CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 8 of 8

_id ijac20075105
id ijac20075105
authors Schnabel, Marc Aurel; Karakiewicz, Justyna
year 2007
title Rethinking Parameters in Urban Design
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 84-98
summary This paper describes the unique coupling of an architectural urban design studio with an in-depth digital media course for the purpose of exploring new avenues of architectural expression, urban form-finding, and communication through the exploration of urban parameters. By merging descriptive parameters of urban situations with digital parametric tools, the understanding of urban design processes was enhanced by the possibility to perceive and comprehend larger problems of spatial urban experiences. The paper discusses how variables, goals, and outcomes of this urban design studio, as well as its integration with digital parametric design, allowed the participants to create an innovative urban design language. It reviews the implications for design education, as well as for the understanding and communication of complex urban designs that are responsive to a variety of parameters. This work lie sin the tradition of artists who push media to explore new interpretations of both the media themselves and of their artwork as much as it does of the use of parametric systems as technological tools.
series journal
email
last changed 2007/06/14 12:11

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id d939
id d939
authors Marc Aurel Schnabel
year 2007
title 8448cubed
source The Faculty of Architecture, Design and Planning, The University of Sydney, Sydney 2006, NSW, Australia www.arch.usyd.edu.au ISBN: 978-0-9581221-2-2
summary 8448cubed is an architectural design exhibition showcasing creative digital design techniques. It explores how the coupling of architectural designs with digital modelling and manufacturing methods allow for a deeper comprehension and experience of space and form. The core of this collection is held together by the idea of spatial concepts within constraints of a cube 8448 millimetres3 in volume. Materials are creatively cut using computer-aided architectural design tools, parametric design techniques and digital manufacturing processes.
keywords digital modelling, parametric modeling, digital manufacturing, form generation, exhibition
series book
type normal paper
email
more http://8448cubed.tk/
last changed 2007/11/17 16:07

_id 1e89
id 1e89
authors Paulini, Mercedes; Schnabel, Marc Aurel
year 2007
title Surfing the city: An architecture for context-aware urban exploration
source Proceedings of the 5th International Conference on Advances in Mobile Computing and Multimedia, Jakata, Indonesia, December 3-5, ISBN978-3-85403-230-4, pp. 31-40
summary Web surfing, the act of following links of interest with no pre-defined search goal, is a paradigm that can be translated to the physical realm of urban exploration. With mobile computing technology and its supporting infrastructure becoming ever more ubiquitous, a user's digital device can be transformed into a portal that connects their physical environment with the virtual, providing instant access to a plethora of information that can influence and guide their interactions with the city. This paper describes the technical aspects of a context-aware system for urban exploration based on the paradigm of web surfing. An implementation is presented that demonstrates a browsing style of interaction with an urban environment through context-based navigational prompts.
keywords mobile computing; context-aware; urban interaction
series other
type normal paper
email
last changed 2007/12/17 05:17

_id caadria2007_625
id caadria2007_625
authors Schnabel, Marc Aurel
year 2007
title Rethinking Urban Parameters
doi https://doi.org/10.52842/conf.caadria.2007.x.i5r
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper describes an urban design studio that explored digital methods of design thinking, expression, form finding and communication. It reports on the goals and outcomes of the studio and the educational approach is portrayed: the way urban design tools can make use of parametric design methods, and the process and outcomes of the studio. It discusses implications on design education as well as understanding and communicating of complex design tasks that are digitally responsive to a variety of parameters. The studio continues a series of investigations that explore parametric design methods in architectural design.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2007_237
id cf2007_237
authors Schnabel, Marc Aurel
year 2007
title Parametric Designing in Architecture
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 237-250
summary Parametric design techniques offer obvious advantages for engineering and manufacturing processes, now architects emerge to apply these methods in their creation of design suggesting solutions at an earlier stage of the process. Through the coupling of architectural design with parametric modelling methods, the paper presents novel techniques that enhance architects' contribution to building processes based on parametric design creation. This allows a deeper comprehension of the design objectives and aids designers in their decisions to find solutions.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id 032e
id 032e
authors Schnabel, Marc Aurel; Bowller, Nicole
year 2007
title Disparallel Spaces
source Exhibition Catalogue, Tin Sheds Gallery at The Faculty of Architecture, Design and Planning, The University of Sydney, Sydney 2006, NSW, Australia, ISBN: 978-0-9581221-1-5
summary DISPARALLEL SPACES is an architectural design exhibition showcasing creative digital design techniques at the Tin Sheds Gallery, Sydney, 24 May to 16 June 2007. It explores how the coupling of architectural design with digital modelling and fabrication methods allows for a deeper comprehension and experience of space and form. It confronts problems in architectural design from a diversity of multi-faceted and eccentric approaches, setting the trend for novel viewpoints of innovation and spatial design. It offers a unique opportunity to experience the digitalized future in the field of architecture. Work by Bachelor of Architecture students, curated by Damien Butler, Belinda Cowen, Patrick Keane, Zayad Motlib and Dr Marc Aurel Schnabel.
keywords parametric design, scripting, algorithmic design, exhibition
series book
type normal paper
email
more http://disparallelspaces.tk/
last changed 2007/12/17 05:33

_id b840
id b840
authors Schnabel, Marc Aurel; Wang, Xiangyu; Seichter, Hartmut; Kvan, Tom
year 2007
title From virtuality to reality and back
source INTERNATIONAL ASSOCIATION OF SOCIETIES OF DESIGN RESEARCH 2007 (IASDR07) ©School of Design, The Hong Kong Polytechnic University 2007 Core A, The Hong Kong Polytechnic University Hung Hom, Kowloon, Hong Kong Editor: Sharon Poggenpohl 12-15 November 2007 ISBN 988-99101-4-4 Digital Proceedings, Day 4, Session D: INTERACTION/INTERFACE
summary There has been a growing research interest in investigating techniques to combine real and virtual spaces. A variety of “reality” concepts such as Virtual Reality and Augmented Reality and their supporting technologies have emerged in the field of design to adopt the task of replacing or merging our physical world with the virtual world. The different realities can be tailored to enhance comprehension for specific design activities along a design life-cycle. This paper presents state-of-the-art applications of these “reality” concepts in design and related areas, and proposes a classification of these realities to address suitability issues for the effective utilization of the concepts and technologies. Their potentials and implications in certain design activities are also discussed.
keywords Mixed Reality, Augmented Reality, Virtual Reality, Augmented Virtuality, Mediated Reality, Amplified Reality, Virtualized Reality
series other
type normal paper
email
more http://158.132.218.50:8000/
last changed 2007/11/15 20:58

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