CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 557

_id cf2007_099
id cf2007_099
authors Özkar, Mine
year 2007
title Learning by Doing in the Age of Design Computation
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 99-112
summary A design teaching approach of integrating the notions of design thinking and computing in the first year of architectural design education is introduced and discussed. The approach aims to enhance and bring up-to-date the educational practice of “learning by doing” in the first year foundations curriculum. In the studied example, the analytical phases of thinking in a simple design task are systematically and visually recorded. This documentation is incorporated to the design process as a means for the students to consciously reflect on their design thinking.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ascaad2007_035
id ascaad2007_035
authors Al-Ali, A.I.
year 2007
title Readiness for the Use of Technology for effective learning via the vds: Case of the United Arab Emirates
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 439-456
summary Review of the literature indicated that today’s knowledge-driven economy demands a workforce equipped with complex skills and attitudes such as problem solving, meta-cognitive skills, critical thinking and lifelong learning. Such skills can be acquired if learning and teaching are guided by the constructivist and cognitive learning theories. In particular, the constructivist approach emphasises effective learning processes based on learning by doing and collaboration. This approach is congruent with use of technologies, such as Virtual Design Studio (VDS), for the purpose of architecture education in design courses, but such use is lacking in the United Arab Emirates (UAE). It is thus important to assess the extent to which the constructivist and cognitive theories are implemented in teaching design courses in the Architecture schools of the UAE. It is also important to assess the effectiveness of employing technology in general and VDS in particular in implementing these theories. The author intends to study the relationship between effective learning on one hand and using VDS in implementing the constructivist and cognitive approaches on the other hand. Thus, the author conducted a preliminary study to gain a basic understanding of the difficulties, approaches, attitudes, perceptions, and motivation related to the learning of design in architecture schools in the UAE. Second, the investigation was designed to assess the extent to which the students would be interested in the use of sophisticated technology in the teaching and learning environment in the UAE architecture education schools in order to achieve effective learning. The study has been conducted in the United Arab Emirates University (UAEU). Methodology used for this was the focus group method. In addition to the focus group interviews with the UAEU students, unstructured individual interviews with lecturers from UAEU and the American University of Sharjah (AUS) have been carried out. Data analysis showed that students were not satisfied with the current teaching methods based on traditional lectures. It was concluded that students were ready to practice effective learning of design via the intermarriage of VDS and the constructivist and cognitive approaches. An ambiguity that remained was whether students were ready for assessment methods which are consistent with the constructivist approach.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia08_458
id acadia08_458
authors Hemsath, Timothy; Robert Williams; Ronald Bonnstetter; Leen-Kiat Soh
year 2008
title Digital CADCAM Pedagogy Model: Intelligent Inquiry Education
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 458-463
doi https://doi.org/10.52842/conf.acadia.2008.458
summary Prototype manufacturing as an educational tool has been very successful at the college level in architecture and engineering design. This paper discusses an innovative inquiry-based learning approach rather than the problem-based learning models commonly utilized by other similar programs. For example, several research-funded technology projects (e.g., Cappelleri et al. 2007) look at involving students in problem-based learning exercises (e.g., building robots); however, these exercises (while providing valuable experiences) have predetermined outcomes ingrained by the teachers, the project structure, and the components used to construct the devices. Therefore, inquisitive and creative problem solving is limited to the “kit-of-parts” in their approach to solving the problem. The inquiry-based CADCAM pedagogy model is more concerned with the process of solving a problem through the vehicle of prototyping than with the specificity of the design project itself. This approach has great potential. First, the need to solve the problem drives learning on multiple levels, integrating interdisciplinary ideas into the problem and solution. Second, the problem interlocks disciplines through inquiry knowledge building in team exercises. Finally, it encourages diversity and flexibility by allowing students to look at problems from multiples perspectives and points of view.
keywords CAD; Education; Evaluation; Pedagogy; Rapid Prototyping
series ACADIA
last changed 2022/06/07 07:49

_id ascaad2007_002
id ascaad2007_002
authors Abdellatif, R. and C. Calderon
year 2007
title SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 17-34
summary Despite the importance of distance learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online virtual environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for text and graphic-based communication in a distance learning situation. The study describes a demonstration experiment where students had to communicate with their tutor, display and describe their projects at a distance, in a purposely designed criticism space in SecondLife. The main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer-mediated communication in distance learning in architecture education. The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of communication for a graphic-based context? And what are the students’ opinions about the learning environment? Using multiple methods of data collection, mainly based on an electronic observation of the experiment, questioning the participants before and after the experiment, and the analysis of the chat transcripts, the study presents descriptive results of the experiment, and discusses its main features. Proposals for modifications are made for future replications.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2009_016
id caadria2009_016
authors Hemsath, Timothy L. ; Ronald Bonnstetter, Leen-Kiat Soh and Robert Williams
year 2009
title Digital CADCAM Pedagogy
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 277-284
doi https://doi.org/10.52842/conf.caadria.2009.277
summary Prototype manufacturing as an educational tool has been very successful at the college level in architecture and engineering design. This paper discusses an innovative inquiry-based learning approach rather than the problem-based learning models commonly utilized by other similar programs. For example, several research-funded technology projects (e.g., Cappelleri et al. 2007) look at involving students in problembased learning exercises (e.g., building robots); however, these exercises (while providing valuable experiences) have predetermined outcomes ingrained by the teachers, the project structure, and the components used to construct the devices. Therefore, inquisitive and creative problem solving is limited to the “kit-of-parts” in their approach to solving the problem. The inquiry-based CADCAM pedagogy model is more concerned with the process of solving a problem through the vehicle of prototyping than with the specificity of the design project itself. This approach has great potential. First, the need to solve the problem drives learning on multiple levels, integrating interdisciplinary ideas into the problem and solution. Second, the problem interlocks disciplines through inquiry knowledge building in team exercises. Finally, it encourages diversity and flexibility by allowing students to look at problems from multiples perspectives and points of view.
keywords Inquiry-based education: CAD; CAM; pedagogy
series CAADRIA
email
last changed 2022/06/07 07:49

_id d34b
id d34b
authors Horne M, Thompson E
year 2007
title Virtual Reality and 3D modelling in built environment education
source CONVR2007 7th Conference on Construction Applications of Virtual Reality, Penn State University, USA, 22-23 October 2007
summary This study builds upon previous research on the integration of Virtual Reality (VR) within the built environment curriculum and aims to investigate the role of Virtual Reality and three-dimensional (3D) computer modelling on learning and teaching in a school of the built environment. In order to achieve this aim a number of academic experiences were analysed to explore the applicability and viability of 3D computer modelling and Virtual Reality (VR) into built environment subject areas. Although two-dimensional representations have been greatly accepted by built environment professions and education, three-dimensional computer representations and VR applications, offering interactivity and immersiveness, are not yet widely accepted. The project builds on previous studies which focused on selecting and implementing appropriate VR strategies and technologies (Horne and Hamza, 2006) and offers an approach on how three-dimensional computer modelling and virtual reality may be integrated into built environment teaching. It identifies the challenges and perceived benefits of doing so by academic staff and reports on the systematic approach which was adopted by Northumbria University, School of the Built Environment, to raise awareness of VR technologies across the spectrum of built environment disciplines. A selection of case studies is presented which illustrate how VR and 3D modelling have been integrated to extend traditional forms of representation and enhance the students’ learning experience. The attitudes perceptions, opinions and concerns of academic staff in regards to use of 3D and VR technologies in their teaching are discussed
keywords Virtual Reality, 3D computer modelling, built environment, curriculum.
series other
type normal paper
email
last changed 2008/03/14 00:08

_id cf2007_085
id cf2007_085
authors Iordanova, Ivanka; Temy Tidafi and Giovanni De Paoli
year 2007
title Is a Digital Model Worth a Thousand Pictures?
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 85-98
summary This communication addresses the use of a new type of referents database in the context of an architectural design studio. It discusses the results of design experiences held with the objective to study the cognitive effects of a teaching approach based on precedents and metaphors available as interactive and reusable digital models to students. The introduction of this referent-based approach is inspired by three major principles: the largely accepted fact that the creative work of architects is highly supported by referring to precedents and metaphors; the use of algorithmic digital methods to encapsulate architectural knowledge; and the constructivist approach to architectural design education. The study finds that the role of the modeled referents is helpful for the design studio learning, and that they are most creatively used when internalized by the student.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id jemtrud02_paper_eaea07
id jemtrud02_paper_eaea07
authors Jemtrud, Michael
year 2008
title Emerging Technologies in a Participatory Design Studio_between Carleton University and Pennsylvania State University
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary As a preliminary report on a proof-of-concept design studio conducted during the spring semester of 2007 between the Carleton Immersive Media Studio (CIMS) at Carleton University in Ottawa and the Immersive Environment Laboratory (IEL) at Pennsylvania State University, the paper first describes the implementation of this network-centric collaborative design platform. The report articulates the “staging” of the conditions of possibility for a dynamic interplay between technological mediation and the reality of making, then compares the use of high bandwidth technology with customized symmetrical toolsets in the tele-collaborative educational environment, versus commercial toolsets deployed over moderate bandwidth connections. In each setting, the collaborative environment is assessed according to issues encountered by students and design outcomes. The effectiveness of the digitally mediated collaborative studio is also gauged in terms of student reaction to the learning process via feedback surveys and questionnaires.
keywords design, collaboration, tele-presence, visualization, broadband
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id cf2007_183
id cf2007_183
authors Koutamanis, Alexander
year 2007
title Use of a Mobile Architectural Guide
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 183-195
summary A mobile architectural guide assists architectural tourists in selecting, navigating to and recognizing architectural sights. The guide supports such tasks by means of domain knowledge, design documentation and contextual information organized into navigation modules, architectural information systems and learning modules.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ascaad2007_034
id ascaad2007_034
authors Kwee, V.
year 2007
title Architectural Presentation for Precedent-based Learning: Identifying opportunities and implications
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 415-430
summary This paper primarily deals with architectural information presentation intended to facilitate an understanding of an existing architectural work. The paper highlights issues of concern through an analysis of current architectural publications and identifies opportunities that require addressing. It also demonstrates visualization options through an illustrative digital prototype of The Arthur and Yvonne Boyd Education Centre, a building by Glenn Murcutt, Wendy Lewin and Reg Lark located in New South Wales, Australia, outlining the concept or approach of this prototype, and briefly reporting on a general assessment of its use. The outcomes refresh the perspective of current publications of notable buildings and question the implications that may result with the improvement of architectural information presentation. Could we possibly be missing opportunities afforded by the available technologies more than we realise? Could better integration of media help improve the quality of precedent-based learning? What is at stake and what should we be prepared for?
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia07_110
id acadia07_110
authors Kwee, Verdy
year 2007
title Architecture on Digital Flatland: Opportunities for Presenting Architectural Precedence
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 110-119
doi https://doi.org/10.52842/conf.acadia.2007.110
summary The importance of precedent-based learning in architecture is well recognised by education researchers. Therefore, attention needs to be paid to the sources of building information and their presentation. This paper provides an overview of a research project that deals with the delivery of information of notable buildings specifi cally on computer screen for the purpose of accessibility to the wider public in general, and architectural students in particular. The paper highlights the critical need to reassess the effectiveness of current available publications. Apart from their traditional print format, architectural publications of design precedents are also swiftly advancing into the digital platform. This platform’s potential to contribute to in-depth learning within the discipline has to be explored and exploited. This paper describes an illustrative prototype digital interactive system that explores the potential of visual content and digital capabilities to showcase and present architecture on digital ‘flatland.’ It adopts Murcutt, Lewin and Lark’s, The Arthur and Yvonne Boyd Education Centre in New South Wales, Australia for the model, while outlining the aims, process, and considerations for its implementation. Finally, it reports on a general assessment of responses from a focus group.
series ACADIA
email
last changed 2022/06/07 07:51

_id d481
id d481
authors Langley P, Derix C and Coates P
year 2007
title Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism
source Generative Arts conference, Milan, 2007
summary This paper examines the use of dynamic learning systems and adaptive topologies within neural networks models, and their implications as a tool for architectural mappings. The principal investigation is the ability of such systems to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows. A growing neural network [GNN] model is proposed, able to map dynamic data inputs over time. It is based on Kohonen’s early self-organising feature maps [SOM] and takes as its starting point previous work by CECA with neural networks in an architectural context, as well as other examples of neural gases, and GNNs, in order to develop a model capable of ‘autopoietic’ behaviour and ‘meta – learning’. The principal investigation is the ability of such a system to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows.

As a case study, the proposed neural network model has been used to map ‘urban territory’, as part of an on going architectural research project, based in North London. The project takes the notion of ‘urban territories’ rather than ‘urban space’ as the field for interrogation, as a description of temporal spatial occupation space, rather than spatial physical permanence. Furthermore, the GNN may be used to identify the relationships between unused and vacant sites along the street. In this way, the GNN may become a means of proposing architectural interventions for these spaces, so that the territories of those that occupy it and the negotiations between them are not lost.

keywords neural networks, adaptive topology, urban planning, generative design
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/24 19:38

_id caadria2007_113
id caadria2007_113
authors Li, Li; Jingwen Gu
year 2007
title Research of the Multimedia Courseware Creation System Application in Architecture Education
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.e7l
summary A new teaching model is constructed in the study, which can make students fully involved in the learning activity while keep the guidance from instructors. Compared with traditional courseware technology, it excels in following metrics:A framework to build multimedia courseware is constructed in the system, which helps instructors to customize their own courseware in a fast and convenient fashion _ The system can be used to build flexible knowledge structure and complicated information trees, which matches the practical architectural knowledge system and excels the traditional one-way flowing process_A flexible database is built within the system. The courseware created by this system can read from the database and take information out of the database at any time.
series CAADRIA
last changed 2022/06/07 07:50

_id caadria2007_119
id caadria2007_119
authors Mokhtar, Ahmed
year 2007
title BIM as Learning Media for Building Construction
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.h4d
summary A fundamental module of any recognized architecture curricula is the understanding of buildings construction. A major component of such understanding is learning how to put together a structure system for a building. The difficulty most students find is not in knowing these structure systems in their abstract form, rather in applying this knowledge while making design decisions. Selecting the appropriate system and adapting it to the difficult conditions that accompany a particular design is the more challenging aspect to grasp. Instructors use various techniques to help students overcome this challenge. These techniques range from simply showing photos to requiring students to construct a building. This paper describes a new technique experimented with by the author. It is based on using Building Information Modeling (BIM) software as a learning media to help students face the challenge. The paper discusses the technique and the details of the experiment through a case study. The paper eventually reports on what the experiment reveals regarding the advantages and disadvantages of using BIM as a learning media.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2007_af24
id sigradi2007_af24
authors Monedero, Javier
year 2007
title Architectural eLearning: An inquiry into the fuzzy boundaries that separate education and instruction [Architectural eLearning. Una indagación sobre los límites borrosos que separan la educación y la instrucción]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 155-158
summary This communication is based on the development of a new subject to be imparted in collaboration with three Departments (Visual Communication, Projects and Construction) at the School of Architecture of Barcelona. It is a work that has been financed with a special grant from our university, aimed at the development of new teaching modalities and, in particular, of those that would develop the use of new technologies, collaboration among university departments and eLearning. The aim of the communication is twofold. First, to present some results that we consider valuable in themselves, as much for the techniques as for the methodology that we have used. Second, to propitiate a debate on the new situation that the teaching of architecture is moving to, due to the advance of a series of instruction methods where the methodological organization, the storing of informative material and the preparation of autonomous interactive systems, open more and more effective roads of learning but that, at the same time, point towards a new educational structure that fits badly within the traditional structures in which we have still to work daily. Regarding the first point, the main aspects to highlight are: a) the development of a selflearning system by means of a very complete series of tutorials that allow a gradual acquisition, depending on the necessities or interests of each student, of geometric modeling, parametric design, visual simulation and interactive animation techniques, b) the development of a system of general information supply and on line comments and corrections. Regarding the second point, a provisional theoretical framework has been elaborated based on the consideration of the ubiquitous visual communication media as misleading mediators of a personal relationship. This theoretical frame has been tested by a few experiences carried out with the collaboration of students implied in the project. The general conclusion is that both challenges must be faced at the same time: new educational technologies must be analysed and integrated in our curricula and a new theoretical framework, able to clarify the difference between instruction and education, must be developed in parallel with those technologies.
keywords Architecture; eLearning; Visual Communication
series SIGRADI
email
last changed 2016/03/10 09:55

_id ijac20097205
id ijac20097205
authors Muramoto, Katsuhiko; Jemtrud, Michael; Kumar, Sonali; Balakrishnan, Bimal; Wiley, Danielle
year 2009
title A Cyber-Enabled Collaborative Design Studio
source International Journal of Architectural Computing vol. 7 - no. 2, 267-288
summary The research project investigates the use of a network-enabled platform involving a combination of technologies. As a preliminary report on a proof-of-concept design studio conducted in 2007 between Carleton University and Pennsylvania State University, the paper first describes the implementation of this network-centric collaborative design platform. The report articulates the “staging” of the conditions of possibility for a dynamic interplay between technological mediation and the reality of making, then compares the use of high bandwidth technology with customized symmetrical toolsets in the telecollaborative environment, versus commercial toolsets deployed over moderate bandwidth connections. In each setting, the collaborative environment is assessed according to issues encountered by students and design outcomes. The effectiveness of the digitally mediated collaborative studio is also gauged in terms of student reaction to the learning process via feedback surveys and questionnaires.
series journal
last changed 2009/08/11 08:39

_id ecaade2013r_006
id ecaade2013r_006
authors Neto, Pedro L.; Vieira, Andrea P.; Moreira, Bruno; Ribeiro, Lígia
year 2013
title A blended-learning approach in CAAD. Enhancing an architectural design studio experience by using collaborative web applications.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 83-94
summary This paper is the result of a research project started in 2007 in our architecture school which aimed to adopt a Blended-Learning approach in teaching CAAD to 3rd year architecture students, while integrating the knowledge produced by our R&D Unit on architectural representation and communication techniques and web applications. We present our main conclusions regarding this strategy’s results and the web applications involved to understand if they acted like catalysts for engaging students with their learning process and for promoting a better communication between them and their teachers. The article shows how this strategy created new forms of interaction making communication between teachers and students easier and giving the latter an active role in the learning process. We start with an introduction to CAAD’s pedagogical strategy; we then describe the strategy and model applied to several case studies and the materials and learning tools used. Finally, we’ll discuss the most significant results and draw the main conclusions. The results highlight how the learning process coming from the Blended-Learning strategy and the use of complementary web applications strengthens the student’s and teacher’s capacity to work in a close relationship while maintaining the student’s active role in the learning process.
keywords Blended-learning; education in architecture; communication and representation; collaborative teaching and learning; design studio environment
email
last changed 2013/10/07 19:08

_id caadria2007_489
id caadria2007_489
authors Neuckermans, Herman; Martin Wolpers, Mathias Casaer and Ann Heylighen
year 2007
title Data and Metadata in Architectural Repositories
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.c0s
summary In many schools all over the world, teachers as well as researchers have been developing digital learning contents. These contents exist mostly in isolation; that means in and within a school or in the personal files, although it would be much more profitable to the community of teachers in architecture to share the results of all these efforts. In this paper we present and discuss two different strategies regarding this ambition: The first develops digital pedagogical material and tries to invite others to contribute in order to create a big repository. As an example we will present DYNAMO, a dynamic architectural memory on-line built over the last 8 years, with to date more than 600 architectural projects fully documented with plans, pictures, texts and a fairly developed category search engine. In the second approach every owner of a repository keeps his/her data and shares its content with others through a central search engine. As an example we will present and discuss a recently launched EU-programme called MACE – Metadata for Architectural Contents in Europe – which aims at enhancing the metadata of as many as possible different repositories in order to allow searches by distant partners. Real access conditions to the data still will remain those specific for each repository. The purpose of this paper is to share information and (similar?) experiences in Asia or outside Europe in general.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_080
id ecaade2007_080
authors Pektas, Sule Tasli
year 2007
title Effects of Cognitive Styles on Performance in CAAD Tasks
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 177-183
doi https://doi.org/10.52842/conf.ecaade.2007.177
summary Outcomes of individual differences of learners are rarely discussed in CAAD education. This paper investigates interactions between architectural students’ cognitive styles, as measured by Riding’s Cognitive Styles Analysis, and their performance in computer aided drafting and design processes. An empirical research revealed that Imager students outperformed Verbalisers in both drafting and creativity scores. Technical quality scores were found to be independent from cognitive styles. Contrary to the assumptions of design theory, Wholist students did not perform better than Analytics in design. The study suggests that examining the cognitive styles of students in CAAD education deserves attention and may facilitate for learning.
keywords CAAD education, individual differences of learners, cognitive styles, creativity
series eCAADe
email
last changed 2022/06/07 07:58

_id e5a8
id e5a8
authors Saghafi, Mahmoud Reza; Jill Franz, Philip Crowther
year 2010
title Crossing the Cultural Divide: A Contemporary Holistic Framework for Conceptualising Design Studio Education
source CONNECTED 2010 – 2ND INTERNATIONAL CONFERENCE ON DESIGN EDUCATION 28 JUNE - 1 JULY 2010, UNIVERSITY OF NEW SOUTH WALES, SYDNEY, AUSTRALIA
summary While the studio is widely accepted as the learning environment where architecture students most effectively learn how to design (Mahgoub, 2007:195), there are surprisingly few studies that attempt to identify in a qualitative way the interrelated factors that contribute to and support design studio learning (Bose, 2007:131). Such a situation seems problematic given the changes and challenges facing education including design education. Overall, there is growing support for re-examining (perhaps redefining) the design studio particularly in response to the impact of new technologies but as this paper argues this should not occur independently of the other elements and qualities comprising the design studio. In this respect, this paper describes a framework developed for a doctoral project concerned with capturing and more holistically understanding the complexity and potential of the design studio to operate within an increasingly and largely unpredictable global context. Integral to this is a comparative analysis of selected cases underpinned by grounded theory methodology of the traditional design studio and the virtual design studio informed by emerging pedagogical theory and the experiences of those most intimately involved – students and lecturers. In addition to providing a conceptual model for future research, the framework is of value to educators currently interested in developing as well as evaluating learning environments for design.
keywords design studio, learning environment, online education
series other
type normal paper
email
more http://eprints.qut.edu.au/32147/1/c32147.pdf
last changed 2010/11/16 08:26

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