CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 99

_id ascaad2007_012
id ascaad2007_012
authors Zeile, P.; F. Farnoudi and B. Streich
year 2007
title Fascination google earth – use in urban and landscape design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 141-148
summary Virtual 3D-City-and Architecture models, Virtual Globe systems like NASA World Wind and Google Earth as well as new attempts of immersive technologies become more important, not only among experts in spatial planning, but also many private users are interested in these new tools. These developments cause powerful impacts in the general social, cultural and everyday life. Given the dynamic development of Google Earth, the discussion about the representation and the use of geodata for a wide user group - beyond the planning disciplines - reaches new heights. According to expert's opinion, Google Earth with its computer language KML (Keyhole Markup Language) becomes a 3D-GIS-Standard [Rush in 2006]. By the easy and quick representation of three-dimensional (city) structures and single buildings, Google Earth will significantly influence all groups of society. User groups which have not been acquainted with geodata or highly specified and complex GIS-Systems [Dworschak in 2006], discover that working with this data by using Google Earth is great fun. They recognize, that with the help of generally understandable and easily recognizable visualisation of these data, mediation of knowledge becomes very easy. In addition, it is acknowledged that geodata has great potential to add value, in disciplines such as the academics, the financial sector or personal use.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_162
id ecaade2007_162
authors Ramirez, Joaquin; Russell, Peter
year 2007
title Second City
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 359-365
doi https://doi.org/10.52842/conf.ecaade.2007.359
summary In the era of communication, the participation in internet-communities has grown to become a motor for innovation in software and community platforms. The paper describes the hypothesis that, by creating a virtual city (or a second city) a new type of social, economic and scientific network is established, which is supported through visual communication technologies. The various users bring, per se, their own intrinsic motivation and requirements to the system. Nonetheless, a personal identification with a city/neighbourhood/house/apartment can be used to awake awareness and to foster participation. This is especially important when dealing with the city inhabitants. City modelling itself has been carried out for over a decade. Projects such as the city model of Graz have shown how city models can be established so as to be scalable for new information (Dokonal et al 2000). Furthermore, these city models have been used in the education of future architects and urban planners. The project described here moves in the opposite direction: the model moves out of the classroom to an interdisciplinary city-model-platform. The work described here is the conceptual model for a multi-dimensional data set that models the city. This has spawned a host of other projects using the model as a foundation for further interactivity development and the extension of the model itself. The paper describes the structure of the conceptual model and the first experience of incorporating diverse projects such those mentioned above. The model also is structured so as to be compatible with the XML standards being developed for city information (CityGML). The goal of the project is to create a data set describing the city that not only describes the geometry, but also the history (including planned histories) and nature of the city. In contrast to virtual realities, which attempt to create a separate world (e.g. Second Life), the Second City is intended as an interdisciplinary repository for the geometrical, historical and cultural information of the city.
keywords City modelling, virtual environments, web 2.0
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2007_055
id ascaad2007_055
authors Mallasi, Z.
year 2007
title Applying generative modeling procedure to explore architectural forms
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 697-712
summary Computer generated 3D forms using generative procedures have matured in the last decade and now considered as a tangible approach for realizing architectural design ideas. As fascinating as the approach might be, it is still lacking actual application in the early architectural design process. There are many reasons for this, among them: it has many implications over the architectural design process mainly the practicality of design during the conceptual design stage; it is cumbersome to develop construction drawings for complex architectural forms; and the necessity for producing conceptual designs quickly in less time as design requirements and decisions are constantly being changed. This paper initially reports on a practical development of a computer program which generates architectural massing designs based on integrating forms generation technique in a design scheme. The influence for this development was inspired by Spirolaterals technique used in generating complex 3D architectural forms that are based on parametric shape configuration. The development has three goals: to review the principles for constructing generative forms in the conceptual design stage using simple CAD tools, to assist in the production of design schemes based on a few basic shapes and rules, and to explore 3D forms finding and generation without the need to write a complicated computer program that are difficult to produce by hand. The development resulted in generating an interesting number of 3D compositions. The author applied this technique to experiment during the production of a design scheme. The paper hence describes the current development of ArchiGen tool to produces generative 3D forms utilizing ArchiCAD © GDL programming language. The tool is embedded within ArchiCAD for generating 3D shapes. One of the main features of this implementation is that users are able to sketch 2D shapes and the tool will deform its three dimensional generation. Moreover, the user being able to abstract the architectural character from the resulting complex 3D shapes. This development extends current related work by allowing the designer to load shapes into ArchiGen which acts as vocabulary of shapes for a design scheme constraints. It is intended from this work to inspire future work focusing on using generative tools in the early conceptual design stages.
series ASCAAD
email
last changed 2008/01/21 22:00

_id 1e89
id 1e89
authors Paulini, Mercedes; Schnabel, Marc Aurel
year 2007
title Surfing the city: An architecture for context-aware urban exploration
source Proceedings of the 5th International Conference on Advances in Mobile Computing and Multimedia, Jakata, Indonesia, December 3-5, ISBN978-3-85403-230-4, pp. 31-40
summary Web surfing, the act of following links of interest with no pre-defined search goal, is a paradigm that can be translated to the physical realm of urban exploration. With mobile computing technology and its supporting infrastructure becoming ever more ubiquitous, a user's digital device can be transformed into a portal that connects their physical environment with the virtual, providing instant access to a plethora of information that can influence and guide their interactions with the city. This paper describes the technical aspects of a context-aware system for urban exploration based on the paradigm of web surfing. An implementation is presented that demonstrates a browsing style of interaction with an urban environment through context-based navigational prompts.
keywords mobile computing; context-aware; urban interaction
series other
type normal paper
email
last changed 2007/12/17 05:17

_id caadria2007_301
id caadria2007_301
authors Barrow, Larry; Shaima Al Arayedh
year 2007
title Emerging Technololgy – Dilemma and Opportunities in Housing
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.d7c
summary Digital Technology has transformed industrial manufacturing and production; and an array of Industrial Design products provide increasing comfort and benefit to millions of global citizens via ergonomic and mass production/customization strategies. Yet, housing needs of a rapidly growing global population are rarely affected by digital technology. Shifts in societal demographics, from rural to urban city centres, and concurrently Global Warming and ecological changes are exacerbating the world housing situation. Millions are homeless, live in inadequate shelter, or as in the US Manufactured Housing (MH) market, live in nondurable poor quality “manufactured” houses that are detrimental to health, at best, or during extreme weather events, suffer catastrophic damages often resulting in death to occupants. Nevertheless, housing concepts and related living units have benefited very little when compared to architecture’s related manufacturing industries counter-parts (i.e. automotive, aerospace, marine industries, etc). While Technology has vividly expanded the shape language of architecture (i.e. Free-Form-Design), some may argue that Free-Form- Design buildings generally have beauty that is only “skin deep” and typically focus on providing signature statements for both the designer and elite clientele. In this paper, we will briefly review the role of the architect in the US Manufactured Housing industry; additionally, we will identify the major problems that plaque the US Manufactured Housing Industry. Further, we will review how architects and Industrial Designers use technology in their respective fields and draw larger designmanufacture principals for issues of global housing. Our findings and analysis suggest that an Industrial Design approach, applied in architecture for mass housing, offers a means of improving the architect’s role and technology in manufactured housing for the masses.
series CAADRIA
email
last changed 2022/06/07 07:50

_id b92c
id b92c
authors Derix, Christian
year 2012
title Digital Masterplanning: Computing Urban Design
source In Urban Design and Planning: Institution of Civil Engineers, Thomas Telford Publishers, ahead-of-print
summary The digital revolution has finally reached urban design as one of the last design communities not very familiar with computing. This is despite the city and geography being the natural fields for systems analogy and digital models of mathematical and statistical simulation were developed in the 60s and 70s for urban planning, much before industrial or architectural design. The recent arrival of urban design simulations is however not as innovative and radical as their 50 year old counterparts since they use computing solely for policy visualization, quantity evaluation or pattern generation. The Computational Design and Research Group [CDR] at Aedas|R&D started in 2007 to develop an open platform of lightweight applications – Digital Masterplanning – in collaboration with partners from academia and industry to provide methods for urban design, based on computational methods called meta-heuristic algorithms. An attempt to encode empirical knowledge and design assumptions into simulations is described where designers can assemble the resulting applications according to scales and brief into custom workflows.
keywords Spatial Planning, Urban Design, Meta-Heuristic Algorithms, Computational Design
series journal paper
type normal paper
email
more http://www.icevirtuallibrary.com/content/article/10.1680/udap.9.00041
last changed 2012/09/20 17:41

_id ijac20075308
id ijac20075308
authors Ruiz-Tagle V, Javier
year 2007
title Modeling and Simulating the City: Deciphering the Code of a Game of Strategy
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 571-586
summary This research includes a new teaching proposal for architecture and geography, based on Systems Theory and Dynamics Systems, aimed at improving the understanding of the complex structure and dynamics of the city. SimCity, a game of strategy that allows us to design and to plan the city, is used as the software, with the aim of conducting didactic experiments, and integrating the complex relations that configure the city. The methodology incorporated theoretical and experimental stages, and concluded with a simulation exercise. The exercise had a very good reception, as a method for learning and research, creating a great aptitude for generating good research questions, by making many variables visible simultaneously. The research has developed, and participants have, subsequently, been exposed to the second version of the course, where new concepts are being integrated (emergence and cellular automata) to deepen the theoretical base, and to allow further analysis and experimentation with the game.
series journal
last changed 2007/11/20 18:06

_id ascaad2007_058
id ascaad2007_058
authors Abdelhameed, W. and Y. Kobayashi
year 2007
title Developing a New Approach of Computer Use ‘KISS Modeling’ for Design-Ideas Alternatives of Form Massing: A framework for three-Dimensional Shape Recognition in Initial Design Phases
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 745-756
summary This research aims at developing a new approach called ‘KISS Modeling’. KISS is generally a rule of ‘Keep It Simple, Stupid’ that will be applied in modeling process investigated and presented by the research. The new approach is implemented in a computer program ‘KISS Modeling’ that generates three dimensional forms based on simplifying the concept of shape recognition in design. The research, however, does not employ totally concepts of shape recognition or shape understanding in Artificial Intelligence and psychology. The research, in summary, investigates and describes: 1) a new approach of computer use contributing to generating design-ideas alternatives of form massing in initial design phases, within a simple way that any designer can understand at single glance, 2) implementation of shape recognition for generative three dimensional forms, 3) function to generate different outputs from different recognition, and 4) case studies introduced through applications and functions of the three dimensional modeling system presented by the research. The research concluded that the introduced processes help the user improve the management of conceptual designing through facilitating a discourse of his/her modeling of design-ideas massing.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia07_146
id acadia07_146
authors Angulo, Antonieta
year 2007
title Ubiquitous Training of Visual-Spatial Skills: On the Development of Mobile Applications Using Handheld Devices
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 146-155
doi https://doi.org/10.52842/conf.acadia.2007.146
summary This research project seeks to develop m-learning applications that provide training in visual-spatial skills using wireless handheld mobile devices (e.g. PDAs and cellular phones). The paper acknowledges the role of visual-spatial competence as fundamental in science and most creative endeavors, including its critical role in architectural design. It also recognizes that there is a substantial amount of anecdotal evidence suggesting that undergraduate students in architecture have serious limitations in applying visual-spatial skills for design activities. A potential solution to this problem is envisioned through the introduction of extra-curricular learning activities that are ubiquitous and learner-centered. The suggested m-learning applications will include a set of instructional modules making use of media-rich representations (graphics and animations) for conveying the nature of 3-D spaces. As a first step toward reaching this development, a prototype was created and used for testing learning strategies. This experiment provided evidence regarding improvements to specific aspects of the students’ visual-spatial competency, and it also collected qualitative feedback regarding the students’ level of satisfaction about the learning experience. The paper provides recommendations for a future implementation of the beta version, including the learning strategy, content authoring, publishing, deployment, and criteria for the selection of the most accessible mobile device.
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2007_054
id ecaade2007_054
authors Angulo, Antonieta
year 2007
title A Technology-Enhanced Metacognitive Strategy
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 465-471
doi https://doi.org/10.52842/conf.ecaade.2007.465
summary This paper describes the implementation of a technology-enhanced metacognitive strategy that seeks to improve the learning outcomes in beginners design studios. The implementation was based on the use of time-based rich-media tools that allowed the students to document and present the different stages of their design process. The results of the design assignment in the experimental group were compared with the results of the same assignment implemented without such a metacognitive strategy and this comparison has provided evidence about the potential benefits of the tested methods.
keywords Design education, design process, time-based media, metacognitive strategy, self-regulated learning
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2007_191
id ecaade2007_191
authors Cardoso, Daniel; Michaud, Dennis; Sass, Lawrence
year 2007
title Soft Façade: Steps into the Definition of a Responsive ETFE Façade for High-rise Buildings
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 567-573
doi https://doi.org/10.52842/conf.ecaade.2007.567
summary Façade systems are to a great extent responsible for both the energy-performance and overall aesthetic qualities of a building. The study presented in this paper explores the tectonic integration of a distributed computer network and the façade of a high-rise tower through the use of ETFE cushions, exploiting the soft nature of this material to embed a sensor network to provide touch-responsive changes of opacity in the façade, potentially improving the energy-efficiency of a building, and promoting a novel kind of dialogue between a space and its inhabitants. We propose that the inclusion of computer networks and displays in the built environment necessarily leads to new design philosophies that solve tectonically the dialogue between traditional materials and technological devices, and we put forward the first results of a research into a novel implementation of electrochromic ‘smart’ cushions that allows for changing opacities of the façade elements of a building in response to human touch.
keywords Responsiveness: smart windows, interactive architecture, tangible interfaces
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2007_013
id caadria2007_013
authors Cheng, Yuan-Bang; Teng-Wen Chang
year 2007
title Solving Design Puzzle with Physical Interaction – A Collage Table Implementation
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.o6o
summary Design process can be treated as a puzzle exploration process. With puzzle exploration as the interactive metaphor and mechanism, design collage reframes the design visual information as an interactive puzzle-solving game. Based on the design puzzle researches, this paper adapts an intuitive interface approach - physical interaction. A system using multi-touch technology (FTIR) called Collage Table has been implemented as the device to combine a design collage game with the physical interaction. The mechanism for invoking the search is developed and elaborated, and the implementation (both in software and hardware) and possible interaction are also documented in this paper.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ijac20075301
id ijac20075301
authors de Velasco, Guillermo Vasquez
year 2007
title A Group of Friends: The Las Americas Network, Virtual Studios, and Distance Education in Architecture
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 455-468
summary This paper celebrates the human factor by describing how our collective vocation towards innovation in design education has inspired the development of an active network across the Americas. Ten years after its creation, the Las Americas Digital Research Network has generated a stream of innovative implementations. This is the first time that the main stream of these research activities is articulated into a peer-reviewed journal publication. The narrative of the paper follows a time-line that starts with the creation of the Las Americas Digital Research Network in 1996. Supported by such a framework the paper continues to describe the implementation of virtual design studios as collaborations nested at the core of the network. Finally, the paper explains how the virtual design studios provide fundamental feasibility for the development of network-mediated distance education curricula in architecture and the opening of a new dimension in the development and deployment of collaborative networks.
series journal
email
last changed 2007/11/20 18:06

_id ecaade2007_050
id ecaade2007_050
authors Donath, Dirk; Böhme, Luis Felipe González
year 2007
title Constraint-Based Design in Participatory Housing Planning
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 687-694
doi https://doi.org/10.52842/conf.ecaade.2007.687
summary The research presented in this paper deals with the yet unexplored development of a constraint-based design strategy to support participatory housing planning processes in Latin America. The article discusses the implementation criteria of a constraint satisfaction approach to solving the building bulk design problem. This elementary problem to the architecture practice, is concerned with the synthesis of the boundary geometry from the volume, shape and allocation of the building and any part thereof located inside a given zoning lot. A legal solution to a building bulk design problem is a building cubature that complies with all the applicable bulk regulations. The case study applies to the common class of single-family house units produced in Chile and the regulatory framework implemented there. Two different computer implementation criteria are being tested in an ongoing series of trials. The first, and most extensively developed, makes use of Maxon’s XPresso® visual scripting environment to set up a semi-automated controllable design environment that allows to create parametric feature-based 3D models of building bulk solutions. The second approach is currently being tested by using Ilog’s OPL Studio® constraint programming environment to achieve fully automated search and 2D graphic visualization of the complete set of solutions to separate subdomains of the bulk problem.
keywords Constraint-based design, constraint satisfaction problems, building bulk design, participatory planning, low-income housing
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2007_196
id ecaade2007_196
authors Flanagan, Robert
year 2007
title Enhancing the Precision of Design Processes with Localized Time-based Media
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 327-332
doi https://doi.org/10.52842/conf.ecaade.2007.327
summary Time-based media in design, especially adaptations of film and television techniques, continue to hold much promise in emerging architectural design processes; one potential use is to overcome the conforming regularity of Building Information Modeling, or BIM technology, by guiding the ongoing implementation of design in the Building Information process. This research and its associated pedagogy explores the potential benefits of using video diagrams, or memory diagrams, in micro design environments, rather than as overall design compositions, to provide location specific design instructions within a larger conceptual framework to inform the BIM process. It also evaluates the related potential of architecture embedded with smart technology as an extension of memory diagrams in an expanded BIM function.
keywords BIM, memory diagram, smart architecture, micro-design, film
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2007_021
id ascaad2007_021
authors Grasl, T. and C. Kühn
year 2007
title Situated spatial awareness: Experimenting with spatial concepts for agents
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 253-260
summary The target of the project is to explore spatial awareness in situated agents. The concepts are tested with exhibition layout as use case and subsumption architecture as cognitive model. The agents in the implementation control the location and orientation of exhibits in a collaborative environment. The paper describes the implementation details and discusses the outcome.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2007_203
id caadria2007_203
authors Heidrich, Felix; Peter Russell and Thomas Stachelhaus
year 2007
title Intervision3D: Online 3D Visualisation and Conferencing
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.l3p
summary The use of Internet communication technologies in distributed teams has been carried out for well over 10 years. In this time, various methods to communicate and transfer information have been developed. A large amount of effort has been placed on enabling normal conversation to take place and it could be said, that with technologies like Skype, this is established. This enables planning partners to discuss, but we still need to convey what they are discussing. In short, the contents are still lacking. Technologies exist to allow users to share files or images, however this does not nearly reach the intensity or quality of discussions when partners are sitting together in front of a drawing or model. At best, screen sharing allows participants to see the same image but with low resolution and bad system response. The goal of the Intervision3D project is to allow distributed team members to discuss design issues with a common 3D model where participants can manipulate the model together in real time. In contrast to screen-sharing solutions, the Intervision3D project uses a server, which delivers a copy of the model to each conference participant. The server then coordinates the perspective views of all conference participants. One of the participants (usually the first) is initially designated as the speaker and he or she controls the views of the model through an intuitive walk/fly-through interface. The speed of the system is also buttressed by the simplicity of the application: as a Java applet, it is possible to start the Intervision3D system in any browser or as a separate applet on any system. As such, none of the participants need to install anything. The resolution of the model is optimized for each participant's browser and computer display. Currently, Intervision3D can import .3ds files and then render them using the JOGL Engine (Java Bindings for Open GL). JOGL allows the full Open GL suite to be used in rendering the model including lighting and textures: even normal PCs can do this quite well. The first implementation of the system is within an existing internet-based Design Studio and the paper elucidates how the first uses of the system have (partially) helped to increase the exchange of design ideas over the Internet. Through the Intervison3D system, the participants who have been separated by distance can once again discuss the same 3D model.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_159
id ecaade2007_159
authors Heidrich, Felix; Russell, Peter; Stachelhaus, Thomas
year 2007
title Intervision3D: Online 3D Visualisation and Conferencing
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 757-764
doi https://doi.org/10.52842/conf.ecaade.2007.757
summary The use of Internet communication technologies in distributed teams has been carried out for well over 10 years. In this time, various methods to communicate and transfer information have been developed. A large amount of effort has been placed on enabling normal conversation to take place and it could be said, that with technologies like Skype, this is established. This enables planning partners to discuss, but we still need to convey what they are discussing. In short, the contents are still lacking. Technologies exist to allow users to share files or images, however this does not nearly reach the intensity or quality of discussions when partners are sitting together in front of a drawing or model. At best, screen sharing allows participants to see the same image but with low resolution and bad system response. The goal of the project is to allow distributed team members to discuss design issues with a common 3D model where participants can manipulate the model together in real time.. The speed of the system is also buttressed by the simplicity of the application: as a Java applet, it is possible to start the Intervision3D system in any browser or as a separate applet on any system. Files can be imported and then rendered using the JOGL Engine (Java Bindings for Open GL). JOGL allows the full Open GL suite to be used in rendering the model including lighting and textures: even normal PCs can do this quite well. The first implementation of the system is within an existing internet-based Design Studio and the paper elucidates how the first uses of the system have (partially) helped to increase the exchange of design ideas over the Internet.
keywords Virtual design studio, shared models, CSCW
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2009_037
id ecaade2009_037
authors Hermund, Anders
year 2009
title Building Information Modeling in the Architectural Design Phases: And why Compulsory BIM can Provoke Distress among Architects
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 75-82
doi https://doi.org/10.52842/conf.ecaade.2009.075
wos WOS:000334282200008
summary The overall economical benefits of Building Information Modeling are generally comprehensible, but are there other problems with the implementation of BIM as a formulized system in a field that ultimately is dependent on a creative input? Is optimization and economic benefit really contributing with an architectural quality? In Denmark the implementation of the digital working methods related to BIM has been introduced by government law in 2007. Will the important role of the architect as designer change in accordance with these new methods, and does the idea of one big integrated model represent a paradox in relation to designing? The BIM mindset requires changes on many levels.
keywords BIM, Building Information Modeling, architectural technology, design approaches, mindset
series eCAADe
email
last changed 2022/06/07 07:49

_id sigradi2007_af14
id sigradi2007_af14
authors Hernández Ibáñez, Luis; Javier Taibo Pena; Antonio Seoane Nolasco; Alberto Jaspe Villanueva; Rocío López Mihura
year 2007
title Natural Interfaces for Interactive Digital Contents in Museums. The Galicia Digital Experience [Interfaces naturales para contenidos digitales interactivos en museos. La experiencia de Galicia Dixital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 30-34
summary This paper describes the authors’ experience in the design and implementation of three interactive installations for museums based in the natural interfaces concept; that is, those that make use of the ways of communication used by humans in their natural relation with their environment by means of common abilities such as talking, gesturing, walking or touching. These installations are part of the Galicia Dixital permanent exhibition in Santiago de Compostela, which is devoted to illustrate on the culture of this Spanish region while introducing the visitor in the applications of new technologies.
keywords Interfaces naturales; interacción; museos
series SIGRADI
email
last changed 2016/03/10 09:53

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