CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 361

_id ecaade2007_010
id ecaade2007_010
authors Artopoulos, Giorgos; Kourtis, Lampros
year 2007
title The House of Affects Project
doi https://doi.org/10.52842/conf.ecaade.2007.777
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 777-784
summary The House of Affects is an experimental installation to be part of the PerFormaSpace project pursued at the University of Cambridge, UK (DIGIS) and Goldsmiths College London, U.C.L. (Digital Studios), currently partially funded by Arts&Business East 2006, in collaboration with Econavate, UK who will provide their technical expertise in fabrication using recycled materials. This paper presents project-specific information and theoretical discussion on the design process and the computational methods used to develop advanced adaptive structural components in relationship to behavioral goals, criteria and constraints.
keywords Optimization, computational architecture, architectonics, adaptability
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2007_077
id ecaade2007_077
authors Breen, Jack; Stellingwerff, Martijn
year 2007
title The DigiTile Project
doi https://doi.org/10.52842/conf.ecaade.2007.059
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 59-66
summary The influx of computer-based design and presentation platforms, particularly in conjunction with computer aided physical modelling and manufacturing techniques, has stimulated a renewed focus on imaginative, innovative architectural product design. Essentially, the ambition of the DigiTile exercise was to stimulate the development of individual proposals for new kinds of surface articulations on the basis of a tile-like unit, or set of units. Inspirations varied widely: from precedents ranging from history to nature, as well as from contemporary design practice and graphic imagery. The prevailing freshness and technical inquisitiveness amongst the participants contributed to the generation and concretisation of distinctive tiling concepts, many of which have arguably not been seen before. The findings and conclusions are based upon the array of outcomes from the programme so far, as well from a very recent session. Furthermore, the paper highlights the kinds of opportunities for hands-on education-based compositional studies that we foresee in the near future.
keywords Computer aided manufacturing and modelling, composition, prototyping, tiling, ornamatics, education-based research
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_278
id ecaade2012_278
authors Gu, Ning ; de Vries, Bauke
year 2012
title Two Approaches to Implementing BIM in Architectural Curricula
doi https://doi.org/10.52842/conf.ecaade.2012.1.039
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 39-48
summary BIM is an IT-enabled approach that supports enhanced design integrity, efficiency and quality through the distributed access, exchange and maintenance of building data (Haymaker and Suter, 2007; Fischer and Kunz, 2004). More recently, many universities have responded to the adoption of BIM in the profession, by gradually introducing the practice into the curricula (i.e. Cory and Schmelter-Morret, 2012; Ibrahim, 2007; Plume and Mitchell, 2007). Focusing on collaboration – one of the most important aspects of BIM, this paper presents two approaches to implementing BIM in architectural curricula with a focus on collaboration but from two different collaboration scales. Through observation and refl ection of these two approaches to teaching BIM, the paper concludes by discussing BIM curriculum design.
wos WOS:000330322400003
keywords Building Information Modelling (BIM); curriculum design; case studies
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2007_127
id caadria2007_127
authors Gu, Ning; L.F. Gül, M.L. Maher
year 2007
title Designing within the Design: A Pedagogical Case Study of 3D Virtual Worlds in Design Education
doi https://doi.org/10.52842/conf.caadria.2007.x.o1v
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Within most architecture and design schools, 3D virtual worlds are traditionally perceived and used as a CAAD tool for modelling and collaboration. Building on the understanding of virtual worlds as the extension of our physical environments where people can inhabit and participate in a variety of activities, we teach designing virtual worlds as a design subject which considers 3D virtual worlds as a different kind of environment design other than a technical tool for supporting design simulation and collaboration. This paper reports on our teaching experience, as well as discusses the principles for designing and teaching in 3D virtual worlds.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_091
id ecaade2007_091
authors Haeusler, Matthias Hank
year 2007
title Spatial Dynamic Media Systems
doi https://doi.org/10.52842/conf.ecaade.2007.069
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 69-75
summary The core project of this paper is the development of a system that allows me to test the representation of information and ideas as ‘form’ within space that is constantly generated and regenerated as a result of fresh input. The hypothesis being that this real time configuration of space using light offers a variety of new perceptions ranging from information sharing to public art never experienced previously. In this paper I consider the technical and media implications of extending conventional 2D screens, which are limited currently to architectural cladding, into a 3D matrix thereby inducing an alteration in spatial perception via the content animating the 3D matrix. The content is the result of an information injection derived from sensors of what from ever, where data have been captured and translated into a digital signal.
keywords Interactivity, content, real-time, spatial
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2007_216
id ecaade2007_216
authors Hamid, Bauni
year 2007
title Mapping Design Process into Process Design: Implementing Collaborative Design from Social Psychological Approaches
doi https://doi.org/10.52842/conf.ecaade.2007.711
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 711-716
summary In this paper we view the process of collaboration as a social setting, rather than a problem of communication. It involves and is impacted by social, non-technical aspects, such as lack of shared understanding, conflict, availability and motivation of the participants, and other factors that can facilitate or impede the goals of the collaborative enterprise. We propose to use a social and psychological approach. The ideal model should be a collaborative design system that can facilitate the socially constructed interactions among participants, as well as the communication of information. The proposed system should enable participants to assess the typical problems of collaboration. We build up our effort towards this goal by developing a representation system of collaborative design process. In this research we attempt to map collaborative design process into process design by using our proposed representation system. Our intention is to enable the existing system visually representing the integration of design stage to the whole construction process: since project planning until building operation.
keywords Design process: process design, collaborative design, social psychology
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2007_098
id ecaade2007_098
authors Heylighen, Ann; Neuckermans, Herman; Wolpers, Martin; Casaer, Mathias; Duval, Erik
year 2007
title Sharing and Enriching Metadata in Architectural Repositories
doi https://doi.org/10.52842/conf.ecaade.2007.401
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 401-408
summary All over the world, students and teachers in architecture have been developing learning materials in various digital formats. Unfortunately, the material is not shared across school boundaries, and thus not exploited to its full extent. Mostly, technical and organisational limitations hamper the sharing and exchange of learning material, although this would benefit the global community of students and teachers in architecture. This paper presents a recently launched EU-initiative called MACE—Metadata for Architectural Contents in Europe—which aims at creating a European-wide space for the electronic descriptions of architectural information to be used in architectural education. The idea is to exchange and enhance the metadata of as many as possible digital repositories in order to allow searches by distant partners. Real access conditions to the data still remain those specific for each repository. By describing and discussing this initiative in its early stage, the paper aims to benefit from the exchange of ideas and experiences with similar initiatives, and to trigger the interest of new repository owners to join MACE.
keywords Digital repositories, metadata, architecture
series eCAADe
email
last changed 2022/06/07 07:50

_id b428
id b428
authors Joseph Chuen-huei Huang
year 2007
title A Choice Model of Mass Customized Modular Housing by Internet Aided Design
source Joint Conference Proceedings of International Mass Customization Meeting 2007 (IMCM’07) and International Conference on Economic, Technical and Organizational Aspects of Product Configuration Systems (PETO’07), pp. 61-75
summary The Internet has increased the opportunities to apply the concept of mass customization to customer interaction by tailoring the content to individual needs. Within limited design parameters, customers can determine what options they wish by participating in the flow of the design process from the beginning. This concept has already been implemented in the computer, clothing, and automobile industries, but it has not been fully integrated in architecture, especially the housing industry which is more directly related to personal life style. The industry lacks a process that will lead to the customization of homes that respond to the unique values and needs of the occupants. The paper describes the relationship of client’s requirements and available design options of the proposed system by examples of its current prototype. By integrating the nature of modularity in prefabricated housing design, a proposed web-based design system will provide information filtering questionnaires to assist customers in selecting appropriate design components. A methodology has been developed that can generate design options based on the client’s needs and available modular components from selected product suppliers making it possible to simulate the final design before processing orders for assembling and manufacturing.
keywords advisory system; customer participation; interactive questionnaire, housing delivery process
series other
type normal paper
email
last changed 2007/10/09 19:16

_id ascaad2007_007
id ascaad2007_007
authors Kaka, Ammar; Yahaya Ibrahim, Timothy Lukins and Emanuele Trucco
year 2007
title The Development of an Automated Progress Measurement System for Construction Work Packages
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 81-86
summary The challenges associated with collecting accurate data on the progress of construction have long been recognised. Traditional methods often involve human judgment, high costs, and are too infrequent to provide managers with timely and accurate control data. The aim of this study is to propose a prototype system that employs Computer Vision (CV) techniques to report on progress for components supplied from an integrated Building Information Model (BIM). This model stores and relates this feedback to a representation of the work breakdown structure (WBS) that assigns components to work packages. In this paper we present an overview of the actual system – from the theoretical and technical challenges encountered.
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:35

_id caadria2007_249
id caadria2007_249
authors Nicholas, Paul; Mark Burry
year 2007
title Import As: Interpretation and Precision Tools
doi https://doi.org/10.52842/conf.caadria.2007.x.g6n
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper presents research on the relationship between digital tools and design communication, focussing on the interaction between architectural and lighting design. Early design integration often involves negotiating between different levels of resolution to inform a design that is still in formation, and part of the challenge is doing so in a manner appropriate to that phase of exploration. This paper describes some of the technical and social issues of translation and reports a project in which a generative design process supported the interaction between architectural design and lighting analysis; domains in which geometry is not necessarily a common ground.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 1e89
id 1e89
authors Paulini, Mercedes; Schnabel, Marc Aurel
year 2007
title Surfing the city: An architecture for context-aware urban exploration
source Proceedings of the 5th International Conference on Advances in Mobile Computing and Multimedia, Jakata, Indonesia, December 3-5, ISBN978-3-85403-230-4, pp. 31-40
summary Web surfing, the act of following links of interest with no pre-defined search goal, is a paradigm that can be translated to the physical realm of urban exploration. With mobile computing technology and its supporting infrastructure becoming ever more ubiquitous, a user's digital device can be transformed into a portal that connects their physical environment with the virtual, providing instant access to a plethora of information that can influence and guide their interactions with the city. This paper describes the technical aspects of a context-aware system for urban exploration based on the paradigm of web surfing. An implementation is presented that demonstrates a browsing style of interaction with an urban environment through context-based navigational prompts.
keywords mobile computing; context-aware; urban interaction
series other
type normal paper
email
last changed 2007/12/17 05:17

_id ecaade2007_080
id ecaade2007_080
authors Pektas, Sule Tasli
year 2007
title Effects of Cognitive Styles on Performance in CAAD Tasks
doi https://doi.org/10.52842/conf.ecaade.2007.177
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 177-183
summary Outcomes of individual differences of learners are rarely discussed in CAAD education. This paper investigates interactions between architectural students’ cognitive styles, as measured by Riding’s Cognitive Styles Analysis, and their performance in computer aided drafting and design processes. An empirical research revealed that Imager students outperformed Verbalisers in both drafting and creativity scores. Technical quality scores were found to be independent from cognitive styles. Contrary to the assumptions of design theory, Wholist students did not perform better than Analytics in design. The study suggests that examining the cognitive styles of students in CAAD education deserves attention and may facilitate for learning.
keywords CAAD education, individual differences of learners, cognitive styles, creativity
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2007_036
id ascaad2007_036
authors Pratini, E.F.
year 2007
title Experimental Tools for the Teaching of Technical Graphics and Improving Visualization
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 457-468
summary This paper presents an updated evaluation of an experience of applying computer graphics, virtual reality and Internet resources in the teaching of technical graphics at the University of Brasilia, Brazil. It differs from a previous paper (Pratini, 2004) for the addition of an overview of the course, the context and the new teaching methodology. It is an extended, more detailed paper, which includes examples, and closes with some results of surveys on the didactic material and the methodology. Our motivation for this experiment is the fact that most of the students have a lack of previous knowledge on the basis of drawings, resulting difficulties in both understanding and visualizing technical drawings. In this experiment, we introduced VRML 3D modeling in addition to CAD and regular pencil-and-paper drawings study and practice. To support the learning of this broad knowledge not present in the technical graphics bibliography, we first provided a website with animations and virtual reality resources. Since 2003 we are providing a CD-ROM containing all the former website material which is updated each semester. At the present time, the CD-ROM contains almost all the needed didactic material and software for the one semester technical graphics course. This experience was intended to improve and to support learning in a way that motivates the students, young people who are used to play video and computer games. Classes, website and CD-ROM material were conceived to take advantage of computers´ interactivity and animated resources. The use of computers´ technology and new media to support the learning resulted a new methodology and several new unanswered questions.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2007_511
id caadria2007_511
authors Rügemer, Jörg
year 2007
title Various Media in the Design Process and Methodology
doi https://doi.org/10.52842/conf.caadria.2007.x.t8j
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The paper describes the mergence of traditional architectural design processes with approaches that rely on digital media and software for the creation of architectural space. The depicted projects are part of a ‘work in progress’ process, with a recent studio that is set up to apply the so far accumulated experiences. Within the projects, focus is on those design phases where the applied media and methodology is changed and where the back and forth between different media and the depth of their implementation is perceptible in, and / or has a significant influence on the design itself. Through a line of successive experiments, the paper explains the development of a possible method that utilizes a variety of today’s accessible tools in architecture, making use of phenomena that appear when changing from one tool to another. Goal is to avoid limitations that are existent by the solely employment of one media or method, and to understand the fusion between different media as an inspiring momentum to develop the design further. The paper draws a line from an initially experienced and analyzed design method over several projects in practice and academia to conclude with a possible design method that could be established successfully in both fields of architectural teaching and practice. Initial experiences had been drawn from professional practice, in which the digital realm was limited to a support device of the design process. The first project that is described in the paper, explored the employment of digital media as a possible tool to drive the design process in a broader sense. The studio setting was organized as a laboratory for the exploration of the change of applied media. Focus was on the influence on the design progress. The design method required of the studios participants was not exclusively based on an architectural program, but on an initial, very conceptual process with an artistic approach, based on personal experiences of each participant. This was meant to detach the students entirely from architectural processes and mindsets they had picked up so far. Parallel to that kind of an intellectual process, studio participants learned to handle Maya as the 3D modeling software of their choice. Both the technical knowledge and the artistic projects were merged in a second project phase, in which participants had to further develop their work by applying a very effective mix of various design tools. Using digital media as a parametric design generator, subsequent projects were developed. The task for the designers here were to decide what kind of algorithm could be applied to which process and when it was to be stopped for the best result. Applying such an automatism successfully to the design process, the employment of traditional media and methodology remained, to adapt the digital driven schemes to the required design task. The diverse design experiments demonstrate important aspects when merging complex design and animation software with traditional design processes. To achieve good architectural design results, all examined projects showed that traditional design methods with its physical models are hardly replaceable to its full extent by other media, but digital media are able to strengthen design processes and invite designers to explore new means of design work.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_197
id ecaade2007_197
authors Schoch, Odilo
year 2007
title Challenges of Media Integrated Architecture
doi https://doi.org/10.52842/conf.ecaade.2007.575
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 575-580
summary This paper presents an approach towards a categorization of existing multidimensional graphical output devices within the built environment as framework for future studies. As the near future will witness that every single part of a building be get digitally connected, the buildings themselves can be novel media for communication. The novel kind of spatial typology is seen as the main quality of this architectural element. This is because the architectural element is going beyond pure graphical content. Buildings and cities are about to become gigantic ‘displays’ without frames. Architects should be able to deal with this novel ‘material’. The discipline of CAAD can fill gaps as CAAD is merging technical and conceptual knowledge from traditional architecture and contemporary media technology.
keywords Media architecture, pervasive computing, design education
series eCAADe
email
last changed 2022/06/07 07:57

_id ijac20075208
id ijac20075208
authors White, Martin; Petridis, Panagiotis; Liarokapis, Fotis; Plecinckx, Daniel
year 2007
title Multimodal Mixed Reality Interfaces for Visualizing Digital Heritage
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 322-337
summary We have developed several digital heritage interfaces that utilize Web3D, virtual and augmented reality technologies for visualizing digital heritage in an interactive manner through the use of several different input devices. We propose in this paper an integration of these technologies to provide a novel multimodal mixed reality interface that facilitates the implementation of more interesting digital heritage exhibitions. With such exhibitions participants can switch dynamically between virtual web-based environments to indoor augmented reality environments as well as make use of various multimodal interaction techniques to better explore heritage information in the virtual museum. The museum visitor can potentially experience their digital heritage in the physical sense in the museum, then explore further through the web, visualize this heritage in the round (3D on the web), take that 3D artifact into the augmented reality domain (the real world) and explore it further using various multimodal interfaces.
series journal
last changed 2007/08/29 16:23

_id caadria2019_663
id caadria2019_663
authors Gaudilliere, Nadja
year 2019
title Towards an History of Computational Tools in Automated Architectural Design - The Seroussi Pavilion Competition as a Case Study
doi https://doi.org/10.52842/conf.caadria.2019.2.581
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 581-590
summary The present research proposes a method to analyse computational tools at the architect's disposal and the potential technical bias they induce in architectural design. Six case studies will be used as a demonstration of the method's ability to highlight those biases and how architects and designers manipulate those tools to translate their architectural expertise into algorithmic design. Those case studies are the six answers to the Seroussi Pavilion competition, organized in 2007 by Natalie Seroussi, a Parisian gallery owner. Having a keen interest into computational design, she invited six architectural practices specializing in this field. As the six case studies answer the same design brief, it represents a particularly suitable opportunity to analyse the intricate relationship between architectural constraints, their translation into computational data and instructions and the programming tools used to do so. Through the analysis of four different aspects of the project - algorithmic tools/method, computational set-up, organizational chart and architectural design - several issues of the computational turn in architecture are discussed.
keywords digital heritage; computational design tools; architectural constraints; programming-based spatial design; Seroussi pavilion competition
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac20075107
id ijac20075107
authors Kieferle, Joachim; Wössner, Uwe; Becker, Martin
year 2007
title Interactive Simulation in Virtual Environments - A Design Tool for Planners and Architects
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 116-126
summary Simulations can assist planners in optimizing their design and in minimizing its environmental impact. By adjusting the architecture according to simulation results, and running further simulations based on the adjusted design, an iterative process can help to increase the design quality. Up to now computing simulations have taken a long time, thus only a very limited number of iterations could be calculated. This project shows an approach that is close to a real time simulation. By dividing the simulation into smaller parts and running the software on clusters or vector supercomputers, first results are available within several seconds, and reasonable results in less than one minute. Besides the technical features, another focus is the easy accessibility of the simulation. Intuitive methods like a tangible user interface provide easy interaction methods for specialists as well as non specialists. The results of the simulation can be visualized and interacted with from the desktop or any kind of virtual environments. Further aspects like limitations of automatic grid generation, shape recognition and computation power are discussed.
series journal
email
last changed 2007/06/14 12:11

_id caadria2007_057
id caadria2007_057
authors Kouide, Tahar; G. Paterson
year 2007
title BIM as a Viable Collaborative Working Tool: A Case Study
doi https://doi.org/10.52842/conf.caadria.2007.x.l1j
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary For the majority of design practices in the construction industry the use of CAD systems have been used to merely automate hand drafting (Cohen 2003). This is the traditional way of working that has changed very little since the introduction of commercial CAD systems. These practices as means of communication are being replaced by a virtual building model environment which encapsulates all of the information for an entire construction project and thereby enables computer-supported co-operative working practices. (Newton 2003) This study aims to determine whether Building Information Modelling (BIM) can, and whether it will, replace traditional communication media as the standard in the industry for computersupported co-operative working practices in the Architecture Engineering and construction (AEC) sector. The bulk of the research comprises an extensive literature review looking at the principal reasons behind the development of BIM, the potential advantages and drawbacks of the technology, and the barriers and obstacles which inhibit its adoption as a means of computer-supported co-operative working. The findings of the study have been validated and analysed against current practice in the field through a live case study analysis of the on-going Heathrow airport Terminal 5 Project in London (UK). The Terminal 5 case study demonstrates that present software tools, although usable, still present significant implicit technical constraints to wider implementation among Small and Medium Enterprises (SMEs). The case study has also shown that in practice, the success of BIM depends just as much on the working practices and ethos of participants in the project chain as it does on the capabilities of the software itself, in particular the willingness of practitioners to change traditional working practices. The case study has shown that the present investment, in terms of time, cost, and effort required to implementing the technology means that BIM is unlikely to be adopted on small simple projects where conventional CAD is still adequate. It also highlighted that BIM tools currently available are not yet adequately developed to satisfy the requirements of the many procurement and especially contractual arrangements which presently exist and many firms will be frightened off by the unresolved legal issues which may arise from implementing BIM in their practices.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2007_af26
id sigradi2007_af26
authors Muñoz, Patricia Laura
year 2007
title Communication between morphological knowledge and CAM in Industrial Design [La comunicación entre el saber proyectual y el CAM en Diseño Industrial]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 265-269
summary Digital fabrication systems have modified the production viability of complex shapes in industrial design objects. This field has been analyzed namely in its technical features, leaving aside some attributes of the progressive process of conformation that constitutes design. Our aim is to connect, and to examine the relations between morphological knowledge and digital fabrication; exploring, regulating, and creating a transference model between both areas. The development of these conceptual tools will contribute promote an autonomous intellectual attitude that will enable a reflective integration of these innovative processes to our professional practice, avoiding an imitative reflex of foreign productions.
keywords Fabrication; morphology; industrial design; technology; complexity
series SIGRADI
email
last changed 2016/03/10 09:55

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