CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 623

_id 2006_770
id 2006_770
authors Charbonneau, Nathalie; Dominic Boulerice; David W. Booth and Temy Tidafi
year 2006
title Understanding Gothic Rose Windows with Computer-Aided Technologies
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 770-777
doi https://doi.org/10.52842/conf.ecaade.2006.770
summary This paper explains the parameters and methodology at the heart of an ongoing research project that seeks to verify whether one can trace back the genesis of any given artefact or work of art by means of computer-aided modeling. In its endeavour our research team Computer Assisted Design Research Group (GRCAO) aims to initiate and propose novel methods of modeling design processes. This approach is exemplified by a case study dealing with rose tracery designs adorning Gothic cathedrals of 12th and 13th Century Île-de-France. A computerized model reenacting their design process was developed along with an interface enabling the translation of the designer’s intentions into a virtual design space. The stated goal of this research project is to evaluate empirically to what extent our modeling strategies can grasp a given artefact as a logical and articulate ensemble. Furthermore, we seek eventually to determine whether this kind of software programme would prove an adequate tool in the development of the architectural designer’s cognitive abilities.
keywords Architectural modeling; architectural know-how; Gothic rose windows; functional programming
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2006_c129b
id sigradi2006_c129b
authors Abad, Gabriel; Adriane Borde; Mónica Fuentes; Virginia Agrielav; Adriana Granero and Jacqueline Fernández
year 2006
title Producción colaborativa de material de enseñanza-aprendizaje de Gráfica Digital con aportes multidisciplinarios [Collaborative production for taught-learning materials for digital graphic with multidisciplinary contributions]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 117-121
summary For a contribution to problem solving processes at different areas, this paper presents the use of Digital Graphics as a knowledge object for a distance teaching/learning workshop. At the Learning Management System, different theoretical subjects with supporting tools were proposed, and exercises requiring collaborative work. An specific didactic situation using available technologies at Internet for 3D modelling, combined with satellite images and geographic information program was proposed. The final works were then shared by a 3D models repository. As a complement of this experience and in relation with their professional work, every student proposed a new didactic situation including Learning Objects, sharing them with the others members of the group, through conceptual maps built up in a co-operative way.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2006_e160c
id sigradi2006_e160c
authors Andrade, Max and Cheng, Liang-Yee
year 2006
title Diretrizez Geométricas de Auxílio ao Processo de Projeto de Edifícios Residenciais [Geometrical Guidelines to Aid the Design of Floor Plants of Residential Buildings]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 243-247
summary This paper discusses the basic principles of a geometric method to aid the design process of residential buildings. It makes part of the initial phases of a research whose aim is to develop a computer system to aid the sketching and evaluation of floor plant design of multi-storied residential buildings. The fundamental idea of the research is the existence of some basic patterns of floor plants that reflect the designer’s mental models in this category of building. The models are regarding the usage of the space such as forms and dimensions, the elements for the circulation and the external skins. During the design process, architects work on each one of these models to generate the sketches of the floor plant layout. Generally, the layout of an apartment in multi-storied buildings depends basically on the internal dynamics of the users without the complex relationship with the neighborhood environment as in the case of houses. In this way, it would be easier to identify, to organize and to associate the mental models of multi-storied buildings on geometric basis, which, in their turns, might be effectively used as inputs for the layout planning of new design. By applying the geometric basis, the architects may reduce the universe of feasible alternatives into a small group of heuristic solutions that can be described by using few simple guidelines. In addition to this, the geometric bases of the existing buildings might be used to build a knowledge-based system to aid the architectural design. The objective of this paper is to show some initial results of the research obtained from a survey and the case studies of form, dimensions and topology of existing buildings. To limit the scope of the discussion, only residential buildings with two to three bedrooms are considered. At first, a survey of plants of residential buildings with two and three bedrooms, in Brazil, is carried out. In the next step, the dimensions, shape, external skin perimeter, circulation system and accessibility are analyzed. Finally, typical topologies of the building are investigated.
keywords Design process; geometric method; residential buildings
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2006_e048c
id sigradi2006_e048c
authors Beck, Mateus Paulo; Brener, Rafael; Giustina, Marcelo and Turkienicz, Benamy
year 2006
title Light and Form in Design – A Computational Approach
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 254-257
summary Shape perception is strongly influenced by the reciprocal relation between light and form. Computational applications can increase the number of design alternatives taking into account possible variations in the relation between light and form. The aim of this study is to discuss a pedagogical experience carried out with 5th semester architectural students, based on a series of exercises prior to the term project. The exercises were concerned with the relation between light and form from an aesthetical point of view and should be understood as examples for the use of computers as tools to creatively accelerate the process of design and learning. The paper is divided in five parts. The first one describes the conceptual background for the exercises, a descriptive method for the identification of light effects in architectural objects based on ideas of shape emergence. The exercises’ methodology is explained in the second part, referring to the use of computational applications in 3-dimensional modeling, material and light simulation. The methodology includes different phases: –creation of bi-dimensional compositions according to symmetry operations; –creation of a minimal living space assigning functions to spaces originated from the former composition; –analysis of the impact of light on the form and spaces created; –alteration of form and materials creating new light effects considering the functions related to the spaces. The exercises alternate work in computational environment in two and three dimensions with the use of mockups, lamps and photography. In the third part the results –student’s design steps– are described. In the fourth part the results are analyzed and some conclusions are outlined in the fifth and last part. The use of emergent forms combined with computational tools has proved to be an effective way to achieve an accelerated understanding of the impact of light on forms as demonstrated by the evolution of the students work during the term and by their final results concerning the term project.
keywords Architectural Design; Lighting; Design Simulation; Virtual Environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2006_868
id 2006_868
authors Becker, Mirco
year 2006
title Branches and Bifurcations - Building a framework for modeling with isosurfaces in Generative Components
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 868-873
doi https://doi.org/10.52842/conf.ecaade.2006.868
summary An isosurface is a three-dimensional representation of a constant value of a field function within a given volume. They are normally used in computer graphics to visualize data in fluid dynamics, medical imaging, geophysics, and meteorology. The advantage of isosurfaces is that they can represent all sorts of topologies. That makes them a perfect tool for modeling, branching, forking, and bifurcating objects with smooth transitions. As they work of a field function, the surface is implicit, the polygonization an approximation. This is a good base for coupling performance with precision. The task was to define a set of handles to change and model an isosurface. It had to happen through the modeling of the field function in a way that is rather intuitive but without giving up the precision one is used to have from standard NURBS/BREP modeling. The paper shows how a modeling framework for isosurfaces is implemented as a plug-in for Bentley Systems Generative Components allowing an intuitive way of exploring design variations. The implementation is illustrated with a proof of concept showing a sketch design.
keywords Isosurface; Polygonization; Scalar field; Marching Cube; Generative Components
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20064301
id ijac20064301
authors Bermudez, Julio; Agutter, Jim; Foresti, Stefano
year 2006
title Architectural Research in Information Visualization: 10 Years After
source International Journal of Architectural Computing vol. 4 - no. 3, 1-18
summary As our civilization dives deeper into the information age, making sense of ever more complex and larger amounts of data becomes critical. This article reports on interdisciplinary work in Information Visualization addressing this challenge and using architectural expertise as its main engine. The goal of this research is to significantly improve real time decision making in complex data spaces while devising a new architecture that responds to complex information environments. Although we have been reporting in aspects of this work for the past 7 years, this paper covers unpublished knowledge, design methods, operational strategies, and other details that bring together all the material published by our group thus far into a comprehensive and useful whole. We conclude by presenting our latest InfoVis design work in Network Security.
series journal
last changed 2007/03/04 07:08

_id 2006_146
id 2006_146
authors Brown, André; Michael Knight; Yu-Horng Chen and Ghousia Saeed
year 2006
title City information delivered to Mobile Digital devices - Reflection on contemporary potentials and problems
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 146-150
doi https://doi.org/10.52842/conf.ecaade.2006.146
summary The work described here builds on work reported previously on wireless access to digital city models. This paper presents a set of elements that contribute to such models. We look in particular at the issues of ground plane modeling, user location, user-device interface and information layering
keywords city modeling; wireless; interface
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia06_232
id acadia06_232
authors Chaisuparasmikul, Pongsak
year 2006
title Bidirectional Interoperability Between CAD and Energy Performance Simulation Through Virtual Model System Framework
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 232-250
doi https://doi.org/10.52842/conf.acadia.2006.232
summary The paper describes a novel approach involving interoperability, data modeling technology, and application of the building information model (BIM) focused on sustainable architecture. They share relationships and multiple experiences that have existed for years but have never have been proven. This interoperability of building performance simulation maps building information and parametric models with energy simulation models, establishing a seamless link between Computer Aided Design (CAD) and energy performance simulation software. During the last four decades, building designers have utilized information and communication technologies to create environmental representations to communicate spatial concepts or designs and to enhance spaces. Most architectural firms still rely on hand labor, drafted drawings, construction documents, specifications, schedules and work plans in traditional means. 3D modeling has been used primarily as a rendering tool, not as the actual representation of the project.With this innovative digitally exchange technology, architects and building designers can visually analyze dynamic building energy performance in response to changes of climate and building parameters. This software interoperability provides full data exchange bidirectional capabilities, which significantly reduces time and effort in energy simulation and data regeneration. Data mapping and exchange are key requirements for building more powerful energy simulations. An effective data model is the bidirectional nucleus of a well-designed relational database, critical in making good choices in selecting design parameters and in gaining and expanding a comprehensive understanding of existing data flows throughout the simulation process, making data systems for simulation more powerful, which has never been done before. Despite the variety of energy simulation applications in the lifecycle of building design and construction projects, there is a need for a system of data integration to allow seamless sharing and bidirectional reuse of data.
series ACADIA
email
last changed 2022/06/07 07:55

_id 2006_810
id 2006_810
authors Dokonal, Wolfgang and Knight,Michael
year 2006
title Pen or PC? - Is Sketching essential to architectural design?
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 810-817
doi https://doi.org/10.52842/conf.ecaade.2006.810
summary This paper reports on an ongoing student architectural design project that is investigating the differing effects of the use of PC’s or Pens in the design process. We are interested to see whether designing wholly on the computer with a volume modeling software would produce differing results to a traditional design process with a strong basis in 2D sketching. To minimize the influence of the participants previous experience in either the use of PC’s or the pen, we have been working with very young students that have not yet gone through a traditional training on architectural design and CAAD software. This is one of the key aspects of our experimental procedure. We have found that recent software developments in the field of CAAD clearly have and will influence the way architects design and brings the computer as a design tool to the “normal architect”. Until very recently the computer was seen as a design tool almost solely for “computer geeks” in the profession, the majority of architects still using it mainly as a drafting machine or to produce visualizations of their projects after a more ‘conventional’ design process had finished. It is now very clear to us that the ongoing change in technology will have a profound effect on the way all of us will work in future undertaking architectural design. It is an important question for every school of architecture what effect these developments will have on our teaching methods and the curricula. We use the above mentioned ongoing educational project to find out about the benefits and risks of using the computer as a design tool for first year students.
keywords Early Design stages; Collaborative Design; Sketching
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia06_392
id acadia06_392
authors Dorta, T., Perez, E.
year 2006
title Hybrid modeling revaluing manual action for 3D modeling
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 392-402
doi https://doi.org/10.52842/conf.acadia.2006.392
summary 3D modeling software uses conventional interface devices like mouse, keyboard and display allowing the designer to model 3D shapes. Due to the complexity of 3D shape data structures, these programs work through a geometrical system and a graphical user interface to input and output data. However, these elements interfere with the conceptual stage of the design process because the software is always asking to be fed with accurate geometries—something hard to do at the beginning of the process. Furthermore, the interface does not recognize all the advantages and skills of the designer’s bare hands as a powerful modeling tool.This paper presents the evaluation of a hybrid modeling technique for conceptual design. The hybrid modeling approach proposes to use both computer and manual tools for 3D modeling at the beginning of the design process. Using 3D scanning and rapid prototyping techniques, the designer is able to go back and forth between digital and manual mode, thus taking advantage of each one. Starting from physical models, the design is then digitalized in order to be treated with special modeling software. Then, the rapid prototyping physical model becomes a matrix or physical 3D template used to explore design intentions with the hands, allowing the proposal of complex shapes, which is difficult to achieve by 3D modeling software alone.
series ACADIA
email
last changed 2022/06/07 07:55

_id eaea2005_221
id eaea2005_221
authors Gatermann, Harald
year 2006
title Media work in the educational training of architects to experiences with the postgraduate course “Architecture Media Management”
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 221-237
summary The perception of space, geometry, material and the influence of light is one of the core items of undergraduate courses in architecture. In Bochum we developed and still practise a consequent system of integrating drawing and photography as analytic tools of perception and sketching, descriptive geometry, computer aided design, digital visualisation and animation as synthetic items. The versatile use of digital media in the further studies is of essential significance - especially the synthesis between architectural photography (with all its special features concerning geometrical depicting) and CAD / visualisation / animation. Special emphasis is given to techniques for simulation and immersion such as digital panorama photography, combined with computer-based vr-modelling e.g. vrml as well as using online-cad-modeling and arial photography in processes of citizen participation.
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 2006_262
id 2006_262
authors Ibrahim, Magdy
year 2006
title To BIM or not to BIM, This is NOT the Question - How to Implement BIM Solutions in Large Design Firm Environments
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 262-267
doi https://doi.org/10.52842/conf.ecaade.2006.262
summary Building information modeling is the technology that is converting the workplace in design firms. The initial resistance to applying the concept has faded due to many reasons. Professional architects now see the feasibility and benefits of using the new technology. CAD managers in design firms are working toward the implementation of BIM packages in order to eventually, replace the conventional CAD platforms that are still widely used. However, there are still internal obstacles that slow down the process of the implementation. The change in the project management and the required proper training for the conversion are the two major internal obstacles. The current well organized work flow tailored around the conventional CAD platforms has to be changed in a way suitable for the new technology. The training firms provide for their employees should also be re-structured in a more vertical organization in order to guarantee that everyone understands the new concept and the new work flow. Architectural education usually reflects the needs of the work market. It is very important to understand the needs and identify the directions where the architectural education should go. What do we expect from newly graduated architects? How should we shift the focus toward BIM based CAD in design schools? And, what does it mean to teach modeling versus teaching drafting?
keywords Computer Aided Drafting; Building Information Modeling; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:50

_id 2006_014
id 2006_014
authors Iordanova, Ivanka; Lorna Heaton and Manon Guité
year 2006
title Architectural Design Spaces and Interpersonal Communication-Changes in Design Vocabulary and Language Expression
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 14-21
doi https://doi.org/10.52842/conf.ecaade.2006.014
summary This paper addresses communication during the design process and the mutations it may undergo depending on the medium of design. Three experimental observations were held with students in the context of architectural digital design studios. Each of them was performed when the students were working on a design problem, in groups of two or three, with different design mediums: cardboard mock-up or modeling software with one or two mice used for interaction with the computer. The methodology used for analysing the recorded video and graphical data is based on previous research work in the domains of collaborative communication as well as in the domain of design. It combines purely qualitative interpretation with graphical linkographic analysis. A software prototype was developed in order to allow for an interactive category assignment, exploration and interaction. Gesture, verbal language and design space are studied in order to determine their dependence on the medium and the eventual impact this might have either on the design process or on the object being designed.
keywords Design communication; education; gesture
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia06_079
id acadia06_079
authors Kumar, Shilpi
year 2006
title Architecture and Industrial Design A Convergent Process for Design
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 79-94
doi https://doi.org/10.52842/conf.acadia.2006.079
summary The use of technology has grown with the way design professions have evolved over time. Changing needs, desires of comfort, and perceptions of the consumers have led to a distinct improvement in the design of both product and architecture. The use of the digital media and emerging technologies has brought a dramatic change to the design process allowing us to view, feel, and mould a virtual object at every stage of design, development, and engineering. Change is often quick and easy since a virtual product does not inherently carry the biases of its physical counterpart. In order to communicate ideas across the team, digital processes are also used to bring together opinions, experiences, and perspectives. These methods encourage decision making based on information rather than prejudice or instinct. Thus, digital exchanges (technology) impact firm strategies at three levels: product, process, and administrative or support activities (Adler 1989).Digital tools for design exchange in Industrial Design (ID) began much earlier than many other professions. The profession of Architecture is also slowly moving to a similar model with digital exchange finding increasing prevalence in drawing, modeling, performance simulation, design collaboration, construction management, and building fabrication. The biggest problem is the disintegrated use of technology in the architectural profession without a strategy toward streamlining the design process from conception to fabrication. In this paper we investigate how the use of technology has evolved in the professions of Industrial Design and Architecture comparatively in their product, process, and support activities. Further, we will present a set of guidelines that will help architects in the convergence of design process, helping in a more efficient work flow with a strategic use of digital technology.
series ACADIA
email
last changed 2022/06/07 07:52

_id ijac20064103
id ijac20064103
authors Loveridge, Russell; Strehlke, Kai
year 2006
title The Digital Ornament using CAAD/CAAM Technologies
source International Journal of Architectural Computing vol. 4 - no. 1, 33-49
summary New digital technologies are challenging the traditions of the architectural design methodology, the relationship between context and design, and the dependency on skilled workmanship for the fabrication of beautiful and complex architecture. Intellectually, applications of digital technologies are also allowing for the reinvestigation, reinterpretation, and redevelopment of historical concepts, theories, and skills[1]. Our focus of ornament in this paper is presented as a constrained architectural testing ground, a reduced issue that still addresses the primary issues of geometry, aesthetics, individualism, and the transferal of design to materiality. Our work on digital ornament combines the traditionally intuitive skills of geometric & graphic manipulations with easily edited input (variables and digital images), control through parametric programming, and automated output (CNC manufacturing). The combination of these processes allows for efficient diversity and uniqueness of design, while also compensating for the increasing cost and declining availability of skilled artisans for the physical fabrication. The presented projects in teaching, research, and professional activities demonstrate our ongoing experiments with new technologies of programmed surface modeling and computer numerically controlled manufacturing (CNC manufacturing). This work has been incorporated in real world projects, both in the revitalization historic buildings, and in new applications of ornament in contemporary architecture.
keywords 3D Modeling; Parametric Design; Image Processing; Design Education; Cam
series journal
email
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00004
last changed 2007/03/04 07:08

_id acadia06_064
id acadia06_064
authors Luhan, Gregory A.
year 2006
title Synthetic Making
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 64-67
doi https://doi.org/10.52842/conf.acadia.2006.064
summary Various approaches of virtual and physical modeling have led to a synthetic form of making that is plastic and scalable in nature. This shift from traditional forms of representing and generating architecture now offers a better possibility of full-scale construction and fabrication processes and links transparently to industry. Architects are beginning to dynamically inform the visioning processes of assemblies and design through a range of precise subassemblies. Further to this end, the synthetic techniques and materials are opening up avenues for designers to investigate a range of fibers and fabrics that radically transform light and color renditions, and texture. Investigations in the realm of traditional materials such as stone, wood, and concrete continue to evolve, as do their associated methods of making. As a result of synthetic technologies, architects today have the possibility to work along side industry engineers and professionals to design castings, moldings, patterns, and tools that challenge not only the architectural work of art, but industrial and product design as well. This cultural shift from physical space to virtual space back to physical space and the combination of hand-, digital-, and robotic-making offers a unique juxtaposition of the built artifact to its manufacturing that challenges both spatial conventions and also the levels of precision and tolerance by which buildings are assembled. Traditional forms of documentation for example result typically in discrepancies between the drawn and the actualized which are now challenged by the level of precision and tolerance at the virtual level. It is within this context that leading-edge architects and designers operate today. Yet, how the profession and the academy respond to these opportunities remains an open line of inquiry and addressing these concerns opens up the rich potential enabled through synthetic making.
series ACADIA
email
last changed 2022/06/07 07:59

_id 2006_358
id 2006_358
authors McMeel, Dermott
year 2006
title Carnival and Construction - Towards a Scaffolding for the Inclusion of ICT in the Construction Process
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 358-363
doi https://doi.org/10.52842/conf.ecaade.2006.358
summary In this paper we explore the process of construction, we consider the construction site as a mediated collaborative environment in which many specialist crafts and esoteric skills are present and negotiated. Concrete information when pass onto a construction site becomes part of a fluid morphing object, the validity and meaning of information can change—or be lost—depending on where and when it is. We look at current models of construction and actual construction process and we explore the notion of Carnival as a tool to reconcile the concrete and fluid aspects to communication dynamics of mediated group working in general and of construction site practice specifically.
keywords Carnival; ICT; Construction; Mediation
series eCAADe
email
last changed 2022/06/07 07:58

_id 2006_284
id 2006_284
authors Nardelli, Eduardo Sampaio
year 2006
title The use of ICT – Information and Communication Technologies to support decisions in the area of heritage and landscape preservation
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 284-287
doi https://doi.org/10.52842/conf.ecaade.2006.284
summary This work presents an experience of Information and Communication Technologies – ICTS used in heritage and landscape preservation activities. The focus is a special enterprise in the city of São Paulo. The proposal is to build a new building on the backyard of an historical mansion as a way of getting financial resources to the revival and maintenance of this building. We describe, step by step, the entire path, using computing tools, to get the necessary documentation to demonstrate the interferences range of the new building on the existing one.
keywords town planning; heritage and landscape preservation; digital modeling
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2006_e151c
id sigradi2006_e151c
authors Neumann, Oliver and Schmidt, Daniel
year 2006
title CNC Timber Framing – Innovative Applications of Digital Wood Fabrication Technology
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 304-307
summary The discourse on depleting natural resources and compromised environments have led to extended research on sustainable designs methods, building practices and materials. Beyond the actual performance of building products and components, research on sustainable building increasingly focuses on the long-term effects of the production, application and life cycle of building materials on the natural environment, human inhabitation and quality of life. Computer aided manufacturing technologies play a significant role not only in the transformation of design and building methods, but also in an extended discourse on cultural development. Globally available technologies connect the design and building process to a broad range of long-term ecological factors by creating a correlation between "the emergent political, economical and social processes and … architectural techniques, geometries and organization." Through this interrelationship to economy and culture, technology and its applications are also directly related to notions of place and territory as well as to fundamental ideas of ecology. The collaborative research and design study for an outdoor theater roof structure at the University of British Columbia Malcolm Knapp Research Forest at Maple Ridge, B.C., Canada, focuses on the use of digital media in prefabrication and material optimization. By utilizing small square section timber and minimizing the use of alienating connectors the research on the wood roof structure illustrates the potential of a design culture that seeks innovation in a broader understanding of ecology routed in regional culture, environmental conditions, economy and tradition. Labor intensive manufacturing techniques are redefined aided by computer controlled machines and virtual modeling of complex geometries is translated into simple operations. The result is a more sensible and accurate response to the place’s demands. In order to generate innovative design interventions that make a constructive long-term contribution to the preservation, maintenance and evolution of the environment, design needs to be based on a comprehensive understanding of its context and the distinctive qualities of the materials used. Following the example of the outdoor roof structure, this paper aims to define innovative design as work that resonates at the intersection of the fields of technology, material science, manufacturing processes, techniques of assembly and context that constitute the expanded context or complex ecology that projects need to engage. It is in design research studies like for the outdoor theater roof structure with focus on CNC wood fabrication technologies that the common design and building discourse is put to question, boundaries are explored and expanded and the collective understanding is improved towards ecological design.
keywords CNC Wood Fabrication; Design Innovation; Ecology
series SIGRADI
email
last changed 2016/03/10 09:56

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 31HOMELOGIN (you are user _anon_535569 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002