CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 547

_id acadia07_164
id acadia07_164
authors Diniz, Nancy; Turner, Alasdair
year 2007
title Towards a Living Architecture
doi https://doi.org/10.52842/conf.acadia.2007.164
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 164-173
summary Interaction is the latest currency in architecture, as responsive components are now reacting to the inhabitant of the space. These components are designed and installed by the architect with a view to the phenomenology of space, where the experience of the environment is previewed and pre-constructed before it is translated into the conception of the space. However, this traditional approach to new technology leaves no scope for the architecture to be alive in and of itself, and thus the installed piece quickly becomes just that—an installation: isolated and uncontained by its environment. In this paper, we argue that a way to approach a responsive architecture is to design for a piece that is truly living, and in order to propose a living architecture first we need to understand what the architecture of a living system is. This paper suggests a conceptual framework based on the theory of Autopoiesis in order to create a “self-producing” system through an experiment entitled, “The Life of a Wall” (Maturana and Varela 1980). The wall has a responsive membrane controlled by a genetic algorithm that reconfigures its behaviour and learns to adapt itself continually to the evolutionary properties of the environment, thus becoming a situated, living piece.
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2007_134
id ecaade2007_134
authors Rüdenauer, Kai; Dohmen, Philipp
year 2007
title Heuristic Methods in Architectural Design Optimization
doi https://doi.org/10.52842/conf.ecaade.2007.507
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 507-514
summary This paper focuses on optimization methods and their role in the “digital chain” in architectural design and production. These methods were developed in the research phase of the project ‘New Monte Rosa Shelter’ to improve cost efficiency and to adapt the design for the specific environmental and constructive constraints of the site. The New Monte Rosa Shelter is a project designed by students for a mountain shelter at high altitude. For transportation and construction reasons, optimization was required to minimize costs, material, and weight of the structure. For this project a series of programs using genetic algorithms were written to optimize the geometry of the wooden framework. These programs were combined to create a digital toolset, giving the architects direct output of surface information from the framing data, and allowing for output as a three-dimensional model. This optimization toolset gives creative control back to the architects themselves, who can now transform and manipulate the architecture. This paper describes the overall process, and outlines one specific optimization tool, a program that enables architects to “fill” the wooden framework automatically with different material and construction systems and understand the cost and efficiency implications based upon the structural analysis software and the programmed heuristic methods.
keywords Heuristics, algorithm, evolutionary strategy, digital chain, generative design, computer aided optimization
series eCAADe
email
last changed 2022/06/07 07:56

_id bb8d
id bb8d
authors von Buelow, Peter
year 2007
title Genetically Engineered Architecture: design exploration with evolutionary computation
source VDM Verlag Dr. Mueller, Germany, Dec. 2007. ISBN 978-3-8364-4721-8
summary This book explores design tools based on evolutionary computation (EC), oriented primarily toward conceptual design of architectural and civil engineering structures. EC tools are well suited for exploration in a way which promotes creative design. The multiplicity of solutions generated by EC techniques is less likely to cause design fixation, and so promote a more thorough exploration of possible solutions. The use of such tools also allows the designer greater latitude in exploring design criteria, such as aesthetics, by utilizing an interactive human-computer interface. This book begins with a survey of techniques that have been used in early phases of architectural design, and establishes a set of successful attributes, which are then discussed in the context of EC techniques. Finally, a specific implementation developed by the author is described. Several examples are given in the area of architectural engineering, and comparisons are made with results obtained with more conventional optimization tools. This book is especially useful for designers interested in new methods for generating and exploring structural form, and is accessible to non-programmers in either field.

Dr.-Ing. Peter von Buelow has worked as both architect and engineer, and is currently a professor at the University of Michigan in Ann Arbor, USA, where he teaches structures in the School of Architecture, and conducts research in structural form exploration based on evolutionary computation. For more information visit: www.umich.edu/~pvbuelow.

keywords evolutionary computation, genetic algorithm, design, optimization, structures
series book
type normal paper
email
more http://elib.uni-stuttgart.de/opus/volltexte/2007/3160/pdf/PvB_diss.pdf
last changed 2008/05/12 19:05

_id sigradi2007_af03
id sigradi2007_af03
authors Bernal, Marcelo; Paul Taylor
year 2007
title Conocimientos locales [Local Know How]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 285-289
summary The main objective of this work developed at the Architecture Department of Universidad Técnica Federico Santa Maria, was develop and design tectonic systems from inquiring how laws that rule matter can inform and integrate a digital modeling process, elaborating modeling routines that express heterogeneity of matter and develop the potential of local fabrication process. This study combines digital modeling and very simple handcrafting techniques, based on simple rules and material properties.
keywords Digital; tectonics; parametric; modeling; material
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2007_af05
id sigradi2007_af05
authors Butelmann Dujovne, David
year 2007
title Design and digital manufacturing. From the Chilean boats to the double curvature roof [Diseño y manufactura digital. De la embarcación Chilota a la cubierta de doble curvatura]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 290-294
summary The objective of this paper is to recover and highlite the constructive processes and the assembling of Chiloean wooden sea crafts, through the establishment of relationships between the design and digital specification for manufacturing of double curve roof, and traditional construction techniques of boats. The research is based on the exploration of digital constructive techniques, which integrate the design and the manufacturing systems of double curvature surfaces. By means of the reinterpretation of the constructive processes and the structural system of the Chiloean sea crafts.
keywords Chiloean boats; Complex curved roof; digital design and manufacturing
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2007_031
id ascaad2007_031
authors Celento, D.
year 2007
title Jump box: [Dwellings for the Digital Nomad]
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 365-380
summary Due to the rapid adoption of cellular and web-based communication, modern cultures are less reliant on fixed environments – moving more frequently for work and play. The Jump Box is an investigation into the confluence of these phenomena—the exploration of a technologically sophisticated, customizable environment that enables those engaged in increasingly dynamic lifestyles.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2007_273
id caadria2007_273
authors Chitchian, Davood; H.C. Bekkering
year 2007
title Sustaining Design Decision Makers in the AEC industry
doi https://doi.org/10.52842/conf.caadria.2007.x.w3a
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Today’s typical decision making problem such as strategic planning, portfolio analysis, resource allocation and human resource management involves a variety of tangible and intangible strategic goals, conflicting constraints, dozens or hundreds of alternative initiatives to be pursued, and limited resources. A decision maker cannot meaningfully combine all of this information to make right decisions. To sustain decision makers in the Architecture, Engineering and Construction (AEC) industry, this paper proposes a tool to transfers a complex problem into a concept of hierarchical structure consisting of goal and its criteria and sub-criteria. Irrespective of the applied domains, this tool provides a flexible means for tackling the complex decision making process. It embeds a mathematical model for prioritization and decision making which is based on the Analytical Hierarchy Process (AHP).
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2007_af70
id sigradi2007_af70
authors Corona Martínez, Alfonso; Libertad Vigo; José R. Kós; Denise B. Pinheiro Machado
year 2007
title Archinet-MetaUniversity: Alfa Project phase3: The transversal integration [Archinet-MetaUniversidad: Proyecto ALFA en Fase3: La integración transversal]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 131-134
summary This paper presents the results of a workshop which took place in Rio de Janeiro and gathered Brazilian and international exchange students with tutors from eight universities located in Latin America and Europe. The design process highlighted the advantages and limitations of the communication between the tutors, educated with traditional tools and students who enter at the university already familiar with digital tools. The manipulation of images assumes a primary position, particularly in an environment based on several foreign languages. However, this process also exposed the limitations of images to represent the essence of the place.
keywords Theory & Education; Design & Communication; Multidisciplinary Transversal Disciplines; Sustainability & Urban Preservation; Colaborative & Teaching implementations
series SIGRADI
email
last changed 2016/03/10 09:49

_id ecaade2007_073
id ecaade2007_073
authors Francis, Sabu
year 2007
title Web Based Collaborative Architectural Practice Using a Fractal System
doi https://doi.org/10.52842/conf.ecaade.2007.727
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 727-734
summary I have been working on an architecture representation system in India since 1991; that markedly deviates from the need of traditional drawings as we know. Over three million square feet of work has been done that took advantage of this system as it was being developed. The system has now matured sufficiently to be put into practice as a comprehensive architectural system of practice. It takes advantage of creation of just-in-time dynamic multi-organizations that can get formed (and dismantled) over the Internet on a project to project basis. The raison d’être of the representation system is that it would expose the “source-code” (metaphorically) of any work of architecture to stakeholders, much the same way as an open-source software project exposes the internal representation to fellow developers. I believe the design of architecture must go through an “open source” process in order to produce socially responsible designs. Such a stance is explained in this paper. The paper also explains the system in detail; its mathematical basis and justifies the need for such an approach. It also explores how a collaborative practice can be put into place using the system in the context of Internet technologies.
keywords Collaborative practice, fractals, representation system
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2007_060
id ascaad2007_060
authors Gillispie, D. and C. Calderon
year 2007
title A framework towards designing responsive public information systems
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 767-782
summary "Evolving effective responsive systems, and creating a credible interface between the work and the user, requires an awareness of many different types of user, contexts and functions as well as the phenomenological aspects of social and environmental conditions." (Bullivant, 2006). Responsive design and interactive architecture operates at the intersection of Architecture, Arts, Technology, Media Arts, HCI and Interaction Design in a physical context suggesting ways in which the existing physical environments can be augmented and extended adding a greater level of depth, meaning and engagement with the world around us. Through a series of case studies, this paper explores a number of principles which may be applied to the design of responsive environments of which public information systems form part. Divided into three main sections, the paper first explains how responsive environments have addressed the application of public information systems, secondly, through a series of case studies, precedents are highlighted which lead to development of principles for developing designs for responsive environments. The third section discusses and elaborates on these principles which have been developed based upon our own interpretations and grouping of precedents and approaches towards interaction design. This paper contributes towards the field of responsive environments and interactive architecture through an analysis of case studies to infer a framework from which responsive environments may be created and developed.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2007_af09
id sigradi2007_af09
authors Hernández Ibáñez, Luis; Viviana Barneche Naya
year 2007
title Firmitas, Utilitas, Venustas, Virtualitas. Vitruvius in Second Life [Firmitas,Utilitas,Venustas…,Virtualitas. Vitruvius en Second Life]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 387-392
summary Nowadays, new forms of virtual architecture are appearing as virtual worlds based on the metaverse concept are becoming increasingly more popular, holding all kind of virtual versions of human activities. This paper aims to make a reflection on the features of these new architectures compared with their equivalents in the real world by means of an analysis through the prism of the three fundamental conditions of the classic architecture: Firmitas, Utilitas and Venustas. The text describes how these principles once stated by Vitruvius are now affected, modulated or changed in the digital realm by the introduction of the Virtualitas concept.
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2007_af114
id sigradi2007_af114
authors Kobayashi, Yoshihiro; Wael Abdelhameed
year 2007
title Designmap - A framework for a design environment through networking [Designmap - Un marco para un diseño ambiental mediante redes]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 225-231
summary The research endeavors to investigate the approaches and applications made in areas of online communities and forums in order to benefit from. The research proceeds to present an innovative contribution that could be described as a visual design library, a visual design community, and a novel use of networking in designing. The fields investigated by the research are: Online Communities and Forums, Networking and Collaborative Design, and Online Design Environment. The research contribution includes introducing a computer program called DesignMap that masters and presents a massive number of visual designs in two and three dimensions. The introduced software through its functions not only serves main applications of design disciplines of architecture and urban planning, but also combines significances of the investigated fields. Three comprehensive goals are investigated and introduced through this research: First, the proposed program is a means of getting architects and urban planners, who typically work in the domain of computationally introducing the design environment, involved in the creation and exploration of their designated forms for enhancing objects and spaces. Second, the program provides a design map for any architect and urban planner to search, visualize, modify, and then add designs through a wide range of form categories based on formal properties of objects relationship. Each user can have access to any part or category in this design map. Third, the research introduces the DesignMap as a tool to form and build up a networking community by bringing architects and urban planners with an interest in design area together to share in designing and to create design series.
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2020_184
id ecaade2020_184
authors Kycia, Agata and Guiducci, Lorenzo
year 2020
title Self-shaping Textiles - A material platform for digitally designed, material-informed surface elements
doi https://doi.org/10.52842/conf.ecaade.2020.2.021
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 21-30
summary Despite the cutting edge developments in science and technology, architecture to a large extent still tends to favor form over matter by forcing materials into predefined, often superficial geometries, with functional aspects relegated to materials or energy demanding mechanized systems. Biomaterials research has instead shown a variety of physical architectures in which form and matter are intimately related (Fratzl, Weinkamer, 2007). We take inspiration from the morphogenetic processes taking place in plants' leaves (Sharon et al., 2007), where intricate three-dimensional surfaces originate from in-plane growth distributions, and propose the use of 3D printing on pre-stretched textiles (Tibbits, 2017) as an alternative, material-based, form-finding technique. We 3D print open fiber bundles, analyze the resulting wrinkling phenomenon and use it as a design strategy for creating three-dimensional textile surfaces. As additive manufacturing becomes more and more affordable, materials more intelligent and robust, the proposed form-finding technique has a lot of potential for designing efficient textile structures with optimized structural performance and minimal usage of material.
keywords self-shaping textiles; material form-finding; wrinkling; surface instabilities; bio-inspired design; leaf morphogenesis
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2007_000
id sigradi2007_000
authors Maganda Mercado, Adriana Gómez (et. al)
year 2007
title Sigradi 2007: Communication in the Visual Society [La Comunicación en la Comunidad Visual]
source Proceedings of the 11th Iberoamerican Congress of Digital Graphics Graphics / ISBN 13 978-968-7451-15-2] México D.F. - México 23-25 October 2007, 467 p.
summary In a simple communication model we must talk about the understanding between participants. This is the result of a continuing connection and a dialog of agreements and disagreements in order to arrive at sharing an idea. However, society today is in an evolutionary lapse at an accelerated pace that interjects itself in this process. It is here where social forces distend and generate important ruptures between generations and individuals that fight to prevail or impose new languages and lifestyles. Today's society has become a visual society whose effect has been reinforced through technology in the devices that we use on a daily basis. The daily use of technology and its new languages has marked a disconnection between individuals that must be closed by using a new acculturation and teaching models. Disconnection is a omnipresent modern phenomenon that can be felt as the main effect in what specialists call the digital gap. This gap not only separates generations, but also ideologies with respect to the form in which we perceive, transmit and teach in our society today. This disconnection can be easily understood through a school system that has been designed for a manufacturing and agricultural world. However, many sectors within our society have been in state of constant change and evolution. This situation generates many opportunities where an agile society is required in response to these new local and global challenges. The students of today have, for example, multi-tasking abilities that better assimilate these changes. The researchers, Ian Jukes and Anita Dosaj refer to this disconnection as the result of poor communication between digital natives (our present-day students) and digital immigrants (many present-day adults). This phenomenon results in the fact that parents and educators speak the digital dialect as a second language, and because of that are lacking in their models of communication. For example, digital natives prefer a variety of sources with rapid access, while the digital immigrants prefer slower, more controlled sources that are limited and regulated. Nowadays, our educational or production activities in which we find ourselves immersed on a daily basis cause us to participate in a wide range of processes of production, dissemination and analysis of visual forms as part of our final product or service. Much of the work that we elaborate in movies, video and photography explore meaning, perception and communication in context as well as anthropological and ethnographic themes. Using this framework for our society today, the importance of the search for the promotion of the study of visual representation and the media for the greatest development and generation of benefits is brought to the fore. Through the use of images we can describe, analyze, communicate and interpret human behavior. All these settings, full of digital disconnections and reencounters, impact on all the visual aspects of culture, including art, architecture and material objects, influencing the bodily expressions of human beings. We have created a visual society when we put emphasis on the meaning and interpretation of all we receive through our visual sense. Wherever we look, we find objects that have been modified beyond their primary function to communicate messages. In this ecosystem we are consumers and suppliers. The communication and research needed to achieve reconnection, as well as the creation of new forms of production and visual understanding, are the themes on which the works contained in this edition are centered.
series SIGRADI
type normal paper
more http://www.sigradi.org
last changed 2016/03/10 09:55

_id sigradi2007_af59
id sigradi2007_af59
authors Mamoli, Myrsini; Matthew Swards; Athanassios Economou
year 2007
title Paper Space: The Library of Nysa Revisited [Espacio Papel: La biblioteca de Nysa Revisited]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 409-412
summary A computational environment for the description and interpretation of three existing architectural reconstructions of the Hellenistic library of Nysa is presented and several new interpretations based on the original language are suggested as outcomes in the computation.
keywords Virtual Archaeology; Shape Grammars; Parametric Design; Immersive Environments; Game Engines
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2007_633
id caadria2007_633
authors Maravelea, Kalliopi; M. Grant
year 2007
title The Creation of Urban Form: A Normative Approach to Modelling
doi https://doi.org/10.52842/conf.caadria.2007.x.t8k
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The aim of this research project is to develop a methodological process that allows the designer to assemble and create various scenarios representing an urban environment through the utilization of economical computer based methods. During the last decade different techniques have been developed to address the needs of visualisation of urban areas many being based on photographic and photogrammetric systems. The demand for 3-D urban models continues to grow and although new technologies have undoubtedly reduced the time needed for the construction of a 3D model, there are still some remaining problems related to data quality and the level of the dimensional accuracy. On the basis that these problems are primarily related to software and hardware constraints and in conjunction with the fact that the richness and complexity of an urban space is difficult to represent in a 3D context, there is a growing interest in the modelling of the urban fabric which is not dependant on heavily capitalised technology for its data. The core principle of the current research project is summarised in the process of deploying a mechanism, which will allow the visualisation of urban form without loosing its quality and architectural characterisation. This technique suggests that a selection of various building types can be collected and described by their architectural elements, textures, scale and dimensions. From each group of buildings a library of fragmented architectural components can be then derived. The accomplishment of this methodology is the formulation of a 'grammar' comprised of a characteristic ‘syntax’ and its associated ‘vocabulary’. Therefore the expected outcome of this research is an approach that would allow the designer to create easily and quickly not only any desired building but additionally any imaginary cityscape.
series CAADRIA
last changed 2022/06/07 07:50

_id sigradi2007_af21
id sigradi2007_af21
authors Martínez López, Víctor M.; Juan Puebla Pons
year 2007
title Digital diagrams and visual communication in architecture [Diagramas digitales y comunicación visual en arquitectura]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 280-285
summary Today’s architectural practice is specially based on diagrams to materialize its concepts, revealing at the same time the variety of cognitive styles used in architecture. They are usually employed to generate the strategic conditions to face the project, and in extreme cases they are immediately translated into architecture. As representations, they have evolved from an analogical condition towards a new recent variant, that is, the digital diagram. The present paper consists on identifying the digital qualities of diagrams and proposes certain analytical parameters to study the diagrammatic activity through the contemporary architectural project.
keywords Digital diagram; Visual communication; Architectural representation; Contemporary project; Visual simulation
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2007_af24
id sigradi2007_af24
authors Monedero, Javier
year 2007
title Architectural eLearning: An inquiry into the fuzzy boundaries that separate education and instruction [Architectural eLearning. Una indagación sobre los límites borrosos que separan la educación y la instrucción]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 155-158
summary This communication is based on the development of a new subject to be imparted in collaboration with three Departments (Visual Communication, Projects and Construction) at the School of Architecture of Barcelona. It is a work that has been financed with a special grant from our university, aimed at the development of new teaching modalities and, in particular, of those that would develop the use of new technologies, collaboration among university departments and eLearning. The aim of the communication is twofold. First, to present some results that we consider valuable in themselves, as much for the techniques as for the methodology that we have used. Second, to propitiate a debate on the new situation that the teaching of architecture is moving to, due to the advance of a series of instruction methods where the methodological organization, the storing of informative material and the preparation of autonomous interactive systems, open more and more effective roads of learning but that, at the same time, point towards a new educational structure that fits badly within the traditional structures in which we have still to work daily. Regarding the first point, the main aspects to highlight are: a) the development of a selflearning system by means of a very complete series of tutorials that allow a gradual acquisition, depending on the necessities or interests of each student, of geometric modeling, parametric design, visual simulation and interactive animation techniques, b) the development of a system of general information supply and on line comments and corrections. Regarding the second point, a provisional theoretical framework has been elaborated based on the consideration of the ubiquitous visual communication media as misleading mediators of a personal relationship. This theoretical frame has been tested by a few experiences carried out with the collaboration of students implied in the project. The general conclusion is that both challenges must be faced at the same time: new educational technologies must be analysed and integrated in our curricula and a new theoretical framework, able to clarify the difference between instruction and education, must be developed in parallel with those technologies.
keywords Architecture; eLearning; Visual Communication
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2007_af27
id sigradi2007_af27
authors Muñoz Henríquez, Leda María
year 2007
title Towards a Graphic Design teaching methodology, based on a system of perceptual tools for digital visual codification [Hacia una metodología de enseñanza del Diseño Gráfico, basada en un sistema de herramientas perceptuales de codificación visual digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 121-126
summary New requirements from the "Visual Information Society" motivate the creation of strategies for the teaching of digital design as a professional skill. Here we describe a computer-mediated experience with a learning method addressing a strategy of digital visual codification in initial workshops of Graphic Design. The strategy is based on a “system of perceptual tools for digital visual codification”, categorized into semiotic foundations, which allow the student to address visual communication through digital design with normalized criteria and creative openness. This enables the student to develop competence in visual digital communication and self-assessment of both process and result.
series SIGRADI
email
last changed 2016/03/10 09:55

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