CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss2008-02
id ddss2008-02
authors Gonçalves Barros, Ana Paula Borba; Valério Augusto Soares de Medeiros, Paulo Cesar Marques da Silva and Frederico de Holanda
year 2008
title Road hierarchy and speed limits in Brasília/Brazil
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper aims at exploring the theory of the Social Logic of Space or Space Syntax as a strategy to define parameters of road hierarchy and, if this use is found possible, to establish maximum speeds allowed in the transportation system of Brasília, the capital city of Brazil. Space Syntax – a theory developed by Hillier and Hanson (1984) – incorporates the space topological relationships, considering the city shape and its influence in the distribution of movements within the space. The theory’s axiality method – used in this study – analyses the accessibility to the street network relationships, by means of the system’s integration, one of its explicative variables in terms of copresence, or potential co-existence between the through-passing movements of people and vehicles (Hillier, 1996). One of the most used concepts of Space Syntax in the integration, which represents the potential flow generation in the road axes and is the focus of this paper. It is believed there is a strong correlation between urban space-form configuration and the way flows and movements are distributed in the city, considering nodes articulations and the topological location of segments and streets in the grid (Holanda, 2002; Medeiros, 2006). For urban transportation studies, traffic-related problems are often investigated and simulated by assignment models – well-established in traffic studies. Space Syntax, on the other hand, is a tool with few applications in transport (Barros, 2006; Barros et al, 2007), an area where configurational models are considered to present inconsistencies when used in transportation (cf. Cybis et al, 1996). Although this is true in some cases, it should not be generalized. Therefore, in order to simulate and evaluate Space Syntax for the traffic approach, the city of Brasília was used as a case study. The reason for the choice was the fact the capital of Brazil is a masterpiece of modern urban design and presents a unique urban layout based on an axial grid system considering several express and arterial long roads, each one with 3 to 6 lanes,
keywords Space syntax, road hierarchy
series DDSS
last changed 2008/09/01 17:06

_id acadia07_268
id acadia07_268
authors Cantrell, Bradley E.
year 2007
title Ambient Space
doi https://doi.org/10.52842/conf.acadia.2007.268
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 268-275
summary An exploration of streetscape lighting that responds to site phenomena provides a basis to explore the abilities of sensor driven devices to construct landscape form. The project expresses multiple reactive spaces through a hypothetical design project on Pine Street in New York City. The landscape is the input using the variables of wind, sound, motion, and light in order to focus, open, lower, and contract each lighting device. As the landscape progresses throughout the day, season, and/or year, various relationships are created in form and light to organize spaces on multiple scales. Data becomes the armature for scripted reactions allowing the infrastructure to respond for safety or efficiency. With the proliferation of sensor networks and sensor systems, the possibilities arise for the re-articulation of data expression. The single lighting device works within a network that is connected by the specifi c phenomenology of the site. The project is grounded historically in the landscape folly, an architectural device that is not what it appears to be (Figure 1).
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2007_af100
id sigradi2007_af100
authors Leitão de Souza, Thiago; Roberto Segre
year 2007
title The Digital Panorama: Connections of the urban centralities in Rio de Janeiro [O Panorama Digital: Costuras urbanas nas centralidades do Rio de Janeiro]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 323-326
summary This article intends to investigate the meaning of Digital Panoramas as a tool to develop an alternative reading of the urban centralities in the city of Rio de Janeiro. We assume that Digital Panorama can bring significant contributions to urban research, in three different historical layers: at the beginning of 20th century; during the 20-40’s decades, and in the current days. The strength of panoramas in urban study is particularly enhanced by interactivity. This paper aims to demonstrate new possibilities in the association of panorama’s space recognition characteristic for historical study in urban centralities.
keywords Panorama Digital; Multimídia; Modelos tridimensionais; História da Cidade
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2007_af68
id sigradi2007_af68
authors Veloso, Claudia; Carlos Murad
year 2007
title The Film as urban experience: The Fellini´s Roma [O Filme enquanto experiência urbana: A Roma fragmentária de Fellini]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 448-451
summary This research is done in the field of studies about the potential of imaginal images in the unveiling of the multiple space-time alternances which make up our urban experience and is supported by phenomenological perspective of the imagination and Bachelard´s poetical image (1957,60) in the analysis do filme “Roma de Fellini”(1972). Of cinema as a possibility of highlighting the city and its geometry in a fragmentary and spectacular form. With the intention of arriving at a better dialogue among new languages and styles of life with the intention of opening new possibilities of a better understanding of the urban.
keywords Poetical image; cinema; poetical urban; landscapes urban; imaginal film
series SIGRADI
email
last changed 2016/03/10 10:02

_id cf2007_347
id cf2007_347
authors Caneparo, Luca; Mattia Collo, Alfonso Montuori and Stefano Pensa
year 2007
title Urban Generator
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 347-360
summary The paper presents an ongoing project to interactively simulate urban and regional dynamics at the building scale. Urban Generator is a system for generating a large number of design solutions and for browsing, searching and structuring the high-dimensional space of the design solutions further to variable and customisable factors defined by the designer. The number of these factors is recognised as large; furthermore they are often ill-defined. Urban Generator does not model every factor; instead it supports the designer in defining the significant factors and their interconnections, then freely exploring the dimensions of the space of the design solutions generated by the system.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ijac20075303
id ijac20075303
authors Hernandez, Luis A.; Taibo, Javier; Blanco, David; Iglesias, Jose A.; Seoane, Antonio; Jaspe, Alberto; Lopez, Rocio
year 2007
title Physically Walking in Digital Spaces - A Virtual Reality Installation for Exploration of Historical Heritage
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 487-506
summary Immersive Virtual Reality Systems have been extensively used during recent years for the exploration of architectonic spaces. This paper describes how the use of transitable immersive virtual reality systems, that is, those that allow the user to physically walk while exploring the virtual world, can greatly empower the experience of perception of space in architecture. The text describes a particular example of one installation of this kind that was developed by the authors and how it was implemented for the interactive experience of the virtual reconstruction of a housing unit on a pre-roman settlement. This installation is open to the public as part of a permanent exhibition and constitutes the final output of the research at this time.
series journal
last changed 2007/11/20 18:06

_id cf2007_223
id cf2007_223
authors Hirschberg, Urs; Martin Frühwirth and Stefan Zedlacher
year 2007
title Puppeteering Architecture: Experimenting with 3D gestural design interfaces
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 223-234
summary This paper documents and analyzes a set of experimental prototype applications for interaction with 3D modeling software through body movements. The documented applications are the result of two workshops dedicated to exploring the potential of 3D motion tracking technology in architectural design. The larger issue the work addresses is how one can create tools that allow us to bring our intuition and our talent for ‘craft’ into the digital design process and in how far tapping into the expressive powers of our body movements may provide new possibilities in this respect.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id 9da7
id 9da7
authors Jong, S J, Soon, E H and Rafi, A
year 2007
title Exploring motion sequence of virtual characters: Experimenting motion-capture variables
source Proceedings of the 2nd International Conference on Geometric Modelling and Imaging (GMAI 07), ETH Zurich, Switzerland, 4-6 July, 91-96.
summary The purpose of the research is to study the detail of motion of various subjects with differences in physical attributes. The research outlines how different physique produces different behavioural patterns based upon mass and proportion. This research focuses on ‘walk motion’ to identify the differences in each subject’s physical attributes by sampling subjects of physical differences. This experiment employs Vicon8i® Optical Motion Capture system (MOCAP) to study the detail of human motion by extracting the subjects’ core motions for analysis with pre-defined actions. The research used the findings to establish the relationship between height and weight against motion frequencies in 3D space.
keywords human motion, actor physique, motion capture, motion editing, core motion
series other
type normal paper
email
last changed 2007/09/11 02:31

_id acadia07_048
id acadia07_048
authors Vollen, Jason; Clifford, Dale; Winn, Kelly; Gindlesparger, Matt
year 2007
title Digital Fabric: Generating Ceramic Catenary Networks
doi https://doi.org/10.52842/conf.acadia.2007.048
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 48-55
summary Digital modeling in the design environment has prompted intuitive shaping of architectural form. The pliability of the imagination allows limitless possibilities of shape without a constrained methodology. This paper chronicles a design exploring catenary form-finding using parametric constraints in a dynamic modeling environment. Catenary structural networks are treated as digital cloth objects. Applying parametric edge and point constraints simulates various behavior patterns under gravity load. The integration of real-time Finite Element Method [FEM] and dynamic cloth simulation presents an intuitive method for the design and analysis of catenary structures. Constraints resist the limitless pliability of shape and hone the intuition using force to find form realized as a ceramic catenary network.
series ACADIA
email
last changed 2022/06/07 07:58

_id bb8d
id bb8d
authors von Buelow, Peter
year 2007
title Genetically Engineered Architecture: design exploration with evolutionary computation
source VDM Verlag Dr. Mueller, Germany, Dec. 2007. ISBN 978-3-8364-4721-8
summary This book explores design tools based on evolutionary computation (EC), oriented primarily toward conceptual design of architectural and civil engineering structures. EC tools are well suited for exploration in a way which promotes creative design. The multiplicity of solutions generated by EC techniques is less likely to cause design fixation, and so promote a more thorough exploration of possible solutions. The use of such tools also allows the designer greater latitude in exploring design criteria, such as aesthetics, by utilizing an interactive human-computer interface. This book begins with a survey of techniques that have been used in early phases of architectural design, and establishes a set of successful attributes, which are then discussed in the context of EC techniques. Finally, a specific implementation developed by the author is described. Several examples are given in the area of architectural engineering, and comparisons are made with results obtained with more conventional optimization tools. This book is especially useful for designers interested in new methods for generating and exploring structural form, and is accessible to non-programmers in either field.

Dr.-Ing. Peter von Buelow has worked as both architect and engineer, and is currently a professor at the University of Michigan in Ann Arbor, USA, where he teaches structures in the School of Architecture, and conducts research in structural form exploration based on evolutionary computation. For more information visit: www.umich.edu/~pvbuelow.

keywords evolutionary computation, genetic algorithm, design, optimization, structures
series book
type normal paper
email
more http://elib.uni-stuttgart.de/opus/volltexte/2007/3160/pdf/PvB_diss.pdf
last changed 2008/05/12 19:05

_id cf2007_017
id cf2007_017
authors Wang, Xiangyu
year 2007
title Mutually Augmented Virtual Environments for Architectural Design and Collaboration
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 17-29
summary Augmented Reality (AR) augments real environment by means of virtual objects and Augmented Virtuality (AV) augments virtual environment with the insertion of real entities. Current AR and AV systems exist independently. This paper proposes a novel concept – Mutual Augmentation (MA) where AR and AV co-exist to form a seamlessly integrated mega-space by sharing certain real/virtual entity. This paper presents a systematic framework of exploring MA for supporting collaboration, communication, and coordination in architectural design beyond traditional single real/virtual space. It also opens up a key direction for future research into Collaborative Virtual Environments, AR and AV.
series CAAD Futures
type normal paper
email
last changed 2007/07/06 12:47

_id ecaade2007_157
id ecaade2007_157
authors Barczik, Günter; Kurth, Winfried
year 2007
title From Designing Objects to Designing Processes: Algorithms as Creativity Enhancers
doi https://doi.org/10.52842/conf.ecaade.2007.887
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 887-894
summary We discuss the creative potential of algorithmic design processes in architecture which use computer-based tools through presenting student work employing these techniques. We propose ways of further amplifying these creative possibilities by employing evolutionary design strategies.
keywords Digital aids to design creativity, generative design, education & practice, CAAD curriculum
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2007_af04
id sigradi2007_af04
authors Briones, Carolina; Ava Fatah gen. Schieck; Chiron Mottram
year 2007
title LEDs Urban Carpet, a socializing interactive interface for public environments [LEDs Urban Carpet, una instalación interactiva para sociabilizar en el espacio público]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 404-408
summary The purpose of this paper is to explore the type of social interactions that can be generated when a technological platform is introduced in a public environment. Here we present an interactive urban installation, which use a body-input as a form of a non-traditional user interface. Its aim is to enhance novel experiences that can enrich interactions between people nearby, sharing the same space and the same playful atmosphere. The prototype incorporates a grid of lights that dynamically generates patterns according to pedestrian’s position over the carpet. The installation was tested in various locations around the City of Bath, UK.
keywords Urban computing; Interactive installation; Body-input interface; Social interaction
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2007_af73
id sigradi2007_af73
authors Bruscato, Underlea; Rodrigo Garcia Alvarado
year 2007
title Spaces for Meetings and Memories in Virtual Networks [Espaços de Encontro e Memória nas Redes]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 380-384
summary Digital media is becoming a huge space for information and communication, including heritage simulation. Meantime urban spaces are deteriorating and loosing social role. This paper shows development of heritage models like social spaces in internet to promote urban memory and meetings. A model of old square and theatre of the abandonee town of Sewell in Chile, diffused through youtube, and the model of Square of Inmigration in Sao Leopoldo, Brasil, available in virtual communities in internet with links to fotolog pages of families. These examples demonstrated relationship between technological possibilities and urban spaces that can support social cohesion.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2007_076
id ecaade2007_076
authors Coates, Paul S.; Derix, Cristian
year 2007
title Parsimonious Models of Urban Space
doi https://doi.org/10.52842/conf.ecaade.2007.335
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 335-342
summary This paper sets out an approach to urban modelling derived from early work with cellular automata and agglomeration models. In these cases the models are an example of distributed representation, where the rules built in to the model are replicated in all the discrete components of the model be they cells or agents. This is the classic AI. / AL paradigm of emergent systems. The paper describes the main structure of the models, and presents examples of the use of this modelling process in design education, pointing out the way dynamic models allow mapping on to interesting speculations about the dynamic of the city, and its social systems. The paper ends with a report on the use of such models as a design decision support system and how they will be used in planned work in master planning in the London Thames gateway area under the UK govt. sustainable communities initiative.
keywords Urban modeling, space syntax, agent based modeling, cellular automata
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2007_af11
id sigradi2007_af11
authors Forzán Gómez, José Antonio
year 2007
title Towards a cartography of the fantastic places [Hacia una Cartografía de los Espacios Fantásticos]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 444-447
summary Fantastic literature has been a reflection object from diverse perspectives. Someone has been in its narrative, myths, processes, intertextuality and a series of conceptualizaciones and interpretations, from the russian formalism to the deconstructivism. This communication presents a possible classification of the fantastic spaces, which goes from the human inside towards the impossible sites. The idea becomes from a dialogue between books of the imagination and Roland Barthes semiology. For each ordering, a text is suggested as a model; as much of classic authors as contemporary. The classification allows a better understanding of fantastic literature and its plays of reality, as well as the narratologics possibilities as much instrumental of creative and applied reading to fields like the cinema, the publicity, the painting, the design, the staging and the ethical formation.
series SIGRADI
email
last changed 2016/03/10 09:52

_id ijac20075104
id ijac20075104
authors Hesselgren, Lars; Charitou, Renos; Dritsas, Stylianos
year 2007
title The Bishopsgate Tower Case Study
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 62-81
summary This paper summarizes the ongoing research on the Bishopsgate Tower in the City of London designed by Kohn Pedersen Fox Associates. We present a pre-rational geometry computational solution targeting a constraint-aware exploration of the architectural design-space, while interactively optimizing building performance in terms of constructability and cost-efficiency. We document a novel approach in building metrics optimization supported by parametric technologies and embedded analytical algorithms. The process is indicative of how computational methods will develop in the future and help designers find solutions for increasingly complex spaces.
series journal
email
last changed 2007/06/14 12:11

_id ecaade2007_223
id ecaade2007_223
authors Homma, Riken; Morozumi, Mitsuo; Onishi, Yasunobu; Murakami, Yuji
year 2007
title Map-Based Repository of Image System for Sharing the Photographs in Design Studio
doi https://doi.org/10.52842/conf.ecaade.2007.151
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 151-157
summary In the preparation of urban designs, it is important for the designer to understand the space feature of the project district and to obtain the design resource from the site. In our design studio, students take pictures of a point of interest (POI) in the project district and discuss the design concept of the district based on the photographs. To share the photographs obtained by the students during the field survey along with the attribute information and shooting positions, the present authors have developed a Web-based image archive system as an effective resource for a design studio. This system registers the photographs taken in the surveying district on GoogleMap and simultaneously displays the images on a three-dimensional city model. In this paper, we discuss the development of a Map-based Repository of Image (MRI) system to share the photographs of a city. Moreover, we attempt to evaluate its pedagogical effect in the design studio.
keywords WebGIS, GoogleMap, virtools, design studio
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2007_031
id cf2007_031
authors Huang, Chih-Chieh Scottie
year 2007
title Conceptual Modeling Environment (COMOEN)
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 31-43
summary Conceptual modeling is an actively creative stage in a design process. Through hand modeling and manipulation of different kinds of modeling tool kits for specific materials, designers are able to generate forms. This article presents a tangible human-computer interface of a C-StressBall for form manipulation and a C-BenchWhirler for visual control. They create a new way of interaction between the virtual world and the physical space. They are aimed to ease the operation in design process by using CAD.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ascaad2007_053
id ascaad2007_053
authors Islami, S.Y.
year 2007
title Surface-driven architecture: Moving Beyond the Ornament/Structure Opposition
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 671-682
summary Contemporary architecture has been influenced by a shift of interest from the dialectic Derridean theories of language to those of Deleuze and Guattari who put more emphasis on transitions, experimentation and material presence. New digital design tools as well as new construction materials have opened up more possibilities for architects. E-paper, digital screens, printed concrete, composite polymers and dynamic cladding systems, have allowed designers to relish architecture at the surface level. Moreover, the process of architectural design is shifting from the desktop to the virtual world of the computer. NURBS, Blobs, Metaforms, Isomorphic Surfaces and other complex geometries are now possible using surface-driven computer modelling software. Because of this, the resultant architecture display a much more distinct appreciation and mastery of surface-effects. The following article argues that contemporary architecture is becoming increasingly a process of surfacing, both as a process of revealing and as a process of concealing. Surface, in common parlance, is generally understood as the exterior boundary of things, the outer skin of any object. In this sense, surfaces are actual, material, textural entities that we often encounter first. The surface is also taken to be something that conceals: “it was not what it appeared to be on the surface.” However, it is when things surface that they become evident or apparent; they appear out of a previously concealed existence or latency. Thus, surfacing is a process of becoming explicit, of becoming experientially apparent in a movement from virtuality to actuality. This article argues that the use of emerging computer technologies in architecture, have resulted in a renewed prioritization of surface and surface-effects. It shall be concluded that the surface-driven nature of most contemporary modelling software has resulted in a new approach to architectural design, one that has the potential of subverting the traditional hierarchy between ornament and structure. As a result, this design strategy has allowed for a much more spirited and creative approach to architecture.
series ASCAAD
email
last changed 2008/01/21 22:00

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