CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2007_003
id cf2007_003
authors Seichter, Hartmut
year 2007
title Augmented Reality and Tangible Interfaces in Collaborative Urban Design
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 3-16
summary This paper outlines the design, execution and analysis of a user evaluation experiment using Augmented Reality (AR) in an urban design studio. The aim of the experiment was to gauge the differences between two interfaces in regard to their impact on the design process. The two conditions of the experiment were a direct manipulating tangible user interface and a pen-like 3D manipulation interface. Findings include differences in perceived object presence, performance measures, perceived performance and variations in the communication patterns. These findings have implications for the integration of this technology in a praxis relevant design work flow.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2007_561
id caadria2007_561
authors Wang, Xiangyu
year 2007
title Agent-based Augmented Reality System for Urban Design: Framework and Experimentation
doi https://doi.org/10.52842/conf.caadria.2007.x.m0v
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Urban design is traditionally regarded as a highly collaborative activity and its costly nature dictates that errors and oversights could easily induce budget overflow and time waste. Augmented Reality (AR) technology, the addition of virtual entities into the real world view, once complemented by the versatile nature of embodied intelligent agents, is envisaged to be promising for supporting design assessment and collaboration within design team. The paper presents a visualization and simulation framework for an intelligent agent-based AR system, called Augmented Reality-based Urban Designer (ARUDesigner), which could allow designers to assess virtual urban designs in a real and familiar workspace. The paper also presents the initial prototype of ARUDesigner and the experimental evaluation results from a pilot study.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2007_017
id cf2007_017
authors Wang, Xiangyu
year 2007
title Mutually Augmented Virtual Environments for Architectural Design and Collaboration
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 17-29
summary Augmented Reality (AR) augments real environment by means of virtual objects and Augmented Virtuality (AV) augments virtual environment with the insertion of real entities. Current AR and AV systems exist independently. This paper proposes a novel concept – Mutual Augmentation (MA) where AR and AV co-exist to form a seamlessly integrated mega-space by sharing certain real/virtual entity. This paper presents a systematic framework of exploring MA for supporting collaboration, communication, and coordination in architectural design beyond traditional single real/virtual space. It also opens up a key direction for future research into Collaborative Virtual Environments, AR and AV.
series CAAD Futures
type normal paper
email
last changed 2007/07/06 12:47

_id ascaad2007_020
id ascaad2007_020
authors Karandinou, A. and A. Al-Attili
year 2007
title Conscious Interaction with Immaterial Space: Augmented Reality of everyday life
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 243-252
summary This paper describes an on going research that uses design experimentation to provide an insight into different modes of space representation – in this case, physical, augmented or virtual space – and the type of experience triggered by their juxtaposition. We investigate, thus, how the simultaneous labyrinthic navigation and the moving or “shifting” “overview” enrich our experience of the city and “bring forth” the function of the bus-stop as an intermediate space of transition. We also question the way in which one perceives his/her own body spatiality and motility in physical, augmented and virtual environments, and how the particular kind of experience created by this juxtaposition, “brings forth” one’s awareness of his/her navigation in the city, or the instrumentality of the specific place. Our theoretical approach highlights issues pertaining to embodiment, spatiality, consciousness, intentionality, virtuality and immateriality.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_003
id ascaad2007_003
authors Lee S. and Ö. Akin
year 2007
title The development of an augmented reality-based user interface to support maintenance fieldwork
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 35-42
summary This paper discusses computational support for the maintenance of Mechanical, Electrical, and Plumbing (MEP) systems to more effectively use maintenance information. A common cause of inefficient and ineffective maintenance has been the difficulty in getting reliable, just-in-time information for in-situ maintenance work. To reduce this inefficiency in the maintenance environment, accessibility and accuracy of maintenance information must be improved. Our approach, therefore, is the development of a user interface that will produce superimposed computer graphics of equipment/facility-specific maintenance information onto a live video stream on portable computing devices, such as laptops and PDAs. This paper concentrates on elicitation of primary functions needed to support various maintenance activities as well as a prototype application being developed for the approach.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_139
id ecaade2007_139
authors Lonsing, Werner
year 2007
title Combining GPS and CAD
doi https://doi.org/10.52842/conf.ecaade.2007.655
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 655-661
summary Combining CAD and GPS in architecture is a challenging task. Both technologies have not much in common. While GPS is used for mapping, CAD is used for modeling and virtual constructing. The request to design an application, the AmbiViewer, which can be used as design tool in an outdoor environment, brought the technologies together. This paper gives an overview about the GPS-technology and the integration into the modeling software.).
keywords GPS, CAD, augmented reality, interactive modeler, graphic format
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2007_577
id caadria2007_577
authors Moloney, Jules
year 2007
title Screen Based Augmented Reality for Architectural Design: Two Prototype Systems
doi https://doi.org/10.52842/conf.caadria.2007.x.e3m
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Augmented Reality (AR) technology has the potential to improve visualisation at the early stages of architectural design. The advantages of screen based AR systems over existing head mounted display AR, animation and virtual reality is discussed in terms of (1) improved contextual evaluation (2) social interaction and the integration of analogue media during design review. We describe two complimentary AR systems that explore these advantages: strollAR, a mobile set up for use on site; and video-datAR, a video database linked to a non-mobile three screen projection system. Outcomes from a prototype implementation are reported.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_063
id ecaade2007_063
authors Petzold, Frank; Bimber, Oliver; Tonn, Christian
year 2007
title CAVE without CAVE
doi https://doi.org/10.52842/conf.ecaade.2007.161
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 161-168
summary Activities in the building industry in Germany concentrate increasingly on a combination of renovation and new-build. A look at current computer aided applications reveals a serious lack of IT support for the whole architectural design process in and within existing buildings (e.g. building surveying, designing on site and the preparation of information for further use in later planning stages). An ongoing interdisciplinary research project undertaken jointly by the faculty of media and the faculty of architecture is investigating methods and techniques for the computer-aided support of the design process in and within existing buildings. The goal is to develop a hardware and software concept for a “design-toolbox” based on SAR (spatial augmented reality) and to implement aspects of this as prototypes. This paper describes the goals of the “Spatial Augmented Reality for Architecture” project and discusses possible fields of application for SAR for supporting the design process in existing buildings from a user’s perspective. This paper presents the initial results of the project, the development of a cave-like hardware and software concept called “low-cost projection in room corners” and the description of the core concept based on a client-server architecture. The project is funded by the “German Research Foundation (DFG)”.
keywords Augmented reality, virtual reality, design support, renovation
series eCAADe
email
last changed 2022/06/07 08:00

_id b840
id b840
authors Schnabel, Marc Aurel; Wang, Xiangyu; Seichter, Hartmut; Kvan, Tom
year 2007
title From virtuality to reality and back
source INTERNATIONAL ASSOCIATION OF SOCIETIES OF DESIGN RESEARCH 2007 (IASDR07) ©School of Design, The Hong Kong Polytechnic University 2007 Core A, The Hong Kong Polytechnic University Hung Hom, Kowloon, Hong Kong Editor: Sharon Poggenpohl 12-15 November 2007 ISBN 988-99101-4-4 Digital Proceedings, Day 4, Session D: INTERACTION/INTERFACE
summary There has been a growing research interest in investigating techniques to combine real and virtual spaces. A variety of “reality” concepts such as Virtual Reality and Augmented Reality and their supporting technologies have emerged in the field of design to adopt the task of replacing or merging our physical world with the virtual world. The different realities can be tailored to enhance comprehension for specific design activities along a design life-cycle. This paper presents state-of-the-art applications of these “reality” concepts in design and related areas, and proposes a classification of these realities to address suitability issues for the effective utilization of the concepts and technologies. Their potentials and implications in certain design activities are also discussed.
keywords Mixed Reality, Augmented Reality, Virtual Reality, Augmented Virtuality, Mediated Reality, Amplified Reality, Virtualized Reality
series other
type normal paper
email
more http://158.132.218.50:8000/
last changed 2007/11/15 20:58

_id ascaad2007_024
id ascaad2007_024
authors Schneider, S.; C. Tonn, F. Petzold and D. Donath
year 2007
title Designing with images: Augmented reality supported on-site Trompe l’oeil
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 275-290
summary Activities in the building industry in Germany concentrate increasingly on a combination of renovation and new-build. A look at current computer aided applications reveals a serious lack of IT support for the whole architectural design process with and within existing buildings (e.g. building surveying, designing on site and the preparation of information for further use in later planning stages). An ongoing interdisciplinary research project undertaken jointly by the faculty of media and the faculty of architecture is investigating methods and techniques for the computer-aided support of the design process with and within existing buildings. The goal is to develop a hardware and software concept for a “design-toolbox” based on SAR (spatial augmented reality) and to implement aspects of it as prototypes. The paper focuses on one aspect of the research project – designing with images in an AR-Environment. The paper presents an overview of the project, a description of the core model based on a client-server architecture, the historical / theoretical architectural background and first results of this research part. The project is funded by the “German Research Foundation (DFG)”.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_064
id ecaade2007_064
authors Tonn, Christian; Donath, Dirk; Petzold, Frank
year 2007
title Simulating the Atmosphere of Spaces
doi https://doi.org/10.52842/conf.ecaade.2007.169
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 169-176
summary At present more than half of all building activity in the German building sector is undertaken within existing built contexts. Work in existing building fabric is an essential aspect of most architects’ activities. The development of a conceptual and technological basis for the digital support of design directly on site, in and with the available architecture is the main focus of the research project “Spatial Augmented Reality for Architecture”. This article describes one part of the research project: the sampling of colours and materials at a scale of 1:1 using Augmented Reality technologies. This makes it possible to project the colour and material qualities of a design directly onto any surface within an existing building, geometrically corrected. A first software prototype SAR-CA has been developed and then assessed using a user study to obtain a first evaluation of the prototype to determine the direction of future research. Future research areas are discussed at the end of the paper.
keywords Augmented reality, design support, colour and material sampling
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac20075208
id ijac20075208
authors White, Martin; Petridis, Panagiotis; Liarokapis, Fotis; Plecinckx, Daniel
year 2007
title Multimodal Mixed Reality Interfaces for Visualizing Digital Heritage
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 322-337
summary We have developed several digital heritage interfaces that utilize Web3D, virtual and augmented reality technologies for visualizing digital heritage in an interactive manner through the use of several different input devices. We propose in this paper an integration of these technologies to provide a novel multimodal mixed reality interface that facilitates the implementation of more interesting digital heritage exhibitions. With such exhibitions participants can switch dynamically between virtual web-based environments to indoor augmented reality environments as well as make use of various multimodal interaction techniques to better explore heritage information in the virtual museum. The museum visitor can potentially experience their digital heritage in the physical sense in the museum, then explore further through the web, visualize this heritage in the round (3D on the web), take that 3D artifact into the augmented reality domain (the real world) and explore it further using various multimodal interfaces.
series journal
last changed 2007/08/29 16:23

_id ecaade2007_215
id ecaade2007_215
authors Boytscheff, Constantin; Sfeir, Marilu Kanacri
year 2007
title Experimental Results in Immersive Virtual Reality (IVR): Searching Critical Design Factors within IVR to Increase Architectural Space Qualities
doi https://doi.org/10.52842/conf.ecaade.2007.091
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 91-98
summary The actual study in IVR (Immersive Virtual Reality) proposes a path which may provide meaningful information about the user’s behaviours and difficulties to articulate in immersive worlds. Beyond it, we are searching for parameters to improve design qualities in such an architectural space. Our interest is to use IVR as a medium to research the quality of spaces in particular the atmosphere of such spaces, on the basis of people’s interest and eagerness. Therefore it is important to comprehend the special conditions of the perception and the behaviour of the user in virtual spaces. The purpose is to understand the influence of an IVR environment upon the human being and to develop motivation for a personal use of virtual space as a learning environment. The aim of the analysis was to explore behaviour patterns in a simulated IVR environment. Moving from the dynamic of space, there arises a personal “space-time-system”.
keywords Urban planning, virtual reality, immersive, teaching
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2007_118
id ecaade2007_118
authors Fricker, Pia; Hovestadt, Ludger; Braach, Markus; Dillenburger, Benjamin; Dohmen, Philipp; Rüdenauer, Kai; Lemmerzahl, Steffen; Lehnerer, Alexander
year 2007
title Organised Complexity
doi https://doi.org/10.52842/conf.ecaade.2007.695
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 695-701
summary The objective of the paper is to demonstrate the application of architectural research and design methods from the fields of strategic design, digital production and design chains to facilitate the completion of demanding large-scale building projects. Since we have concentrated the efforts of the past few years on various aspects of building practice while applying and testing the “Digital Chain” method to several concrete projects, we are now engaged with linking the individual phases in order to make the final step towards the reality of building practice. With this knowledge, we attempt to propose a new way of thinking in the design and building sector based on digitized planning processes.
keywords Collaborative design, parametric design, user participation in design, strategic design
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2010_049
id caadria2010_049
authors Fukuda, Tomohiro and Hitoshi Takeuchi
year 2010
title Development of use flow of 3D CAD / VR software for citizens who are non-specialists in city design
doi https://doi.org/10.52842/conf.caadria.2010.521
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 521-530
summary The purpose of this study is the development of a tool by which citizens who are non-specialists can design a regional revitalisation project. Therefore, a 3D CAD / VR (3-dimensional computer-aided design / virtual reality) combination system was developed by using SketchUP Pro, GIMP, and UC-win / Road. This system has the advantages of low cost and easy operation. The utility of the system was verified as a result of applying the developed prototype system in the Super Science High School program for high school students created by the Ministry of Education, Culture, Sports, Science and Technology, Japan. It has been used for two years, since 2007. In addition, the characteristics of the VR made by the non-specialists were considered.
keywords Urban renewal design; participatory planning; 3D CAD; VR; design by non-specialists
series CAADRIA
email
last changed 2022/06/07 07:50

_id jemtrud02_paper_eaea07
id jemtrud02_paper_eaea07
authors Jemtrud, Michael
year 2008
title Emerging Technologies in a Participatory Design Studio_between Carleton University and Pennsylvania State University
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary As a preliminary report on a proof-of-concept design studio conducted during the spring semester of 2007 between the Carleton Immersive Media Studio (CIMS) at Carleton University in Ottawa and the Immersive Environment Laboratory (IEL) at Pennsylvania State University, the paper first describes the implementation of this network-centric collaborative design platform. The report articulates the “staging” of the conditions of possibility for a dynamic interplay between technological mediation and the reality of making, then compares the use of high bandwidth technology with customized symmetrical toolsets in the tele-collaborative educational environment, versus commercial toolsets deployed over moderate bandwidth connections. In each setting, the collaborative environment is assessed according to issues encountered by students and design outcomes. The effectiveness of the digitally mediated collaborative studio is also gauged in terms of student reaction to the learning process via feedback surveys and questionnaires.
keywords design, collaboration, tele-presence, visualization, broadband
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id ecaade2007_102
id ecaade2007_102
authors Lang, Silke Berit
year 2007
title Novel Approaches to City Modeling: Generation and Visualization of Dynamic Complex Urban Systems
doi https://doi.org/10.52842/conf.ecaade.2007.343
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 343-350
summary This year, for the first time in history more people are living in cities than in the country. This fact induced us to look at the topic of city modeling from different sides. In this paper we introduce novel approaches that contribute to the generation and visualization of dynamic complex urban systems. We distinguish reality-based and generic city models. On the one hand we look a three dimensional models of urban environments. On the other hand we are looking at the key challenges and trends that will shape future cities. We are drawing parallels to functional models of brain circuitry. City modeling as a case in point provides the basis for our research to arrive at a transdiciplinary theory of design and modeling.
keywords City modeling, generic modeling, reality-based modeling, mega- cities, sustainable cities
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2008_087
id sigradi2008_087
authors Lautenschlaeger, Graziele; Anja Pratschke
year 2008
title Electronic Art and Second Order Cybernetic: From Art in Process to Process in Art.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The goal of the paper presented below is to discuss partial results of a research which has been financed by the state sponsored agency FAPESP since 2007. Inserted in the research line Design Process, it aims to analyse connections between design process in electronic art and architecture, concerning the creation of mixed media spatialities, as well as present how each field can get the benefits from this analyses. Based on Grounded Theory methodology, a method of qualitative research which aims to understand “reality” from the meanings attributed by people for their experiences, the research has been started collecting data from bibliographical references, interviews with media artists, theoreticians and curators of electronic art and visits to media labs. Interviews and visits of media centers were taken in Europe while the researcher was as an exchange student in the Interface Culture Department in Kunstuniversität Linz, from March to September of 2008. By crossing data collected from the interviews and visits, with the cybernetic social system theory by Niklas Luhmann, and the discussion of an example of mixed media spatiality creation in the art field, this paper analyses how creative processes in digital era depends on different interdisciplinary relationships and how collaborative approaches are needed nowadays in the arts and architectural areas, seeing that artworks are always being influenced by their respective specific “mediality”. The aim of this paper is to discuss the relevance of the use of the cybernetic theory in digital culture, when concepts like participation, interaction and communication are some of the keywords, towards a “collective and distributed authorship”, and their reflects in the contemporary spatiality. The special interest in the comparison of art experience and second order cybernetics as a reference to architecture field is one of the findings of the paper. And, concerning the practical implication, due to cybernetics’ constant questioning of viability, adaptability and recursion, it should be able to point some ways to architects and artists´ works, especially if we consider that they never work in “ideal” conditions.
keywords Electronic art. Design process. Second order Cybernetic. Niklas Luhmann.
series SIGRADI
email
last changed 2016/03/10 09:54

_id ijac20097205
id ijac20097205
authors Muramoto, Katsuhiko; Jemtrud, Michael; Kumar, Sonali; Balakrishnan, Bimal; Wiley, Danielle
year 2009
title A Cyber-Enabled Collaborative Design Studio
source International Journal of Architectural Computing vol. 7 - no. 2, 267-288
summary The research project investigates the use of a network-enabled platform involving a combination of technologies. As a preliminary report on a proof-of-concept design studio conducted in 2007 between Carleton University and Pennsylvania State University, the paper first describes the implementation of this network-centric collaborative design platform. The report articulates the “staging” of the conditions of possibility for a dynamic interplay between technological mediation and the reality of making, then compares the use of high bandwidth technology with customized symmetrical toolsets in the telecollaborative environment, versus commercial toolsets deployed over moderate bandwidth connections. In each setting, the collaborative environment is assessed according to issues encountered by students and design outcomes. The effectiveness of the digitally mediated collaborative studio is also gauged in terms of student reaction to the learning process via feedback surveys and questionnaires.
series journal
last changed 2009/08/11 08:39

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