CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 185

_id sigradi2008_180
id sigradi2008_180
authors Vincent, Charles
year 2008
title Gulliver in the land of Generative Design
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The current trend in architectural design towards architectural computing has been treated both from a philosophical standing point and as an operational systems’ problem, in a quest for explications which could at last break ground for a more broad development and adoption of design tools. As Kostas Terzidis (2007) puts it, the intuitiveness that architects have put on so high a pedestal seems to be the central issue to be dealt with by both views. There seems to be no apparent shortcut toward the reconciliation between traditional practice and new media and most certainly it is not only a problem of interface design, but one of design method clarification and reinterpretation of those methods into computing systems. Furthermore, there’s no doubt left as to whether computing systems can generate such new patterns as to impact our own understanding of architecture. But even if computer algorithms can make possible the exploration of abstract alternatives to an abstract initial idea, as in Mathematica and Processing, the issue of relating abstract and geometric representations of human centered architecture lays in the hands of architects, programmers or, better yet, architect-programmers. What seems now to be the relevant change is that architectural design might escape from the traditional sequence embedded in the need – program – design iterations – solution timeline, substituted by a web of interactions among differing experimental paths, in which even the identification of needs is to be informed by computing. It is interesting to note that the computational approach to architectural design has been praised for the formal fluidity of bubbles and Bezier shapes it entails and for the overcoming of functionalist and serialization typical of modern architecture. That approach betrays a high degree of canonic fascination with the tools of the trade and very little connection to the day to day chores of building design. On the other hand, shall our new tools and toys open up new ways of thinking and designing our built landscape? What educational issues surface if we are to foster wider use of the existing technologies and simultaneously address the need to overtake mass construction? Is mass customization the answer for the dead end modern architecture has led us to? Can we let go the humanist approach begun in Renascence and culminated in Modernism or shall we review that approach in view of algorithmic architecture? Let us step back in time to 1726 when Swift’s ‘Travels into Several Remote Nations of the World by Lemuel Gulliver’ was first published. In Swift’s fierce critic of what seemed to him the most outrageous ideas, he conceived a strange machine devised to automatically write books and poetry, in much the same generative fashion that now, three centuries later, we begin to cherish. “Every one knew how laborious the usual method is of attaining to arts and sciences; whereas by his contrivance, the most ignorant person at a reasonable charge, and with a little bodily labour, may write books in philosophy, poetry, politicks, law, mathematics and theology, without the least assistance from genius or study. He then led me to the frame, about the sides whereof all his pupils stood in ranks. It was twenty foot square, placed in the middle of the room. The superficies was composed of several bits of wood, about the bigness of a dye, but some larger than others. They were all linked together by slender wires. These bits of wood were covered on every square with paper pasted on them; and, on these papers were written all the words of their language in their several moods, tenses, and declensions, but without any order. The professor then desired me to observe, for he was going to set his engine at work. The pupils at his command took each of them hold of an iron handle, whereof there were forty fixed round the edges of the frame; and giving them a sudden turn, the whole disposition of words was entirely changed. He then commanded six and thirty of the lads to read the several lines softly as they appeared upon the frame; and where they found three or four words together that might make part of a sentence, they dictated to the four remaining boys who were scribes. This work was repeated three or four times, and at every turn the engine was so contrived, that the words shifted into new places, as the square bits of wood moved upside down.” (Jonathan Swift, Gulliver’s Travels, A Voyage to Balnibarbi) What astonishing forecast did Swift show in that narrative that, in spite of the underlying incredulity and irony, still clarifies our surprise when faced to what might seem to some of us just an abandonment of all that architects and designers have cherished: creativeness and inventiveness. Yet, we could argue that such a radical shift in paradigm occurred once when master builders left the construction ground and took seat at drafting boards. The whole body of design and construction knowledge was split into what now seem to us just specialties undertaken by more and more isolated professionals. That shift entailed new forms of representation and prediction which now each and all architects take for granted. Also, Cartesian space representation turned out to be the main instrument for professional practice, even if one can argue that it is not more than the unfolding of stone carving techniques that master builders and guilds were so fond of. Enter computing and all its unfolding, i.e. DNA coding, fractal geometry, generative computing, nonlinear dynamics, pattern generation and cellular automata, as a whole new chapter in science, and compare that to conical perspective, descriptive and analytical geometry and calculus, and an image begins to form, delineating a separation between architect and digital designer. In previous works, we have tried approaching the issues regarding architects education in a more consensual way. But it seems now that the whole curricular corpus might be changed as well. The very foundations upon which we prepare future professionals shall change, not only in College, but in High School as well. In this paper, we delve further into the disconnect between current curricula and digital design practices and suggest new disciplinary grounds for a new architectural education.
keywords Educational paradigm; Design teaching; Design methods;
series SIGRADI
email
last changed 2016/03/10 10:02

_id lasg_whitepapers_2019_367
id lasg_whitepapers_2019_367
authors Atelier Iris van Herpen
year 2019
title Exploring New Forms of Craft
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.367 - 392
summary Dutch fashion designer Iris van Herpen and Canadian architect Philip Beesley have been united by friendship and a mutual interest in esoteric, experimental craft since 2012. Together they collaborated on various dresses, techniques and materials, featured in six of Iris van Herpen's Couture collections. Since her first show in 2007, van Herpen has been preoccupied with inventing new forms and methods of sartorial expression by combining the most traditional and the most radical materials and garment construction methods into her unique aesthetic vision.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id sigradi2007_000
id sigradi2007_000
authors Maganda Mercado, Adriana Gómez (et. al)
year 2007
title Sigradi 2007: Communication in the Visual Society [La Comunicación en la Comunidad Visual]
source Proceedings of the 11th Iberoamerican Congress of Digital Graphics Graphics / ISBN 13 978-968-7451-15-2] México D.F. - México 23-25 October 2007, 467 p.
summary In a simple communication model we must talk about the understanding between participants. This is the result of a continuing connection and a dialog of agreements and disagreements in order to arrive at sharing an idea. However, society today is in an evolutionary lapse at an accelerated pace that interjects itself in this process. It is here where social forces distend and generate important ruptures between generations and individuals that fight to prevail or impose new languages and lifestyles. Today's society has become a visual society whose effect has been reinforced through technology in the devices that we use on a daily basis. The daily use of technology and its new languages has marked a disconnection between individuals that must be closed by using a new acculturation and teaching models. Disconnection is a omnipresent modern phenomenon that can be felt as the main effect in what specialists call the digital gap. This gap not only separates generations, but also ideologies with respect to the form in which we perceive, transmit and teach in our society today. This disconnection can be easily understood through a school system that has been designed for a manufacturing and agricultural world. However, many sectors within our society have been in state of constant change and evolution. This situation generates many opportunities where an agile society is required in response to these new local and global challenges. The students of today have, for example, multi-tasking abilities that better assimilate these changes. The researchers, Ian Jukes and Anita Dosaj refer to this disconnection as the result of poor communication between digital natives (our present-day students) and digital immigrants (many present-day adults). This phenomenon results in the fact that parents and educators speak the digital dialect as a second language, and because of that are lacking in their models of communication. For example, digital natives prefer a variety of sources with rapid access, while the digital immigrants prefer slower, more controlled sources that are limited and regulated. Nowadays, our educational or production activities in which we find ourselves immersed on a daily basis cause us to participate in a wide range of processes of production, dissemination and analysis of visual forms as part of our final product or service. Much of the work that we elaborate in movies, video and photography explore meaning, perception and communication in context as well as anthropological and ethnographic themes. Using this framework for our society today, the importance of the search for the promotion of the study of visual representation and the media for the greatest development and generation of benefits is brought to the fore. Through the use of images we can describe, analyze, communicate and interpret human behavior. All these settings, full of digital disconnections and reencounters, impact on all the visual aspects of culture, including art, architecture and material objects, influencing the bodily expressions of human beings. We have created a visual society when we put emphasis on the meaning and interpretation of all we receive through our visual sense. Wherever we look, we find objects that have been modified beyond their primary function to communicate messages. In this ecosystem we are consumers and suppliers. The communication and research needed to achieve reconnection, as well as the creation of new forms of production and visual understanding, are the themes on which the works contained in this edition are centered.
series SIGRADI
type normal paper
more http://www.sigradi.org
last changed 2016/03/10 09:55

_id ecaade2013r_006
id ecaade2013r_006
authors Neto, Pedro L.; Vieira, Andrea P.; Moreira, Bruno; Ribeiro, Lígia
year 2013
title A blended-learning approach in CAAD. Enhancing an architectural design studio experience by using collaborative web applications.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 83-94
summary This paper is the result of a research project started in 2007 in our architecture school which aimed to adopt a Blended-Learning approach in teaching CAAD to 3rd year architecture students, while integrating the knowledge produced by our R&D Unit on architectural representation and communication techniques and web applications. We present our main conclusions regarding this strategy’s results and the web applications involved to understand if they acted like catalysts for engaging students with their learning process and for promoting a better communication between them and their teachers. The article shows how this strategy created new forms of interaction making communication between teachers and students easier and giving the latter an active role in the learning process. We start with an introduction to CAAD’s pedagogical strategy; we then describe the strategy and model applied to several case studies and the materials and learning tools used. Finally, we’ll discuss the most significant results and draw the main conclusions. The results highlight how the learning process coming from the Blended-Learning strategy and the use of complementary web applications strengthens the student’s and teacher’s capacity to work in a close relationship while maintaining the student’s active role in the learning process.
keywords Blended-learning; education in architecture; communication and representation; collaborative teaching and learning; design studio environment
email
last changed 2013/10/07 19:08

_id ijac20075210
id ijac20075210
authors Okamura, Tomoaki; Fukami, Naoko; Robert, Charles; Andres, Frederic
year 2007
title Digital Resource Semantic Management of Islamic Buildings Case Study on Isfahan Islamic Architecture Digital Collection
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 356-373
summary This article describes an innovative way to facilitate and to provide a collaborative semantic management of digital resources of Islamic historical buildings. The approach combines a topic maps-based semantic support to the 5W1H model (Where, Who, When, What, Who and How) with objective of enabling comprehensive semantics of digital contents for research and education purposes. The topic maps-based semantic support enables to reduce the problems of semantic gaps among different communities (cultural, linguistic ambiguities among various types of multi-disciplinary experts). Furthermore, a multi-faceted resource category management, applied to metadata sets and related semantic features, allows metadata optimization of the description of the cultural resources. This innovative approach has been used to build the Isfahan Islamic Architecture Database (IIAD) Collection as a case study. The research demonstrates that a topic maps-based semantic model applied to collaborative metadata management paradigms can be easily exploited as a tool to enhance traditional architectural and cross-disciplinary studies.
series journal
last changed 2007/08/29 16:23

_id sigradi2007_af74
id sigradi2007_af74
authors Vincent, Charles
year 2007
title Negotiating Disjunction; Methods and Strategies for Digital Teaching [Negociando la Separación; Métodos y Estrategias para la Enseñanza Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 159-162
summary This Paper is intended to expand on previous reflections about Digital Design teaching and its implementation as it has been carried out at our school. The preceding accounts of didactic experiences both in Architectural Computer Graphics teaching and Digital Design education focus on the pursuit of reconciliation of a disjunctive state between traditional design processes and its counterpart digital processes. But the time has come to face the eminent disruption between traditional design practices and the emerging realm of digital design and to break ground for a digital studio methodology.
keywords Digital design; Design education; Design Method
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2007_152
id ecaade2007_152
authors Ahmad, Sumbul; Chase, Scott C.
year 2007
title Transforming Grammars for Goal Driven Style Innovation
doi https://doi.org/10.52842/conf.ecaade.2007.879
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 879-886
summary Shape grammar transformations have been used for developing new design styles by the systematic modification of grammars that encode existing styles. We make use of a style description scheme to aid grammar transformations for goal driven style change. A rule base was authored for the design of Greek temple facades, and was augmented with a style description scheme. These were tested at a student workshop wherein students were asked to develop grammars based on given style briefs. Results gained from the workshop confirmed that most students were able to assemble and transform grammars successfully. The method was found to be useful for teaching style and grammars to students and novice designers.
keywords Design grammars, style, generative design, teaching
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id ascaad2007_035
id ascaad2007_035
authors Al-Ali, A.I.
year 2007
title Readiness for the Use of Technology for effective learning via the vds: Case of the United Arab Emirates
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 439-456
summary Review of the literature indicated that today’s knowledge-driven economy demands a workforce equipped with complex skills and attitudes such as problem solving, meta-cognitive skills, critical thinking and lifelong learning. Such skills can be acquired if learning and teaching are guided by the constructivist and cognitive learning theories. In particular, the constructivist approach emphasises effective learning processes based on learning by doing and collaboration. This approach is congruent with use of technologies, such as Virtual Design Studio (VDS), for the purpose of architecture education in design courses, but such use is lacking in the United Arab Emirates (UAE). It is thus important to assess the extent to which the constructivist and cognitive theories are implemented in teaching design courses in the Architecture schools of the UAE. It is also important to assess the effectiveness of employing technology in general and VDS in particular in implementing these theories. The author intends to study the relationship between effective learning on one hand and using VDS in implementing the constructivist and cognitive approaches on the other hand. Thus, the author conducted a preliminary study to gain a basic understanding of the difficulties, approaches, attitudes, perceptions, and motivation related to the learning of design in architecture schools in the UAE. Second, the investigation was designed to assess the extent to which the students would be interested in the use of sophisticated technology in the teaching and learning environment in the UAE architecture education schools in order to achieve effective learning. The study has been conducted in the United Arab Emirates University (UAEU). Methodology used for this was the focus group method. In addition to the focus group interviews with the UAEU students, unstructured individual interviews with lecturers from UAEU and the American University of Sharjah (AUS) have been carried out. Data analysis showed that students were not satisfied with the current teaching methods based on traditional lectures. It was concluded that students were ready to practice effective learning of design via the intermarriage of VDS and the constructivist and cognitive approaches. An ambiguity that remained was whether students were ready for assessment methods which are consistent with the constructivist approach.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_017
id ascaad2007_017
authors Alamgir, S.; A. Khan and K. Alamgir
year 2007
title Computer Aided Environmental Solutions: Evaluation of Optimum Building Orientation in Lahore, Pakistan
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 213-214
summary One of the primary features of solar passive design is the orientation of a building on a particular latitude. The client of Information Technology demands testing, validity, practicality and sustainability of a building project before execution. The computer based simulations are the only practical way to predict the complex energy performance and analysis for a large number of passive design solutions. This paper investigates the optimum residential building orientation having various zones, located in Lahore, Pakistan, with the help of Energy Simulation program. It is concluded that with the help of software, it is possible to orient the residential plan with the minimum solar gain of the required living zones.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_034b
id ascaad2007_034b
authors Ambrose, M.A.
year 2007
title Body|Form|Space: Geometric translations of the body in motion
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 431-438
summary This paper presents a novel approach to digital investigation of body, space, form and motion to expose issues of spatial perception. The spatial experience as generated from, and translated by, the human body is the focus of this work. The work explores the representational value of the body’s sense-image, the context and spatial/visual literacy of the learned sense of space-time generated from the study of the human body. Here the body is conceived not just in space but also in time, affording the ability to reinterpret the body and it’s dynamic motion engaged not as a static condition, but as a set of event spaces. Motion here is defined as a multiplicity of continuities that can be subdivided by artificial boundaries that describe space, time and body. The study of a series of bodies and movements is described that explore the human condition as a series of differential lines (form + time) and framed structures (bodies + motion). The intention is to examine the relationship between human form and metaphysical simultaneity as generators of architectural form. The work is structured by a research approach that dissects and isolates the representational concept/image from the body in a way that might offer an alternative description to the traditional historic models.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2007_af77
id sigradi2007_af77
authors Amorim Côrtes, Marta; Arivaldo Leão de Amorim
year 2007
title Digital Photogrammetric Restitution of the Pelourinho’s Façades, in Salvador - Bahia, Brazil [Restituição fotogramétrica digital das fachadas do pelourinho, Salvador – Bahia, Brasil]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 375-379
summary Brazil has so many historical cities with important architectural heritage. Some of them are remains of the colonial times and aggregate beautiful buildings such as, palaces, public buildings and churches in baroque style, legacy of the Portuguese colonization. Despite of its cultural value, most of these building sets are under several kinds of threats. This paper discusses about the experience on digital photogrammetric restitution of the building façades of Pelourinho, a neighborhood in the historical center of Salvador, the capital city of the State of Bahia. The architectural documentation is an important way to preserve and safeguard its memory, besides being an effective educational process about the meaning of preservation and cultural heritage.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2008_080
id sigradi2008_080
authors Andrés, Roberto
year 2008
title Hybrid Art > Synthesized Architecture
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper investigates possible intersections between some contemporary artistic modalities and architectural practice. At first, it describes and discusses different uses of art in architectural history. Through the analyzes of Le Corbusier’s artistic and architectural practices, it observes the limits of looking at art as only ‘inspiration’ for architectural form and points to the necessity of surpassing this formal approach. More than bringing pictorial ‘inspiration’, art, as a experimental field, can change our architectural procedures and approaches - a much richer and powerful addition to the development of architecture. It discusses then, the confluence of architecture, information and communication technologies. Very commonly present in our contemporary life, not only on the making of architecture – computer drawings and modeling of extravagant buildings – nor in ‘automated rooms’ of the millionaire’s houses. Televisions, telephones and computers leave the walls of our houses “with as many holes as a Swiss cheese”, as Flusser has pointed. The architecture has historically manipulated the way people interact, but this interaction now has been greatly changed by new technologies. Since is inevitable to think the contemporary world without them, it is extreme urgent that architects start dealing with this whole universe in a creative way. Important changes in architecture occur after professionals start to research and experiment with different artistic medias, not limiting their visions to painting and sculpture. The main hypothesis of this paper is that the experiments with new media art can bring the field of architecture closer to information and communication technologies. This confluence can only take form when architects rise questions about technology based interaction and automation during their creative process, embodying these concepts into the architecture repertoire. An educational experience was conducted in 2007 at UFMG Architecture School, in Brazil, with the intention of this activity was to allow students to research creatively with both information technology and architecture. The students’ goal was to create site-specific interventions on the school building, using physical and digital devices. Finally, the paper contextualizes this experience with the discussion above exposed. Concluding with an exposition of the potentialities of some contemporary art modalities (specially the hybrid ones) in qualifying architectural practices.
keywords Architecture; Information and Communication Technologies; Digital Art; Site Specific Art; Architectural Learning.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia07_025
id acadia07_025
authors Ascott, Roy
year 2007
title Architecture and the Culture of Contingency
doi https://doi.org/10.52842/conf.acadia.2007.025
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 25-31
summary A culture is a set of behaviours, attitudes and values that are shared, sustained and transformed by an identifi able community. Currently, we are bound up in a culture of consumerism, and of terror; there are also retro cultures and utopian cultures. What’s happening now that’s interesting is that many, if not all of these diff erent tendencies, tastes and persuasions are being re-aligned, interconnected and hybridised by a vast global community of online users, who are transdisciplinary in their approach to knowledge and experience, instinctively interactive with systems and situations, playful, transgressive and enormously curious. This living culture makes it up as it goes along. No longer do the institu- tions of state, church or science call the tune. Nor can any architectural schema contain it. This is a culture of inclusion and of self-creation. Culture no longer defi nes us with its rules of aesthetics, style, etiquette, normalcy or privilege. We defi ne it; we of the global community that maps out the world not with territorial boundaries, or built environments, but with open-ended networks. This is a bottom-up culture—non-linear, bifurcating, immersive, and profoundly human. Who needs archi- tecture? Any structural interface will do. Ours can be described as a contingent culture. It’s about chance and change, in the world, in the environment, in oneself. It’s a contingent world we live in, unpredictable, unreliable, uncertain and indeterministic. Culture fi ghts back, fi ghts like with like. The Contingent Culture takes on the contingency of life with its own strategies of risk, chance, and play. It is essentially syncretic. People re-invent themselves, create new relationships, new orders of time and space. Along the way, they create, as well as accommodate, the future. This culture is completely open-ended, evolving and transforming at a fast rate—just as we are, at this stage of our evolution, and just as we want it to be. Human nature, unconstrained, is essentially syncretic too.
series ACADIA
last changed 2022/06/07 07:54

_id ascaad2007_039
id ascaad2007_039
authors Bakr, A.F.; I. Diab and D. Saadallah
year 2007
title Detecting Inefficient Lighting Solutions: Step-by-Step Geographic information system (GIS) Technique
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 491-504
summary Outdoor lighting is used to illuminate roadways, parking lots, yards, sidewalks, public meeting areas, signs, work sites, and buildings. It provides us with better visibility and a sense of security. When well designed and properly installed, outdoor lighting can be and is very useful in improving visibility and safety and a sense of security, while at the same time minimizing energy use and operating costs. But, because nobody thought at this, most street lights shine light not only on the nearby ground, where is needed, but also miles away and skywards. Thus a large fraction of the light is lost, at consumer expense and without his/her consent. In the other hand, shortage in street light may cause more crimes as well as accidents. Most of the wasted or short light comes from the poorly designed street lights. Billboards, decorative lights, poorly shielded security lights are part of the problem too, but the main culprit for the waste and ugly glow one sees above one's head at nights is from the streetlights. Thus, recent computer technology gives us tools to be employed for testing the quality of light. Geographic Information System (GIS) software could be utilized to achieve that mission through applying mapping technique. This technique could analyze digital photographs and define light polluted areas as well as bad lighted. This paper reveals that step by step technique, which employs hybrid technologies to solve such problem for better planning decisions.
series ASCAAD
last changed 2008/01/21 22:00

_id ecaade2007_164
id ecaade2007_164
authors Barrios, Carlos Roberto; Lemley, Christina
year 2007
title Expanding Design Boundaries
doi https://doi.org/10.52842/conf.ecaade.2007.483
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 483-489
summary This paper presents a research in progress on the use of simple block units for exploratory design of complex patterns. The research explains how to use symmetry rules to expand the design language of Frank Lloyd Wright’s textile block houses. The paper shows a case study of how a single unit can be used to generate complex patterns and intricate arrangements.
keywords Design variations, symmetry, design boundaries, random design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2007_301
id caadria2007_301
authors Barrow, Larry; Shaima Al Arayedh
year 2007
title Emerging Technololgy – Dilemma and Opportunities in Housing
doi https://doi.org/10.52842/conf.caadria.2007.x.d7c
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Digital Technology has transformed industrial manufacturing and production; and an array of Industrial Design products provide increasing comfort and benefit to millions of global citizens via ergonomic and mass production/customization strategies. Yet, housing needs of a rapidly growing global population are rarely affected by digital technology. Shifts in societal demographics, from rural to urban city centres, and concurrently Global Warming and ecological changes are exacerbating the world housing situation. Millions are homeless, live in inadequate shelter, or as in the US Manufactured Housing (MH) market, live in nondurable poor quality “manufactured” houses that are detrimental to health, at best, or during extreme weather events, suffer catastrophic damages often resulting in death to occupants. Nevertheless, housing concepts and related living units have benefited very little when compared to architecture’s related manufacturing industries counter-parts (i.e. automotive, aerospace, marine industries, etc). While Technology has vividly expanded the shape language of architecture (i.e. Free-Form-Design), some may argue that Free-Form- Design buildings generally have beauty that is only “skin deep” and typically focus on providing signature statements for both the designer and elite clientele. In this paper, we will briefly review the role of the architect in the US Manufactured Housing industry; additionally, we will identify the major problems that plaque the US Manufactured Housing Industry. Further, we will review how architects and Industrial Designers use technology in their respective fields and draw larger designmanufacture principals for issues of global housing. Our findings and analysis suggest that an Industrial Design approach, applied in architecture for mass housing, offers a means of improving the architect’s role and technology in manufactured housing for the masses.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2008_055
id ecaade2008_055
authors Beirão, José; Duarte, José; Stouffs, Rudi
year 2008
title Structuring a Generative Model for Urban Design: Linking GIS to Shape Grammars
doi https://doi.org/10.52842/conf.ecaade.2008.929
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 929-938
summary Urban Design processes need to adopt flexible and adaptive procedures to respond to the evolving demands of the contemporary city. To support such dynamic processes, a specific design methodology and a supporting tool are needed. This design methodology considers the development of a design system rather than a single design solution. It is based on patterns and shape grammars. The idea is to link the descriptions of each pattern to specific shape rules inducing the generation of formal solutions that satisfy the pattern. The methodology explores, from the urban designer point of view, the capacity of a shape grammar to codify and generate urban form (Duarte et al, 2007). This paper defines the ontology of urban entities to build on a GIS platform the topology describing the various components of the city structure. By choosing different sets of patterns the designer defines his vision for a specific context. The patterns are explicated into shape rules that encode the designer’s interpretation of the pattern, and operate on this ontology of urban entities generating solutions that satisfy the pattern’s concept. Some examples of the topological relations are shown.
keywords Patterns, shape grammars, ontology, generative urban design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2007_012
id ecaade2007_012
authors Benoudjit, Moamed Amine; Coates, Paul S.
year 2007
title Artificial Networks for Spatial Analysis
doi https://doi.org/10.52842/conf.ecaade.2007.911
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 911-918
summary The present paper aims to present a summary of my ongoing PhD research, which is concerned with the study of the possibilities of developing an analytical and design tool based on artificial neural networks (ANN) and other Artificial Intelligence (AI) and connectionist algorithms.
keywords Space, classification, artificial neural networks, cellular automata
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2007_153
id cf2007_153
authors Benrós, Deborah; José P Duarte and Fernando Branco
year 2007
title A System for Providing Customized Housing
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 153-166
summary This paper describes a system for generating customized mass housing. The aim is to provide dwellings at an affordable cost with recourse to mass production and yet guarantee that they are tailored to their users. It combines two systems, a rule-based design system and a prefabricated building system. The integration of both systems is achieved through the development of a computer tool to assist designers in the various stages of the housing design process. This tool produces three kinds of outputs: three dimensional models, construction drawings, and a list of construction elements, including their cost and information for manufacturing.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ecaade2007_095
id ecaade2007_095
authors Benton, Sarah
year 2007
title Mediating between Architectural Design Ideation and Development through Digital Technology
doi https://doi.org/10.52842/conf.ecaade.2007.253
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 253-260
summary Negroponte (Negroponte 1969) described how the creative thinking of a designer can become affected by the ‘machine’ urging the designer to draw a distinction between ‘heuristics of form’ and ‘heuristics of method’. This ensured that by taking advantage of digital technology a symbiotic relationship was maintained between both of these. To date architects have investigated digital tools for generating form and imagery with increasing success, but have arguably fallen short of using those tools for advancing their design methods. The research presented here explores questions not solely focusing on the use of the tools, but on heuristic methods of the profession, to examine the interconnectiveness of the design method and the tool in a symbiotic fashion; to examine the nature of creativity. This paper is taking a critical standpoint about the place of digital tools in an architect’s method in the pursuit of poetic architecture and, in particular, its representation, to enable speculation, as opposed to prediction, of ideas in the design process from the early phases. The issue is discussed through the findings of my doctoral research case studies that have proved germane to my particular enquiry, that is, digital mediationbetween design ideation and design development.
keywords Ideation, development, design process, digital techniques, animation
series eCAADe
email
last changed 2022/06/07 07:54

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 9HOMELOGIN (you are user _anon_522751 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002