CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 556

_id ddss2008-02
id ddss2008-02
authors Gonçalves Barros, Ana Paula Borba; Valério Augusto Soares de Medeiros, Paulo Cesar Marques da Silva and Frederico de Holanda
year 2008
title Road hierarchy and speed limits in Brasília/Brazil
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper aims at exploring the theory of the Social Logic of Space or Space Syntax as a strategy to define parameters of road hierarchy and, if this use is found possible, to establish maximum speeds allowed in the transportation system of Brasília, the capital city of Brazil. Space Syntax – a theory developed by Hillier and Hanson (1984) – incorporates the space topological relationships, considering the city shape and its influence in the distribution of movements within the space. The theory’s axiality method – used in this study – analyses the accessibility to the street network relationships, by means of the system’s integration, one of its explicative variables in terms of copresence, or potential co-existence between the through-passing movements of people and vehicles (Hillier, 1996). One of the most used concepts of Space Syntax in the integration, which represents the potential flow generation in the road axes and is the focus of this paper. It is believed there is a strong correlation between urban space-form configuration and the way flows and movements are distributed in the city, considering nodes articulations and the topological location of segments and streets in the grid (Holanda, 2002; Medeiros, 2006). For urban transportation studies, traffic-related problems are often investigated and simulated by assignment models – well-established in traffic studies. Space Syntax, on the other hand, is a tool with few applications in transport (Barros, 2006; Barros et al, 2007), an area where configurational models are considered to present inconsistencies when used in transportation (cf. Cybis et al, 1996). Although this is true in some cases, it should not be generalized. Therefore, in order to simulate and evaluate Space Syntax for the traffic approach, the city of Brasília was used as a case study. The reason for the choice was the fact the capital of Brazil is a masterpiece of modern urban design and presents a unique urban layout based on an axial grid system considering several express and arterial long roads, each one with 3 to 6 lanes,
keywords Space syntax, road hierarchy
series DDSS
last changed 2008/09/01 17:06

_id ascaad2007_002
id ascaad2007_002
authors Abdellatif, R. and C. Calderon
year 2007
title SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 17-34
summary Despite the importance of distance learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online virtual environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for text and graphic-based communication in a distance learning situation. The study describes a demonstration experiment where students had to communicate with their tutor, display and describe their projects at a distance, in a purposely designed criticism space in SecondLife. The main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer-mediated communication in distance learning in architecture education. The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of communication for a graphic-based context? And what are the students’ opinions about the learning environment? Using multiple methods of data collection, mainly based on an electronic observation of the experiment, questioning the participants before and after the experiment, and the analysis of the chat transcripts, the study presents descriptive results of the experiment, and discusses its main features. Proposals for modifications are made for future replications.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2007_069
id caadria2007_069
authors Chiu, Hao-Hsiu
year 2007
title Telepinup System: Supporting Dynamic Remote Interaction in Design Reviews
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.u1d
summary This paper addresses a pilot study in proposing a series of interface design solutions as integrated parts of a virtual communication space prototype: Telepinup System, which intends to enhance dynamic and seamless experiences for distributed architectural design discussions through digital interaction. Aiming to support graphic-centered, nonlinear, and contextual way of visualverbal communication suitable for design discussion, the prototype tool is developed to demonstrate various interface solutions and to be evaluated within the actual use contexts in two user experiments for its efficiency and effectiveness of underlying design criteria and proposed solutions. Interaction patterns during the experiments are recorded in the database and immediately visualized at the end of each test for participants to give instant feedback and for later analysis. The initial result shows that the collaboration between some critical interface solutions helps seamlessly synchronize graphical, verbal and social information exchange.
series CAADRIA
email
last changed 2022/06/07 07:50

_id d481
id d481
authors Langley P, Derix C and Coates P
year 2007
title Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism
source Generative Arts conference, Milan, 2007
summary This paper examines the use of dynamic learning systems and adaptive topologies within neural networks models, and their implications as a tool for architectural mappings. The principal investigation is the ability of such systems to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows. A growing neural network [GNN] model is proposed, able to map dynamic data inputs over time. It is based on Kohonen’s early self-organising feature maps [SOM] and takes as its starting point previous work by CECA with neural networks in an architectural context, as well as other examples of neural gases, and GNNs, in order to develop a model capable of ‘autopoietic’ behaviour and ‘meta – learning’. The principal investigation is the ability of such a system to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows.

As a case study, the proposed neural network model has been used to map ‘urban territory’, as part of an on going architectural research project, based in North London. The project takes the notion of ‘urban territories’ rather than ‘urban space’ as the field for interrogation, as a description of temporal spatial occupation space, rather than spatial physical permanence. Furthermore, the GNN may be used to identify the relationships between unused and vacant sites along the street. In this way, the GNN may become a means of proposing architectural interventions for these spaces, so that the territories of those that occupy it and the negotiations between them are not lost.

keywords neural networks, adaptive topology, urban planning, generative design
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/24 19:38

_id sigradi2007_af100
id sigradi2007_af100
authors Leitão de Souza, Thiago; Roberto Segre
year 2007
title The Digital Panorama: Connections of the urban centralities in Rio de Janeiro [O Panorama Digital: Costuras urbanas nas centralidades do Rio de Janeiro]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 323-326
summary This article intends to investigate the meaning of Digital Panoramas as a tool to develop an alternative reading of the urban centralities in the city of Rio de Janeiro. We assume that Digital Panorama can bring significant contributions to urban research, in three different historical layers: at the beginning of 20th century; during the 20-40’s decades, and in the current days. The strength of panoramas in urban study is particularly enhanced by interactivity. This paper aims to demonstrate new possibilities in the association of panorama’s space recognition characteristic for historical study in urban centralities.
keywords Panorama Digital; Multimídia; Modelos tridimensionais; História da Cidade
series SIGRADI
email
last changed 2016/03/10 09:54

_id ascaad2007_034b
id ascaad2007_034b
authors Ambrose, M.A.
year 2007
title Body|Form|Space: Geometric translations of the body in motion
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 431-438
summary This paper presents a novel approach to digital investigation of body, space, form and motion to expose issues of spatial perception. The spatial experience as generated from, and translated by, the human body is the focus of this work. The work explores the representational value of the body’s sense-image, the context and spatial/visual literacy of the learned sense of space-time generated from the study of the human body. Here the body is conceived not just in space but also in time, affording the ability to reinterpret the body and it’s dynamic motion engaged not as a static condition, but as a set of event spaces. Motion here is defined as a multiplicity of continuities that can be subdivided by artificial boundaries that describe space, time and body. The study of a series of bodies and movements is described that explore the human condition as a series of differential lines (form + time) and framed structures (bodies + motion). The intention is to examine the relationship between human form and metaphysical simultaneity as generators of architectural form. The work is structured by a research approach that dissects and isolates the representational concept/image from the body in a way that might offer an alternative description to the traditional historic models.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_012
id ecaade2007_012
authors Benoudjit, Moamed Amine; Coates, Paul S.
year 2007
title Artificial Networks for Spatial Analysis
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 911-918
doi https://doi.org/10.52842/conf.ecaade.2007.911
summary The present paper aims to present a summary of my ongoing PhD research, which is concerned with the study of the possibilities of developing an analytical and design tool based on artificial neural networks (ANN) and other Artificial Intelligence (AI) and connectionist algorithms.
keywords Space, classification, artificial neural networks, cellular automata
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2007_215
id ecaade2007_215
authors Boytscheff, Constantin; Sfeir, Marilu Kanacri
year 2007
title Experimental Results in Immersive Virtual Reality (IVR): Searching Critical Design Factors within IVR to Increase Architectural Space Qualities
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 91-98
doi https://doi.org/10.52842/conf.ecaade.2007.091
summary The actual study in IVR (Immersive Virtual Reality) proposes a path which may provide meaningful information about the user’s behaviours and difficulties to articulate in immersive worlds. Beyond it, we are searching for parameters to improve design qualities in such an architectural space. Our interest is to use IVR as a medium to research the quality of spaces in particular the atmosphere of such spaces, on the basis of people’s interest and eagerness. Therefore it is important to comprehend the special conditions of the perception and the behaviour of the user in virtual spaces. The purpose is to understand the influence of an IVR environment upon the human being and to develop motivation for a personal use of virtual space as a learning environment. The aim of the analysis was to explore behaviour patterns in a simulated IVR environment. Moving from the dynamic of space, there arises a personal “space-time-system”.
keywords Urban planning, virtual reality, immersive, teaching
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia10_110
id acadia10_110
authors Di Raimo; Antonino
year 2010
title Architecture as Caregiver: Human Body - Information - Cognition
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 110-116
doi https://doi.org/10.52842/conf.acadia.2010.110
summary Recent studies in contemporary architecture have developed a variety of parameters regarding the information paradigm which have consequently brought different results and techniques to the process of architectural design. Thus, the emergence of an ecological thinking environment and its involvement in scientific matters has determined links moving beyond the conventional references that rely on information. It is characterized as an interconnected and dynamic interaction, concerning both a theoretical background and providing, at the same time, appropriate means in the architectural design process (Saggio, 2007, 117). The study is based on the assumption that Information Theory leads into a bidirectional model which is based on interaction. According to it, I want to emphasize the presence of the human body in both the architectural creation process and the use of architectural space. The aim of my study, is consequently an evaluation of how this corporeal view related to the human body, can be organized and interlinked in the process of architectural design. My hypothesis relies on the interactive process between the information paradigm and the ecological one. The integration of this corporeal view influences the whole process of architectural design, improving abilities and knowledge (Figure 1). I like to refer to this as a missing ring, as it occurs within a circular vital system with all its elements closely linked to each other and in particular, emphasizes architecture as a living being.
keywords Architecture, information paradigm, human body, corporeity, cognitive Science, cognition,circularity, living system
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id cf2007_585
id cf2007_585
authors Fischer, Thomas
year 2007
title Enablement or Restriction? On supporting others in making (sense of things)
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 585-598
summary In this paper I present and reflect upon a five-year investigation of designing digital tools for designing in the area of architectural space grid structures. I understand design as a novelty and knowledge generating conversational process as described by Pask (see Scott 2001) and Glanville (2000). Furthermore, I regard making design tools as a design task in itself, rendering this paper a reflection on designing for designing. This paper gives a report on observations I made during the toolmaking study, and subsequently contextualizes these observations using second-order cybernetic theory. This reflection focuses on different relationships between observers and systems, on conditions under which observers construct knowledge and on limits of supporting others in this activity.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ijac20075206
id ijac20075206
authors Foni, Alessandro E.; Papagiannakis, George; Cadi-Yazli, Nedjma; Magnenat-Thalmann, Nadia
year 2007
title Time-Dependant Illumination and Animation of Virtual Hagia-Sophia
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 284-301
summary This paper presents a case study centered on the virtual restitution and virtual life simulation of a highly complex and endangered heritage edifice: the church of Hagia Sophia, in Istanbul, Turkey. The goal of this article is to describe the techniques used in order to achieve a real time rendering and animation of the selected space and its characters, as well as to point out the challenges and solutions that such a work implies at different stages in production. Most of these issues are focused on the reconstruction of the architecture of the site; however, in order to achieve an accurate simulation, the social aspect is not to be omitted. The importance of a heritage site resides as well in the historical characters and the social interactions that were taking place there: this information allows a better understanding of the function and the importance of the selected site in connection with the cultural aspects of the life at a certain time. In order to strengthen the feeling of immersion in a heritage edifice virtually restituted, it is important to recreate virtual life and describe the timely evolutionary aspects of the edifice as well.
series journal
last changed 2007/08/29 16:23

_id caadria2010_049
id caadria2010_049
authors Fukuda, Tomohiro and Hitoshi Takeuchi
year 2010
title Development of use flow of 3D CAD / VR software for citizens who are non-specialists in city design
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 521-530
doi https://doi.org/10.52842/conf.caadria.2010.521
summary The purpose of this study is the development of a tool by which citizens who are non-specialists can design a regional revitalisation project. Therefore, a 3D CAD / VR (3-dimensional computer-aided design / virtual reality) combination system was developed by using SketchUP Pro, GIMP, and UC-win / Road. This system has the advantages of low cost and easy operation. The utility of the system was verified as a result of applying the developed prototype system in the Super Science High School program for high school students created by the Ministry of Education, Culture, Sports, Science and Technology, Japan. It has been used for two years, since 2007. In addition, the characteristics of the VR made by the non-specialists were considered.
keywords Urban renewal design; participatory planning; 3D CAD; VR; design by non-specialists
series CAADRIA
email
last changed 2022/06/07 07:50

_id ijac20075304
id ijac20075304
authors Geva, Anat; Mukherji, Anuradha
year 2007
title A Study of Light/Darkness in Sacred Settings: Digital Simulations
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 507-521
summary Studying light/darkness and sacred architecture reveals that the "holy" light dramatizes the spiritual state and affects the mood of the user in the sacred space. Furthermore, it shows that faith dictates the treatment of light/darkness in the sacred setting as means to enhance the spiritual experience. These two premises were investigated by conducting digital daylight simulations on the Brihadeshvara Hindu Temple (1010 AD) of Tanjore, Tamilnadu, India. This sacred monument, listed as one of UNESCO's World Heritage Sites, is an intriguing case study since the treatment of the 'holy light' in the temple is actually the treatment of the 'holy darkness'. The simulated values were compared to the Illuminating Engineering Society (IES) standards. The results demonstrate that digitized simulations can illustrate the significance of light/darkness in sacred settings as a spiritual experience. Moreover, this quantitative investigation can augment the qualitative studies in the field of historic sacred architecture. The work presented here unites and extends some previously published work.
series journal
email
last changed 2007/11/20 18:06

_id caadria2007_127
id caadria2007_127
authors Gu, Ning; L.F. Gül, M.L. Maher
year 2007
title Designing within the Design: A Pedagogical Case Study of 3D Virtual Worlds in Design Education
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.o1v
summary Within most architecture and design schools, 3D virtual worlds are traditionally perceived and used as a CAAD tool for modelling and collaboration. Building on the understanding of virtual worlds as the extension of our physical environments where people can inhabit and participate in a variety of activities, we teach designing virtual worlds as a design subject which considers 3D virtual worlds as a different kind of environment design other than a technical tool for supporting design simulation and collaboration. This paper reports on our teaching experience, as well as discusses the principles for designing and teaching in 3D virtual worlds.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2012_167
id sigradi2012_167
authors Gutiérrez, Nicolás Sáez
year 2012
title Ejercicio de arte fotográfico. Reconstrucción de una vivencia espacial a través de una percepción inmersiva de la imagen (Fotografía) - escena (Arquitectura) [A photographic art exercise. Reconstruction of a spatial experience through an immersive perception of image (photography) - scene (architecture)]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 373-377
summary This work constitutes one of the main lines of visual exploration derived from the photographic work done by the author. As an architect that makes and investigates photography, his exercises of art study the translations from visual perception of architectonic space to its photographic simulation, work that so far has only been done and exhibited in large format. The work here presented is based on projects undertaken from 2007 to 2010 and mainly elaborates on a recent project to be soon exhibited in Concepción between January and March 2013.
keywords Fotografía de autor; percepción visual; inmersión virtual; espacio de exhibición; realidad aumentada
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2007_233
id caadria2007_233
authors Hoseini, Ali Ghaffarian; Rahinah Ibrahim
year 2007
title Using Social Network Analysis for Visualising Spatial Planning During Conceptual Design Phase
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.i8r
summary Spatial diagramming exercises with clients are difficult when most clients are not able to visualize the end results of their requirements. This paper would like to introduce a computational tool—Social Network Analysis (SNA)—commonly used in the communications field to study relationships between people we believe can resolve this visualization problem. Our research intent is to affirm whether or not we can use SNA as a spatial planning tool during conceptual building design. We posit that since the nodes and structural relationships between the nodes may have similar architectural characteristics, the tool would enable architects to make changes by moving any spaces on a floor plan while safely maintaining their spatial relationships to other spaces. In this paper, we would like to develop a proof-of-concept model using an available SNA tool to facilitate spatial diagramming visualization during conceptual design phase. We tested the use of a SNA tool at four levels. The first level determined whether we could develop spatial relationship between functional spaces (such as the living room must be adjacent to the front entry). The second level is on setting priorities values for the different nodes and the linkages. The third level determined whether we could develop grouping relationship between several functional spaces that have a common characteristic (such as public versus private spaces) on one horizontal plane. The final fourth level determined whether we could develop multiple layers that are connected by one common connector (such as a staircase in a double-story house). Our models are validated intellectually by visual comparison between our model and another diagramming by Nooshin (2001) that was developed manually. We are most interested in the fourth level because complexity in the spatial diagramming exercises is caused by multi-layered spatial arrangements at the horizontal and vertical planes. We expect our study to provide us guidelines in developing a prototype for a spatial diagramming tool using SNA, which architects can use to resolve visualization problems when conducting the exercise with their clients.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_411
id caadria2007_411
authors Hu, Youpei; Wowo Ding and Gang Yuan
year 2007
title The Adjacency Topological Model for Housing Layout and Its Generating Algorithm, Based on the Case Study of Chinese Apartment Layouts Since 90s
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.r9v
summary Our research deals with the problem of space layout planning and chooses the Chinese apartment layouts_since 90s_ as our case study objects. A new kind of data structure for building layouts is proposed which records the adjacency topological information of layouts. The most important quality of our model is that its phenotype corresponds to our visual perception about space layouts which makes possible the morphological analysis and layouts generation. Based on constraint satisfaction techniques the Generating Algorithm focused on enumerating all the possible topology models, under the constraints of program for a new housing layout design. A case study is presented before the conclusion is given.
series CAADRIA
last changed 2022/06/07 07:50

_id ecaade2007_221
id ecaade2007_221
authors Kaga, Atsuko ; Miyagawa, Atsushi ; Fukuda, Tomohiro
year 2007
title Construction of a Participatory Community Space Design System
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 99-106
doi https://doi.org/10.52842/conf.ecaade.2007.099
summary Residents’ active participation is necessary for a feasible community design from the planning stage to maintenance and management. it is necessary to show information related to a plan efficiently to facilitate understanding, and to consider a plan in a limited time. The purpose of this study is to develop a Community Space Design system (CSDS) that can use GIS data and Real-time simulation, in order to support comprehension of 3D area information during continuous development. Using CSDS, participants were able to treat various GIS data fixed, and a subject called the division and the disaster prevention of a community, which the object ground is holding can be understood visually on the same 3D space as real space. Because their solution was found, the design was accepted quickly.
keywords Environmental design, virtual reality, real-time simulation, GIS
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2007_045
id cf2007_045
authors Kaga, Atsuko; Masahiro Kawaguchi and Tomohiro Fukuda
year 2007
title Simulation of an Historic Building Using a Tablet MR System
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 45-58
summary To depict characteristics of historical buildings, digital archives must display visual information about structures and their construction. This study defines the components used for three-dimensional (3D) models of framework construction. Framework construction has heretofore portrayed structures through animation using VHS or Hi-Vision video. This paper describes a method to facilitate exhibition through interactive simulation using animation and real-time images. Furthermore, a Tablet MR can be used as an effective simulation tool for studying historical buildings in on-site models. For education about historical wooden-framework architecture, increased interactive potential according to users’ needs will be increasingly necessary.
series CAAD Futures
email
last changed 2008/10/28 07:19

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 27HOMELOGIN (you are user _anon_336773 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002