CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 579

_id 8b29
id 8b29
authors Chaszar, A. (ed.), Burry, M., Eliassen, T., Garofalo, D., Glymph, J., Hesselgren, L., Jonkhans, N., Kienzl, N., Kloft, H., Maher, A., Mueller, V., Palmer, A., Reuss, S., Schuler, M., Schwitter, C., Sharples, C., Sharples, W., Shea, K., Stoller, P., Takemori, T., Woodger, N.
year 2006
title Blurring the Lines: Computer-Aided-Design and -Manufacturing in Architecture
source Wiley-Academy, London 224 pp. Architecture in Practice series
summary The first few years of the 21st century have seen a revolution in the ways that we think about designing and making buildings. In no other area is this more apparent than in the interface of computer-aided design (CAD) and computer-aided manufacture (CAM). The potential blurring or assimilation of these two systems holds the still elusive but golden promise of a direct, smooth transference of design data into large-scale production facilities in which components are directly cut, modelled and moulded. How far off are we from seeing the widespread adoption of this technology? What is the potential for CAD/CAM beyond tailor-made forms? In the future, what is the possibility of complex, large-scale forms being run out in mass-customised buildings?
keywords associative geometry, auralization, CNC, collaborative design, generative design, parametric design, simulation, visualization
series book
type normal paper
email
last changed 2006/06/12 23:35

_id 872b
id 872b
authors Christenson, Mike
year 2006
title Capabilities and Limitations of Autodesk Revit in a Construction Technology Course
source Building Technology Educators' Symposium Proceedings (ISBN 9780615249117), pp. 55-62
summary This paper describes the introduction of Autodesk Revit within a construction technology course, co-instructed by this paper's author, and offered to first-year professional M. Arch. students at the University of Minnesota in spring semester 2006.
keywords parametric
series other
type normal paper
email
last changed 2010/01/12 12:47

_id c870
id c870
authors Derix, Christian
year 2006
title Approximating Phenomenological Space
source EGICE - Intelligent Computing in Engineering and Architecture
summary Architectural design requires a variety of representations to describe the many expressions a building can be observed through. Commonly, the form and space of a building are represented through the visual abstraction of projective geometry. The medium of geometric representation has become synonymous with architectural space. The introduction of computational design in architecture has not changed our understanding or representation of architectural space, only of its geometric description and production processes. The addition of the computer as a medium should allow us to open new ‘ways of seeing’ since the medium allows for novel descriptions and expressions via data processing hitherto impossible. This paper would like to propose some computational methods that could potentially describe and generate non-geometric but rather phenomenal expressions of architectural space.
keywords neural networks, architectural space, cognition, phenomena
series book
type normal paper
email
more http://www.springerlink.com/content/1j54337p42051p84/?MUD=MP
last changed 2012/09/17 21:02

_id 7987
id 7987
authors Dimitrios Makris, Ioannis Havoutis, Georges Miaoulis, Dimitri Plemenos
year 2006
title MultiCAD – MOGA A System for Conceptual Style Design of Buildings
source Conference Proceedings of the 9th 3IA (2006) International Conference on Computer Graphics and Artificial Intelligence, p73-84
summary The synthesis of the three-dimensional morphology of a building is one of the most important tasks in architecture. Space planning and morphology are of the most interesting and complex of architectural design problems. Architectural design is guided by the constraints on the spatial composition and the morphology of the final building. During the conceptual phase problems are characterised by fuzziness and complexity. Building requirements are ill-defined and contradictory. The designer should explore the solution space for alternative building solutions while refining requirements and style preferences. In this paper we present the development and implementation of an Evolutionary Declarative Design system prototype for the aid of conceptual style design of buildings. The system is a specific MultiCAD prototype system including architectural knowledge, architectural style and a multi-objective genetic algorithm. Two design cases are presented for two different architectural styles. The applicability and efficiency of the system prototype are discussed.
keywords declarative modelling, evolutionary design, multi-objective genetic algorithms, architectural conceptual design, constraints
series other
type normal paper
email
more http://3ia.teiath.gr/3ia_previous_conferences_cds/2006/Papers/Full/Makris_8.pdf
last changed 2007/11/29 15:55

_id sigradi2006_k004
id sigradi2006_k004
authors Dutta Madhu C.
year 2006
title The Myth of Cyberspace: Towards a New Technopolis
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 41-44
summary Professor Madhu C. Dutta has worked professionally as an urban planner and architect and was an Assistant Professor of Architecture at the University of Texas at San Antonio before coming to Wentworth. She teaches a broad range of courses, from design studio and architectural history through digital media and advanced computer applications for architectural design. Some of her most significant works include a city-wide urban riverfront design project in Varanasi, India, and “Solar Sails” a renewable energy design for the U.S. Department of Energy competition (2000) for which she was awarded the second prize among 110 entries. She has presented her scholarly work at conferences in Asia, Europe, Latin America, and the U.S. Her research interests are eclectic; she has recently been exploring the expansion of our notions of architectural space to include hybridized and virtual milieus in the “new frontier” of digital architecture. Professor Dutta is deeply committed to the creative and performing arts as well. She studied and performed Indian classical dance for sixteen years. She holds a BArch from the Manipal Institute of Technology of Mangalore University, and a Master’s in Architecture, specializing in Urban Design, from the University of Texas at Austin.
keywords Technopolis, cyberspace, future, digital society
series SIGRADI
type keynote paper
email
last changed 2016/03/10 09:50

_id 5094
id 5094
authors d’Estrée Sterk, Tristan
year 2006
title Responsive Architecture: User-centered Interactions within the Hybridized Model of Control
source Proceedings of the GAME, SET, MATCH II, conference at the Technical University of Delft, Netherlands, 29 March - 1 April 2006, pp. 494-501
summary In the September 1969 issue of Architectural Design, Andrew Rabeneck wrote about the use of cybernetic devices within an automated architecture. He hypothesized that the concept of ‘flexibility’ was introduced to architecture because existing building technologies were inherently inflexible. He argued that architects should use cybernetic technologies to produce completely new types of increasingly flexible, user-centred, buildings.

Three years later, Yona Friedman wrote about the changing relationship between clients and architects. He said that a new design methodology was needed because architects could not assess the future spatial needs of building users accurately enough. Proposing a new model, he split architectural design in two complementary halves, hardware design and software design, reasoning that this would give users the opportunity to adapt built spaces to suit their needs.

Both of these ideas describe approaches to the production of an architecture that can change shape and configuration in response to changing patterns of use. Rabeneck’s approach illustrates the benefit of predictive technologies and automation, while Friedman’s model illustrates the benefit of user intervention and direct manipulation. This paper discusses developments in the field of responsive architecture in relation to two opposing user-centred interaction methodologies. It proposes methods for controlling responsive buildings and suggests that human computer interaction methodologies need to be re-thought and extended when applied within intelligent, responsive, architectures.

keywords Responsive architecture, User-centred design, HCI, Intelligent buildings
series other
type normal paper
email
more admin
last changed 2017/04/10 13:08

_id a126
id a126
authors Finucane E, Derix C and Coates P
year 2006
title Evolving Urban Structures using Computational Optimisation
source Proceedings of the Generative Arts conference, Milan, 2006
summary This paper investigates the use of computer analogies for naturally inspired optimisation techniques as an aid to developing the site layout and massing for the new World Trade Centre development in Pristina Kosovo, which is being designed and developed by 4M Group architectural company, in conjunction with the Advanced Modelling Group Aedas. The development of a genetic algorithm will incorporate various techniques, that have been developed in the field of multi-objective optimisation, to create three dimensional massing models, and site layout solutions which partially fulfil the Prisina brief requirements, which are taken from specifications created by 4M Group. Genetic algorithms are based on natural evolutionary principles which are explained in this paper. It will incorporate Pareto concepts to manage the optimisation of the various objective functions. For example, these will include volume and position of units, which will ensure that the different and sometime conflicting needs of the site are balanced throughout the optimisation. This type of problem is often known as an NP-complete (non-determinate polynomial time) problem. This will provide architects and planners with a number of Pareto optimised site massing solutions as an aid to the design process. An initial investigation into the specifics of the Pristina site requirements, will be followed by an investigation into the the genetic algorithm which is created in Visual Basic for Applications (VBA) linked with AutoCAD as the graphical output of the code. The embryology (development) of the various solutions from the genetic information incorporates an ‘ant’ pheromone trail model, which simulates the action of ants during food foraging, as a tool for initial route planning within the site. Diffusion and cellular automata are used during the development of the solution to construct the massing for the site.
keywords urban planning, evolutionary algorithms, pareto optimization, Lindenmayer systems, ant-colony optimization, cellular automaton
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 18:33

_id 2006_058
id 2006_058
authors Fukuda, Tomohiro; Kazuhiro Sakata; Wookhyun Yeo and Atsuko Kaga
year 2006
title Development and Evaluation of a Close-range View Representation Method of Natural Elements in a Real-time Simulation for Environmental Design - Shadow, Grass, and Water Surface
doi https://doi.org/10.52842/conf.ecaade.2006.058
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 58-65
summary In this research, a close-range view expression method used in real-time simulation based on virtual reality technology is developed for environmental design evaluation. After describing the purpose and accuracy of representation, the problem of natural element representation in a close-range view, which has not been developed yet, is clarified. Next, the close-range view expression method of shadows, grass, and water surface is developed. Furthermore, the developed method is applied to a number of actual environmental design projects, and frame rate measurement and user evaluation are performed.
keywords Environmental Design; Real-time Simulation; Virtual Reality; Consensus-building; Representation of natural elements
series eCAADe
email
last changed 2022/06/07 07:50

_id 2006_084
id 2006_084
authors Fukuda, Tomohiro; Masahiro Kawaguchi; Wookhyun Yeo and Atsuko Kaga
year 2006
title Development of the Environmental Design Tool "Tablet MR" on-site by Mobile Mixed Reality Technology
doi https://doi.org/10.52842/conf.ecaade.2006.084
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 84-87
summary As a tool for carrying out environmental design study on planned construction site (on-site), the "Tablet MR" system adapting MR (Mixed Reality) technology is designed, and a prototype system is developed. Tablet PC, RTK-GPS, 3D motion sensor, and a live camera are unified, and VR image is compounded on live video image. A use scene is assumed after performing system design, mounting, and accuracy verification.
keywords Mixed Reality; Mobile Computing; Environmental Design; On-site Design Tool; GPS
series eCAADe
email
last changed 2022/06/07 07:50

_id 236c
id 236c
authors Hamuy Pinto, Eduardo; Galaz Lorca, Mirtha
year 2008
title Evaluación de Participación e Interacción en LMS MOODLE [Assessment of Participation and Interaction in LMS MOODLE]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008, pp. 164-167.
summary Learning Management Systems (LMS) embody spaces that combine Virtual Classrooms, learning communities, repositories of educational resources and communication devices. The use by faculty members and students, in a campus containing the schools of Architecture, Design and Geography, of Open Source LMS MOODLE, during the years 2005-2006, was assessed. An analysis of the Digital Vestiges, the metadata in the logs database, distinguished between the levels of informative and communicational interaction. The results draw attention to a trend, similar to previous measurements in Latin America, of more use of ICT educational resources for informational purposes than communicational interactions between teachers and students.
keywords LMS, MOODLE, Meaningful Interactions
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:53

_id be0c
id be0c
authors Hamza N, Horne M
year 2007
title An operational model for teaching low energy architecture
source Building and Environment Volume 42, Issue 11, November 2007, Pages 3841-3847 July 2007
summary Awareness of the need to integrate sustainability at all levels has recently been gaining momentum in education to meet pedagogical university policy, government and employers’ expectations. Within the school of the Built Environment at Northumbria University an integrated course delivery has been adopted for second year students. This proposal intends to disseminate an operational model for integrating teaching and assessment between three modules which have traditionally been taught and assessed separately to achieve a low-energy house.
keywords low-energy architecture, virtual reality, integrated curriculum, project decision making, mapping learning outcomes
series other
type normal paper
email
more http://dx.doi.org/10.1016/j.buildenv.2006.11.003
last changed 2008/03/14 00:25

_id 32b4
id 32b4
authors Heylighen, Ann; Casaer, Mathias; Neuckermans, Herman
year 2006
title UNAWARE: SUPPORTING TACIT DESIGN KNOWLEDGE EXCHANGE
source International Journal of Web-Based Communities, Volume 2, Number 1, Jan 2006, pp.31-44
summary DYNAMO (Dynamic Architectural Memory Online) is an interactive platform to share ideas, knowledge and insights in the form of concrete building projects among designers in different contexts and at different levels of expertise. Interaction with various user groups revealed two major thresholds: submitting project material to the platform takes time, effort, and specific skills; in addition, designers tend to sense a psychological threshold to share their ideas and insights with others. In response to this ‘free-ridership’, the paper proposes to conceive DYNAMO as an associative network of projects, and develops ideas about how the links in this network can be determined and updated by exploiting insights implicitly available in project documentation and user (inter)actions. This should allow DYNAMO to learn from the insights of all designers using the platform, active contributors and ‘free-riders’ alike, without any awareness on their side and to apply these insights to continuously enhance its performance.
keywords architectural design; self-organisation; usage logs; connectionism
series other
type normal paper
email
last changed 2006/02/01 14:28

_id f42b
id f42b
authors Hofmeyer, Herm
year 1994
title KONSTRUKTIEF ONTWERPEN MET BEHULP VAN COMPUTERPROGRAMMATUUR (1) VERSLAG AFSTUDEERPROJECT (2) BIJLAGE GEBRUIKSAANWIJZING, CODE EN TOELICHTING BIJ PROGRAMMA
source Technische Universiteit Eindhoven, Department of Architecture, Building and Planning, Structural Design Group
summary This thesis presents the first basics of an expertsystem to transform a spatial into a structural design. The system thus relates space-allocation techniques and structural design software for stress-engineering. For the implementation Prolog-2 was used. Although in Dutch, the thesis provided background information for more recently written papers for eCAADe (2005) and CAADRIA (2006). The thesis was published as a paper in Design Studies (2006).
keywords space-allocation; structural design; expert system
series thesis:MSc
type normal paper
email
last changed 2006/04/21 07:58

_id d34b
id d34b
authors Horne M, Thompson E
year 2007
title Virtual Reality and 3D modelling in built environment education
source CONVR2007 7th Conference on Construction Applications of Virtual Reality, Penn State University, USA, 22-23 October 2007
summary This study builds upon previous research on the integration of Virtual Reality (VR) within the built environment curriculum and aims to investigate the role of Virtual Reality and three-dimensional (3D) computer modelling on learning and teaching in a school of the built environment. In order to achieve this aim a number of academic experiences were analysed to explore the applicability and viability of 3D computer modelling and Virtual Reality (VR) into built environment subject areas. Although two-dimensional representations have been greatly accepted by built environment professions and education, three-dimensional computer representations and VR applications, offering interactivity and immersiveness, are not yet widely accepted. The project builds on previous studies which focused on selecting and implementing appropriate VR strategies and technologies (Horne and Hamza, 2006) and offers an approach on how three-dimensional computer modelling and virtual reality may be integrated into built environment teaching. It identifies the challenges and perceived benefits of doing so by academic staff and reports on the systematic approach which was adopted by Northumbria University, School of the Built Environment, to raise awareness of VR technologies across the spectrum of built environment disciplines. A selection of case studies is presented which illustrate how VR and 3D modelling have been integrated to extend traditional forms of representation and enhance the students’ learning experience. The attitudes perceptions, opinions and concerns of academic staff in regards to use of 3D and VR technologies in their teaching are discussed
keywords Virtual Reality, 3D computer modelling, built environment, curriculum.
series other
type normal paper
email
last changed 2008/03/14 00:08

_id c8de
id c8de
authors Horne, Margaret; Hamza, Neveen
year 2006
title Integration of Virtual Reality within the Built Environment Curriculum
source ITCon Vol.11 pp. 311-324
summary Virtual Reality (VR) technology is still perceived by many as being inaccessible and cost prohibitive with VR applications considered expensive to develop as well as challenging to operate. This paper reflects on current developments in VR technologies and describes an approach adopted for its phased integration into the academic curriculum of built environment students. The process and end results of implementing the integration are discussed and the paper illustrates the challenges of introducing VR, including the acceptance of the technology by academic staff and students, interest from industry, and issues pertaining to model development. It sets out to show that fairly sophisticated VR models can now be created by non-VR specialists using commercially available software and advocates that the implementation of VR will increase alongside industry’s adoption of these tools and the emergence of a new generation of students with VR skills. The study shows that current VR technologies, if integrated appropriately within built environment academic programmes, demonstrate clear promise to provide a foundation for more widespread collaborative working environments.
keywords virtual reality, built environment, integration, academic curriculum
series journal paper
type normal paper
email
more http://itcon.org/2006/23/
last changed 2006/06/07 23:49

_id caadria2006_503
id caadria2006_503
authors KAGA, ATSUKO; ATSUSHI MIYAGAWA, MASAHIRO KAWAGUCHI, WOOKHYUN YEO, TOMOHIRO FUKUDA
year 2006
title LANDSCAPE EVALUATION SYSTEM USING A 3D SPACE MODEL AND A CELLULAR PHONE WITH GPS CAMERA
doi https://doi.org/10.52842/conf.caadria.2006.x.g8f
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 503-512
summary In recent years there has been a demand that local residents take part in the planning of environmental designs from the initial stages. On the issue of understanding the local environment, it is desirable to accumulate and share information and to enable it to be reused. To this end, attention has been focused on the cellular phone which can provide position information and picture information in addition to serving as a tool of general communication. For several years now it has been increasingly common for cellular phones to be equipped with an E-mail function, a web browsing function, a camera function, a GPS function, etc. Using such cellular phones, it will become possible to quickly accumulate local information with detailed picture information and position information. On the other hand, it is desirable to look at and understand an environment interactively from various points of view from the initial stage of a project. For that purpose, examination using 3D space which makes real-time simulation possible is required. In this research, using a cellular phone with a GPS camera, scene image data is collected with the aim of constructing a local scene evaluation system which can perform a picture display using a 3D space model.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:50

_id caadria2006_000
id caadria2006_000
authors Kaga, Atsuko; Naka, Ryusuhe (eds.)
year 2006
title CAADRIA '06
doi https://doi.org/10.52842/conf.caadria.2006
source Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia (ISBN 4-907662-01-7 / Kumamoto, Japan) March 30th - April 2nd 2006, 649 p.
summary It is apparent that recent development of digital technology has shifted the paradigm of the socio-economic system of the world as well as the style of day-to-day communication in our lives, as professor Mitchell suggested in his book. In the field of architecture, there have been many prospective studies on the development and applications of digital technology to architectural design practice and education. However, the reactions of the architecture community to such technological development have been slower and weaker than researchers initially expected. Is this because developed technology has overlooked some of essential needs of the community while seeking tasks for itself or because present technology is still insufficiently developed to attract people to new ideas? One of Japan's great samurai sword masters, Musashi Miyamoto, spent the last years of his life in Kumamoto where he wrote The Book of Five Rings. The most important element of his work was his concept of rhythm and harmony; how all things are in harmony, and how by working with the rhythm of a situation we can turn it to our advantage with little effort. The conference aims to provide the participants with an opportunity to explore visions and ideas on the digital technology that could enhance Rhythm and Harmony in architectural design practice and education.
series CAADRIA
email
last changed 2022/06/07 07:49

_id 5ad3
id 5ad3
authors Karandinou, Anastasia; Parker, Martin
year 2009
title Sound fields; experiencing the unrepresentable
source 6th AHRA Conference, 20-21 Nov. 2009
summary This paper explores the intangible aspects of space through a series of soundmappings that took place in Edinburgh and Athens between 2006-08. One of our main conclusions is that sound is a rich and provocative tool for exploring space, due to the fact that it reveals qualities and information that a visual representation wouldn’t had been able to. A significant remark we made is that the exploration of space through sound does not predetermine the findings; we did not pose questions about pre-decided aspects of the places under investigation. On the contrary, within each different environment, the study of sound brought out different kinds of information. We also realized, that the experience of sound of a place lies in the tension between our attempt to grasp, and possibly map it, and the fact that sound – and atmosphere in general – naturally resists these endeavours.
keywords sound, atmosphere, new media, mapping
series other
type paper session
email
more http://ddm.caad.ed.ac.uk/pgpages/s0567213/SoundWebsites/index.html
last changed 2010/08/13 07:00

_id 4559
id 4559
authors Kilian, Axel
year 2006
title Design Exploration through Bidirectional Modeling of Constraints
source Massachusetts Institute of Technology
summary Today digital models for design exploration are not used to their full potential. The research efforts in the past decades have placed geometric design representations firmly at the center of digital design environments. In this thesis it is argued that models for design exploration that bridge different representation aid in the discovery of novel designs. Replacing commonly used analytical, uni-directional models for linking representations, with bidirectional ones, further supports design exploration. The key benefit of bidirectional models is the ability to swap the role of driver and driven in the exploration. The thesis developed around a set of design experiments that tested the integration of bidirectional computational models in domain specific designs. From the experiments three main exploration types emerged. They are: branching explorations for establishing constraints for an undefined design problem; illustrated in the design of a concept car. Circular explorations for the refinement of constraint relationships; illustrated in the design of a chair. Parallel explorations for exercising well-understood constraints; illustrated in a form finding model in architecture. A key contribution of the thesis is the novel use of constraint diagrams developed to construct design explorers for the experiments. The diagrams show the importance of translations between design representations in establishing design drivers from the set of constraints. The incomplete mapping of design features across different representations requires the redescription of the design for each translation. This redescription is a key aspect of exploration and supports design innovation. Finally, this thesis argues that the development of design specific design explorers favors a shift in software design away from monolithic, integrated software environments and towards open software platforms that support user development.
keywords Design, exploration, generative, bidirectional, constraints
series thesis:PhD
type normal paper
email
more http://designexplorer.net/newscreens/phd2006/index.html
last changed 2006/12/07 19:52

_id fcb4
id fcb4
authors Loemker, Thorsten Michael
year 2006
title Solving Revitalization-Problems by the Use of a Constraint Programming Language
source IKM 2006, International Conference on the Applications of Computer Science and Mathematics in Architecture and Civil Engineering, Weimar, July 2006
summary This research focuses on an approach to describe principles in architectural layout planning within the domain of revitalization. With the aid of mathematical rules, which are executed by a computer, solutions to design problems are generated. Provided that “design” is in principle a combinatorial problem, i.e. a constraint-based search for an overall optimal solution of a problem, an exemplary method will be described to solve such problems in architectural layout planning. To avoid conflicts relating to theoretical subtleness, a customary approach adopted from Operations Research has been chosen in this work [1]. In this approach, design is a synonym for planning, which could be described as a systematic and methodical course of action for the analysis and solution of current or future problems. The planning task is defined as an analysis of a problem with the aim to prepare optimal decisions by the use of mathematical methods. The decision problem of a planning task is represented by an optimization model and the application of an efficient algorithm in order to aid finding one or more solutions to the problem. The basic principle underlying the approach presented herein is the understanding of design in terms of searching for solutions that fulfill specific criteria. This search is executed by the use of a constraint programming language.
keywords Revitalization, Optimization, Constraint Programming, OPL
series other
type short paper
email
more http://euklid.bauing.uni-weimar.de/ikm2006-cd/data/templates/papers/f26.pdf
last changed 2008/10/13 14:02

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