CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 557

_id ascaad2007_050
id ascaad2007_050
authors Techel, F., K. Nassar
year 2007
title Teaching Building Information Modeling (BIM) from a Sustainabilty Design Perspective
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 635-650
summary Building Information Modeling has recently gained significant attention both in academia and practice. BIM presents immense opportunities for increased efficiencies, coordination and quality of architectural design. One of the reasons that BIM offers a more comprehensive design approach is the fact that all aspect of the building are considered during the modeling phase. Rather than drawing the building using lines and circles actual object are used to model the building, which results in a more comprehensive underlying database model of the entire edifice being designed. The approach obviously has tremendous benefits in terms of coordination and systems integration, as well as, project control and management during the design and construction phases. Nevertheless BIM offers its own unique challenges vis-à-vis its introduction to students of architecture. The students in Architecture programs are usually introduced to BIM in two ways, either through a specialized course in CAD or via a shadow introduction in design studios and related courses. Careful positioning of the course within the architecture curriculum is crucial in order to gain maximum benefit in the synthesis of other course content. The reason being that students of architecture in earlier years of the design curriculum may not yet have developed the ability to synthesize and coordinate multiple systems required for complete BIM. This is an important consideration the design and pedagogy of introducing BIM to Architecture students. This paper argues for a new approach in teaching BIM for Architecture students. Instead of designing a course specifically for BIM/CAAD we present a paradigm whereas BIM can be presented within a larger more rigorous context. The experience of teaching BIM within a sustainable design framework is presented in this paper. Issues relating to the design of basic residential buildings were integrated into the course presenting BIM. A simplified set of design rules and guidelines under banner of sustainability were taught to the students in pre-defined doses and sequence throughout the course. The careful placement of these concepts permitted for BIM to be introduced in a more interesting and comprehensive manner than in the traditional CAD-course setting. Samples of student work are presented and critiqued in order to come up with recommendations and guidelines for incorporating BIM into a comprehensive and comprehensible course. The pedagogical advantages of and disadvantages of the approach are discussed within the paper, as well as, a detailed description of the course content and structure. Results from and outcome-based assessment of the objectives of the course are also illuminated which provided suggestions for future offerings of the course.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_038
id ascaad2007_038
authors Bakr, A.F. and D. Saadallah
year 2007
title Strategic planning through Mapping of Water pollution in Lack of information system utilizing geographic information system (GIS): Lake Maryout, Alexandria, Egypt
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 479-490
summary Strategic planning always requests supporting tools to defeat lack of data problems, which is a common drawback in our planning system as a result of several reasons. This paper is an extensive overview of the recent application of Geographic Information Systems (GIS) in the domain of water contamination in lakes. The authors try to establish a GIS mapping technique, which is customized for Lake of Maryout in Alexandria city, Egypt demonstrating various GIS analysis techniques/approaches applied to a diversity of real-life engineering endeavors in the water contamination control management sector in a lack of data system. First, the reader is concisely acquainted with the major steps of utilized mapping technique and how they are conducted. Second, the technique would be applied to define degree of water pollution distribution in Lake of Maryout. Finally, the output maps would be analyzed to delineate a quick and long term strategy of solution.
series ASCAAD
last changed 2008/01/21 22:00

_id ecaade2020_184
id ecaade2020_184
authors Kycia, Agata and Guiducci, Lorenzo
year 2020
title Self-shaping Textiles - A material platform for digitally designed, material-informed surface elements
doi https://doi.org/10.52842/conf.ecaade.2020.2.021
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 21-30
summary Despite the cutting edge developments in science and technology, architecture to a large extent still tends to favor form over matter by forcing materials into predefined, often superficial geometries, with functional aspects relegated to materials or energy demanding mechanized systems. Biomaterials research has instead shown a variety of physical architectures in which form and matter are intimately related (Fratzl, Weinkamer, 2007). We take inspiration from the morphogenetic processes taking place in plants' leaves (Sharon et al., 2007), where intricate three-dimensional surfaces originate from in-plane growth distributions, and propose the use of 3D printing on pre-stretched textiles (Tibbits, 2017) as an alternative, material-based, form-finding technique. We 3D print open fiber bundles, analyze the resulting wrinkling phenomenon and use it as a design strategy for creating three-dimensional textile surfaces. As additive manufacturing becomes more and more affordable, materials more intelligent and robust, the proposed form-finding technique has a lot of potential for designing efficient textile structures with optimized structural performance and minimal usage of material.
keywords self-shaping textiles; material form-finding; wrinkling; surface instabilities; bio-inspired design; leaf morphogenesis
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2007_080
id ecaade2007_080
authors Pektas, Sule Tasli
year 2007
title Effects of Cognitive Styles on Performance in CAAD Tasks
doi https://doi.org/10.52842/conf.ecaade.2007.177
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 177-183
summary Outcomes of individual differences of learners are rarely discussed in CAAD education. This paper investigates interactions between architectural students’ cognitive styles, as measured by Riding’s Cognitive Styles Analysis, and their performance in computer aided drafting and design processes. An empirical research revealed that Imager students outperformed Verbalisers in both drafting and creativity scores. Technical quality scores were found to be independent from cognitive styles. Contrary to the assumptions of design theory, Wholist students did not perform better than Analytics in design. The study suggests that examining the cognitive styles of students in CAAD education deserves attention and may facilitate for learning.
keywords CAAD education, individual differences of learners, cognitive styles, creativity
series eCAADe
email
last changed 2022/06/07 07:58

_id 45f3
id 45f3
authors Russell Lowe
year 2007
title COMPUTER GAMING, BIOTECHNOLOGY AND ARCHITECTURE: EMBEDDING THE INTERSECTION WITHIN AN ARCHITECTURAL CURRICULUM.
source AASA2007
summary Today, leading computer games provide real time environments including spaces, objects and characters that range (by manipulating an enormous array of parameters and being subject to simulations of real world physics) from the super realistic to the super delirious. Biotechnology, although apparently unrelated, also requires the manipulation of information in space and time and promises to affect environments in a range of ways that is at least as extreme. The opportunities suggested by an intersection between Architecture, Computer Gaming and Biotechnology were instrumental in the creation of courses and topics for students in first year right through to students studying toward a Masters degree. This paper reflects on and critically reviews the implementation, strategies and outcomes of embedding the intersection between Computer Gaming and Biotechnology within an Architectural curriculum. It draws from the experience of over 500 students, two Universities and major technological shifts. It develops the notion of the experiment in design. In contrast with the introduction of computer gaming technology into a core first year course, that had the underlying aim of including these technologies as a part of a general design curriculum, the introduction of issues connecting architecture with biotechnology (through computer gaming technology) reflects the specific research agenda of the author and is not intended for general application across an architectural curriculum. For more general application it could be seen as a strategy to promote cross disciplinary collaboration through the concept of the ‘boundary object’.
keywords Architecture, Computer gaming, Biotechnology, Design Experiment, Boundary Object
series other
type normal paper
email
more http://www.russelllowe.com/publications/aasa2007/aasa2007.htm
last changed 2008/04/28 07:48

_id ecaade2007_107
id ecaade2007_107
authors Serbest, Asli; Mahall, Mona
year 2007
title Playing with Game Theory: Deviant Strategies for Digital Design
doi https://doi.org/10.52842/conf.ecaade.2007.261
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 261-268
summary Since variety is mostly important to novelty and creativity within design, we looked at Mathematical Game Theory, as an approach establishing a cyclic, because continuously restartable, type of simulation, exploring alternative progressions and variations of systems. It is this systematic production of variants we played with for digital design. We came up to methods of random and chance, of error and noise, of interaction and cooperation, all of them deviant strategies that have existed within arts and music before.
keywords Game theory, strategy, simulation
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia16_254
id acadia16_254
authors Sharmin, Shahida; Ahlquist, Sean
year 2016
title Knit Architecture: Exploration of Hybrid Textile Composites Through the Activation of Integrated Material Behavior
doi https://doi.org/10.52842/conf.acadia.2016.254
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 254-259
summary The hybrid system in textile composites refers to the structural logic defined by Heino Engel, which describes a system that integrates multiple structural behaviors to achieve an equilibrium state (Engel 2007). This research explores a material system that can demonstrate a hybrid material behavior defined by the differentiated tensile and bending-active forces in a single, seamless knitted composite material. These behaviors were installed during the materialization phase and activated during the composite formation process. Here, the material formation involves two interdependent processes: 1) development of the knitted textile with integrated tensile and reinforced materials and 2) development of the composite by applying pre-stress and vacuuming the localized area with reinforcements in a consistent resin-based matrix. The flat bed industrial weft knitting machine has been utilized to develop the knitted textile component of the system with a controlled knit structure. This enables us to control the material types, densities, and cross sections with integrated multiple layers/ribs and thus, the performance of the textile at the scale of fiber structure. Both of these aspects were researched in parallel, using physical and computational methods informed and shaped by the potentials and constraints of each other. A series of studies has been utilized to develop small-scale prototypes that depict the potential of the hybrid textile composite as the generator of complex form and bending active structures. Ultimately, it indicates the possibilities of hybrid textile composite materials as self-structuring lightweight components that can perform as highly articulated and differentiated seamless architectural elements that are capable of transforming the perception of light, space, and touch.
keywords form-finding, programmable materials, composite forming processes, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id caadria2007_029
id caadria2007_029
authors Abdelmohsen, Sherif; Ellen Yi-Luen Do
year 2007
title TangiCAD: Tangible Interface for Manipulating Architectural 3D Models
doi https://doi.org/10.52842/conf.caadria.2007.x.x8o
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper presents an interface for interacting with tangible objects to produce and edit architectural 3D models, called TangiCAD. TangiCAD is a tangible/virtual construction kit which allows architects to manipulate virtual models using easy hand control of tangible cubes, as an alternative interface for 3D modeling. It consists of a set of tangible cubes representing architectural elements, such as walls, columns, slabs,…etc., in addition to some editing operations. With more developed versions, the paper argues that architects could use tangible interfaces to carry out 3D modeling in an intuitive way, using their "flip-the-box" hands-on movement.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2007_035
id ascaad2007_035
authors Al-Ali, A.I.
year 2007
title Readiness for the Use of Technology for effective learning via the vds: Case of the United Arab Emirates
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 439-456
summary Review of the literature indicated that today’s knowledge-driven economy demands a workforce equipped with complex skills and attitudes such as problem solving, meta-cognitive skills, critical thinking and lifelong learning. Such skills can be acquired if learning and teaching are guided by the constructivist and cognitive learning theories. In particular, the constructivist approach emphasises effective learning processes based on learning by doing and collaboration. This approach is congruent with use of technologies, such as Virtual Design Studio (VDS), for the purpose of architecture education in design courses, but such use is lacking in the United Arab Emirates (UAE). It is thus important to assess the extent to which the constructivist and cognitive theories are implemented in teaching design courses in the Architecture schools of the UAE. It is also important to assess the effectiveness of employing technology in general and VDS in particular in implementing these theories. The author intends to study the relationship between effective learning on one hand and using VDS in implementing the constructivist and cognitive approaches on the other hand. Thus, the author conducted a preliminary study to gain a basic understanding of the difficulties, approaches, attitudes, perceptions, and motivation related to the learning of design in architecture schools in the UAE. Second, the investigation was designed to assess the extent to which the students would be interested in the use of sophisticated technology in the teaching and learning environment in the UAE architecture education schools in order to achieve effective learning. The study has been conducted in the United Arab Emirates University (UAEU). Methodology used for this was the focus group method. In addition to the focus group interviews with the UAEU students, unstructured individual interviews with lecturers from UAEU and the American University of Sharjah (AUS) have been carried out. Data analysis showed that students were not satisfied with the current teaching methods based on traditional lectures. It was concluded that students were ready to practice effective learning of design via the intermarriage of VDS and the constructivist and cognitive approaches. An ambiguity that remained was whether students were ready for assessment methods which are consistent with the constructivist approach.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_042
id ascaad2007_042
authors Ameireh, O.M.
year 2007
title Abstract Thinking: An Introduction to Creative Thinking in Basic Design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 527-542
summary This paper critically examines the nature of the dramatic increase in the number of students accepted in schools of architecture in Jordan, and the contradictory decrease in their artistic, creative, thought process, projects problem solving and other skills. The paper also reviews architectural curriculum and courses to identify weaknesses in handling the changes and ultimately within these constraints and in order to handle the students variable potentials, abilities and contradictions, certain exercises in the basic design course are devised in ways that; reduces its dependency on learnable manual skills and conceptual thinking; uses teaching techniques that correlates and incorporates Arts, Architecture and Sciences as complementary topics; approaches and reaches creativity as a procedure not a gift; transfers and travels easily between complexities and simplicities, between natural and artificial intelligence, between abstract and relative thinking; employ geometries and design tools as the main structure of any composition; makes self evaluations of choices, decisions and variables easier. Taking Abstraction as a framework in solving the problem of the exercises gave answers and solution to many problems that was not easy solving under the conventional ways of design.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2007_af109
id sigradi2007_af109
authors Angulo, Antonieta
year 2007
title Mobile Learning Applications using Handheld Devices: Ubiquitous training of visual-spatial skills [Aplicaciones de Aprendizaje utilizando dispositivos móviles: Entrenamiento ubicuo de habilidades espaciales visuales]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 205-209
summary This research seeks the development of mobile learning applications that provide ubiquitous training in visual-spatial skills using wireless handheld mobile devices (i.e. PDA, cell phones). The paper reports about the findings of a first stage in which the application targeted the handling of spatial representations and the qualitative understanding of 3D spaces. Evidence was collected regarding effectiveness of the instructional strategy related to specific aspects of the students’ visual-spatial competency and obtained qualitative feedback regarding the students’ level of satisfaction about the learning experience using the initial prototype. The paper provides recommendations for future implementations of an m-learning beta version.
keywords M-learning; visual-spatial skills; handheld devices; ubiquitous training; architectural design
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia07_120
id acadia07_120
authors Balakrishnan, Bimal; Muramoto, Katsuhiko; Kalisperis, Loukas N.
year 2007
title Spatial Presence: An Explication From an Architectural Point of View
doi https://doi.org/10.52842/conf.acadia.2007.120
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 120-129
summary This paper provides the theoretical foundation for understanding the concept of spatial presence. This is important for improving architectural visualization tools so as to capture the experiential aspects of space. The paper is organized into three sections. The first section explicates the concept of spatial presence by identifying various conceptualizations of spatial presence in the literature and performing a meaning analysis. It then proceeds to examine mechanisms underlying the formation of spatial presence. The paper concludes by offering initial guidelines for improving the nature of digital tools to enhance the feeling of spatial presence.
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2007_095
id ecaade2007_095
authors Benton, Sarah
year 2007
title Mediating between Architectural Design Ideation and Development through Digital Technology
doi https://doi.org/10.52842/conf.ecaade.2007.253
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 253-260
summary Negroponte (Negroponte 1969) described how the creative thinking of a designer can become affected by the ‘machine’ urging the designer to draw a distinction between ‘heuristics of form’ and ‘heuristics of method’. This ensured that by taking advantage of digital technology a symbiotic relationship was maintained between both of these. To date architects have investigated digital tools for generating form and imagery with increasing success, but have arguably fallen short of using those tools for advancing their design methods. The research presented here explores questions not solely focusing on the use of the tools, but on heuristic methods of the profession, to examine the interconnectiveness of the design method and the tool in a symbiotic fashion; to examine the nature of creativity. This paper is taking a critical standpoint about the place of digital tools in an architect’s method in the pursuit of poetic architecture and, in particular, its representation, to enable speculation, as opposed to prediction, of ideas in the design process from the early phases. The issue is discussed through the findings of my doctoral research case studies that have proved germane to my particular enquiry, that is, digital mediationbetween design ideation and design development.
keywords Ideation, development, design process, digital techniques, animation
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2007_155
id ecaade2007_155
authors Bonwetsch, Tobias; Bärtschi, Ralph; Kobel, Daniel; Gramazio, Fabio; Kohler, Matthias
year 2007
title Digitally Fabricating Tilted Holes
doi https://doi.org/10.52842/conf.ecaade.2007.793
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 793-799
summary Digital fabrication of building components by means of computer numerically controlled (CNC) machines is of high interest for architects and the building industry. Common design software does not allow for utilizing the potential that lies within these new technologies. To fully exploit the power of digital fabrication, new design paradigms have to be explored. In our design studios we implement direct scripting, the use of images to control parameters, as well as dynamical and rule based systems, which enables the designer to exploit the possibilities of digital fabrication. This paper provides an overview of the tools we developed. We will present some of the results from these classes and discuss its implications for future tool sets. It is essential to apply the knowledge of production methods at the starting point of the design process, in order to fully benefit from these new technologies. We believe that novel design strategies emerge out of this shift in production. Our goal is to integrate the principles of digital fabrication into the design process, resulting in a more valuable and sustainable architecture.
keywords Digital fabrication, CNC, design tools
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2007_451
id caadria2007_451
authors Chan, Chiu-Shui
year 2007
title Evaluating the Cognition in a Work Space Virtually
doi https://doi.org/10.52842/conf.caadria.2007.x.v8d
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary In any built environment, there exist certain subtle stimuli that affect the occupants’ cognitive processes and performance. This research intends to identify: (1) what environmental stimuli an office building would generate that could affect the habitants’ cognitive ability, and (2) how the habitants react to these stimuli. The goals of the study are to develop a new method for using immersive virtual reality to represent a built environment for simulating environmental impact, and to discover factors that could influence habitants’ cognitive performance in a space. It is expected that the discoveries could advance the application of virtual reality to study human cognition in architecture.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia10_110
id acadia10_110
authors Di Raimo; Antonino
year 2010
title Architecture as Caregiver: Human Body - Information - Cognition
doi https://doi.org/10.52842/conf.acadia.2010.110
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 110-116
summary Recent studies in contemporary architecture have developed a variety of parameters regarding the information paradigm which have consequently brought different results and techniques to the process of architectural design. Thus, the emergence of an ecological thinking environment and its involvement in scientific matters has determined links moving beyond the conventional references that rely on information. It is characterized as an interconnected and dynamic interaction, concerning both a theoretical background and providing, at the same time, appropriate means in the architectural design process (Saggio, 2007, 117). The study is based on the assumption that Information Theory leads into a bidirectional model which is based on interaction. According to it, I want to emphasize the presence of the human body in both the architectural creation process and the use of architectural space. The aim of my study, is consequently an evaluation of how this corporeal view related to the human body, can be organized and interlinked in the process of architectural design. My hypothesis relies on the interactive process between the information paradigm and the ecological one. The integration of this corporeal view influences the whole process of architectural design, improving abilities and knowledge (Figure 1). I like to refer to this as a missing ring, as it occurs within a circular vital system with all its elements closely linked to each other and in particular, emphasizes architecture as a living being.
keywords Architecture, information paradigm, human body, corporeity, cognitive Science, cognition,circularity, living system
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2007_050
id ecaade2007_050
authors Donath, Dirk; Böhme, Luis Felipe González
year 2007
title Constraint-Based Design in Participatory Housing Planning
doi https://doi.org/10.52842/conf.ecaade.2007.687
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 687-694
summary The research presented in this paper deals with the yet unexplored development of a constraint-based design strategy to support participatory housing planning processes in Latin America. The article discusses the implementation criteria of a constraint satisfaction approach to solving the building bulk design problem. This elementary problem to the architecture practice, is concerned with the synthesis of the boundary geometry from the volume, shape and allocation of the building and any part thereof located inside a given zoning lot. A legal solution to a building bulk design problem is a building cubature that complies with all the applicable bulk regulations. The case study applies to the common class of single-family house units produced in Chile and the regulatory framework implemented there. Two different computer implementation criteria are being tested in an ongoing series of trials. The first, and most extensively developed, makes use of Maxon’s XPresso® visual scripting environment to set up a semi-automated controllable design environment that allows to create parametric feature-based 3D models of building bulk solutions. The second approach is currently being tested by using Ilog’s OPL Studio® constraint programming environment to achieve fully automated search and 2D graphic visualization of the complete set of solutions to separate subdomains of the bulk problem.
keywords Constraint-based design, constraint satisfaction problems, building bulk design, participatory planning, low-income housing
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2007_145
id caadria2007_145
authors Golda, Robert
year 2007
title The Global Collaborative Design Project: An Outline of Future Trends in Architectural Design
doi https://doi.org/10.52842/conf.caadria.2007.x.q3h
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Collaborative design in architecture has been researched heavily in the academic world, and has begun to infiltrate the profession of architecture. Due to the effects of globalization, many different industries have become involved in the current trend of outsourcing work, or collaborating globally with geographically distributed partners. Advances in information technologies and networking are making this possible, and it is proving itself extremely successful in the world of business. The academic world, however, has seen only limited experiments in distributed virtual design. Limiting factors include an emphasis on individual assessment, administrative and logistical hurdles, and an unclear system of academic benefit. To illustrate the potential of collaborative technologies and methods, I present in this paper conceptual frameworks, collectively termed “Global Collaborative Design Project” (GCDP) that can be deployed in academia as well as in professional practice.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ddss2008-02
id ddss2008-02
authors Gonçalves Barros, Ana Paula Borba; Valério Augusto Soares de Medeiros, Paulo Cesar Marques da Silva and Frederico de Holanda
year 2008
title Road hierarchy and speed limits in Brasília/Brazil
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper aims at exploring the theory of the Social Logic of Space or Space Syntax as a strategy to define parameters of road hierarchy and, if this use is found possible, to establish maximum speeds allowed in the transportation system of Brasília, the capital city of Brazil. Space Syntax – a theory developed by Hillier and Hanson (1984) – incorporates the space topological relationships, considering the city shape and its influence in the distribution of movements within the space. The theory’s axiality method – used in this study – analyses the accessibility to the street network relationships, by means of the system’s integration, one of its explicative variables in terms of copresence, or potential co-existence between the through-passing movements of people and vehicles (Hillier, 1996). One of the most used concepts of Space Syntax in the integration, which represents the potential flow generation in the road axes and is the focus of this paper. It is believed there is a strong correlation between urban space-form configuration and the way flows and movements are distributed in the city, considering nodes articulations and the topological location of segments and streets in the grid (Holanda, 2002; Medeiros, 2006). For urban transportation studies, traffic-related problems are often investigated and simulated by assignment models – well-established in traffic studies. Space Syntax, on the other hand, is a tool with few applications in transport (Barros, 2006; Barros et al, 2007), an area where configurational models are considered to present inconsistencies when used in transportation (cf. Cybis et al, 1996). Although this is true in some cases, it should not be generalized. Therefore, in order to simulate and evaluate Space Syntax for the traffic approach, the city of Brasília was used as a case study. The reason for the choice was the fact the capital of Brazil is a masterpiece of modern urban design and presents a unique urban layout based on an axial grid system considering several express and arterial long roads, each one with 3 to 6 lanes,
keywords Space syntax, road hierarchy
series DDSS
last changed 2008/09/01 17:06

_id caadria2009_016
id caadria2009_016
authors Hemsath, Timothy L. ; Ronald Bonnstetter, Leen-Kiat Soh and Robert Williams
year 2009
title Digital CADCAM Pedagogy
doi https://doi.org/10.52842/conf.caadria.2009.277
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 277-284
summary Prototype manufacturing as an educational tool has been very successful at the college level in architecture and engineering design. This paper discusses an innovative inquiry-based learning approach rather than the problem-based learning models commonly utilized by other similar programs. For example, several research-funded technology projects (e.g., Cappelleri et al. 2007) look at involving students in problembased learning exercises (e.g., building robots); however, these exercises (while providing valuable experiences) have predetermined outcomes ingrained by the teachers, the project structure, and the components used to construct the devices. Therefore, inquisitive and creative problem solving is limited to the “kit-of-parts” in their approach to solving the problem. The inquiry-based CADCAM pedagogy model is more concerned with the process of solving a problem through the vehicle of prototyping than with the specificity of the design project itself. This approach has great potential. First, the need to solve the problem drives learning on multiple levels, integrating interdisciplinary ideas into the problem and solution. Second, the problem interlocks disciplines through inquiry knowledge building in team exercises. Finally, it encourages diversity and flexibility by allowing students to look at problems from multiples perspectives and points of view.
keywords Inquiry-based education: CAD; CAM; pedagogy
series CAADRIA
email
last changed 2022/06/07 07:49

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