CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 39

_id caadria2007_675
id caadria2007_675
authors Huang, Joseph Chuen-Huei
year 2007
title Decision Support System for Modular Houses
doi https://doi.org/10.52842/conf.caadria.2007.x.x9q
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Presently, only a small percentage of people in the world typically hire an architect to design and build a home which is tailored to their preference. Besides the architect’s fee, clients also need to wait an interminable time for design and construction. Factory-made prefabricated housing systems tried to solve this problem previously. However, most pioneers failed to address the issues of variability and individual needs (Kieran & Timberlake, 2004). Plants closed because they produced more than the market demand, and prefabricated housing provided less flexibility than the traditional stick-built housing. The advanced digital technology makes it possible to communicate design ideas and concepts to others more effectively. The project delivery process leads itself to customization, embodying principles of lean production (Pine, 1993), flexible computer-integrated design interaction with clients, and reduced cycle times; all effecting rapid response between consumers and producers.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia07_242
id acadia07_242
authors Sanguinetti, Paola; Abdelmohsen, Sherif
year 2007
title 242 On the Strategic Integration of Sketching And Parametric Modeling in Conceptual Design
doi https://doi.org/10.52842/conf.acadia.2007.242
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 242-249
summary Architects perform problem-solving tasks while designing through various externalization modes. Among the architectural community sketching is associated with conceptual design, and parametric modeling is seen as a tool for detailed design development. However, parametric modeling is increasingly being used for exploring design concepts. We propose that sketching and parametric modeling can be integrated strategically as alternate externalization modes to support problem solving in conceptual design. With sketching, architects are able to externalize their ideas quickly and effortlessly, as the flexible structure of sketching provokes multiple interpretations through continuous refl ection. With parametric modeling, architects must define a set of parameters and rule-based constraints. By modeling design objects as parametric, multiple design variations can be generated, modifi ed, and evaluated. In this paper we describe an efficient process of problem-solving by studying the strategic use of sketching and parametric modeling in conceptual design. We conduct an experiment to explore the processes involved in both modes. Digital sketching is recorded by the Logitech io2 personal digital pen, and parametric modeling using Digital Project software is recorded by screen video capturing software, followed by a retrospective analysis. The ACADIA 2007 competition brief is used as the design task.
series ACADIA
email
last changed 2022/06/07 07:56

_id ecaade2008_055
id ecaade2008_055
authors Beirão, José; Duarte, José; Stouffs, Rudi
year 2008
title Structuring a Generative Model for Urban Design: Linking GIS to Shape Grammars
doi https://doi.org/10.52842/conf.ecaade.2008.929
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 929-938
summary Urban Design processes need to adopt flexible and adaptive procedures to respond to the evolving demands of the contemporary city. To support such dynamic processes, a specific design methodology and a supporting tool are needed. This design methodology considers the development of a design system rather than a single design solution. It is based on patterns and shape grammars. The idea is to link the descriptions of each pattern to specific shape rules inducing the generation of formal solutions that satisfy the pattern. The methodology explores, from the urban designer point of view, the capacity of a shape grammar to codify and generate urban form (Duarte et al, 2007). This paper defines the ontology of urban entities to build on a GIS platform the topology describing the various components of the city structure. By choosing different sets of patterns the designer defines his vision for a specific context. The patterns are explicated into shape rules that encode the designer’s interpretation of the pattern, and operate on this ontology of urban entities generating solutions that satisfy the pattern’s concept. Some examples of the topological relations are shown.
keywords Patterns, shape grammars, ontology, generative urban design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2007_391
id caadria2007_391
authors Biloria, Nimish
year 2007
title Adaptive Corporate Environments
doi https://doi.org/10.52842/conf.caadria.2007.x.d7a
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The research paper illustrates an attempt to envision computation aided architectural responsiveness (spatial and informational) towards contemporary forms of corporate organizations. Architectural substantiations for such corporate bodies embodying dynamic business eco-systems tend to be rather inert in essence and deem to remain closed systemic entities, adhering to a rather static spatial program in accordance with which they were initially conceptualized. Architectural renditions supporting such emergent forms of organizations hence need to be re-thought: a need to break apart from the inherent closed system typology of architectural materiality needs to be visualized. The research paper, addresses such issues by specifically focusing upon developing intelligent reconfigurable spaces (in accordance with customized activity oriented spatial preferences of its occupants) and an interactive user interface as a front end of the system (for inputting preferences and 3d space visualization purposes). A space cluster, completely user centric, equally dynamic, and flexible, as compared to the dynamic activities which the space sustains is thus developed. The papers content is explicitly based on the output of the authors PhD research work conducted at the TU Delft, Netherlands.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_066
id ecaade2007_066
authors Boeykens, Stefan; Neuckermans, Herman
year 2007
title A Generic Data Structure for an Architectural Design Application
doi https://doi.org/10.52842/conf.ecaade.2007.303
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 303-310
summary The research described in this paper focuses on the exploration of concepts for design development, to increase support for the early phases of design. This paper investigates and describes how a custom data structure for an architectural design application was set up generically, allowing additional extensions in a straightforward manner. The key concepts and main functionality are presented here, to give insight into the reasoning behind a flexible property system and how additional functionality benefits from this system.
keywords Design, software development, property system
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac20075402
id ijac20075402
authors Burry, Jane R.
year 2007
title Mindful Spaces: Computational Geometry and the Conceptual Spaces in which Designers Operate
source International Journal of Architectural Computing vol. 5 - no. 4, pp. 611-624
summary Combinatorial computational geometry, while dealing with geometric objects as discrete entities, provides the means both to analyse and to construct relationships between these objects and relate them to other non-geometrical entities. This paper explores some ways in which this may be used in design through a review of six, one-semester-long design explorations by undergraduate and postgraduate students in the Flexible Modeling for Design and Prototyping course between 2004 and 2007. The course focuses on using computational geometry firstly to construct topologically defined design models based on graphs of relationships between objects (parametric design,) and concurrently to output physical prototypes from these "flexible models"(an application of numerical computational geometry). It supports students to make early design explorations. Many have built flexible models to explore design iterations for a static spatial outcome. Some have built models of real time responsive dynamic systems. In this educational context, computational geometry has enabled a range of design iterations that would have been challenging to uncover through physical analogue means alone. It has, perhaps more significantly, extended the students' own concept of the space in which they design.
series journal
email
last changed 2008/02/25 20:30

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2007_273
id caadria2007_273
authors Chitchian, Davood; H.C. Bekkering
year 2007
title Sustaining Design Decision Makers in the AEC industry
doi https://doi.org/10.52842/conf.caadria.2007.x.w3a
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Today’s typical decision making problem such as strategic planning, portfolio analysis, resource allocation and human resource management involves a variety of tangible and intangible strategic goals, conflicting constraints, dozens or hundreds of alternative initiatives to be pursued, and limited resources. A decision maker cannot meaningfully combine all of this information to make right decisions. To sustain decision makers in the Architecture, Engineering and Construction (AEC) industry, this paper proposes a tool to transfers a complex problem into a concept of hierarchical structure consisting of goal and its criteria and sub-criteria. Irrespective of the applied domains, this tool provides a flexible means for tackling the complex decision making process. It embeds a mathematical model for prioritization and decision making which is based on the Analytical Hierarchy Process (AHP).
series CAADRIA
email
last changed 2022/06/07 07:50

_id ijac20075101
id ijac20075101
authors Hanna, Sean
year 2007
title Automated Representation of Style by Feature Space Archetypes: Distinguishing Spatial Styles from Generative Rules
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 2-23
summary Style is a broad term that could potentially refer to any features of a work, as well as a fluid concept that is subject to change and disagreement, yet approaches to representing it too often seek either a pre-defined set of generative rules or list of measurable features. Instead, a general and flexible method of retrospectively and automatically representing style is proposed based on the idea of an archetype, to which real designs can be compared, and tested with examples of architectural plans. Unlike a fixed, symbolic representation, both the measurements of features that define a style and the selection of those features themselves can be performed by the machine, making it able to generalise a definition automatically from a set of examples. This process is implemented in analysis, and coupled with a generative algorithm to produce plans in a learned style.
series journal
email
last changed 2007/06/14 12:11

_id ijac20075401
id ijac20075401
authors Koutamanis, Alexander
year 2007
title Fuzzy Modelling for Early Architectural Design
source International Journal of Architectural Computing vol. 5 - no. 4, pp. 589-610
summary Fuzzy modelling is simultaneously an extension of existing modelling approaches and a negation of one of their main aspects, the crispness of their definition. As a digital equivalent of analogue sketching it allows designers to register and manipulate imprecise and uncertain information. In the framework of design representations fuzzy modelling supports the development of conceptual design models characterized by flexible definition and interaction. The main advantages of such models are fluency, abstraction and continuity, at a level similar to that of analogue techniques. In addition to that they offer the possibility of local autonomy, i.e. segmentation of a representation into self-regulating and cooperating components. Three alternative forms of fuzzy modelling are proposed: (1) Canonical objects with tolerances, (2) objects described by minimal and maximal values, and (3) point sets comprising discrete, autonomous particles that describe the object by their spatial or structural relationships.
series journal
email
last changed 2008/02/25 20:30

_id ecaade2007_039
id ecaade2007_039
authors Koutamanis, Alexander
year 2007
title Matching Representation to Perception
doi https://doi.org/10.52842/conf.ecaade.2007.551
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 551-558
summary Visual representations play an important role in mobile architectural guides, especially with respect to the identification of buildings, i.e. matching internal representations to external ones (the documentation in the guide) and the perceived scene. By restructuring this documentation into networks of significant architectural entities and features a guide is enriched with flexible, economical means for supporting building identification under the typically variable conditions architectural travelers have to endure.
keywords Mobile computing, architectural guide, representation, perception, recognition
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2007_113
id caadria2007_113
authors Li, Li; Jingwen Gu
year 2007
title Research of the Multimedia Courseware Creation System Application in Architecture Education
doi https://doi.org/10.52842/conf.caadria.2007.x.e7l
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary A new teaching model is constructed in the study, which can make students fully involved in the learning activity while keep the guidance from instructors. Compared with traditional courseware technology, it excels in following metrics:A framework to build multimedia courseware is constructed in the system, which helps instructors to customize their own courseware in a fast and convenient fashion _ The system can be used to build flexible knowledge structure and complicated information trees, which matches the practical architectural knowledge system and excels the traditional one-way flowing process_A flexible database is built within the system. The courseware created by this system can read from the database and take information out of the database at any time.
series CAADRIA
last changed 2022/06/07 07:50

_id ecaade2007_146
id ecaade2007_146
authors Post, Jelle; Koutamanis, Alexander
year 2007
title Linking Measurement, Simulation and Prediction
doi https://doi.org/10.52842/conf.ecaade.2007.515
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 515-522
summary In the last decade Computational Building Performance Simulation (CBPS) has acquired the reputation of a solid analytical method. However, this reputation relies mostly on the admittedly advanced and robust theoretical and algorithmic basis of performance simulation techniques. On the practical side, building simulation has yet to live up to expectation. The main reason is that simulation use is not as widespread as it should. Applications are mostly academic, mainly validation studies. This has led us to the assumption that the applicability and usability of performance simulations require additional components that link them more closely to design processes and facilitate their integration in everyday design activities. In this paper we present the results of research into a working method for location-specific daylight simulation. Our method is based on the satisfication of a number of requirements common to many types of CBPS: validated simulation algorithms, flexible, fast calibration by means of real-world measurement, multiyear, location-specific environmental data, and support of both measured and mathematical environmental data models.
keywords Simulation, daylight, integration
series eCAADe
email
last changed 2022/06/07 08:00

_id cf2007_265
id cf2007_265
authors Prousalidou, Elena; Sean Hanna
year 2007
title A Parametric Representation of Ruled Surfaces
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 265-278
summary This paper proposes a simple parametric system to generate an almost complete set of ruled surfaces that may be used to describe building geometry. The major classes of regular, named ruled surfaces can be generated from a limited set of curves. Each of these is shown to be reducible to a transformation of a single standard curve, a helix, and therefore represented by a limited set of six parameters. Six extra parameters can position each surface on a global coordinate system. The representation is designed to be flexible enough to represent both planar and curvilinear forms, producing a description of form from minimal data.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id sigradi2007_af39
id sigradi2007_af39
authors Sánchez Cavazos, María Estela; Jorge Carlos Parga Ramírez
year 2007
title Systematization - A flexible digital connection [Sistematización, una conexión flexible, Digital. Sistematization, a flexible digital connection]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 232-236
summary El trabajo consiste en el análisis de “Baucis”, proyecto realizado por alumnos de séptimo semestre de la carrera de arquitectura de UAA, México. Se observó la manera en que los alumnos construyeron su proyecto y se concluyó en que la forma de sistematizar los procesos de diseño fue muy parecida a lo que sucede en el ambiente digital, donde se realizan conexiones múltiples facilitando la comunicación entre varios sujetos, sumando los esfuerzos de todos en un producto de diseño más completo, sustentado y fundamentado teóricamente, potencializando los conocimientos habilidades, aptitudes y actitudes de cada uno de los integrantes del equipo de diseño.
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2007_af91
id sigradi2007_af91
authors Baltazar, Ana Paula; Denise Morado Nascimento; Silke Kapp; Rodrigo Santos Marcandier Gonçalves; Sulamita Fonseca Lino; Amanda Alves Olalquiaga; Joana Vieira da Silva; Felipe José Gontijo; Mara Coelho; Pedro Arthur Novaes Magalhães
year 2007
title The intellectual property in digital interfaces and environments: The noncopyright option in the case of IDA system [A propriedade intelectual em ambientes e interfaces digitais: A opção pelo noncopyright no caso do sistema IDA]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 463-466
summary This paper presents the discussions on intellectual property regarding digital interfaces, which were crucial for MOM/LOW (Living in Other Ways) to develop the system IDA (Digital interface for supporting housing production). It introduces IDA and its conceptual framework and differentiates intellectual property and authorship. Then, it examines the arguments for copyright, indicating them as myths or disguises of other intentions. This leads to examining some anti-copyright movements concluding that they follow the same logic of register. Thus, noncopyright (no license or register) seems to be the best means to protest against the current logic as also for conveying information.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2007_301
id caadria2007_301
authors Barrow, Larry; Shaima Al Arayedh
year 2007
title Emerging Technololgy – Dilemma and Opportunities in Housing
doi https://doi.org/10.52842/conf.caadria.2007.x.d7c
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Digital Technology has transformed industrial manufacturing and production; and an array of Industrial Design products provide increasing comfort and benefit to millions of global citizens via ergonomic and mass production/customization strategies. Yet, housing needs of a rapidly growing global population are rarely affected by digital technology. Shifts in societal demographics, from rural to urban city centres, and concurrently Global Warming and ecological changes are exacerbating the world housing situation. Millions are homeless, live in inadequate shelter, or as in the US Manufactured Housing (MH) market, live in nondurable poor quality “manufactured” houses that are detrimental to health, at best, or during extreme weather events, suffer catastrophic damages often resulting in death to occupants. Nevertheless, housing concepts and related living units have benefited very little when compared to architecture’s related manufacturing industries counter-parts (i.e. automotive, aerospace, marine industries, etc). While Technology has vividly expanded the shape language of architecture (i.e. Free-Form-Design), some may argue that Free-Form- Design buildings generally have beauty that is only “skin deep” and typically focus on providing signature statements for both the designer and elite clientele. In this paper, we will briefly review the role of the architect in the US Manufactured Housing industry; additionally, we will identify the major problems that plaque the US Manufactured Housing Industry. Further, we will review how architects and Industrial Designers use technology in their respective fields and draw larger designmanufacture principals for issues of global housing. Our findings and analysis suggest that an Industrial Design approach, applied in architecture for mass housing, offers a means of improving the architect’s role and technology in manufactured housing for the masses.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2007_153
id cf2007_153
authors Benrós, Deborah; José P Duarte and Fernando Branco
year 2007
title A System for Providing Customized Housing
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 153-166
summary This paper describes a system for generating customized mass housing. The aim is to provide dwellings at an affordable cost with recourse to mass production and yet guarantee that they are tailored to their users. It combines two systems, a rule-based design system and a prefabricated building system. The integration of both systems is achieved through the development of a computer tool to assist designers in the various stages of the housing design process. This tool produces three kinds of outputs: three dimensional models, construction drawings, and a list of construction elements, including their cost and information for manufacturing.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id sigradi2007_af66
id sigradi2007_af66
authors Chuen-huei, Joseph Huang
year 2007
title Virtual Architect, Questionnaire Approach of Programming Modular Houses [Arquitecto virtual, método por cuestionario de programación modular de casas]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 310-314
summary By integrating the nature of modularity in prefabricated housing design, a web-based design advisory system provides interactive questionnaires to assist customers in selecting appropriate design components. The prototype model combines the result of client’s requirement input and design configurations of a modular system. The digital model is created by Building Information Modeling (BIM) applications to streamline the delivery process from design to manufacturing. Finally, the BIM design model can be reviewed via Google Earth before sending the ready-to-build digital information model and building specifications to the collective manufacturers and suppliers.
keywords Advisory system; customer participation; housing delivery process
series SIGRADI
email
last changed 2016/03/10 09:49

_id ecaade2007_050
id ecaade2007_050
authors Donath, Dirk; Böhme, Luis Felipe González
year 2007
title Constraint-Based Design in Participatory Housing Planning
doi https://doi.org/10.52842/conf.ecaade.2007.687
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 687-694
summary The research presented in this paper deals with the yet unexplored development of a constraint-based design strategy to support participatory housing planning processes in Latin America. The article discusses the implementation criteria of a constraint satisfaction approach to solving the building bulk design problem. This elementary problem to the architecture practice, is concerned with the synthesis of the boundary geometry from the volume, shape and allocation of the building and any part thereof located inside a given zoning lot. A legal solution to a building bulk design problem is a building cubature that complies with all the applicable bulk regulations. The case study applies to the common class of single-family house units produced in Chile and the regulatory framework implemented there. Two different computer implementation criteria are being tested in an ongoing series of trials. The first, and most extensively developed, makes use of Maxon’s XPresso® visual scripting environment to set up a semi-automated controllable design environment that allows to create parametric feature-based 3D models of building bulk solutions. The second approach is currently being tested by using Ilog’s OPL Studio® constraint programming environment to achieve fully automated search and 2D graphic visualization of the complete set of solutions to separate subdomains of the bulk problem.
keywords Constraint-based design, constraint satisfaction problems, building bulk design, participatory planning, low-income housing
series eCAADe
email
last changed 2022/06/07 07:55

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