CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 592

_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2006_e090b
id sigradi2006_e090b
authors Hanna, Sean and Turner, Alasdair
year 2006
title Teaching parametric design in code and construction
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 158-161
summary Automated manufacturing processes with the ability to translate digital models into physical form promise both an increase in the complexity of what can be built, and through rapid prototyping, a possibility to experiment easily with tangible examples of the evolving design. The increasing literacy of designers in computer languages, on the other hand, offers a new range of techniques through which the models themselves might be generated. This paper reviews the results of an integrated parametric modelling and digital manufacturing workshop combining participants with a background in computer programming with those with a background in fabrication. Its aim was both to encourage collaboration in a domain that overlaps both backgrounds, as well as to explore the ways in which the two working methods naturally extend the boundaries of traditional parametric design. The types of projects chosen by the students, the working methods adopted and progress made will be discussed in light of future educational possibilities, and of the future direction of parametric tools themselves. Where standard CAD constructs isolated geometric primitives, parametric models allow the user to set up a hierarchy of relationships, deferring such details as specific dimension and sometimes quantity to a later point. Usually these are captured by a geometric schema. Many such relationships in real design however, can not be defined in terms of geometry alone. Logical operations, environmental effects such as lighting and air flow, the behaviour of people and the dynamic behaviour of materials are all essential design parameters that require other methods of definition, including the algorithm. It has been our position that the skills of the programmer are necessary in the future of design. Bentley’s Generative Components software was used as the primary vehicle for the workshop design projects. Built within the familiar Microstation framework, it enables the construction of a parametric model at a range of different interfaces, from purely graphic through to entirely code based, thus allowing the manipulation of such non-geometric, algorithmic relationships as described above. Two-dimensional laser cutting was the primary fabrication method, allowing for rapid manufacturing, and in some cases iterative physical testing. The two technologies have led in the workshop to working methods that extend the geometric schema: the first, by forcing an explicit understanding of design as procedural, and the second by encouraging physical experimentation and optimisation. The resulting projects have tended to focus on responsiveness to conditions either coded or incorporated into experimental loop. Examples will be discussed. While programming languages and geometry are universal in intent, their constraints on the design process were still notable. The default data structures of computer languages (in particular the rectangular array) replace one schema limitation with another. The indexing of data in this way is conceptually hard-wired into much of our thinking both in CAD and in code. Thankfully this can be overcome with a bit of programming, but the number of projects which have required this suggests that more intuitive, or spatial methods of data access might be developed in the future.
keywords generative design; parametric model; teaching
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia07_040
id acadia07_040
authors Hyde, Rory
year 2007
title Punching Above Your Weight: Digital Design Methods and Organisational Change in Small Practice
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 40-47
doi https://doi.org/10.52842/conf.acadia.2007.040
summary Expanding bodies of knowledge imply expanding teams to manage this knowledge. Paradoxically, it can be shown that in situations of complexity—which increasingly characterise the production of architecture generally—the small practice or small team could be at an advantage. This is due to the increasingly digital nature of the work undertaken and artefacts produced by practices, enabling production processes to be augmented with digital toolsets and for tight project delivery networks to be forged with other collaborators and consultants (Frazer 2006). Furthermore, as Christensen argues, being small may also be desirable, as innovations are less likely to be developed by large, established companies (Christensen 1997). By working smarter, and managing the complexity of design and construction, not only can the small practice “punch above its weight” and compete with larger practices, this research suggests it is a more appropriate model for practice in the digital age. This paper demonstrates this through the implementation of emerging technologies and strategies including generative and parametric design, digital fabrication, and digital construction. These strategies have been employed on a number of built and un-built case-study projects in a unique collaboration between RMIT University’s SIAL lab and the award-winning design practice BKK Architects.
series ACADIA
email
last changed 2022/06/07 07:50

_id caadria2006_101
id caadria2006_101
authors IVAN REDI, ANDREA REDI
year 2006
title A.N.D.I. - A NEW DIGITAL INSTRUMENT: For networked creative collaboration in architecture and net.art
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 101-110
doi https://doi.org/10.52842/conf.caadria.2006.x.i0a
summary an open source software project, has objective to develop a run-time environment with the focus on the applications for the networked international and cross-disciplinary production in the creative sphere of architecture, urban planning, design and net.art. It is a digital environment which opens the possibilities to generate advanced projects in a networked society. This new working tools will increase the creativity, productivity and competitiveness of the involved actors by drawing upon and developing technologies for virtual, augmented and mixed realities. A.N.D.I. has two basic aspects. On the one hand it is a database driven collaborative environment and on the other hand it will enable the development of future software and tools for networked creative collaboration.
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia06_496
id acadia06_496
authors Jemtrud, Michael
year 2006
title Eucalyptus: User Controlled Lightpath Enabled Participatory Design Studio
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 496-509
doi https://doi.org/10.52842/conf.acadia.2006.496
summary A new notion of participation is at stake with advances in technologically mediated work environments. The digitally mediated e-design studio has been around since the mid-1990’s and has been employed in various forms in disciplines including architecture/engineering/construction (AEC), industrial design, and the automotive industry. Insufficient bandwidth and insufficiently powerful, crudely coordinated tools resulted in distributed task-based modes of collaboration that did not allow full participation by members of the distributed design team. At the very least, the present “second generation” network severely limits the applications, tools, and modes of communication that can be used in data and visualization intense design scenarios. The emergence of Service Oriented Architectures and User-Controlled LightPaths (“intelligent infrastructure”) herald the beginning of a new age where fully participatory multi-site design may become possible. The networks, visualization & communication tools, Service Oriented Architecture & Web Services, work protocols, and physical site designs of the Participatory Design Studio (PDS) being developed by the authors will constitute one of the first working examples of this future. This paper will briefly outline the “mise en scène” or staging of the technical configuration of the Eucalyptus project; observations and results from the creative activity of the PDS in the context of two case studies; and speculate on the implications for design activity, pedagogy, and a more robust mode of participation.
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2006_000
id caadria2006_000
authors Kaga, Atsuko; Naka, Ryusuhe (eds.)
year 2006
title CAADRIA '06
source Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia (ISBN 4-907662-01-7 / Kumamoto, Japan) March 30th - April 2nd 2006, 649 p.
doi https://doi.org/10.52842/conf.caadria.2006
summary It is apparent that recent development of digital technology has shifted the paradigm of the socio-economic system of the world as well as the style of day-to-day communication in our lives, as professor Mitchell suggested in his book. In the field of architecture, there have been many prospective studies on the development and applications of digital technology to architectural design practice and education. However, the reactions of the architecture community to such technological development have been slower and weaker than researchers initially expected. Is this because developed technology has overlooked some of essential needs of the community while seeking tasks for itself or because present technology is still insufficiently developed to attract people to new ideas? One of Japan's great samurai sword masters, Musashi Miyamoto, spent the last years of his life in Kumamoto where he wrote The Book of Five Rings. The most important element of his work was his concept of rhythm and harmony; how all things are in harmony, and how by working with the rhythm of a situation we can turn it to our advantage with little effort. The conference aims to provide the participants with an opportunity to explore visions and ideas on the digital technology that could enhance Rhythm and Harmony in architectural design practice and education.
series CAADRIA
email
last changed 2022/06/07 07:49

_id sigradi2006_e149b
id sigradi2006_e149b
authors Kendir, Elif
year 2006
title Prêt-à-Construire – An Educational Inquiry into Computer Aided Fabrication
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 162-165
summary This paper aims to show and discuss the relevance of developing necessary strategies for reintegrating the concept of fabrication into the architectural design process. The discussion will be partly based on the outcome of a graduate architectural design studio conducted in Spring semester 2002-2003. The graduate studio was part of a series of exploratory studies conducted on the nature of architectural design process transformed by information technologies. Preceded by studios investigating cognition and representation, this last studio focused on the concept of fabrication. The overarching aim of the studio series was to put CAD and CAM in context both within the actual architectural design process and within architectural education. The last of this series, which will be discussed within the frame of this paper, has specifically focused on CAM and the concept of fabrication in architecture. In accordance with the nature of a design studio, the research was more methodological than technical. The studio derived its main inspiration from the constructional templates used in dressmaking, which can be considered as an initial model for mass customization. In this context, the recladding of Le Corbusier’s Maison Domino was given as the main design problem, along with several methodological constraints. The main constraint was to develop the design idea through constructional drawings instead of representational ones. The students were asked to develop their volumetric ideas through digital 3D CAD models while working out structural solutions on a physical 1/50 model of Maison Domino. There was also a material constraint for the model, where only specified types of non-structural paper could be used. At this stage, origami provided the working model for adding structural strength to sheet materials. The final outcome included the explanation of different surface generation strategies and preliminary design proposals for their subcomponents. The paper will discuss both the utilized methodology and the final outcome along the lines of the issues raised during the studio sessions, some of which could be decisive in the putting into context of CAD – CAM in architectural design process. One such issue is mass customization, that is, the mass production of different specific elements with the help of CAM technologies. Another issue is “open source” design, indicating the possibility of a do-it-yourself architecture, where architecture is coded as information, and its code can be subject to change by different designers. The final key issue is the direct utilization of constructional drawings in the preliminary design phase as opposed to representational ones, which aimed at reminding the designer the final phase of fabrication right from the beginning. Finally, the paper will also point at the problems faced during the conduct of the studio and discuss those in the context of promoting CAM for architectural design and production in countries where there is no actual utilization of these technologies for these purposes yet.
keywords Education; Fabrication; CAM
series SIGRADI
email
last changed 2016/03/10 09:53

_id ascaad2006_paper4
id ascaad2006_paper4
authors Kouider, Tahar
year 2006
title Evolution or Revolution: is digital conceptual design the way forward for Architects?
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This research investigates architectural conceptual design and discusses its recent historical, philosophical and theoretical development within the overall architectural design process and attempts to establish an objective definition more tuned to current thinking and advancement in technology. It also evaluates the various traditional and information technology (IT) tools available to the designer and establishes their relationship to the conceptual design process in order to identify if any of these tools, in particular the IT tools, have a role to play in the practice and the enhancement of the conceptual design process. A survey of Scottish practicing architects (small to medium size practices) was undertaken to validate the results of the investigation. The results seem to suggest that IT tools are not essential to the conceptual design process but that they are very well capable of enhancing the creativity and speed of some aspects of it. They also suggest the existence of an inherent resistance amongst Architects / designers to utilising these tools in conceptual design. It is, furthermore, identified that if practitioners were to encompass new working practices and acquire new skills, IT tools could also provide powerful new modes of communication with the client. A correlation between the size of the practice and the degree of exposure and experience of IT tools was also established. To test some of the above findings, a design studio experiment was undertaken where half of the students adopted digital tools, utilising SketchUp software and digital sketchpads, whilst the others adopted traditional tools for the conceptual design part of their projects. No attempt was made to gauge the quality of the actual designs produced. The results indicate that the SketchUp group rated their conceptual design experience higher in terms of efficiency, flexibility and communication. The control group, who had dominantly adopted traditional freehand sketching, were impressed by the outcome from the SketchUp group. All student who answered the questionnaire, both SketchUp and control groups, said they would consider adopting some form of 3D sketching in the future.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ijac20064403
id ijac20064403
authors Kuan, Steve; Kvan, Thomas
year 2006
title CoBlocks:An Improved Voxel-based Design Tool by Object Structuring of Voxel Models
source International Journal of Architectural Computing vol. 4 - no. 4, pp. 35-55
summary This paper introduces a voxel-based collaborative modelling system called CoBlocks which was developed to support designers in building models together in a synchronized virtual environment. This is due to the fact that voxel models are gaining more attention in computer-aided design (CAD) systems as they support simple and intuitive modelling for the early design phases. However, due to the discrete nature of voxels, it is common practice in most voxel-based design systems that the voxel modelling methods have limited users to manipulate models at the level of individual voxels. From the literature, however, we might expect that voxel modelling would benefit from higher-level interaction as supported by the object structuring of such models. In light of these, a controlled lab study was therefore carried out to examine the benefits of the structuring of these models in voxel-based design systems. The results show that users prefer working with structured voxels and that they can interact better with them.
series journal
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000004/art00004
last changed 2007/03/04 07:08

_id acadia06_548
id acadia06_548
authors Lewis, K., Kentnar, J.
year 2006
title 110% Juice
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 548-549
doi https://doi.org/10.52842/conf.acadia.2006.548
summary New England’s seacoast is an active, working landscape. Here, with long history of whaling, sailing, and fishing, people have lived comfortably next to their economic infrastructure. Recent infrastructure projects, such as Deer Island Water Treatment Facility and the Big Dig, have embraced landscape as a way to facilitate modern “live / work” relationships.Wind turbines are part of the working landscape. So are ferries, commercial fishing, and cranberries. All clean, prosperous, and socially vibrant industry, we see the Cape Wind Project as a way to bring these landscape industries closer together, and to reestablish the vision of Cape Cod as a working landscape.The current wind proposal offers 100% efficiency with 0% consideration of the view. The turbines’ current configuration produces a view that is uneven and disorganized. Efficiency doesn’t have to be lost at the expense of aesthetics. By proposing a circle of turbines rather than a grid, an even perspective is provided for all of the cape and the islands (no strange bunches, as with the grid); the turbines are less dense, allowing one to see through them, and not just at them; service travel between turbines is shortened – 77 miles of travel for the grid versus 46 miles for the circle. By becoming larger, the effect of the circular array has become smaller.
series ACADIA
email
last changed 2022/06/07 07:52

_id 2006_252
id 2006_252
authors Penttilä, Hannu
year 2006
title Managing the Changes within the Architectural Practice - The Effects of Information and Communication Technology (ICT)
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 252-260
doi https://doi.org/10.52842/conf.ecaade.2006.252
summary The architectural working environment has changed during the last 30 years more than ever before. Most of the changes have been related with information and communication technologies (ICT). Architectural working methods and tools have changed profoundly, when CAD has replaced more traditional methods and tools. Communicative working environment and document management within design & construction has also been changed to digital, meaning email and project webs. Completing a traditional architectural profile of the 20th centrury, a drawer-designer, contemporary communicating and managing skills plus mastering ICT are needed today to operate modern architectural practise properly. The objective of this study is to create a change-oriented understanding of the contemporary architectural profession concentrating on architectural information management. The first phase, a literature study, will be followed by interviews and case-studies, to examine three hypothetically different periods of time: a) 1980-85 the era before CAD, the last days of hand-drawing, b) 1993-98 the era of digital drawing, the expansion of architectural CAD, c) 2000-05 the rise of integrated and pervasive web-supported digital design. The study will propose new aspects to be included in the modern architectural profile, namingly project coordination, collaborative team-work, design information integration and profound digital content management.
keywords architectural profession; design practice; architectural ICT; change management
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2006_p031d
id sigradi2006_p031d
authors Pontes, Mateus and Malard, Maria Lúcia
year 2006
title Integração entre Projeto Arquitetônico e Orçamento Através de Softwares CAD [Integration between architectural design and bidding through CAD software]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 373-376
summary Propose: Costs are a major issue in low-cost housing projects. Traditional project process uses estimated cost studies and comparative methods in initial phases, but the cost itself is elaborated only at the end phases, generating significant re-working and changes in specifications and drawings. Is desirable to use tools that possibility more integration between costs and architectural projects. Some CAD software already offers these tools, but they are not use by architects. This work intention is search in these tools the integration between costs and architectural projects. Methods: To use software Vectorworks in a low-cost housing project, Residential Serra Verde; incorporate cost aspects at initial phase by parameterization of 3D model; analysis of cost and project results. Findings: validation of cost estimative with the utilization of tested procedures. Value: developing a simple methodology of cost estimation and integration with architectural project.
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia07_284
id acadia07_284
authors Robinson, Kirsten; Gorbet, Robert; Beesley, Philip
year 2007
title Evolving Cooperative Behaviour in a Reflexive Membrane
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 284-293
doi https://doi.org/10.52842/conf.acadia.2007.284
summary This paper describes the integration of machine intelligence into an immersive architectural sculpture that interacts dynamically with users and the environment. The system is conceived to function as an architectural envelope that might transfer air using a distributed array of components. The sculpture includes a large array of interconnected miniature structural and kinetic elements, each with local sensing, actuation, and machine intelligence. We demonstrate a model in which these autonomous, interconnected agents develop cooperative behaviour to maximize airflow. Agents have access to sensory data about their local environment and ‘learn’ to move air through the working of a genetic algorithm. Introducing distributed and responsive machine intelligence builds on work done on evolving embodied intelligence (Floreano et al. 2004) and architectural ‘geotextile’ sculptures by Philip Beesley and collaborators (Beesley et al. 1996-2006). The paper contributes to the general field of interactive art by demonstrating an application of machine intelligence as a design method. The objective is the development of coherent distributed kinetic building envelopes with environmental control functions. A cultural context is included, discussing dynamic paradigms in responsive architecture.
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ascaad2006_paper28
id ascaad2006_paper28
authors Shih, Naai-Jung and Pin-Hung Wang
year 2006
title Visualization Management and Inspection for Plumbing Construction Quality Control
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This research compares the working process at a construction site with the shop drawings made by a plumbing inspector for installed pipes. This study compared the 2D plumbing shop drawings with the 3D point cloud of the toilet in a campus building. A long-range 3D scanner was used to retrieve the point cloud records of pipes to build a visualization management system. The visual comparison was used to locate pipes at the construction site. We found the differences could be identified easily between the point cloud and shop drawings. The presence of point clouds created a new method to inspect plumbing locations, as a way to verify construction quality.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ijac20064105
id ijac20064105
authors Sowa, Agnieszka Katarzyna
year 2006
title Towards architect-aided computing design
source International Journal of Architectural Computing vol. 4 - no. 1, 69-85
summary In the design process of some recent, specific architectural projects the part elaborated by computers and machines significantly grows. They could generate, optimize and produce the most complicated and complex solutions, taking over some tasks which before were the domain of architects. This article presents a project carried out by postgraduate students at Eidgenossische Technische Hochschule in Zurich, Switzerland, where such a digital design process was implemented, with all its advantages and disadvantages. The observations and conclusions gained during the work allow the author to formulate the concept of Architect-Aided Computing Design, to define some challenges for architects created by such a working method, and to present an analysis about the potential new software for architectural production.
keywords Structural Optimization; Rapid Prototyping; CNC Production; CAAD Education
series journal
email
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00006
last changed 2007/03/04 07:08

_id acadia06_403
id acadia06_403
authors Taylor, Justin
year 2006
title The Value of Arrhythmic Sounds in Isolated Space
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 403-409
doi https://doi.org/10.52842/conf.acadia.2006.403
summary This study examines the impact of bringing sound uninterrupted from outside a building into isolated spaces within the building. Is a silent space less or more productive than a space that is filled with normal outside sounds? Can bringing sound in from the outside, thereby allowing the users an uninterrupted connection to the outside without being in physical proximity of the exterior, make a difference in the work they do?Using music in these spaces has become commonplace. However, this research chooses to address sounds that do not mask the arrhythmic sounds of the world. These random sounds might break a person’s concentration, just as a bird flying by a window breaks one’s concentration. Even though these sounds of nature, vehicles, and people interrupt, do they give a greater sense of place than ambient music? Do these breaks in concentration help keep an individual oriented and aware of time while increasing both comfort and connection to the work being done?To test this thesis, students working in an isolated studio/classroom space will be subjected to the same sounds students in rooms near the outside would hear. Sounds will be provided by a direct audio link with the outside of the building. Student reaction will be evaluated by a series of observations and surveys that will focus on any differences in the amount of time spent on task, the sense of productivity experienced, the overall sense of functioning at a higher level and the interaction of student and professor.
series ACADIA
email
last changed 2022/06/07 07:58

_id ascaad2007_012
id ascaad2007_012
authors Zeile, P.; F. Farnoudi and B. Streich
year 2007
title Fascination google earth – use in urban and landscape design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 141-148
summary Virtual 3D-City-and Architecture models, Virtual Globe systems like NASA World Wind and Google Earth as well as new attempts of immersive technologies become more important, not only among experts in spatial planning, but also many private users are interested in these new tools. These developments cause powerful impacts in the general social, cultural and everyday life. Given the dynamic development of Google Earth, the discussion about the representation and the use of geodata for a wide user group - beyond the planning disciplines - reaches new heights. According to expert's opinion, Google Earth with its computer language KML (Keyhole Markup Language) becomes a 3D-GIS-Standard [Rush in 2006]. By the easy and quick representation of three-dimensional (city) structures and single buildings, Google Earth will significantly influence all groups of society. User groups which have not been acquainted with geodata or highly specified and complex GIS-Systems [Dworschak in 2006], discover that working with this data by using Google Earth is great fun. They recognize, that with the help of generally understandable and easily recognizable visualisation of these data, mediation of knowledge becomes very easy. In addition, it is acknowledged that geodata has great potential to add value, in disciplines such as the academics, the financial sector or personal use.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2006_paper8
id ascaad2006_paper8
authors Abdullah, Sajid; Ramesh Marasini and Munir Ahmad
year 2006
title An Analysis of the Applications of Rapid Prototyping in Architecture
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Rapid prototyping (RP) techniques are widely used within the design/manufacturing industry and are well established in manufacturing industry. These digital techniques offer quick and accurate prototypes with relatively low cost when we require exact likeness to a particular scale and detail. 3D modeling of buildings on CAD-systems in the AEC sector is now becoming more popular and becoming widely used practice as the higher efficiency of working with computers is being recognized. However the building of scaled physical representations is still performed manually, which generally requires a high amount of time. Complex post-modernist building forms are more faithfully and easily represented in a solid visualization form, than they could be using traditional model making methods. Using RP within the engineering community has given the users the possibility to communicate and visualize designs with greater ease with the clients and capture any error within the CAD design at an early stage of the project or product lifecycle. In this paper, the application of RP in architecture is reviewed and the possibilities of modeling architectural models are explored. A methodology of developing rapid prototypes with 3D CAD models using methods of solid freeform manufacturing in particular Fused Deposition Modeling (FDM) is presented and compared against traditional model making methods. An economical analysis is presented and discussed using a case study and the potential of applying RP techniques to architectural models is discussed.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ascaad2006_paper15
id ascaad2006_paper15
authors Anz, Craig and Akel Ismail Kahera
year 2006
title Critical Environmentalism and the Practice of Re-Construction
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This research focuses on the implications and applications of “critical environmentalism” as a quintessential epistemological framework for urban interventions while implementing digital applications that foster collective, round-table approaches to design. Essentially centering the environment (Umwelt) as an encompassing and interconnecting catalyst between multiple disciplines, philosophies, and modes of inquiry and technologies, the framework reciprocally fosters individual and critical identities associated with particular places, belief systems, and their participants as a primary concern. Critical environmentalism promotes a comprehensive, reciprocally unifying epistemological framework that can significantly inform architectural interventions and the tethered use of its technologies in order to foster increased vitality and a certain coinvested attention to the complexities of the greater domain. Grounding the theory in pedagogical practice, this paper documents an approach to urban design and architectural education, implemented as a case-study and design scenario, where divergent perspectives amalgamate into emergent urban configurations, critically rooted in the conditional partialities of place. Digital technologies are incorporated along with analogical methods as tools to integrate multiple perspectives into a single, working plane. Engaging the above framework, the approach fosters a critical (re)construction and on-going, co-vested regeneration of community and the context of place while attempting to dialogically converge multiple urban conditions and modes-of-thought through the co-application of various digital technologies. Critically understanding complex urban situations involves dialogically analyzing, mapping, and modeling a discursive, categorical structure through a common goal and rationale that seeks dialectic synthesis between divergent constructions while forming mutual, catalyzing impetuses between varying facets. In essence, the integration of varying technologies in conjunction, connected to real world scenarios and a guiding epistemic framework cultivates effective cross-pollination of ideas and modes through communicative and participatory interaction. As such it also provides greater ease in crosschecking between a multitude of divergent modes playing upon urban design and community development. Since current digital technologies aid in data collection and the synthesis of information, varying factors can be more easily and collectively identified, analyzed, and then simultaneously used in subsequent design configurations. It inherently fosters the not fully realized potential to collectively overlay or montage complex patterns and thoughts seamlessly and to thus subsequently merge a multitude of corresponding design configurations simultaneously within an ongoing, usable database. As a result, the pedagogical process reveals richly textured sociocultural fabrics and thus produces distinct amplifications in complexity and attentive management of diverse issues, while also generating significant narratives and themes for fostering creative and integrative solutions. As a model for urban community and social development, critical environmentalism is further supported the integrative use of digital technologies as an effective means and management for essential, communicative interchange of knowledge and thus rapprochement between divergent modes-of-thought, promoting critical, productive interaction with others in the (co)constructive processes of our life-space.
series ASCAAD
email
last changed 2007/04/08 19:47

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