CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 544

_id ascaad2007_058
id ascaad2007_058
authors Abdelhameed, W. and Y. Kobayashi
year 2007
title Developing a New Approach of Computer Use ‘KISS Modeling’ for Design-Ideas Alternatives of Form Massing: A framework for three-Dimensional Shape Recognition in Initial Design Phases
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 745-756
summary This research aims at developing a new approach called ‘KISS Modeling’. KISS is generally a rule of ‘Keep It Simple, Stupid’ that will be applied in modeling process investigated and presented by the research. The new approach is implemented in a computer program ‘KISS Modeling’ that generates three dimensional forms based on simplifying the concept of shape recognition in design. The research, however, does not employ totally concepts of shape recognition or shape understanding in Artificial Intelligence and psychology. The research, in summary, investigates and describes: 1) a new approach of computer use contributing to generating design-ideas alternatives of form massing in initial design phases, within a simple way that any designer can understand at single glance, 2) implementation of shape recognition for generative three dimensional forms, 3) function to generate different outputs from different recognition, and 4) case studies introduced through applications and functions of the three dimensional modeling system presented by the research. The research concluded that the introduced processes help the user improve the management of conceptual designing through facilitating a discourse of his/her modeling of design-ideas massing.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_017
id ascaad2007_017
authors Alamgir, S.; A. Khan and K. Alamgir
year 2007
title Computer Aided Environmental Solutions: Evaluation of Optimum Building Orientation in Lahore, Pakistan
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 213-214
summary One of the primary features of solar passive design is the orientation of a building on a particular latitude. The client of Information Technology demands testing, validity, practicality and sustainability of a building project before execution. The computer based simulations are the only practical way to predict the complex energy performance and analysis for a large number of passive design solutions. This paper investigates the optimum residential building orientation having various zones, located in Lahore, Pakistan, with the help of Energy Simulation program. It is concluded that with the help of software, it is possible to orient the residential plan with the minimum solar gain of the required living zones.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2007_611
id caadria2007_611
authors Arpornwicharnop, Kittisak; Pinyo Jinuntuya and Pizzanu Kanongchaiyos
year 2007
title Simulation Software Development for Urban Landscape Possibility Analysis
doi https://doi.org/10.52842/conf.caadria.2007.x.u9u
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This research paper proposes a simulation software development for possibility analysis of urban landscape development project. Normally, analysis of land potentiality and feasibility study for investment are necessary pre-processed for supporting urban planning, developing and architectural designing. However, most available tools are usually tailor made for each process individually, causing difficulties in information interchange between each processes. In this research, we propose a policy making support system for urban planning project development providing several functions such as testing land use and its physical character which are important to urban expansion and architectural design based on impact analysis of urban comprehensive plan. The proposed integrated system consists of a topological analysis module, constraint checking module and geographical information processing module. First, Geographical information stored in 3D graphic file format is converted to object-oriented data model and stored in a database. With several constraint and regulations, the stored information is then checked in the landscape topological analysis module. In evaluation process, the developed software is tested with geographical information of Bangkok area under constraints and regulations of Building Control Act of Thailand. While controlling building properties, the software can model the buildings and generate urban physical character. The result is then checked by several urban landscape planning experts. Experimental result shows that proposed system provides flexibility in information interchanging with constraints and regulations updating without system reconfiguration. The system also provides internet accessing for public participation in the process of making urban comprehensive plan.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:50

_id cf2007_153
id cf2007_153
authors Benrós, Deborah; José P Duarte and Fernando Branco
year 2007
title A System for Providing Customized Housing
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 153-166
summary This paper describes a system for generating customized mass housing. The aim is to provide dwellings at an affordable cost with recourse to mass production and yet guarantee that they are tailored to their users. It combines two systems, a rule-based design system and a prefabricated building system. The integration of both systems is achieved through the development of a computer tool to assist designers in the various stages of the housing design process. This tool produces three kinds of outputs: three dimensional models, construction drawings, and a list of construction elements, including their cost and information for manufacturing.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ascaad2007_016
id ascaad2007_016
authors Biloria, N.
year 2007
title Developing an Interactive Architectural Meta-System for Contemporary Corporate Environments: An investigation into aspects of creating responsive spatial systems for corporate offices incorporating rule based computation techniques
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 199-212
summary The research paper exemplifies upon an attempt to create a co-evolving (socio-cultural and technological) programmable spatiality with a strong underpinning in the domain of computation, interaction design and open system typologies for the generation of a constantly informed self-adaptive corporate office space (which addresses the behavioral patterns/preferences of its occupants). Architectural substantiations for such corporate bodies embodying dynamic business eco-systems usually tend to be rather inert in essence and deem to remain closed systemic entities, adhering to a rather static spatial program in accordance with which they were initially conceptualized. The research initiative, rather than creating conventional inert structural shells (hard components), thus focuses upon the development of a meta-system, or in other words the creation of a ‘soft’ computationally enriched open systemic framework (informational) which interfaces with the ‘hard’, material component and the users of the architectural construct (corporate offices). This soft space/meta system serves as a platform for providing the users with a democratic framework, within which they can manifest their own programmatic (activity oriented) combinations in order to create self designed spatial alternatives. The otherwise static/inert hard architectural counterpart, enhanced with contemporary technology thus becomes a physical interface prone to real-time spatial/structural and ambient augmentation to optimally serve its users.
series ASCAAD
email
last changed 2008/01/21 22:00

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia07_104
id acadia07_104
authors Chen, Chien-Lin; Johnson, Brian R.
year 2007
title DVIN: A Dual View Information Navigation System
doi https://doi.org/10.52842/conf.acadia.2007.104
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 104-109
summary Differences in the preferred modes of representation of architects and their clients create challenges to their collaboration in the design process. Traditional two-dimensional drawings such as plans, sections and elevations form the backbone of architectural representation, anchoring text labels to record relevant non-graphical information. Nominally geometric “slices” through the proposed building volume, these drawings employ abstractions and conventions unique to professional practice. In contrast, non-architects think about building configuration largely through experiential or photographic perspective. This challenge increases over the life of the project. Simple drawings, such as those used in schematic design, are easily understood by all parties. However, as the building design develops the architects encode more and more design detail through the drawing conventions of construction documents, inadvertently making this detail less and less accessible to non-architects. We present DVIN, a prototype system that uses coordinated plan and perspective views for navigation of building information models, linking the information to an individual’s spatial navigation skills rather than their document navigation skills. This web-based application was developed using Java and VRML. The prototype makes it easier for naive users to locate and query building information, whether they are a client, a facility manager, or possibly an emergency responder.

*** NOTE: two pages missing from the printed proceedings have been appended to the PDF version of this paper and numbered 'erratum page 1' and 'erratum page 2' ***

series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2007_433
id caadria2007_433
authors Dounas, Theodore; Kotsiopoulos M. Anastasios
year 2007
title Generative Systems Based on Animation Tools: Structure and Form of Core Ideas in Architectural Design
doi https://doi.org/10.52842/conf.caadria.2007.x.k1h
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The goal of the research described in this paper is the formulation of a generative system for architectural design, where a structured core architectural idea is the input and alternatives to that idea are the output. Specifically we present a production pipeline of architectural / spatial configurations using the context of animation and time based design tools. Our model consists of “time” and space design constraints of boundaries / objects affecting a given architectural design, thus producing an alternative solution for every timeframe of the animation cycle. Initially the designer shapes an idea using animation software tools, where each tool is actually a constraint or a grammar rule defined informally by the user/designer. The influence of the tools can vary according to time, speed, location, configuration of the object and/or the constraint itself. In some of these animations the designer has the ability to sidestep partially the issue of emergence by providing specific key - frames for the solution to follow. The use of animation tools [shape driven curves, speed and time-line functions, parent child relationships] in the shape generation of our model empowers the user/designer to configure whole sets of shapes and designs interactively and without the need to define every solution independently. Simultaneously, a different, time-focused view of our model describes its use on designs that develop different configurations over time. Thus a duality of our model is established : the animated schema may be either a sum or a family of various designs or the animated time-line may represent a single design which changes over time. Finally the possibility of a structured graph representing each solution is discussed, where the designer can evaluate the merit of an individual solution in terms of conforming to the initial core idea or where alternative spatial configurations evolve in a different structure from the original design.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2007_251
id cf2007_251
authors Grasl, Thomas; Athanassios Economou
year 2007
title Spatial Similarity Metrics: Graph theoretic distance measurement and floor plan abstraction
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 251-263
summary Comparing space allocation programs computationally is a resource intensive task. This paper introduces a method which reduces the complexity of floor plan graphs to facilitate the problem. In a first step the nodes are labeled according to a laid out classification scheme. This in its own right reduces the complexity of the comparison by introducing more diversity among the nodes. Subsequently the graph can be coarsened in several steps based on the category information. This does not only further reduce the necessary computation, but can also offer a visualization of and additional insight into the essential structure of the space allocation program at hand.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id caadria2007_639
id caadria2007_639
authors Jinuntuya, Pinyo; Jirayod Theppipit
year 2007
title Temporary Housing Design and Planning Software for Disaster Relief Decision Support System
doi https://doi.org/10.52842/conf.caadria.2007.x.k9q
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary There is a continuous and urgent need for disaster relief in Thailand and countries suffering from floods and tsunami impact. Based on this issue, design and planning software for temporary housing project has been developed, as well as the process and guideline for implementation. This paper describes a unique coupling of interactive 3D virtual environment with parametric designing in order to manage disaster relief project more efficiently. Architects and planners can use the functionality of software on both design simulation and project evaluation aspects. We need to provide correct information to help people making decision when they are in disaster. So the disaster relief decision support system must offer proper information of crisis management focused on people, place, and process. One of the main features of software is the relationship modeling of essential factors such as number of people, houses, budget, time, and space. This automatic temporary houses generation and space planning is simulated for land use and layout plan design with cost estimation analysis. The system components were proposed to a new disaster relief system in alternative approach. Using community-based development will not cost budget but required people participation. Our software’s space coordination will start and centered from available space in school or temple with sufficient infrastructure. After essential factors are inputted, appropriated number of temporary houses, public facilities, and management guideline will be generated to support further planning decision. Our core system was developed on Java and Swing Technology, empowered by real-time 3D rendering CAD engine. In addition, “Virtools” as our Authoring Tools was applied to improve design interaction and explore rapid software prototyping. At the end, we discuss the comparison between real situations in Thailand and appropriate design standardization, which should be reconsidered how to manage crisis with the limitation of time and budget from government.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_645
id caadria2007_645
authors Lee, Ji-Hyun; Tian-Chiu Li
year 2007
title Fuzzy-Based Direct Manipulation: Focused on User Participation in Apartment Plan Design Process
doi https://doi.org/10.52842/conf.caadria.2007.x.c0b
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Physically-based manipulation can be recognized as a promising approach to implement interactive computational tools to solve the user participation problems. To support the designer’s justifications as well as to clarify the innately ambiguous expressions provided by the clients, we propose to build a fuzzy-based expert system integrated with a 3D physically based manipulation. This paper focuses on a system prototype for the client customization process in apartment plan design to exemplify our concepts.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_191
id caadria2007_191
authors Li, Biao
year 2007
title A Generic House Design System: Expertise of Architectural Plan Generating
doi https://doi.org/10.52842/conf.caadria.2007.x.u6h
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper presents the process and decision of producing software named “Gen_house” that generates high quality sketches of architectural design tasks. The result of a successful project combining research, development and education in both Europe and Asia is achieved in order to ease the practice demand of considering multiple aspects within a design process. The software employs principles and methods of self- organization, agent based solutions and natural sciences, which brings them to the field of architectural design.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_511
id caadria2007_511
authors Rügemer, Jörg
year 2007
title Various Media in the Design Process and Methodology
doi https://doi.org/10.52842/conf.caadria.2007.x.t8j
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The paper describes the mergence of traditional architectural design processes with approaches that rely on digital media and software for the creation of architectural space. The depicted projects are part of a ‘work in progress’ process, with a recent studio that is set up to apply the so far accumulated experiences. Within the projects, focus is on those design phases where the applied media and methodology is changed and where the back and forth between different media and the depth of their implementation is perceptible in, and / or has a significant influence on the design itself. Through a line of successive experiments, the paper explains the development of a possible method that utilizes a variety of today’s accessible tools in architecture, making use of phenomena that appear when changing from one tool to another. Goal is to avoid limitations that are existent by the solely employment of one media or method, and to understand the fusion between different media as an inspiring momentum to develop the design further. The paper draws a line from an initially experienced and analyzed design method over several projects in practice and academia to conclude with a possible design method that could be established successfully in both fields of architectural teaching and practice. Initial experiences had been drawn from professional practice, in which the digital realm was limited to a support device of the design process. The first project that is described in the paper, explored the employment of digital media as a possible tool to drive the design process in a broader sense. The studio setting was organized as a laboratory for the exploration of the change of applied media. Focus was on the influence on the design progress. The design method required of the studios participants was not exclusively based on an architectural program, but on an initial, very conceptual process with an artistic approach, based on personal experiences of each participant. This was meant to detach the students entirely from architectural processes and mindsets they had picked up so far. Parallel to that kind of an intellectual process, studio participants learned to handle Maya as the 3D modeling software of their choice. Both the technical knowledge and the artistic projects were merged in a second project phase, in which participants had to further develop their work by applying a very effective mix of various design tools. Using digital media as a parametric design generator, subsequent projects were developed. The task for the designers here were to decide what kind of algorithm could be applied to which process and when it was to be stopped for the best result. Applying such an automatism successfully to the design process, the employment of traditional media and methodology remained, to adapt the digital driven schemes to the required design task. The diverse design experiments demonstrate important aspects when merging complex design and animation software with traditional design processes. To achieve good architectural design results, all examined projects showed that traditional design methods with its physical models are hardly replaceable to its full extent by other media, but digital media are able to strengthen design processes and invite designers to explore new means of design work.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia07_242
id acadia07_242
authors Sanguinetti, Paola; Abdelmohsen, Sherif
year 2007
title 242 On the Strategic Integration of Sketching And Parametric Modeling in Conceptual Design
doi https://doi.org/10.52842/conf.acadia.2007.242
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 242-249
summary Architects perform problem-solving tasks while designing through various externalization modes. Among the architectural community sketching is associated with conceptual design, and parametric modeling is seen as a tool for detailed design development. However, parametric modeling is increasingly being used for exploring design concepts. We propose that sketching and parametric modeling can be integrated strategically as alternate externalization modes to support problem solving in conceptual design. With sketching, architects are able to externalize their ideas quickly and effortlessly, as the flexible structure of sketching provokes multiple interpretations through continuous refl ection. With parametric modeling, architects must define a set of parameters and rule-based constraints. By modeling design objects as parametric, multiple design variations can be generated, modifi ed, and evaluated. In this paper we describe an efficient process of problem-solving by studying the strategic use of sketching and parametric modeling in conceptual design. We conduct an experiment to explore the processes involved in both modes. Digital sketching is recorded by the Logitech io2 personal digital pen, and parametric modeling using Digital Project software is recorded by screen video capturing software, followed by a retrospective analysis. The ACADIA 2007 competition brief is used as the design task.
series ACADIA
email
last changed 2022/06/07 07:56

_id acadia16_254
id acadia16_254
authors Sharmin, Shahida; Ahlquist, Sean
year 2016
title Knit Architecture: Exploration of Hybrid Textile Composites Through the Activation of Integrated Material Behavior
doi https://doi.org/10.52842/conf.acadia.2016.254
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 254-259
summary The hybrid system in textile composites refers to the structural logic defined by Heino Engel, which describes a system that integrates multiple structural behaviors to achieve an equilibrium state (Engel 2007). This research explores a material system that can demonstrate a hybrid material behavior defined by the differentiated tensile and bending-active forces in a single, seamless knitted composite material. These behaviors were installed during the materialization phase and activated during the composite formation process. Here, the material formation involves two interdependent processes: 1) development of the knitted textile with integrated tensile and reinforced materials and 2) development of the composite by applying pre-stress and vacuuming the localized area with reinforcements in a consistent resin-based matrix. The flat bed industrial weft knitting machine has been utilized to develop the knitted textile component of the system with a controlled knit structure. This enables us to control the material types, densities, and cross sections with integrated multiple layers/ribs and thus, the performance of the textile at the scale of fiber structure. Both of these aspects were researched in parallel, using physical and computational methods informed and shaped by the potentials and constraints of each other. A series of studies has been utilized to develop small-scale prototypes that depict the potential of the hybrid textile composite as the generator of complex form and bending active structures. Ultimately, it indicates the possibilities of hybrid textile composite materials as self-structuring lightweight components that can perform as highly articulated and differentiated seamless architectural elements that are capable of transforming the perception of light, space, and touch.
keywords form-finding, programmable materials, composite forming processes, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2007_110
id ecaade2007_110
authors Yazar, Tugrul; Colakoglu, Birgul
year 2007
title QSHAPER
doi https://doi.org/10.52842/conf.ecaade.2007.941
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 941-946
summary This paper presents an ongoing research about a new computer-aided design tool named QShaper (QS). It is developed within a visualization software as a scripted utility. It aims to assist designers and students in creating and exploring rule-based designs.
keywords Computational design tools, shape grammars, scripted utility, graphical user-interface
series eCAADe
type normal paper
email
last changed 2022/06/07 07:57

_id ascaad2007_002
id ascaad2007_002
authors Abdellatif, R. and C. Calderon
year 2007
title SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 17-34
summary Despite the importance of distance learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online virtual environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for text and graphic-based communication in a distance learning situation. The study describes a demonstration experiment where students had to communicate with their tutor, display and describe their projects at a distance, in a purposely designed criticism space in SecondLife. The main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer-mediated communication in distance learning in architecture education. The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of communication for a graphic-based context? And what are the students’ opinions about the learning environment? Using multiple methods of data collection, mainly based on an electronic observation of the experiment, questioning the participants before and after the experiment, and the analysis of the chat transcripts, the study presents descriptive results of the experiment, and discusses its main features. Proposals for modifications are made for future replications.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_035
id ascaad2007_035
authors Al-Ali, A.I.
year 2007
title Readiness for the Use of Technology for effective learning via the vds: Case of the United Arab Emirates
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 439-456
summary Review of the literature indicated that today’s knowledge-driven economy demands a workforce equipped with complex skills and attitudes such as problem solving, meta-cognitive skills, critical thinking and lifelong learning. Such skills can be acquired if learning and teaching are guided by the constructivist and cognitive learning theories. In particular, the constructivist approach emphasises effective learning processes based on learning by doing and collaboration. This approach is congruent with use of technologies, such as Virtual Design Studio (VDS), for the purpose of architecture education in design courses, but such use is lacking in the United Arab Emirates (UAE). It is thus important to assess the extent to which the constructivist and cognitive theories are implemented in teaching design courses in the Architecture schools of the UAE. It is also important to assess the effectiveness of employing technology in general and VDS in particular in implementing these theories. The author intends to study the relationship between effective learning on one hand and using VDS in implementing the constructivist and cognitive approaches on the other hand. Thus, the author conducted a preliminary study to gain a basic understanding of the difficulties, approaches, attitudes, perceptions, and motivation related to the learning of design in architecture schools in the UAE. Second, the investigation was designed to assess the extent to which the students would be interested in the use of sophisticated technology in the teaching and learning environment in the UAE architecture education schools in order to achieve effective learning. The study has been conducted in the United Arab Emirates University (UAEU). Methodology used for this was the focus group method. In addition to the focus group interviews with the UAEU students, unstructured individual interviews with lecturers from UAEU and the American University of Sharjah (AUS) have been carried out. Data analysis showed that students were not satisfied with the current teaching methods based on traditional lectures. It was concluded that students were ready to practice effective learning of design via the intermarriage of VDS and the constructivist and cognitive approaches. An ambiguity that remained was whether students were ready for assessment methods which are consistent with the constructivist approach.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2007_283
id caadria2007_283
authors Ambrose, Michael A.
year 2007
title BIM and Integrated Practice as Provocateurs of Design Education
doi https://doi.org/10.52842/conf.caadria.2007.x.l3j
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Building Information Modeling (BIM) obfuscates the role of composition, scale and abstraction by displacing the primacy of abstract conventions of representation with a methodology based on simulation. BIM subverts, while simultaneously clarifying, the holistic relationships of the parts to the whole in the architectural design of form and space. Architectural design education has great opportunity and risk in how it comes to terms with re-conceptualizing design education pedagogy as the profession struggles to redefine the media and methods of architectural deliverables in the age of BIM. The paper examines the foundation issues proposed by Integrated Practice. The paper questions how BIM and modeled simulation of architectural assemblage might transcend current definitions of convention in design and construction representation. This paper explores how the academy might prepare students of architecture for a digital practice that focuses on the virtual building model and database management. BIM and Integrated Practice viewed as provocateurs of design education provide great potential for critical analysis of how architectural design is taught. The associated pedagogies are transforming the way in which architectural education engages issues of design and representation and creates opportunities to question the roles and rules of traditional conventions. The paper seeks to engage issues of design specificity and ambiguity related to the assets and liabilities of digital modeling as the primary means of design and representation that BIM represents.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2007_045
id ascaad2007_045
authors Bazlamit, R. and M. Verma
year 2007
title Nature Replay: An immersive installation
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 571-586
summary This project aims at addressing playgrounds and their utilization in current urban scenarios, in developing and under-developed countries. It experiments with digital technology to re-create a play space wherein children can actively engage with each other and the space utilizing upon a unique medium of play. As playgrounds have traditionally always been situated within a natural habitat or environment, this further reinforces the concept of developing the idea- based on something closely related to nature. Working around notions related to nature, music and how can children play around them; conceptualized ‘Nature rePlay”; an immersive environment making use of interactive digital media in both real urban settings and performing arts.
series ASCAAD
email
last changed 2008/01/21 22:00

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