CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 557

_id sigradi2007_af05
id sigradi2007_af05
authors Butelmann Dujovne, David
year 2007
title Design and digital manufacturing. From the Chilean boats to the double curvature roof [Diseño y manufactura digital. De la embarcación Chilota a la cubierta de doble curvatura]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 290-294
summary The objective of this paper is to recover and highlite the constructive processes and the assembling of Chiloean wooden sea crafts, through the establishment of relationships between the design and digital specification for manufacturing of double curve roof, and traditional construction techniques of boats. The research is based on the exploration of digital constructive techniques, which integrate the design and the manufacturing systems of double curvature surfaces. By means of the reinterpretation of the constructive processes and the structural system of the Chiloean sea crafts.
keywords Chiloean boats; Complex curved roof; digital design and manufacturing
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia07_268
id acadia07_268
authors Cantrell, Bradley E.
year 2007
title Ambient Space
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 268-275
doi https://doi.org/10.52842/conf.acadia.2007.268
summary An exploration of streetscape lighting that responds to site phenomena provides a basis to explore the abilities of sensor driven devices to construct landscape form. The project expresses multiple reactive spaces through a hypothetical design project on Pine Street in New York City. The landscape is the input using the variables of wind, sound, motion, and light in order to focus, open, lower, and contract each lighting device. As the landscape progresses throughout the day, season, and/or year, various relationships are created in form and light to organize spaces on multiple scales. Data becomes the armature for scripted reactions allowing the infrastructure to respond for safety or efficiency. With the proliferation of sensor networks and sensor systems, the possibilities arise for the re-articulation of data expression. The single lighting device works within a network that is connected by the specifi c phenomenology of the site. The project is grounded historically in the landscape folly, an architectural device that is not what it appears to be (Figure 1).
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_397
id ecaadesigradi2019_397
authors Cristie, Verina and Joyce, Sam Conrad
year 2019
title 'GHShot': a collaborative and distributed visual version control for Grasshopper parametric programming
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
doi https://doi.org/10.52842/conf.ecaade.2019.3.035
summary When working with parametric models, architects typically focus on using rather structuring them (Woodbury, 2010). As a result, increasing design complexity typically means a convoluted parametric model, amplifying known problems: 'hard to understand, modify, share and reuse' (Smith 2007; Davis 2011). This practice is in contrast with conventional software-programming where programmers are known to meticulously document and structure their code with versioning tool. In this paper, we argue that versioning tools could help to manage parametric modelling complexity, as it has been showing with software counterparts. Four key features of version control: committing, differentiating, branching, and merging, and how they could be implemented in a parametric design practice are discussed. Initial user test sessions with 5 student designers using GHShot Grasshopper version control plugin (Cristie and Joyce 2018, 2017) revealed that the plugin is useful to record and overview design progression, share model, and provide a fallback mechanism.
keywords Version Control; Parametric Design; Collaborative Design; Design Exploration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id bsct_fotiadou
id bsct_fotiadou
authors Fotiadou, Angeliki
year 2007
title Analysis of Design Support for Kinetic Structures
source Vienna University of Technology; Building Science & Technology
summary This thesis attempts the formation and systemization of a basis of knowledge and information, which is indispensable to turn a design support for kinetic structures into representation by means of a 3d animating program. Representation of kinetic structures by means of the existing ordinary software sources is possible; Nevertheless, such representation lacks of different important features and functions and results eventually in the total absence of a real model of the construction, which is valuable to the user of the program especially in the field of the kinetics, where everything depends on the movement: design not only requires, but demands for visualisation. A personal interest in kinetic architecture and therefore in the physical movement of structural elements in a building, as well as an attempt to “fathom” the possibility of changing this concept to visualization and modern reality by the use of a software are the main incentives of this master thesis. First, a general research will be performed in order to check the existence of similar or semisimilar proposals. The area in which the research will be held is the Bibliography in kinetic architecture and parametric design. A comparison of animation and 3D prototype software in well-known programs will focus on whether virtual weather conditions are considered as a parameter to the animation of the structure of the programs and case studies of several existing kinetic structures will be performed, in order to point out flaws and/or helpful commands in the programs in connection with the presentation of kinetic architecture. Criteria for the choice of the software: ability to customise and to produce geometric modelling, animation in relation to time (video animation) and the simulation after taking into consideration weather factors. Finally, using the computer and the scripting language, based probably on the theory of parametric design and primitive instancing, a realistic simulation of different elements will be performed in relation to variable measurements of luminance, ventilation and temperature so as to render feasible the construction of a whole structure. The results of the thesis will be used in the future as the basic knowledge in the creation of software for simulation of kinetic architecture. This program will be used as a tool for the architect to present a building, where kinetic architecture will be applied and to create simulation of the kinetic movement through a library of the existing prefabricated elements which will be created with the help of this thesis.
keywords Kinetic architecture, 3D designing software, scripting, programming
series thesis:MSc
email
more http://cec.tuwien.ac.at
last changed 2007/07/16 17:51

_id c2f9
id c2f9
authors Friedrich E, Derix C and Hannah S
year 2007
title Emergent Form from Structural Optimisation of the Voronoi Polyhedra Structure
source Proceedings of the Generative Arts conference, Milan, 2007
summary In the course of the exploration of computational means in the architectural design process, in order to investigate more complex, adaptive geometries, the Voronoi diagram has recently gained some attention, being a three-dimensional space-filling structure which is modular but not repetitive. The project looks at the Voronoi diagram as a load-bearing structure, and whether it can be useful for structural optimisation. Hereby the edges of the Voronoi polyhedra are regarded as structural members of a statical system, which then is assessed by structural analysis software. Results seem to indicate that the Voronoi approach produces a very specific structural as well as spatial type of order. Through the dislocation of the Voronoi cells, the statical structure becomes more complex through emergent topology changes, and the initially simple spatial system becomes much more complex thorough emerging adjacencies and interconnections between spaces. The characteristics of the emerging form, however, lie rather in the complexity how shifted spaces and parts are fitted together, than in a radical overall emergent geometry. Spatially as well as a structurally, the form moves from a simple modular repetitive system towards a more complex adaptive one, with interconnected parts which cannot stand alone but rather form an organic whole.
keywords complex geometry, emergence, adaptive topology, voronoi diagram
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 18:25

_id ecaade2012_278
id ecaade2012_278
authors Gu, Ning ; de Vries, Bauke
year 2012
title Two Approaches to Implementing BIM in Architectural Curricula
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 39-48
doi https://doi.org/10.52842/conf.ecaade.2012.1.039
wos WOS:000330322400003
summary BIM is an IT-enabled approach that supports enhanced design integrity, efficiency and quality through the distributed access, exchange and maintenance of building data (Haymaker and Suter, 2007; Fischer and Kunz, 2004). More recently, many universities have responded to the adoption of BIM in the profession, by gradually introducing the practice into the curricula (i.e. Cory and Schmelter-Morret, 2012; Ibrahim, 2007; Plume and Mitchell, 2007). Focusing on collaboration – one of the most important aspects of BIM, this paper presents two approaches to implementing BIM in architectural curricula with a focus on collaboration but from two different collaboration scales. Through observation and refl ection of these two approaches to teaching BIM, the paper concludes by discussing BIM curriculum design.
keywords Building Information Modelling (BIM); curriculum design; case studies
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2007_af114
id sigradi2007_af114
authors Kobayashi, Yoshihiro; Wael Abdelhameed
year 2007
title Designmap - A framework for a design environment through networking [Designmap - Un marco para un diseño ambiental mediante redes]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 225-231
summary The research endeavors to investigate the approaches and applications made in areas of online communities and forums in order to benefit from. The research proceeds to present an innovative contribution that could be described as a visual design library, a visual design community, and a novel use of networking in designing. The fields investigated by the research are: Online Communities and Forums, Networking and Collaborative Design, and Online Design Environment. The research contribution includes introducing a computer program called DesignMap that masters and presents a massive number of visual designs in two and three dimensions. The introduced software through its functions not only serves main applications of design disciplines of architecture and urban planning, but also combines significances of the investigated fields. Three comprehensive goals are investigated and introduced through this research: First, the proposed program is a means of getting architects and urban planners, who typically work in the domain of computationally introducing the design environment, involved in the creation and exploration of their designated forms for enhancing objects and spaces. Second, the program provides a design map for any architect and urban planner to search, visualize, modify, and then add designs through a wide range of form categories based on formal properties of objects relationship. Each user can have access to any part or category in this design map. Third, the research introduces the DesignMap as a tool to form and build up a networking community by bringing architects and urban planners with an interest in design area together to share in designing and to create design series.
series SIGRADI
email
last changed 2016/03/10 09:54

_id caadria2007_057
id caadria2007_057
authors Kouide, Tahar; G. Paterson
year 2007
title BIM as a Viable Collaborative Working Tool: A Case Study
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.l1j
summary For the majority of design practices in the construction industry the use of CAD systems have been used to merely automate hand drafting (Cohen 2003). This is the traditional way of working that has changed very little since the introduction of commercial CAD systems. These practices as means of communication are being replaced by a virtual building model environment which encapsulates all of the information for an entire construction project and thereby enables computer-supported co-operative working practices. (Newton 2003) This study aims to determine whether Building Information Modelling (BIM) can, and whether it will, replace traditional communication media as the standard in the industry for computersupported co-operative working practices in the Architecture Engineering and construction (AEC) sector. The bulk of the research comprises an extensive literature review looking at the principal reasons behind the development of BIM, the potential advantages and drawbacks of the technology, and the barriers and obstacles which inhibit its adoption as a means of computer-supported co-operative working. The findings of the study have been validated and analysed against current practice in the field through a live case study analysis of the on-going Heathrow airport Terminal 5 Project in London (UK). The Terminal 5 case study demonstrates that present software tools, although usable, still present significant implicit technical constraints to wider implementation among Small and Medium Enterprises (SMEs). The case study has also shown that in practice, the success of BIM depends just as much on the working practices and ethos of participants in the project chain as it does on the capabilities of the software itself, in particular the willingness of practitioners to change traditional working practices. The case study has shown that the present investment, in terms of time, cost, and effort required to implementing the technology means that BIM is unlikely to be adopted on small simple projects where conventional CAD is still adequate. It also highlighted that BIM tools currently available are not yet adequately developed to satisfy the requirements of the many procurement and especially contractual arrangements which presently exist and many firms will be frightened off by the unresolved legal issues which may arise from implementing BIM in their practices.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2007_633
id caadria2007_633
authors Maravelea, Kalliopi; M. Grant
year 2007
title The Creation of Urban Form: A Normative Approach to Modelling
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.t8k
summary The aim of this research project is to develop a methodological process that allows the designer to assemble and create various scenarios representing an urban environment through the utilization of economical computer based methods. During the last decade different techniques have been developed to address the needs of visualisation of urban areas many being based on photographic and photogrammetric systems. The demand for 3-D urban models continues to grow and although new technologies have undoubtedly reduced the time needed for the construction of a 3D model, there are still some remaining problems related to data quality and the level of the dimensional accuracy. On the basis that these problems are primarily related to software and hardware constraints and in conjunction with the fact that the richness and complexity of an urban space is difficult to represent in a 3D context, there is a growing interest in the modelling of the urban fabric which is not dependant on heavily capitalised technology for its data. The core principle of the current research project is summarised in the process of deploying a mechanism, which will allow the visualisation of urban form without loosing its quality and architectural characterisation. This technique suggests that a selection of various building types can be collected and described by their architectural elements, textures, scale and dimensions. From each group of buildings a library of fragmented architectural components can be then derived. The accomplishment of this methodology is the formulation of a 'grammar' comprised of a characteristic ‘syntax’ and its associated ‘vocabulary’. Therefore the expected outcome of this research is an approach that would allow the designer to create easily and quickly not only any desired building but additionally any imaginary cityscape.
series CAADRIA
last changed 2022/06/07 07:50

_id ecaade2007_194
id ecaade2007_194
authors Martens, Bob; Koutamanis, Alexander; Brown, André
year 2007
title Predicting the Future from Past Experience
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 523-531
doi https://doi.org/10.52842/conf.ecaade.2007.523
summary Tomorrow’s architectural practitioners seemingly need to gain an overview of, if not master, a wide range of computer aided architectural design applications, from image making to Building Information Modelling (BIM) to digital fabrication. However, we are sceptical whether there is wide recognition that there is value in a broader appreciation of the underlying principles that organize these applications. CAAD software, once an exploration of architectural ideas, has become a commodity. But as digital tools have become more ubiquitous the relationship between practice and research has, broadly speaking, become more ambivalent. What has been lost, and what gained, in this change?
keywords Fundamentals, computational design, scenario, architectural practice
series eCAADe
email
last changed 2022/06/07 07:59

_id cf2007_197
id cf2007_197
authors Pickersgill, Sean
year 2007
title Unreal Studio: Game Engine Software in the Architectural Design Studio
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 197-210
summary This paper investigates the relationships between conventional modes of architectural design, those represented through and mediated by Cartesian schema, and the radical organization of spatial experience available through the use of NURBS modelling. This is examined particularly through a study of how game engine software and the appropriate editors are able to accommodate the properties of both. Within this software the first-person view attempts to provide a normalised experience of the VR environment (usually a game), yet there is significant scope for experiencing radically ‘other’ spatial and topological presences. Whilst considerable work has been done in the use of participatory digital spaces, there is the opportunity for examining the manner in which a highly stylised medium such as Unreal Tournament can productively assist the architectural design process.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id caadria2007_511
id caadria2007_511
authors Rügemer, Jörg
year 2007
title Various Media in the Design Process and Methodology
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.t8j
summary The paper describes the mergence of traditional architectural design processes with approaches that rely on digital media and software for the creation of architectural space. The depicted projects are part of a ‘work in progress’ process, with a recent studio that is set up to apply the so far accumulated experiences. Within the projects, focus is on those design phases where the applied media and methodology is changed and where the back and forth between different media and the depth of their implementation is perceptible in, and / or has a significant influence on the design itself. Through a line of successive experiments, the paper explains the development of a possible method that utilizes a variety of today’s accessible tools in architecture, making use of phenomena that appear when changing from one tool to another. Goal is to avoid limitations that are existent by the solely employment of one media or method, and to understand the fusion between different media as an inspiring momentum to develop the design further. The paper draws a line from an initially experienced and analyzed design method over several projects in practice and academia to conclude with a possible design method that could be established successfully in both fields of architectural teaching and practice. Initial experiences had been drawn from professional practice, in which the digital realm was limited to a support device of the design process. The first project that is described in the paper, explored the employment of digital media as a possible tool to drive the design process in a broader sense. The studio setting was organized as a laboratory for the exploration of the change of applied media. Focus was on the influence on the design progress. The design method required of the studios participants was not exclusively based on an architectural program, but on an initial, very conceptual process with an artistic approach, based on personal experiences of each participant. This was meant to detach the students entirely from architectural processes and mindsets they had picked up so far. Parallel to that kind of an intellectual process, studio participants learned to handle Maya as the 3D modeling software of their choice. Both the technical knowledge and the artistic projects were merged in a second project phase, in which participants had to further develop their work by applying a very effective mix of various design tools. Using digital media as a parametric design generator, subsequent projects were developed. The task for the designers here were to decide what kind of algorithm could be applied to which process and when it was to be stopped for the best result. Applying such an automatism successfully to the design process, the employment of traditional media and methodology remained, to adapt the digital driven schemes to the required design task. The diverse design experiments demonstrate important aspects when merging complex design and animation software with traditional design processes. To achieve good architectural design results, all examined projects showed that traditional design methods with its physical models are hardly replaceable to its full extent by other media, but digital media are able to strengthen design processes and invite designers to explore new means of design work.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2007_237
id cf2007_237
authors Schnabel, Marc Aurel
year 2007
title Parametric Designing in Architecture
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 237-250
summary Parametric design techniques offer obvious advantages for engineering and manufacturing processes, now architects emerge to apply these methods in their creation of design suggesting solutions at an earlier stage of the process. Through the coupling of architectural design with parametric modelling methods, the paper presents novel techniques that enhance architects' contribution to building processes based on parametric design creation. This allows a deeper comprehension of the design objectives and aids designers in their decisions to find solutions.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ijac20075105
id ijac20075105
authors Schnabel, Marc Aurel; Karakiewicz, Justyna
year 2007
title Rethinking Parameters in Urban Design
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 84-98
summary This paper describes the unique coupling of an architectural urban design studio with an in-depth digital media course for the purpose of exploring new avenues of architectural expression, urban form-finding, and communication through the exploration of urban parameters. By merging descriptive parameters of urban situations with digital parametric tools, the understanding of urban design processes was enhanced by the possibility to perceive and comprehend larger problems of spatial urban experiences. The paper discusses how variables, goals, and outcomes of this urban design studio, as well as its integration with digital parametric design, allowed the participants to create an innovative urban design language. It reviews the implications for design education, as well as for the understanding and communication of complex urban designs that are responsive to a variety of parameters. This work lie sin the tradition of artists who push media to explore new interpretations of both the media themselves and of their artwork as much as it does of the use of parametric systems as technological tools.
series journal
email
last changed 2007/06/14 12:11

_id acadia16_254
id acadia16_254
authors Sharmin, Shahida; Ahlquist, Sean
year 2016
title Knit Architecture: Exploration of Hybrid Textile Composites Through the Activation of Integrated Material Behavior
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 254-259
doi https://doi.org/10.52842/conf.acadia.2016.254
summary The hybrid system in textile composites refers to the structural logic defined by Heino Engel, which describes a system that integrates multiple structural behaviors to achieve an equilibrium state (Engel 2007). This research explores a material system that can demonstrate a hybrid material behavior defined by the differentiated tensile and bending-active forces in a single, seamless knitted composite material. These behaviors were installed during the materialization phase and activated during the composite formation process. Here, the material formation involves two interdependent processes: 1) development of the knitted textile with integrated tensile and reinforced materials and 2) development of the composite by applying pre-stress and vacuuming the localized area with reinforcements in a consistent resin-based matrix. The flat bed industrial weft knitting machine has been utilized to develop the knitted textile component of the system with a controlled knit structure. This enables us to control the material types, densities, and cross sections with integrated multiple layers/ribs and thus, the performance of the textile at the scale of fiber structure. Both of these aspects were researched in parallel, using physical and computational methods informed and shaped by the potentials and constraints of each other. A series of studies has been utilized to develop small-scale prototypes that depict the potential of the hybrid textile composite as the generator of complex form and bending active structures. Ultimately, it indicates the possibilities of hybrid textile composite materials as self-structuring lightweight components that can perform as highly articulated and differentiated seamless architectural elements that are capable of transforming the perception of light, space, and touch.
keywords form-finding, programmable materials, composite forming processes, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2007_056
id ecaade2007_056
authors Spaeth, A. Benjamin; Schwägerl, Klaus; Stamm, Isolde
year 2007
title Parameters in the Design Process
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 869-877
doi https://doi.org/10.52842/conf.ecaade.2007.869
summary “Ce n’est point le navire qui naît de la forge des clous et du sciage des planches. C’est la forge des clous et du sciage des planches qui naissent de la pente vers la mer et croissance du navire” (Saint-Exupéry, 1948). The paper describes and analyses a course held at Stuttgart University, Germany dealing with the application of parameters in an architectural design process and the transformation of this process into a relational digital model. The course is introduced with special emphasis on its tasks, aims and the implicit didactic concept. It is also investigated if and how a design approach resulting from the identification and determination of parameters can lead to a creation of a unique shape. Finally the impact of the practical exercises for the final design is evaluated. The course’s structure is enhanced by the “Vorklasse” from Bauhaus and the conviction that using software is taught most effectively by working on an own specific project. At the very beginning the students get the chance to gain experiences with parameters through preliminary practical exercises, like folding and modelling and analysing. Then the use of the software is taught in several compact sessions in parallel to the design process. The impact of the early practical exercises on the subsequent design process is remarkable. Special attention is therefore given to this aspect. The aim of the lessons is to produce a proposal for the design task. The proposal is then to be presented as a parametric model representing either the global shape or a constructive detail.
keywords Design education, digital project, parametrical design
series eCAADe
email
last changed 2022/06/07 07:56

_id cf2007_061
id cf2007_061
authors Stavric, Milena; Heimo Schimek and Albert Wiltsche
year 2007
title Didactical Integration of Analog and Digital Tools into Architectural Education
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 61-70
summary This paper describes the new syllabus of the course “Methods of representation” that has evolved in the first year of architectural study at our university. Due to the rapidly growing digital possibilities students need to know/learn the new topics and tools which are relevant in modern architectural design practice. Our students should be empowered rather than overwhelmed by the arsenal of digital tools available today. In this course we try to define the essential skills in representation which we achieve through the synthesis of digital and analog methods and tools. Digital and analog methods and tools we use are: study and construction of complex geometry, observation and analysis of organic forms and their representation through hand drawing, collaborative work through peer-to-peer learning on our web interface, NURBS-modelling, rapid prototyping and desktop publishing.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ascaad2007_058
id ascaad2007_058
authors Abdelhameed, W. and Y. Kobayashi
year 2007
title Developing a New Approach of Computer Use ‘KISS Modeling’ for Design-Ideas Alternatives of Form Massing: A framework for three-Dimensional Shape Recognition in Initial Design Phases
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 745-756
summary This research aims at developing a new approach called ‘KISS Modeling’. KISS is generally a rule of ‘Keep It Simple, Stupid’ that will be applied in modeling process investigated and presented by the research. The new approach is implemented in a computer program ‘KISS Modeling’ that generates three dimensional forms based on simplifying the concept of shape recognition in design. The research, however, does not employ totally concepts of shape recognition or shape understanding in Artificial Intelligence and psychology. The research, in summary, investigates and describes: 1) a new approach of computer use contributing to generating design-ideas alternatives of form massing in initial design phases, within a simple way that any designer can understand at single glance, 2) implementation of shape recognition for generative three dimensional forms, 3) function to generate different outputs from different recognition, and 4) case studies introduced through applications and functions of the three dimensional modeling system presented by the research. The research concluded that the introduced processes help the user improve the management of conceptual designing through facilitating a discourse of his/her modeling of design-ideas massing.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_002
id ascaad2007_002
authors Abdellatif, R. and C. Calderon
year 2007
title SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 17-34
summary Despite the importance of distance learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online virtual environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for text and graphic-based communication in a distance learning situation. The study describes a demonstration experiment where students had to communicate with their tutor, display and describe their projects at a distance, in a purposely designed criticism space in SecondLife. The main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer-mediated communication in distance learning in architecture education. The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of communication for a graphic-based context? And what are the students’ opinions about the learning environment? Using multiple methods of data collection, mainly based on an electronic observation of the experiment, questioning the participants before and after the experiment, and the analysis of the chat transcripts, the study presents descriptive results of the experiment, and discusses its main features. Proposals for modifications are made for future replications.
series ASCAAD
email
last changed 2008/01/21 22:00

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