CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 557

_id sigradi2008_180
id sigradi2008_180
authors Vincent, Charles
year 2008
title Gulliver in the land of Generative Design
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The current trend in architectural design towards architectural computing has been treated both from a philosophical standing point and as an operational systems’ problem, in a quest for explications which could at last break ground for a more broad development and adoption of design tools. As Kostas Terzidis (2007) puts it, the intuitiveness that architects have put on so high a pedestal seems to be the central issue to be dealt with by both views. There seems to be no apparent shortcut toward the reconciliation between traditional practice and new media and most certainly it is not only a problem of interface design, but one of design method clarification and reinterpretation of those methods into computing systems. Furthermore, there’s no doubt left as to whether computing systems can generate such new patterns as to impact our own understanding of architecture. But even if computer algorithms can make possible the exploration of abstract alternatives to an abstract initial idea, as in Mathematica and Processing, the issue of relating abstract and geometric representations of human centered architecture lays in the hands of architects, programmers or, better yet, architect-programmers. What seems now to be the relevant change is that architectural design might escape from the traditional sequence embedded in the need – program – design iterations – solution timeline, substituted by a web of interactions among differing experimental paths, in which even the identification of needs is to be informed by computing. It is interesting to note that the computational approach to architectural design has been praised for the formal fluidity of bubbles and Bezier shapes it entails and for the overcoming of functionalist and serialization typical of modern architecture. That approach betrays a high degree of canonic fascination with the tools of the trade and very little connection to the day to day chores of building design. On the other hand, shall our new tools and toys open up new ways of thinking and designing our built landscape? What educational issues surface if we are to foster wider use of the existing technologies and simultaneously address the need to overtake mass construction? Is mass customization the answer for the dead end modern architecture has led us to? Can we let go the humanist approach begun in Renascence and culminated in Modernism or shall we review that approach in view of algorithmic architecture? Let us step back in time to 1726 when Swift’s ‘Travels into Several Remote Nations of the World by Lemuel Gulliver’ was first published. In Swift’s fierce critic of what seemed to him the most outrageous ideas, he conceived a strange machine devised to automatically write books and poetry, in much the same generative fashion that now, three centuries later, we begin to cherish. “Every one knew how laborious the usual method is of attaining to arts and sciences; whereas by his contrivance, the most ignorant person at a reasonable charge, and with a little bodily labour, may write books in philosophy, poetry, politicks, law, mathematics and theology, without the least assistance from genius or study. He then led me to the frame, about the sides whereof all his pupils stood in ranks. It was twenty foot square, placed in the middle of the room. The superficies was composed of several bits of wood, about the bigness of a dye, but some larger than others. They were all linked together by slender wires. These bits of wood were covered on every square with paper pasted on them; and, on these papers were written all the words of their language in their several moods, tenses, and declensions, but without any order. The professor then desired me to observe, for he was going to set his engine at work. The pupils at his command took each of them hold of an iron handle, whereof there were forty fixed round the edges of the frame; and giving them a sudden turn, the whole disposition of words was entirely changed. He then commanded six and thirty of the lads to read the several lines softly as they appeared upon the frame; and where they found three or four words together that might make part of a sentence, they dictated to the four remaining boys who were scribes. This work was repeated three or four times, and at every turn the engine was so contrived, that the words shifted into new places, as the square bits of wood moved upside down.” (Jonathan Swift, Gulliver’s Travels, A Voyage to Balnibarbi) What astonishing forecast did Swift show in that narrative that, in spite of the underlying incredulity and irony, still clarifies our surprise when faced to what might seem to some of us just an abandonment of all that architects and designers have cherished: creativeness and inventiveness. Yet, we could argue that such a radical shift in paradigm occurred once when master builders left the construction ground and took seat at drafting boards. The whole body of design and construction knowledge was split into what now seem to us just specialties undertaken by more and more isolated professionals. That shift entailed new forms of representation and prediction which now each and all architects take for granted. Also, Cartesian space representation turned out to be the main instrument for professional practice, even if one can argue that it is not more than the unfolding of stone carving techniques that master builders and guilds were so fond of. Enter computing and all its unfolding, i.e. DNA coding, fractal geometry, generative computing, nonlinear dynamics, pattern generation and cellular automata, as a whole new chapter in science, and compare that to conical perspective, descriptive and analytical geometry and calculus, and an image begins to form, delineating a separation between architect and digital designer. In previous works, we have tried approaching the issues regarding architects education in a more consensual way. But it seems now that the whole curricular corpus might be changed as well. The very foundations upon which we prepare future professionals shall change, not only in College, but in High School as well. In this paper, we delve further into the disconnect between current curricula and digital design practices and suggest new disciplinary grounds for a new architectural education.
keywords Educational paradigm; Design teaching; Design methods;
series SIGRADI
email
last changed 2016/03/10 10:02

_id ascaad2007_062
id ascaad2007_062
authors De Los Reyes, A. and K. Terzidis
year 2007
title Executive Summary: On the Digital Sublime
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 799-800
summary This paper describes research in progress on the digital sublime and architecture. Written in three parts, the paper surveys the history of the sublime, offers current examples of the digital sublime, and concludes with the next path of exploration: genetic algorithms created from and of the new numeric sublime.
series ASCAAD
last changed 2008/01/21 22:00

_id ecaade2007_134
id ecaade2007_134
authors Rüdenauer, Kai; Dohmen, Philipp
year 2007
title Heuristic Methods in Architectural Design Optimization
doi https://doi.org/10.52842/conf.ecaade.2007.507
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 507-514
summary This paper focuses on optimization methods and their role in the “digital chain” in architectural design and production. These methods were developed in the research phase of the project ‘New Monte Rosa Shelter’ to improve cost efficiency and to adapt the design for the specific environmental and constructive constraints of the site. The New Monte Rosa Shelter is a project designed by students for a mountain shelter at high altitude. For transportation and construction reasons, optimization was required to minimize costs, material, and weight of the structure. For this project a series of programs using genetic algorithms were written to optimize the geometry of the wooden framework. These programs were combined to create a digital toolset, giving the architects direct output of surface information from the framing data, and allowing for output as a three-dimensional model. This optimization toolset gives creative control back to the architects themselves, who can now transform and manipulate the architecture. This paper describes the overall process, and outlines one specific optimization tool, a program that enables architects to “fill” the wooden framework automatically with different material and construction systems and understand the cost and efficiency implications based upon the structural analysis software and the programmed heuristic methods.
keywords Heuristics, algorithm, evolutionary strategy, digital chain, generative design, computer aided optimization
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2007_161
id ecaade2007_161
authors Dieckmann, Andreas; Netten, Sarah; Russell, Peter
year 2007
title From Oh-Oh to OO
doi https://doi.org/10.52842/conf.ecaade.2007.663
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 663-669
summary The architect’s profession has always been that of an organizer; a coordinator. In an increasingly specialized society such as ours there is an even greater demand for professionals with a wide range of management abilities. Today’s architect will have to organize and coordinate the flow, the means and the systematic storage of information in a project. For an institution that ‘produces’ architects, it is, in the opinion of the authors, vital to not only teach modern / contemporary methods of organizing information but also to practice them. If architecture students are to comprehend the necessity of organizing skills & tools, they will have to encounter these from day one of their student life. It is perhaps surprising (or not) that niversities are not necessarily the best example of svelte, efficient organisations. On the contrary, they are often run on age-old principles that never change, despite acknowledged faults. A faculty of architecture has been developing a system to enable all members of the faculty, (teachers and students alike), with a central service for the management of information. This service is a set of web-based tools for organizing and managing the curriculum and all matters connected to that. The objective of the platform is to increase efficiency and transparency in the administration of the faculty. The effect of the system has been to develop a community. Two main aspects buttress this community. Firstly, the users are made aware of the presence of other users through a “Who’s On Campus” module. This module allows users to see which other users are logged in and using IP Addresses and WLAN Access Point Information, where they roughly are. Secondly, through a range of communication processes, informal communication is easily undertaken with other users online. The effect has been to improve the daily activities of the faculty. Achieving this has come about not by decree, but by convincing and observable benefits from the system.
keywords Virtual universities, internet collaboration, CSCW
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2007_177
id ecaade2007_177
authors Kaijima, Sawako; Michalatos, Panagiotis
year 2007
title Discretization of Continuous Surfaces as a Design Concern
doi https://doi.org/10.52842/conf.ecaade.2007.901
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 901-908
summary The increasing trend in architecture to create unconventional forms opened up a new area of investigations in the employment of computational methods in design and construction. Our investigation is undertaken within a structural engineering firm, Adams Kara Taylor and focuses on finding ways to design structural solutions that respect criteria of efficiency, architectural intentions as well as intrinsic properties of the geometry. In this paper, we present various approaches on discretization where a project is presented as a continuous form, envelope or skin that must be subsequently subdivided in order to yield a framing or cladding solution compatible with different manufacturing, design and engineering considerations. The first part of this paper illustrates such a project where we applied and developed one of our discretization approaches. The second part of the paper focuses on generalization where we present a series of methodologies and corresponding software tools developed for the purpose.
keywords Discretization, framing solution, structural analysis
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2007_af105
id sigradi2007_af105
authors Sampaio Nardelli, Eduardo
year 2007
title Blobies Buildings and Matias representation [“Blobies Buildings” e a Representação do Matias]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 428-431
summary This paper covers an emerging trend in the current architecture practice, so called “Digital Design”, based on a new methodology with an unique theoretical framework, supported by new technologies and able to produce a new class of objects with a high level of complexity asking if this new trend is a legitimate manifestation of the “zeitgeist” able to face other demands which can also be defined as part of the spirit of that age like social exclusion, environmental problems, etc, specially connected with the reality of taking off countries like Brazil, or if it is not more than a sort of transitory fashion of a spectacular architecture.
keywords Architecture; design; digital technology; theory; education
series SIGRADI
email
last changed 2016/03/10 09:59

_id caadria2007_677
id caadria2007_677
authors Anbusivan, R.
year 2007
title Automation of Passive Solar Design System
doi https://doi.org/10.52842/conf.caadria.2007.x.l5x
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This research, focus on the automation of passive solar design system using computational method. The quantitative nature of passive solar design system makes the automation possible. The automation is done in stages, because implementing the passive solar design system is not an isolated process, but intertwined with the overall design process. The first phase of automation concentrates in conceptual stage, to avoid major deviations in later stages of the design. The conceptual stage use Eco-grammar (A preset Design guidelines for corresponding climate) and user inputs for initial form generation. The second stage of automation is done after the user finalize the model with respect to its position rotation and arrangements. In this stage manipulation of vertex, edges and faces of the forms were manipulated using genetic algorithm. The value of mutation or crossover done in genetic algorithm is suggested by knowledge engine (preloaded design knowledge). Until the form obtains or reach closer to the desired values of performance the loop between analysis and mutation, crossover will be continued. On the basis of analysis result further manipulations may change from the previous which is guided by the knowledge engine.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia07_164
id acadia07_164
authors Diniz, Nancy; Turner, Alasdair
year 2007
title Towards a Living Architecture
doi https://doi.org/10.52842/conf.acadia.2007.164
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 164-173
summary Interaction is the latest currency in architecture, as responsive components are now reacting to the inhabitant of the space. These components are designed and installed by the architect with a view to the phenomenology of space, where the experience of the environment is previewed and pre-constructed before it is translated into the conception of the space. However, this traditional approach to new technology leaves no scope for the architecture to be alive in and of itself, and thus the installed piece quickly becomes just that—an installation: isolated and uncontained by its environment. In this paper, we argue that a way to approach a responsive architecture is to design for a piece that is truly living, and in order to propose a living architecture first we need to understand what the architecture of a living system is. This paper suggests a conceptual framework based on the theory of Autopoiesis in order to create a “self-producing” system through an experiment entitled, “The Life of a Wall” (Maturana and Varela 1980). The wall has a responsive membrane controlled by a genetic algorithm that reconfigures its behaviour and learns to adapt itself continually to the evolutionary properties of the environment, thus becoming a situated, living piece.
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia07_284
id acadia07_284
authors Robinson, Kirsten; Gorbet, Robert; Beesley, Philip
year 2007
title Evolving Cooperative Behaviour in a Reflexive Membrane
doi https://doi.org/10.52842/conf.acadia.2007.284
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 284-293
summary This paper describes the integration of machine intelligence into an immersive architectural sculpture that interacts dynamically with users and the environment. The system is conceived to function as an architectural envelope that might transfer air using a distributed array of components. The sculpture includes a large array of interconnected miniature structural and kinetic elements, each with local sensing, actuation, and machine intelligence. We demonstrate a model in which these autonomous, interconnected agents develop cooperative behaviour to maximize airflow. Agents have access to sensory data about their local environment and ‘learn’ to move air through the working of a genetic algorithm. Introducing distributed and responsive machine intelligence builds on work done on evolving embodied intelligence (Floreano et al. 2004) and architectural ‘geotextile’ sculptures by Philip Beesley and collaborators (Beesley et al. 1996-2006). The paper contributes to the general field of interactive art by demonstrating an application of machine intelligence as a design method. The objective is the development of coherent distributed kinetic building envelopes with environmental control functions. A cultural context is included, discussing dynamic paradigms in responsive architecture.
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ecaade2007_068
id ecaade2007_068
authors Schindler, Christoph; Châtelet, Maud; Wiskemann, Barbara; Zieta, Oskar
year 2007
title Umbrella Schoolyard Roofs in Zurich
doi https://doi.org/10.52842/conf.ecaade.2007.035
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 35-42
summary The paper discusses a 1:1 student workshop on digital sheet metal fabrication organized in collaboration between ETH Zurich and the City of Zurich in 2005 and 2006. During the workshop a structure of fifteen sheet metal schoolyard roofs was designed, produced, and constructed by the participating students. The workshop was set up to explore how current academic topics such as CAD/CAM, digital fabrication with minimal tolerance, and design optimization with genetic algorithms could be incorporated in a permanent structure with legal building standards and a professional construction sequence.
keywords Teaching seminar workshop 1:1, digital sheet metal fabrication, pavilion roof structure, genetic algorithms
series eCAADe
email
last changed 2022/06/07 07:56

_id cf2007_513
id cf2007_513
authors Tsai, Hung-Cheng; Chia-Young Hung and Fei-Kung Hung
year 2007
title Automatic Product Color Design Using Genetic Searching
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 513-524
summary Color plays a key role in determining a consumer’s response to a product appearance. A gray-theory-based linguistic evaluation method and a color-harmony-based aesthetic evaluation method are combined in this study to diagnose appropriate product-color schemes. Accordingly, this study develops a RGB-based quantitative aesthetic and linguistic measurement scheme to evaluate the image perception of a particular product-color scheme. In an inverse process, genetic algorithms are applied to search for the near-optimal color combination which satisfies the designer’s specified product-color linguistic evaluation goal and achieves a high degree of color harmony.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id bb8d
id bb8d
authors von Buelow, Peter
year 2007
title Genetically Engineered Architecture: design exploration with evolutionary computation
source VDM Verlag Dr. Mueller, Germany, Dec. 2007. ISBN 978-3-8364-4721-8
summary This book explores design tools based on evolutionary computation (EC), oriented primarily toward conceptual design of architectural and civil engineering structures. EC tools are well suited for exploration in a way which promotes creative design. The multiplicity of solutions generated by EC techniques is less likely to cause design fixation, and so promote a more thorough exploration of possible solutions. The use of such tools also allows the designer greater latitude in exploring design criteria, such as aesthetics, by utilizing an interactive human-computer interface. This book begins with a survey of techniques that have been used in early phases of architectural design, and establishes a set of successful attributes, which are then discussed in the context of EC techniques. Finally, a specific implementation developed by the author is described. Several examples are given in the area of architectural engineering, and comparisons are made with results obtained with more conventional optimization tools. This book is especially useful for designers interested in new methods for generating and exploring structural form, and is accessible to non-programmers in either field.

Dr.-Ing. Peter von Buelow has worked as both architect and engineer, and is currently a professor at the University of Michigan in Ann Arbor, USA, where he teaches structures in the School of Architecture, and conducts research in structural form exploration based on evolutionary computation. For more information visit: www.umich.edu/~pvbuelow.

keywords evolutionary computation, genetic algorithm, design, optimization, structures
series book
type normal paper
email
more http://elib.uni-stuttgart.de/opus/volltexte/2007/3160/pdf/PvB_diss.pdf
last changed 2008/05/12 19:05

_id acadia07_250
id acadia07_250
authors Wierzbicki-Neagu, Madalina; de Silva, Clarence W.
year 2007
title Development of Design Workflows for Kinetic Structures Using Fuzzy Logic
doi https://doi.org/10.52842/conf.acadia.2007.250
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 250-261
summary Kinetic structures offer the means to significantly expand the functional and performance features of traditionally static architectural solutions. However, the added element of motion creates considerable challenges during conceptualization and introduction into existing design workflows. Rigidly foldable shells offer tremendous potential for developing kinetic architectural structures. They require few support points, eliminate sliding overlaps and are relatively easy to mock up as initial concepts. Achieving the desired motion range, however, requires a significant design effort. If performed manually, the motion optimization is tedious and unpredictable. This paper examines possible optimization algorithmic strategies with the use of fuzzy logic. Specifically the paper focuses on the application of fuzzy logic as a tool for effectively negotiating modifications of complex linked geometries while using intuitive, high level statements and directives. Highlighted is the potential of fuzzy logic-based algorithms as tools that can help the transition of existing design workflows into environments that can handle extended challenges involving kinetic geometries.
series ACADIA
email
last changed 2022/06/07 07:57

_id ascaad2007_058
id ascaad2007_058
authors Abdelhameed, W. and Y. Kobayashi
year 2007
title Developing a New Approach of Computer Use ‘KISS Modeling’ for Design-Ideas Alternatives of Form Massing: A framework for three-Dimensional Shape Recognition in Initial Design Phases
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 745-756
summary This research aims at developing a new approach called ‘KISS Modeling’. KISS is generally a rule of ‘Keep It Simple, Stupid’ that will be applied in modeling process investigated and presented by the research. The new approach is implemented in a computer program ‘KISS Modeling’ that generates three dimensional forms based on simplifying the concept of shape recognition in design. The research, however, does not employ totally concepts of shape recognition or shape understanding in Artificial Intelligence and psychology. The research, in summary, investigates and describes: 1) a new approach of computer use contributing to generating design-ideas alternatives of form massing in initial design phases, within a simple way that any designer can understand at single glance, 2) implementation of shape recognition for generative three dimensional forms, 3) function to generate different outputs from different recognition, and 4) case studies introduced through applications and functions of the three dimensional modeling system presented by the research. The research concluded that the introduced processes help the user improve the management of conceptual designing through facilitating a discourse of his/her modeling of design-ideas massing.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2008_080
id sigradi2008_080
authors Andrés, Roberto
year 2008
title Hybrid Art > Synthesized Architecture
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper investigates possible intersections between some contemporary artistic modalities and architectural practice. At first, it describes and discusses different uses of art in architectural history. Through the analyzes of Le Corbusier’s artistic and architectural practices, it observes the limits of looking at art as only ‘inspiration’ for architectural form and points to the necessity of surpassing this formal approach. More than bringing pictorial ‘inspiration’, art, as a experimental field, can change our architectural procedures and approaches - a much richer and powerful addition to the development of architecture. It discusses then, the confluence of architecture, information and communication technologies. Very commonly present in our contemporary life, not only on the making of architecture – computer drawings and modeling of extravagant buildings – nor in ‘automated rooms’ of the millionaire’s houses. Televisions, telephones and computers leave the walls of our houses “with as many holes as a Swiss cheese”, as Flusser has pointed. The architecture has historically manipulated the way people interact, but this interaction now has been greatly changed by new technologies. Since is inevitable to think the contemporary world without them, it is extreme urgent that architects start dealing with this whole universe in a creative way. Important changes in architecture occur after professionals start to research and experiment with different artistic medias, not limiting their visions to painting and sculpture. The main hypothesis of this paper is that the experiments with new media art can bring the field of architecture closer to information and communication technologies. This confluence can only take form when architects rise questions about technology based interaction and automation during their creative process, embodying these concepts into the architecture repertoire. An educational experience was conducted in 2007 at UFMG Architecture School, in Brazil, with the intention of this activity was to allow students to research creatively with both information technology and architecture. The students’ goal was to create site-specific interventions on the school building, using physical and digital devices. Finally, the paper contextualizes this experience with the discussion above exposed. Concluding with an exposition of the potentialities of some contemporary art modalities (specially the hybrid ones) in qualifying architectural practices.
keywords Architecture; Information and Communication Technologies; Digital Art; Site Specific Art; Architectural Learning.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia07_025
id acadia07_025
authors Ascott, Roy
year 2007
title Architecture and the Culture of Contingency
doi https://doi.org/10.52842/conf.acadia.2007.025
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 25-31
summary A culture is a set of behaviours, attitudes and values that are shared, sustained and transformed by an identifi able community. Currently, we are bound up in a culture of consumerism, and of terror; there are also retro cultures and utopian cultures. What’s happening now that’s interesting is that many, if not all of these diff erent tendencies, tastes and persuasions are being re-aligned, interconnected and hybridised by a vast global community of online users, who are transdisciplinary in their approach to knowledge and experience, instinctively interactive with systems and situations, playful, transgressive and enormously curious. This living culture makes it up as it goes along. No longer do the institu- tions of state, church or science call the tune. Nor can any architectural schema contain it. This is a culture of inclusion and of self-creation. Culture no longer defi nes us with its rules of aesthetics, style, etiquette, normalcy or privilege. We defi ne it; we of the global community that maps out the world not with territorial boundaries, or built environments, but with open-ended networks. This is a bottom-up culture—non-linear, bifurcating, immersive, and profoundly human. Who needs archi- tecture? Any structural interface will do. Ours can be described as a contingent culture. It’s about chance and change, in the world, in the environment, in oneself. It’s a contingent world we live in, unpredictable, unreliable, uncertain and indeterministic. Culture fi ghts back, fi ghts like with like. The Contingent Culture takes on the contingency of life with its own strategies of risk, chance, and play. It is essentially syncretic. People re-invent themselves, create new relationships, new orders of time and space. Along the way, they create, as well as accommodate, the future. This culture is completely open-ended, evolving and transforming at a fast rate—just as we are, at this stage of our evolution, and just as we want it to be. Human nature, unconstrained, is essentially syncretic too.
series ACADIA
last changed 2022/06/07 07:54

_id ascaad2007_039
id ascaad2007_039
authors Bakr, A.F.; I. Diab and D. Saadallah
year 2007
title Detecting Inefficient Lighting Solutions: Step-by-Step Geographic information system (GIS) Technique
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 491-504
summary Outdoor lighting is used to illuminate roadways, parking lots, yards, sidewalks, public meeting areas, signs, work sites, and buildings. It provides us with better visibility and a sense of security. When well designed and properly installed, outdoor lighting can be and is very useful in improving visibility and safety and a sense of security, while at the same time minimizing energy use and operating costs. But, because nobody thought at this, most street lights shine light not only on the nearby ground, where is needed, but also miles away and skywards. Thus a large fraction of the light is lost, at consumer expense and without his/her consent. In the other hand, shortage in street light may cause more crimes as well as accidents. Most of the wasted or short light comes from the poorly designed street lights. Billboards, decorative lights, poorly shielded security lights are part of the problem too, but the main culprit for the waste and ugly glow one sees above one's head at nights is from the streetlights. Thus, recent computer technology gives us tools to be employed for testing the quality of light. Geographic Information System (GIS) software could be utilized to achieve that mission through applying mapping technique. This technique could analyze digital photographs and define light polluted areas as well as bad lighted. This paper reveals that step by step technique, which employs hybrid technologies to solve such problem for better planning decisions.
series ASCAAD
last changed 2008/01/21 22:00

_id sigradi2007_af101
id sigradi2007_af101
authors Barci Castriota, Leonardo; Carla Viviane da Silva Angelo
year 2007
title Digital technology and accessibility: The Rede Latino-americana de Acervos de Arquitetura e Urbanismo (RELARQ) [Tecnologia digital e acessibilidade: A Rede Latino-americana de Acervos de Arquitetura e Urbanismo (RELARQ)]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 200-204
summary The new digital technologies offer new possibilities of interconnection and re-connection that are reconfiguring the diverse areas of knowledge and the diverse fields of human action. In this direction, this work reflects on the proposal of the creation of the Latin American Network or Architectural Archives (RELARQ), pioneering initiative in our continent that aims to create a basis of cooperation between the diverse Brazilian and Latin-American institutions, with the objective to congregate, in an online catalogue, accessible to all, the information contained in hundreds of institutions distributed all over the continent, that will count with a common methodological basis for digital treatment and access to the images. With the RELARQ, the area of the History of Architecture will have a new, powerful tool in as far as the researchers will be able to access archives in the most distant places of our continent.
keywords Architecture; digitalization; photography; accessibility; internet
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2007_301
id caadria2007_301
authors Barrow, Larry; Shaima Al Arayedh
year 2007
title Emerging Technololgy – Dilemma and Opportunities in Housing
doi https://doi.org/10.52842/conf.caadria.2007.x.d7c
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Digital Technology has transformed industrial manufacturing and production; and an array of Industrial Design products provide increasing comfort and benefit to millions of global citizens via ergonomic and mass production/customization strategies. Yet, housing needs of a rapidly growing global population are rarely affected by digital technology. Shifts in societal demographics, from rural to urban city centres, and concurrently Global Warming and ecological changes are exacerbating the world housing situation. Millions are homeless, live in inadequate shelter, or as in the US Manufactured Housing (MH) market, live in nondurable poor quality “manufactured” houses that are detrimental to health, at best, or during extreme weather events, suffer catastrophic damages often resulting in death to occupants. Nevertheless, housing concepts and related living units have benefited very little when compared to architecture’s related manufacturing industries counter-parts (i.e. automotive, aerospace, marine industries, etc). While Technology has vividly expanded the shape language of architecture (i.e. Free-Form-Design), some may argue that Free-Form- Design buildings generally have beauty that is only “skin deep” and typically focus on providing signature statements for both the designer and elite clientele. In this paper, we will briefly review the role of the architect in the US Manufactured Housing industry; additionally, we will identify the major problems that plaque the US Manufactured Housing Industry. Further, we will review how architects and Industrial Designers use technology in their respective fields and draw larger designmanufacture principals for issues of global housing. Our findings and analysis suggest that an Industrial Design approach, applied in architecture for mass housing, offers a means of improving the architect’s role and technology in manufactured housing for the masses.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2007_045
id ascaad2007_045
authors Bazlamit, R. and M. Verma
year 2007
title Nature Replay: An immersive installation
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 571-586
summary This project aims at addressing playgrounds and their utilization in current urban scenarios, in developing and under-developed countries. It experiments with digital technology to re-create a play space wherein children can actively engage with each other and the space utilizing upon a unique medium of play. As playgrounds have traditionally always been situated within a natural habitat or environment, this further reinforces the concept of developing the idea- based on something closely related to nature. Working around notions related to nature, music and how can children play around them; conceptualized ‘Nature rePlay”; an immersive environment making use of interactive digital media in both real urban settings and performing arts.
series ASCAAD
email
last changed 2008/01/21 22:00

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