CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 555

_id sigradi2007_af07
id sigradi2007_af07
authors Culagovski, Rodrigo
year 2007
title Three dimensional isovist analysis method [Método de Análisis Tridimensional con isovistas]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 174-176
summary This paper presents a three dimensional method of isovist analysis implemented in the MaxScript programming language. The script accepts as its input a standard three dimensional model of the buildings and terrain being analyzed, upon which a N×N grid is projected. Each square of this grid is assigned a height value, thereby producing a simplified surface description which is amenable to mathematical analysis. A three dimensional isovist is then generated for each grid square, by placing an observation point 1.5 meters above its center and finding the intersection of a series of rays from this point to the input model. The distance from the observation point to the intersection is summed over for all the angles studied giving a compound isovist measurement for the grid square under consideration.
keywords Isovist; viewshed; analysis; model; volumetric; visibility
series SIGRADI
email
last changed 2016/03/10 09:49

_id ddss2008-02
id ddss2008-02
authors Gonçalves Barros, Ana Paula Borba; Valério Augusto Soares de Medeiros, Paulo Cesar Marques da Silva and Frederico de Holanda
year 2008
title Road hierarchy and speed limits in Brasília/Brazil
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper aims at exploring the theory of the Social Logic of Space or Space Syntax as a strategy to define parameters of road hierarchy and, if this use is found possible, to establish maximum speeds allowed in the transportation system of Brasília, the capital city of Brazil. Space Syntax – a theory developed by Hillier and Hanson (1984) – incorporates the space topological relationships, considering the city shape and its influence in the distribution of movements within the space. The theory’s axiality method – used in this study – analyses the accessibility to the street network relationships, by means of the system’s integration, one of its explicative variables in terms of copresence, or potential co-existence between the through-passing movements of people and vehicles (Hillier, 1996). One of the most used concepts of Space Syntax in the integration, which represents the potential flow generation in the road axes and is the focus of this paper. It is believed there is a strong correlation between urban space-form configuration and the way flows and movements are distributed in the city, considering nodes articulations and the topological location of segments and streets in the grid (Holanda, 2002; Medeiros, 2006). For urban transportation studies, traffic-related problems are often investigated and simulated by assignment models – well-established in traffic studies. Space Syntax, on the other hand, is a tool with few applications in transport (Barros, 2006; Barros et al, 2007), an area where configurational models are considered to present inconsistencies when used in transportation (cf. Cybis et al, 1996). Although this is true in some cases, it should not be generalized. Therefore, in order to simulate and evaluate Space Syntax for the traffic approach, the city of Brasília was used as a case study. The reason for the choice was the fact the capital of Brazil is a masterpiece of modern urban design and presents a unique urban layout based on an axial grid system considering several express and arterial long roads, each one with 3 to 6 lanes,
keywords Space syntax, road hierarchy
series DDSS
last changed 2008/09/01 17:06

_id d481
id d481
authors Langley P, Derix C and Coates P
year 2007
title Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism
source Generative Arts conference, Milan, 2007
summary This paper examines the use of dynamic learning systems and adaptive topologies within neural networks models, and their implications as a tool for architectural mappings. The principal investigation is the ability of such systems to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows. A growing neural network [GNN] model is proposed, able to map dynamic data inputs over time. It is based on Kohonen’s early self-organising feature maps [SOM] and takes as its starting point previous work by CECA with neural networks in an architectural context, as well as other examples of neural gases, and GNNs, in order to develop a model capable of ‘autopoietic’ behaviour and ‘meta – learning’. The principal investigation is the ability of such a system to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows.

As a case study, the proposed neural network model has been used to map ‘urban territory’, as part of an on going architectural research project, based in North London. The project takes the notion of ‘urban territories’ rather than ‘urban space’ as the field for interrogation, as a description of temporal spatial occupation space, rather than spatial physical permanence. Furthermore, the GNN may be used to identify the relationships between unused and vacant sites along the street. In this way, the GNN may become a means of proposing architectural interventions for these spaces, so that the territories of those that occupy it and the negotiations between them are not lost.

keywords neural networks, adaptive topology, urban planning, generative design
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/24 19:38

_id ascaad2016_012
id ascaad2016_012
authors Veloso, Pedro; Ramesh Krishnamurti
year 2016
title On Slime Molds and Corridors - The application of network design algorithms to connect architectural arrangements
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 95-104
summary The use of adjacency graphs to represent and generate architectural arrangements tends to favor direct connections between contiguous rooms. These disregard specialized circulatory systems (such as corridors), which consider connections between non-contiguous spatial units or accesses. This paper addresses two specific issues: (1) how to represent a circulation network for a specific access/adjacency graph embedding; and (2) how to design good circulatory solutions for the arrangement that optimizes this network. To represent a complete circulation network, we propose a scheme, an adapted straight skeleton, based on the boundaries of the spatial units. To design possible circulation alternatives, we adopt the Slime Mold model (Tero et al., 2006; 2007). Using this model, we develop an original method, termed Adjacency Graph Selection (AGS), to generate circulation solutions for arrangements. As an initial test case for AGS, we use floor plan of the Louvre Abu Dhabi, designed by the French architect Jean Nouvel.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ecaade2008_055
id ecaade2008_055
authors Beirão, José; Duarte, José; Stouffs, Rudi
year 2008
title Structuring a Generative Model for Urban Design: Linking GIS to Shape Grammars
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 929-938
doi https://doi.org/10.52842/conf.ecaade.2008.929
summary Urban Design processes need to adopt flexible and adaptive procedures to respond to the evolving demands of the contemporary city. To support such dynamic processes, a specific design methodology and a supporting tool are needed. This design methodology considers the development of a design system rather than a single design solution. It is based on patterns and shape grammars. The idea is to link the descriptions of each pattern to specific shape rules inducing the generation of formal solutions that satisfy the pattern. The methodology explores, from the urban designer point of view, the capacity of a shape grammar to codify and generate urban form (Duarte et al, 2007). This paper defines the ontology of urban entities to build on a GIS platform the topology describing the various components of the city structure. By choosing different sets of patterns the designer defines his vision for a specific context. The patterns are explicated into shape rules that encode the designer’s interpretation of the pattern, and operate on this ontology of urban entities generating solutions that satisfy the pattern’s concept. Some examples of the topological relations are shown.
keywords Patterns, shape grammars, ontology, generative urban design
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2007_043
id ascaad2007_043
authors Chen, G.-Y. M.
year 2007
title Tagging Your Body Virtually : Represent a place making process with social network
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 543-558
summary This research focuses on the virtual environment of place making. In this paper we would like to emphasize that the place making should be stressed collective views in order to obtain the design application of possibilities. However, in past researches there has been no study that tried to collect the collective views by digital ways. Accordingly, this paper proposes a response thought the Spatial Intention. It could be used to represent the human of body experience. The "moving" and "standing" are appropriate to two main considerations. Both of these could be connected to the action of "focus" and "choice." these leads to a sequential relationship of place production. The positive significance of the spatial intention lies in the convertibility of physical experience could be implied with a specific understanding. It also could be used to mold the place of knowledge structure. Thereby in order to verify the reliability of the above, we made a social network of virtual environment and used the rapid prototyping method to develop a prototype system. Implementing on the Chinese garden of the actual case, we found that the tag could concentrate as an entire sense in somewhere of place. These tags also could be shared remotely through the social network. Different tags in the sharing mechanism could collage out a place of collective views. This perspective would be used to assist designers to understand the sense of place. It also would be applied to find out the environmental design of possibilities in the future studies.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2007_233
id caadria2007_233
authors Hoseini, Ali Ghaffarian; Rahinah Ibrahim
year 2007
title Using Social Network Analysis for Visualising Spatial Planning During Conceptual Design Phase
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.i8r
summary Spatial diagramming exercises with clients are difficult when most clients are not able to visualize the end results of their requirements. This paper would like to introduce a computational tool—Social Network Analysis (SNA)—commonly used in the communications field to study relationships between people we believe can resolve this visualization problem. Our research intent is to affirm whether or not we can use SNA as a spatial planning tool during conceptual building design. We posit that since the nodes and structural relationships between the nodes may have similar architectural characteristics, the tool would enable architects to make changes by moving any spaces on a floor plan while safely maintaining their spatial relationships to other spaces. In this paper, we would like to develop a proof-of-concept model using an available SNA tool to facilitate spatial diagramming visualization during conceptual design phase. We tested the use of a SNA tool at four levels. The first level determined whether we could develop spatial relationship between functional spaces (such as the living room must be adjacent to the front entry). The second level is on setting priorities values for the different nodes and the linkages. The third level determined whether we could develop grouping relationship between several functional spaces that have a common characteristic (such as public versus private spaces) on one horizontal plane. The final fourth level determined whether we could develop multiple layers that are connected by one common connector (such as a staircase in a double-story house). Our models are validated intellectually by visual comparison between our model and another diagramming by Nooshin (2001) that was developed manually. We are most interested in the fourth level because complexity in the spatial diagramming exercises is caused by multi-layered spatial arrangements at the horizontal and vertical planes. We expect our study to provide us guidelines in developing a prototype for a spatial diagramming tool using SNA, which architects can use to resolve visualization problems when conducting the exercise with their clients.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2007_049
id ascaad2007_049
authors Mokbel, H.; G. Salazar, M. Aboulezz and J. Tocci
year 2007
title Choosing Levels of Granularity in Building Information Modeling: Contractor’s Perspective
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 623-634
summary Over the last two years, there has been an increased interest across the Architectural /Engineering/ Construction (A/E/C) professionals in the potential adoption of the Building Information Modeling. Professional Associations such as the American Institute of Architects (AIA), the Associated General Contractors (AGC) and the Design-Build Institute of America (DBIA) are dedicating specific resources to better understand the implications of the use of this concept in their professional activities. However, not much ground has been gained yet in finding practical ways to choose the level of granularity (LOG) or detail that is needed to develop the digital model in a cost effective fashion. Choosing the Level of Granularity (LOG) of the digital model or level of detail development that goes into the model is a key decision that results from careful consideration of many factors. It is a very complex and iterative process that requires a critical assessment of the cost of adding details to the digital model versus the benefits derived from its intended purpose whether the model will be used to enhance the communication process or to support the construction management functions performed by the firm. This paper presents two case studies in which the authors have been directly involved in making the decision on the LOG of the digital model. The first case involves the Togar Suites, Union Station project in New Jersey while the second case refers to the Worcester Trail Courthouse in Worcester Massachusetts. In both cases, the 3D models were developed primarily for visualization of the construction sequence. However, in the case of the Togar Suites the contractor also needed the model for trade coordination and clash detection purposes.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_124
id ecaade2007_124
authors Penttilä, Hannu; Rajala, Marko; Freese, Simo
year 2007
title Building Information Modelling of Modern Historic Buildings
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 607-613
doi https://doi.org/10.52842/conf.ecaade.2007.607
summary This paper reports a research study which evaluated the possibilities of building information modelling (BIM) within renovation of buildings of significant architectural, historic or cultural values. Renovation or restoration projects of historic buildings can be more demanding, challenging and complex than traditional renovation of for instance within housing. Objective of this research has been to transfer ICT (information and communication technology) and BIM research findings to historic design practice and true renovation project environments. The concept of building information modelling BIM is a proposed integrative framework for all design and construction project information in digital form. BIM can currently be seen to be in a phase of pragmatic pilot projects in several countries. Nevertheless, BIM has not been tested that much in renovation projects yet, although the importance of renovation and restoration is remarkable within the total volume of western construction sectors. One essential conclusion of this study is, that renovation design work should be started earlier in model-based design projects than in traditional renovation projects. More resources have also to be assigned to earlier design phases, if BIM is intended to be used extensively throughout the project. Another finding is the new concept of an inventory model, which is proposed to be the container for all building inventory, survey and measurement data. Even more so, when significant historic, hence more demanding building renovation is concerned, because there are more needs for various kinds of surveys, accurate data gathering and analyzing queries concerning the project.
keywords BIM, building information modelling, design process, design methods, reconstruction, renovation
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2007_162
id ecaade2007_162
authors Ramirez, Joaquin; Russell, Peter
year 2007
title Second City
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 359-365
doi https://doi.org/10.52842/conf.ecaade.2007.359
summary In the era of communication, the participation in internet-communities has grown to become a motor for innovation in software and community platforms. The paper describes the hypothesis that, by creating a virtual city (or a second city) a new type of social, economic and scientific network is established, which is supported through visual communication technologies. The various users bring, per se, their own intrinsic motivation and requirements to the system. Nonetheless, a personal identification with a city/neighbourhood/house/apartment can be used to awake awareness and to foster participation. This is especially important when dealing with the city inhabitants. City modelling itself has been carried out for over a decade. Projects such as the city model of Graz have shown how city models can be established so as to be scalable for new information (Dokonal et al 2000). Furthermore, these city models have been used in the education of future architects and urban planners. The project described here moves in the opposite direction: the model moves out of the classroom to an interdisciplinary city-model-platform. The work described here is the conceptual model for a multi-dimensional data set that models the city. This has spawned a host of other projects using the model as a foundation for further interactivity development and the extension of the model itself. The paper describes the structure of the conceptual model and the first experience of incorporating diverse projects such those mentioned above. The model also is structured so as to be compatible with the XML standards being developed for city information (CityGML). The goal of the project is to create a data set describing the city that not only describes the geometry, but also the history (including planned histories) and nature of the city. In contrast to virtual realities, which attempt to create a separate world (e.g. Second Life), the Second City is intended as an interdisciplinary repository for the geometrical, historical and cultural information of the city.
keywords City modelling, virtual environments, web 2.0
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2007_011
id ecaade2007_011
authors Tessmann, Oliver
year 2007
title Structural Analysis as Driver in Surface-based Design Approaches
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 109-115
doi https://doi.org/10.52842/conf.ecaade.2007.109
summary This ongoing research argues for novel strategies to integrate structural analysis data in an architectural design approach. Instead of a linear procedure of synthesis, analysis and post-rationalisation a synthesis/analysis loop is installed that uses structural analysis data as design driver from early on. The approach is not aiming for a pure force-driven form-finding or optimization process but regards structural performance as one design criteria among others. Equilibrium between multiple parameters is aspired instead of a single-parameter-optimum. The research is conducted by a custom-made digital interface between a 3d modelling software and an application for structural analysis of space frames structures. Surfaces are translated into meshes with supports at user-defined nodes and then exposed to its dead load in the structural analysis software. The resulting nodal deviation is feed into an algorithm that steers the appropriate reaction towards the local stresses and deviations, taking into account the mesh topology, its supports and their position in the mesh. The initial mesh is optimized in shape transformed back into a double-layer surface model in the 3d software which evolves into an interconnected two-layer space frame. An instant feedback from synthesis to analysis and vice versa is installed. Analysing techniques migrate into the realm of synthesis.
keywords Optimization, collaborative design, structure and surface
series eCAADe
email
last changed 2022/06/07 07:58

_id ddss2008-01
id ddss2008-01
authors Viejo García, Pablo; Christian Keim
year 2008
title Simulation model of heat and power demand in aGerman region until 2030Stuttgart Metropolitan Region as case study
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Energy demand is a major concern for the future of European Cities. Resource availability and costs, climate change, and their consequences are directly related with the energy consumption in our cities. In 2007 already more than half of the world population live in cities, and cities are the main consumers of energy. The model presented in this paper explores the possibility of estimate the demand of end energy (heat and power) by simulating with a cellular automaton land use changes in a German region, in this case, Stuttgart Metropolitan Region. Several approaches deal with problems due to data availability, non-spatial information sources, aggregation levels, quality and consistence of data, among others. This case study shows that a non-deterministic simulation model of energy demand related to urban growth is already feasible, with several constraints. Otherwise, the energy demand calculations differ in great manner depending on consumption sectors (residential, commercial, industrial, transport) and all these calculation models should be further improved. Software and hardware constraints have been as well identified, and stressed in the conclusions.
keywords Complex systems, Self-organisation, Cellular automata, Geographical information systems, land-use change, end energy demand, energy planning systems
series DDSS
last changed 2008/09/01 17:06

_id ecaade2007_226
id ecaade2007_226
authors Agger, Kristian; Lassen, Michael; Knudsen, Nikolaj; Borup, Ruben; Rimestad, Jens; Norholdt, Peter; Bramsen, Nikolaj
year 2007
title B-processor
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 43-50
doi https://doi.org/10.52842/conf.ecaade.2007.043
summary The B-processor is a redesign of the digital building information modelling/managing concept: Addressing the whole building industry participants and all phases in the building process. Offering a new “standard” for digital building information structure with generic modelling and evaluation tools in the B-model kernel. Plug-in structure for free extension of the B-processor system by the Building Industry. Kernel prototyped in Java to be downloaded for free – open source.
keywords Digital applications in construction, digital fabrication and construction, prediction and evaluation, design methodology, generative design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2007_283
id caadria2007_283
authors Ambrose, Michael A.
year 2007
title BIM and Integrated Practice as Provocateurs of Design Education
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.l3j
summary Building Information Modeling (BIM) obfuscates the role of composition, scale and abstraction by displacing the primacy of abstract conventions of representation with a methodology based on simulation. BIM subverts, while simultaneously clarifying, the holistic relationships of the parts to the whole in the architectural design of form and space. Architectural design education has great opportunity and risk in how it comes to terms with re-conceptualizing design education pedagogy as the profession struggles to redefine the media and methods of architectural deliverables in the age of BIM. The paper examines the foundation issues proposed by Integrated Practice. The paper questions how BIM and modeled simulation of architectural assemblage might transcend current definitions of convention in design and construction representation. This paper explores how the academy might prepare students of architecture for a digital practice that focuses on the virtual building model and database management. BIM and Integrated Practice viewed as provocateurs of design education provide great potential for critical analysis of how architectural design is taught. The associated pedagogies are transforming the way in which architectural education engages issues of design and representation and creates opportunities to question the roles and rules of traditional conventions. The paper seeks to engage issues of design specificity and ambiguity related to the assets and liabilities of digital modeling as the primary means of design and representation that BIM represents.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_677
id caadria2007_677
authors Anbusivan, R.
year 2007
title Automation of Passive Solar Design System
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.l5x
summary This research, focus on the automation of passive solar design system using computational method. The quantitative nature of passive solar design system makes the automation possible. The automation is done in stages, because implementing the passive solar design system is not an isolated process, but intertwined with the overall design process. The first phase of automation concentrates in conceptual stage, to avoid major deviations in later stages of the design. The conceptual stage use Eco-grammar (A preset Design guidelines for corresponding climate) and user inputs for initial form generation. The second stage of automation is done after the user finalize the model with respect to its position rotation and arrangements. In this stage manipulation of vertex, edges and faces of the forms were manipulated using genetic algorithm. The value of mutation or crossover done in genetic algorithm is suggested by knowledge engine (preloaded design knowledge). Until the form obtains or reach closer to the desired values of performance the loop between analysis and mutation, crossover will be continued. On the basis of analysis result further manipulations may change from the previous which is guided by the knowledge engine.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_611
id caadria2007_611
authors Arpornwicharnop, Kittisak; Pinyo Jinuntuya and Pizzanu Kanongchaiyos
year 2007
title Simulation Software Development for Urban Landscape Possibility Analysis
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.u9u
summary This research paper proposes a simulation software development for possibility analysis of urban landscape development project. Normally, analysis of land potentiality and feasibility study for investment are necessary pre-processed for supporting urban planning, developing and architectural designing. However, most available tools are usually tailor made for each process individually, causing difficulties in information interchange between each processes. In this research, we propose a policy making support system for urban planning project development providing several functions such as testing land use and its physical character which are important to urban expansion and architectural design based on impact analysis of urban comprehensive plan. The proposed integrated system consists of a topological analysis module, constraint checking module and geographical information processing module. First, Geographical information stored in 3D graphic file format is converted to object-oriented data model and stored in a database. With several constraint and regulations, the stored information is then checked in the landscape topological analysis module. In evaluation process, the developed software is tested with geographical information of Bangkok area under constraints and regulations of Building Control Act of Thailand. While controlling building properties, the software can model the buildings and generate urban physical character. The result is then checked by several urban landscape planning experts. Experimental result shows that proposed system provides flexibility in information interchanging with constraints and regulations updating without system reconfiguration. The system also provides internet accessing for public participation in the process of making urban comprehensive plan.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:50

_id caadria2007_391
id caadria2007_391
authors Biloria, Nimish
year 2007
title Adaptive Corporate Environments
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.d7a
summary The research paper illustrates an attempt to envision computation aided architectural responsiveness (spatial and informational) towards contemporary forms of corporate organizations. Architectural substantiations for such corporate bodies embodying dynamic business eco-systems tend to be rather inert in essence and deem to remain closed systemic entities, adhering to a rather static spatial program in accordance with which they were initially conceptualized. Architectural renditions supporting such emergent forms of organizations hence need to be re-thought: a need to break apart from the inherent closed system typology of architectural materiality needs to be visualized. The research paper, addresses such issues by specifically focusing upon developing intelligent reconfigurable spaces (in accordance with customized activity oriented spatial preferences of its occupants) and an interactive user interface as a front end of the system (for inputting preferences and 3d space visualization purposes). A space cluster, completely user centric, equally dynamic, and flexible, as compared to the dynamic activities which the space sustains is thus developed. The papers content is explicitly based on the output of the authors PhD research work conducted at the TU Delft, Netherlands.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2007_347
id cf2007_347
authors Caneparo, Luca; Mattia Collo, Alfonso Montuori and Stefano Pensa
year 2007
title Urban Generator
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 347-360
summary The paper presents an ongoing project to interactively simulate urban and regional dynamics at the building scale. Urban Generator is a system for generating a large number of design solutions and for browsing, searching and structuring the high-dimensional space of the design solutions further to variable and customisable factors defined by the designer. The number of these factors is recognised as large; furthermore they are often ill-defined. Urban Generator does not model every factor; instead it supports the designer in defining the significant factors and their interconnections, then freely exploring the dimensions of the space of the design solutions generated by the system.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id acadia07_268
id acadia07_268
authors Cantrell, Bradley E.
year 2007
title Ambient Space
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 268-275
doi https://doi.org/10.52842/conf.acadia.2007.268
summary An exploration of streetscape lighting that responds to site phenomena provides a basis to explore the abilities of sensor driven devices to construct landscape form. The project expresses multiple reactive spaces through a hypothetical design project on Pine Street in New York City. The landscape is the input using the variables of wind, sound, motion, and light in order to focus, open, lower, and contract each lighting device. As the landscape progresses throughout the day, season, and/or year, various relationships are created in form and light to organize spaces on multiple scales. Data becomes the armature for scripted reactions allowing the infrastructure to respond for safety or efficiency. With the proliferation of sensor networks and sensor systems, the possibilities arise for the re-articulation of data expression. The single lighting device works within a network that is connected by the specifi c phenomenology of the site. The project is grounded historically in the landscape folly, an architectural device that is not what it appears to be (Figure 1).
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

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