilization of specific rooms in order to reach a design solution. With the aid of mathematical rules, which will be executed by the use of a computer, solutions to floor space relocation problems will be generated. Provided that “design” is in principle a combinatorial problem, i.e., a constraint-based search for an overall optimal solution of a problem, an exemplary method will be described to solve such problems.The design of the model developed is related to problems in logistics (e.g., the loading in trans-shipment centers). The model does not alter geometric proportions or locations of rooms, but solely changes their occupancy such that a new usage could be applied to the building. From our point of view, non-destructive models can play an important role in floor space relocation processes. Our examinations demonstrate that new patterns of utilization could be found through the use of this model.
series ACADIA
email
last changed 2022/06/07 07:59

_id caadria2006_553
id caadria2006_553
authors MARY LOU MAHER, ZAFER BILDA, LEMAN FIGEN GÜL, DAVID MARCHANT
year 2006
title STUDYING COLLABORATIVE DESIGN IN FACE TO FACE, REMOTE SKETCHING, AND 3D VIRTUAL WORLD ENVIRONMENTS
doi https://doi.org/10.52842/conf.caadria.2006.x.j4o
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 553-555
summary The impact of collaborative design in virtual environments on the behaviour of designers depends on the nature of the design task and the resources available to the designers. By introducing new technology, we can identify the kinds of positive impacts that should be integrated, and the kinds of negative impacts that should be eliminated, in order to improve the collaborative design environment. We studied designers collaborating in three environments: (1) face-to-face with their current design and communication tools (pen and paper), (2) a shared remote drawing system (Group Board) with synchronous voice and video conference and (3) a 3D virtual world with synchronous voice and video conference. Collaborative design sessions of 5 architect pairs were video recorded. They respectively worked on separate design briefs in the three different design settings. Protocol analysis was used to study and compare collaborative design behaviour.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia07_138
id acadia07_138
authors Mathew, Anijo Punnen
year 2007
title Beyond Technology: Efficiency, Aesthetics, and Embodied Experience
doi https://doi.org/10.52842/conf.acadia.2007.138
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 138-145
summary The spaces we live in are increasingly entwined in a complex weave of architecture and technology. With the evolution of intelligent devices that work in the background, design of place will eventually be a seamless integration of not just efficient but also experiential and virtual technologies. This signals a paradigm shift because “smart” architecture affords users a new interaction with architecture. In spite of such promises, we have seen interactive architecture ideas and “smart” environments only within laboratory walls or in the form of simplistic implementations. Perhaps the reason is simple. Rachael McCann asks if the integration of technology within the context of an increasingly information-driven modern era has abandoned the body in favor of the mind (McCann 2006). If we acknowledge that “smart” computing has the opportunity to transcend an efficient backbone to generator of experiences, perhaps we, as designers, must reconsider our position and strategy in this modern world. This paper is designed as a critical essay—one which evaluates interactive architecture and “smart” environments within the context of today’s socio-cultural climate. The paper hopes to open a discussion about the role of computing as architecture and the role of the architect in the design of such architecture.
series ACADIA
email
last changed 2022/06/07 07:58

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