CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2007_020
id ascaad2007_020
authors Karandinou, A. and A. Al-Attili
year 2007
title Conscious Interaction with Immaterial Space: Augmented Reality of everyday life
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 243-252
summary This paper describes an on going research that uses design experimentation to provide an insight into different modes of space representation – in this case, physical, augmented or virtual space – and the type of experience triggered by their juxtaposition. We investigate, thus, how the simultaneous labyrinthic navigation and the moving or “shifting” “overview” enrich our experience of the city and “bring forth” the function of the bus-stop as an intermediate space of transition. We also question the way in which one perceives his/her own body spatiality and motility in physical, augmented and virtual environments, and how the particular kind of experience created by this juxtaposition, “brings forth” one’s awareness of his/her navigation in the city, or the instrumentality of the specific place. Our theoretical approach highlights issues pertaining to embodiment, spatiality, consciousness, intentionality, virtuality and immateriality.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia07_158
id acadia07_158
authors Oatman, Devin; Senagala, Mahesh
year 2007
title Am I? Architecture of Ambient Intelligence
doi https://doi.org/10.52842/conf.acadia.2007.158
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 158-163
summary In its purest state, Ambient Intelligence is smart computing whose presence is not apparent to the human senses except in response and actions. The original intentions and origins of Ambient Intelligence began with the need for more efficient and unobtrusive management of our everyday activities. Synonymous with ubiquitous computing, Ambient Intelligence, or AmI, consists of: UbiComp: the integration of microchips and computers into everyday objects; UbiComm: the ability of these objects to communicate with each other and the user; and Intelligent User Interface which allows inhabitants of the environment to interact with the system with human gestures (Riva 2005). Put together, these components are basically personifi ed computers. The key factor in Ambient Intelligent communities is that the microscopic computers are aware of their surroundings and their purpose just as human beings are. With the ability to self-program and react to new software, they eliminate the need for humans to program them, decreasing maintenance and programming time. These concepts and technologies raise important questions. What happens when the system disappears? Are we ready as a society to see a certain degree of power taken away from us by anticipatory computers? This short paper will provide an overview of AmI and why it is important for architects to embrace, explore, and engage this emerging technology.
series ACADIA
email
last changed 2022/06/07 08:00

_id sigradi2007_af47
id sigradi2007_af47
authors Vinageras, Alberto
year 2007
title In the Circus: Construction of Image and City [En el circo: Construcción de imagen y ciudad]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 439-443
summary The circus has a format that is repeated in the city. The city is a spectacle, it is the result of a carnival. All we perceive and see is held by a set of segments that allow this scheme to work. The tent that covers the circus is everyday life. Manipulation starts in a showcase. Images are juggled. There is a script that supports contents. Image is a very ancient sacrifice. An enchantment takes place in memory. The crowd is a filter. Its arrival is disappearance.
series SIGRADI
email
last changed 2016/03/10 10:02

_id ascaad2007_046
id ascaad2007_046
authors Lee, S. and K. de Bodt
year 2007
title Plan_B: The architectonics of sonic information
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 587-594
summary The paper addresses the influence of digital technology on architectural design and production, particularly considering the possibilities of sound for the design and conception of architecture based on the dynamic condition, which is present in the “everyday” and its permutations. The day-to-day condition is regarded as a highly dynamic flux of economic, social and political aspects and conceptually linked to sound and musical variation as guiding design principles, to actually retain and reflect the vitality of every day’s measure. We have traced precedents and cases in sound reproduction and its implications on the codification of architecture and have created a digital design tool in Max/MSP. The primary objective of the tool is to produce the corollary between sound reproduction and the conception and production of an architectonic codification, and ultimately to propose a strategy of architectural construct that has given way from the clarity of static geometry to the complexity in dynamic variability, that of dissonance. Virtual architecture and its techniques are considered to express and implement such permutations and induce a measure of change in every step and direction of the design process. The application of digital technology is regarded as the intervening of “apparatus” and to represent a different approach in relation to the prevailing regime.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_146
id ecaade2007_146
authors Post, Jelle; Koutamanis, Alexander
year 2007
title Linking Measurement, Simulation and Prediction
doi https://doi.org/10.52842/conf.ecaade.2007.515
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 515-522
summary In the last decade Computational Building Performance Simulation (CBPS) has acquired the reputation of a solid analytical method. However, this reputation relies mostly on the admittedly advanced and robust theoretical and algorithmic basis of performance simulation techniques. On the practical side, building simulation has yet to live up to expectation. The main reason is that simulation use is not as widespread as it should. Applications are mostly academic, mainly validation studies. This has led us to the assumption that the applicability and usability of performance simulations require additional components that link them more closely to design processes and facilitate their integration in everyday design activities. In this paper we present the results of research into a working method for location-specific daylight simulation. Our method is based on the satisfication of a number of requirements common to many types of CBPS: validated simulation algorithms, flexible, fast calibration by means of real-world measurement, multiyear, location-specific environmental data, and support of both measured and mathematical environmental data models.
keywords Simulation, daylight, integration
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2007_012
id ascaad2007_012
authors Zeile, P.; F. Farnoudi and B. Streich
year 2007
title Fascination google earth – use in urban and landscape design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 141-148
summary Virtual 3D-City-and Architecture models, Virtual Globe systems like NASA World Wind and Google Earth as well as new attempts of immersive technologies become more important, not only among experts in spatial planning, but also many private users are interested in these new tools. These developments cause powerful impacts in the general social, cultural and everyday life. Given the dynamic development of Google Earth, the discussion about the representation and the use of geodata for a wide user group - beyond the planning disciplines - reaches new heights. According to expert's opinion, Google Earth with its computer language KML (Keyhole Markup Language) becomes a 3D-GIS-Standard [Rush in 2006]. By the easy and quick representation of three-dimensional (city) structures and single buildings, Google Earth will significantly influence all groups of society. User groups which have not been acquainted with geodata or highly specified and complex GIS-Systems [Dworschak in 2006], discover that working with this data by using Google Earth is great fun. They recognize, that with the help of generally understandable and easily recognizable visualisation of these data, mediation of knowledge becomes very easy. In addition, it is acknowledged that geodata has great potential to add value, in disciplines such as the academics, the financial sector or personal use.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2007_af77
id sigradi2007_af77
authors Amorim Côrtes, Marta; Arivaldo Leão de Amorim
year 2007
title Digital Photogrammetric Restitution of the Pelourinho’s Façades, in Salvador - Bahia, Brazil [Restituição fotogramétrica digital das fachadas do pelourinho, Salvador – Bahia, Brasil]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 375-379
summary Brazil has so many historical cities with important architectural heritage. Some of them are remains of the colonial times and aggregate beautiful buildings such as, palaces, public buildings and churches in baroque style, legacy of the Portuguese colonization. Despite of its cultural value, most of these building sets are under several kinds of threats. This paper discusses about the experience on digital photogrammetric restitution of the building façades of Pelourinho, a neighborhood in the historical center of Salvador, the capital city of the State of Bahia. The architectural documentation is an important way to preserve and safeguard its memory, besides being an effective educational process about the meaning of preservation and cultural heritage.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2007_af73
id sigradi2007_af73
authors Bruscato, Underlea; Rodrigo Garcia Alvarado
year 2007
title Spaces for Meetings and Memories in Virtual Networks [Espaços de Encontro e Memória nas Redes]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 380-384
summary Digital media is becoming a huge space for information and communication, including heritage simulation. Meantime urban spaces are deteriorating and loosing social role. This paper shows development of heritage models like social spaces in internet to promote urban memory and meetings. A model of old square and theatre of the abandonee town of Sewell in Chile, diffused through youtube, and the model of Square of Inmigration in Sao Leopoldo, Brasil, available in virtual communities in internet with links to fotolog pages of families. These examples demonstrated relationship between technological possibilities and urban spaces that can support social cohesion.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2007_021
id caadria2007_021
authors Chiu, Mao-Lin; Guan-Cheng Lee
year 2007
title Spatial Cypin: Smart Interface Design for Context Awareness and Event Reminding
doi https://doi.org/10.52842/conf.caadria.2007.x.c6j
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The emergence of ubiquitous computing and smart technologies become the impetus for novel spatial design in the information era. Smart living interface becomes important for usercentric spatial design. This paper depicts the research framework and demonstrates the design concept “Spatial Cypin” as a metaphor of smart living interface in a ubiquitous computing environment that reminds users of events. “Mind Garden” is created as a test-bed for representing the memory landscape. The prototype and findings are reported.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia07_212
id acadia07_212
authors Christenson, Mike
year 2007
title Re-representation of Urban Imagery: Strategies for Constructing Knowledge
doi https://doi.org/10.52842/conf.acadia.2007.212
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 212-221
summary Productive analysis of photographically composed urban imagery is a ‘wicked’ problem due to the presence of multiple, entangled systems. This paper proposes constructive analytic techniques for composite imagery, consisting of digitally generating and superimposing graphic overlaps within and adjacent to original images, producing new images not rationally related to nameable systems. These new images promote pattern identifi cation, which in turn has the potential to inform conclusions about memory and navigation in urban sites. Thus, the difficulty inherent in systemic urban analysis is shifted to one of abstract image interpretation, and a new set of refl ective strategies becomes relevant. These strategies are illustrated through analysis of two existing systems in a midsize, Midwestern city: a system of pedestrian walkways connecting several downtown buildings, and a system of overhead power distribution structures. The systems have observable characteristics in common. But, while the walkways represent a deliberate attempt to structure memory and thus to aid navigation, the system of power distribution structures makes no such claim. The paper discusses specific implications of the method informing the author’s ongoing research and architectural design teaching. In conclusion, wider implications are suggested, informing the general question of constructing urban knowledge.
series ACADIA
email
last changed 2022/06/07 07:56

_id cf2007_489
id cf2007_489
authors Diniz, Nancy; Cesar Branco, Miguel Sales Dias and Alasdair Turner
year 2007
title Morphosis: A responsive membrane
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 489-498
summary In this paper, we introduce Morphosis: A Responsive Membrane, which physically responds to movement, light and sound interacting spatially and temporally with the environment and their inhabitants. The fundamental hypothesis is to create architectural systems as living, evolving materials. The dynamic of the material is produced by dozens of actuators made by Shape Memory Alloys (SMAs) and LED’s which react in real time to change the behavior of the membrane. The system is controlled by a genetic algorithm in an attempt to develop a technological approach to performance skins that possess adaptive and evolutionary personality relative to changing phenomena of the environment of buildings.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ecaade2007_196
id ecaade2007_196
authors Flanagan, Robert
year 2007
title Enhancing the Precision of Design Processes with Localized Time-based Media
doi https://doi.org/10.52842/conf.ecaade.2007.327
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 327-332
summary Time-based media in design, especially adaptations of film and television techniques, continue to hold much promise in emerging architectural design processes; one potential use is to overcome the conforming regularity of Building Information Modeling, or BIM technology, by guiding the ongoing implementation of design in the Building Information process. This research and its associated pedagogy explores the potential benefits of using video diagrams, or memory diagrams, in micro design environments, rather than as overall design compositions, to provide location specific design instructions within a larger conceptual framework to inform the BIM process. It also evaluates the related potential of architecture embedded with smart technology as an extension of memory diagrams in an expanded BIM function.
keywords BIM, memory diagram, smart architecture, micro-design, film
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2007_af72
id sigradi2007_af72
authors Muniz da Silva, Erivelton
year 2007
title An Urban Project Memory as a Hypertext [O Hiperdocumento como Memória do Projeto Urbano]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 350-354
summary The theme of this paper was conceived after observing the dificulty in access information about urban plans developed or contracted by public or governmental entities. We assume that, in governmental public programs with similar goals, recreating solutions is a daily action, which is, clearly, an unnecessary loss of time and resources, even more when someone is assigned to do something already done. The system presented in this paper aims at concentrating and organizing those informations in order to allow urban planners and designers to search for existing solutions to their projects and answers to their current needs.
keywords Urbanism; database; Multimidia; Internet; Pattern
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2007_489
id caadria2007_489
authors Neuckermans, Herman; Martin Wolpers, Mathias Casaer and Ann Heylighen
year 2007
title Data and Metadata in Architectural Repositories
doi https://doi.org/10.52842/conf.caadria.2007.x.c0s
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary In many schools all over the world, teachers as well as researchers have been developing digital learning contents. These contents exist mostly in isolation; that means in and within a school or in the personal files, although it would be much more profitable to the community of teachers in architecture to share the results of all these efforts. In this paper we present and discuss two different strategies regarding this ambition: The first develops digital pedagogical material and tries to invite others to contribute in order to create a big repository. As an example we will present DYNAMO, a dynamic architectural memory on-line built over the last 8 years, with to date more than 600 architectural projects fully documented with plans, pictures, texts and a fairly developed category search engine. In the second approach every owner of a repository keeps his/her data and shares its content with others through a central search engine. As an example we will present and discuss a recently launched EU-programme called MACE – Metadata for Architectural Contents in Europe – which aims at enhancing the metadata of as many as possible different repositories in order to allow searches by distant partners. Real access conditions to the data still will remain those specific for each repository. The purpose of this paper is to share information and (similar?) experiences in Asia or outside Europe in general.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_049
id caadria2007_049
authors Singh, Vishal; John S. Gero
year 2007
title Computational Modeling of Temporary Design Teams
doi https://doi.org/10.52842/conf.caadria.2007.x.b6s
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper presents a framework for a computational model of temporary design teams (TDTs). The framework is based on the situated Function-Behaviour-Structure (FBS) ontology, which is used to describe the different aspects of a TDT. This paper demonstrates how TDTs can be represented and reasoned about in terms of the FBS variables. A situated social agent’s architecture is introduced. At the agent level the social attributes that are considered include agent’s motivation, threshold point, attitude and beliefs. This agent is built on the idea of constructive memory. Constructive memory gives the situated agent the ability to adapt to the changing environment, which in this case is the team structure, team goals, and the other agents. This allows the framework to be used for studying the social aspects of changing team structures and team composition, which are characteristic of TDTs and the changing work culture that are facilitated by improved communication and IT tools. This research aims to lay the computational foundation for a means of studying temporary design team behaviour.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_599
id caadria2007_599
authors Tan, Beng Kiang; Daniel Hii Jun Chung
year 2007
title Optimising Real-Time Virtual Reality Architecture Presentation
doi https://doi.org/10.52842/conf.caadria.2007.x.x3p
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary In real-time virtual reality walkthrough, there is a minimum frame replacement rate needed to maintain the “smoothness” of walking through a scene. This paper identifies the variables that affect efficient real-time walkthrough of architectural models on an affordable PC platform. Experiments were conducted to determine how each variable affects the frame rate and memory consumption. The results will help guide architects and students to better manage their CAD model in order to achieve smooth real-time walkthroughs in their presentation.
series CAADRIA
email
last changed 2022/06/07 07:50

_id bsct_vaizidou
id bsct_vaizidou
authors Vaizidou, Martha
year 2007
title 4D Building Model - A Conceptual System of the Time Dimension in the Building’s Life
source Vienna University of Technology; Building Science & Technology
summary The research topic ”4D Building model: a conceptual system of the dimension of time in building’s life” is the concept of a web-based interface of a databank that stores and visualizes information of the building’s life process. It is an organization data model that brings together the serial steps of the lifetime of a building, following the design, construction and its operation time. Observing the aforementioned process as an entity, the model aims at approaching the passage of time during it, depicting the temporal relations between past, present and future steps. Visualized stored information depict the becoming of the building in time. It attempts to approach the idea of 4D architecture and explore how the dimension of time is incorporated into the model. It studies the role of information in architecture and building process observing it changing in time. The aim of this research project is to define the frame of a conceptual information system, that could develop in a plug-in by an existing design software. The model will support the design and building procedure operating as the building memory, and reporting its behaviour during its life time. In its data base, there will be reported the serial and parallel actions during the design and construction phase and additionally the reports of the monitoring evaluating system during its operational time. The final model should provide several possibilities of decision making, regarding the energy consumption, the materials life span, the costs, the participation of different firms and components.
keywords temporal changes, virtual, actual and real object, building’s life
series thesis:MSc
email
more http://cec.tuwien.ac.at
last changed 2007/07/16 17:51

_id caadria2007_345
id caadria2007_345
authors Villalon, Rachelle
year 2007
title Dynamic Changes in DNA to Dynamic Architecture (with NiTi Shape Memory Alloy)
doi https://doi.org/10.52842/conf.caadria.2007.x.i2i
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This research presents a design process that implements digital methodologies from design concept to the fabrication of smallscale prototypes. The prototypes themselves are user interactive objects employing Nickel Titanium Shape Memory Alloy. At a larger context, this research not only responds to material and fabrication constraints, but addresses the user-to-building interaction; instead of users interacting with a building, the building can now interact with its user by way of transforming its spatial configuration.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2013r_006
id ecaade2013r_006
authors Neto, Pedro L.; Vieira, Andrea P.; Moreira, Bruno; Ribeiro, Lígia
year 2013
title A blended-learning approach in CAAD. Enhancing an architectural design studio experience by using collaborative web applications.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 83-94
summary This paper is the result of a research project started in 2007 in our architecture school which aimed to adopt a Blended-Learning approach in teaching CAAD to 3rd year architecture students, while integrating the knowledge produced by our R&D Unit on architectural representation and communication techniques and web applications. We present our main conclusions regarding this strategy’s results and the web applications involved to understand if they acted like catalysts for engaging students with their learning process and for promoting a better communication between them and their teachers. The article shows how this strategy created new forms of interaction making communication between teachers and students easier and giving the latter an active role in the learning process. We start with an introduction to CAAD’s pedagogical strategy; we then describe the strategy and model applied to several case studies and the materials and learning tools used. Finally, we’ll discuss the most significant results and draw the main conclusions. The results highlight how the learning process coming from the Blended-Learning strategy and the use of complementary web applications strengthens the student’s and teacher’s capacity to work in a close relationship while maintaining the student’s active role in the learning process.
keywords Blended-learning; education in architecture; communication and representation; collaborative teaching and learning; design studio environment
email
last changed 2013/10/07 19:08

_id sigradi2007_af541
id sigradi2007_af541
authors Al-Attili, Aghlab; Rosa María Mendoza Robles
year 2007
title Digitizing Heritage or reconstructing Imagination [Digitalizando la herencia o reconstruyendo la imaginación]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 48-53
summary To advance the theme of digital conservation of heritage and tie it to museums, we report on two case studies of digitising archaeological sites; the first is the remains of a typical Scottish Crannog typical of the sixth-century BC., and the second is a UNESCO protected site in the Middle East (the desert castle of Qusayr Amra, Jordan), which dates back to early 8th century. Then we relate both to our investigation into embodiment, interaction and metaphor in virtual environments.
keywords Virtual Environments; Embodiment; Representation; Interaction; Heritage
series SIGRADI
email
last changed 2016/03/10 09:47

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